text stringlengths 0 234 |
|---|
begin |
n := 0; |
for i in 1 .. Number'Size / 8 loop |
GL.Ubyte'Read (S, b); |
n := n + m * Number (b); |
m := m * 256; |
end loop; |
end Read_Intel_x86_number; |
procedure Read_Intel is new Read_Intel_x86_number (U16); |
procedure Read_Intel is new Read_Intel_x86_number (U32); |
begin |
-- First 14 bytes is file header structure. |
-- Pos= 1, read 2 bytes, file signature word |
String'Read (S, Str2); |
if Str2 /= "BM" then |
raise Not_BMP_format; |
end if; |
-- Pos= 3, read the file size |
Read_Intel (fsz); |
-- Pos= 7, read four bytes, unknown |
String'Read (S, Str4); |
-- Pos= 11, read four bytes offset, file top to bitmap data. |
-- For 256 colors, this is usually 36 04 00 00 |
Read_Intel (offset); |
-- Pos= 15. The beginning of Bitmap information header. |
-- Data expected : 28H, denoting 40 byte header |
Read_Intel (ih); |
-- Pos= 19. Bitmap width, in pixels. Four bytes |
Read_Intel (n); |
width := X_Loc (n); |
-- Pos= 23. Bitmap height, in pixels. Four bytes |
Read_Intel (n); |
height := Y_Loc (n); |
-- Pos= 27, skip two bytes. Data is number of Bitmap planes. |
Read_Intel (dummy16); -- perform the skip |
-- Pos= 29, Number of bits per pixel |
-- Value 8, denoting 256 color, is expected |
Read_Intel (w); |
if w /= 8 and then w /= 4 and then w /= 1 then |
raise BMP_Unsupported_Bits_per_Pixel; |
end if; |
image_bits := Integer (w); |
-- Pos= 31, read four bytees |
Read_Intel (n); -- Type of compression used |
if n /= 0 then |
raise Unsupported_compression; |
end if; |
-- Pos= 35 (23H), skip twenty bytes |
String'Read (S, Str20); -- perform the skip |
-- Pos= 55 (36H), - start of palette |
end Read_BMP_Header; |
procedure Load_BMP_Palette (S : Stream_Access; |
Image_Bits : Integer; |
BMP_Palette : out Color_Palette) is |
dummy : GL.Ubyte; |
mc : constant Color_Type := (2**Image_Bits) - 1; |
begin |
for DAC in 0 .. mc loop |
GL.Ubyte'Read (S, BMP_Palette (DAC).Blue); |
GL.Ubyte'Read (S, BMP_Palette (DAC).Green); |
GL.Ubyte'Read (S, BMP_Palette (DAC).Red); |
GL.Ubyte'Read (S, dummy); |
end loop; |
end Load_BMP_Palette; |
-- Load image only from stream (after having read header and palette!) |
procedure Load_BMP_Image (S : Stream_Access; |
width : X_Loc; |
height : Y_Loc; |
Buffer : in out Byte_Array; |
BMP_bits : Integer; |
BMP_Palette : Color_Palette) is |
idx : Natural; |
b01, b : GL.Ubyte := 0; |
pair : Boolean := True; |
bit : Natural range 0 .. 7 := 0; |
-- |
x3 : Natural; -- idx + x*3 (each pixel takes 3 bytes) |
x3_max : Natural; |
-- |
procedure Fill_palettized is |
pragma Inline (Fill_palettized); |
begin |
Buffer (x3) := Ubyte (BMP_Palette (b).Red); |
Buffer (x3 + 1) := Ubyte (BMP_Palette (b).Green); |
Buffer (x3 + 2) := Ubyte (BMP_Palette (b).Blue); |
end Fill_palettized; |
-- |
begin |
Attach_Stream (stream_buf, S); |
for y in 0 .. height - 1 loop |
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