id stringlengths 15 22 | source stringclasses 2
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values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_man_0e6096641ba8 | unity_docs | rendering | Explain 'Transparent Cutout Vertex-Lit' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
## Transparent Cutout Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
Cutout shader is an alternative way of displaying transparent objects. Differences between Cutout and regular Transparent shaders are:
Thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60af6ef6fc75 | unity_docs | scripting | What is `Search.CustomObjectIndexerAttribute.ctor` in Unity? Explain its purpose and usage. | CustomObjectIndexerAttribute Constructor
Declaration
public
CustomObjectIndexerAttribute
(Type
type
);
Parameters
Parameter
Description
type
Type of object to be indexed.
Description
Register a new Indexing function bound to the specific type.
```csharp
[CustomObjectIndexer(typeof(SceneAsset), version = 2... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65ad62bdc49d | unity_docs | rendering | What is `ShadowResolution` in Unity? Explain its purpose and usage. | ShadowResolution
enumeration
Description
Default shadow resolution. Each decrease in quality level halves the resolution of shadows.
Additional resources:
QualitySettings.shadowResolution
,
Light.shadowResolution
,
Shadow map size calculation
.
Properties
Property
Description
Low
Low shadow map resolution.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea5199cfcd7b | unity_docs | rendering | Show me a Unity C# example demonstrating `Profiling.Recorder.sampleBlockCount`. | Recorder.sampleBlockCount
public int
sampleBlockCount
;
Description
Number of time Begin/End pairs was called during the previous frame. (Read Only)
The counter represents the number of complete or running profiling block during previous frame.
```csharp
using UnityEngine;
using UnityEngine.Profiling;public cl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3e132070503 | unity_docs | rendering | What is `CanvasRenderer.GetInheritedAlpha` in Unity? Explain its purpose and usage. | CanvasRenderer.GetInheritedAlpha
Declaration
public float
GetInheritedAlpha
();
Returns
float
The calculated inherited alpha.
Description
Get the final inherited alpha calculated by including all the parent alphas from included parent CanvasGroups.
Alpha is calculated by getting the alpha from all parent ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_20c99171dc15 | unity_docs | physics | Explain 'Understand physics performance issues' in Unity. | The physics simulation runs on a separate fixed frequency update cycle from the main logic’s update loop, and can only advance time via a
Time.fixedDeltaTime
per call. This is similar to the difference between Update and
FixedUpdate
. For more information, refer to the documentation on the
Time window
.
When a heavy lo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39614e3e84d2 | unity_docs | animation | What is `Animations.AnimatorStateTransition.duration` in Unity? Explain its purpose and usage. | AnimatorStateTransition.duration
public float
duration
;
Description
The duration of the transition.
The duration is in seconds by default. To set it to be the normalized time of the source state, set
hasFixedDuration
to false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e17239868f4 | unity_docs | physics | Show me a Unity C# example demonstrating `RaycastHit2D.rigidbody`. | der
refers to the specific
Collider2D
that was detected however
rigidbody
refers to the
Rigidbody2D
the
Collider2D
is attached to.
In the case where the
Collider2D
is not attached to a
Rigidbody2D
then
rigidbody
will be NULL.
NOTE
:
rigidbody
is equivalent to using
Collider2D.attachedRigidbody
and is... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1e199f0a9eb | unity_docs | physics | Give me an overview of the `Joint2D` class in Unity. | Joint2D
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.Physics2DModule
Description
Parent class for joints to connect Rigidbody2D objects.
Additional resources:
AnchoredJoint2D
class.
Properties
Property
Description
attachedRigidbody
The Rigidbody2D attached to the Joint2D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d72f9a06e5a5 | unity_docs | scripting | What is `Rendering.ReflectionProbeClearFlags.Skybox` in Unity? Explain its purpose and usage. | ReflectionProbeClearFlags.Skybox
Description
Clear with the skybox.
If a skybox is not set up, the Reflection Probe will clear with a
backgroundColor
.
Additional resources:
ReflectionProbe.clearFlags
property.
```csharp
using UnityEngine;
using System.Collections;
public class ExampleScript : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_25f40739b5de_doc_1 | github | scripting | What does `PoolBase` do in this Unity script? Explain its purpose and signature. | Initializes a new instance of the class with the specified pool configuration.The configuration data for the pool, including initial size, default capacity, and maximum size.
Signature:
```csharp
public PoolBase(PoolDatum poolDatum)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_6bc0f760733d | unity_docs | rendering | In Unity's 'Functions reference', what is 'Set manipulation' and how does it work? | Expression Description distinct
{Variadic | AnyExpression}
Produces the unique set union of multiple expressions.
except
{Iterable, Variadic | Iterable}
Produces the set difference of two sequences.
first
{Number, Variadic | Iterable}
Returns the first result for each expression.
groupBy
{Iterable, Optional | Selector}... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_971c632aad92 | unity_docs | ui | What is `UIElements.Scroller.ScrollPageDown` in Unity? Explain its purpose and usage. | Scroller.ScrollPageDown
Declaration
public void
ScrollPageDown
();
Description
Will change the value according to the current slider pageSize.
Declaration
public void
ScrollPageDown
(float
factor
);
Description
Will change the value according to the current slider pageSize. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83a890603ada | unity_docs | editor | Give me an overview of the `EditorJsonUtility` class in Unity. | EditorJsonUtility
class in
UnityEditor
Description
Utility functions for working with JSON data and engine objects.
Additional resources:
JsonUtility
Static Methods
Method
Description
FromJsonOverwrite
Overwrite data in an object by reading from its JSON representation.
ToJson
Generate a JSON representation... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0f5fac8f8321 | unity_docs | rendering | In Unity's 'Smooth hard edges in lightmaps', what is 'Using seam stitching' and how does it work? | You can enable seam stitching on any GameObject with a
Mesh Renderer
component. In the
Mesh Renderer Inspector
, navigate to the Lightmapping section and
Stitch Seams
.
Alternatively, you can use the
MeshRenderer.stitchLightmapSeams
API. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee87213d7042 | unity_docs | animation | What is `Animations.AnimationScriptPlayable.Create` in Unity? Explain its purpose and usage. | AnimationScriptPlayable.Create
Declaration
public static
Animations.AnimationScriptPlayable
Create
(
Playables.PlayableGraph
graph
,
T
jobData
,
int
inputCount
);
Parameters
Parameter
Description
graph
The PlayableGraph object that will own the AnimationScriptPlayable.
job
The
IAnimationJob
to execu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ebdf5ce534fb | unity_docs | physics | What are the parameters of `Physics.CapsuleCast` in Unity? | Returns bool True when the capsule sweep intersects any collider, otherwise false. Description Casts a capsule against all colliders in the Scene and returns detailed information on what was hit. The capsule is defined by the two spheres with radius around point1 and point2 , which form the two ends of the capsule.
Hit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8423125e3f44 | unity_docs | scripting | Show me a Unity C# example demonstrating `Video.VideoPlayer.frameReady`. | er also emits this event if you call
VideoPlayer.Pause
on a VideoPlayer that's not prepared yet or isn’t currently playing. When you call
Pause()
on a VideoPlayer that's not prepared or playing, it behaves as if you called
Play()
and then immediately called
Pause()
. This allows you to seek to a certain point in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48223483add9 | unity_docs | scripting | What is `WSA.Cursor` in Unity? Explain its purpose and usage. | Cursor
class in
UnityEngine.WSA
/
Implemented in:
UnityEngine.CoreModule
Description
Cursor API for Windows Store Apps.
Static Methods
Method
Description
SetCustomCursor
Set a custom cursor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9fd647b2d443 | unity_docs | rendering | What are the parameters of `AssetDatabase.GetAssetPath` in Unity? | Returns string The asset path name, or an empty string if the asset doesn't exist. Description Returns the path name relative to the project folder where the asset is stored. All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png". ```csharp
using UnityEngine;
using UnityEditor;public c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_41e148c7b013 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.SearchExpression.ProcessValues`. | to returns a new value for the item.
Returns
IEnumerable<SearchItem>
Yield a new list of items that have been transformed.
Description
Take a group of SearchItems and apply a processHandler transformer function to the item in order to sets its internal value or an outputValueField. Note that these items are pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_192197580b25 | unity_docs | scripting | What is `UIElements.TextValueField_1.formatString` in Unity? Explain its purpose and usage. | TextValueField<T0>.formatString
public string
formatString
;
Description
The format string used to define how numeric values are displayed.
The string follows standard .NET formatting conventions.
The supported numeric formats string (using
0
as an example) are:
-
"0.#"
: Displays the numeric value wit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_51893d14fb36 | unity_docs | scripting | Explain 'Create high-precision occlusion areas' in Unity. | Use the Occlusion Area component to define View Volumes in the
occlusion culling
system. View Volumes are areas of the Scene where the Camera is likely to be located at runtime. At bake time, Unity generates higher precision data within View Volumes. At runtime, Unity performs higher precision calculations when the Cam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e253d137f2a | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.B8G8R8A8_SInt` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.B8G8R8A8_SInt
Description
A four-component, 32-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ffec513cbfe | unity_docs | editor | What is `Search.ItemSelectors` in Unity? Explain its purpose and usage. | ItemSelectors
class in
UnityEditor.Search
Description
Utility class to generate search column with item selectors.
Static Methods
Method
Description
CreateColumn
Create a search column.
Enumerate
Enumerate search column for a given set of search items.
GetItemContentStyle
Returns the default item GUI style u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af0c7b5d3c8e | unity_docs | scripting | What is `WSA.SecondaryTileData.lockScreenDisplayBadgeAndTileText` in Unity? Explain its purpose and usage. | SecondaryTileData.lockScreenDisplayBadgeAndTileText
public bool
lockScreenDisplayBadgeAndTileText
;
Description
Whether to show secondary tile on lock screen.
Lock screen notifications must be enabled in applications manifest for this to work.
Defaults to false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4d1422a8e7b0 | unity_docs | rendering | In Unity's 'Noise module reference', what is 'Properties' and how does it work? | For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function Separate Axes
Control the strength and remapping independently on each axis.
Strength
A curve that defines how strong the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc1ee2426d26 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.ctor`. | PBXProject Constructor
Declaration
public
PBXProject
();
Description
Creates a new instance of PBXProject class.
```csharp
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Samp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a464d501ae4 | unity_docs | math | Show me a Unity C# example demonstrating `Quaternion.SetLookRotation`. | directions.
This method updates the existing quaternion in place, unlike
Quaternion.LookRotation
which returns a new quaternion.
If used to orient a
Transform
, the Z axis is aligned with the
forward
direction vector
and the Y axis with the
upwards
direction vector, assuming these vectors are orthogonal.
Logs an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f3099294f1c1 | github | scripting | Write a Unity C# MonoBehaviour script called Explosive | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Explosive : MonoBehaviour {
// A common pattern would be to combine particle effect, and audio in the explosion prefab.
public GameObject explosionPrefab;
void OnCollisionEnter() {
// Destroy t... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_9c1000775906 | unity_docs | rendering | In Unity's 'Optimize baking', what is 'How to optimize your bake speed' and how does it work? | There are several ways you can reduce bake times and avoid situations where bakes exceed the VRAM available to the GPU designated for baking.
Close other GPU-accelerated applications.
GPU-accelerated 2D image editing and 3D modelling software uses VRAM. Turn off accelerated graphics functionality or quit these applicat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bcc610a114a0 | unity_docs | scripting | What is `ParticleSystem.ExternalForcesModule.GetInfluence` in Unity? Explain its purpose and usage. | ParticleSystem.ExternalForcesModule.GetInfluence
Declaration
public
ParticleSystemForceField
GetInfluence
(int
index
);
Parameters
Parameter
Description
index
The index to return the chosen Force Field from.
Returns
ParticleSystemForceField
The ForceField from the list.
Description
Gets the
Parti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_141dbde9ab4e | unity_docs | editor | What is `Search.ObjectIndexer.IndexWord` in Unity? Explain its purpose and usage. | ObjectIndexer.IndexWord
Declaration
public void
IndexWord
(int
documentIndex
,
ref string
word
,
bool
exact
,
int
scoreModifier
);
Parameters
Parameter
Description
documentIndex
Document where the indexed word was found.
word
Word to add to the index.
exact
If true, we will also store an exact match e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a81cfb1f2efc | unity_docs | physics | What is `IMGUI.Controls.JointAngularLimitHandle.zHandleColor` in Unity? Explain its purpose and usage. | JointAngularLimitHandle.zHandleColor
public
Color
zHandleColor
;
Description
Returns or specifies the color to use for the handle limiting motion around the z-axis. Defaults to
Handles.zAxisColor
.
This value is multiplied with the value of
Handles.color
.
Additional resources:
xHandleColor
,
yHandleColor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4001a4e199d6 | unity_docs | scripting | What is `UIElements.IStyle.unityFontStyleAndWeight` in Unity? Explain its purpose and usage. | IStyle.unityFontStyleAndWeight
public StyleEnum<FontStyle>
unityFontStyleAndWeight
;
Description
Font style and weight (normal, bold, italic) to draw the element's text.
This property is inherited by default. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4cec13ad97c7 | unity_docs | scripting | What is `SearchService.IFilterEngine_1.Filter` in Unity? Explain its purpose and usage. | IFilterEngine<T0>.Filter
Declaration
public bool
Filter
(
SearchService.ISearchContext
context
,
string
query
,
T
objectToFilter
);
Parameters
Parameter
Description
context
The search context.
query
The query string used for the search.
objectToFilter
The element to test against the search query.
Ret... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24c4a436e6ee | unity_docs | animation | What is `StateMachineBehaviour.OnStateExit` in Unity? Explain its purpose and usage. | StateMachineBehaviour.OnStateExit(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
Parameters
Parameter
Description
animator
The Animator evaluating this state machine.
animatorStateInfo
Information about the exited state.
layerIndex
The current layer being evaluated.
Description
Invo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f489824c00b | unity_docs | scripting | Show me a Unity C# example demonstrating `Sprite.texture`. | Sprite.texture
public
Texture2D
texture
;
Description
Get the reference to the used Texture. If packed this will point to the atlas, if not packed will point to the source Sprite.
This only returns the Texture the Sprite is currently using. You cannot change the Texture using this.
```csharp
//Attach this s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d57347994f92 | unity_docs | math | What is `Mathf.Log10` in Unity? Explain its purpose and usage. | Mathf.Log10
Declaration
public static float
Log10
(float
f
);
Description
Returns the base 10 logarithm of a specified number.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// logarithm of 100 in base 10
// Prints 2
print(Mathf.Log10(100));
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_183a03f77cf8 | unity_docs | editor | What is `IMGUI.Controls.ArcHandle.fillColor` in Unity? Explain its purpose and usage. | ArcHandle.fillColor
public
Color
fillColor
;
Description
Returns or specifies the color of the arc shape.
This value is multiplied with the value of
Handles.color
at the time
DrawHandle
is called.
Additional resources:
SetColorWithoutRadiusHandle
,
SetColorWithRadiusHandle
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_597a3e068fcd | unity_docs | scripting | What is `VersionControl.Provider.DeleteChangeSets` in Unity? Explain its purpose and usage. | Provider.DeleteChangeSets
Declaration
public static
VersionControl.Task
DeleteChangeSets
(
VersionControl.ChangeSets
changesets
);
Parameters
Parameter
Description
changesets
List of changetsets to delete.
Description
Starts a task that will attempt to delete the given changesets.
Before the task can d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03661c87e42b | unity_docs | xr | What is `PlayerSettings.stereoRenderingPath` in Unity? Explain its purpose and usage. | PlayerSettings.stereoRenderingPath
public static
StereoRenderingPath
stereoRenderingPath
;
Description
Active stereo rendering path
Specifies which path Unity uses for VR rendering. (Additional resources:
StereoRenderingPath
.) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3a05632b24b4 | unity_docs | rendering | In Unity's 'Framebuffer orientation', what is 'How Unity applies pre-rotation' and how does it work? | Unity applies pre-rotation when it renders directly to the device’s backbuffer, not when it renders to a
Render Texture
. To apply the rotation, Unity modifies the projection matrix which affects the UNITY_MATRIX_MVP and UNITY_MATRIX_P Built-in shader variables
. This means that Unity applies the rotation in the vertex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_255f942ee0e6 | unity_docs | rendering | What is `LightingSettings.autoGenerate` in Unity? Explain its purpose and usage. | Method group is Obsolete
LightingSettings.autoGenerate
Obsolete
LightingSettings.autoGenerate is obsolete.
public bool
autoGenerate
;
Description
Deprecated as Auto Generate lighting is no longer supported. Whether the Unity Editor automatically precomputes lighting data when the Scene data changes. (Editor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90c4fab9bd91 | unity_docs | scripting | What is `Vector3.LerpUnclamped` in Unity? Explain its purpose and usage. | Vector3.LerpUnclamped
Declaration
public static
Vector3
LerpUnclamped
(
Vector3
a
,
Vector3
b
,
float
t
);
Parameters
Parameter
Description
a
Start value. This value is returned when
t = 0
.
b
End value. This value is returned when
t = 1
.
t
Value used to interpolate between or beyond
a
and
b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db5988b13eae | unity_docs | rendering | What is `LODFadeMode.SpeedTree` in Unity? Explain its purpose and usage. | LODFadeMode.SpeedTree
Description
By specifying this mode, your LODGroup will perform a SpeedTree-style LOD fading scheme:
For all the mesh LODs other than the last (most crude) mesh LOD, the fade factor is calculated as the percentage of the object's current screen height, compared to the whole range of the LOD. It... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_911de56af1fc | unity_docs | ui | In Unity's 'Runtime UI event system and input handling', what is 'Use UI Toolkit with different input systems' and how does it work? | Unity provides two input handling systems: the legacy
Input Manager
and the new
Input System package
. The Input Manager is part of the core Unity platform and serves as the default system unless you install the Input System package. The new Input System package provides greater flexibility and broader devices and plat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1fcac064139c | unity_docs | scripting | What is `Terrain.detailObjectDistance` in Unity? Explain its purpose and usage. | Terrain.detailObjectDistance
public float
detailObjectDistance
;
Description
Detail objects will be displayed up to this distance.
Additional resources:
detailObjectDensity
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Terrain.activeTerrain.detailObjectDistance = 40;
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a9622b92cca | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerMarker.Handle`. | ProfilerMarker.Handle
public IntPtr
Handle
;
Description
Gets native handle of the
ProfilerMarker
.
Use
Handle
to obtain a native marker handle and extend funtionality of
ProfilerMarker
.
```csharp
using System.Diagnostics;
using System.Runtime.CompilerServices;
using Unity.Collections.LowLevel.Unsafe;
usi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_74b5c9830d64 | unity_docs | animation | What is `Animations.AnimatorController.MakeUniqueParameterName` in Unity? Explain its purpose and usage. | AnimatorController.MakeUniqueParameterName
Declaration
public string
MakeUniqueParameterName
(string
name
);
Parameters
Parameter
Description
name
The desired name of the AnimatorParameter.
Description
Creates a unique name for the parameter. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be7b315cf3c8 | unity_docs | editor | What is `Android.AndroidProjectFiles` in Unity? Explain its purpose and usage. | AndroidProjectFiles
class in
UnityEditor.Android
Description
Stores C# representations of Gradle project files associated with custom modules or plug-ins(libraries).
Use this class to pass Gradle configuration file objects to the
AndroidProjectFilesModifier.OnModifyAndroidProjectFiles
callback, allowing modific... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e509d089b465 | unity_docs | xr | In Unity's 'Git dependencies', what is 'Using the HTTP/HTTPS protocol' and how does it work? | You can use the HTTPS protocol with the full URL:
```
{
"dependencies": {
"com.mycompany.mypackage": "https://github.example.com/myuser/myrepository.git"
}
}
```
If your Git server doesn’t support the.git
extension, you can add the special
git+
prefix, with or without the extension:
```
{
"dependencies": {
"com.my... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1a3bc11e681 | unity_docs | rendering | What is `ShaderUtil.CreateRayTracingShaderAsset` in Unity? Explain its purpose and usage. | ShaderUtil.CreateRayTracingShaderAsset
Declaration
public static
Rendering.RayTracingShader
CreateRayTracingShaderAsset
(
AssetImporters.AssetImportContext
context
,
string
source
);
Parameters
Parameter
Description
context
The context object the asset system uses to register shader dependencies.
source... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62798c280d53 | unity_docs | scripting | What is `PrefabUtility.prefabInstanceReverting` in Unity? Explain its purpose and usage. | PrefabUtility.prefabInstanceReverting
Parameters
Parameter
Description
value
Instance root GameObject.
Description
Unity calls this method automatically before a Prefab instance is reverted.
Any revert operation, whether full or partial, will cause this event to be raised. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12269eda7ba8 | unity_docs | performance | What is `Unity.Jobs.LowLevel.Unsafe.BatchQueryJobStruct_1.Initialize` in Unity? Explain its purpose and usage. | BatchQueryJobStruct<T0>.Initialize
Declaration
public static IntPtr
Initialize
();
Description
Initializes a BatchQueryJobStruct instance and returns a pointer to the internal structure
System.IntPtr
Pass the returned
System.IntPtr
to JobsUtility.JobScheduleParameters. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad8f5f8bf708 | unity_docs | rendering | What is `Camera.forceIntoRenderTexture` in Unity? Explain its purpose and usage. | Camera.forceIntoRenderTexture
public bool
forceIntoRenderTexture
;
Description
Should camera rendering be forced into a RenderTexture.
If set to true camera rendering will always happen into a RenderTexture instead of direct into the backbuffer. This can be useful if you have no image effects but want to use c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16aa059284b9 | unity_docs | animation | What is `Animation.Sample` in Unity? Explain its purpose and usage. | Animation.Sample
Declaration
public void
Sample
();
Description
Samples animations at the current state.
This is useful when you explicitly want to set up some animation state, and sample it once. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05d720580a5c | unity_docs | physics | What is `ParticleSystem.collision` in Unity? Explain its purpose and usage. | ParticleSystem.collision
public
ParticleSystem.CollisionModule
collision
;
Description
Script interface for the CollisionModule of a Particle System.
This module allows particles to collide with a predefined list of planes, or with the 2D and 3D physics worlds.
Particle System modules do not need to be reass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_171f2b2354a3 | unity_docs | scripting | What is `MenuItem.menuItem` in Unity? Explain its purpose and usage. | MenuItem.menuItem
public string
menuItem
;
Description
Holds a sanitized reference to the name of the menu item as a path.
This field stores the value set by the
itemName
parameter passed to the constructor. The field is public only for the benefit of Unity systems. Initialize it via the constructor parameter... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de1f155bd8f2 | unity_docs | rendering | What is `ParticleSystem.Particle.SetMeshIndex` in Unity? Explain its purpose and usage. | ParticleSystem.Particle.SetMeshIndex
Declaration
public void
SetMeshIndex
(int
index
);
Parameters
Parameter
Description
index
The Mesh index.
Description
Sets the Mesh index of the particle, used for choosing which Mesh a particle is rendered with. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5b5148738e5 | unity_docs | editor | What is `PlayerSettings.Android.minifyRelease` in Unity? Explain its purpose and usage. | PlayerSettings.Android.minifyRelease
public static bool
minifyRelease
;
Description
Enable to minify release build.
Enable to minify your java code in release configuration. Use proguard configuration file to control the process.
Note
: Minification can sometimes remove needed code and produce non-working bina... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a2e0fae7425a | github | scripting | Write a Unity Editor script for Automated Tests Group Element | ```csharp
using AssetStoreTools.Validator.Data;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace AssetStoreTools.Validator.UIElements
{
internal class AutomatedTestsGroupElement : VisualElement
{
private const string IconsPath = "Packages/... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
gh_ff281fc88466 | github | scripting | Write a Unity C# XR/VR script for Omnideck Character Controller | ```csharp
/*
Copyright 2023 MSE Omnifinity AB
The code below is a simple example of using a standard Unity CharacterController
attached to the SteamVR CameraRig for moving the Omnideck user around based on
position data arriving from Omnideck.
Licensed under the Apache License, Version 2.0 (the "Licens... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d281472da248 | github | scripting | Write a Unity C# script called Callback | ```csharp
namespace Oculus.Platform
{
using UnityEngine;
using System;
using System.Collections.Generic;
public static class Callback
{
#region Notification Callbacks: Exposed through Oculus.Platform.Platform
internal static void SetNotificationCallback<T>(Message.MessageType type,... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_0132b4313009 | unity_docs | rendering | Explain 'Introduction to Lightmap UVs' in Unity. | Lightmaps are pre-calculated lighting textures that store illumination for static geometry. Unity generates them via a multi-step process that transforms 3D mesh data into optimized 2D textures. Both the Realtime
Global Illumination
system and the Baked Global Illumination system use lightmaps, and therefore need light... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_461220d5c84a | unity_docs | math | What are the parameters of `Graphics.RenderPrimitivesIndirect` in Unity? | Description Renders primitives with GPU instancing and a custom shader using rendering command arguments from commandBuffer . This function provides a way to control rendering command arguments from GPU to render a given number of primitives and instances. Use RenderParams.worldBounds to define bounds to cull and sort ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d806750b409 | unity_docs | scripting | What is `UIElements.BindingContext.dataSource` in Unity? Explain its purpose and usage. | BindingContext.dataSource
public object
dataSource
;
Description
The data source that was resolved for a given binding.
If a
Binding
implements the
IDataSourceProvider
interface and provides its own data source, it will automatically be used as the
resolved data source; otherwise the data source will b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5512e8dab40f | unity_docs | physics | What is `PhysicsVisualizationSettings.GetShowArticulationBodies` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.GetShowArticulationBodies
Declaration
public static bool
GetShowArticulationBodies
();
Description
Should Articulation Bodies be shown by the Physics Visualizer.
Sleeping Articulation Bodies can be further filtered out by
SetShowSleepingBodies
.
Additional resources:
ArticulationB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a4a0ce9adc2e | unity_docs | physics | What is `Handles.zTest` in Unity? Explain its purpose and usage. | Handles.zTest
public static
Rendering.CompareFunction
zTest
;
Description
zTest of the handles.
Default value is Always.
This anchor shows the first downwards collider intersection. Depth pass lines appears green, depth fail, red.
To use this example, attach this script to the object you wish to display the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1172b0530c0a | unity_docs | scripting | In Unity's 'Compile a static library as a Unity plug-in', what is '1. Download the Emscripten SDK' and how does it work? | You must download the Emscripten SDK that matches your version of Unity.
To find the appropriate version of Emscripten for your Unity version, refer to
Web native plug-ins for Emscripten
.
For download links and more information about how to install the Emscripten SDK, refer to
Download and install
(Emscripten). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2fde164c670 | unity_docs | ui | What is `Overlays.Overlay.CreatePanelContent` in Unity? Explain its purpose and usage. | Overlay.CreatePanelContent
Declaration
public
UIElements.VisualElement
CreatePanelContent
();
Returns
VisualElement
Visual element containing the content of your overlay.
Description
Implement this method to return your visual element content. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7af2d0a1bbc | unity_docs | physics | Show me a Unity C# example demonstrating `BuildAssetBundleOptions.ForceRebuildAssetBundle`. | BuildAssetBundleOptions.ForceRebuildAssetBundle
Description
Force rebuild the assetBundles.
This allows you to rebuild the assetBundle even if none of the included assets have changed.
```csharp
//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ac6af6fa8d5 | unity_docs | scripting | Give me an overview of the `PopupWindow` class in Unity. | PopupWindow
class in
UnityEditor
/
Inherits from:
EditorWindow
Description
Class used to display popup windows that inherit from
PopupWindowContent
.
Popup Windows are borderless, and not draggable or resizable. They also will automatically close when they lose focus. They are intended to show short-lived info... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b234382be90 | unity_docs | rendering | What is `ParticleSystem.isStopped` in Unity? Explain its purpose and usage. | ParticleSystem.isStopped
public bool
isStopped
;
Description
Determines whether the Particle System is in the stopped state.
This property is true after a call to
ParticleSystem.Stop
stops the system, if a non-looping system finishes playing and all its particles die, or if the system has not yet played.
Par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2d78838bdc9 | unity_docs | editor | Show me a Unity C# example demonstrating `PrefabUtility.RecordPrefabInstancePropertyModifications`. | changes and automatically includes changes in the undo system.
Call
RecordPrefabInstancePropertyModifications
after making modifications to an instance of a Prefab to record those changes in the instance. If this method isn't called, changes made to the instance are lost and changes to the object aren't recorded in t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b0ebcc0c7f30 | unity_docs | rendering | In Unity's 'Text effects', what is 'Apply text outlines' and how does it work? | To apply outlines to text, set the
unity-text-outline
property in a USS file, inline in UXML, or a C# script.
unity-text-outline
is a shorthand property that sets the following properties:
-unity-text-outline-width
: The width of the outline.
-unity-text-outline-color
: The color of the outline, either as a hex code or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7951608f3f1d | unity_docs | rendering | In Unity's 'Code examples: Call JavaScript and C/C++/C# functions in Unity', what is 'Call JavaScript code in Unity C# example' and how does it work? | The following code is an example of JavaScript code that your Unity C# script can call functions from.
```
mergeInto(LibraryManager.library, {
Hello: function () {
window.alert("Hello, world!");
},
HelloString: function (str) {
window.alert(UTF8ToString(str));
},
PrintFloatArray: function (array, size) {
for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed4bf47d8539 | unity_docs | scripting | What is `AI.NavMeshLinkData` in Unity? Explain its purpose and usage. | NavMeshLinkData
struct in
UnityEngine.AI
/
Implemented in:
UnityEngine.AIModule
Description
Used for runtime manipulation of links connecting polygons of the NavMesh.
A typical use case is to connect different navigation meshes. Use the
NavMesh.AddLink
method to instantiate a link with these properties in the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2a31d3e26c7 | unity_docs | rendering | What is `Rendering.CommandBuffer.SetRayTracingTextureParam` in Unity? Explain its purpose and usage. | CommandBuffer.SetRayTracingTextureParam
Declaration
public void
SetRayTracingTextureParam
(
Rendering.RayTracingShader
rayTracingShader
,
string
name
,
Rendering.RenderTargetIdentifier
rt
);
Declaration
public void
SetRayTracingTextureParam
(
Rendering.RayTracingShader
rayTracingShader
,
int
nameID
,
R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_13276335478b | github | scripting | Write a Unity C# script called Voxel Generation System | ```csharp
/*
* VoxelGenerationSystem.cs
* Created by Arian - GameDevBox
* YouTube Channel: https://www.youtube.com/@GameDevBox
*
* -------------------------------
* 📌 Description:
* ECS System that generates voxels based on a heightmap blob asset.
*
* - Queries entities tagged with VoxelTag and co... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
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