id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_e9282605c6fc | unity_docs | scripting | Show me a Unity C# example demonstrating `Mesh.Optimize`. | ry and vertices is not significant as both will change.
You should only use this function on meshes you generate procedurally in code, for regular mesh assets it is called automatically by the import pipeline when 'Optimize Mesh' is enabled in the mesh importer settings.
This function is effectively the same as calling... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab5dfc654917 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R8G8B8_UNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R8G8B8_UNorm
Description
A three-component, 24-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08cc7ea750c3 | unity_docs | editor | What is `Build.Content.AssetBundleInfo` in Unity? Explain its purpose and usage. | AssetBundleInfo
class in
UnityEditor.Build.Content
Description
Container for holding asset loading information for an AssetBundle to be built.
Note: this class and its members exist to provide low-level support for the
Scriptable Build Pipeline
package. This is intended for internal use only; use the
Scriptabl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7578a97ed26 | unity_docs | rendering | What is `EditorGUI` in Unity? Explain its purpose and usage. | EditorGUI
class in
UnityEditor
Description
These work pretty much like the normal GUI functions - and also have matching implementations in
EditorGUILayout
.
Static Properties
Property
Description
actionKey
Is the platform-dependent "action" modifier key held down? (Read Only)
indentLevel
The indent level of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00b56498d229 | unity_docs | rendering | What is `Rendering.SupportedRenderingFeatures.defaultReflectionProbeBaking` in Unity? Explain its purpose and usage. | SupportedRenderingFeatures.defaultReflectionProbeBaking
public bool
defaultReflectionProbeBaking
;
Description
Specifies whether this renderer bakes a default Reflection Probe.
This property enables default reflection probe generation for projects using compatible render pipelines. Additional resources:
Reflec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_49345ff4ae2b | unity_docs | animation | Show me a Unity code example for 'Animation tab'. | ey reduction on position and scale curves
Set the error tolerance percentage to determine whether or not Unity can remove a key on a position or scale curve as a strategy for animation
compression
.
When you set the
Anim. Compression
property to Keyframe Reduction or Optimal
, Unity compares the original curve to what... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c2dae97ec7a2 | unity_docs | xr | In Unity's 'Foveated rendering', what is 'Enable foveated rendering' and how does it work? | To enable foveated rendering for a Unity project, go to the
XR Plug-in Management
section of your
Project Settings
(menu:
Edit > Project Settings
). An option to enable the feature appears in the settings section for each plug-in that supports foveated rendering. Refer to the documentation of the XR provider plug-in fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c5d533e3c9e7 | unity_docs | scripting | In Unity's 'Leaderboards Building Block', what is 'Deploy the Leaderboards configuration file' and how does it work? | The test scene uses a configuration file to add data to a leaderboard. The Leaderboards test scene includes the
simple_leaderboards.lb
configuration file. To display a populated leaderboard in the test scene, deploy this file:
Go to
Services
>
Deployment
.
In the Deployment window, select the
simple_leaderboard.lb
chec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25f9babe508a | unity_docs | scripting | Show me a Unity C# example demonstrating `MeshFilter.sharedMesh`. | MeshFilter.sharedMesh
public
Mesh
sharedMesh
;
Description
Returns the shared mesh of the mesh filter.
It is recommended to use this function only for
reading mesh data
and not for writing, since you might modify imported assets and all objects
that use this mesh will be affected.
Also, be aware that is no... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7114d7c9ba95 | unity_docs | scripting | What is `Random.InitState` in Unity? Explain its purpose and usage. | Random.InitState
Declaration
public static void
InitState
(int
seed
);
Parameters
Parameter
Description
seed
Seed used to initialize the random number generator.
Description
Initializes the random number generator state with a seed.
The random number generator is not truly random, but produces numbers in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fcf5f3a58245 | unity_docs | scripting | What is `Physics.ContactEventDelegate` in Unity? Explain its purpose and usage. | Physics.ContactEventDelegate
Declaration
public delegate void
ContactEventDelegate
(
PhysicsScene
scene
,
ReadOnly<ContactPairHeader>
headerArray
);
Parameters
Parameter
Description
scene
The physics scene that the contacts belong to.
headerArray
A contact buffer where all the contact data of the previou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_326f6788d11f | unity_docs | rendering | Show me a Unity code example for 'Add built-in keyword sets'. | You can use Unity shader directive shortcuts to create sets of shader keywords and variants. For example, the following example adds SHADOWS_DEPTH and SHADOWS_CUBE keywords and variants:
```
#pragma multi_compile_shadowcaster
` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e75c4ea070f6 | unity_docs | rendering | Give me an overview of the `ParticleSystemRenderMode` class in Unity. | ParticleSystemRenderMode
enumeration
Description
The rendering mode for particle systems.
This is used by the
ParticleSystemRenderer
to determine how to render the particles.
Properties
Property
Description
Billboard
Render particles as billboards facing the active camera. (Default)
Stretch
Stretch particle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d81f80071fe | unity_docs | physics | What is `Joint2D.connectedBody` in Unity? Explain its purpose and usage. | Joint2D.connectedBody
public
Rigidbody2D
connectedBody
;
Description
The Rigidbody2D object to which the other end of the joint is attached (ie, the object without the joint component).
If this property is set to null then the joint attaches to a fixed point in space rather than another Rigidbody2D.
Unity doe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51101638c917 | unity_docs | audio | What is `AudioSource.ignoreListenerPause` in Unity? Explain its purpose and usage. | AudioSource.ignoreListenerPause
public bool
ignoreListenerPause
;
Description
Allows AudioSource to play even though
AudioListener.pause
is set to true. This is useful for the menu element sounds or background music in pause menus.
This property can only be set via the script and is not serialized. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ae04db195b11_doc_0 | github | scripting | What does `CanShake` do in this Unity script? Explain its purpose and signature. | Returns true if current settings actually call for a camera shake.
Signature:
```csharp
private bool CanShake()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_e48ba3febdb5 | unity_docs | ui | Explain 'Navigation events' in Unity. | Navigation events occur at runtime when the user presses the D-pad, moves a joystick, or presses the Escape ,
Enter
or arrow keys. They’re an indicator that the user is trying to navigate the UI, but they’re not limited to a specific input device, such as a keyboard. The difference from a Focus event is that the naviga... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_430708b9cb14 | unity_docs | rendering | What is `RenderTextureDescriptor.mipCount` in Unity? Explain its purpose and usage. | RenderTextureDescriptor.mipCount
public int
mipCount
;
Description
User-defined mipmap count.
Use this property to override the number of mipmaps that will be generated for this render texture. Only supported on devices that return true for
SystemInfo.hasMipMaxLevel
.
Additional resources:
RenderTextureDescri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a24302c10dff | unity_docs | scripting | What is `Overlays.OverlayAttribute.priority` in Unity? Explain its purpose and usage. | OverlayAttribute.priority
public int
priority
;
Description
Sets the order that overlays are displayed in the overlay menu. The default value is 100. Lower values are displayed before higher values. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a941cf55ab6 | unity_docs | scripting | What is `Windows.CrashReporting` in Unity? Explain its purpose and usage. | CrashReporting
class in
UnityEngine.Windows
/
Implemented in:
UnityEngine.CoreModule
Description
Provides information specific to crash reporting on Windows platform.
Static Properties
Property
Description
crashReportFolder
Contains the path to the crash report folder on Windows. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2ee9e9529f1 | unity_docs | editor | What are the parameters of `UIElements.DropdownMenu.RemoveItemAt` in Unity? | Description Removes the menu item at index. ```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;public class ContextMenuWindow : EditorWindow
{
[MenuItem("My/Context Menu Window")]
static void ShowMe() => GetWindow<ContextMenuWindow>(); void CreateGUI()
{
var contextMenuC... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ecac194c16fb_doc_3 | github | scripting | What does `StreamResourcesForCamera` do in this Unity script? Explain its purpose and signature. | Calculates the ECEF origin point from the camera, builds up a frustum and updates these values in the native plugin which then uses this data to make streaming requests. This should be called once per frame in the Update() method.A Unity camera that can provide the frustum for streaming.
Signature:
```csharp
public vo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e7d32b51a6d | unity_docs | rendering | What is `Material.GetPropertyNames` in Unity? Explain its purpose and usage. | Material.GetPropertyNames
Declaration
public string[]
GetPropertyNames
(
MaterialPropertyType
type
);
Parameters
Parameter
Description
type
The type to use to query the material for named properties.
Description
Retrieves a list of the named properties in the material that match the input property type. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_43fcf02dfb90 | unity_docs | scripting | In Unity's 'HelpBox', what is 'Create a HelpBox' and how does it work? | You can create a HelpBox with UXML and C#. The following C# example creates a HelpBox with the message “Help text” and the information icon:
```
HelpBox helpBox = new HelpBox("Help text", HelpBoxMessageType.Info);
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb4d08776e01 | unity_docs | animation | Show me a Unity C# example demonstrating `Animations.AnimationLayerMixerPlayable.SetLayerMaskFromAvatarMask`. | arMask
mask
);
Parameters
Parameter
Description
layerIndex
The layer index.
mask
The AvatarMask used to create the new LayerMask.
Description
Sets the mask for the current layer.
This function generates a layer mask from the specified AvatarMask, and applies it to the specified Layer index. If you change ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_982c85173185_doc_7 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The point of contact if it exists in Screen space.
Signature:
```csharp
public Vector2 touchPosition
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_75fc4f56b2f8 | unity_docs | scripting | Show me a Unity code example for 'Recommended Player settings to optimize your Web build'. | your project. The recommended setting is.Net Standard 2.1
because this setting produces smaller builds and has cross-platform support. However, you need to check if your platform fully supports .Net Standard 2.1. For other options, refer to
Web player settings
.
## Change the API Compatibility Level
To change the
API... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a55941b566b8 | github | scripting | Write a Unity C# ScriptableObject for Scriptable Object Extensions | ```csharp
using System.Diagnostics;
using System.Linq;
using UnityEngine;
namespace yaSingleton.Helpers {
public static class ScriptableObjectExtensions {
[Conditional("UNITY_EDITOR")]
public static void AddToPreloadedAssets(this ScriptableObject scriptableObject) {
#if UNITY_EDITOR
var... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_ad64fc88e9ac | unity_docs | scripting | What is `ParticleSystem.shape` in Unity? Explain its purpose and usage. | ParticleSystem.shape
public
ParticleSystem.ShapeModule
shape
;
Description
Script interface for the ShapeModule of a Particle System.
Configures the initial positions and directions of particles.
Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_185eeacfe808 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.Action.AttributesContainer` in Unity? Explain its purpose and usage. | AttributesContainer
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseAttributesContainer
Description
The attributes container for the
<action>
element.
Properties
Property
Description
Name
The C# definition of the android:name Android Manifest attribute.
Inherite... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9d2857288a14 | github | scripting | Write a Unity C# XR/VR script for Web Cam Texture Manager | ```csharp
// Copyright (c) Meta Platforms, Inc. and affiliates.
using System.Collections;
using System.Linq;
using Meta.XR.Samples;
using UnityEngine;
using UnityEngine.Assertions;
using PCD = PassthroughCameraSamples.PassthroughCameraDebugger;
namespace PassthroughCameraSamples
{
[MetaCodeSample("PassthroughCame... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_2b7bc6bed554 | unity_docs | rendering | Explain 'Background Tasks window reference' in Unity. | The Background Tasks window displays the progress of any running asynchronous tasks. For example, you can see the progress for
shader compilation
,
lightmap
baking, and
occlusion culling
.
To open the Background Tasks window, do one of the following:
From the menu, select
Window
>
General
>
Progress
.
From the Unity Ed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e7c763caacf | unity_docs | scripting | What is `Progress.GetProgress` in Unity? Explain its purpose and usage. | Progress.GetProgress
Declaration
public static float
GetProgress
(int
id
);
Parameters
Parameter
Description
id
The progress indicator's unique ID.
Returns
float
The current progress.
Description
Gets a progress indicator's progress. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b9738b45d845 | github | scripting | Write a Unity Editor script for Gaussian Scale Tool | ```csharp
// SPDX-License-Identifier: MIT
using GaussianSplatting.Runtime;
using UnityEditor;
using UnityEditor.EditorTools;
using UnityEngine;
namespace GaussianSplatting.Editor
{
/* // not working correctly yet when the GS itself has scale
[EditorTool("Gaussian Scale Tool", typeof(GaussianSplatRenderer), t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8aff379a35b9 | unity_docs | networking | What is `Android.AndroidScreenLayoutLong` in Unity? Explain its purpose and usage. | AndroidScreenLayoutLong
enumeration
Description
Options to indicate whether the aspect ratio of the screen is taller or wider than normal.
Additional resources:
AndroidConfiguration.screenLayoutLong
Properties
Property
Description
Undefined
Mirrors the Android property value SCREENLAYOUT_LONG_UNDEFINED.
No
M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_53ef0a28ecba | unity_docs | rendering | In Unity's 'Web template variables', what is 'JavaScript macros' and how does it work? | JavaScript macros are blocks of JavaScript code in template files, surrounded by three sets of curly brackets. This JavaScript code can use the internal preprocessor variables listed above. These variables are assigned at build time according to the values the Editor supplies. During the build, the preprocessor evaluat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6813b26e27e2 | unity_docs | rendering | Show me a Unity code example for 'Shadow casting shader example in the Built-In Render Pipeline'. | es not do anything. The shadowmap is only the
depth buffer
, so even the color output by the fragment shader does not really matter.
This means that for a lot of shaders, the shadow caster pass is going to be almost exactly the same (unless object has custom vertex shader based deformations, or has alpha cutout / semit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_76a8ae6cff40 | unity_docs | physics | Explain 'Triggers module reference' in Unity. | The Built-in Particle System’s Triggers module allows you to access and modify particles based on their interaction with one or more Colliders in the
Scene
.
## Properties
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Parti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d05382a2d058 | unity_docs | rendering | Explain 'Vertex modifier Surface Shader example in the Built-In Render Pipeline' in Unity. | It is possible to use a “vertex modifier” function that will modify the incoming vertex data in the vertex
Shader
. This can be used for things like procedural animation and extrusion along normals.
Surface Shader
compilation directive
vertex:functionName
is used for that, with a function that takes
inout appdata_full
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ad2b34b1954 | unity_docs | rendering | What is `Gradient.mode` in Unity? Explain its purpose and usage. | Gradient.mode
public
GradientMode
mode
;
Description
Controls how the gradient colors are interpolated.
The default interpolation mode is
GradientMode.Blend
. Note that
GradientMode.PerceptualBlend
can often
result in a more natural looking color blend, especially between very different colors. It is sligh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cabab1366bad | unity_docs | scripting | Give me an overview of the `DestroyGameObjectHierarchyEventArgs` class in Unity. | DestroyGameObjectHierarchyEventArgs
struct in
UnityEditor
Description
A change of this type indicates that a
GameObject
and the entire hierarchy below it has been destroyed. This happens for example when
Undo.DestroyObjectImmediate
is used with an
GameObject
.
Properties
Property
Description
instanceId
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7525ea22874 | unity_docs | rendering | What is `ParticleSystemJobs.IJobParticleSystemParallelForBatchExtensions` in Unity? Explain its purpose and usage. | IJobParticleSystemParallelForBatchExtensions
class in
UnityEngine.ParticleSystemJobs
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Extension methods for Jobs using the
IJobParticleSystemParallelForBatch
interface.
Static Methods
Method
Description
EarlyJobInit
Gathers and caches reflection... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d9bed0a2b52 | unity_docs | physics | What is `RigidbodyInterpolation2D` in Unity? Explain its purpose and usage. | RigidbodyInterpolation2D
enumeration
Description
Interpolation mode for Rigidbody2D objects.
Properties
Property
Description
None
Do not apply any smoothing to the object's movement.
Interpolate
Smooth movement based on the object's positions in previous frames.
Extrapolate
Smooth an object's movement based o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2794c736356 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetImporters.AssetImportContext.DependsOnCustomDependency`. | ss all your Assets, it can be useful to use a naming convention (eg a path-based naming system as in the example below) to avoid clashes with other custom dependency names.
Description
Allows you to specify that an Asset has a custom dependency.
Use custom dependency if need to setup a dependency to something that c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ef6ada87ce0 | unity_docs | scripting | What is `Compilation.AssemblyBuilderStatus` in Unity? Explain its purpose and usage. | AssemblyBuilderStatus
enumeration
Description
Status of the AssemblyBuilder build.
Properties
Property
Description
NotStarted
Indicates the AssemblyBuilder build has not been started.
IsCompiling
Indicates the AssemblyBuilder build is compiling.
Finished
Indicates the AssemblyBuilder build has finished. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62ff88546e2e | unity_docs | editor | What is `AndroidAssetPackImporter.GetAllImporters` in Unity? Explain its purpose and usage. | AndroidAssetPackImporter.GetAllImporters
Declaration
public static AndroidAssetPackImporter[]
GetAllImporters
();
Returns
AndroidAssetPackImporter[]
Returns an array with all Android asset pack importers.
Description
Gets all Android asset pack importers.
```csharp
using UnityEditor;
using UnityEngine;pub... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e956c2b0f959 | unity_docs | ui | Show me a Unity code example for 'Bind with binding path in C# script'. | property of a GameObject and make an explicit call to the
Bind()
method.
Create a project in Unity with any template.
In your
Project window
, create a folder named
bind-with-binding-path
folder to store your file.
In the
bind-with-binding-path
folder, create a folder named
Editor
.
In the Editor folder, create a C# sc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2d339da0de8d | github | scripting | Write a Unity C# script called Render Texture Resizer | ```csharp
using CoreLibrary;
using UIToolkitXRAdapter.AngularResizing;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
namespace UIToolkitXRAdapter.XRAdapter {
[RequireComponent(typeof(RectTransform), typeof(UIDocument), typeof(RawImage))]
public class RenderTextureResizer : Base... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_7f64dcf20b38 | unity_docs | editor | What is `VersionControl.VersionControlDescriptor` in Unity? Explain its purpose and usage. | VersionControlDescriptor
class in
UnityEditor.VersionControl
Description
Contains unique version control system name.
Additional resources:
VersionControlObject
,
VersionControlManager
.
Properties
Property
Description
displayName
Version control system display name.
name
Version control system name. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61a234ac0e93 | unity_docs | audio | What is `Experimental.Audio.AudioSampleProvider.consumeSampleFramesNativeFunction` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AudioSampleProvider.consumeSampleFramesNativeFunction
public static
Experimental.Audio.AudioSampleProvider.ConsumeSampleFramesNativeFunction
consumeSampleFramesNativeFunction
;
Description
Pointer to the native function tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1061c3fdb9b0 | unity_docs | physics | Show me a Unity C# example demonstrating `ArticulationBody.GetAccumulatedTorque`. | GetAccumulatedTorque
(float
step
= Time.fixedDeltaTime);
Parameters
Parameter
Description
step
The timestep of the next physics simulation.
Returns
Vector3
Accumulated torque expressed in
ForceMode.Force
.
Description
Returns the torque that the
ArticulationBody
has accumulated before the simulation... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ff2cfeb8392 | unity_docs | performance | What is `Unity.Collections.LowLevel.Unsafe.NativeDisableContainerSafetyRestrictionAttribute` in Unity? Explain its purpose and usage. | NativeDisableContainerSafetyRestrictionAttribute
class in
Unity.Collections.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Explicitly disable the safety system for a NativeContainer.
By default, the safety system tracks native containers to avoid race conditions. The safety system catches ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_23e44a4d8cc6 | unity_docs | rendering | Show me a Unity code example for 'Best practice for DOTS Instancing shaders in URP'. | d z of the first column, the next three floats are the x, y, and z of the second column, and so on. The matrices don’t store the w element of each column. The transform matrices this affects are:
unity_ObjectToWorld unity_WorldToObject unity_MatrixPreviousM unity_MatrixPreviousMI The following code sample includes a st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7fc167d5d34d_doc_21 | github | scripting | What does `DestroyInstance` do in this Unity script? Explain its purpose and signature. | Destroy a created instances.
Signature:
```csharp
public static void DestroyInstance(in GlobalBehaviour behaviour)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_222339c29e68 | unity_docs | math | What is `UIElements.Background.FromVectorImage` in Unity? Explain its purpose and usage. | Background.FromVectorImage
Declaration
public static
UIElements.Background
FromVectorImage
(
UIElements.VectorImage
vi
);
Parameters
Parameter
Description
vi
The vector image to use as a background.
Returns
Background
A new background object.
Description
Creates a background from a
VectorImage
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a21cb3fad76f | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchContextAttribute.instantiableProviders`. | SearchContextAttribute.instantiableProviders
public Type[]
instantiableProviders
;
Description
Search provider concrete types that will be instantiated and assigned to the Object Picker search context.
```csharp
[SearchContext("my search", new[] { typeof(MyTextureProvider) })] public Texture2D mySpecialTexture2... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9139fd3ba9f2 | unity_docs | rendering | What is `ParticleSystemStopBehavior` in Unity? Explain its purpose and usage. | ParticleSystemStopBehavior
enumeration
Description
The behavior to apply when calling
Stop
.
Properties
Property
Description
StopEmittingAndClear
Stops Particle System emitting and removes all existing emitted particles.
StopEmitting
Stops Particle System emitting any further particles. All existing particles... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_927bcce9d19e | unity_docs | input | What is `UnityEngine.AIModule` in Unity? Explain its purpose and usage. | UnityEngine.AIModule
Description
The AI module implements the path finding features in Unity.
Classes
Class
Description
NavMesh
Singleton class to access the baked NavMesh.
NavMeshAgent
Navigation mesh agent.
NavMeshBuilder
Navigation mesh builder interface.
NavMeshData
Contains and represents NavMesh data.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7e7b536613c | unity_docs | scripting | What is `FilePathAttribute.ctor` in Unity? Explain its purpose and usage. | FilePathAttribute Constructor
Declaration
public
FilePathAttribute
(string
relativePath
,
FilePathAttribute.Location
location
);
Parameters
Parameter
Description
relativePath
Relative path to the specified 'location'.
location
Location option that specifies which root folder to combine the 'relativePath... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e19aa3644d8 | unity_docs | editor | Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerRecorder.ctor`. | ample storage. In this case, use 0 as a
capacity
parameter when creating ProfilerRecorder.
Using a negative number as a
capacity
parameter throws
ArgumentException
.
For a list of built-in Profiler markers and counters available, refer to
Profiler markers reference
and
Profiler counters reference
.
Note:
Profi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a618abf61fb0 | unity_docs | rendering | Give me an overview of the `MixedLightingMode` class in Unity. | MixedLightingMode
enumeration
Description
Enum describing what lighting mode to be used with Mixed lights.
Summary of the baked data associated with each mode:
IndirectOnly
Lightmaps
direct: no
occlusion: no
Light probes
direct: no
occlusion: no
Shadowmask
Lightmaps
direct: no
occlusion: yes
Ligh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7d19d3d2b496 | unity_docs | scripting | In Unity's 'Introduction to the Resources system', what is 'Impact of large asset sets on the Resources system' and how does it work? | It’s best practice to avoid putting a lot of content into the Resources system for the following reasons:
It makes memory management more difficult.
Placing a lot of content in the Resources folder slows down application startup and the length of builds.
The Resources system makes it harder to deliver custom content to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd8f9fc5bc7b | unity_docs | scripting | What is `Unity.Properties.PropertyVisitor.AddAdapter` in Unity? Explain its purpose and usage. | PropertyVisitor.AddAdapter
Declaration
public void
AddAdapter
(
Unity.Properties.IPropertyVisitorAdapter
adapter
);
Parameters
Parameter
Description
adapter
The adapter to add.
Description
Adds an adapter to the visitor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_19c0fe85f70b | unity_docs | editor | What is `VersionControl.Provider.ResolveIsValid` in Unity? Explain its purpose and usage. | Provider.ResolveIsValid
Declaration
public static bool
ResolveIsValid
(
VersionControl.AssetList
assets
);
Parameters
Parameter
Description
assets
The list of asset to be resolved.
Description
Tests if any of the assets in the list have the conflicted state and can be resolved.
Returns true if one or mor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1c9438543e6 | unity_docs | scripting | Give me an overview of the `SceneAsset` class in Unity. | SceneAsset
class in
UnityEditor
/
Inherits from:
Object
Description
SceneAsset is used to reference Scene objects in the Editor.
This can be used as the type for ObjectField UI elements, to allow the user to pick a Scene object as the value of the field.
This example shows how to pick a Scene in the editor. The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5bb8307f5d4a | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.IsUnsignedFormat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.IsUnsignedFormat
Declaration
public static bool
IsUnsignedFormat
(
Experimental.Rendering.GraphicsFormat
format
);
Declaration
public static bool
IsUnsignedFormat
(
TextureFormat
format
);
Descrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2469201bc34 | unity_docs | scripting | What is `PlayerSettings.iOS.appleEnableAutomaticSigning` in Unity? Explain its purpose and usage. | PlayerSettings.iOS.appleEnableAutomaticSigning
public static bool
appleEnableAutomaticSigning
;
Description
Set this property to true for Xcode to attempt to automatically sign your app based on your
appleDeveloperTeamID
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e171bfe42e98 | github | scripting | Write a Unity Editor script for Manual XR Control | ```csharp
using System.Collections;
using UnityEngine;
using UnityEngine.XR.Management;
public class ManualXRControl
{
public static IEnumerator StartXRCoroutine()
{
if (XRGeneralSettings.Instance.Manager.isInitializationComplete)
{
yield return true;
yield break;
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_9bb0b7543a6c | unity_docs | scripting | What is `Input.GetTouch` in Unity? Explain its purpose and usage. | Input.GetTouch
Declaration
public static
Touch
GetTouch
(int
index
);
Parameters
Parameter
Description
index
The touch input on the device screen.
Returns
Touch
Touch details in the struct.
Description
Call
Input.GetTouch
to obtain a
Touch
struct.
Note
: This API is part of the legacy Input Ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b398dafbe71 | unity_docs | scripting | What is `VersionControl.Provider.Add` in Unity? Explain its purpose and usage. | Provider.Add
Declaration
public static
VersionControl.Task
Add
(
VersionControl.AssetList
assets
,
bool
recursive
);
Declaration
public static
VersionControl.Task
Add
(
VersionControl.Asset
asset
,
bool
recursive
);
Parameters
Parameter
Description
assets
List of assets to add to version control... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_225f094ad4fd | unity_docs | rendering | What is `TextureFormat.Alpha8` in Unity? Explain its purpose and usage. | TextureFormat.Alpha8
Description
Alpha-only texture format, 8 bit integer.
This format only stores the alpha channel and doesn't hold any color data. It can be used by custom shaders for computing alpha independently of the other channels. Set the texture data in the same way as with other textures, for example usi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1a4ede898bc | unity_docs | scripting | What is `Debug.IsValidationLevelEnabled` in Unity? Explain its purpose and usage. | Debug.IsValidationLevelEnabled
Declaration
public static bool
IsValidationLevelEnabled
(
ValidationLevel
level
);
Parameters
Parameter
Description
level
The validation level to test.
Description
Returns whether a given validation level is currently enabled. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_984924d728b1 | unity_docs | scripting | In Unity's 'Introduction to programming in Unity', what is 'Editor and runtime scripts' and how does it work? | There are two distinct contexts in which your code might run:
In the Unity Editor at authoring time, usually as part of custom editing tools and windows that support your own development process.
In your application at runtime, as part of your user’s experience.
Source files that contain Editor-only code are commonly r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_777441a443cc | unity_docs | scripting | What is `SystemInfo.supportsDynamicResolution` in Unity? Explain its purpose and usage. | SystemInfo.supportsDynamicResolution
public static bool
supportsDynamicResolution
;
Description
Indicates whether the platform supports dynamic resolution scaling. (Read Only)
Returns
true
if the current platform or graphics device supports dynamic resolution scaling, otherwise
false
. Dynamic resolution sca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43cc15388780 | unity_docs | math | What is `AndroidJNI.CallBooleanMethodUnsafe` in Unity? Explain its purpose and usage. | AndroidJNI.CallBooleanMethodUnsafe
Declaration
public static bool
CallBooleanMethodUnsafe
(IntPtr
obj
,
IntPtr
methodID
,
jvalue*
args
);
Description
Calls a Java instance method defined by
methodID
, optionally passing an array of arguments (
args
) to the method.
Additional resources:
Java Native Interfa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_756158febb30 | unity_docs | scripting | What is `HideFlags.NotEditable` in Unity? Explain its purpose and usage. | HideFlags.NotEditable
Description
The object is not editable in the Inspector.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Create a plane and dont let it be modificable in the Inspector
// nor in the Sceneview. void Start()
{
GameObject createdGO = GameObject.CreatePrimitive(PrimitiveT... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8097c1b2962d | unity_docs | scripting | What is `Unity.Properties.IPropertyBag.Accept` in Unity? Explain its purpose and usage. | IPropertyBag.Accept
Declaration
public void
Accept
(
Unity.Properties.ITypeVisitor
visitor
);
Parameters
Parameter
Description
visitor
The visitor being run.
Description
Call this method to invoke ITypeVisitor.Visit_1 with the strongly typed container type.
Declaration
public void
Accept
(
Unity.Prop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_84fb37c95df4 | github | scripting | Write a Unity C# XR/VR script for Hand Processor | ```csharp
using System.Collections.Generic;
using UnityEngine.XR.Hands.Processing;
namespace UnityEngine.XR.Hands.Samples.VisualizerSample
{
/// <summary>
/// Example hand processor that applies transformations on the root poses to
/// modify the hands skeleton. Note it is possible to modify the bones
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_aa9480f9f0f2 | unity_docs | rendering | Explain 'Implementation details of shadow cascades' in Unity. | This page describes the technical implementation details of shadow cascades.
## Perspective aliasing
A directional light typically simulates sunlight, and a single directional light can illuminate the entire
Scene
. This means that its shadow map covers a large portion of the Scene, which can lead to a problem called... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4ae94d62948 | unity_docs | scripting | What is `ParticleSystem.InheritVelocityModule.curve` in Unity? Explain its purpose and usage. | ParticleSystem.InheritVelocityModule.curve
public
ParticleSystem.MinMaxCurve
curve
;
Description
Curve to define how much of the emitter velocity the system applies during the lifetime of a particle.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fae0845a2219 | unity_docs | physics | Explain 'Character Controller component reference' in Unity. | The
Character Controller
is mainly used for third-person or first-person player control that does not make use of Rigidbody physics.
## Properties
Property Description Slope Limit
Limits the collider to only climb slopes that are less steep (in degrees) than the indicated value.
Step Offset
The character will step up... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_41842917bef8 | unity_docs | scripting | Show me a Unity C# example demonstrating `Object.ToString`. | Object.ToString
Declaration
public string
ToString
();
Returns
string
The name returned by ToString.
Description
Returns the name of the object.
```csharp
//This script changes Text to the name of the GameObject with the script attached
//Attach this script to a GameObject
//Attach a Text GameObject in t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ab462fba6d5d | unity_docs | rendering | In Unity's 'Virtual Texturing error material', what is 'Error naming convention' and how does it work? | When Unity logs a validation error, it names the Texture Stacks according to the following convention:
The number of layers the Texture Stack has.
The Texture Stack’s layer names as set in ShaderGraph.
Here are two examples of this naming convention:
An error name in a Texture Stack with two layers: Texture 2(Layer_Nam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_992bcca30ded | unity_docs | scripting | Show me a Unity C# example demonstrating `GameObject.InstantiateGameObjects`. | d to the currently active Scene.
Description
Creates a specified number of instances of a GameObject identified by its instance ID and populates NativeArrays with the instance IDs of the new GameObjects and their Transform components.
Use
InstantiateGameObjects
to instantiate multiple GameObjects as a batch. An in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4caf045acff | unity_docs | scripting | What is `Mesh.GetBlendShapeFrameWeight` in Unity? Explain its purpose and usage. | Mesh.GetBlendShapeFrameWeight
Declaration
public float
GetBlendShapeFrameWeight
(int
shapeIndex
,
int
frameIndex
);
Parameters
Parameter
Description
shapeIndex
The shape index of the frame.
frameIndex
The frame index to get the weight from.
Description
Returns the weight of a blend shape frame. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73bc33be5014 | unity_docs | scripting | What is `Unity.Profiling.Memory.CaptureFlags.NativeObjects` in Unity? Explain its purpose and usage. | CaptureFlags.NativeObjects
Description
Specifies that information about Native Objects should be collected.
This includes information about their Types, names, Native Root, instance IDs, sizes, Flags denoting their status and their connection to their corresponding Managed Objects.
Corresponds to the NativeObject ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0afc87e6809 | unity_docs | scripting | What is `ClipboardUtility.canCutGameObject` in Unity? Explain its purpose and usage. | ClipboardUtility.canCutGameObject
public static Func<GameObject,bool>
canCutGameObject
;
Description
Optional filtering functions invoked to determine if a GameObject can be cut before any action is taken.
All registered delegates of canCutGameObject will be evaluated and must return true for a GameObject to be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62283456722d | unity_docs | ui | Show me a Unity C# example demonstrating `Editor.SaveChanges`. | sUnsavedChanges
property is not reset to false.
Note, if the Editor has multiple prompts to the user to save their changes, the Editor will call this method as part of a list of changes that need saving.
Unity cancels the save process for all remaining prompts if this method throws an exception. In this case, you wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d994340585d | unity_docs | editor | What is `SerializedProperty.DuplicateCommand` in Unity? Explain its purpose and usage. | SerializedProperty.DuplicateCommand
Declaration
public bool
DuplicateCommand
();
Description
Duplicates the array element referenced by the SerializedProperty.
Used to insert another element in the array, initialized to the same contents as the SerializedProperty.
Additional resources:
InsertArrayElementAtInd... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90bcdd699e79 | unity_docs | editor | What is `Rendering.EditorGraphicsSettings.TryGetRenderPipelineSettingsForPipeline` in Unity? Explain its purpose and usage. | EditorGraphicsSettings.TryGetRenderPipelineSettingsForPipeline
Declaration
public static bool
TryGetRenderPipelineSettingsForPipeline
(out TSettings
settings
);
Declaration
public static bool
TryGetRenderPipelineSettingsForPipeline
(Type
renderPipelineType
,
out TSettings
settings
);
Parameters
Parameter
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c588879080e8 | unity_docs | physics | What is `CharacterController.detectCollisions` in Unity? Explain its purpose and usage. | CharacterController.detectCollisions
public bool
detectCollisions
;
Description
Determines whether other rigidbodies or character controllers collide with this character controller (by default this is always enabled).
This method does not affect collisions detected during the character controller's movement bu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_14e8b0702dfa | github | scripting | Write a Unity C# script called Object Bar Theme | ```csharp
// Copyright (c) Mixed Reality Toolkit Contributors
// Licensed under the BSD 3-Clause
using System;
using UnityEngine;
namespace MixedReality.Toolkit.UX.Experimental
{
/// <summary>
/// All theme elements of the MRTK <c>ObjectBar</c>.
/// </summary>
/// <remarks>
/// <para>
/// A MR... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7943666150e3 | unity_docs | rendering | What are the parameters of `GUI.DrawTextureWithTexCoords` in Unity? | Description Draw a texture within a rectangle with the given texture coordinates. Use this function for clipping or tiling the image within the given rectangle. The second Rect texCoords describes how the texture is adjusted to fit the position Rect . The first rectangle has its size in pixels provided; the second re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_177c83b97d06 | unity_docs | animation | What is `ModelImporter.defaultClipAnimations` in Unity? Explain its purpose and usage. | ModelImporter.defaultClipAnimations
public ModelImporterClipAnimation[]
defaultClipAnimations
;
Description
Generate a list of all default animation clip based on TakeInfo.
Additional resources:
ModelImporterClipAnimation
. Additional resources:
TakeInfo
.
```csharp
using UnityEngine;
using UnityEditor;
publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bd5969e828d3_doc_19 | github | scripting | What does `SetShouldConsumeInputDelegate` do in this Unity script? Explain its purpose and signature. | Sets a delegate to control whether or not our built-in camera controls should respond to input. It is called once a frame formouse interfaces, and once for every active touch when using touch controls. The pointer id associated with the input event ispassed as a parameter.If a delegate is supplied here, it will take p... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_19dec2fc263f | unity_docs | rendering | What is `EditorUtility.SetCameraAnimateMaterials` in Unity? Explain its purpose and usage. | EditorUtility.SetCameraAnimateMaterials
Declaration
public static void
SetCameraAnimateMaterials
(
Camera
camera
,
bool
animate
);
Description
Sets this camera to allow animation of materials in the Editor.
If enabled, any rendered objects take global time into consideration. This means that any custom previ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3fef4e6f8bab | unity_docs | physics | What is `ArticulationDriveType` in Unity? Explain its purpose and usage. | ArticulationDriveType
enumeration
Description
The drive type applied to a particular drive of an
ArticulationBody
.
Additional resources:
ArticulationDrive.driveType
.
Properties
Property
Description
Force
Drives in this mode output forces and torques.
Acceleration
Drives in this mode output accelerations i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_115ea744ba7d | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R32G32B32A32_UInt` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R32G32B32A32_UInt
Description
A four-component, 128-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4427805634f1_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Commit a video pixel buffer for encoding.The pixel buffer MUST have an RGBA8888 pixel layout.Pixel buffer containing video frame to commit.Not used.
Signature:
```csharp
public void CommitFrame<T> (T[] pixelBuffer, long timestamp = default) where T : struct
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_dba91e69b965 | unity_docs | scripting | Show me a Unity C# example demonstrating `PenStatus.Barrel`. | PenStatus.Barrel
Description
The barrel button on the pen is currently pressed.
On macOS, this flag will always correspond to the lower barrel button.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
Event m_Event = Event.current; if (m_Event.type == EventType.MouseDown)
{
if ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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