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for J in 2 .. Vector.Last_Index loop
declare
Item : constant Meta.Classes.Class := Vector (J);
Name : constant League.Strings.Universal_String :=
"To_" & Item.Name;
Type_Name : constant Ada_Pretty.Node_Access :=
F.New_Selected_Name (Full_Access_Name (Item.Name));
Funct : constant Ada_Pretty.Node_Access :=
F.New_Subprogram_Declaration
(F.New_Subprogram_Specification
(Name => F.New_Name (Name),
Parameters => F.New_Parameter
(Name => F.New_Name (+"Self"),
Type_Definition => F.New_Access
(Target => F.New_Name (+"Element'Class"))),
Result => Type_Name),
Aspects => F.New_Aspect
(Name => F.New_Name (+"Pre"),
Value => F.New_Name ("Self.Is_" & Item.Name)));
begin
Result := F.New_List (Result, Funct);
Function Definition: function Prop_Parameters is new Generic_List_Reduce
Function Body: (Classes.Property, Classes.Property_Array, Prop_Parameter, F);
function Get_Params
(Item : Classes.Class) return Ada_Pretty.Node_Access;
function Prop_List (Item : Classes.Class) return Classes.Property_Array;
----------------
-- Get_Params --
----------------
function Get_Params
(Item : Classes.Class) return Ada_Pretty.Node_Access
is
List : constant Ada_Pretty.Node_Access :=
Prop_Parameters (Prop_List (Item));
Self : constant Ada_Pretty.Node_Access := F.New_Parameter
(Name => F.New_Name (+"Self"),
Type_Definition => Type_Name);
begin
if List in null then
return Self;
else
return F.New_List (Self, List);
end if;
end Get_Params;
-------------
-- Methods --
-------------
function Methods return Ada_Pretty.Node_Access is
Result : Ada_Pretty.Node_Access;
begin
for Item of Vector loop
if not Item.Is_Abstract then
declare
Funct : constant Ada_Pretty.Node_Access :=
F.New_Subprogram_Declaration
(F.New_Subprogram_Specification
(Is_Overriding => Ada_Pretty.False,
Name => F.New_Name ("Create_" & Item.Name),
Parameters => Get_Params (Item),
Result => F.New_Null_Exclusion
(F.New_Selected_Name
(Full_Access_Name (Item.Name)))));
begin
Result := F.New_List (Result, Funct);
Function Definition: function Prop_List
Function Body: (Item : Classes.Class) return Classes.Property_Array
is
use type Classes.Property_Array;
Parent_Props : constant Classes.Property_Array :=
Get_Parent_Props (Item, Vector);
begin
if Implicit then
return Skip_Texts (Skip_Tokens (Item.Properties))
& Only_Booleans
(Vector.First_Element.Properties & Parent_Props);
else
return Skip_Texts (Skip_Booleans (Item.Properties))
& Only_Booleans (Parent_Props);
end if;
end Prop_List;
Pure : constant Ada_Pretty.Node_Access :=
F.New_Pragma (F.New_Name (+"Preelaborate"));
Public_Part : constant Ada_Pretty.Node_Access :=
F.New_List ((Pure, Type_Decl, Methods));