text stringlengths 0 234 |
|---|
end Reset_Board; |
procedure Print_Board is |
Small_String : String(1..6); |
begin -- Print_Board |
Clear; |
Attribute_On(1); |
Pretty_Print_Line_Window(Owner_Type'Image(Owner_Type'Val(Turn))); |
for I in reverse Our_Board'Range loop |
Pretty_Print_Line_Window(" -------------------------------------------------------------------------"); |
Pretty_Print_Line_Window(" | | | | | | | | | "); |
Pretty_Print_Window(Integer'Image(Integer(I) + 1) & " | "); |
for J of Our_Board(I) loop |
if J /= Empty_Piece then |
if J.Owner = Player_1 then |
Attribute_On(2); |
end if; |
Put(To=>Small_String, Item=>J.Name); |
Pretty_Print_Window(Small_String); |
Attribute_On(1); |
else |
Pretty_Print_Window(" "); |
end if; |
Pretty_Print_Window(" | "); |
end loop; |
Pretty_Print_Line_Window(ASCII.lf & " | | | | | | | | | "); |
end loop; |
Pretty_Print_Line_Window(" -------------------------------------------------------------------------"); |
Pretty_Print_Line_Window(" A B C D E F G H "); |
Refresh; |
end Print_Board; |
procedure Move (From, To : in Cordinate_Type) is |
begin -- Move |
if Our_Board(From.Y)(From.X).Owner /= Owner_Type'Val(Turn) then -- check if it's their piece |
raise Not_Allowed; |
end if; |
case Our_Board(From.Y)(From.X).Name is |
-- check to see if move if possible |
when Pawn => --since the pawn move logic is so complex, it's best to do it all here |
declare |
Turn_Test : Integer; |
function "+" (Left: in Position; Right : in Integer) return Position is |
(Position(Integer(Left) + Right)); |
begin |
Turn_Test := (if Turn = 0 then -1 else 1); |
if Integer(From.X - To.X) = 0 then -- advance |
if Our_Board(To.Y)(To.X).Owner = None and -- can't attack forward |
then (Integer(From.Y - To.Y) = Turn_Test or (Integer(From.Y - To.Y) = Turn_Test*2 and Our_Board(From.Y)(From.X).Has_Moved = No and Our_Board(To.Y + Turn_Test)(To.X).Owner = None)) then --check if move is valid |
Take_Space(From, To); |
else |
raise Not_Allowed; |
end if; |
elsif Integer(From.X - To.X) in -1..1 then -- attack move |
if Integer(From.Y - To.Y) = Turn_Test then --check if move is valid |
if Our_Board(To.Y)(To.X).Owner /= None then |
Take_Space(From, To); |
elsif Our_Board(Last_Moved.Y)(Last_Moved.X).Name = Pawn and -- en passent |
then Last_Moved = (X=>To.X, Y=>To.Y + Turn_Test) then |
Our_Board(Last_Moved.Y)(Last_Moved.X) := Empty_Piece; |
Take_Space(From, To); |
else |
raise Not_Allowed; |
end if; |
else |
raise Not_Allowed; |
end if; |
else |
raise Not_Allowed; |
end if; |
Function Definition: procedure Chess is |
Function Body: -- pragma Suppress(All_Checks); |
type Game_Options is (None, Network, Local); |
procedure Print_and_Clear (Item : in String) with Inline is |
begin |
Attribute_On(3); |
Pretty_Print_Line_Window(Item); |
Refresh; |
delay 1.0; |
Print_Board; |
end Print_and_Clear; |
Player_Select_Request : Cordinate_Type; |
Player_Move_Request : Cordinate_Type; |
Temp : Byte; |
Game_Status : Game_Options := None; |
Port : Port_Type := 0; |
Is_Host : Boolean := False; |
-- Address_String : String (1..15) := (others=>' '); |
Address_String : String := "192.168.1.53"; |
Client : Socket_Type; |
Address : Sock_Addr_Type; |
Channel : Stream_Access; |
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