id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_f12873859ac4 | unity_docs | performance | What are the parameters of `Awaitable.NextFrameAsync` in Unity? | Description Resumes execution on the next frame. Note: This method can only be called from the main thread and always completes on main thread. ```csharp
async Awaitable SampleSchedulingJobsForNextFrame()
{
// Wait until end of frame to avoid competing over resources with other Unity subsystems
await Awaitable.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f58d00bc942f | unity_docs | math | What is `Experimental.GraphView.GraphElement.HitTest` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphElement.HitTest
Declaration
public bool
HitTest
(
Vector2
localPoint
);
Parameters
Parameter
Description
localPoint
The point.
Returns
bool
Returns true if point is over the GraphElement. Returns false otherwise... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e16c4a1686fe | unity_docs | scripting | In Unity's 'Work with blend shapes', what is 'Create animations In Unity' and how does it work? | To create a blend animation:
Open the Animation window (from the main Unity menu:
Window
>
Animation
>
Animation
).
Select the
Animation Clip
where you want to add the blend shape animation. You can select
Create New Clip
to create a new Animation Clip.
Click
Add Property
and select
[Your Character]
>
[Your Character B... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33a77ad4283b | unity_docs | scripting | What are the parameters of `Rigidbody.MoveRotation` in Unity? | Description Rotates the rigidbody to rotation . Use Rigidbody.MoveRotation to rotate a Rigidbody , complying with the Rigidbody's interpolation setting. If Rigidbody interpolation is enabled on the Rigidbody , calling Rigidbody.MoveRotation will resulting in a smooth transition between the two rotations in any intermed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4789130b2e81 | unity_docs | rendering | Explain 'HLSL semantics reference' in Unity. | Explore the semantics you can use to input mesh data into custom shaders in High-Level Shader Language (HLSL) in Unity.
Semantic Description Type POSITION The vertex position.
float3 or float4 NORMAL The vertex normal.
float3 TEXCOORD0 The first UV coordinates.
float2
,
float3
, or float4 TEXCOORD1
The second UV coordi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b037c1a713a | unity_docs | rendering | What is `Material.GetFloatArray` in Unity? Explain its purpose and usage. | Material.GetFloatArray
Declaration
public float[]
GetFloatArray
(string
name
);
Declaration
public float[]
GetFloatArray
(int
nameID
);
Parameters
Parameter
Description
name
The name of the property.
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
Description
Get a named floa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4a1e04725075_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Default Search Service for Inspectors.Using
Signature:
```csharp
public class SearchInspectorService
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_7617747196ca | unity_docs | physics | Give me an overview of the `FrictionJoint2D` class in Unity. | FrictionJoint2D
class in
UnityEngine
/
Inherits from:
AnchoredJoint2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Applies both force and torque to reduce both the linear and angular velocities to zero.
The joint constantly tries to reduce both the ::Rigidbody2D::velocity and ::Rigidbody2D::angul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_225d11b1cdfe | unity_docs | ui | What is `SceneView.AddOverlayToActiveView` in Unity? Explain its purpose and usage. | SceneView.AddOverlayToActiveView
Declaration
public static void
AddOverlayToActiveView
(T
overlay
);
Parameters
Parameter
Description
overlay
The
Overlay
to add.
Description
Add an
Overlay
to be displayed in the last focused Scene View. Overlays added to this static list will be automatically moved to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_742621ed3a00 | unity_docs | rendering | Show me a Unity C# example demonstrating `SkinnedMeshRenderer.vertexBufferTarget`. | rtexBufferTarget
public
GraphicsBuffer.Target
vertexBufferTarget
;
Description
The intended target usage of the skinned mesh GPU vertex buffer.
By default, skinned mesh renderer vertex buffers have
GraphicsBuffer.Target.Vertex
usage target. If you want to access
the vertex buffer from a compute shader, add... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a4424400e841 | unity_docs | math | What is `AI.NavMeshPath.corners` in Unity? Explain its purpose and usage. | NavMeshPath.corners
public Vector3[]
corners
;
Description
Corner points of the path. (Read Only)
Also known as "waypoints", the corners define the places along a path where it changes direction (ie, the path consists of a number of straight-line moves between corners).
```csharp
using UnityEngine;
using Unity... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7462f10abb8f | unity_docs | editor | What is `SerializedProperty.GetFixedBufferElementAtIndex` in Unity? Explain its purpose and usage. | SerializedProperty.GetFixedBufferElementAtIndex
Declaration
public
SerializedProperty
GetFixedBufferElementAtIndex
(int
index
);
Description
Returns the element at the specified index in the fixed buffer.
Additional resources:
isFixedBuffer
,
fixedBufferSize
.
```csharp
using UnityEngine;
using UnityEdito... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7df22c2895f | unity_docs | rendering | What is `Texture.isDataSRGB` in Unity? Explain its purpose and usage. | Texture.isDataSRGB
public bool
isDataSRGB
;
Description
Returns
true
if the texture pixel data is in sRGB color space (Read Only).
This property describes whether the texture pixel data on disk, CPU memory, and GPU memory is in sRGB color space. Use
GraphicsFormatUtility.IsSRGBFormat
with
Texture.graphicsF... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3b70f927041 | unity_docs | rendering | What is `U2D.SpriteAtlasExtensions.GetTextureSettings` in Unity? Explain its purpose and usage. | SpriteAtlasExtensions.GetTextureSettings
Declaration
public static
U2D.SpriteAtlasTextureSettings
GetTextureSettings
(
U2D.SpriteAtlas
spriteAtlas
);
Description
Current
SpriteAtlasTextureSettings
of the packed texture generated by this
SpriteAtlas
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_95b911803a7d | unity_docs | animation | Explain 'Mecanim Animation system' in Unity. | The Mecanim Animation system is based on
animation clips
. An animation clip contains information about how a character or GameObject changes its position, rotation, or other properties over time. Think of each animation clip as a recording. An animation clip from an external source is created by an artist or animator ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7660d3a5c7e7 | unity_docs | scripting | What is `RenderPickingType.RenderFromIgnoreSet` in Unity? Explain its purpose and usage. | RenderPickingType.RenderFromIgnoreSet
Description
The render picking callback is expected to render all GameObjects except for those contained in the ignore set.
Additional resources:
RenderPickingArgs.renderPickingType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee9b3a9d5579 | unity_docs | ui | Give me an overview of the `GUILayout` class in Unity. | GUILayout
class in
UnityEngine
/
Implemented in:
UnityEngine.IMGUIModule
Description
The GUILayout class is the interface for Unity gui with automatic layout.
Additional resources:
GUI Layout tutorial
.
Static Methods
Method
Description
BeginArea
Begin a GUILayout block of GUI controls in a fixed screen ar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f084d5778222 | unity_docs | rendering | What is `MaterialPropertyBlock.SetMatrix` in Unity? Explain its purpose and usage. | MaterialPropertyBlock.SetMatrix
Declaration
public void
SetMatrix
(string
name
,
Matrix4x4
value
);
Declaration
public void
SetMatrix
(int
nameID
,
Matrix4x4
value
);
Parameters
Parameter
Description
name
The name of the property.
nameID
The name ID of the property retrieved by
Shader.PropertyT... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_67015e8d0998 | github | scripting | Write a Unity C# animation script for Bootloader | ```csharp
using Unity.Entities;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement;
public class Bootloader : MonoBehaviour
{
protected EntityManager entitiymanager;
protected Entity playerEntity;
private void Start()
{
//Loading Player;
Addre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8dfa58b9ddab | unity_docs | editor | What is `Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobWorkerMaximumCount` in Unity? Explain its purpose and usage. | JobsUtility.JobWorkerMaximumCount
public static int
JobWorkerMaximumCount
;
Description
Maximum number of worker threads available to the Unity JobQueue (Read Only).
This property determines the maximum number of worker threads when you set the
JobWorkerCount
property. This value is read-only at runtime, but ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b513146d010 | unity_docs | ui | What is `UIElements.NavigationCancelEvent` in Unity? Explain its purpose and usage. | NavigationCancelEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.NavigationEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Event sent when the user presses the cancel button.
Inherited Members
Properties Property Description
bubbles
Returns whether this event typ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80821dc58e57 | unity_docs | rendering | What are the parameters of `ImageConversion.EncodeNativeArrayToPNG` in Unity? | Description Encodes this native array into PNG format. This function returns a NativeArray<byte> which is the PNG data. You can store the encoded data as a file or send it over the network without further processing. This function does not work on any compressed format.
The encoded PNG data will be ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_74ad41941b08 | unity_docs | math | Show me a Unity C# example demonstrating `Handles.DrawingScope`. | DrawingScope
struct in
UnityEditor
Description
Disposable helper struct for automatically setting and reverting
Handles.color
and/or
Handles.matrix
.
This struct allows you to temporarily set the value of
Handles.color
and/or
Handles.matrix
inside of a block of code and automatically revert them to their p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a92e9d83b4a | unity_docs | scripting | What is `SettingsProvider.scope` in Unity? Explain its purpose and usage. | SettingsProvider.scope
public
SettingsScope
scope
;
Description
Gets the Scope of the SettingsProvider. The Scope determines whether the SettingsProvider appears in the Preferences window (
SettingsScope.User
) or the Settings window (
SettingsScope.Project
). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8dee05c97670 | unity_docs | scripting | What is `PlayerSettings.SplashScreen.background` in Unity? Explain its purpose and usage. | PlayerSettings.SplashScreen.background
public static
Sprite
background
;
Description
The background
Sprite
that is shown in landscape mode. Also shown in portrait mode if
backgroundPortrait
is null. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0bb53511f0e3 | unity_docs | physics | What is `Ray2D` in Unity? Explain its purpose and usage. | Ray2D
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
A ray in 2D space.
A
ray
is a line segment that extends from a point in space in a specified direction. Rays have a number of uses in Unity but the most common is probably
raycasting
. This technique involves tracing along the p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_963799be7c91 | unity_docs | ui | Explain 'Pseudo-classes' in Unity. | A pseudo-class narrows a selector’s scope so it only matches elements when they enter a specific state.
Append a pseudo-class to a simple selector to match specific elements when they’re in a specific state. For example, the following USS rule uses the
:hover
pseudo-class to change the color of Button elements when a u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad200239c2ff | unity_docs | math | What is `Tilemaps.Tilemap.GetTileFlags` in Unity? Explain its purpose and usage. | Tilemap.GetTileFlags
Declaration
public
Tilemaps.TileFlags
GetTileFlags
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Position of the
Tile
on the
Tilemap
.
Returns
TileFlags
TileFlags
from the
Tile
.
Description
Gets the
TileFlags
of the
Tile
at the given position. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a005c7925c3 | unity_docs | scripting | Give me an overview of the `DurationUnit` class in Unity. | DurationUnit
enumeration
Description
Describe the unit of a duration.
Properties
Property
Description
Fixed
A fixed duration is a duration expressed in seconds.
Normalized
A normalized duration is a duration expressed in percentage. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_13c1b57256bc | unity_docs | audio | Explain 'Audio Normalize Effect' in Unity. | The
Audio Normalize Effect
applies a constant amount of gain to an audio stream to bring the average or peak amplitude to a target level.
## Properties
Property:
Function:
Fade in time
Fade in time of the effect in milliseconds (range 0 to 20000.0, default = 5000.0 milliseconds).
Lowest volume
(range 0.0 to 1.0, defa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fc7d77f68562 | unity_docs | rendering | Explain 'Using the Universal Render Pipeline' in Unity. | The Universal Render Pipeline (URP) is a prebuilt
Scriptable Render Pipeline
, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
Page Description Introduction to URP
Learn about how URP c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf94495d2be7 | unity_docs | scripting | Give me an overview of the `GUILayoutOption` class in Unity. | GUILayoutOption
class in
UnityEngine
/
Implemented in:
UnityEngine.IMGUIModule
Description
Class internally used to pass layout options into
GUILayout
functions. You don't use these directly, but construct them with the layouting functions in the
GUILayout
class.
Additional resources:
GUILayout.Width
,
GU... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3286e4aa3697 | unity_docs | rendering | What is `Lightmapping.GIWorkflowMode` in Unity? Explain its purpose and usage. | GIWorkflowMode
enumeration
Description
Workflow mode for lightmap baking. Default is Iterative.
Properties
Property
Description
Iterative
This property is now obsolete. Use LightingSettings.autoGenerate.
OnDemand
This property is now obsolete. Use LightingSettings.autoGenerate.
Legacy
Deprecated 4.x lightmapp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd8e95543a57 | unity_docs | scripting | What is `Camera.pixelHeight` in Unity? Explain its purpose and usage. | Camera.pixelHeight
public int
pixelHeight
;
Description
How tall is the camera in pixels (not accounting for dynamic resolution scaling) (Read Only).
Use this to return the height of the Camera viewport is in pixels. This is read-only.
```csharp
//Attach this script to an empty GameObject
//Create a new Camer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b904a8c25f21 | unity_docs | scripting | What is `Search.QueryEngineFilterAttribute.ctor` in Unity? Explain its purpose and usage. | QueryEngineFilterAttribute Constructor
Declaration
public
QueryEngineFilterAttribute
(string
token
,
string[]
supportedOperators
);
Declaration
public
QueryEngineFilterAttribute
(string
token
,
stringComparison
options
,
string[]
supportedOperators
);
Declaration
public
QueryEngineFilterAttribute
(strin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e9a396048470 | unity_docs | scripting | What are the parameters of `Search.PropertyDatabase.InvalidateMask` in Unity? | Description Invalidate all properties stored from multiple documents that match a document key mask. This operation is slower than the simpler PropertyDatabase.Invalidate since we cannot rely on a binary search to find all keys that match the mask. ```
// Store properties of multiple documents.
for (ulong i = 0; i < 10... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6bfae7a6c67d | unity_docs | physics | In Unity's 'Character Controller component reference', what is 'Details' and how does it work? | The traditional Doom-style first person controls are not physically realistic. The character runs 90 miles per hour, comes to a halt immediately and turns on a dime. Because it is so unrealistic, use of Rigidbodies and physics to create this behavior is impractical and will feel wrong. The solution is the specialized C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ff657f82d90 | unity_docs | performance | What is `Profiling.HierarchyFrameDataView.GetItemCallstack` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemCallstack
Declaration
public void
GetItemCallstack
(int
id
,
List<ulong>
outCallstack
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
outCallstack
List filled with callstack pointers as a result of a method call.
Description
Gets the callstack associated w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44d99b05bc77 | unity_docs | scripting | What is `Android.AndroidProjectFilesModifierContext.AddFileToCopy` in Unity? Explain its purpose and usage. | AndroidProjectFilesModifierContext.AddFileToCopy
Parameters
Parameter
Description
source
The path to a source file. This can be an absolute or relative path. If it's relative, the root of the path is the Unity project's root.
destination
The path to place the file copy. This is relative to the Gradle project ro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9ac2f48042d7 | unity_docs | scripting | Explain 'Move Light Probes at runtime' in Unity. | You might need to move
Light Probes
at runtime. For example, if you create a world by
loading multiple scenes additively
and then move each scene to a different position, you need to move the Light Probes with their related scene objects.
You can use the
LightProbes API
to move Light Probes at runtime. You can’t move L... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_02e8dd62f2b3_doc_8 | github | scripting | What does `ResetActiveNewEntry` do in this Unity script? Explain its purpose and signature. | Resets state of the new entry input controls.
Signature:
```csharp
public static void ResetActiveNewEntry()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_bee95f13dfe8 | unity_docs | input | What is `ProjectWindowCallback.EndNameEditAction.Action` in Unity? Explain its purpose and usage. | EndNameEditAction.Action
Declaration
public void
Action
(int
instanceId
,
string
pathName
,
string
resourceFile
);
Parameters
Parameter
Description
instanceId
The instance ID of the edited asset.
pathName
The path to the asset.
resourceFile
The resource file string argument passed to ProjectWindowUtil.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_dc36e5cc1fa9_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Gets the that has exactly one key/value entry.This property is exposed so that a list adaptor can be constructed todraw the 'Add Entry' controls.
Signature:
```csharp
public abstract OrderedDictionary Dictionary
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_29a1d84793ff | unity_docs | scripting | Show me a Unity code example for 'Create a custom asset pack'. | ack:
src/main/assets
.
By default, the delivery mode is
on-demand
, which means that if you don’t change the delivery mode, you need to manually download the asset pack at runtime. For information on how to do this, refer to
Manage asset packs at runtime
.
To use a different delivery mode, create a file called
build.gr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a76e2936a12 | unity_docs | rendering | What is `DefaultLightingExplorerExtension.Get2DLights` in Unity? Explain its purpose and usage. | DefaultLightingExplorerExtension.Get2DLights
Declaration
protected Object[]
Get2DLights
();
Returns
Object[]
Returns an array of 2D Lights.
Description
Gets an array of all 2D lights in the scene. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ab7e3a97dfd | unity_docs | rendering | What is `TextureImporterPlatformSettings` in Unity? Explain its purpose and usage. | TextureImporterPlatformSettings
class in
UnityEditor
Description
Stores platform specifics settings of a
TextureImporter
.
Additional resources: TextureImporter.
Properties
Property
Description
allowsAlphaSplitting
Allows Alpha splitting on the imported texture when needed (for example ETC1 compression for t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90a76ea30978 | unity_docs | editor | What is `EditorPrefs.HasKey` in Unity? Explain its purpose and usage. | EditorPrefs.HasKey
Declaration
public static bool
HasKey
(string
key
);
Parameters
Parameter
Description
key
Name of key to check for.
Returns
bool
The existence or not of the key.
Description
Returns true if
key
exists in the preferences file.
The preferences file is examined to identify whether ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8abe89a6aab | unity_docs | editor | What is `EditorGUILayout.EnumFlagsField` in Unity? Explain its purpose and usage. | EditorGUILayout.EnumFlagsField
Declaration
public static Enum
EnumFlagsField
(Enum
enumValue
,
params GUILayoutOption[]
options
);
Declaration
public static Enum
EnumFlagsField
(Enum
enumValue
,
GUIStyle
style
,
params GUILayoutOption[]
options
);
Declaration
public static Enum
EnumFlagsField
(string ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_468f1aaf103b | unity_docs | ui | What is `UIElements.VisualElementFocusRing.ctor` in Unity? Explain its purpose and usage. | VisualElementFocusRing Constructor
Declaration
public
VisualElementFocusRing
(
UIElements.VisualElement
root
,
UIElements.VisualElementFocusRing.DefaultFocusOrder
dfo
);
Parameters
Parameter
Description
root
The root of the element tree for which we want to build a focus ring.
dfo
Default ordering of t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5b904911b1d | unity_docs | rendering | What are the parameters of `VersionControl.IIconOverlayExtension.DrawOverlay` in Unity? | Description Draws icon overlay. Unity calls this method after drawing an asset icon. ```csharp
using UnityEditor.VersionControl;
using UnityEngine;[VersionControl("Custom")]
public class CustomVersionControlObject : VersionControlObject, IIconOverlayExtension
{
static Texture2D s_Icon; static Texture2D GetIcon()... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_938b3b03e198_doc_1 | github | scripting | What does `GetInstance` do in this Unity script? Explain its purpose and signature. | Returns existing singleton instance. If no singleton instances is register at the beginning of this method call then factory method is used to resolve proper instance. Thrown when factory method is unable to find or create singleton instance.
Signature:
```csharp
public static T GetInstance()
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4279ea5dfb30 | unity_docs | audio | Show me a Unity C# example demonstrating `Android.AndroidProjectFiles.SetManifestFile`. | ion
path
The file path to place the
Manifest
file at. This path is relative to the gradle project path.
manifest
The representation of Android Manifest file.
Description
Sets a new
Android Manifest
file.
To use this method, you must also declare your new file in
AndroidProjectFilesModifier.Setup
using the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c42e9bcd12d | unity_docs | xr | What is `Font.GetCharacterInfo` in Unity? Explain its purpose and usage. | Font.GetCharacterInfo
Declaration
public bool
GetCharacterInfo
(char
ch
,
out characterInfo
info
,
int
size
= 0,
FontStyle
style
= FontStyle.Normal);
Parameters
Parameter
Description
ch
The character you need rendering information for.
info
Returns the CharacterInfo struct with the rendering informa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3cae3cf9df60 | unity_docs | scripting | Give me an overview of the `FindObjectsSortMode` class in Unity. | FindObjectsSortMode
enumeration
Description
Options to specify if and how to sort objects returned by a function.
Properties
Property
Description
None
Don't sort the objects.
InstanceID
Sort the objects by InstanceID in ascending order. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cc0c1995daee | unity_docs | input | Explain 'Hash128Field' in Unity. | The Hash128Field lets users enter a Hash128 value in a UI.
Note
: To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a Hash128Field
You can create a Hash128Field with UI Builder, UXML, or C#. Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d3ed30fb9f8 | unity_docs | physics | What are the parameters of `Compilation.CompilationPipeline.compilationFinished` in Unity? | Description An event that is invoked on the main thread when the compilation of assemblies finishes. CompilationPipeline.compilationFinished is called after the last CompilationPipeline.assemblyCompilationFinished event. You can use the context to match CompilationPipeline.compilationStarted and CompilationPipeline.com... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a7d76f909f5 | unity_docs | scripting | What is `Search.SearchColumnProviderAttribute` in Unity? Explain its purpose and usage. | SearchColumnProviderAttribute
class in
UnityEditor.Search
Description
The search column provider attribute is used to define new formats for a given column.
Search column formats are equivalent to formats in a spreadsheet application. They define how the data in a column cell is manipulated and displayed.
```csh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95921682c177 | unity_docs | math | What is `Experimental.GraphView.EdgeControl.ContainsPoint` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeControl.ContainsPoint
Declaration
public bool
ContainsPoint
(
Vector2
localPoint
);
Parameters
Parameter
Description
localPoint
The point's position.
Returns
bool
True if the point is on top of the edge.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8c87711949c0 | unity_docs | physics | In Unity's 'Physics 2D reference', what is 'General Settings tab' and how does it work? | The following are the properties available in the
General Settings
tab of the Physics 2D manager window.
Property Function Gravity
Set the amount of gravity applied to all
Rigidbody 2D
GameObjects. Usually you only set gravity for the negative direction of the y-axis.
Default Material
Set a reference to the
Physics Mat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d3eea752a66 | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.RenderPipeline.BeginCameraRendering`. | Pipeline (HDRP), Unity calls this method automatically before performing rendering operations for an individual Camera. If you are writing a custom Scriptable Render Pipeline, you can call this method manually to use the
RenderPipelineManager.beginCameraRendering
delegate.
The following code example demonstrates wher... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1be0e226117e | unity_docs | animation | What is `ModelImporterClipAnimation.curves` in Unity? Explain its purpose and usage. | ModelImporterClipAnimation.curves
public ClipAnimationInfoCurve[]
curves
;
Description
Additionnal curves that will be that will be added during the import process.
They are automatically binded to the animator controller parameter that have the same name. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_aa32e63a03bf | unity_docs | ui | Explain 'Generate 2D visual content' in Unity. | You use the Mesh API or
Vector API
to generate 2D visual content onto a visual element.
You can use the Mesh API to draws custom shapes. The Mesh API is a tool for advanced users. If you only want to generate simple geometry, use the Vector API instead. Inspired by
HTML Canvas
, the Vector API draws 2D vector graphics,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80249e802f6c | unity_docs | scripting | What are the parameters of `Handles.RotationHandle` in Unity? | Returns Quaternion The new rotation value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function. Description Make a Scene view rotation handle. This will behave like the built-in rotation tool in Unity. If you have assigne... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ada124cf7f3 | unity_docs | animation | What is `Animations.AnimationClipPlayable.SetApplyFootIK` in Unity? Explain its purpose and usage. | AnimationClipPlayable.SetApplyFootIK
Declaration
public void
SetApplyFootIK
(bool
value
);
Parameters
Parameter
Description
value
The new value of the ApplyFootIK flag.
Description
Sets the value of the ApplyFootIK flag. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49e3c1682baf | unity_docs | math | What is `PlayerSettings.GetAdditionalCompilerArguments` in Unity? Explain its purpose and usage. | PlayerSettings.GetAdditionalCompilerArguments
Declaration
public static string[]
GetAdditionalCompilerArguments
(
Build.NamedBuildTarget
buildTarget
);
Parameters
Parameter
Description
buildTarget
The
NamedBuildTarget
to get the compiler arguments for.
Returns
string[]
Returns an array with the compi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd92f09bb4a5 | unity_docs | rendering | What is `U2D.SpriteAtlasExtensions.Add` in Unity? Explain its purpose and usage. | SpriteAtlasExtensions.Add
Declaration
public static void
Add
(
U2D.SpriteAtlas
spriteAtlas
,
Object[]
objects
);
Parameters
Parameter
Description
objects
Array of Object to be packed into the atlas.
Description
Add an array of Assets to the packable objects list.
At this moment, only
Sprite
,
Texture2... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d0e06be2c1d3 | unity_docs | scripting | Show me a Unity code example for 'Introduction to instantiating prefabs'. | o instantiate a prefab at runtime, your code needs a reference to the prefab. To make this reference, you can create a public field of type GameObject in your code, then assign the prefab you want to use to this field in the
Inspector
.
The following script example has a single public variable,
myPrefab
, which is a re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ad460649fe35_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Updates the SDK manifest file based on
Signature:
```csharp
public class UpdateManifestSetupStep : ISetupStep
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_7b68934b2268 | unity_docs | ui | Show me a Unity C# example demonstrating `GUIUtility.GetControlID`. | GUIUtility.GetControlID
Declaration
public static int
GetControlID
(
FocusType
focus
);
Declaration
public static int
GetControlID
(
FocusType
focus
,
Rect
position
);
Description
Get a unique ID for a control.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Prints a not used I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65cfc1a68e21 | unity_docs | scripting | What is `GameObject.transform` in Unity? Explain its purpose and usage. | GameObject.transform
public
Transform
transform
;
Description
The Transform attached to the GameObject (Read Only).
Every GameObject has a
Transform
component attached to it on creation, which cannot be removed.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
gameObjec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6cc1e20a4c29 | unity_docs | editor | What is `Search.SearchDocument` in Unity? Explain its purpose and usage. | SearchDocument
struct in
UnityEditor.Search
Description
Represents a searchable document that has been indexed.
Properties
Property
Description
id
Document unique ID in the search index.
name
Readable name of the document.
score
Document base relevance score.
source
Original source from which the document w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1ec4565ca51 | unity_docs | rendering | What is `Light.innerSpotAngle` in Unity? Explain its purpose and usage. | Light.innerSpotAngle
public float
innerSpotAngle
;
Description
The angle of the spot light's inner cone in degrees.
This is only used for
Spot
lights. This only works with a Scriptable Render Pipeline. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_39fcff1d46e0 | unity_docs | rendering | In Unity's 'Self-Illuminated Vertex-Lit', what is 'Vertex-Lit Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader is
Vertex-Lit
, which is one of the simplest shaders. All lights shining on it are rendered in a single pass and calculated at vertices only.
Because it is vertex-lit, it won’t display any pixel-based rendering effects, such as light c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cb615c5920cd | unity_docs | physics | In Unity's 'Set fixed timestep to optimize physics simulation frequency', what is 'Adjust fixed timestep' and how does it work? | Running multiple physics steps per frame can significantly affect performance. The fixed timestep value determines the interval at which the physics system updates its simulation. The default value of fixed timestep is
0.02
, which corresponds to 50 fixed updates per second (50 Hz).
Game performance is negatively affec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2da2f72fade | unity_docs | physics | What is `Cloth.SetVirtualParticleWeights` in Unity? Explain its purpose and usage. | Cloth.SetVirtualParticleWeights
Declaration
public void
SetVirtualParticleWeights
(List<Vector3>
weights
);
Parameters
Parameter
Description
weights
List of weights to be used when setting virutal particles for cloth.
Description
Sets weights to be used when generating virtual particles for cloth.
Virtua... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7a4f0ada0670 | unity_docs | rendering | Explain 'Self-Illuminated Specular' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
## Self-Illuminated Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader allows you to define bright and dark parts of the object. The alpha channel of a secondary texture will define areas of the obje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d7ddcb51e8e | unity_docs | editor | What are the parameters of `Handles.Disc` in Unity? | Returns Quaternion The new rotation value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function. Description Make a 3D disc that can be dragged with the mouse. Note: Use HandleUtility.GetHandleSize where you might want to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb45703c06ca | unity_docs | rendering | What is `IHVImageFormatImporter.wrapModeW` in Unity? Explain its purpose and usage. | IHVImageFormatImporter.wrapModeW
public
TextureWrapMode
wrapModeW
;
Description
Texture W coordinate wrapping mode for
Texture3D
.
Controls wrapping mode along texture W (depth, only relevant for
Texture3D
) axis.
Additional resources:
Texture.wrapModeW
,
wrapMode
,
texture assets
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_159d6f27ddca | unity_docs | scripting | What is `Debug.ExtractStackTraceNoAlloc` in Unity? Explain its purpose and usage. | Debug.ExtractStackTraceNoAlloc
Declaration
public static int
ExtractStackTraceNoAlloc
(byte*
buffer
,
int
bufferMax
,
string
projectFolder
);
Parameters
Parameter
Description
buffer
Target buffer to receive the callstack text
bufferMax
Max number of bytes to write
projectFolder
Project folder path, to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc044ff62a9e | unity_docs | rendering | Show me a Unity C# example demonstrating `ImageConversion.EncodeToEXR`. | -bit float EXR and can be controlled using the passed in flags.
For the texture pass in,
Texture.isReadable
must be
true
.
The encoded EXR data will only contain an alpha channel when the passed-in format has one. For single-channel red textures (
R8
,
R16
,
RFloat
and
RHalf
), the encoded data will be in gr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c54ada31bc5 | unity_docs | rendering | What is `Graphics.DrawMeshInstancedIndirect` in Unity? Explain its purpose and usage. | Graphics.DrawMeshInstancedIndirect
Declaration
public static void
DrawMeshInstancedIndirect
(
Mesh
mesh
,
int
submeshIndex
,
Material
material
,
Bounds
bounds
,
ComputeBuffer
bufferWithArgs
,
int
argsOffset
= 0,
MaterialPropertyBlock
properties
= null,
Rendering.ShadowCastingMode
castShadows
= ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b35a3d4ca745 | unity_docs | editor | What are the parameters of `EditorUtility.SaveFilePanelInProject` in Unity? | Returns string A string path to the saved file. If the dialog was canceled or the save failed, it returns an empty string. Description Displays the "save file" dialog in the Assets folder of the project and returns the selected path name. The returned string is always a project-relative path under the Assets folder. It... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_185072391f7b | unity_docs | rendering | Show me a Unity C# example demonstrating `Build.IPreprocessComputeShaders.OnProcessComputeShader`. | tion.
Note that this callback only provides details of compute shaders. To see regular shaders that Unity is about to compile into the build, see
IPreprocessShaders
.
This callback is invoked for both Player and AssetBundle builds.
Additional resources:
Shader variants and keywords
,
Declaring and using shader keyw... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9e5838ca8be | unity_docs | scripting | What is `Search.SearchMonitor.RaiseContentRefreshed` in Unity? Explain its purpose and usage. | SearchMonitor.RaiseContentRefreshed
Declaration
public static void
RaiseContentRefreshed
(string[]
updated
,
string[]
removed
,
string[]
moved
);
Parameters
Parameter
Description
updated
Assets that were updated.
removed
Assets that were removed.
moved
Assets that were moved.
Description
Mark content... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_685bb2f8a420 | unity_docs | xr | What is `UnityEngine.UnityWebRequestAssetBundleModule` in Unity? Explain its purpose and usage. | UnityEngine.UnityWebRequestAssetBundleModule
Description
The UnityWebRequestAssetBundle module provides the DownloadHandlerAssetBundle class to use UnityWebRequest to download Asset Bundles.
Classes
Class
Description
DownloadHandlerAssetBundle
A DownloadHandler subclass specialized for downloading AssetBundles.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cdaceb9b4baa | unity_docs | editor | What is `Experimental.Licensing.EntitlementGroupInfo` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EntitlementGroupInfo
class in
UnityEditor.Experimental.Licensing
Description
Data structure for entitlement group information (often synonymous with a license file), accessed through
EntitlementInfo
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_241298b3a6fb | unity_docs | editor | In Unity's 'Visualizing profiler counters', what is 'Add a custom module to the Profiler window' and how does it work? | Use the
Profiler Module Editor
to select built-in or newly added counters for the visualization. To open the Profiler Module Editor:
Open the Profiler Window (
Window > Analysis > Profiler
).
Select the Profiler Module dropdown in the top left of the window. Click the gear icon, and the Profiler Module Editor opens in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_095a2b080021 | unity_docs | rendering | Explain 'Troubleshooting baked lightmaps' in Unity. | Solve common issues with baked lightmaps , such as hard edges or light bleeding.
Page Description Smooth hard edges in lightmaps
Use seam stitching to smooth unwanted hard edges in
GameObjects
.
Fix light bleeding in lightmaps
Add space between surfaces in lightmaps, to avoid issues such as aliasing and pixelation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_efe29faf6c6f | unity_docs | input | In Unity's 'Input', what is 'Additional resources and examples' and how does it work? | 👥
Community
:
Join the conversation on Unity Discussions
📺
Video
:
Unity Input System in Unity 6 (1/7): Input Action Editor
📺
Video
:
Unity Input System in Unity 6 (2/7): Input System Scripting
📺
Video
:
Unity Input System in Unity 6 (3/7): Input System Mobile controls
📺
Video
:
Unity Input System in Unity 6 (4/7)... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_182e56c2beb0 | unity_docs | scripting | What is `UIElements.BaseListView.overMaxMultiEditLimitClassName` in Unity? Explain its purpose and usage. | BaseListView.overMaxMultiEditLimitClassName
public static string
overMaxMultiEditLimitClassName
;
Description
The USS class name for label displayed when ListView is trying to edit too many items.
Unity adds this USS class to the label displayed if the ListView is trying to edit too many items at once. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d753d09f9298 | unity_docs | scripting | Show me a Unity C# example demonstrating `Mesh.RecalculateBounds`. | lags.Default);
Parameters
Parameter
Description
flags
Flags controlling the function behavior, see
MeshUpdateFlags
.
Description
Recalculate the bounding volume of the Mesh and all of its sub-meshes with the vertex data.
After modifying vertices you should call this function to ensure the bounding volume is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca37f681d385 | unity_docs | physics | What is `Rigidbody2D.sharedMaterial` in Unity? Explain its purpose and usage. | Rigidbody2D.sharedMaterial
public
PhysicsMaterial2D
sharedMaterial
;
Description
The
PhysicsMaterial2D
that is applied to all
Collider2D
attached to this
Rigidbody2D
.
The
PhysicsMaterial2D
specified here is applied to all attached
Collider2D
unless the
Collider2D
specify their own
PhysicsMaterial... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af43a9e8cbb0 | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetDatabase.RenameAsset`. | ewName
);
Parameters
Parameter
Description
pathName
The path where the asset currently resides.
newName
The new name which should be given to the asset.
Returns
string
An empty string, if the asset has been successfully renamed, otherwise an error message.
Description
Rename an asset file.
All paths a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20657c0c353d | unity_docs | physics | Give me an overview of the `JointAngleLimits2D` class in Unity. | JointAngleLimits2D
struct in
UnityEngine
/
Implemented in:
UnityEngine.Physics2DModule
Description
Angular limits on the rotation of a Rigidbody2D object around a HingeJoint2D.
Additional resources:
Rigidbody2D
class,
HingeJoint2D
class.
Properties
Property
Description
max
Upper angular limit of rotatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71097978ea66 | unity_docs | performance | What is `ParticleSystemJobs.ParticleSystemJobData.randomSeeds` in Unity? Explain its purpose and usage. | ParticleSystemJobData.randomSeeds
public NativeArray<uint>
randomSeeds
;
Description
The random seed assigned to each particle.
This value remains constant for each particle during the particle's lifetime. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6427cd3ee28 | unity_docs | rendering | What is `Texture2D.GetPixelData` in Unity? Explain its purpose and usage. | Texture2D.GetPixelData
Declaration
public NativeArray<T>
GetPixelData
(int
mipLevel
);
Parameters
Parameter
Description
mipLevel
The mipmap level to read from. The range is
0
through the texture's
Texture.mipmapCount
. The default value is
0
.
Returns
NativeArray<T>
A native array that points directl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c93599542da7 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchAction.closeWindowAfterExecution`. | SearchAction.closeWindowAfterExecution
public bool
closeWindowAfterExecution
;
Description
Indicates if the search view should be closed after the action execution.
```
new SearchAction("asset", "print_dependencies", new GUIContent("Print Dependencies", null, "Print all dependencies of an asset."))
{
// If thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_535c4eb0cb4b | unity_docs | rendering | What is `LightTransport.PostProcessing.ReferenceProbePostProcessor.ConvolveRadianceToIrradiance` in Unity? Explain its purpose and usage. | ReferenceProbePostProcessor.ConvolveRadianceToIrradiance
Declaration
public bool
ConvolveRadianceToIrradiance
(
LightTransport.IDeviceContext
context
,
BufferSlice<SphericalHarmonicsL2>
radianceIn
,
BufferSlice<SphericalHarmonicsL2>
irradianceOut
,
int
probeCount
);
Parameters
Parameter
Description
contex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7a5a8905859 | unity_docs | physics | What is `ClothSphereColliderPair.ctor` in Unity? Explain its purpose and usage. | ClothSphereColliderPair Constructor
Declaration
public
ClothSphereColliderPair
(
SphereCollider
a
);
Declaration
public
ClothSphereColliderPair
(
SphereCollider
a
,
SphereCollider
b
);
Parameters
Parameter
Description
a
The first SphereCollider of a ClothSphereColliderPair.
b
The second SphereCol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea4a41fec728 | unity_docs | scripting | What is `Android.GetAssetPackStateAsyncOperation.states` in Unity? Explain its purpose and usage. | GetAssetPackStateAsyncOperation.states
public AndroidAssetPackState[]
states
;
Description
Gets the states of all Android asset packs that had their status checked by this operation.
Until the operation is complete and
GetAssetPackStateAsyncOperation.isDone
returns true, this returns null.
Read-only.
Addition... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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