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phb_690 | phb | 79 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Class Features] a monastic tradition: the Way of the Open Hand, the Way of Shadow, or the Way of the Four Elements, alI detailed at the cnd of the class description. Your tradition grants you features at 3rd levei and again at 6th, 11th, and 17th leveI... |
phb_691 | phb | 79 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Class Features] re hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by IdlO + your Dexterity modifier + your monk leveI. If you reduce the damage to O,you can catch the missile if it is smalI enough for you ... |
phb_692 | phb | 79 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Class Features] ame reaction. Vou make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack. ABILITY SCORE IMPROVEMENT When you reach 4th levei, and again at 8th, 12th, 16th, and ... |
phb_693 | phb | 79 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Class Features] 8th, 12th, 16th, and 19th leveI. you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature, SLOW FALL B... |
phb_694 | phb | 80 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] nning at 4th levei, you can use your reaction when you falI to reduce any falIing damage you take by an amount equal to five times your monk leveI. . EXTRA ATTACK Beginning at 5th leveI, you can attack twice, instead of once, whene... |
phb_695 | phb | 80 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] he flow of ki in an opponent's body. When you hit another creature with a melee weapon attack. you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the en... |
phb_696 | phb | 80 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] leveI, YOllrinstinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's Iightning breath or a firebalJ spell. When YOll are subjected to an effect that allows you to make a Dextcrity saving th... |
phb_697 | phb | 80 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] fail. STILLNESS OF MIND Starting at 7th leveI, you can use your action to end one effect on yourself that is causing YOllto be charmed or frightened. PURITY OF BODY At 10th leveI, your mastery of the ki flowing throllgh you makes y... |
phb_698 | phb | 80 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] rstand a langllage can understand what you say. DIAMOND SOUL Beginning at 14th leveI, your mastery of ki grants you proficiency in ali saving throws. Additionally, whenever YOllmake a saving throw and fail, you can spend I ki point... |
phb_699 | phb | 80 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] ou can't be aged magically. Vou can still die of old age, however. In addition, you no longer need food or water. EMPTY BODY Beginning at 18th leveI. you can use YOllraction to spend 4 ki points to become invisible for 1 minute. Du... |
phb_700 | phb | 80 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] take any other creatures with YOll. PERFECT SELF At 20th leveI, when you roll for initiative and have no ki points remaining, you regain 4 ki points. MONASTIC TRADITIONS Three traditions of monastic pllrsuit are common in the monas... |
phb_701 | phb | 80 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] ns rely on the same basic techniques. diverging as the stlldent grows more adept. ThllS, a monk need choose a tradition only upon reaching 3rd leveI. WAY OF THE OPEN HAND Monks of the Way of the Open Hand are the lIltimate masters ... |
phb_702 | phb | 80 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] em from harm. OPEN HAND TECHNIQUE Starting when you choose this tradition at 3rd leveI, you can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the altacks granted by your Flurry of Blo... |
phb_703 | phb | 80 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] eed on a Dexterity saving throw or be knocked prone. It must make a Strength saving throw. Ir it fails, you can push it up to 15 feet away from YOll. It can't take reactions until the end of your next turno WHOLENESS OF BODY At 6th... |
phb_704 | phb | 81 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] ELLS ANO KI POINTS WAY OF THE FOUR ELEMENTS OPPORTUNIST AI 171hleveI. you can exploil a crealure's momenlary dislraclion when il is hil by an altack. Whenever a creature wilhin 5 feel of you is hit by an allack made by a crealure o... |
phb_705 | phb | 81 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] ou, you can use your reaclion to make a melee atlack against lhal creature. Vou follow a monastic lradilion that teaches you to harness lhe elemenls. When you focus your ki, you can align yourself with lhe forces of creation and be... |
phb_706 | phb | 81 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] on lalloo lheir bodies wilh represenlalions of lheir ki powers. commonly imagined as coiling dragons. bul also as phoenixes, fish. planls, mounlains. and cresling waves. Maximum Ki Points for a Spell 3 4 5 6 Monk Leveis 5th-8th 9th... |
phb_707 | phb | 81 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] levei, you learn magical disciplines lhal harness lhe power of lhe four elemenls. A discipline requires you lo spend ki points each time you use it. Vou know lhe Elemenlal Allunemenl discipline and one olher elemenlal discipline of... |
phb_708 | phb | 81 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] new elemenlal discipline, you can also replace one elemenlal discipline lhal you already know wilh a different discipline. Casting Elemental Spells. Some elemenlal disciplines allow you to casl spells. See chapter 10 for lhe genera... |
phb_709 | phb | 81 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] ional ki poinls lo increase the levei of an elemenlal discipline spelllhal you cas!, provided lhallhe spell has an enhanced effecl at a higher levei. as burning hands does. The spell's leveI increases by 1 for each addilional ki po... |
phb_710 | phb | 81 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] ng Cinder Slrike lo casl burning hands, you can spend 3 ki poinls lo casl it as a 2nd-levei spell (lhe discipline's base cosi of 2 ki poinls plus I). The maximum number of ki poinls you can spend lo casl a spell in lhis Way(includi... |
phb_711 | phb | 81 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] ow follow a lradilion lhal values sleallh and sublerfuge. These monks might be called ninjas or shadowdancers. and they serve as spies and assassins. Somelimes the members of a ninja monaslery are family members, forming a clan swo... |
phb_712 | phb | 81 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] he heads of lhese monasleries expect lhe unqueslioning obedience of lheir sludenls. SHADOW ARTS Slarling when you choose this tradition ai 3rd levei. you can use your ki lo duplicate lhe effecls of certain spells. As an action. you... |
phb_713 | phb | 81 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] y. you gain lhe minor iJlusion canlrip if you don'l already know it. CLOAK OF SHADOWS By 111hleveI, you have learned lo beco me one wilh lhe shadows. When you are in an area of dim lighl or darkness, you can use your aclion lo beco... |
phb_714 | phb | 81 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] lhal vibrations in someone's body. When you hil a crealure with an unarmed slrike. you can spend 3 ki points to slart these imperceplible vibralions. which lasl for a number of days equallo your monk leveI. The vibralions are harml... |
phb_715 | phb | 81 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] t is reduced to Ohil poinls. Ifil succeeds, illakes IOdlO necrotic damage. Vou can have only one creature under lhe effecl of lhis fealure ai a lime. Vou can choose lo end the vibrations harmlessly wilhout using an aclion. WAY OF S... |
phb_716 | phb | 81 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] upied space you can see that is also in dim lighl or darkness. Vou lhen have advanlage on lhe firsl melee altack you make before the end of the lurn. TRANQUILlTY Beginning ai 111hlevei. you can enler a special medilalion lhal surro... |
phb_717 | phb | 81 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] he spell equals 8 +your Wisdom modifier + your proficieney bonus. your monk leveI. Vou musl finish a long resl before you can use lhis fealure again. 80 PART I I CLASSES . •• ELEMENTAL DISCIPLINES The elemental disciplines are pres... |
phb_718 | phb | 82 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] 6 ki points to cast cone of cold. Clench ofthe North Wind (6th LeveI Required). Vou can spend 3 ki points to cast hold person. Elemental Attunement. Vou can use your action to brie!ly control elemental forces nearby, causing one of... |
phb_719 | phb | 82 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] stone. Instantaneously light ar snuff out a candIe, a torch, ar a smal! campfire. Chill or warm up to I pound of nonliving material for up to I hour. Cause earth, fire, water, or mist that can fit within a I-foot cube to shape itse... |
phb_720 | phb | 82 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] Fire Snake. When you use the Atlack action on your turn, you can spend I ki point to cause tendrils of !lame to stretch out from your fists and feel. Your reach with your unarmed strikes increases by 10 feet for that action, as wel... |
phb_721 | phb | 82 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] unders. Vou can spend 2 ki points to cast thunderwave. Fist ofUnbroken Air. Vou can create a blast of compressed air that strikes like a mighty fisl. As an action, you can spend 2 ki points and choose a creature within 30 feet of Y... |
phb_722 | phb | 82 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] n extra IdlO bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don't push ... |
phb_723 | phb | 82 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] shatter. Mist Stance (11th LeveI Required). Vou can spend 4 ki points to cast gaseous form, targeting yourself. Ride the Wind (11th LeveI Required). Vou can spend 4 ki points to cast fiy, targeting yourself. RiverofHungry Flame (17... |
phb_724 | phb | 82 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] the Flowing River. As an action, you can spend I ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of YOU. Vou can change water to ice within the area and vice versa, and you can reshape ic... |
phb_725 | phb | 82 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] the area in any manner you choose. Vou can raise or lower the ice's elevation, create ar fil! in a trench, erect or !latten a wal!, or form a pil!ar. The extent of any such changes can't exceed half the area's largest dimensiono Fo... |
phb_726 | phb | 82 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] ou can't shape the ice to trap or injure a creature in the area. Sweeping Cinder Strike. Vou can spend 2 ki points to cast burning hands. Water Whip. Vou can spend 2 ki points as a bonus action to create a whip of water that shoves... |
phb_727 | phb | 82 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] us an extra IdlO bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pul! it up to 25 feet closer to YOU. On a successful save, the creature takes half as much damage, and you don't pul! ... |
phb_728 | phb | 82 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] d). Vou can spend 6 ki points to cast wall of stone. •• MONASTIC ORDERS lhe worlds of D&D contain a multitude of monasteries and monastic traditions. In lands with an Asian cultural flavor, such as Shou Lung far to the east of the ... |
phb_729 | phb | 82 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] hern Fist School, and the Southern Star School ofShou Lung teach different approaches to the physical, mental, and spiritual disciplines of the monk. Some of these monasteries have spread to the western lands of FaerOn, particularl... |
phb_730 | phb | 82 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] . such as lhesk and Westgate. Other monastic traditions are associated with deities who teach the value of physical excellence and mental discipline. In the Forgotten Realms, the order ofthe Dark Moon is made up of monks dedicated ... |
phb_731 | phb | 82 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] rry the names of great heroes of the faith; the Disciples of Saint Sollars the lwice-Martyred reside in the Monastery of the Yellow Rose near Damara. lhe monasteries of Eberron combine the study of martial arts with a life of schol... |
phb_732 | phb | 82 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Monk > Monastic Traditions] asteries are dedicated to Xan Yae, the goddess of twilight and the superiority of mind over matter, or to Zuoken, god of mental and physical mastery. lhe evil monks ofthe Scarlet Brotherhood in the world of Greyhawk derive their fa... |
phb_733 | phb | 83 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] ation and their race-the belief that the Suei strand of humanity are meant to rule the world . ..••....-------------------- ..- PART 1 I CLASSES 81 . PART I I CLASSES PALADIN Clad in plate armor that gleams in the sunlight despite the dust and grime ... |
phb_734 | phb | 83 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] aces her hands on a mortally wounded mano Divine radiance shines from her hands, the man's wounds knit closed, and his eyes open wide with amazement. A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and wa... |
phb_735 | phb | 83 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] dead before they even realize he is there. Silver hair shining in a shaft of !ight that seems to illuminate only him, an elf laughs with exultation. His spear flashes like his eyes as he jabs again and again at a twisted giant, until at last his ligh... |
phb_736 | phb | 83 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] ight overcomes its hideous darkness. Whatever their origin and their mission, paladins are united by their oaths to stand against the forces of evil. Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spir... |
phb_737 | phb | 83 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] with the dead as the only witness, a paladin's oath is a powerful bond. lt is a source of power that turns a devout warrior into a blessed champion. THE CAUSE OF RIGHTEOUSNESS A paladin swears to uphold justice and righteousness, to stand with the go... |
phb_738 | phb | 83 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] ferent paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to gods of good, a paladin's power comes as much from a commitmen... |
phb_739 | phb | 83 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] commitment tojustice itself as it does from a god. Paladins train for years to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick a... |
phb_740 | phb | 83 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] innocent and those who join them in the fight forjustice. BEYOND THE MUNDANE LIFE Almost by definition, the !ife of a paladin is an adventuring !ife. Unless a lasting injury has taken him ar her away from adventuring for a time, every paladin !ives o... |
phb_741 | phb | 84 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] ckly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the noble background. as Torm, Tyr, Heironeous, Paladine, Kiri-Jolith, DoI Arrah, the Silver Flame, Bahamut, Athena, Re-Ho... |
phb_742 | phb | 84 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] hoose the noble background. as Torm, Tyr, Heironeous, Paladine, Kiri-Jolith, DoI Arrah, the Silver Flame, Bahamut, Athena, Re-Horakhty, and Heimdall. How did you experience your call to serve as a paladin? Did you hear a whisper from an unseen god or... |
phb_743 | phb | 84 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] sts? Perhaps you stumbled into a sacred grove or a hidden eIven enclave and found yourself called to protect ali such refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin's life was your calling, almost... |
phb_744 | phb | 84 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] r soul. As guardians against the forces of wickedness, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you pursue your holy quest and the manner in which you co... |
phb_745 | phb | 84 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] ore gods and mortaIs. Your oath and alignment might be in harmony, or your oath might represent standards of behavior that you have not yet attained. Proficiency -Spell Slots per Spell Level- Bonus Features 1st 2nd 3rd 4th 5th 1st +2 Divine Sense, La... |
phb_746 | phb | 84 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] Score Improvement 4 3 3 17th +6 4 3 3 18th +6 Aura improvements 4 3 3 19th +6 Ability Score Improvement 4 3 3 20th +6 Sacred Oath feature 4 3 3 evil. Fighters are rare enough among the ranks of the militias and armies of the world, but even fewer peo... |
phb_747 | phb | 84 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] c1aim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes their oaths lead them into the service of the crown as leaders of elite groups of knights,... |
phb_748 | phb | 84 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] ins take their work seriously. A delve into an ancient ruin or dusty crypt can be a quest driven bya higher purpose than the acquisition of treasure. Evillurks in dungeons and primeval forests, and even the smallest victory against it can tilt the co... |
phb_749 | phb | 84 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin] ar until you reach 3rd levei, plan ahead for that choice by reading the oath descriptions at the end of the c1ass. Are you a devoted servant of good. loyal to the gods of justice and honor, a holy knight in shining armor venturing forth to smite evil... |
phb_750 | phb | 85 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Class Features] by the gods or driven by your need for revenge? Appendix B lists many deities worshiped by paladins throughout the multiverse, such PART I I CUSSES . CLASS FEATURES As a paladin, you gain the following class features. |
phb_751 | phb | 85 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Class Features] y deities worshiped by paladins throughout the multiverse, such PART I I CUSSES . CLASS FEATURES As a paladin, you gain the following class features. HIT POINTS Hit Dice: ldl0 per paladin leveI Hit Points at 1st Levei: 10 + your Cons... |
phb_752 | phb | 85 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Class Features] mbol DIVINE SENSE The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of y... |
phb_753 | phb | 85 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Class Features] type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that ha... |
phb_754 | phb | 85 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Class Features] gain ali expended uses. LAY ON HANDS Your blessed touch can heal wounds. Vou have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin ... |
phb_755 | phb | 85 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Class Features] r pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. Vou can cure multi pIe diseases and neutralize multi pIe poisons with a single use ... |
phb_756 | phb | 85 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Class Features] as your specialty. Choose one of the following options. Vou can't take a Fighting Style option more than once, even if you later get to choose again. DEFENSE While you are wearing armor, you gain a +1 bonus to AC. DUELING When you ar... |
phb_757 | phb | 85 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Class Features] 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benef... |
phb_758 | phb | 85 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Class Features] wielding a shield. SPELLCASTING By 2nd levei, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See chapter 10 for the general rules of spellcasting and chapter 11 for the paladin... |
phb_759 | phb | 85 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Class Features] slots you have to cast your spells. To cast one of your paladin spells of 1st leveI or higher, you must expend a slot of the spell's leveI or higher. Vou regain ali expended spell slots when you finish a long resto Vou prepare the li... |
phb_760 | phb | 85 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Class Features] your Charisma modifier + half your paladin leveI, rounded down (minimum of one spell). The spells must be of a leveI for which you have spell slots. For example, if you are a 5th-leveI paladin, you have four 1st-leveI and two 2nd-lev... |
phb_761 | phb | 85 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Class Features] evei spell cure wounds, you can cast it using a 1st-leveI or a 2nd-leveI slot. Casting the spell doesn't remove it from your list of prepared spells. Vou can change your list of prepared spells when you finish a long rest. Preparing ... |
phb_762 | phb | 86 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] pells, since their power derives from the strength of . your convictions. Vou use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a pa... |
phb_763 | phb | 86 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] ncy bonus + your (harisma modifier SPELLCASTING Focus Vou can use a holy symbol (found in chapter 5) as a spellcasting focus for your paladin spells. DIVINE SMITE Starting at 2nd leveI, when you hit a creature with a melee weapon attac... |
phb_764 | phb | 86 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] vei spell slot, plus ld8 for each spelllevel higher than 1st, to a maximum of 5d8. The damage increases by ld8 if the target is an undead or a fiend. DIVINE HEALTH By 3rd levei, the divine magic flowing through you makes you immune to ... |
phb_765 | phb | 86 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] orn to it. Now you choose the Oath of Devotion, the Oath of the Ancients, ar the Oath of Vengeance, all detailed at the end of the c1ass description. Your choice grants you features at 3rd leveI and again at 7th, 15th, and 20th leveI. ... |
phb_766 | phb | 86 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] n. Once you gain access to an oath spell, you always have it prepared. Oath spells don't count against the number of spells you can prepare each day. If you gain an oath spell that doesn't appear on the paladin spelllist, the spell is ... |
phb_767 | phb | 86 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] it. When you use your ChanneI Divinity, you choose which option to use. Vou must then finish a short ar long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from... |
phb_768 | phb | 86 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] choice by 2, ar you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. EXTRA ATTACK Beginning at 5th leveI, you can attack twice, instead of once, whenever y... |
phb_769 | phb | 86 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] e creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). Vou must be conscious to grant this bonus. At 18th levei, the range of this aura increases to 30 feet. AURA OF COURAGE Starting ... |
phb_770 | phb | 86 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] feet. IMPROVED DIVINE SMITE By 11th leveI, you are so suffused with righteous rnight that ali your melee weapon strikes carry divine power with them. Whenever you hit a creature with a meIee weapon, the creature takes an extra ld8 radi... |
phb_771 | phb | 86 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] n yourself ar on one willing creature that you touch. Vou can use this feature a number of times equal to your Charisma modifier (a minimum of once). Vou regain expended uses when you finish a long rest. SACRED OATHS Becorning a paladi... |
phb_772 | phb | 86 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] the paladin's training. Some characters with this c1ass don't consider themselves true paladins until they have reached 3rd levei and made this oath. For others, the actual swearing of the oath is a formality, an official stamp on what... |
phb_773 | phb | 87 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] arder. Sometimes called cavaliers, white knights. ar holy warriors, these paladins meet the ideal of the knight in shining armar. PAR1 I I CLASSES . PURITY OF SPIRIT Beginning at 15th levei, you are always under the effects of a protec... |
phb_774 | phb | 87 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] the Dodge action. AURA OF DEVOTION Starting at 7th levei, you and friendly creatures within 10 feet of you can't be charmed while you are conscious. At 18th leveI,the range of this aura increases to 30 feet. •• ,. 4 BREAKING YOUR OATH ... |
phb_775 | phb | 87 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his ar her oath. A paladin who has broken a vow typically seeks absolution fram a eleric who shares hi... |
phb_776 | phb | 87 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] ayer as a sign of penitence, ar undertake a fast ar similar act of self.denia!. After a rite of confession and forgiveness, the paladin starts fresh. If a paladin willfully violates his ar her oath and shows no sign of repentance, the ... |
phb_777 | phb | 87 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] ight be forced to abandon this elass and adopt another, ar perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master's Cuide. •• OATH OF DEVOTION SPELLS TENETS OF DEVOTION Though the exact words and strictures o... |
phb_778 | phb | 87 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] ion is wise. Compassion. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom. Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as... |
phb_779 | phb | 87 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] , protect those entrusted to your care, and obey those who have just authority over you. acting with honor in pursuit ofjustice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or wor... |
phb_780 | phb | 87 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] devotion. They hold angels-the perfect servants of good-as their ideaIs, and incorporate images of angelic wings into their helmets or coats of arms. OATH SPELLS Vou gain oath spells at the paladin leveIs listed. Paladin Levei Spells 3... |
phb_781 | phb | 87 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] h 17th commune,jlame strike CHANNEL DIVINITY When you take this oath at 3rd levei,you gain the following two Channel Divinity options. Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, usi... |
phb_782 | phb | 87 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] o emits bright light in a 20-foot radius and dim light 20 feel beyond that. 1fthe weapon is not already magical, it becomes magical for the duration. Voucan end this effect on your turn as part of any other action. 1fyou are no longer ... |
phb_783 | phb | 87 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. 1fthe creature fails its saving throw, it is turned for I minute or until it takes dam... |
phb_784 | phb | 87 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] ction, you can emanate an aura of sunlight. For I minute, bright light shines from yau in a 30-foot radius, and dim light shines 30 feet beyond that. Whenever an enemy creature starts its turo in the bright light, the creature takes lO... |
phb_785 | phb | 87 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] se it again until you finish a long rest. OATH OF THE ANCIENTS The Oath of the Ancients is as old as the race af elves and the rituais of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear th... |
phb_786 | phb | 87 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] a use they love the beautiful and life-giving things of the world, nat necessarily because they believe in principIes of hanor, caurage, and justice. They adorn their armor and clothing with images of growing things-Ieaves, antlers, or... |
phb_787 | phb | 88 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] emphasizes the principies of good above any concerns of law or chaos. Its faur central principies are simple. 86 PART I I CLASSES . Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in th... |
phb_788 | phb | 88 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] here life fiourishes, stand against the forces that would render it barren. Preserve Your Own Light. Delight in song and laughter, in beauty and arl. If you allow the light to die in your own heart, you can't preserve it in the world. ... |
phb_789 | phb | 88 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Paladin > Sacred Oaths] live in despair. Let the light of your joy and courage shine forth in ali your deeds. OATH SPELLS Vou gain oath spells at the paladin leveIs listed. OATH OF THE ANCIENTS SPELLS Paladin Levei Spells 3rd ensnaring strike, speak with anim... |
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