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lolphp
jesseschalken
fbbgpzp
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>"This language can't stop you from doing something stupid." Well it fucking should. Other languages manage it.<|eor|><|sor|>The point is not whether the language "prevents" you from doing something stupid, but how it handles it once you do. In this case PHP just inherits C behavior and lets the stack overflow, where normally an interpreted language would track stack size for you and cause a language-level exception/error when some limit is reached so the error can be logged and the program can shutdown gracefully.<|eor|><|eols|><|endoftext|>
37
lolphp
ilogik
fbaujua
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>I'm sure they're only keeping it like this for backwards compatibility. Somewhere out there there's a site that will break if the segfault doesn't occur.<|eor|><|eols|><|endoftext|>
28
lolphp
AlbertRammstein
fbbycvw
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>In PHP most things are intended behavior. In PHP most things are not bugs, but rather features.<|eor|><|sor|>AFAIK PHP has/had no standard/specification at all, with a mantra "whatever the behavior of the interpreter is is the standard". Which turns things around - now you are guaranteed there are no bugs in the interpreter, because everything it does is a feature. PHP is the only language to have interpreter with 0 bugs in its history. You do not discover bugs, you discover previously unknown parts of the standard.<|eor|><|eols|><|endoftext|>
26
lolphp
nikic
fbandlm
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>It is a bug, just without an easy fix. General consensus is that stack overflow should be detected based on guard pages, but nobody has implemented this yet.<|eor|><|eols|><|endoftext|>
20
lolphp
jesseschalken
fbbs2v7
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>"This language can't stop you from doing something stupid." Well it fucking should. Other languages manage it.<|eor|><|sor|>The point is not whether the language "prevents" you from doing something stupid, but how it handles it once you do. In this case PHP just inherits C behavior and lets the stack overflow, where normally an interpreted language would track stack size for you and cause a language-level exception/error when some limit is reached so the error can be logged and the program can shutdown gracefully.<|eor|><|sor|>With modern languages the behaviour of C is itself becoming less and less acceptable. Languages can and should prevent you from doing stupid things; the question is now how much stupid you want to get away with and what benefits you get for that sacrifice. I'm probably preaching to the choir by pointing out that what I want is a useful message when I make a mistake, not a smart-arse response from some tit who thinks PHP has any merit at all.<|eor|><|sor|>I honestly don't understand what you mean by "prevent you from doing stupid things" in this context. Can you name a language that prevents you from doing infinite recursion and running out of stack space (or memory generally)? Maybe some dependently typed languages do? In any case "stupid things" is an entirely human level concept. The programming language doesn't know what you intended to write because it doesn't know what the specification of your program is. So it's impossible for it to tell you whether you're doing something stupid without you first telling it what "stupid" would mean in your specific case (eg by writing a test or a type).<|eor|><|sor|>Yes, in fact it's a compiler error in Haskell to have an infinite loop and there is a bounty on segfaulting Rust. Obviously there are going to be edge cases but the goal (in my mind as I say these things) is to write a language in which you can specify what you want to be able to do and be told off if you try to do something else. Crashing the process via common mistakes is probably high on the list of things to prevent.<|eor|><|sor|>>it's a compiler error in Haskell to have an infinite loop No it's not. This code compiles fine and hangs at runtime: f :: Int -> Int f = f main = print (f 1) [Link](https://repl.it/repls/PunyActualConfiguration)<|eor|><|sor|> They should patch that<|eor|><|sor|>Do you even know what the halting problem is?<|eor|><|eols|><|endoftext|>
19
lolphp
Altreus
fbbk4v2
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>"This language can't stop you from doing something stupid." Well it fucking should. Other languages manage it.<|eor|><|sor|>The point is not whether the language "prevents" you from doing something stupid, but how it handles it once you do. In this case PHP just inherits C behavior and lets the stack overflow, where normally an interpreted language would track stack size for you and cause a language-level exception/error when some limit is reached so the error can be logged and the program can shutdown gracefully.<|eor|><|sor|>With modern languages the behaviour of C is itself becoming less and less acceptable. Languages can and should prevent you from doing stupid things; the question is now how much stupid you want to get away with and what benefits you get for that sacrifice. I'm probably preaching to the choir by pointing out that what I want is a useful message when I make a mistake, not a smart-arse response from some tit who thinks PHP has any merit at all.<|eor|><|eols|><|endoftext|>
18
lolphp
redwall_hp
fbbs1l2
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>"This language can't stop you from doing something stupid." Well it fucking should. Other languages manage it.<|eor|><|sor|>The point is not whether the language "prevents" you from doing something stupid, but how it handles it once you do. In this case PHP just inherits C behavior and lets the stack overflow, where normally an interpreted language would track stack size for you and cause a language-level exception/error when some limit is reached so the error can be logged and the program can shutdown gracefully.<|eor|><|sor|>PHP inherits a lot of C-isms, which makes zero sense for a higher level interpreted languages that supposedly wants to make things easier and less dangerous. I've been horrified by this sort of thing in the past, but I don't recall the particularly egregious case.<|eor|><|eols|><|endoftext|>
15
lolphp
jesseschalken
fbbvunl
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>With modern languages the behaviour of C is itself becoming less and less acceptable. Languages can and should prevent you from doing stupid things; the question is now how much stupid you want to get away with and what benefits you get for that sacrifice. I'm probably preaching to the choir by pointing out that what I want is a useful message when I make a mistake, not a smart-arse response from some tit who thinks PHP has any merit at all.<|eor|><|sor|>I honestly don't understand what you mean by "prevent you from doing stupid things" in this context. Can you name a language that prevents you from doing infinite recursion and running out of stack space (or memory generally)? Maybe some dependently typed languages do? In any case "stupid things" is an entirely human level concept. The programming language doesn't know what you intended to write because it doesn't know what the specification of your program is. So it's impossible for it to tell you whether you're doing something stupid without you first telling it what "stupid" would mean in your specific case (eg by writing a test or a type).<|eor|><|sor|>Yes, in fact it's a compiler error in Haskell to have an infinite loop and there is a bounty on segfaulting Rust. Obviously there are going to be edge cases but the goal (in my mind as I say these things) is to write a language in which you can specify what you want to be able to do and be told off if you try to do something else. Crashing the process via common mistakes is probably high on the list of things to prevent.<|eor|><|sor|>>it's a compiler error in Haskell to have an infinite loop No it's not. This code compiles fine and hangs at runtime: f :: Int -> Int f = f main = print (f 1) [Link](https://repl.it/repls/PunyActualConfiguration)<|eor|><|sor|> They should patch that<|eor|><|sor|>Do you even know what the halting problem is?<|eor|><|sor|>I feel we've gone a long way from "PHP considers recursive data structure to be stupid" I don't think we're in the same league of problem any more.<|eor|><|sor|>Being able to reject programs which recurse (or loop) infinitely is literally the halting problem.<|eor|><|eols|><|endoftext|>
15
lolphp
jesseschalken
fbbmylf
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>"This language can't stop you from doing something stupid." Well it fucking should. Other languages manage it.<|eor|><|sor|>The point is not whether the language "prevents" you from doing something stupid, but how it handles it once you do. In this case PHP just inherits C behavior and lets the stack overflow, where normally an interpreted language would track stack size for you and cause a language-level exception/error when some limit is reached so the error can be logged and the program can shutdown gracefully.<|eor|><|sor|>With modern languages the behaviour of C is itself becoming less and less acceptable. Languages can and should prevent you from doing stupid things; the question is now how much stupid you want to get away with and what benefits you get for that sacrifice. I'm probably preaching to the choir by pointing out that what I want is a useful message when I make a mistake, not a smart-arse response from some tit who thinks PHP has any merit at all.<|eor|><|sor|>I honestly don't understand what you mean by "prevent you from doing stupid things" in this context. Can you name a language that prevents you from doing infinite recursion and running out of stack space (or memory generally)? Maybe some dependently typed languages do? In any case "stupid things" is an entirely human level concept. The programming language doesn't know what you intended to write because it doesn't know what the specification of your program is. So it's impossible for it to tell you whether you're doing something stupid without you first telling it what "stupid" would mean in your specific case (eg by writing a test or a type).<|eor|><|sor|>Yes, in fact it's a compiler error in Haskell to have an infinite loop and there is a bounty on segfaulting Rust. Obviously there are going to be edge cases but the goal (in my mind as I say these things) is to write a language in which you can specify what you want to be able to do and be told off if you try to do something else. Crashing the process via common mistakes is probably high on the list of things to prevent.<|eor|><|sor|>>it's a compiler error in Haskell to have an infinite loop No it's not. This code compiles fine and hangs at runtime: f :: Int -> Int f = f main = print (f 1) [Link](https://repl.it/repls/PunyActualConfiguration)<|eor|><|eols|><|endoftext|>
14
lolphp
Takeoded
fcy1vql
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>> [2015-03-19 19:52 UTC] omars@php.net > I'd say the best way to handle this, could be using an ini directive. And there we have it, the proper fix for any PHP problem.<|eor|><|soopr|>can't wait for the `segfault_on_clone_infinite_recursion=yes` ini option<|eoopr|><|eols|><|endoftext|>
10
lolphp
redwall_hp
fbbs63b
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>In PHP most things are intended behavior. In PHP most things are not bugs, but rather features.<|eor|><|sor|>I prefer the term "accidental feature."<|eor|><|eols|><|endoftext|>
10
lolphp
barubary
fbbydj0
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>"This language can't stop you from doing something stupid." Well it fucking should. Other languages manage it.<|eor|><|sor|>The point is not whether the language "prevents" you from doing something stupid, but how it handles it once you do. In this case PHP just inherits C behavior and lets the stack overflow, where normally an interpreted language would track stack size for you and cause a language-level exception/error when some limit is reached so the error can be logged and the program can shutdown gracefully.<|eor|><|sor|>With modern languages the behaviour of C is itself becoming less and less acceptable. Languages can and should prevent you from doing stupid things; the question is now how much stupid you want to get away with and what benefits you get for that sacrifice. I'm probably preaching to the choir by pointing out that what I want is a useful message when I make a mistake, not a smart-arse response from some tit who thinks PHP has any merit at all.<|eor|><|sor|>I honestly don't understand what you mean by "prevent you from doing stupid things" in this context. Can you name a language that prevents you from doing infinite recursion and running out of stack space (or memory generally)? Maybe some dependently typed languages do? In any case "stupid things" is an entirely human level concept. The programming language doesn't know what you intended to write because it doesn't know what the specification of your program is. So it's impossible for it to tell you whether you're doing something stupid without you first telling it what "stupid" would mean in your specific case (eg by writing a test or a type).<|eor|><|sor|>Yes, in fact it's a compiler error in Haskell to have an infinite loop and there is a bounty on segfaulting Rust. Obviously there are going to be edge cases but the goal (in my mind as I say these things) is to write a language in which you can specify what you want to be able to do and be told off if you try to do something else. Crashing the process via common mistakes is probably high on the list of things to prevent.<|eor|><|sor|>If infinite loops are a compiler error, the language is not Turing complete. (Haskell is Turing complete.)<|eor|><|eols|><|endoftext|>
10
lolphp
greyfade
fbbrp1l
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>Some context for this problem: Linux limits the amount of 'stack' memory that you can use. The reason for this limit is that if you could allocate as much stack memory as you wanted, you would run into memory used for other things. On most Linux systems, this is 8MB, but you can increase the limit. (Running `ulimit -s 10000` will set the limit to 10000KB. Running `ulimit -s unlimited` turns the limit off entirely.) Whenever you call a function in C, you use a small amount of stack memory. As a rough approximation, it takes `8 * (1 + number of locals)` bytes to represent the function call. This memory is in use until the function exits. If you instead call another function, this will consume more stack memory. If you have a function that calls itself repeatedly, then that will use up all of the stack memory. For example, this function will crash: int eat_stack_space(void) { return eat_stack_space(); } PHP implements a function call in PHP using a function call in C, so it has the same problem.<|eor|><|sor|>> For example, this function will crash: > > int eat_stack_space(void) { return eat_stack_space(); } Well, no, not really. Any sensible compiler will optimize it out, with either a tail-recursive call (which compiles to a jump), or with a do-nothing return. https://godbolt.org/z/uJBFG_<|eor|><|eols|><|endoftext|>
9
lolphp
fell_ratio
fbb1ch3
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>Some context for this problem: Linux limits the amount of 'stack' memory that you can use. The reason for this limit is that if you could allocate as much stack memory as you wanted, you would run into memory used for other things. On most Linux systems, this is 8MB, but you can increase the limit. (Running `ulimit -s 10000` will set the limit to 10000KB. Running `ulimit -s unlimited` turns the limit off entirely.) Whenever you call a function in C, you use a small amount of stack memory. As a rough approximation, it takes `8 * (1 + number of locals)` bytes to represent the function call. This memory is in use until the function exits. If you instead call another function, this will consume more stack memory. If you have a function that calls itself repeatedly, then that will use up all of the stack memory. For example, this function will crash: int eat_stack_space(void) { return eat_stack_space(); } PHP implements a function call in PHP using a function call in C, so it has the same problem.<|eor|><|eols|><|endoftext|>
8
lolphp
fell_ratio
fbbx0k5
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>Some context for this problem: Linux limits the amount of 'stack' memory that you can use. The reason for this limit is that if you could allocate as much stack memory as you wanted, you would run into memory used for other things. On most Linux systems, this is 8MB, but you can increase the limit. (Running `ulimit -s 10000` will set the limit to 10000KB. Running `ulimit -s unlimited` turns the limit off entirely.) Whenever you call a function in C, you use a small amount of stack memory. As a rough approximation, it takes `8 * (1 + number of locals)` bytes to represent the function call. This memory is in use until the function exits. If you instead call another function, this will consume more stack memory. If you have a function that calls itself repeatedly, then that will use up all of the stack memory. For example, this function will crash: int eat_stack_space(void) { return eat_stack_space(); } PHP implements a function call in PHP using a function call in C, so it has the same problem.<|eor|><|sor|>> For example, this function will crash: > > int eat_stack_space(void) { return eat_stack_space(); } Well, no, not really. Any sensible compiler will optimize it out, with either a tail-recursive call (which compiles to a jump), or with a do-nothing return. https://godbolt.org/z/uJBFG_<|eor|><|sor|>Assuming you have optimizations turned on, and that the function can be converted to a tail call, yes. But very small changes will defeat this. For example, if you change the return type to float, and add 0 to the return value, the result is back to a recursive call. float eat_stack_space(void) { return eat_stack_space() + 0; } https://godbolt.org/z/cd2Jmh<|eor|><|eols|><|endoftext|>
7
lolphp
fell_ratio
fbbyecy
<|sols|><|sot|>segfault is intended behavior, not a bug.<|eot|><|sol|>https://bugs.php.net/bug.php?id=49664<|eol|><|sor|>Some context for this problem: Linux limits the amount of 'stack' memory that you can use. The reason for this limit is that if you could allocate as much stack memory as you wanted, you would run into memory used for other things. On most Linux systems, this is 8MB, but you can increase the limit. (Running `ulimit -s 10000` will set the limit to 10000KB. Running `ulimit -s unlimited` turns the limit off entirely.) Whenever you call a function in C, you use a small amount of stack memory. As a rough approximation, it takes `8 * (1 + number of locals)` bytes to represent the function call. This memory is in use until the function exits. If you instead call another function, this will consume more stack memory. If you have a function that calls itself repeatedly, then that will use up all of the stack memory. For example, this function will crash: int eat_stack_space(void) { return eat_stack_space(); } PHP implements a function call in PHP using a function call in C, so it has the same problem.<|eor|><|sor|>Doesn't each process have terabytes worth of addressable virtual memory, and the stack placed at the opposite end of the heap. 8mb seems like an incredibly small amount of the concern is growing the stack into the heap. You are going to run out of even swap space before that happens...<|eor|><|sor|>That's absolutely true. However, there are some complicating factors. For example, multithreading. If a stack can grow to an unlimited size, how far apart do you need to place two stacks for two different threads? Presumably far enough that the two won't collide even if the first thread uses all of the memory on the system. On the other hand, if you have a fixed limit on stack size, multithreading is no problem: just give each thread 8MB. Then, there are the other uses of addresses. * You need to load dynamic libraries into memory, and you don't always know which libraries the process will load at process creation time. * You need to mmap() files into memory, and those need address space.<|eor|><|eols|><|endoftext|>
7
lolphp
adrenal8
s24ey
<|sols|><|sot|>PHP: a fractal of bad design<|eot|><|sol|>http://me.veekun.com/blog/2012/04/09/php-a-fractal-of-bad-design/<|eol|><|eols|><|endoftext|>
117
lolphp
lexyeevee
c4ahzcp
<|sols|><|sot|>PHP: a fractal of bad design<|eot|><|sol|>http://me.veekun.com/blog/2012/04/09/php-a-fractal-of-bad-design/<|eol|><|sor|>ok overall, this is a very good laundry list. just a few key defences of some of the features. > Theres an (array) operator for casting to array. Given that PHP has no other structure type, I dont know why this exists. This is used to convert between objects defined with `stdClass()` and an associative array... `(object)` can be used to go the other way. > [] cannot slice; it only retrieves individual elements. > There are no generators. These sound like "wah" PHP isn't Python or Ruby. Plenty of modern languages don't have these, these are more "nice to haves". If I have a nice consistent slice function (that can be extended by user defined types) (which PHP doesn't have) and a nice consistent Interator interface that I can hack together with lambda functions. Oh who am I kidding I abuse the fuck out of the slice operator and generators when I'm coding python. >Theres redundant syntax for blocks: if (...): ... endif;, etc. Those are there for embedded templates like: <?php if($condition): ?> <h1>condition met!</h1> <?php endif; ?> this plus PHP short tags make a decent (if somewhat verbose) built-in template language, this is a questionable thing to have, except PHP (originally) stood for "Hypertext Processor" (except in Portuguese) (I think Maybe that's a backronym) > PHP errors dont provide stack traces. and > PHP errors and PHP exceptions are completely different beasts. They dont seem to interact at all. This is the default, if you turn on errors as exceptions, you get good stack traces. see: http://php.net/manual/en/class.errorexception.php, but yeah bad defaults, still bad design, but relatively easy to work around. > Most error handling is in the form of printing a line to a server log nobody reads and carrying on. This isn't particularly uncommon in web programming, but it's still a fair, since usually it's because the app designers explicitly caught and logged exceptions, PHP files exceptions and error codes away by default. > Subclasses cannot override private methods. Subclass overrides of public methods cant even see, let alone call, the superclasss private methods. Problematic for, say, test mocks. This is the same way in Java & C++, use protected if you want subclasses to see your shit, test mocks can use RelfectionClass & ReflectionMethod to access and call private methods, but it's kind of ugly. > preg_replace with the /e (eval) flag will do a string replace of the matches into the replacement string, then eval it. this is part of the PERL regex library and stolen from PERL... ok also a crappy excuse. > You cant quote keys in variable interpolation, i.e., "$foo['key']" is a syntax error. You can unquote it (which would generate a warning anywhere else!), or use ${...}/{$...}. As I recall this is because if a constant is undefined it's defined as it's name, so if "key" is an undefined constant, accessing $foo[key] is the same as $foo['key'], which in many ways is just more WTF, than your explanation (this may have changed in recent 5.x stuff). Also doesn't explain the syntax weirdness. <|eor|><|sor|>hello OP here > This is used to convert between objects defined with stdClass() and an associative array... (object) can be used to go the other way. This is insane. > These sound like "wah" PHP isn't Python or Ruby. If I could summarize my post that would basically be it, yes. Perl has had slices since, like, the Stone Age. For a language with a fancy-pants array as its ONLY structure type, lack of slices in any form is kind of wacky. > Those are there for embedded templates Oh, I know. They still make for a strange wart, and the readability gain is highly questionable :) And I've never seen them actually used anywhere. > This is the default, if you turn on errors as exceptions... By "turn on" do you mean write an error handler that wraps errors in exceptions? That's not any better than using debug_stacktrace, also manually. :( And it still doesn't help with fatals, which don't seem to be catchable by anything. > This is the same way in Java & C++ Does that make it better or worse? > this is part of the PERL regex library and stolen from PERL Actually not quite: if you use s///e in Perl, the replacement string isn't a string at all; it's treated like a legit inline function, gets syntax-checked at compile time, and is executed sanely. PHP looked at this and decided "ok let's just escape quotes and eval it".<|eor|><|eols|><|endoftext|>
21
lolphp
lexyeevee
c4ahzfj
<|sols|><|sot|>PHP: a fractal of bad design<|eot|><|sol|>http://me.veekun.com/blog/2012/04/09/php-a-fractal-of-bad-design/<|eol|><|sor|>There is a fake mysql escape string! I never knew.<|eor|><|sor|>Yes! It adds SQL injection to the string for you.<|eor|><|eols|><|endoftext|>
20
lolphp
infinull
c4ahkd6
<|sols|><|sot|>PHP: a fractal of bad design<|eot|><|sol|>http://me.veekun.com/blog/2012/04/09/php-a-fractal-of-bad-design/<|eol|><|sor|>ok overall, this is a very good laundry list. just a few key defences of some of the features. > Theres an (array) operator for casting to array. Given that PHP has no other structure type, I dont know why this exists. This is used to convert between objects defined with `stdClass()` and an associative array... `(object)` can be used to go the other way. > [] cannot slice; it only retrieves individual elements. > There are no generators. These sound like "wah" PHP isn't Python or Ruby. Plenty of modern languages don't have these, these are more "nice to haves". If I have a nice consistent slice function (that can be extended by user defined types) (which PHP doesn't have) and a nice consistent Interator interface that I can hack together with lambda functions. Oh who am I kidding I abuse the fuck out of the slice operator and generators when I'm coding python. >Theres redundant syntax for blocks: if (...): ... endif;, etc. Those are there for embedded templates like: <?php if($condition): ?> <h1>condition met!</h1> <?php endif; ?> this plus PHP short tags make a decent (if somewhat verbose) built-in template language, this is a questionable thing to have, except PHP (originally) stood for "Hypertext Processor" (except in Portuguese) (I think Maybe that's a backronym) > PHP errors dont provide stack traces. and > PHP errors and PHP exceptions are completely different beasts. They dont seem to interact at all. This is the default, if you turn on errors as exceptions, you get good stack traces. see: http://php.net/manual/en/class.errorexception.php, but yeah bad defaults, still bad design, but relatively easy to work around. > Most error handling is in the form of printing a line to a server log nobody reads and carrying on. This isn't particularly uncommon in web programming, but it's still a fair, since usually it's because the app designers explicitly caught and logged exceptions, PHP files exceptions and error codes away by default. > Subclasses cannot override private methods. Subclass overrides of public methods cant even see, let alone call, the superclasss private methods. Problematic for, say, test mocks. This is the same way in Java & C++, use protected if you want subclasses to see your shit, test mocks can use RelfectionClass & ReflectionMethod to access and call private methods, but it's kind of ugly. > preg_replace with the /e (eval) flag will do a string replace of the matches into the replacement string, then eval it. this is part of the PERL regex library and stolen from PERL... ok also a crappy excuse. > You cant quote keys in variable interpolation, i.e., "$foo['key']" is a syntax error. You can unquote it (which would generate a warning anywhere else!), or use ${...}/{$...}. As I recall this is because if a constant is undefined it's defined as it's name, so if "key" is an undefined constant, accessing $foo[key] is the same as $foo['key'], which in many ways is just more WTF, than your explanation (this may have changed in recent 5.x stuff). Also doesn't explain the syntax weirdness. <|eor|><|eols|><|endoftext|>
17
lolphp
dagbrown
c4aiqnq
<|sols|><|sot|>PHP: a fractal of bad design<|eot|><|sol|>http://me.veekun.com/blog/2012/04/09/php-a-fractal-of-bad-design/<|eol|><|sor|>This article certainly lives up to its name! The further you get into it, the more detailed the complaints yet, and yet the amount of wrongness stays the same. A TL;DR version of this article would be "PHP's vast huge errors serve only to distract you from its multitude of smaller errors, each of which in turn are built on top of another, smaller but by no means less wrong layer of errors, and so on ad infinitum." But then again, that's the title.<|eor|><|eols|><|endoftext|>
15
lolphp
farsightxr20
c4ai2qs
<|sols|><|sot|>PHP: a fractal of bad design<|eot|><|sol|>http://me.veekun.com/blog/2012/04/09/php-a-fractal-of-bad-design/<|eol|><|sor|>"Design" you must be new to PHP<|eor|><|sor|>"DESIGN"?!?? SORRY, I USE AGILE DEVELOPMENT METHODOLOGIES.<|eor|><|eols|><|endoftext|>
11
lolphp
dagbrown
c4aixh9
<|sols|><|sot|>PHP: a fractal of bad design<|eot|><|sol|>http://me.veekun.com/blog/2012/04/09/php-a-fractal-of-bad-design/<|eol|><|sor|>"Design" you must be new to PHP<|eor|><|sor|>PHP wasn't designed--it grew. Actually, that's being way too kind to it. It hasn't so much grown as *accreted*. Look at the million regex-match functions it has. Or the bizarre return value (to say nothing of the parameters) from its strange "I HAVE NO IDEA WHAT I'M DOING" version of `system()`.<|eor|><|sor|>I call it *The Katamary Damarcy of Programming*.<|eor|><|sor|>Only it's one of those katamaris which is really unbalanced--instead of getting a whole bunch of ball-shaped things, you got a collection of rakes and brooms and things with really awkward shapes like that, and whenever you try to roll it anywhere, it fights back against you. And yet it's not quite big enough to get over the barriers. I think I took that metaphor just a little too far.<|eor|><|eols|><|endoftext|>
9
lolphp
dipswitch
c4aj15o
<|sols|><|sot|>PHP: a fractal of bad design<|eot|><|sol|>http://me.veekun.com/blog/2012/04/09/php-a-fractal-of-bad-design/<|eol|><|sor|>re closures and use : $a = array(); $f = function() use($a) { $a[] = 1; }; $f(); print(count($a)); # 0 $f = function() use(&$a) { $a[] = 1; }; $f(); print(count($a)); # 1 <|eor|><|sor|>so... the closed-over vars use the same pass semantics as regular function calls? what<|eor|><|sor|>yes, what? indeed. In the places where I have used them I stare at the code thinking : "have I actually achieved anything doing it like that except baffle the next poor sod who has to read it".<|eor|><|sor|>That's nothing, consider this (contrived example but you get the idea) $fuckphp = $this; $x = array_map(function($arg) use($fuckphp) { return $fuckphp->foo($arg); // can only call public methods here }, $arr); Using $this directly would result in a fatal error "Cannot use $this as lexical variable.". This was fixed in 5.4 so in 2 years we'll finally be able to use closures in OO code.<|eor|><|eols|><|endoftext|>
7
lolphp
lexyeevee
c4ahzjj
<|sols|><|sot|>PHP: a fractal of bad design<|eot|><|sol|>http://me.veekun.com/blog/2012/04/09/php-a-fractal-of-bad-design/<|eol|><|sor|>re closures and use : $a = array(); $f = function() use($a) { $a[] = 1; }; $f(); print(count($a)); # 0 $f = function() use(&$a) { $a[] = 1; }; $f(); print(count($a)); # 1 <|eor|><|sor|>so... the closed-over vars use the same pass semantics as regular function calls? what<|eor|><|eols|><|endoftext|>
6
lolphp
dagbrown
c4aipuw
<|sols|><|sot|>PHP: a fractal of bad design<|eot|><|sol|>http://me.veekun.com/blog/2012/04/09/php-a-fractal-of-bad-design/<|eol|><|sor|>"Design" you must be new to PHP<|eor|><|sor|>PHP wasn't designed--it grew. Actually, that's being way too kind to it. It hasn't so much grown as *accreted*. Look at the million regex-match functions it has. Or the bizarre return value (to say nothing of the parameters) from its strange "I HAVE NO IDEA WHAT I'M DOING" version of `system()`.<|eor|><|eols|><|endoftext|>
5
lolphp
muglug
7hrc21
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|eols|><|endoftext|>
114
lolphp
h0rst_
dqtdhjx
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|>https://3v4l.org/SkrAi Auto type conversion on steroids (or crack)<|eor|><|eols|><|endoftext|>
74
lolphp
andsens
dqt7ios
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|>ok, so my theory is that the `char*` gets cast to `long*`, dereferenced, incremented and stored back into memory as a long. then when we echo the string it is treated as a `char*` again. But that is only a guess and by the time I finished writing that I realized that unless there is some endianess stuff going on when it gets cast we should end up with `68 65 6c 6c 6f 00 00 00`, or 7,522,537,965,566,820,352 whichever you prefer. So if we increment the long we get `68 65 6c 6c 6f 00 00 01` and the string remains the same. so probably not the answer.<|eor|><|sor|>It's intentional and taken from Perl actually: > PHP follows Perl's convention when dealing with arithmetic operations on character variables and not C's. For example, in PHP and Perl $a = 'Z'; $a++; turns $a into 'AA', while in C a = 'Z'; a++; turns a into '[' (ASCII value of 'Z' is 90, ASCII value of '[' is 91). Note that character variables can be incremented but not decremented and even so only plain ASCII alphabets and digits (a-z, A-Z and 0-9) are supported. Incrementing/decrementing other character variables has no effect, the original string is unchanged. [source](https://secure.php.net/manual/en/language.operators.increment.php)<|eor|><|eols|><|endoftext|>
20
lolphp
SirClueless
dqtezui
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|>https://3v4l.org/SkrAi Auto type conversion on steroids (or crack)<|eor|><|sor|>( <|eor|><|eols|><|endoftext|>
18
lolphp
dagbrown
dqu0kwc
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|>https://3v4l.org/SkrAi Auto type conversion on steroids (or crack)<|eor|><|sor|>it thinks the e means its scientific notation<|eor|><|sor|>But also that d means hex Edit: Looks like they have base 26 actually... Because that's so common<|eor|><|sor|>Base 36 apparently, which people ask for all the time I'm sure.<|eor|><|eols|><|endoftext|>
13
lolphp
HotRodLincoln
dqteu3a
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|>incrementing strings treats them like a base 26 number. so 'a' becomes 'b'. 'z' becomes 'aa'.<|eor|><|sor|>But only if it's a single letter. 'quiz' becomes '[quja](https://3v4l.org/1ZhUG)', not 'quiaa'<|eor|><|sor|>That would be like 129 going to 130. 'z' loops to 'a' and the 'i' increments to 'j'. <|eor|><|sor|>I read the explanation and still expected 'quj0'.<|eor|><|eols|><|endoftext|>
10
lolphp
barubary
dqtyu9b
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|>ok, so my theory is that the `char*` gets cast to `long*`, dereferenced, incremented and stored back into memory as a long. then when we echo the string it is treated as a `char*` again. But that is only a guess and by the time I finished writing that I realized that unless there is some endianess stuff going on when it gets cast we should end up with `68 65 6c 6c 6f 00 00 00`, or 7,522,537,965,566,820,352 whichever you prefer. So if we increment the long we get `68 65 6c 6c 6f 00 00 01` and the string remains the same. so probably not the answer.<|eor|><|sor|>It's intentional and taken from Perl actually: > PHP follows Perl's convention when dealing with arithmetic operations on character variables and not C's. For example, in PHP and Perl $a = 'Z'; $a++; turns $a into 'AA', while in C a = 'Z'; a++; turns a into '[' (ASCII value of 'Z' is 90, ASCII value of '[' is 91). Note that character variables can be incremented but not decremented and even so only plain ASCII alphabets and digits (a-z, A-Z and 0-9) are supported. Incrementing/decrementing other character variables has no effect, the original string is unchanged. [source](https://secure.php.net/manual/en/language.operators.increment.php)<|eor|><|sor|>But why, though?<|eor|><|sor|>In Perl at least you can use it to create ranges: for my $c ('A' .. 'Z') # loop through all letters or for my $cc ('AA' .. 'ZZ') # loop through all 2-letter combinations Perl is more conservative about which strings get this special treatment in `++`, though. Trying to increment e.g. `1d9` results in `Argument "1d9" isn't numeric in preincrement (++)`.<|eor|><|eols|><|endoftext|>
10
lolphp
chewitt
dqtbkk8
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|>incrementing strings treats them like a base 26 number. so 'a' becomes 'b'. 'z' becomes 'aa'.<|eor|><|sor|>But only if it's a single letter. 'quiz' becomes '[quja](https://3v4l.org/1ZhUG)', not 'quiaa'<|eor|><|eols|><|endoftext|>
9
lolphp
coredumperror
dqt95fp
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|>ok, so my theory is that the `char*` gets cast to `long*`, dereferenced, incremented and stored back into memory as a long. then when we echo the string it is treated as a `char*` again. But that is only a guess and by the time I finished writing that I realized that unless there is some endianess stuff going on when it gets cast we should end up with `68 65 6c 6c 6f 00 00 00`, or 7,522,537,965,566,820,352 whichever you prefer. So if we increment the long we get `68 65 6c 6c 6f 00 00 01` and the string remains the same. so probably not the answer.<|eor|><|sor|>It's intentional and taken from Perl actually: > PHP follows Perl's convention when dealing with arithmetic operations on character variables and not C's. For example, in PHP and Perl $a = 'Z'; $a++; turns $a into 'AA', while in C a = 'Z'; a++; turns a into '[' (ASCII value of 'Z' is 90, ASCII value of '[' is 91). Note that character variables can be incremented but not decremented and even so only plain ASCII alphabets and digits (a-z, A-Z and 0-9) are supported. Incrementing/decrementing other character variables has no effect, the original string is unchanged. [source](https://secure.php.net/manual/en/language.operators.increment.php)<|eor|><|sor|>But why, though?<|eor|><|eols|><|endoftext|>
8
lolphp
SirClueless
dqtes3q
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|>ok, so my theory is that the `char*` gets cast to `long*`, dereferenced, incremented and stored back into memory as a long. then when we echo the string it is treated as a `char*` again. But that is only a guess and by the time I finished writing that I realized that unless there is some endianess stuff going on when it gets cast we should end up with `68 65 6c 6c 6f 00 00 00`, or 7,522,537,965,566,820,352 whichever you prefer. So if we increment the long we get `68 65 6c 6c 6f 00 00 01` and the string remains the same. so probably not the answer.<|eor|><|sor|>It's intentional and taken from Perl actually: > PHP follows Perl's convention when dealing with arithmetic operations on character variables and not C's. For example, in PHP and Perl $a = 'Z'; $a++; turns $a into 'AA', while in C a = 'Z'; a++; turns a into '[' (ASCII value of 'Z' is 90, ASCII value of '[' is 91). Note that character variables can be incremented but not decremented and even so only plain ASCII alphabets and digits (a-z, A-Z and 0-9) are supported. Incrementing/decrementing other character variables has no effect, the original string is unchanged. [source](https://secure.php.net/manual/en/language.operators.increment.php)<|eor|><|sor|>But why, though?<|eor|><|sor|>Probably so that you can loop through strings, Excel column-heading style.<|eor|><|eols|><|endoftext|>
8
lolphp
jpresutti
dsf12fx
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|>https://3v4l.org/SkrAi Auto type conversion on steroids (or crack)<|eor|><|sor|>it thinks the e means its scientific notation<|eor|><|sor|>But also that d means hex Edit: Looks like they have base 26 actually... Because that's so common<|eor|><|sor|>Base 36 apparently, which people ask for all the time I'm sure.<|eor|><|sor|>Feature. It actually is not "base 26" or "base anything". It keeps capital letters capital and lowercase lowercase. It keeps numbers numbers hELLo would become hELLp heLLz would become heLMa heZZz would become hfAAa he9zz becomes hf0aa Is it crazy? Yes. Is it cool? Yes, especially if you enjoy trivia. Have I *ever* in ELEVEN years of PHP found a use for it? No.<|eor|><|eols|><|endoftext|>
8
lolphp
jghgjb790
dqu98kq
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|>incrementing strings treats them like a base 26 number. so 'a' becomes 'b'. 'z' becomes 'aa'.<|eor|><|sor|>But only if it's a single letter. 'quiz' becomes '[quja](https://3v4l.org/1ZhUG)', not 'quiaa'<|eor|><|sor|>That would be like 129 going to 130. 'z' loops to 'a' and the 'i' increments to 'j'. <|eor|><|sor|>I read the explanation and still expected 'quj0'.<|eor|><|sor|>Base 26 plus PHP<|eor|><|eols|><|endoftext|>
8
lolphp
doubtfulwager
dqu9xpe
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|> <?php $init_state = ['',' ','a','-a',0,-0,0.00,-0.00,null,true,false]; foreach ($init_state as $val) { $ip = $val; $in = $val; $pi = $val; $ni = $val; --$ip; $in--; ++$pi; --$ni; echo str_pad('['.gettype($val).']',9); echo str_pad($val,6); echo ' [i++] ' . @str_pad($ip, 6); echo ' [i--] ' . @str_pad($in, 6); echo ' [++i] ' . @str_pad($pi, 6); echo ' [--i] ' . @str_pad($ni, 6); echo "\n"; } [string] [i++] -1 [i--] -1 [++i] 1 [--i] -1 [string] [i++] [i--] [++i] [--i] [string] a [i++] a [i--] a [++i] b [--i] a [string] -a [i++] -a [i--] -a [++i] -b [--i] -a [integer]0 [i++] -1 [i--] -1 [++i] 1 [--i] -1 [integer]0 [i++] -1 [i--] -1 [++i] 1 [--i] -1 [double] 0 [i++] -1 [i--] -1 [++i] 1 [--i] -1 [double] -0 [i++] -1 [i--] -1 [++i] 1 [--i] -1 [NULL] [i++] [i--] [++i] 1 [--i] [boolean]1 [i++] 1 [i--] 1 [++i] 1 [--i] 1 [boolean] [i++] [i--] [++i] [--i] <|eor|><|eols|><|endoftext|>
7
lolphp
h0rst_
drdc7vs
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|>https://3v4l.org/SkrAi Auto type conversion on steroids (or crack)<|eor|><|sor|>How does 1d9 + 1 = 1e0? What is happening here?<|eor|><|sor|>The same way as 129 + 1 = 130: you add 1 to the last digits, it becomes 10 an the 1 is carried to the number before the 9. In the same way, incrementing "1z" becomes "2a".<|eor|><|eols|><|endoftext|>
7
lolphp
h0rst_
drdcgz0
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|>https://3v4l.org/SkrAi Auto type conversion on steroids (or crack)<|eor|><|sor|>Hah, trying to reproduce it locally and got another crazy error http://0x0.st/sXtr.png <|eor|><|sor|>Ah, the infamous [T_PAAMAYIM_NEKUDOTAYIM](https://philsturgeon.uk/php/2013/09/09/t-paamayim-nekudotayim-v-sanity/) But besides that, I agree with PHP not being able to parse this code. `++` is a shorthand for `X = X + 1`, which makes no sense using on a constant (`"1d9" = "1d9" + 1`), or nested (`X = (X = X + 1) + 1`)<|eor|><|eols|><|endoftext|>
7
lolphp
dagbrown
dqu5w7t
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|>ok, so my theory is that the `char*` gets cast to `long*`, dereferenced, incremented and stored back into memory as a long. then when we echo the string it is treated as a `char*` again. But that is only a guess and by the time I finished writing that I realized that unless there is some endianess stuff going on when it gets cast we should end up with `68 65 6c 6c 6f 00 00 00`, or 7,522,537,965,566,820,352 whichever you prefer. So if we increment the long we get `68 65 6c 6c 6f 00 00 01` and the string remains the same. so probably not the answer.<|eor|><|sor|>It's intentional and taken from Perl actually: > PHP follows Perl's convention when dealing with arithmetic operations on character variables and not C's. For example, in PHP and Perl $a = 'Z'; $a++; turns $a into 'AA', while in C a = 'Z'; a++; turns a into '[' (ASCII value of 'Z' is 90, ASCII value of '[' is 91). Note that character variables can be incremented but not decremented and even so only plain ASCII alphabets and digits (a-z, A-Z and 0-9) are supported. Incrementing/decrementing other character variables has no effect, the original string is unchanged. [source](https://secure.php.net/manual/en/language.operators.increment.php)<|eor|><|sor|>But why, though?<|eor|><|sor|>In Perl at least you can use it to create ranges: for my $c ('A' .. 'Z') # loop through all letters or for my $cc ('AA' .. 'ZZ') # loop through all 2-letter combinations Perl is more conservative about which strings get this special treatment in `++`, though. Trying to increment e.g. `1d9` results in `Argument "1d9" isn't numeric in preincrement (++)`.<|eor|><|sor|> $ perl -e '$a = "1d9"; $a++; print "$a\n";' 2 It just gets there quicker than PHP. What's actually going on here is that it parses the string as a number until it finds something which is clearly not numeric, and uses that as the value for the increment. Turning on warnings does result in the error message, but it also carries on and tries it anyway. Python and Ruby both do the right thing and error out with complaints about how adding integers to strings doesn't make any sense (Ruby provides a `String#next` if you really want the behaviour that PHP makes up, only without relying on the interpreter to guess what you wanted).<|eor|><|eols|><|endoftext|>
7
lolphp
randomuser8765
drivx17
<|sols|><|sot|>$a = "hello"; $a++; echo $a;<|eot|><|sol|>https://3v4l.org/p5Apm<|eol|><|sor|>https://3v4l.org/SkrAi Auto type conversion on steroids (or crack)<|eor|><|sor|>How does 1d9 + 1 = 1e0? What is happening here?<|eor|><|sor|>The same way as 129 + 1 = 130: you add 1 to the last digits, it becomes 10 an the 1 is carried to the number before the 9. In the same way, incrementing "1z" becomes "2a".<|eor|><|sor|>That has to be some of the blindest/dumbest code I have ever seen. A number where the ones digit is numeric and the tens digit is a letter is apparently a valid number?<|eor|><|sor|>Both 1d9 and 1e0 are totally valid hexadecimal numbers for instance. <|eor|><|sor|>But in hex, 1d9 + 1 = 1da, so clearly that's not what's happening.<|eor|><|eols|><|endoftext|>
7
lolphp
SockPants
31s7ya
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|eols|><|endoftext|>
118
lolphp
senatorpjt
cq4tecl
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>How is competency controlled for? Once devs become competent, they stop using PHP.<|eor|><|eols|><|endoftext|>
42
lolphp
svtguy88
cq4kz3w
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>So...I know the coasts and other "hot tech areas" get a substantial pay premium, but am I the only one that thinks these all seem a bit on the high side? Either that, or I need a raise. *source: C#/JavaScript dev being paid well under $95k*<|eor|><|eols|><|endoftext|>
26
lolphp
TheBuzzSaw
cq4nrs1
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>So...I know the coasts and other "hot tech areas" get a substantial pay premium, but am I the only one that thinks these all seem a bit on the high side? Either that, or I need a raise. *source: C#/JavaScript dev being paid well under $95k*<|eor|><|sor|>They are indeed high. Areas with high cost-of-living mixed with the "average" engineer being in the "middle" of their career (several raises) swings them upward. You can buy a great house in Texas for $120k. You can buy the same house in California for like $1.2 million. XD<|eor|><|eols|><|endoftext|>
25
lolphp
tobiasvl
cq55gxy
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>As a European, I'm interested in those other two tabs as well. Why would you not include then, is this a US sub? <|eor|><|eols|><|endoftext|>
13
lolphp
polish_niceguy
cq5tzlm
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>How is competency controlled for? Once devs become competent, they stop using PHP.<|eor|><|sor|>Not necessarily. It's popular, easy to host and you can produce decent code if you are competent. You don't have to love it, just make money out of it.<|eor|><|eols|><|endoftext|>
13
lolphp
cliath
cq4w8wu
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>So...I know the coasts and other "hot tech areas" get a substantial pay premium, but am I the only one that thinks these all seem a bit on the high side? Either that, or I need a raise. *source: C#/JavaScript dev being paid well under $95k*<|eor|><|sor|>They are indeed high. Areas with high cost-of-living mixed with the "average" engineer being in the "middle" of their career (several raises) swings them upward. You can buy a great house in Texas for $120k. You can buy the same house in California for like $1.2 million. XD<|eor|><|sor|>Calling BS on a great house in Texas for $120k, at least in areas where developers are needed. I've been in Texas for 6 years.<|eor|><|eols|><|endoftext|>
13
lolphp
allthediamonds
cq4nulu
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>Well, it's not surprising they get paid like juniors considering they're overwhelmingly juniors.<|eor|><|eols|><|endoftext|>
12
lolphp
OneWingedShark
cq4ja56
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>Interesting. Supply and Demand?<|eor|><|eols|><|endoftext|>
9
lolphp
OneWingedShark
cq4n3w1
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>Interesting. Supply and Demand?<|eor|><|sor|>[deleted]<|eor|><|sor|>I just wish the demand weren't so high. :/<|eor|><|eols|><|endoftext|>
9
lolphp
cfreak2399
cq5b98u
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>So...I know the coasts and other "hot tech areas" get a substantial pay premium, but am I the only one that thinks these all seem a bit on the high side? Either that, or I need a raise. *source: C#/JavaScript dev being paid well under $95k*<|eor|><|sor|>They are indeed high. Areas with high cost-of-living mixed with the "average" engineer being in the "middle" of their career (several raises) swings them upward. You can buy a great house in Texas for $120k. You can buy the same house in California for like $1.2 million. XD<|eor|><|sor|>Calling BS on a great house in Texas for $120k, at least in areas where developers are needed. I've been in Texas for 6 years.<|eor|><|sor|>You could get a house for $120k. It would be small and maybe not the richest neighborhood but still safe and decent. $150k is probably a little easier. Lots of new neighborhoods with their smaller houses in that range. The point still stands though. a 3 bed - 2 bath home is going to be less than 1/5 the cost of what it is in CA or NYC. Source: live in DFW<|eor|><|eols|><|endoftext|>
9
lolphp
jb2386
cq4rsi0
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>Well, that's USA. Here in Australia it's different at least. I make a mint with PHP.<|eor|><|eols|><|endoftext|>
8
lolphp
SockPants
cq55l3w
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>As a European, I'm interested in those other two tabs as well. Why would you not include then, is this a US sub? <|eor|><|soopr|>The trend was most clear in this category. The entire survey is [here](http://stackoverflow.com/research/developer-survey-2015?utm_medium=social&utm_campaign=stack-overflow-survey&utm_source=reddit.com), lots of nice results! Interestingly PHP is not in the Most Dreaded category, nor in the Most Loved category. It's sort of just neutral or don't care.<|eoopr|><|eols|><|endoftext|>
7
lolphp
eof
cq4mmt7
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>So...I know the coasts and other "hot tech areas" get a substantial pay premium, but am I the only one that thinks these all seem a bit on the high side? Either that, or I need a raise. *source: C#/JavaScript dev being paid well under $95k*<|eor|><|sor|>Seems right to me since west coast salaries are significantly higher than what's listed there, and the outliers are much much farther from the mean on the high end than the low end<|eor|><|eols|><|endoftext|>
7
lolphp
bios_hazard
cq57trs
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>Interesting. Supply and Demand?<|eor|><|sor|>[deleted]<|eor|><|sor|>I just wish the demand weren't so high. :/<|eor|><|sor|>Indeed. Know it down to the interpreter and you'll probably be better than 90% of other PHP programmers. I'm working on that myself.<|eor|><|sor|>> Know it down to the interpreter What do you mean by this? Like... go through the PHP source code? <|eor|><|eols|><|endoftext|>
7
lolphp
__constructor
cqubiht
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>This isn't "regardless of competency" it's "without taking competency into account". PHP's userbase is polluted with low-effort, low-pay positions. At the senior levels, PHP developers make par with other languages.<|eor|><|eols|><|endoftext|>
6
lolphp
OneWingedShark
cq5ek13
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>Interesting. Supply and Demand?<|eor|><|sor|>[deleted]<|eor|><|sor|>I just wish the demand weren't so high. :/<|eor|><|sor|>Indeed. Know it down to the interpreter and you'll probably be better than 90% of other PHP programmers. I'm working on that myself.<|eor|><|sor|>You know, I'd rather put time and effort into learning a tool (compilers and interpreters are tools) which *helps* me rather than not. -- Since I do a good chunk of maintenance and Ada was designed with maintainability as one of its design-goals (the other being correctness)^1 I find myself really liking it. ^1 --"'Incorrect' is simply not allowed!"<|eor|><|eols|><|endoftext|>
6
lolphp
tinkermake
cq4rq2v
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>So...I know the coasts and other "hot tech areas" get a substantial pay premium, but am I the only one that thinks these all seem a bit on the high side? Either that, or I need a raise. *source: C#/JavaScript dev being paid well under $95k*<|eor|><|sor|>Ny area I'm seeing js/c# listing with 1-3 yrs experience at around 100-120<|eor|><|eols|><|endoftext|>
5
lolphp
ZorbaTHut
cq500hl
<|sols|><|sot|>PHP devs earn less than any other devs regardless of competency.<|eot|><|sol|>http://i.imgur.com/qjQxzBz.png<|eol|><|sor|>So...I know the coasts and other "hot tech areas" get a substantial pay premium, but am I the only one that thinks these all seem a bit on the high side? Either that, or I need a raise. *source: C#/JavaScript dev being paid well under $95k*<|eor|><|sor|>It really does depend on where you live. I code in C++ in the games industry, which is well known for having low pay . . . but I'm in the SF Bay Area, and as a result all of those salaries look low to me. The Objective-C salary is a just-barely-senior-engineer gamedev salary around here. The rest are too low. Meanwhile, I pay $2/sqft/mo for rent, and if I had a cool million bucks, I'd have trouble buying a dilapidated shack to live in. Win some, lose some.<|eor|><|eols|><|endoftext|>
5
lolphp
Takeoded
pulak7
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|eols|><|endoftext|>
118
lolphp
current_thread
he426n3
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>WHY?! That's finally some good /r/lolphp material...<|eor|><|eols|><|endoftext|>
36
lolphp
colshrapnel
he4449g
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>WHY?! That's finally some good /r/lolphp material...<|eor|><|sor|>Because false is a special return value in PHP for many built-in functions and legacy code. A function either returns an expected value or false on error.<|eor|><|eols|><|endoftext|>
28
lolphp
regretdeletingthat
he4fmdl
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>This makes perfect sense in the context of what is already in the PHP stdlib. Many many built-in functions return some value or false on error. Is it ideal? No. Is it good to be able to precisely type hint these things while theyre still around? Absolutely.<|eor|><|eols|><|endoftext|>
23
lolphp
stfcfanhazz
he4ox1d
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>Although I understand why, I think this post is indeed worthy of this sub.<|eor|><|eols|><|endoftext|>
22
lolphp
colshrapnel
he476vx
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>WHY?! That's finally some good /r/lolphp material...<|eor|><|sor|>Because false is a special return value in PHP for many built-in functions and legacy code. A function either returns an expected value or false on error.<|eor|><|sor|>Couldn't they've just used `Int|Bool` then?<|eor|><|sor|>Obviously no. Because such a function is either returns int or false, not int, false or true.<|eor|><|eols|><|endoftext|>
22
lolphp
Takeoded
he4rfm2
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>WHY?! That's finally some good /r/lolphp material...<|eor|><|sor|>Because false is a special return value in PHP for many built-in functions and legacy code. A function either returns an expected value or false on error.<|eor|><|sor|>Couldn't they've just used `Int|Bool` then?<|eor|><|sor|>Obviously no. Because such a function is either returns int or false, not int, false or true.<|eor|><|sor|>wat<|eor|><|sor|>method never returns true. bool is too broad<|eor|><|soopr|>by the same logic, `int` is too broad of a return type for strpos() because strpos() never returns negative numbers, but int can contain negative numbers? time for unsignedInt/positiveInt<|eoopr|><|eols|><|endoftext|>
14
lolphp
bkdotcom
he4ucmk
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>WHY?! That's finally some good /r/lolphp material...<|eor|><|sor|>Because false is a special return value in PHP for many built-in functions and legacy code. A function either returns an expected value or false on error.<|eor|><|sor|>Couldn't they've just used `Int|Bool` then?<|eor|><|sor|>Obviously no. Because such a function is either returns int or false, not int, false or true.<|eor|><|sor|>wat<|eor|><|sor|>method never returns true. bool is too broad<|eor|><|soopr|>by the same logic, `int` is too broad of a return type for strpos() because strpos() never returns negative numbers, but int can contain negative numbers? time for unsignedInt/positiveInt<|eoopr|><|sor|>I'll give you that<|eor|><|eols|><|endoftext|>
12
lolphp
duskwuff
he4iv0r
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>WHY?! That's finally some good /r/lolphp material...<|eor|><|sor|>Because false is a special return value in PHP for many built-in functions and legacy code. A function either returns an expected value or false on error.<|eor|><|sor|>Couldn't they've just used `Int|Bool` then?<|eor|><|sor|>Obviously no. Because such a function is either returns int or false, not int, false or true.<|eor|><|sor|>wat<|eor|><|sor|>These functions return false under failure conditions. If they were designed today, they'd probably return null or throw an exception instead, but that's water under the bridge.<|eor|><|eols|><|endoftext|>
11
lolphp
current_thread
he44asq
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>WHY?! That's finally some good /r/lolphp material...<|eor|><|sor|>Because false is a special return value in PHP for many built-in functions and legacy code. A function either returns an expected value or false on error.<|eor|><|sor|>Couldn't they've just used `Int|Bool` then?<|eor|><|eols|><|endoftext|>
10
lolphp
nikic
hezhh56
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>WHY?! That's finally some good /r/lolphp material...<|eor|><|sor|>Because false is a special return value in PHP for many built-in functions and legacy code. A function either returns an expected value or false on error.<|eor|><|sor|>Couldn't they've just used `Int|Bool` then?<|eor|><|sor|>Obviously no. Because such a function is either returns int or false, not int, false or true.<|eor|><|sor|>wat<|eor|><|sor|>method never returns true. bool is too broad<|eor|><|soopr|>by the same logic, `int` is too broad of a return type for strpos() because strpos() never returns negative numbers, but int can contain negative numbers? time for unsignedInt/positiveInt<|eoopr|><|sor|>There's an important practical difference here. Having `int|false` rather than `int|bool` as the return type allows static analyzers to reason that in if (false !== $pos = strpos($str1, $str2)) { return null; } // Do something with $pos the variable `$pos` is always an integer after the if. With `int|bool` it would be an `int|true` instead, which would be borderline useless. This holds for other functions returning false as an error/not-found indicator as well. Knowing that the return value can't be negative is a nice gimmick, but it's not particularly important for type inference.<|eor|><|eols|><|endoftext|>
10
lolphp
regretdeletingthat
he5gmkd
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>This makes perfect sense in the context of what is already in the PHP stdlib. Many many built-in functions return some value or false on error. Is it ideal? No. Is it good to be able to precisely type hint these things while theyre still around? Absolutely.<|eor|><|sor|>The problem is consistency. If I can use literal 'false' as a return type I should be able to use literal 'true'... I would even argue that you should be able to use any literal value. Type should not be constrained to class, this way too rudimentary. Inconsistencies like that are annoying in a codebase, but in a language they are poison. You are loging debt with an half baked feature. It's better to not have it at all than having a badly implemented feature with unjustified limitations.<|eor|><|sor|>Its not really half baked thoughit was a deliberate decision. I agree that literal types would be a great feature; TypeScript has them and theyre very useful (although mostly because, not unlike PHP, there is a lot of JavaScript already out there that works on magic strings). But the reasoning behind `val|false` was a concession towards the sheer volume of existing functions with that signature. Its an easy win that wouldnt require anywhere near the work that full literal type support would.<|eor|><|eols|><|endoftext|>
8
lolphp
regretdeletingthat
he5fygc
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>This makes perfect sense in the context of what is already in the PHP stdlib. Many many built-in functions return some value or false on error. Is it ideal? No. Is it good to be able to precisely type hint these things while theyre still around? Absolutely.<|eor|><|sor|>For historical reasons. The classic PHP excuse for shit design. https://www.google.com/search?q=site%3Aphp.net+intext%3Ahistorical+reasons<|eor|><|sor|>Yeah it is shit design. But theres billions upon billions of lines of PHP already out there, and the core teams consideration of back compat makes keeping those codebases up to date very simple in most cases. Theres already enough pwnable Wordpress installs out there, huge breaking changes every major release helps no-one.<|eor|><|eols|><|endoftext|>
8
lolphp
kyou20
he57z0b
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>WHY?! That's finally some good /r/lolphp material...<|eor|><|sor|>Because false is a special return value in PHP for many built-in functions and legacy code. A function either returns an expected value or false on error.<|eor|><|sor|>Couldn't they've just used `Int|Bool` then?<|eor|><|sor|>Obviously no. Because such a function is either returns int or false, not int, false or true.<|eor|><|sor|>wat<|eor|><|sor|>method never returns true. bool is too broad<|eor|><|soopr|>by the same logic, `int` is too broad of a return type for strpos() because strpos() never returns negative numbers, but int can contain negative numbers? time for unsignedInt/positiveInt<|eoopr|><|sor|>Yes?<|eor|><|eols|><|endoftext|>
8
lolphp
mr_ywg
he566kw
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>This makes perfect sense in the context of what is already in the PHP stdlib. Many many built-in functions return some value or false on error. Is it ideal? No. Is it good to be able to precisely type hint these things while theyre still around? Absolutely.<|eor|><|sor|>The problem is consistency. If I can use literal 'false' as a return type I should be able to use literal 'true'... I would even argue that you should be able to use any literal value. Type should not be constrained to class, this way too rudimentary. Inconsistencies like that are annoying in a codebase, but in a language they are poison. You are loging debt with an half baked feature. It's better to not have it at all than having a badly implemented feature with unjustified limitations.<|eor|><|eols|><|endoftext|>
7
lolphp
bkdotcom
he4g02k
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>WHY?! That's finally some good /r/lolphp material...<|eor|><|sor|>Because false is a special return value in PHP for many built-in functions and legacy code. A function either returns an expected value or false on error.<|eor|><|sor|>Couldn't they've just used `Int|Bool` then?<|eor|><|sor|>Obviously no. Because such a function is either returns int or false, not int, false or true.<|eor|><|sor|>wat<|eor|><|sor|>method never returns true. bool is too broad<|eor|><|eols|><|endoftext|>
6
lolphp
kyou20
he58qmf
<|sols|><|sot|>as of php8, int|false is a valid return type, but int|true is illegal<|eot|><|sol|>https://3v4l.org/uD2LA<|eol|><|sor|>This makes perfect sense in the context of what is already in the PHP stdlib. Many many built-in functions return some value or false on error. Is it ideal? No. Is it good to be able to precisely type hint these things while theyre still around? Absolutely.<|eor|><|soopr|>>Many many built-in functions return some value or false on error. ideally someone should go back in time to 1995 and convince Rasmus that those functions should return val|null, not val|false, but to change those functions *today* to return null instead of false would break so incredibly much old code in the style of `if(false!==stripos(...)){...}```, so it's not really possible today, not even for a major version release, i think.. maybe Hack could do it though<|eoopr|><|sor|>So? Major number upgrades are expected to come with breaking changes. PHP is still shit nowadays because if its for historical reasons bullshit. https://reddit.com/r/lolphp/comments/62ziz4/sitephpnet_intexthistorical_reasons/ https://www.google.com/search?q=site%3Aphp.net+intext%3Ahistorical+reasons<|eor|><|eols|><|endoftext|>
5
lolphp
ManchegoObfuscator
1l8fru
<|sols|><|sot|>[from r/PHP] Creating a user from the web problem.<|eot|><|sol|>http://www.reddit.com/r/PHP/comments/1l7baq/creating_a_user_from_the_web_problem/<|eol|><|eols|><|endoftext|>
116
lolphp
Sarcastinator
cbwtlmc
<|sols|><|sot|>[from r/PHP] Creating a user from the web problem.<|eot|><|sol|>http://www.reddit.com/r/PHP/comments/1l7baq/creating_a_user_from_the_web_problem/<|eol|><|sor|>Why. Oh god why. I need a drink.<|eor|><|sor|>I mean..I know it's not making fun of PHP specifically and you can easily do something that horrific if other languages but....I think this still deserves to be up here. I think I need a drink too...and also someone needs to stab me in the eye with an ice pick. <|eor|><|sor|>It's much harder in Python (for example) though, you have to pass in each argument as an iterable (unless you do shell=True... which you shouldn't usually.) from subprocess import check_call check_call(('/usr/bin/sudo', 'useradd', '-p', encpass, '-g', 'groupname', '-s', '/bin/bash', username)); (`check_call` is a convenience method, it raises an exception if the exit code is not 0)<|eor|><|sor|>I would say using shell execute functions in any language is usually the sign of either a bad, or a lazy programmer. It's generally not portable, opens up a wasp nest of security issues, and the output is often hard to process correctly.<|eor|><|eols|><|endoftext|>
15
lolphp
infinull
cbwsaca
<|sols|><|sot|>[from r/PHP] Creating a user from the web problem.<|eot|><|sol|>http://www.reddit.com/r/PHP/comments/1l7baq/creating_a_user_from_the_web_problem/<|eol|><|sor|>Why. Oh god why. I need a drink.<|eor|><|sor|>I mean..I know it's not making fun of PHP specifically and you can easily do something that horrific if other languages but....I think this still deserves to be up here. I think I need a drink too...and also someone needs to stab me in the eye with an ice pick. <|eor|><|sor|>It's much harder in Python (for example) though, you have to pass in each argument as an iterable (unless you do shell=True... which you shouldn't usually.) from subprocess import check_call check_call(('/usr/bin/sudo', 'useradd', '-p', encpass, '-g', 'groupname', '-s', '/bin/bash', username)); (`check_call` is a convenience method, it raises an exception if the exit code is not 0)<|eor|><|eols|><|endoftext|>
12
lolphp
djsumdog
cbws1z0
<|sols|><|sot|>[from r/PHP] Creating a user from the web problem.<|eot|><|sol|>http://www.reddit.com/r/PHP/comments/1l7baq/creating_a_user_from_the_web_problem/<|eol|><|sor|>Why. Oh god why. I need a drink.<|eor|><|sor|>I mean..I know it's not making fun of PHP specifically and you can easily do something that horrific if other languages but....I think this still deserves to be up here. I think I need a drink too...and also someone needs to stab me in the eye with an ice pick. <|eor|><|eols|><|endoftext|>
10
lolphp
PasswordIsntHAMSTER
cbx48jd
<|sols|><|sot|>[from r/PHP] Creating a user from the web problem.<|eot|><|sol|>http://www.reddit.com/r/PHP/comments/1l7baq/creating_a_user_from_the_web_problem/<|eol|><|sor|>Not exactly a lolphp, more a "lol incompetent idiots programming".<|eor|><|sor|>Which seems more prevalent with PHP<|eor|><|eols|><|endoftext|>
5
lolphp
RainOnYourTirade
36s7nd
<|sols|><|sot|>Boolean return values are so inconsistent that they summoned Zalgo to php.net<|eot|><|sol|>http://i.imgur.com/i6GWf0l.jpg<|eol|><|eols|><|endoftext|>
108
lolphp
idmontie
crgozzf
<|sols|><|sot|>Boolean return values are so inconsistent that they summoned Zalgo to php.net<|eot|><|sol|>http://i.imgur.com/i6GWf0l.jpg<|eol|><|sor|>At least it doesn't return 1 for failure and 0 for success. As we know, PHP does like to be consistent.<|eor|><|eols|><|endoftext|>
30
lolphp
barubary
crheyjh
<|sols|><|sot|>Boolean return values are so inconsistent that they summoned Zalgo to php.net<|eot|><|sol|>http://i.imgur.com/i6GWf0l.jpg<|eol|><|sor|>At least it doesn't return 1 for failure and 0 for success. As we know, PHP does like to be consistent.<|eor|><|sor|>Or null for failure, even though null is also a valid return value as well, like json_decode.<|eor|><|sor|>so you have to do json_decode("[$json_str]"); big fucking deal :)<|eor|><|sor|>But `json_decode("True")` is `true` whereas `json_decode("[True]")` is `null`. On the other hand, `json_decode("true ")` is `null` whereas `json_decode("[true ]")` is `array(true)`. (This is all very version dependent. On some versions of PHP `json_decode("true ")` is `"true "`, for example.)<|eor|><|eols|><|endoftext|>
19
lolphp
UristMasterRace
crgr8m5
<|sols|><|sot|>Boolean return values are so inconsistent that they summoned Zalgo to php.net<|eot|><|sol|>http://i.imgur.com/i6GWf0l.jpg<|eol|><|sor|>Thus decreed the Old Gods that PHP would be the tongue of He who Waits Behind The Wall. ZALGO!<|eor|><|eols|><|endoftext|>
15
lolphp
youstolemyname
crgqcak
<|sols|><|sot|>Boolean return values are so inconsistent that they summoned Zalgo to php.net<|eot|><|sol|>http://i.imgur.com/i6GWf0l.jpg<|eol|><|sor|>Where are you seeing this? Link?<|eor|><|sor|>http://php.net/manual/en/function.xml-parse-into-struct.php<|eor|><|eols|><|endoftext|>
7
lolphp
ZiggyTheHamster
crhklvn
<|sols|><|sot|>Boolean return values are so inconsistent that they summoned Zalgo to php.net<|eot|><|sol|>http://i.imgur.com/i6GWf0l.jpg<|eol|><|sor|>At least it doesn't return 1 for failure and 0 for success. As we know, PHP does like to be consistent.<|eor|><|sor|>Or null for failure, even though null is also a valid return value as well, like json_decode.<|eor|><|sor|>so you have to do json_decode("[$json_str]"); big fucking deal :)<|eor|><|sor|>But `json_decode("True")` is `true` whereas `json_decode("[True]")` is `null`. On the other hand, `json_decode("true ")` is `null` whereas `json_decode("[true ]")` is `array(true)`. (This is all very version dependent. On some versions of PHP `json_decode("true ")` is `"true "`, for example.)<|eor|><|sor|>you should still always check `json_error` because there are documented instances where it'll maybe parse some data but then die halfway through and you wouldn't know otherwise<|eor|><|eols|><|endoftext|>
6
lolphp
RainOnYourTirade
crgrrom
<|sols|><|sot|>Boolean return values are so inconsistent that they summoned Zalgo to php.net<|eot|><|sol|>http://i.imgur.com/i6GWf0l.jpg<|eol|><|sor|>Where are you seeing this? Link?<|eor|><|sor|>http://php.net/manual/en/function.xml-parse-into-struct.php<|eor|><|soopr|>Bingo<|eoopr|><|sor|>Is it still Zalgo'd for you? I don't see it.<|eor|><|soopr|>Actually no, it looks like it's fixed now. Might have just been temporary.<|eoopr|><|eols|><|endoftext|>
5
lolphp
polish_niceguy
2wse9i
<|sols|><|sot|>Just ran into this one. PHP backward compatibility at its finest.<|eot|><|sol|>http://stackoverflow.com/questions/283751/php-replaces-spaces-with-underlines<|eol|><|eols|><|endoftext|>
110
lolphp
McGlockenshire
cotqm3z
<|sols|><|sot|>Just ran into this one. PHP backward compatibility at its finest.<|eot|><|sol|>http://stackoverflow.com/questions/283751/php-replaces-spaces-with-underlines<|eol|><|sor|>There are two parts about this that make it *exceptionally* infuriating. 1. *All* processed input is mangled in this way. Not just $_GET, not just $_POST, but also $_COOKIE. I got bit by the cookie one a while ago. 2. It was only needed because of `register_globals`, but we're going to be stuck with it *forever*.<|eor|><|eols|><|endoftext|>
37
lolphp
vytah
cotugja
<|sols|><|sot|>Just ran into this one. PHP backward compatibility at its finest.<|eot|><|sol|>http://stackoverflow.com/questions/283751/php-replaces-spaces-with-underlines<|eol|><|sor|>So I was thinking, even when register_globals was a thing, why mangle the values on input? Why not do that in a function like [extract](http://php.net/extract) and keep the array keys what they are? Then I thought, "I wonder what extract does with variable names that wouldn't work?" [http://3v4l.org/N3hDr](http://3v4l.org/N3hDr) No warnings, no errors, just silently ignores them. So why didn't register_globals just not make variables that didn't have valid names? Goddamn it<|eor|><|sor|>Hahahah, you expected consistency.<|eor|><|eols|><|endoftext|>
34
lolphp
sloat
cotstn9
<|sols|><|sot|>Just ran into this one. PHP backward compatibility at its finest.<|eot|><|sol|>http://stackoverflow.com/questions/283751/php-replaces-spaces-with-underlines<|eol|><|sor|>So I was thinking, even when register_globals was a thing, why mangle the values on input? Why not do that in a function like [extract](http://php.net/extract) and keep the array keys what they are? Then I thought, "I wonder what extract does with variable names that wouldn't work?" [http://3v4l.org/N3hDr](http://3v4l.org/N3hDr) No warnings, no errors, just silently ignores them. So why didn't register_globals just not make variables that didn't have valid names? Goddamn it<|eor|><|eols|><|endoftext|>
23
lolphp
polish_niceguy
cotz1re
<|sols|><|sot|>Just ran into this one. PHP backward compatibility at its finest.<|eot|><|sol|>http://stackoverflow.com/questions/283751/php-replaces-spaces-with-underlines<|eol|><|sor|>There are two parts about this that make it *exceptionally* infuriating. 1. *All* processed input is mangled in this way. Not just $_GET, not just $_POST, but also $_COOKIE. I got bit by the cookie one a while ago. 2. It was only needed because of `register_globals`, but we're going to be stuck with it *forever*.<|eor|><|soopr|>Even this workaround is totally non-consistent. If it was supposed to help with `register_globals` then why it doesn't mangle keys starting with digits? They are also obviously invalid variable names. Just imagine the level of FUBAR it would introduce.<|eoopr|><|eols|><|endoftext|>
20
lolphp
polish_niceguy
couf03l
<|sols|><|sot|>Just ran into this one. PHP backward compatibility at its finest.<|eot|><|sol|>http://stackoverflow.com/questions/283751/php-replaces-spaces-with-underlines<|eol|><|sor|>But let's be honest, if you're using spaces in variable names you're stupid<|eor|><|soopr|>Request variables are not PHP variables and I don't see why I couldn't use any characters which are valid in array keys.<|eoopr|><|eols|><|endoftext|>
11
lolphp
polish_niceguy
cotz5jg
<|sols|><|sot|>Just ran into this one. PHP backward compatibility at its finest.<|eot|><|sol|>http://stackoverflow.com/questions/283751/php-replaces-spaces-with-underlines<|eol|><|sor|>So I was thinking, even when register_globals was a thing, why mangle the values on input? Why not do that in a function like [extract](http://php.net/extract) and keep the array keys what they are? Then I thought, "I wonder what extract does with variable names that wouldn't work?" [http://3v4l.org/N3hDr](http://3v4l.org/N3hDr) No warnings, no errors, just silently ignores them. So why didn't register_globals just not make variables that didn't have valid names? Goddamn it<|eor|><|sor|>Except those are invalid *identifiers*, not *variable names*, you could access these with something like `${"color.box"}` \#justPHPthings<|eor|><|soopr|>`extract()` doesn't care: http://3v4l.org/rWKTJ<|eoopr|><|eols|><|endoftext|>
11
lolphp
greyphilosopher
couhq1b
<|sols|><|sot|>Just ran into this one. PHP backward compatibility at its finest.<|eot|><|sol|>http://stackoverflow.com/questions/283751/php-replaces-spaces-with-underlines<|eol|><|sor|>So not only are the values mangled, they are mangled in a many-to-one way that is impossible to reverse definitively. Fantastic.<|eor|><|sor|>I love that one comment suggested unmangling, as if the many-to-one issue doesn't exist<|eor|><|eols|><|endoftext|>
6
lolphp
turtlekitty2084
cow3ajt
<|sols|><|sot|>Just ran into this one. PHP backward compatibility at its finest.<|eot|><|sol|>http://stackoverflow.com/questions/283751/php-replaces-spaces-with-underlines<|eol|><|sor|>This is gold.<|eor|><|eols|><|endoftext|>
5