id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_95ee4cf31b67 | unity_docs | scripting | What is `Animations.TransformStreamHandle` in Unity? Explain its purpose and usage. | TransformStreamHandle
struct in
UnityEngine.Animations
/
Implemented in:
UnityEngine.AnimationModule
Description
Position, rotation and scale of an object in the
AnimationStream
.
```csharp
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Animations;public struct TransformStreamHandleJob : IAn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25a38d61bacc | unity_docs | rendering | What is `Rendering.VisibleReflectionProbe.hdrData` in Unity? Explain its purpose and usage. | VisibleReflectionProbe.hdrData
public
Vector4
hdrData
;
Description
Shader data for probe HDR texture decoding.
Additional resources:
CullingResults.visibleReflectionProbes
,
ReflectionProbe
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7ec1c8815a8 | unity_docs | rendering | What is `ParticleSystem.LightsModule.maxLights` in Unity? Explain its purpose and usage. | ParticleSystem.LightsModule.maxLights
public int
maxLights
;
Description
Set a limit on how many Lights this Module can create.
This value is useful for avoiding bad performance. It is very easy to create a high number of Lights, which negatively effects performance. Capping the number of Lights helps to maint... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1ba712b13a2 | unity_docs | performance | What is `Unity.Jobs.IJobExtensions.Schedule` in Unity? Explain its purpose and usage. | IJobExtensions.Schedule
Declaration
public static
Unity.Jobs.JobHandle
Schedule
(T
jobData
,
Unity.Jobs.JobHandle
dependsOn
);
Parameters
Parameter
Description
jobData
The job and data to schedule.
dependsOn
The dependency of the job. Dependencies ensure that a job executes on worker threads after the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9fbf83e1d5d | unity_docs | rendering | What is `Shader.globalKeywords` in Unity? Explain its purpose and usage. | Shader.globalKeywords
public static GlobalKeyword[]
globalKeywords
;
Description
An array containing the global shader keywords that currently exist. This includes enabled and disabled global shader keywords.
Shader keywords determine which shader variants Unity uses. For information on working with
local sha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32b6ed5b0647 | unity_docs | physics | What is `PhysicsVisualizationSettings.SetShowMeshColliders` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.SetShowMeshColliders
Declaration
public static void
SetShowMeshColliders
(
PhysicsVisualizationSettings.MeshColliderType
colliderType
,
bool
show
);
Description
Should MeshColliders be shown.
Convex and non-convex MeshColliders are controlled separately by
colliderType
.
Additio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6a3e75c416d | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerRecorder.Start`. | ProfilerRecorder.Start
Declaration
public void
Start
();
Description
Start data collection.
Newly constructed recorder is not collecting samples unless
ProfilerRecorderOptions.StartImmediately
option is specified.
Use Start to attach ProfilerRecorder to the Profiler metric and start data collection.
Note:
St... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39aa55464004 | unity_docs | performance | What is `Unity.Collections.NativeArrayOptions` in Unity? Explain its purpose and usage. | NativeArrayOptions
enumeration
Description
Options for controlling how memory is cleared.
You can either clear memory on allocation or leave it uninitialized.
NativeArrayOptions.ClearMemory
is the default.
Properties
Property
Description
UninitializedMemory
Leaves NativeArray<T0> memory uninitialized.
Clear... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77620127ba36 | unity_docs | scripting | What is `UIElements.UxmlDoubleAttributeDescription` in Unity? Explain its purpose and usage. | UxmlDoubleAttributeDescription
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TypedUxmlAttributeDescription_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Describes a UXML
double
attribute.
Properties
Property
Description
defaultValueAsString
The default value for the attr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f665db1dad2d | github | scripting | Write a Unity C# UI script for FPS | ```csharp
using UnityEngine;
using UnityEngine.UI;
public class FPS : MonoBehaviour {
Text fps = null;
void Start ()
{
fps = GetComponent<Text>();
}
// Update is called once per frame
void Update ()
{
fps.text = string.Format("{0}", 1 / Time.deltaTime);
}
}
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_9f2818a199cc | unity_docs | rendering | What is `Rendering.RayTracingMeshInstanceConfig.lightProbeProxyVolume` in Unity? Explain its purpose and usage. | RayTracingMeshInstanceConfig.lightProbeProxyVolume
public
LightProbeProxyVolume
lightProbeProxyVolume
;
Description
The
LightProbeProxyVolume
the ray tracing instance uses.
When you specify a
LightProbeProxyVolume
, you must set
lightProbeUsage
to
LightProbeUsage.UseProxyVolume
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_100f87cb16a4 | unity_docs | rendering | What are the parameters of `Screen.SetMSAASamples` in Unity? | Description Sets the given number of MSAA samples for the screen buffer. The value indicates the number of anti-aliasing samples per pixel that is requested for the screen buffer. Valid values are 0 (use the Quality settings value), 1, 2, 4, and 8. This function is a low level method that does not affect the rendering ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a49b8d6f7b4 | unity_docs | scripting | What are the parameters of `Search.IQueryEngineFilter.RemoveMetaInfo` in Unity? | Returns IQueryEngineFilter The current filter. Description Remove information on the filter. You can use this function to remove additional information that is no longer needed. ```
var descriptionMetaInfoKey = "desc";
filter.RemoveMetaInfo(descriptionMetaInfoKey);
``` See metaInfo for a complete example. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad2ba84cdbe9 | unity_docs | ui | What is `EditorGUI.MinMaxSlider` in Unity? Explain its purpose and usage. | EditorGUI.MinMaxSlider
Obsolete
Switch the order of the first two parameters.
Declaration
public static void
MinMaxSlider
(
GUIContent
label
,
Rect
position
,
ref float
minValue
,
ref float
maxValue
,
float
minLimit
,
float
maxLimit
);
Declaration
public static void
MinMaxSlider
(
Rect
position
,
r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b29b1d937558 | unity_docs | rendering | Explain 'Become a Verified Solution' in Unity. | The
Verified Solutions program
is a curated library of high-quality third-party assets and solutions. You can apply to become a Verified Solution through Unity’s testing process.
Topic Description Introduction to Verified Solutions
Understand Verified Solutions, which are Unity’s curated library of third-party solution... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a50ed2b2000 | unity_docs | xr | Give me an overview of the `InsecureHttpOption` class in Unity. | InsecureHttpOption
enumeration
Description
Options for allowing plain text HTTP connections for
UnityWebRequest
.
Plain text HTTP connections are not secure, and can make your application vulnerable to security threats. By default,
UnityWebRequest
uses secure HTTPS connections instead.
Use this enum to configur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_617582b771f7 | unity_docs | math | What is `U2D.SpriteAtlas.GetSprites` in Unity? Explain its purpose and usage. | SpriteAtlas.GetSprites
Declaration
public int
GetSprites
(Sprite[]
sprites
);
Parameters
Parameter
Description
sprites
Array of
Sprite
that will be filled.
Returns
int
The size of the returned array.
Description
Clone all the
Sprite
in this atlas and fill them into the supplied array.
The array ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89b16a8c67a4 | unity_docs | math | What is `Jobs.TransformAccess.GetLocalPositionAndRotation` in Unity? Explain its purpose and usage. | TransformAccess.GetLocalPositionAndRotation
Declaration
public void
GetLocalPositionAndRotation
(out
Vector3
localPosition
,
out
Quaternion
localRotation
);
Description
Gets the position and rotation of the transform in local space relative to its parent transform.
When getting both the position and rotat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe3ad49dc24c | unity_docs | ui | What is `CursorLockMode` in Unity? Explain its purpose and usage. | CursorLockMode
enumeration
Description
How the cursor should behave.
These are various modes that control the behaviour of the Cursor. A default cursor must be set in
PlayerSettings
>
Default Cursor
.
```csharp
//This script makes Buttons that control the Cursor's lock state. Note that the Confined mode only w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13da6ea8ae08 | unity_docs | scripting | What is `Android.AndroidProjectFilesModifier.Setup` in Unity? Explain its purpose and usage. | AndroidProjectFilesModifier.Setup
Declaration
public
Android.AndroidProjectFilesModifierContext
Setup
();
Description
A callback for setting up prerequisites for modifying custom Android Gradle project files.
You must use
Setup
if your
AndroidProjectFilesModifier.OnModifyAndroidProjectFiles
callback depen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8410262693b | unity_docs | scripting | What is `WSA.Toast` in Unity? Explain its purpose and usage. | Toast
class in
UnityEngine.WSA
/
Implemented in:
UnityEngine.CoreModule
Description
Represents a toast notification in Windows Store Apps.
Application must be declared "Toast capable" in manifest for toast notifications to work.
Properties
Property
Description
activated
true if toast was activated by user... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2192279bdaa7 | unity_docs | scripting | What is `UIElements.BaseTreeViewController.ExpandItemByIndex` in Unity? Explain its purpose and usage. | BaseTreeViewController.ExpandItemByIndex
Declaration
public void
ExpandItemByIndex
(int
index
,
bool
expandAllChildren
,
bool
refresh
);
Parameters
Parameter
Description
index
The item index.
expandAllChildren
Whether the whole hierarchy under that item will be expanded.
refresh
Whether to refresh item... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44e3010a4fc6 | unity_docs | scripting | What is `Experimental.GraphView.SearchTreeEntry.userData` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SearchTreeEntry.userData
public object
userData
;
Description
A user specified object for attaching application specific data to a search tree entry. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cefd944bc6ac | unity_docs | rendering | What is `Viewpoint_1.CreateVisualElement` in Unity? Explain its purpose and usage. | Viewpoint<T0>.CreateVisualElement
Declaration
public
UIElements.VisualElement
CreateVisualElement
();
Returns
VisualElement
The VisualElement to attach to the Cameras Overlay when the associated camera is active.
Description
CreateVisualElement is called when a Viewpoint is selected in the Cameras Overla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd31bf12ed29 | unity_docs | rendering | What is `ICameraLensData` in Unity? Explain its purpose and usage. | ICameraLensData
interface in
UnityEditor
Description
Implements this interface on a
Viewpoint<T0>
to define a camera frustum when a Viewpoint is enabled in the Cameras Overlay.
These fields can be modified in the Scene view:
Field of View
Orthographic mode
Orthographic size
Properties
Property
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_164f987f4769 | unity_docs | math | What is `UIElements.PanelSettings.referenceResolution` in Unity? Explain its purpose and usage. | PanelSettings.referenceResolution
public
Vector2Int
referenceResolution
;
Description
The resolution the UI is designed for.
If the screen resolution is larger than the reference resolution, Unity scales
the UI up in the Game view. If it's smaller, Unity scales the UI down.
Unity scales the UI according... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_78c510b61e94 | unity_docs | rendering | In Unity's 'Shader keywords workflow', what is 'Declare a shader keyword' and how does it work? | Declare a shader keyword, or a set of shader keywords, using a
#pragma
statement. The following example defines a set of 2 keywords called RED and
GREEN
:
```
#pragma shader_feature RED GREEN
```
For more information, refer to
Declare shader keywords
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67cde505e417 | unity_docs | editor | What is `SerializedProperty.intValue` in Unity? Explain its purpose and usage. | SerializedProperty.intValue
public int
intValue
;
Description
Value of an integer property.
Contains a valid value when
propertyType
is
SerializedPropertyType.Integer
and the underlying type is signed 32 bit or smaller (e.g. sbyte, short and int).
It is also appropriate for small unsigned types (ushort and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_74fc56c7f25a_doc_2 | github | scripting | What does `Vector3` do in this Unity script? Explain its purpose and signature. | Anchor Point of the Instantiated Prefab in the cell when painting
Signature:
```csharp
public Vector3 m_Anchor = new Vector3(0.5f, 0.5f, 0.5f);
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15f08555675f | unity_docs | rendering | What is `Rendering.GraphicsSettings.cameraRelativeShadowCulling` in Unity? Explain its purpose and usage. | GraphicsSettings.cameraRelativeShadowCulling
public static bool
cameraRelativeShadowCulling
;
Description
Enable or disable using the camera position as the reference point for culling shadows.
When Unity culls distant shadows, a shadow that's far away from the world space origin can flicker. The flickering hap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd766b28c47a | unity_docs | performance | What is `WSABuildType` in Unity? Explain its purpose and usage. | WSABuildType
enumeration
Description
Build configurations for Windows Store Visual Studio solutions.
Properties
Property
Description
Debug
Debug configuation.
No optimizations, profiler code enabled.
Release
Release configuration.
Optimization enabled, profiler code enabled.
Master
Master configuation.
Optimi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_887e72212c4f | unity_docs | physics | What is `Physics.OverlapSphere` in Unity? Explain its purpose and usage. | Physics.OverlapSphere
Declaration
public static Collider[]
OverlapSphere
(
Vector3
position
,
float
radius
,
int
layerMask
= AllLayers,
QueryTriggerInteraction
queryTriggerInteraction
= QueryTriggerInteraction.UseGlobal);
Parameters
Parameter
Description
position
Center of the sphere.
radius
Radius... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfbc05af2cdd | unity_docs | scripting | What is `AudioType.XM` in Unity? Explain its purpose and usage. | AudioType.XM
Description
The audio file you want to stream has the FastTracker 2 XM audio file format.
Use this enumeration value to ensure the format type of the audio file has the FastTracker 2 XM audio file format. Use this audio type for files with the extension .xm
. If the audio file has a different format, U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a1faf86d6ef | unity_docs | rendering | What is `Rendering.ReflectionProbeUsage` in Unity? Explain its purpose and usage. | ReflectionProbeUsage
enumeration
Description
Reflection Probe usage.
Properties
Property
Description
Off
Reflection probes are disabled, skybox will be used for reflection.
BlendProbes
Reflection probes are enabled. Blending occurs only between probes, useful in indoor environments. The renderer will use defau... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dbc17052c9c0 | unity_docs | rendering | What is `Rendering.LightProbeUsage.UseProxyVolume` in Unity? Explain its purpose and usage. | LightProbeUsage.UseProxyVolume
Description
Uses a 3D grid of interpolated light probes.
A
Light Probe Proxy Volume
component which may reside on the same game object or on another game object will be required. In order to use a
Light Probe Proxy Volume
component which resides on another game object, you must us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7d2d599ce9b7 | unity_docs | editor | In Unity's 'Check the consistency of the import process', what is 'Manually reimport assets' and how does it work? | Manually reimporting an asset causes Unity to check whether a new import result matches the previous cached import results.
To start a manual reimport, select an asset and perform one of the following actions:
Right-click on the asset and select Reimport from the context menu.
Go to
Assets
>
Reimport
.
Unity then check... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bd678326c25e | unity_docs | input | Explain 'Input System' in Unity. | com.unity.inputsystem
## Description
A new input system which can be used as a more extensible and customizable alternative to Unity’s classic input system in UnityEngine.Input.
## Released for Unity
Package version 1.19.0 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2329a7941cc1_doc_11 | github | scripting | What does `Enter` do in this Unity script? Explain its purpose and signature. | Enter this state, performs a set of changes to the associated components to enable things
Signature:
```csharp
public void Enter()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_c5486e40102b | unity_docs | scripting | What is `VersionControl.Provider.PreCheckoutCallback` in Unity? Explain its purpose and usage. | Provider.PreCheckoutCallback
Declaration
public delegate bool
PreCheckoutCallback
(
VersionControl.AssetList
list
,
ref string
changesetID
,
ref string
changesetDescription
);
Parameters
Parameter
Description
list
The list of Assets that will be passed on to the Checkout command. Assets can be removed fro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_16653336b245 | unity_docs | scripting | Explain 'Layout Element' in Unity. | If you want to override the minimum, preferred, or flexible size of a layout element, you can do that by adding a Layout Element component to the GameObject.
A layout controller allocates width or height to a layout element in the following order:
First, the layout controller allocates the minimum size properties (
Min... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5eed166acef8 | unity_docs | editor | What are the parameters of `UIElements.IEventHandler.HandleEvent` in Unity? | Description Handles an event according to its propagation phase and current target, by executing the element's
default action or callbacks associated with the event. The EventDispatcher might invoke this method multiple times for the same event: once for each
propagation phase and each target along the event's propag... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_399886252478 | unity_docs | rendering | Explain 'GrabPass directive in ShaderLab reference' in Unity. | GrabPass is a command that creates a special type of Pass that grabs the contents of the frame buffer into a texture. This texture can be used in subsequent Passes to do advanced image based effects.
This command can significantly increase both CPU and GPU frame times. You should generally avoid using this command othe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79b9be93b591 | unity_docs | scripting | What is `Experimental.GraphView.EdgeDragHelper.edgeCandidate` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeDragHelper.edgeCandidate
public
Experimental.GraphView.Edge
edgeCandidate
;
Description
The edge being dragged. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b83fe44f93de | unity_docs | xr | What is `Rendering.OnDemandRendering` in Unity? Explain its purpose and usage. | OnDemandRendering
class in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Use the OnDemandRendering class to control and query information about your application's rendering speed independent from all other subsystems (such as physics, input, or animation).
If you use this with Opti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd0caf9ae8c4 | unity_docs | animation | What is `SceneView.pivot` in Unity? Explain its purpose and usage. | SceneView.pivot
public
Vector3
pivot
;
Description
The central point that the camera orbits within the Scene view.
Use with
size
,
rotation
, and
CameraSettings.fieldOfView
to calculate camera transformation. To create a smooth animation, use the camera
LookAt
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d89cf1e705ef | unity_docs | scripting | Show me a Unity C# example demonstrating `Logger`. | Logger
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Implements interfaces:
ILogger
,
ILogHandler
Description
Initializes a new instance of the Logger.
Create a new instance or use default
Debug.unityLogger
.
Additional resources:
ILogger
,
ILogHandler
.
```csharp
using UnityEngine;
using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_063aa7191020 | unity_docs | audio | Explain 'Audio High Pass Effect' in Unity. | The
Highpass Effect
passes high frequencies of an AudioMixer group and cuts off signals with frequencies lower than the
Cutoff Frequency
.
## Properties
Property:
Function:
Cutoff freq
Highpass cutoff frequency in Hertz (range 10.0 to 22000.0, default = 5000.0).
Resonance
Highpass resonance quality value (range 1.0 t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0a610b0c2b6 | unity_docs | editor | Show me a Unity C# example demonstrating `TypeCache.GetTypesDerivedFrom`. | fied, returns only types defined in this assembly.
Description
Retrieves an unordered collection of types derived from the
T
type.
This method provides fast access to all classes loaded from a given assembly or all Unity domain assemblies, which are derived from a specific class or implement a specific interface... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a81d2e7ac6a2 | unity_docs | scripting | What is `DestroyAssetObjectEventArgs.scene` in Unity? Explain its purpose and usage. | DestroyAssetObjectEventArgs.scene
public
SceneManagement.Scene
scene
;
Description
The scene that contained the asset. This is usually an invalid scene unless the asset is explicitly associated in a scene (e.g.
RenderSettings
). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4edeb1fe4a0e | unity_docs | physics | Show me a Unity C# example demonstrating `Rigidbody.AddRelativeTorque`. | y relative to its coordinate system.
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeTorque has no effect.
Wakes up the Rigidbody by default. If the torque size is zero then the Rigidbody will not be woken up.
For more information on how ForceMode affects angular velocity, see... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_995e7c863f36 | unity_docs | editor | Explain '2D Aseprite Importer' in Unity. | com.unity.2d.aseprite
## Description
2D Aseprite Importer is a package which enables the import of .aseprite files from the Pixel Art tool Aseprite.
## Released for Unity
Package version 1.1.11 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73f821a94a15 | unity_docs | rendering | What is `RenderParams.rendererPriority` in Unity? Explain its purpose and usage. | RenderParams.rendererPriority
public int
rendererPriority
;
Description
Renderer priority.
This property controls rendering order and is only supported in the High Definition Render Pipeline (HDRP). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df2f6806cd63 | unity_docs | rendering | What is `Rendering.GraphicsSettings.defaultGateFitMode` in Unity? Explain its purpose and usage. | GraphicsSettings.defaultGateFitMode
public static
Camera.GateFitMode
defaultGateFitMode
;
Description
Stores the default value for the GateFit property of newly created Cameras.
This property allows you to define the default value for the GateFit property of newly created Cameras. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ab0d5d40a9f8 | github | scripting | Write a Unity C# script called Example Test Data | ```csharp
using System;
using System.Collections.Generic;
using UnityEngine;
namespace GameUtil.Config.Example
{
[Serializable]
public class ExampleTestData
{
public int Data1;
public Color Data2;
public int Data3;
public string Data4;
public string Data5;
pu... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_66113d9622cf | unity_docs | editor | What are the parameters of `Awaitable.EndOfFrameAsync` in Unity? | Description Resumes execution after all Unity subsystems have run for the current frame. Note: This method can only be called from the main thread and always completes on main thread.
Also, in Editor, this awaitable is incompatible with BatchMode and requires the game to be in play mode (in edit mode, it will never com... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e93721bfaf59 | unity_docs | scripting | What is `UIElements.TabView.activeTab` in Unity? Explain its purpose and usage. | TabView.activeTab
public
UIElements.Tab
activeTab
;
Description
Property that holds the current active tab.
Setting a valid tab will also deselect the previous active tab before setting the newly assigned tab to
active. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d13748ebdc0f | unity_docs | math | What is `AndroidJNI.CallStringMethodUnsafe` in Unity? Explain its purpose and usage. | AndroidJNI.CallStringMethodUnsafe
Declaration
public static string
CallStringMethodUnsafe
(IntPtr
obj
,
IntPtr
methodID
,
jvalue*
args
);
Description
Calls a Java instance method defined by
methodID
, optionally passing an array of arguments (
args
) to the method.
This is a convenience function that calls ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cee411fa30b1 | unity_docs | physics | Give me an overview of the `JointLimits` class in Unity. | JointLimits
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
JointLimits is used by the
HingeJoint
to limit the joints angle.
Additional resources:
HingeJoint
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// Set the hinge limits for a doo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77fed6ce5932 | unity_docs | scripting | What is `Experimental.GraphView.EdgeManipulator.RegisterCallbacksOnTarget` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeManipulator.RegisterCallbacksOnTarget
Declaration
protected void
RegisterCallbacksOnTarget
();
Description
Called to register click event callbacks on the target element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33c744bcf69f | unity_docs | rendering | What is `Unwrapping` in Unity? Explain its purpose and usage. | Unwrapping
class in
UnityEditor
Description
Utility class for computing mesh UVs.
This class allows you to compute UVs for procedurally generated meshes. Computing UVs is also called "unwrapping".
Additional resources:
Mesh
class,
Generating Lightmap UVs
.
Static Methods
Method
Description
GeneratePerTrian... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d44d067e4ff | unity_docs | physics | What is `ShaderKeywordFilter.SelectIfNotAttribute` in Unity? Explain its purpose and usage. | SelectIfNotAttribute
class in
UnityEditor.ShaderKeywordFilter
/
Inherits from:
ShaderKeywordFilter.FilterAttribute
Description
Include only the specified shader keywords in the build if the data field doesn't match the condition.
If the data field under
SelectIf
doesn't match the value of
condition
, Unity i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_167a822a31b3 | github | scripting | Write a Unity Editor script for Signal List Factory | ```csharp
using System;
using UnityEditor.IMGUI.Controls;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline.Signals
{
static class SignalListFactory
{
public static SignalReceiverTreeView CreateSignalInspectorList(TreeViewState state, SignalReceiverHeader header, SignalReceiver target, Seriali... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d32936eef06 | unity_docs | rendering | What is `ParticleSystemInheritVelocityMode` in Unity? Explain its purpose and usage. | ParticleSystemInheritVelocityMode
enumeration
Description
How to apply emitter velocity to particles.
Properties
Property
Description
Initial
Each particle inherits the emitter's velocity on the frame when it was initially emitted.
Current
Each particle's velocity is set to the emitter's current velocity value... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a4fc32641299 | unity_docs | animation | What is `Animations.PositionConstraint.SetSource` in Unity? Explain its purpose and usage. | PositionConstraint.SetSource
Declaration
public void
SetSource
(int
index
,
Animations.ConstraintSource
source
);
Parameters
Parameter
Description
index
The index of the source to set.
source
The source object and its weight.
Description
Sets a source at a specified index.
Throws ArgumentOutOfRangeEx... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1d4b39312d2c | unity_docs | editor | Explain 'Sequences' in Unity. | com.unity.sequences
## Description
Efficiently create movies, game cinematics or any other linear content.
Organize your project’s editorial structure and your creative content, assemble the elements for easy authoring and collaboration, and try out new ideas in a non-destructive way.
## Released for Unity
Package ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf036b0d6229 | unity_docs | scripting | Show me a Unity C# example demonstrating `TextMesh.offsetZ`. | TextMesh.offsetZ
public float
offsetZ
;
Description
How far should the text be offset from the transform.position.z when drawing.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
GetComponent<TextMesh>().offsetZ = 5;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ac8024098a53 | unity_docs | scripting | In Unity's 'Reference type management', what is 'Avoid converting value types to reference types' and how does it work? | When a value-typed variable gets automatically converted to a reference type this is called
boxing
. Boxing is one of the most common sources of unintended temporary memory allocations found in Unity projects. This most often happens when passing primitive value-typed variables (such as int and float ) to object-typed ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21d8626a630c | unity_docs | rendering | What is `Networking.DownloadedTextureFlags` in Unity? Explain its purpose and usage. | DownloadedTextureFlags
enumeration
Description
Flags to be set in
DownloadedTextureParams
to indicate properties of the texture that will be created.
These flags should be combined using bitwise-or operator.
Properties
Property
Description
None
Special value indicating that none of the other options are bein... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6927b8d9cdc8 | unity_docs | ui | Explain 'Universal selectors' in Unity. | A USS universal selector, also called the wildcard selector, matches any element. USS universal selectors are analogous to CSS universal selectors.
## Syntax
The following is the syntax for a USS universal selector:
```
* { ... }
```
## Example
To demonstrate how simple selectors match elements, here is an example ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5065c6f5300 | unity_docs | xr | What is `Rendering.BatchCullingOutputDrawCommands` in Unity? Explain its purpose and usage. | BatchCullingOutputDrawCommands
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Draw commands generated by the culling request.
Properties
Property
Description
drawCommandCount
The number of elements in the BatchCullingOutputDrawCommands.drawCommands array.
drawCommandPic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_793e46c54748 | unity_docs | rendering | What is `SkinnedMeshRenderer.GetPreviousVertexBuffer` in Unity? Explain its purpose and usage. | SkinnedMeshRenderer.GetPreviousVertexBuffer
Declaration
public
GraphicsBuffer
GetPreviousVertexBuffer
();
Returns
GraphicsBuffer
The skinned mesh vertex buffer as a
GraphicsBuffer
.
Description
Retrieves a
GraphicsBuffer
that provides direct access to the GPU vertex buffer for this skinned mesh, for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e5f9b05f44e | unity_docs | scripting | Give me an overview of the `ParticleSystemForceField` class in Unity. | ParticleSystemForceField
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for Particle System Force Fields.
Particle System Force Fields can be used to influence groups of particles that enter each field's zone of influence.
The s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_933775e94663_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | This class allows us to start Coroutines from Non-Monobehaviour scripts.It has all the functions for coroutine actions e.g. a delayed call back method => AfterWait()
Signature:
```csharp
public class MonoRunner : MonoBehaviour
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_34e8706a5f61 | unity_docs | rendering | Give me an overview of the `StaticBatchingUtility` class in Unity. | StaticBatchingUtility
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
StaticBatchingUtility can prepare your objects to take advantage of Unity's static batching.
This step is useful as a performance optimization allowing engine to reduce number of draw-calls dramatically,
but keep amo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_324d4303aeb5 | unity_docs | performance | What is `Jobs.IJobParallelForTransformExtensions.ScheduleReadOnlyByRef` in Unity? Explain its purpose and usage. | IJobParallelForTransformExtensions.ScheduleReadOnlyByRef
Declaration
public static
Unity.Jobs.JobHandle
ScheduleReadOnlyByRef
(ref T
jobData
,
Jobs.TransformAccessArray
transforms
,
int
batchSize
,
Unity.Jobs.JobHandle
dependsOn
);
Parameters
Parameter
Description
jobData
The job to schedule.
trans... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_da092f97f7f3 | github | scripting | Write a Unity Editor script for Readme Editor | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Reflection;
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
public class ReadmeEditor : Editor
{
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.sh... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_473e1211532f | unity_docs | editor | Show me a Unity C# example demonstrating `Search.QueryValidationOptions.skipIncompleteFilters`. | QueryValidationOptions.skipIncompleteFilters
public bool
skipIncompleteFilters
;
Description
Boolean indicating if incomplete filters should be skipped.
If true, incomplete filters are skipped. If false and
validateFilters
is true, incomplete filters will generate errors when parsed.
```csharp
using System.G... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49a0b60b846f | unity_docs | rendering | What is `Device.SystemInfo.supportsGeometryShaders` in Unity? Explain its purpose and usage. | SystemInfo.supportsGeometryShaders
public static bool
supportsGeometryShaders
;
Description
This has the same functionality as
SystemInfo.supportsGeometryShaders
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf7c20993c83 | unity_docs | rendering | What is `Texture3D.GetPixel` in Unity? Explain its purpose and usage. | Texture3D.GetPixel
Declaration
public
Color
GetPixel
(int
x
,
int
y
,
int
z
,
int
mipLevel
= 0);
Parameters
Parameter
Description
x
The x coordinate of the pixel to get. The range is
0
through the (texture width - 1).
y
The y coordinate of the pixel to get. The range is
0
through the (texture he... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c4c7a932cc8a | github | scripting | Write a Unity C# script called Pass Out | ```csharp
using System.Collections;
using UnityEngine;
using UnityEngine.AI;
public class PassOut : ClientState
{
public NavMeshAgent Agent;
public float MinPointDist = 0.75f;
public float TimeToDisapear;
public float TimeToPassOut;
private float _currentTime = 0;
private bool triggered = fal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91e3582e5fe1 | unity_docs | rendering | What is `Rendering.ScriptableCullingParameters.cullingMask` in Unity? Explain its purpose and usage. | ScriptableCullingParameters.cullingMask
public uint
cullingMask
;
Description
The mask for the culling operation.
Unity copies this value from the
Camera.cullingMask
property of the Camera from which you obtained the CullingParameters object. You can override this value before performing the culling operation... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7c59f1b91a24_doc_2 | github | scripting | What does `OnDestroy` do in this Unity script? Explain its purpose and signature. | A Unity event function that is called when the script component has been destroyed.
Signature:
```csharp
protected virtual void OnDestroy()
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c0d3fee1387 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.LimitVelocityOverLifetimeModule.dampen`. | ParticleSystem.LimitVelocityOverLifetimeModule.dampen
public float
dampen
;
Description
Controls how much this module dampens particle velocities that exceed the velocity limit.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBeha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8cb653088411 | unity_docs | rendering | What is `Device.SystemInfo.supportsTessellationShaders` in Unity? Explain its purpose and usage. | SystemInfo.supportsTessellationShaders
public static bool
supportsTessellationShaders
;
Description
This has the same functionality as
SystemInfo.supportsTessellationShaders
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d21a35836396 | unity_docs | input | What is `WebGLInput` in Unity? Explain its purpose and usage. | WebGLInput
class in
UnityEngine
/
Implemented in:
UnityEngine.WebGLModule
Description
WebGLInput provides support for WebGL specific functionalities. Important: Browsers only allow sensor input in secure contexts, which means you must use HTTPS except during development where you might use http://localhost.
Sta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0704a39d7e7 | unity_docs | scripting | What is `UIElements.UxmlDescriptionCache.RegisterType` in Unity? Explain its purpose and usage. | UxmlDescriptionCache.RegisterType
Declaration
public static void
RegisterType
(Type
type
,
UxmlAttributeNames[]
attributeNames
);
Parameters
Parameter
Description
type
The type to register.
attributeNames
The pre-processed UXML attribute information.
Description
Registers pre-processed UXML attribute d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d084a6080b9f | unity_docs | physics | What is `Physics2D.IgnoreLayerCollision` in Unity? Explain its purpose and usage. | Physics2D.IgnoreLayerCollision
Declaration
public static void
IgnoreLayerCollision
(int
layer1
,
int
layer2
,
bool
ignore
);
Parameters
Parameter
Description
layer1
ID of the first layer.
layer2
ID of the second layer.
ignore
Should collisions between these layers be ignored?
Description
Choose wheth... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_082bd4e59a19 | unity_docs | ui | Explain 'USS built-in variable references' in Unity. | The following tables list all the USS built-in variables.
## metrics
Group
Role/Control Name Description Professional Personal Runtime metrics
--unity-metrics-default-border_radius
The default border radius for controls
3px
3px
0px
--unity-metrics-default-font_big_size
The big font size
14px
14px
15px
--unity-metrics... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_139b1e861240 | unity_docs | scripting | What is `Unity.Properties.Property_2` in Unity? Explain its purpose and usage. | Property<T0,T1>
class in
Unity.Properties
/
Implemented in:
UnityEngine.PropertiesModule
Implements interfaces:
IProperty
,
IProperty<T0>
,
IPropertyAccept<T0>
Description
Base class for implementing properties. This is an abstract class.
A
IProperty
is used as an accessor to the underlying data of a c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f19acd6b147a | unity_docs | animation | Explain '1D Blending' in Unity. | The first option in the Inspector of a
Blend Node
is the
Blend Type
. Use this drop-down to select one of the different blend types that can blend according to one or two parameters. 1D Blending blends child motions according to a single parameter.
After setting the Blend Type, select the
Animation Parameter
that contr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51011798a85e | unity_docs | scripting | Show me a Unity C# example demonstrating `Editor.OnPreviewGUI`. | then this method is only called for non-interactive custom previews.
The overidden method should render a preview of the asset in the specified rectangle (r).
The default implementation is a no-op.
Note:
Inspector previews are limited to the primary Editor of persistent objects, such as GameObjectInspector, MaterialEd... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6fa51f807fa8 | unity_docs | scripting | What is `Unity.Hierarchy.Hierarchy.UpdateIncremental` in Unity? Explain its purpose and usage. | Hierarchy.UpdateIncremental
Declaration
public bool
UpdateIncremental
();
Returns
bool
true
if additional invocations are needed to complete the update,
false
otherwise.
Description
Updates the hierarchy incrementally. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d751bd2bf17 | unity_docs | physics | What is `PhysicsScene2D.IsValid` in Unity? Explain its purpose and usage. | PhysicsScene2D.IsValid
Declaration
public bool
IsValid
();
Returns
bool
True when the physics Scene valid.
Description
Determines whether the physics Scene is valid or not.
If the physics Scene is associated with a specific
Scene
which has been destroyed then the physics Scene is no longer valid. Note t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1f91200e3113 | unity_docs | editor | Explain 'InspectorElement' in Unity. | An InspectorElement is a UI control that displays the properties of a SerializedObject in the Inspector window. You can use it to display the properties of a SerializedObject in a custom Editor window.
## Create an InspectorElement
You can create an InspectorElement with UXML or C#. The following C# example creates a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_057c0d5c33a7 | unity_docs | xr | Show me a Unity C# example demonstrating `Application.targetFrameRate`. | ded down to the nearest number that does.
XR platforms
XR platforms ignore both
QualitySettings.vSyncCount
and
Application.targetFrameRate
. Instead, the XR SDK controls the frame rate.
Unity Editor
In the Editor,
Application.targetFrameRate
affects only the Game view. It has no effect on other Editor windows.
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c66c9c3dc4b | unity_docs | rendering | Show me a Unity C# example demonstrating `GL.TexCoord3`. | ionality is emulated.
The Z component is used only when:
1.
You access a cubemap (which you access with a vector coordinate, hence x,y & z).
2.
You do "projective texturing", where the X & Y coordinates are divided by Z to get the final coordinate. This would be mostly useful for water reflections and similar thing... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ee511956131 | unity_docs | math | What is `Quaternion.ToAngleAxis` in Unity? Explain its purpose and usage. | Quaternion.ToAngleAxis
Declaration
public void
ToAngleAxis
(out float
angle
,
out
Vector3
axis
);
Parameters
Parameter
Description
angle
The rotation angle in degrees. The value is in the range [0, 360].
axis
The axis of rotation as a normalized
Vector3
. If the quaternion represents no rotation, the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_af1e8cffef46 | github | scripting | Write a Unity C# MonoBehaviour script called Event Link Base | ```csharp
using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace Hudossay.AttributeEvents.Assets.Runtime.EventLinks
{
/// <summary>
/// Links one event from broadcaster GameObject to one method from listener GameObject.
/// </summary>
[Serializable]
public class Even... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_d20c7889071a | unity_docs | physics | What are the parameters of `Collider2D.Cast` in Unity? | Returns int The number of results returned. Description Casts the Collider shape into the Scene starting at the Collider position ignoring the Collider itself. This function will take the Collider shape and cast it into the Scene starting at the Collider position in the specified direction for an optional distance and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af790b922fcd | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerMarker.ctor`. | Level.MarkerFlags
flags
);
Declaration
public
ProfilerMarker
(char*
name
,
int
nameLen
);
Parameters
Parameter
Description
name
Marker name.
category
Profiler category.
nameLen
Marker name length.
flags
The marker flags.
Description
Constructs a new performance marker for code instrumentation.
U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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