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Receiver : Socket_Type;
Connection : Socket_Type;
Initial_Move : Boolean := True;
begin
loop
case Getopt ("l n h p: i:") is
when 'l' =>
if Game_Status = None then
Game_Status := Local;
else
Ada.Text_IO.Put_Line("Conflicting agument : '-l'");
return;
end if;
when 'n' =>
if Game_Status = None then
Game_Status := Network;
else
Ada.Text_IO.Put_Line("Conflicting agument : '-n'");
return;
end if;
when 'p' =>
Port := Port_Type'Value(Parameter);
when 'h' =>
Is_Host := True;
when 'i' =>
Move(Parameter, Address_String);
when others =>
exit;
end case;
end loop;
if Game_Status = Network then
if (Port = 0 or Address_String = 15*' ') then
Ada.Text_IO.Put_Line("Argument Error");
return;
end if;
if Is_Host then
Create_Socket (Receiver);
Set_Socket_Option
(Socket => Receiver,
Option => (Name=>Reuse_Address, Enabled => True));
Bind_Socket
(Socket => Receiver,
Address => (Family=>Family_Inet,
Addr=>Inet_Addr (Address_String),
Port=>Port));
Listen_Socket (Socket => Receiver);
Accept_Socket
(Server => Receiver,
Socket => Connection,
Address => Address);
-- Put_Line("Client connected from " & Image (Address));
Channel := Stream (Connection);
else
Create_Socket (Client);
Address.Addr := Inet_Addr(Address_String);
Address.Port := Port;
Connect_Socket (Client, Address);
Channel := Stream (Client);
end if;
end if;
Init_Scr;
Start_Color_Init;
Reset_Board;
Print_Board;
Game_Loop : loop
if Initial_Move then
Initial_Move := False;
if Is_Host then
goto HOST_START;
end if;
end if;
Wait_For_Input : loop
begin
if Game_Status = Network then
Get_Variables(Channel);
end if;
Print_Board;
if Is_Winner in 1..2 then
Print_and_Clear("Player" & Integer'Image(Is_Winner) & " is the winner");
goto FINISH;
end if;
exit;
exception
when others => Print_Board;
Function Definition: procedure Free is
Function Body: new Ada.Unchecked_Deallocation (Object => AWA.Users.Principals.Principal'Class,
Name => AWA.Users.Principals.Principal_Access);