id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_8b06748f09a3 | unity_docs | physics | What is `PhysicsScene.CapsuleCast` in Unity? Explain its purpose and usage. | PhysicsScene.CapsuleCast
Declaration
public bool
CapsuleCast
(
Vector3
point1
,
Vector3
point2
,
float
radius
,
Vector3
direction
,
out
RaycastHit
hitInfo
,
float
maxDistance
= Mathf.Infinity,
int
layerMask
= DefaultRaycastLayers,
QueryTriggerInteraction
queryTriggerInteraction
= QueryTriggerInte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_44f6374420a8 | unity_docs | scripting | Show me a Unity code example for 'Vector3Field'. | tor3Field lets users enter a Vector3 value.
Note
: To align a Vector3Field with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a Vector3Field
You can create a Vector3Field with UI Builder, UXML, and C#. The followin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82ac1403f146 | unity_docs | performance | What are the parameters of `Unity.IO.LowLevel.Unsafe.AsyncReadManager.Read` in Unity? | Returns ReadHandle Used to monitor the progress and status of the read command. Description Issues an asynchronous file read operation. Returns a ReadHandle. You can set the assetName , typeId , and subsystem parameters to collect asset-specific metrics for this read operation. When you enable metrics collection with A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_134d08cbf96a | unity_docs | rendering | What is `SpeedTreeImporter.enableSubsurfaceByDefault` in Unity? Explain its purpose and usage. | SpeedTreeImporter.enableSubsurfaceByDefault
public bool
enableSubsurfaceByDefault
;
Description
Gets and sets a boolean to enable the subsurface scattering effect for the SpeedTree asset (affects only SpeedTree v8 assets).
This setting controls the light scattered out the back side of leaves and other two-side... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ce6fb4dee01f | unity_docs | physics | Explain 'Texture compression in Web' in Unity. | Use texture compression in the Web platform to create builds that target platforms based on the
texture compression
formats they support.
## Texture compression formats
Desktop and mobile devices support different texture compression formats. For the best results, provide a format optimized for each.
To run your game... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57dac3bfe89b | unity_docs | editor | What is `Handles.FreeRotateHandle` in Unity? Explain its purpose and usage. | Handles.FreeRotateHandle
Declaration
public static
Quaternion
FreeRotateHandle
(int
id
,
Quaternion
rotation
,
Vector3
position
,
float
size
);
Declaration
public static
Quaternion
FreeRotateHandle
(
Quaternion
rotation
,
Vector3
position
,
float
size
);
Parameters
Parameter
Description
i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3b545529fd6b | unity_docs | physics | In Unity's '2D preferences reference', what is '2D physics collider settings' and how does it work? | Set the colors for the following UI elements.
Property Function Awake Color (Outline)
Set the color of the Collider 2D
Gizmo
’s outline when the Rigidbody 2D it’s attached to is
Awake
.
Awake Color (Filled)
Set the color of the Collider 2D Gizmo’s interior fill when the Rigidbody 2D it’s attached to is
Awake
.
Asleep C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cbd3a3c2559c | unity_docs | rendering | What is `Canvas.GetDefaultCanvasMaterial` in Unity? Explain its purpose and usage. | Canvas.GetDefaultCanvasMaterial
Declaration
public static
Material
GetDefaultCanvasMaterial
();
Description
Returns the default material that can be used for rendering normal elements on the Canvas. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_01145bc998df | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetDatabase.SetMainObject`. | tion
mainObject
The object to become the main object.
assetPath
Path to the asset file.
Description
Specifies which object in the asset file should become the main object after the next import.
All other objects in the asset become children of the main object.
NOTE: This function modifies the importer object, no... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da48489cfb5e | unity_docs | rendering | What is `ParticleSystem.ColorBySpeedModule` in Unity? Explain its purpose and usage. | ColorBySpeedModule
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for the ColorBySpeedModule of a Particle System.
Additional resources:
ParticleSystem
,
ParticleSystem.colorBySpeed
.
Properties
Property
Description
color
The gradient that controls t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_681438e5309d | unity_docs | animation | What is `Animator.SetTarget` in Unity? Explain its purpose and usage. | Animator.SetTarget
Declaration
public void
SetTarget
(
AvatarTarget
targetIndex
,
float
targetNormalizedTime
);
Parameters
Parameter
Description
targetIndex
The avatar body part that is queried.
targetNormalizedTime
The current state Time that is queried.
Description
Sets an AvatarTarget and a targetN... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86f8753c9acb | unity_docs | math | Show me a Unity C# example demonstrating `GeometryUtility.TryCreatePlaneFromPolygon`. | aneFromPolygon
creates a plane from the given list of
vertices
that define the polygon, as long as they do not characterize a straight line or zero area.
There must be at least three vertices to create the plane; zero, one or two vertices cause
false
to return with no plane. This works for concave polygons and po... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7baa87b0ac70 | unity_docs | scripting | What is `AwaitableCompletionSource_1.TrySetResult` in Unity? Explain its purpose and usage. | AwaitableCompletionSource<T0>.TrySetResult
Declaration
public bool
TrySetResult
(ref T
value
);
Parameters
Parameter
Description
value
Value to pass to the awaitable continuation.
Returns
bool
Indicates if the completion was successfully raised.
Description
Raise the awaitable completion. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_68174d2a7fab | unity_docs | rendering | Explain 'Transparent Cutout Specular' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
One consideration for this shader is that the Base texture’s alpha channel defines both the Transparent areas as well as the Specular Map.
## Transparent Cutout Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3073bf2bead | unity_docs | physics | What is `ForceReserializeAssetsOptions.ReserializeMetadata` in Unity? Explain its purpose and usage. | ForceReserializeAssetsOptions.ReserializeMetadata
Description
Specifies that
AssetDatabase.ForceReserializeAssets
should load, upgrade, and save the .meta files for the assets at the paths passed to the function, but not the assets themselves. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_557c02e8c026 | unity_docs | rendering | What is `EditorGUI.DrawPreviewTexture` in Unity? Explain its purpose and usage. | EditorGUI.DrawPreviewTexture
Declaration
public static void
DrawPreviewTexture
(
Rect
position
,
Texture
image
,
Material
mat
= null,
ScaleMode
scaleMode
= ScaleMode.StretchToFill,
float
imageAspect
= 0,
float
mipLevel
= -1,
Rendering.ColorWriteMask
colorWriteMask
= ColorWriteMask.All,
float
ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57b85bc560ee | unity_docs | rendering | What is `Profiling.Recorder.sampleBlockCount` in Unity? Explain its purpose and usage. | Recorder.sampleBlockCount
public int
sampleBlockCount
;
Description
Number of time Begin/End pairs was called during the previous frame. (Read Only)
The counter represents the number of complete or running profiling block during previous frame.
```csharp
using UnityEngine;
using UnityEngine.Profiling;public cl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa40e57f43d8 | unity_docs | editor | What is `Device.SystemInfo.maxComputeWorkGroupSizeX` in Unity? Explain its purpose and usage. | SystemInfo.maxComputeWorkGroupSizeX
public static int
maxComputeWorkGroupSizeX
;
Description
This has the same functionality as
SystemInfo.maxComputeWorkGroupSizeX
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac80f799a07b | unity_docs | audio | What is `AudioSource.reverbZoneMix` in Unity? Explain its purpose and usage. | AudioSource.reverbZoneMix
public float
reverbZoneMix
;
Description
The amount by which the signal from the AudioSource will be mixed into the global reverb associated with the Reverb Zones.
The range from 0 to 1 is linear (like the volume property) while the range from 1 to 1.1 is an extra boost range that all... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28fe8ecb4536 | unity_docs | scripting | What is `IMGUI.Controls.AdvancedDropdown.ItemSelected` in Unity? Explain its purpose and usage. | AdvancedDropdown.ItemSelected
Declaration
protected void
ItemSelected
(
IMGUI.Controls.AdvancedDropdownItem
item
);
Parameters
Parameter
Description
item
Item that got selected.
Description
Override this method to get notified when an item is selected. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7dd3abfa700 | unity_docs | scripting | Give me an overview of the `AudioLowPassFilter` class in Unity. | AudioLowPassFilter
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AudioModule
Description
The Audio Low Pass Filter passes low frequencies of an
AudioSource
or all sounds reaching an
AudioListener
, while removing frequencies higher than the Cutoff Frequency.
Additional reso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_de269cbfd8ee | unity_docs | rendering | Explain 'Branch based on platform features' in Unity. | Direct use of these platform macros is discouraged, as they don’t always contribute to the future-proofing of your code. For example, if you’re writing a Shader that checks for D3D11, you may want to ensure that, in the future, the check is extended to include Vulkan. Instead, Unity defines several helper macros (in
HL... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_223caa56578a | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startSizeZ`. | ParticleSystem.MainModule.startSizeZ
public
ParticleSystem.MinMaxCurve
startSizeZ
;
Description
The initial size of particles along the z-axis when the Particle System first spawns them.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(Parti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5dd06670294 | unity_docs | audio | What is `Networking.UnityWebRequestMultimedia.GetAudioClip` in Unity? Explain its purpose and usage. | UnityWebRequestMultimedia.GetAudioClip
Declaration
public static
Networking.UnityWebRequest
GetAudioClip
(string
uri
,
AudioType
audioType
);
Declaration
public static
Networking.UnityWebRequest
GetAudioClip
(Uri
uri
,
AudioType
audioType
);
Parameters
Parameter
Description
uri
The URI of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_08ff82dee53c_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | A class that extends HandDataContainer, andobtains hand joint poses from the Microsoft.MixedReality.OpenXR.HandTracker class.
Signature:
```csharp
private class OpenXRHandContainer : HandDataContainer
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_eafbfe61e6d4 | unity_docs | scripting | What is `EditorTools.ToolManager.RefreshAvailableTools` in Unity? Explain its purpose and usage. | ToolManager.RefreshAvailableTools
Declaration
public static void
RefreshAvailableTools
();
Description
Call RefreshAvailableTools to rebuild the contents of the Scene View Tools Overlay.
This method is useful when a tool can change the value of
EditorTool.IsAvailable
outside of selection and tool change event... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49c3f0fed01c | unity_docs | editor | What are the parameters of `MonoImporter.SetDefaultReferences` in Unity? | Description Sets default references for this MonoScript . When the Unity Editor instantiates this MonoScript , it uses the default values to populate the named fields.
Additional resources: MonoImporter.GetDefaultReference . ```csharp
using UnityEngine;
using UnityEditor;class Example
{
[MenuItem("Examples/Set Defa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c218e6b1147 | unity_docs | scripting | What is `UIElements.UxmlTypeRestriction.Equals` in Unity? Explain its purpose and usage. | UxmlTypeRestriction.Equals
Declaration
public bool
Equals
(
UIElements.UxmlTypeRestriction
other
);
Parameters
Parameter
Description
other
The object to compare with.
Returns
bool
True if the otheer object is equal to this one.
Description
Indicates whether the current
UxmlTypeRestriction
object ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8f6d37268de | unity_docs | scripting | Give me an overview of the `ComputeShaderImporter` class in Unity. | ComputeShaderImporter
class in
UnityEditor
/
Inherits from:
AssetImporter
Description
Define compute shader import settings in the Unity Editor.
Properties
Property
Description
preprocessorOverride
This property has no effect.
Inherited Members
Properties Property Description
assetBundleName
Get or set t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5560c29ac941 | unity_docs | math | What is `Ray` in Unity? Explain its purpose and usage. | Ray
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Representation of rays.
A ray is an infinite line starting at
origin
and going in some
direction
.
Properties
Property
Description
direction
The direction of the ray.
origin
The origin point of the ray.
Constructors
Constru... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3960dca23fa3 | unity_docs | scripting | Give me an overview of the `TileEditor` class in Unity. | TileEditor
class in
UnityEditor
/
Inherits from:
TileBaseEditor
Description
Default editor for
Tile
assets.
Public Methods
Method
Description
OnInspectorGUI
Draws the default Tile Inspector GUI.
RenderStaticPreview
Creates a texture preview for rendering the Tile asset preview.
Inherited Members
Propert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_604f6ad4458b | unity_docs | xr | What is `Rendering.ObjectIdResult.DecodeIdFromColor` in Unity? Explain its purpose and usage. | ObjectIdResult.DecodeIdFromColor
Declaration
public static int
DecodeIdFromColor
(
Color
color
);
Description
A utility function that can be used to decode colors from ObjectIdRequest._destination to an index that can then be looked up in ObjectIdResult._idToObjectMapping. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d51645fc4367 | unity_docs | scripting | In Unity's 'Mesh Filter component reference', what is 'Mesh Filter Inspector reference' and how does it work? | Property Function Mesh
A reference to a
mesh asset
.
To change the mesh asset that the Mesh Filter component references, use the picker (circle icon) next to the mesh’s name.
Note:
The settings for other components on this GameObject don’t change when you change the mesh that the Mesh Filter references. For example, a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ec6e54f2e5e | unity_docs | rendering | What is `ShaderData.ActiveSubshaderIndex` in Unity? Explain its purpose and usage. | ShaderData.ActiveSubshaderIndex
public int
ActiveSubshaderIndex
;
Description
Returns the index of the active subshader or -1 if none is currently active.
The active subshader is the first one that is supported and satisfied the LOD needs. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8de6fdc7c96a | unity_docs | editor | Show me a Unity C# example demonstrating `ProfilerWindow.SelectedFrameIndexChanged`. | Description
value
The zero-based index of the frame currently selected in the Profiler Window. A long.
Description
Calls the methods in its invocation list when the Profiler window’s selected frame index changes.
The Profiler window’s selected frame index may change for a variety of reasons, such as a new frame be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8cfe079121d1 | unity_docs | physics | Explain 'Event functions' in Unity. | Event functions are a set of predefined callbacks that all MonoBehaviour script components can potentially receive. The callbacks are triggered by various Unity Editor and Engine events, including:
Regular frame and physics updates Scene and object
lifecycle events
, such as initialization and destruction of objects in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0af4f4b5d5a | unity_docs | animation | What is `ModelImporter.clipAnimations` in Unity? Explain its purpose and usage. | ModelImporter.clipAnimations
public ModelImporterClipAnimation[]
clipAnimations
;
Description
Animation clips to split animation into. Additional resources:
ModelImporterClipAnimation
.
When you import a file for the first time clipAnimations will be always empty.
If you need to populate clipAnimations before ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a2b3791c3de3 | unity_docs | rendering | In Unity's 'Self-Illuminated Normal mapped Specular', what is 'Normal Mapped Properties' and how does it work? | Like a Diffuse shader, this computes a simple (Lambertian) lighting model. The lighting on the surface decreases as the angle between it and the light decreases. The lighting depends only on the angle, and does not change as the camera moves or rotates around.
Normal mapping
simulates small surface details using a text... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5398d2a0851 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Danish`. | SystemLanguage.Danish
Description
Danish.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Danish language
if (Application.systemLanguage == SystemLanguage.Danish)
{
//Outputs into console that the system is in Danish... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10fa78489756 | unity_docs | scripting | What is `VersionControl.OnlineState` in Unity? Explain its purpose and usage. | OnlineState
enumeration
Description
Represent the connection state of the version control provider.
Properties
Property
Description
Updating
The version control provider is currently trying to connect to the version control server.
Online
Connection to the version control server has been established.
Offline
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_271dc41fea17 | unity_docs | scripting | What is `Search.SearchExpressionType.Variadic` in Unity? Explain its purpose and usage. | SearchExpressionType.Variadic
Description
Used in
SearchExpressionEvaluatorAttribute
to specify that a parameter can be used multiples times. For example count{Iterable1, Iterable2,... IterableN} can be executed with any number of iterables are parameters.
```csharp
[SearchExpressionEvaluator(SearchExpressionType... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af700eef3591 | unity_docs | networking | What is `Android.AndroidConfiguration.keyboardHidden` in Unity? Explain its purpose and usage. | AndroidConfiguration.keyboardHidden
public
Android.AndroidKeyboardHidden
keyboardHidden
;
Description
Mirrors the Android property
keyboardHidden
.
For information about this property, refer to the Android developer documentation on
keyboardHidden
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a12ca7ee919 | unity_docs | ui | What are the parameters of `Mathf.Clamp` in Unity? | Returns float The float result between the minimum and maximum values. Description Clamps the given value between the given minimum float and maximum float values. Returns the given value if it is within the minimum and maximum range. Returns the minimum value if the given float value is less than the minimum. Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e187ef9bf9e2 | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture3D.GetPixelData`. | oint to the correct memory location if the texture has been modified or updated.
If you use a small type for
T
such as
byte
,
GetPixelData
may fail because the
NativeArray
would exceed the maximum length (
Int32.MaxValue
). To avoid this, use a larger type or struct.
GetPixelData
throws an exception when it fai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04f38706786e | unity_docs | scripting | What is `AI.NavMeshData` in Unity? Explain its purpose and usage. | NavMeshData
class in
UnityEngine.AI
/
Inherits from:
Object
/
Implemented in:
UnityEngine.AIModule
Description
Contains and represents NavMesh data.
An object of this class can be used for creating instances of NavMeshes. See
NavMesh.AddNavMeshData
. The contained NavMesh can be built and updated using the b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5c125b3bed0c | github | scripting | Write a Unity C# script called Vector3Property_Writeable | ```csharp
using UnityEngine;
namespace LeakyAbstraction.ReactiveScriptables
{
[CreateAssetMenu(menuName = "Game Properties/Vector3 Property - Writeable")]
public class Vector3Property_Writeable : Vector3Property
{
new public void Set(Vector3 value)
=> SetAndNotify(value);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7d20d9759e1 | unity_docs | editor | What is `EditorGUILayout.HorizontalScope` in Unity? Explain its purpose and usage. | HorizontalScope
class in
UnityEditor
Description
Disposable helper class for managing
BeginHorizontal
/
EndHorizontal
.
This is an extension to
GUILayout.HorizontalScope
. It can be used for making compound controls
Horizontal Compound group.
```csharp
using UnityEngine;
using UnityEditor;// Create a Horizo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_66fd3e59c50e | unity_docs | scripting | What is `ObjectChangeEventStream.Builder.PushChangeGameObjectOrComponentPropertiesEvent` in Unity? Explain its purpose and usage. | ObjectChangeEventStream.Builder.PushChangeGameObjectOrComponentPropertiesEvent
Declaration
public void
PushChangeGameObjectOrComponentPropertiesEvent
(ref
ChangeGameObjectOrComponentPropertiesEventArgs
data
);
Parameters
Parameter
Description
data
The event data to add to the stream.
Description
Adds an ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_152876d7b060 | unity_docs | math | What is `AndroidJNI.CallStaticVoidMethodUnsafe` in Unity? Explain its purpose and usage. | AndroidJNI.CallStaticVoidMethodUnsafe
Declaration
public static void
CallStaticVoidMethodUnsafe
(IntPtr
clazz
,
IntPtr
methodID
,
jvalue*
args
);
Description
Invokes the specified
methodID
static method on a Java object, optionally passing in an array of arguments (
args
).
Additional resources:
Java Nati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c29c04796311 | unity_docs | scripting | What is `Tilemaps.Tilemap.GetUsedTilesCount` in Unity? Explain its purpose and usage. | Tilemap.GetUsedTilesCount
Declaration
public int
GetUsedTilesCount
();
Returns
int
The total number of different
Tile
s used in the
Tilemap
.
Description
Gets the total number of different
Tile
s used in the
Tilemap
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43c92e136b88 | unity_docs | math | What is `Rendering.RayTracingAccelerationStructure.ManagementMode` in Unity? Explain its purpose and usage. | ManagementMode
enumeration
Description
Defines whether Unity updates a RayTracingAccelerationStructure automatically, or if the user updates it manually via API.
Additional resources:
RayTracingAccelerationStructure.Settings.managementMode
.
Properties
Property
Description
Manual
Gives user control over popul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a2203a74777 | unity_docs | editor | What is `Search.SearchDocument.source` in Unity? Explain its purpose and usage. | SearchDocument.source
public string
source
;
Description
Original source from which the document was indexed. The source is usually the container asset, i.e. prefab, Unity scene or the imported asset itself. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ca0c673c8e9 | unity_docs | scripting | Show me a Unity C# example demonstrating `Logger.filterLogType`. | enable debug log message.
By settings filterLogType to
LogType.Log
(default setting) will display all log messages.
LogType.Warning
will display Warning, Assert, Error and Exception log messages.
LogType.Assert
will display Assert, Error and Exception log messages.
LogType.Error
will display Error and Exce... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f72a38756981 | unity_docs | math | What is `Rendering.ShadowSplitData` in Unity? Explain its purpose and usage. | ShadowSplitData
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Describes the culling information for a given shadow split (e.g. directional cascade).
Static Properties
Property
Description
maximumCullingPlaneCount
The maximum number of culling planes.
Properties
Proper... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb7fdf2f1379 | unity_docs | scripting | Show me a Unity C# example demonstrating `Handles.color`. | Handles.color
public static
Color
color
;
Description
Sets the color of handles. Color is a persistent state and affects any handles drawn after it is set. Use
DrawingScope
to set the color for a block of handles without affecting the color of other handles.
White cone that points to 0,0,0.
```csharp
// Na... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_087d14672b03 | unity_docs | rendering | Show me a Unity code example for 'Create a shader file'. | ion on using Shader blocks.
For information on how a Shader object works, and the relationship between Shader objects, SubShaders and Passes, see
Shader objects introduction
.
This example code demonstrates the basic syntax and structure of a Shader object. The example Shader object has a single SubShader that contains... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2675a55bc449 | unity_docs | scripting | What is `ClipboardUtility.copyingGameObjects` in Unity? Explain its purpose and usage. | ClipboardUtility.copyingGameObjects
Parameters
Parameter
Description
value
An array containing the GameObjects that will be copied.
Description
Event triggered before the selected GameObjects are copied to the clipboard.
Occurs after the selected GameObjects have been optionally filtered through
canCopyGameOb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b93929b277e | unity_docs | editor | What is `Editor.CreateCachedEditorWithContext` in Unity? Explain its purpose and usage. | Editor.CreateCachedEditorWithContext
Declaration
public static void
CreateCachedEditorWithContext
(
Object
targetObject
,
Object
context
,
Type
editorType
,
ref
Editor
previousEditor
);
Declaration
public static void
CreateCachedEditorWithContext
(Object[]
targetObjects
,
Object
context
,
Type
edit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b0ea0deedf8 | unity_docs | editor | What is `QualitySettings.GetQualitySettings` in Unity? Explain its purpose and usage. | QualitySettings.GetQualitySettings
Declaration
public static Object
GetQualitySettings
();
Returns
Object
Returns the QualitySettings object.
Description
Provides a reference to the QualitySettings object.
This method is used by internal code to implement undo functionality in the Unity Editor.
Additiona... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a939a3636bd | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.SetAsFirstSibling`. | Transform.SetAsFirstSibling
Declaration
public void
SetAsFirstSibling
();
Description
Move the transform to the start of the local transform list.
```csharp
using UnityEngine;
using System.Collections;
using UnityEngine.UI; //Required when using UI Elements.
using UnityEngine.EventSystems; // Required when usi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1cd492265c5e | unity_docs | scripting | What is `BoxCollider2D.autoTiling` in Unity? Explain its purpose and usage. | BoxCollider2D.autoTiling
public bool
autoTiling
;
Description
Determines whether the BoxCollider2D's shape is automatically updated based on a SpriteRenderer's tiling properties.
When this is true, the Collider's shape is generated from a SpriteRenderer, if one exists as a component of the parent GameObject. Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8eae6c9f37b3 | unity_docs | editor | Show me a Unity C# example demonstrating `MenuCommand`. | MenuCommand
class in
UnityEditor
Description
Used to extract the context for a
MenuItem
.
MenuCommand
objects are passed to custom menu item functions
defined using the
MenuItem
attribute.
Note:
The menu is added to the object and is accessible by right-clicking in the inspector.
The script code requires th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8ba59b44b8d | unity_docs | math | Show me a Unity C# example demonstrating `Camera.cameraToWorldMatrix`. | .cameraToWorldMatrix
public
Matrix4x4
cameraToWorldMatrix
;
Description
Matrix that transforms from camera space to world space (Read Only).
Use this to calculate where in the world a specific camera space point is.
Note that camera space matches OpenGL convention: camera's forward is the negative
Z axis. Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_92b56e9911d9 | github | scripting | Write a Unity C# UI script for Singleton Test GUI | ```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SingletonTestGUI : MonoBehaviour
{
public void AssetDatabaseRefresh()
{
AssetDatabase.Refresh();
}
public void Access()
{
UnitySingleton.Instance.Access();
}
public void Create()
{
ScriptableObject.CreateIn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_70a8f8f7e549 | unity_docs | scripting | Explain 'ToolbarSpacer' in Unity. | A ToolbarSpacer is an
Editor-only
control that creates empty spaces within a Toolbar for layout control and visual separation of elements. It’s a VisualElement with a predefined style that matches the Toolbar style.
## Create a ToolbarSpacer
You can create a ToolbarSpacer with UI Builder, UXML, or C#. The following C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_047a01105e7d | unity_docs | scripting | What is `GridLayout` in Unity? Explain its purpose and usage. | GridLayout
class in
UnityEngine
/
Inherits from:
Behaviour
Description
An abstract class that defines a grid layout.
Additional resources:
Grid
& GridProxy.
Properties
Property
Description
cellGap
The size of the gap between each cell in the layout.
cellLayout
The layout of the cells.
cellSize
The size ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48763e565c8a | unity_docs | scripting | What is `MonoImporter` in Unity? Explain its purpose and usage. | MonoImporter
class in
UnityEditor
/
Inherits from:
AssetImporter
Description
Represents a C# script in the project.
Public Methods
Method
Description
GetDefaultReference
Gets the default value for a reference field in the imported MonoScript.
GetIcon
Gets the icon to associate with the imported MonoScript.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d6af81c8c46 | unity_docs | rendering | What is `RenderTexture.height` in Unity? Explain its purpose and usage. | RenderTexture.height
public int
height
;
Description
The height of the render texture in pixels.
Note that unlike
Texture.height
property, this is both read and write -
setting a value changes size.
Additional resources:
width
,
RenderTextureFormat
,
depth
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86f131df5dc5 | unity_docs | xr | What is `XR.XRDisplaySubsystem.occlusionMaskScale` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.occlusionMaskScale
public float
occlusionMaskScale
;
Description
A scale applied to the standard occulsion mask.
This property scales up the occlusion mask to allow pixels outside of the XR headset's field of vision are rendered to, allowing effects to access the required texture data. Scalin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3300450c2acb | github | scripting | Write a Unity C# ScriptableObject for Base Script Template | ```csharp
using CodeGeneration.Data;
using System;
using UnityEngine;
namespace CodeGeneration.Base
{
/// <summary>
/// Base script template object
/// </summary>
public abstract class BaseScriptTemplate : ScriptableObject
{
/// <summary>
/// File name format string
/// </s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88c208408905 | unity_docs | scripting | What is `AssetImporters.AssetImportContext.GetObjects` in Unity? Explain its purpose and usage. | AssetImportContext.GetObjects
Declaration
public void
GetObjects
(List<Object>
objects
);
Parameters
Parameter
Description
objects
The list of objects to be filled by the context.
Description
Gets the list of objects set on the AssetImportContext.
Throws ArgumentNullException, if the list is null. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2133ef15f236 | github | scripting | Write a Unity C# script called Ray Neo Info | ```csharp
using com.rayneo.xr.extensions;
using System;
using UnityEngine;
namespace RayNeo.API
{
public class RayNeoInfo
{
public static RayNeo.API.DeviceType CurrentDeviceType()
{
#if UNITY_EDITOR
if (DebugMidway.IsInSimulator)
{
return DebugMidway.GetDe... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_0e24b7e7848a | unity_docs | input | In Unity's 'DoubleField', what is 'Create a DoubleField' and how does it work? | You can create a DoubleField with UI Builder, UXML, and C#.
To create a DoubleField with C#, create a new instance of a DoubleField object. For example:
```
DoubleField myElement = new DoubleField("Label text");
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa46ddbb9749 | unity_docs | scripting | What is `Experimental.GraphView.Scope.UpdateGeometryFromContent` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Scope.UpdateGeometryFromContent
Declaration
public void
UpdateGeometryFromContent
();
Description
Updates the size and position of the Scope based on its contents. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_80c283371c68 | unity_docs | math | Explain 'Property paths' in Unity. | Property paths are strings that describe the location of a property within a container object.
You can use property paths to get or set the data of an object at a specific path or
accept a visitor
on a sub-property of an object.
Property paths are constructed from strings and resolve a specific property instance from a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_287120a92924_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Cycles through supported splat files in a folder using VR controller buttons.VR Controls (right controller): B (secondaryButton) → next splat file A (primaryButton) → previous splat fileKeyboard fallback: R → next F → previousAlso accepts PageDown/PageUp/N/P as legacy shortcuts.
Signature:
```csharp
public class... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34a61e32baca | unity_docs | editor | Give me an overview of the `IHasCustomMenu` class in Unity. | IHasCustomMenu
interface in
UnityEditor
Description
Defines a method to add custom menu items to an Editor Window.
Public Methods
Method
Description
AddItemsToMenu
Adds your custom menu items to an Editor Window. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a3fc988a763e | unity_docs | rendering | In Unity's 'Use built-in shader functions in the Built-In Render Pipeline', what is 'Transform other values' and how does it work? | Function:
Description:
float3 WorldSpaceViewDir (float4 v)
Returns world space direction (not normalized) from given object space vertex position towards the camera.
float3 ObjSpaceViewDir (float4 v)
Returns object space direction (not normalized) from given object space vertex position towards the camera.
float2 Paral... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d9de6f5b5c9b | unity_docs | xr | In Unity's 'XR input options', what is 'Input System or Input Manager' and how does it work? | You can access the controls of XR Controllers, such as buttons and joysticks, in the same ways you would access any
game controller
. To access tracking data, use the
XR.InputTracking
API in code. You can also use the Input System TrackedPoseDriver component to control a GameObject with a tracked device such as a HMD o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0dad5b76e37d | unity_docs | rendering | What is `ParticleSystem.Emit` in Unity? Explain its purpose and usage. | ParticleSystem.Emit
Declaration
public void
Emit
(int
count
);
Parameters
Parameter
Description
count
Number of particles to emit.
Description
Emit
count
particles immediately.
Declaration
public void
Emit
(
ParticleSystem.EmitParams
emitParams
,
int
count
);
Parameters
Parameter
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ce9446a44365 | github | scripting | Write a Unity C# MonoBehaviour script called Update Transform Job Manager | ```csharp
using Gilzoide.UpdateManager.Jobs.Internal;
using Unity.Jobs;
using UnityEngine.Jobs;
namespace Gilzoide.UpdateManager.Jobs
{
/// <summary>
/// Singleton class that schedules <see cref="TransformAccess"/>-enabled jobs from registered <see cref="ITransformJobUpdatable{}>"/> objects every frame using U... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_0cdf0431c995 | unity_docs | ui | What is `UIElements.VisualElement.SendEvent` in Unity? Explain its purpose and usage. | VisualElement.SendEvent
Declaration
public void
SendEvent
(
UIElements.EventBase
e
);
Parameters
Parameter
Description
e
The event to send.
Description
Sends an event to the event handler.
The event is forwarded to the event dispatcher for processing.
For more information, refer to
Synthesize and s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_585af5e81de7 | unity_docs | rendering | Explain 'Widen the view with Lens Shift' in Unity. | Lens Shift
offsets the
camera
’s lens from its sensor horizontally and vertically. This allows you to change the focal center, and reposition a subject in the rendered frame, with little or no distortion.
This technique is common in architectural photography. For example, if you want to capture a tall building, you cou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d16bdc7006f | unity_docs | scripting | What is `IMGUI.Controls.TreeView.OnGUI` in Unity? Explain its purpose and usage. | TreeView.OnGUI
Declaration
public void
OnGUI
(
Rect
rect
);
Parameters
Parameter
Description
rect
Rect where the TreeView is rendered.
Description
This is the main GUI method of the TreeView, where the TreeViewItems are processed and drawn.
Call this at the point at which the TreeView should be rendered ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37b26667a251 | unity_docs | scripting | Give me an overview of the `GameObject` class in Unity. | GameObject
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
Base class for all objects that can exist in a scene. Add components to a GameObject to control its appearance and behavior.
The
GameObject
is the fundamental object type in Unity. Use
GameObject
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0cda58449a1 | unity_docs | scripting | What is `Unity.Android.Gradle.Block` in Unity? Explain its purpose and usage. | Block
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseBlock
Description
A custom block. Can be used to create any custom named block with child elements.
Constructors
Constructor
Description
Block
Element constructor.
Inherited Members
Public Methods Method Description
AddElement
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d9d6426c0c4f | unity_docs | scripting | Explain 'EnumFlagsField' in Unity. | An EnumFlagsField lets users select multiple values from an enumeration that are marked with the Flags attribute.
Note
: To align an EnumFlagsField with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create an EnumFlagsFiel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_98251ee58fd3_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | This is a very basic way of attaching an integer ID to a GameObject,but for this demo, it is sufficient.
Signature:
```csharp
public class IdentificationManager : MonoBehaviour
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c71249504a1 | unity_docs | editor | What is `EditorWindowTitleAttribute.useTypeNameAsIconName` in Unity? Explain its purpose and usage. | EditorWindowTitleAttribute.useTypeNameAsIconName
public bool
useTypeNameAsIconName
;
Description
When set to true Unity sets the window's icon name to be the same as its type name.
This is useful for common window types that are likely to have icons already. For example, if your window is an InspectorWindow, yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4ebd2d95e83 | unity_docs | ui | What is `UIElements.VisualElement.UxmlSerializedData.Register` in Unity? Explain its purpose and usage. | VisualElement.UxmlSerializedData.Register
Declaration
public static void
Register
();
Description
This is used by the code generator when a custom control is using the
UxmlElementAttribute
. You should not need to call it. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5d94461ce1d | unity_docs | scripting | What are the parameters of `Search.SearchExpression.FormatItem` in Unity? | Returns string Returns a string where selectors have been replaced by the selected values from a given SearchItem. Description Take a format string and replace all selectors in it with the selected values obtained from a SearchItem . ```csharp
[Description("Convert arguments to a string allowing you to format the resul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72066bb81af3 | unity_docs | scripting | What are the parameters of `ArticulationBody.AddTorque` in Unity? | Description Add torque to the articulation body. You can only apply a torque to an active ArticulationBody. If a GameObject is inactive, AddTorque has no effect. ForceMode.Force and ForceMode.Acceleration modes modify the Angular Velocity Per Second accumulator and ForceMode.Impulse and ForceMode.VelocityChange modify ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4338998e9718 | unity_docs | scripting | What is `Playables.PlayableOutputExtensions.GetSourceOutputPort` in Unity? Explain its purpose and usage. | PlayableOutputExtensions.GetSourceOutputPort
Declaration
public static int
GetSourceOutputPort
(U
output
);
Parameters
Parameter
Description
output
The
PlayableOutput
used by this operation.
Returns
int
The output port.
Description
Returns the source playable's output connection index.
Default val... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fd9db0c3a8eb | unity_docs | xr | In Unity's 'Project manifest file', what is 'Example' and how does it work? | ```
{
"scopedRegistries": [{
"name": "My internal registry",
"url": "https://my.internal.registry.com",
"scopes": [
"com.company"
]
}],
"dependencies": {
"com.unity.package-1": "1.0.0",
"com.unity.package-2": "2.0.0",
"com.company.my-package": "3.0.0",
"com.unity.my-local-package": "file:<path>/my_package_f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6604df3099d5 | unity_docs | editor | What is `Undo.RecordObjects` in Unity? Explain its purpose and usage. | Undo.RecordObjects
Declaration
public static void
RecordObjects
(Object[]
objectsToUndo
,
string
name
);
Description
Records multiple undoable objects in a single call. This is the same as calling Undo.RecordObject multiple times.
Important:
To correctly handle instances where
objectToUndo
is an instance o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_495b016d831f | unity_docs | physics | In Unity's 'Physics 2D reference', what is 'Simulation Mode: Update' and how does it work? | The followings properties are visible only when you select Update or Script for the
Simulation Mode
.
Property Function Use Sub Stepping
Enable this property to have the Editor use simulation sub-stepping during the simulation step.
Use Sub Step Count
Enable this property to have the Editor calculate contacts for all s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f5c3c342df4 | unity_docs | rendering | What is `MaterialProperty.name` in Unity? Explain its purpose and usage. | MaterialProperty.name
public string
name
;
Description
Name of the property (Read Only).
This is the variable name that is used in the shader, for example _MainTex.
Additional resources:
displayName
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d35d00a815c6 | unity_docs | audio | What is `AudioCurveRendering.DrawSymmetricFilledCurve` in Unity? Explain its purpose and usage. | AudioCurveRendering.DrawSymmetricFilledCurve
Declaration
public static void
DrawSymmetricFilledCurve
(
Rect
r
,
AudioCurveRendering.AudioCurveAndColorEvaluator
eval
);
Parameters
Parameter
Description
r
Rectangle determining the size of the graph.
eval
Normalized x-position in the range [0; 1] at which... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6852630eaacb | unity_docs | scripting | What is `ComputeBuffer.SetCounterValue` in Unity? Explain its purpose and usage. | ComputeBuffer.SetCounterValue
Declaration
public void
SetCounterValue
(uint
counterValue
);
Parameters
Parameter
Description
counterValue
Value of the append/consume counter.
Description
Sets counter value of append/consume buffer.
Append/consume and counter buffers (see
ComputeBufferType.Append
,
Compu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_46ed923d734e | unity_docs | scripting | Explain 'Using a custom update manager' in Unity. | Unity’s built-in per-frame
event function
updates such as Update ,
FixedUpdate and LateUpdate
can impact performance at scale. Although the corresponding callbacks are invoked on your C# MonoBehaviour scripts , the function calls originate from Unity’s native code. Unity has to maintain internal lists to track which ob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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