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phb_890 | phb | 98 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Rogue > Roguish Archetypes] rchants. Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious reason not to. IMPOSTOR At 13th leveI, you gain the ability to unerringly mimic another person's... |
phb_891 | phb | 98 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Rogue > Roguish Archetypes] ts of the person's behavior, listening to speech, examining handwriting, and observing mannerisms. Vour ruse is indiscernible to the casual observer. Ir a wary creature suspects something is amiss, you have advantage on any Charism... |
phb_892 | phb | 98 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Rogue > Roguish Archetypes] tion saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature. ARCANE TRICKSTER Some rogues enhance their fine-honed skills of stealth and agili... |
phb_893 | phb | 99 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Rogue > Roguish Archetypes] f-makers, and a significant number of adventurers. PART 1 CLASSES 9i . 98 SPELLCASTING When you reach 3rd levei, you gain the ability to cast spells. See chapter 10 for the general rules of spellcasting and chapter 1i for the wizar... |
phb_894 | phb | 99 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Rogue > Roguish Archetypes] at 10th leveI. Spel1 S/ots. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your spells of 1st levei and higher. To cast one of these spells, you must expend a slot of the spell's leveI or higher... |
phb_895 | phb | 99 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Rogue > Roguish Archetypes] person and have a Ist.level and a 2nd.level spell slot available, you can cast charm person using either slol. Spel1s Known of 1st.Level and Higher. Vou know three Ist.level wizard spells of your choice, two of which you must choos... |
phb_896 | phb | 99 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Rogue > Roguish Archetypes] levei ar higher. Each of these spells must be an enchantment or illusion spell of your choice, and must be of a levei for which you have spell slots. For instance, when you reach 7th levei in this c1ass. you can learn one new spell... |
phb_897 | phb | 99 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Rogue > Roguish Archetypes] wizard spells you know with another spell of your choice from the wizard spell lisl. The new spell must be of a levei for which you have spell slots. and it must be an enchantment or illusion spell, unless you're replacing the spel... |
phb_898 | phb | 99 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Rogue > Roguish Archetypes] since you learn your spells thraugh dedicated study and memorization. Vou use your lntelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving thraw DC ... |
phb_899 | phb | 99 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Rogue > Roguish Archetypes] cy bonus + your Intelligence modifier MACE HAND LEGERDEMAIN Starting at 3rd levei, when you cast mage hand, you can make the spectral hand invisible. and you can perform the following additionaltasks with it: Vou can stow one objec... |
phb_900 | phb | 99 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Rogue > Roguish Archetypes] e. Vou can retrieve an object in a container worn or carried by another creature. Vou can use thieves' tools to pick locks and disarm traps at range. PA RT 1 CLASSES ARCANE TRICKSTER SPELLCASTINC Rogue Cantrips Spells -Spell Slots ... |
phb_901 | phb | 99 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Rogue > Roguish Archetypes] asks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check. In addition, you can use the bonus action granted by your Cunning Action to contr... |
phb_902 | phb | 99 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Rogue > Roguish Archetypes] any saving throw it makes againstthe spellthis turno VERSATILE TRICKSTER At 13th leveI, you gain the ability to distracttargets with your mage hand. As a bonus action on your turn, you can designate a creature within 5 feet of the ... |
phb_903 | phb | 99 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Rogue > Roguish Archetypes] the end of the turno SPELL THIEF At 17th levei, you gain the ability to magically stealthe knowledge of how to cast a spell fram another spellcaster. Immediately after a creature casts a spellthattargets you ar includes you in its ... |
phb_904 | phb | 99 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Rogue > Roguish Archetypes] against you, and you stealthe knowledge of the spell if it is at least 1st leveI and of a levei you can cast (it doesn't need to be a wizard spell). For the next 8 hours, you know the spell and can cast it using your spell slolS. T... |
phb_905 | phb | 100 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer] unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to the air. Long hair whipped bya conjured wind, a half.elf spreads his arms wide and throws his head back. Lift... |
phb_906 | phb | 100 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer] . Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks back behind the rock formation with a grin, unaware that her wild magic has turned her sk... |
phb_907 | phb | 100 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer] study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer. RAW MAGIe Magic is a part of every sorcerer. suffusing body, mind, and spirit with a latent power t... |
phb_908 | phb | 100 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer] a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways. The appearance of sorcerous powers is wildly unpredictable. Some draconic bloodlines produce exactly one sorcerer in every generation, but in other lines of de... |
phb_909 | phb | 100 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer] f sorcery appear as apparent flukes. Some sorcerers can't name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby's birth, or ataste of the water from a myst... |
phb_910 | phb | 100 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer] imbo, or a glimpse into the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on. nor do they rely on a patron to grant their spells as warlocks do. By learning to harness and chann... |
phb_911 | phb | 100 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer] olved in the adventuring life in some way. People with magical power seething in their veins soon discover that the power doesn't like to stay quiet. A sorcerer's magic wants to be wielded. and it has a tendency to spill out in unpredictable ways if... |
phb_912 | phb | 101 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the hermit background. Third, choose the light, prestidigitation, ray of frost, and shocking grasp cantri... |
phb_913 | phb | 101 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] h, the dragon who put a drop of its blood into your veins, the lich who created you as an experiment, or the deity who chose you to carry this power. Proficiency Sorcery Cantrips Spells -Spell Slots per SpellLevel- Bonus Points Feat... |
phb_914 | phb | 101 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] 15 4 3 3 3 3 2 1 20th +6 20 Sorcerous Restoration 6 15 4 3 3 3 3 2 2 Sorcerers often have obscure or quixotic motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the an... |
phb_915 | phb | 101 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] al force that infuses them, or the answer to the mystery of its origino Others hope to find a way to get rid of it, or to unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as... |
phb_916 | phb | 101 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] y in using the spells they know, CREATING A SORCERER The most important question to consider when creating your sorcerer is the origin of your power. As a starting character, you'lI choose an origin that ties to a draconic bloodline... |
phb_917 | phb | 101 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] you'lI choose an origin that ties to a draconic bloodline or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? ar did some extrao... |
phb_918 | phb | 101 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] on to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feellike you've been given this power for some lofty purpose. ar you might decide that the power gives you the right to do what you want, to tak... |
phb_919 | phb | 101 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] u want, to take what you want from those who lack such power, Perhaps your power CLASS FEATURES As a sorcerer, you gain the following c1ass features. HIT POINTS Hit Dice: Id6 per sorcerer levei Hit Points at 1st Levei: 6 + your Cons... |
phb_920 | phb | 102 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] ving Throws: Constitution, Charisma Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion 100 PART I I CLASSES . CREATlNC SPELL SLOTS FONT OF MAGIC SORCEROUS ORIGIN Sorcery PointCost 2 3 5 6 7 Sp... |
phb_921 | phb | 102 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] SORCERY POINTS Vou have 2 sorcery points, and you gain more as you reach higher leveis. as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your leveI. Vou ... |
phb_922 | phb | 102 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] fice spell slots to gain additional sorcery points. Vou learn other ways to use your sorcery points as you reach higher leveis. Creating Spel1 S/ots. Vou can transform unexpended sorcery points into one spell slot as a bonus action ... |
phb_923 | phb | 102 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the c1ass description. Your choice grants you features when you choose it at 1st leveI and again at 6th, ... |
phb_924 | phb | 102 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] e of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the sorcer... |
phb_925 | phb | 102 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] s Known column of the Sorcerer table. SPELL SLOTS The Sorcerer table shows how many spell slots you have to cast your spells of 1st levei and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's levei ... |
phb_926 | phb | 102 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] n cast burning hands using either slot. SPELLS KNOWN OF 1ST LEVEL AND HWHER Vou know two 1st-levei spells of your choice from the sorcerer spelllist. The Spells Known column of the Sorcerer table shows when you learn more sorcerer s... |
phb_927 | phb | 102 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] be of a levei for which you have spell slots. For instance, when you reach 3rd levei in this c1ass, you can learn one new spell of 1st or 2nd leveI. Additionally, when you gain a levei in this c1ass, you can choose one of the sorcer... |
phb_928 | phb | 102 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] sorcerer spells you know and replace it with another spell from the sorcerer spelllist, which also must be of a levei for which you have spell slots. EQUIPMENT Vou start with the following equipment, in addition to the equipment gra... |
phb_929 | phb | 102 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] isma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. Vou use your Charisma whenever a spell refers to your spellcasting ability. In add... |
phb_930 | phb | 102 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Class Features] oficiencybonus + yourCharisma modifier Spellattack modifier~ your proficiencybonus + yourCharisma modifier Converting a Spel1 S/ot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of... |
phb_931 | phb | 103 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] another one at 10th and 17th leveI. Vou can use only one Metamagic option on a spell when you cast it, unless otherwise noted. PART I (I 'SSES 101 . 102 CAREFUL SPELL When you cast a spell that forces other creatures to make a sa... |
phb_932 | phb | 103 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] ose creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell. DISTANT SPELL When you cast a spell that has a range of 5 feet ar greater, you ... |
phb_933 | phb | 103 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). Vou must use the new rolls. Vou can use Empowered Spell even if you have already used a different Metamagic... |
phb_934 | phb | 103 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] you cast a spell lhat has a duration of 1 minute ar longer. you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours. HEIGHTENED SPELL When you cast a spell lhat forces a creature to make a saving t... |
phb_935 | phb | 103 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] n you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. SUBTLE SPELL When you cast a spell, you can spend 1 sorcery point to cast it wi... |
phb_936 | phb | 103 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] er of sorcery points equal to the spell's levei to target a second creature in range with the same spell (I sorcery point if the spell is a cantrip). ABILITY SCORE IMPROVEMENT When you reach 4th levei, and again at 8th, 12th, 16t... |
phb_937 | phb | 103 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] e 20 using this feature. PART I I CLASSES SORCEROUS RESTORATION At 20th levei, you regain 4 expended sorcery points whenever you finish a short resl. SORCEROUS ORIGINS Different sorcerers c1aim different origins for their innate ... |
phb_938 | phb | 103 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] bloodline and wild magic. DRACONIC BLOODLINE Vour innate magic comes from draconic magic that was mingled with your blood ar that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorc... |
phb_939 | phb | 103 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact ar some other exceptional circumstance. DRAGON ANCESTOR At 1st levei, you choose one type of dragon as your ancestor. Th... |
phb_940 | phb | 103 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] lue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Vou can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons,... |
phb_941 | phb | 103 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] our dragon ancestors to emerge. At 1st levei, your hit point maximum increases by 1 and increases by 1 again whenever you gain a levei in this c1ass. Additionally, parts of your skin are covered by a thin sheen of dragon-Iike sca... |
phb_942 | phb | 104 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] stry, add your Charisma modifier to that damage. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour. . DRAGON WINGS At 14th levei, you gain the ability to sprout a pair of dragon win... |
phb_943 | phb | 104 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] DRAGON WINGS At 14th levei, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turno They last until you ... |
phb_944 | phb | 104 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] earing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them. DRACONIC PRESENCE Beginning at 18th leveI, you can channel the dread presence o... |
phb_945 | phb | 104 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] ightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feel. For I minute or until you lose your concentration (as if you were casting a con... |
phb_946 | phb | 104 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours. WILD MAGIC Your innate magic comes from the wild forces of chaos that underlie t... |
phb_947 | phb | 104 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] haps you were blessed by a powerful fey creature or marked bya demon. Or your magic could be a fluke of your birth, with no apparent cause or reason. However it carne to be, this chaotic magic churns within you, waiting for any o... |
phb_948 | phb | 104 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] spell of 1st levei or higher, the DM can have you roll a d20. If you roll a I, roll on the Wild Magic Surge table to create a random magical effect. TIDES OF CHAOS Starting at 1st levei, you can manipulate the forces of chance an... |
phb_949 | phb | 104 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] n the use of lhis feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of Ist levei or higher. You then regain the use of this feature. BEND LUCK Starting at 6th levei, you h... |
phb_950 | phb | 104 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] can use your reaction and spend 2 sorcery points to roll Id4 and apply the number rolled as a bonus or penalty (your choice) to the creature's roll. You can do so after the creature rolls but before any effects of the roll occur.... |
phb_951 | phb | 104 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] agic Surge table, you can roll twice and use either number. SPELL BOMBARDMENT Beginning at 18th leveI, the harmful energy of your spells intensifies. When you roll damage for a spell and roll the highest number possible on any of... |
phb_952 | phb | 105 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] ce within 5 feet of you, then disappears 1 minute later. You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth. A spectral shield hovers near you for the next minute, granting you a +2 bonus ... |
phb_953 | phb | 105 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] flammable object you touch that isn't being worn or carried by another creature bursts into flame. You regain your lowest.level expended spell 5101. For the next minute, you must shout when you speak. You castfog c10ud centered o... |
phb_954 | phb | 105 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] ble for the next minute. lhe invisibility ends on a creature when it atlacks or casts a spell. You gain resistance to ali damage for the next minute. A random creature within 60 feet of you becomes poisoned for 1d4 hours. You glo... |
phb_955 | phb | 105 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] you turn into a sheep for the spell's duration. IlIusory butlerflies and flower petals flutter in the air within 10 feet of you for the next minute. You can take one additional action immediately. Each creature within 30 feet ofy... |
phb_956 | phb | 105 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] you. You become invisible for the next minute. During that time, other creatures can't hear you. lhe invisibility ends if you atlack or cast a spell. If you die within the next minute, you immediately come back to life as if by t... |
phb_957 | phb | 105 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] lity to piercing damage for the next minute. You are surrounded by faint, ethereal music for the next minute. You regain ali expended sorcery points. 71-72 73-74 51-52 77-78 75-76 55-56 57-58 53-54 97-98 dl00 45-46 47-48 67-68 49... |
phb_958 | phb | 105 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] ILD MAGIC SURGE dl00 Effect 01-02 RolI on this table at the start of each ofyour turns for the next minute, ignoring this result on subsequent rolls. For the next minute, you can see any invisible creature if you have line of sig... |
phb_959 | phb | 105 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] You cast magic missile as a 5th.level spell. RolI a d10. Your height changes by a number ofinches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow. You cast confusion centered on yourself. For the ... |
phb_960 | phb | 105 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] e centered on yourself. Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw. Your skin turns a vibrant shade ofblue. A remove curse spell can end this effec... |
phb_961 | phb | 105 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] a casting time of 1 action have a casting time of 1 bonus action. You teleport up to 60 feet to an unoccupied space of your choice that you can see. You are transported to the Astral Plane until the end of your next turn, after w... |
phb_962 | phb | 105 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] Your age changes by a number ofyears equal to the roll. If the roll is odd, you get younger (minimum 1 year old). Ifthe roll is even, you get older. 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of y... |
phb_963 | phb | 105 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Sorcerer > Sorcerous Origins] turno While a plant, you are incapacitated and have vulnerability to ali damage. If you drop to O hit points, your pot breaks, and your form reverts. For the next minute, you can teleport up to 20 feet as a bonus action on each c... |
phb_964 | phb | 106 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock] will. As fiames spring to life in her hands, a wizened human whispers the secret na me of her demonic patron, infusing her spell with fiendish magic. Shifting his gaze between a battered tome and the odd alignment of the stars overhead, a wild-eyed t... |
phb_965 | phb | 106 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock] bric of the multiverse, Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entit... |
phb_966 | phb | 106 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock] that between a master and an apprentice, The warlock learns and grows in power, at the cost of occasional services performed on the patron's behalf. The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock's being (suc... |
phb_967 | phb | 106 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock] o read any language) to access to powerful spells, Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They are comfortable in light armor and know how to use simple weapons, DELVERS INTO SECRETS Warlock... |
phb_968 | phb | 106 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock] heir later careers as well. Stories of warlocks binding themselves to fiends are widely known, Sut many warlocks serve patrons that are not fiendish. Sometimes a traveler in the wilds comes to a strangely beautiful tower, meets its fey lord or lady, ... |
phb_969 | phb | 107 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] eets its fey lord or lady, and stumbles into a pact without being fully aware of it. And sometimes, while poring over tomes of PART I I CLASSES 105 . HIT POINTS Hit Dice: ld8 per warlock levei Hit Points at 1st LeveI: 8 + your Consti... |
phb_970 | phb | 107 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] ng these suggestions. First. Charisma should be your highest ability score, followed by Constitution. Second, choose the charlatan background. Third. choose the eldritch blast and chill touch cantrips, along with the 1st-leveI spells... |
phb_971 | phb | 107 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] entirely of small favors you can do between adventures. What kind of relationship do you have with your patron? Is it friendly. antagonistic. uneasy. or romantic? How important does your patron consider you to be? What part do you pl... |
phb_972 | phb | 107 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] arlocks find messages frolll their patrons etched on trees, mingled among tea leaves, or adrift in the clouds-messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal onl... |
phb_973 | phb | 107 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] uds-messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal only with intermediaries. Proficieney Cantrips Spells Spell Slot Invocations Levei Bonus Features Known Known... |
phb_974 | phb | 107 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] ity Seore Improvement 4 13 3 5th 7 17th Mystie Areanum (9th levei) 4 14 4 5th 7 18th 4 14 4 5th 8 19th 4 15 4 5th 8 20th 4 15 4 5th 8 forbidden lore. a brilliant but crazed student's mind is opened to realities beyond the material wo... |
phb_975 | phb | 107 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] on if he or she doesn't intend to use the power thus gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals. which typically means some kind of adventuring. Furthermore, the demands of their p... |
phb_976 | phb | 107 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] REATING A WARLOCK As you make your warlock character, spend some time thinking about your patron and the obligations that your pact imposes upon you. What led you to make the pact, and how did you make contact with your patron? Wcrc ... |
phb_977 | phb | 107 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] nticipation of the rewards promised to you? Work with your DM to determine how big a part your pact will play in your character's adventuring career. )06 . |
phb_978 | phb | 108 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] ation of the rewards promised to you? Work with your DM to determine how big a part your pact will play in your character's adventuring career. )06 . PROFICIENCIES Armor: Lighl armor Weapons: Simple weapons Tools: None Saving Throws:... |
phb_979 | phb | 108 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] ne, each of which is delailed aI lhe end of lhe class descriplion, Your choice granls you fealures aI Isllevel and again aI 61h, 101h, and 141hleveI. PACT MAGIC Your arcane research and lhe magic beslowed on you by your palron have g... |
phb_980 | phb | 108 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] warlock spelllisl. Vou learn addilional warlock canlrips of your choice aI higher leveis, as shown in lhe Canlrips Known column of lhe Warlock lable. SPELL SLOTS The Warlock lable shows how many spell slols you have. The lable also s... |
phb_981 | phb | 108 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] l. Vou regain ali expended spell slols when you finish a shorl or long resl. For example, when you are 51h leveI, you have lwo 3rd-level spell sioIs. To casllhe Isl-level spell thunderwave, you musl spend one of lhose sioIs, and you ... |
phb_982 | phb | 108 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] m lhe warlock spelllisl. The Spells Known column of lhe Warlock lable shows when you learn more warlock spells ofyour choice of ls1 levei and higher. A spell you choose musl be of a levei no higher lhan whal's shown in lhe lable's Sl... |
phb_983 | phb | 108 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] e warlock spells you know and replace il wilh anolher spell from lhe warlock spelllisl, which also musl be of a leveI for which you have spell sioIs. SPELLCASTING ABILITY Charisma is your spellcasling abilily for your warlock spells,... |
phb_984 | phb | 108 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] y. In addition, you use your Charisma modifier when selling lhe saving lhrow DC for a warlock spell you casl and when making an allack roll wilh one. Spell save De = 8 + your proficiency bonus + your Charisma modifier Spell altack mo... |
phb_985 | phb | 108 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] n your sludy of occulllore, you have unearlhed e!drilch invocalions, fragmenls of forbidden knowledge lhal imbue you wilh an abiding magical abilily. AI 2nd levei, you gain lwo eldrilch invocalions of your choice. Your invocalion opl... |
phb_986 | phb | 108 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] When you gain cerlain warlock leveis, you gain addilional invocalions of your choice, as shown in lhe lnvocalions Known column of lhe Warlock lable. Addilionally, when you gain a levei in lhis class, you can choose one of lhe invocal... |
phb_987 | phb | 108 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] oyal service. Vou gain one of lhe following fealures of your choice. PACT OF THE CHAIN Vou learn lhe find familiar spell and can casl il as a rilual. The spell doesn'l counl againsl your number of spells known. When you casllhe spell... |
phb_988 | phb | 108 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Class Features] n allacks lo allow your familiar lo make one allack of ils own. PACT OF THE BLADE Vou can use your aclion lo creale a pacl weapon in your emply hand. Vou can choose lhe form thal this melee weapon lakes each time you creale il (see c... |
phb_989 | phb | 109 | [Path: Part 1 - Creating a Character > Chapter 3 - Classes > Warlock > Otherwordly Patrons] . ••• 108 Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again. if you dismiss the weapon (no action required), or if you die, Vou can transfo... |
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