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Transform the following Pascal implementation into Go, maintaining the same output and logic.
Program ArithmeticGeometricMean; uses gmp; procedure agm (in1, in2: mpf_t; var out1, out2: mpf_t); begin mpf_add (out1, in1, in2); mpf_div_ui (out1, out1, 2); mpf_mul (out2, in1, in2); mpf_sqrt (out2, out2); end; const nl = chr(13)+chr(10); var x0, y0, resA, resB: mpf_t; i: integer; begin mpf_set_default_prec (65568); mpf_init_set_ui (y0, 1); mpf_init_set_d (x0, 0.5); mpf_sqrt (x0, x0); mpf_init (resA); mpf_init (resB); for i := 0 to 6 do begin agm(x0, y0, resA, resB); agm(resA, resB, x0, y0); end; mp_printf ('%.20000Ff'+nl, @x0); mp_printf ('%.20000Ff'+nl+nl, @y0); end.
package main import ( "fmt" "math" ) const ε = 1e-14 func agm(a, g float64) float64 { for math.Abs(a-g) > math.Abs(a)*ε { a, g = (a+g)*.5, math.Sqrt(a*g) } return a } func main() { fmt.Println(agm(1, 1/math.Sqrt2)) }
Change the following Perl code into C without altering its purpose.
my ($a0, $g0, $a1, $g1); sub agm($$) { $a0 = shift; $g0 = shift; do { $a1 = ($a0 + $g0)/2; $g1 = sqrt($a0 * $g0); $a0 = ($a1 + $g1)/2; $g0 = sqrt($a1 * $g1); } while ($a0 != $a1); return $a0; } print agm(1, 1/sqrt(2))."\n";
#include<math.h> #include<stdio.h> #include<stdlib.h> double agm( double a, double g ) { double iota = 1.0E-16; double a1, g1; if( a*g < 0.0 ) { printf( "arithmetic-geometric mean undefined when x*y<0\n" ); exit(1); } while( fabs(a-g)>iota ) { a1 = (a + g) / 2.0; g1 = sqrt(a * g); a = a1; g = g1; } return a; } int main( void ) { double x, y; printf( "Enter two numbers: " ); scanf( "%lf%lf", &x, &y ); printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) ); return 0; }
Keep all operations the same but rewrite the snippet in C.
my ($a0, $g0, $a1, $g1); sub agm($$) { $a0 = shift; $g0 = shift; do { $a1 = ($a0 + $g0)/2; $g1 = sqrt($a0 * $g0); $a0 = ($a1 + $g1)/2; $g0 = sqrt($a1 * $g1); } while ($a0 != $a1); return $a0; } print agm(1, 1/sqrt(2))."\n";
#include<math.h> #include<stdio.h> #include<stdlib.h> double agm( double a, double g ) { double iota = 1.0E-16; double a1, g1; if( a*g < 0.0 ) { printf( "arithmetic-geometric mean undefined when x*y<0\n" ); exit(1); } while( fabs(a-g)>iota ) { a1 = (a + g) / 2.0; g1 = sqrt(a * g); a = a1; g = g1; } return a; } int main( void ) { double x, y; printf( "Enter two numbers: " ); scanf( "%lf%lf", &x, &y ); printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) ); return 0; }
Transform the following Perl implementation into C#, maintaining the same output and logic.
my ($a0, $g0, $a1, $g1); sub agm($$) { $a0 = shift; $g0 = shift; do { $a1 = ($a0 + $g0)/2; $g1 = sqrt($a0 * $g0); $a0 = ($a1 + $g1)/2; $g0 = sqrt($a1 * $g1); } while ($a0 != $a1); return $a0; } print agm(1, 1/sqrt(2))."\n";
namespace RosettaCode.ArithmeticGeometricMean { using System; using System.Collections.Generic; using System.Globalization; internal static class Program { private static double ArithmeticGeometricMean(double number, double otherNumber, IEqualityComparer<double> comparer) { return comparer.Equals(number, otherNumber) ? number : ArithmeticGeometricMean( ArithmeticMean(number, otherNumber), GeometricMean(number, otherNumber), comparer); } private static double ArithmeticMean(double number, double otherNumber) { return 0.5 * (number + otherNumber); } private static double GeometricMean(double number, double otherNumber) { return Math.Sqrt(number * otherNumber); } private static void Main() { Console.WriteLine( ArithmeticGeometricMean(1, 0.5 * Math.Sqrt(2), new RelativeDifferenceComparer(1e-5)). ToString(CultureInfo.InvariantCulture)); } private class RelativeDifferenceComparer : IEqualityComparer<double> { private readonly double _maximumRelativeDifference; internal RelativeDifferenceComparer(double maximumRelativeDifference) { _maximumRelativeDifference = maximumRelativeDifference; } public bool Equals(double number, double otherNumber) { return RelativeDifference(number, otherNumber) <= _maximumRelativeDifference; } public int GetHashCode(double number) { return number.GetHashCode(); } private static double RelativeDifference(double number, double otherNumber) { return AbsoluteDifference(number, otherNumber) / Norm(number, otherNumber); } private static double AbsoluteDifference(double number, double otherNumber) { return Math.Abs(number - otherNumber); } private static double Norm(double number, double otherNumber) { return 0.5 * (Math.Abs(number) + Math.Abs(otherNumber)); } } } }
Write the same code in C# as shown below in Perl.
my ($a0, $g0, $a1, $g1); sub agm($$) { $a0 = shift; $g0 = shift; do { $a1 = ($a0 + $g0)/2; $g1 = sqrt($a0 * $g0); $a0 = ($a1 + $g1)/2; $g0 = sqrt($a1 * $g1); } while ($a0 != $a1); return $a0; } print agm(1, 1/sqrt(2))."\n";
namespace RosettaCode.ArithmeticGeometricMean { using System; using System.Collections.Generic; using System.Globalization; internal static class Program { private static double ArithmeticGeometricMean(double number, double otherNumber, IEqualityComparer<double> comparer) { return comparer.Equals(number, otherNumber) ? number : ArithmeticGeometricMean( ArithmeticMean(number, otherNumber), GeometricMean(number, otherNumber), comparer); } private static double ArithmeticMean(double number, double otherNumber) { return 0.5 * (number + otherNumber); } private static double GeometricMean(double number, double otherNumber) { return Math.Sqrt(number * otherNumber); } private static void Main() { Console.WriteLine( ArithmeticGeometricMean(1, 0.5 * Math.Sqrt(2), new RelativeDifferenceComparer(1e-5)). ToString(CultureInfo.InvariantCulture)); } private class RelativeDifferenceComparer : IEqualityComparer<double> { private readonly double _maximumRelativeDifference; internal RelativeDifferenceComparer(double maximumRelativeDifference) { _maximumRelativeDifference = maximumRelativeDifference; } public bool Equals(double number, double otherNumber) { return RelativeDifference(number, otherNumber) <= _maximumRelativeDifference; } public int GetHashCode(double number) { return number.GetHashCode(); } private static double RelativeDifference(double number, double otherNumber) { return AbsoluteDifference(number, otherNumber) / Norm(number, otherNumber); } private static double AbsoluteDifference(double number, double otherNumber) { return Math.Abs(number - otherNumber); } private static double Norm(double number, double otherNumber) { return 0.5 * (Math.Abs(number) + Math.Abs(otherNumber)); } } } }
Generate a C++ translation of this Perl snippet without changing its computational steps.
my ($a0, $g0, $a1, $g1); sub agm($$) { $a0 = shift; $g0 = shift; do { $a1 = ($a0 + $g0)/2; $g1 = sqrt($a0 * $g0); $a0 = ($a1 + $g1)/2; $g0 = sqrt($a1 * $g1); } while ($a0 != $a1); return $a0; } print agm(1, 1/sqrt(2))."\n";
#include "gmp.h" void agm (const mpf_t in1, const mpf_t in2, mpf_t out1, mpf_t out2) { mpf_add (out1, in1, in2); mpf_div_ui (out1, out1, 2); mpf_mul (out2, in1, in2); mpf_sqrt (out2, out2); } int main (void) { mpf_set_default_prec (65568); mpf_t x0, y0, resA, resB; mpf_init_set_ui (y0, 1); mpf_init_set_d (x0, 0.5); mpf_sqrt (x0, x0); mpf_init (resA); mpf_init (resB); for(int i=0; i<7; i++){ agm(x0, y0, resA, resB); agm(resA, resB, x0, y0); } gmp_printf ("%.20000Ff\n", x0); gmp_printf ("%.20000Ff\n\n", y0); return 0; }
Produce a functionally identical C++ code for the snippet given in Perl.
my ($a0, $g0, $a1, $g1); sub agm($$) { $a0 = shift; $g0 = shift; do { $a1 = ($a0 + $g0)/2; $g1 = sqrt($a0 * $g0); $a0 = ($a1 + $g1)/2; $g0 = sqrt($a1 * $g1); } while ($a0 != $a1); return $a0; } print agm(1, 1/sqrt(2))."\n";
#include "gmp.h" void agm (const mpf_t in1, const mpf_t in2, mpf_t out1, mpf_t out2) { mpf_add (out1, in1, in2); mpf_div_ui (out1, out1, 2); mpf_mul (out2, in1, in2); mpf_sqrt (out2, out2); } int main (void) { mpf_set_default_prec (65568); mpf_t x0, y0, resA, resB; mpf_init_set_ui (y0, 1); mpf_init_set_d (x0, 0.5); mpf_sqrt (x0, x0); mpf_init (resA); mpf_init (resB); for(int i=0; i<7; i++){ agm(x0, y0, resA, resB); agm(resA, resB, x0, y0); } gmp_printf ("%.20000Ff\n", x0); gmp_printf ("%.20000Ff\n\n", y0); return 0; }
Change the following Perl code into Java without altering its purpose.
my ($a0, $g0, $a1, $g1); sub agm($$) { $a0 = shift; $g0 = shift; do { $a1 = ($a0 + $g0)/2; $g1 = sqrt($a0 * $g0); $a0 = ($a1 + $g1)/2; $g0 = sqrt($a1 * $g1); } while ($a0 != $a1); return $a0; } print agm(1, 1/sqrt(2))."\n";
public class ArithmeticGeometricMean { public static double agm(double a, double g) { double a1 = a; double g1 = g; while (Math.abs(a1 - g1) >= 1.0e-14) { double arith = (a1 + g1) / 2.0; double geom = Math.sqrt(a1 * g1); a1 = arith; g1 = geom; } return a1; } public static void main(String[] args) { System.out.println(agm(1.0, 1.0 / Math.sqrt(2.0))); } }
Port the provided Perl code into Java while preserving the original functionality.
my ($a0, $g0, $a1, $g1); sub agm($$) { $a0 = shift; $g0 = shift; do { $a1 = ($a0 + $g0)/2; $g1 = sqrt($a0 * $g0); $a0 = ($a1 + $g1)/2; $g0 = sqrt($a1 * $g1); } while ($a0 != $a1); return $a0; } print agm(1, 1/sqrt(2))."\n";
public class ArithmeticGeometricMean { public static double agm(double a, double g) { double a1 = a; double g1 = g; while (Math.abs(a1 - g1) >= 1.0e-14) { double arith = (a1 + g1) / 2.0; double geom = Math.sqrt(a1 * g1); a1 = arith; g1 = geom; } return a1; } public static void main(String[] args) { System.out.println(agm(1.0, 1.0 / Math.sqrt(2.0))); } }
Produce a functionally identical Python code for the snippet given in Perl.
my ($a0, $g0, $a1, $g1); sub agm($$) { $a0 = shift; $g0 = shift; do { $a1 = ($a0 + $g0)/2; $g1 = sqrt($a0 * $g0); $a0 = ($a1 + $g1)/2; $g0 = sqrt($a1 * $g1); } while ($a0 != $a1); return $a0; } print agm(1, 1/sqrt(2))."\n";
from math import sqrt def agm(a0, g0, tolerance=1e-10): an, gn = (a0 + g0) / 2.0, sqrt(a0 * g0) while abs(an - gn) > tolerance: an, gn = (an + gn) / 2.0, sqrt(an * gn) return an print agm(1, 1 / sqrt(2))
Convert this Perl block to Python, preserving its control flow and logic.
my ($a0, $g0, $a1, $g1); sub agm($$) { $a0 = shift; $g0 = shift; do { $a1 = ($a0 + $g0)/2; $g1 = sqrt($a0 * $g0); $a0 = ($a1 + $g1)/2; $g0 = sqrt($a1 * $g1); } while ($a0 != $a1); return $a0; } print agm(1, 1/sqrt(2))."\n";
from math import sqrt def agm(a0, g0, tolerance=1e-10): an, gn = (a0 + g0) / 2.0, sqrt(a0 * g0) while abs(an - gn) > tolerance: an, gn = (an + gn) / 2.0, sqrt(an * gn) return an print agm(1, 1 / sqrt(2))
Translate this program into VB but keep the logic exactly as in Perl.
my ($a0, $g0, $a1, $g1); sub agm($$) { $a0 = shift; $g0 = shift; do { $a1 = ($a0 + $g0)/2; $g1 = sqrt($a0 * $g0); $a0 = ($a1 + $g1)/2; $g0 = sqrt($a1 * $g1); } while ($a0 != $a1); return $a0; } print agm(1, 1/sqrt(2))."\n";
Private Function agm(a As Double, g As Double, Optional tolerance As Double = 0.000000000000001) As Double Do While Abs(a - g) > tolerance tmp = a a = (a + g) / 2 g = Sqr(tmp * g) Debug.Print a Loop agm = a End Function Public Sub main() Debug.Print agm(1, 1 / Sqr(2)) End Sub
Translate the given Perl code snippet into VB without altering its behavior.
my ($a0, $g0, $a1, $g1); sub agm($$) { $a0 = shift; $g0 = shift; do { $a1 = ($a0 + $g0)/2; $g1 = sqrt($a0 * $g0); $a0 = ($a1 + $g1)/2; $g0 = sqrt($a1 * $g1); } while ($a0 != $a1); return $a0; } print agm(1, 1/sqrt(2))."\n";
Private Function agm(a As Double, g As Double, Optional tolerance As Double = 0.000000000000001) As Double Do While Abs(a - g) > tolerance tmp = a a = (a + g) / 2 g = Sqr(tmp * g) Debug.Print a Loop agm = a End Function Public Sub main() Debug.Print agm(1, 1 / Sqr(2)) End Sub
Generate an equivalent Go version of this Perl code.
my ($a0, $g0, $a1, $g1); sub agm($$) { $a0 = shift; $g0 = shift; do { $a1 = ($a0 + $g0)/2; $g1 = sqrt($a0 * $g0); $a0 = ($a1 + $g1)/2; $g0 = sqrt($a1 * $g1); } while ($a0 != $a1); return $a0; } print agm(1, 1/sqrt(2))."\n";
package main import ( "fmt" "math" ) const ε = 1e-14 func agm(a, g float64) float64 { for math.Abs(a-g) > math.Abs(a)*ε { a, g = (a+g)*.5, math.Sqrt(a*g) } return a } func main() { fmt.Println(agm(1, 1/math.Sqrt2)) }
Can you help me rewrite this code in Go instead of Perl, keeping it the same logically?
my ($a0, $g0, $a1, $g1); sub agm($$) { $a0 = shift; $g0 = shift; do { $a1 = ($a0 + $g0)/2; $g1 = sqrt($a0 * $g0); $a0 = ($a1 + $g1)/2; $g0 = sqrt($a1 * $g1); } while ($a0 != $a1); return $a0; } print agm(1, 1/sqrt(2))."\n";
package main import ( "fmt" "math" ) const ε = 1e-14 func agm(a, g float64) float64 { for math.Abs(a-g) > math.Abs(a)*ε { a, g = (a+g)*.5, math.Sqrt(a*g) } return a } func main() { fmt.Println(agm(1, 1/math.Sqrt2)) }
Preserve the algorithm and functionality while converting the code from PowerShell to C.
function agm ([Double]$a, [Double]$g) { [Double]$eps = 1E-15 [Double]$a1 = [Double]$g1 = 0 while([Math]::Abs($a - $g) -gt $eps) { $a1, $g1 = $a, $g $a = ($a1 + $g1)/2 $g = [Math]::Sqrt($a1*$g1) } [pscustomobject]@{ a = "$a" g = "$g" } } agm 1 (1/[Math]::Sqrt(2))
#include<math.h> #include<stdio.h> #include<stdlib.h> double agm( double a, double g ) { double iota = 1.0E-16; double a1, g1; if( a*g < 0.0 ) { printf( "arithmetic-geometric mean undefined when x*y<0\n" ); exit(1); } while( fabs(a-g)>iota ) { a1 = (a + g) / 2.0; g1 = sqrt(a * g); a = a1; g = g1; } return a; } int main( void ) { double x, y; printf( "Enter two numbers: " ); scanf( "%lf%lf", &x, &y ); printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) ); return 0; }
Can you help me rewrite this code in C instead of PowerShell, keeping it the same logically?
function agm ([Double]$a, [Double]$g) { [Double]$eps = 1E-15 [Double]$a1 = [Double]$g1 = 0 while([Math]::Abs($a - $g) -gt $eps) { $a1, $g1 = $a, $g $a = ($a1 + $g1)/2 $g = [Math]::Sqrt($a1*$g1) } [pscustomobject]@{ a = "$a" g = "$g" } } agm 1 (1/[Math]::Sqrt(2))
#include<math.h> #include<stdio.h> #include<stdlib.h> double agm( double a, double g ) { double iota = 1.0E-16; double a1, g1; if( a*g < 0.0 ) { printf( "arithmetic-geometric mean undefined when x*y<0\n" ); exit(1); } while( fabs(a-g)>iota ) { a1 = (a + g) / 2.0; g1 = sqrt(a * g); a = a1; g = g1; } return a; } int main( void ) { double x, y; printf( "Enter two numbers: " ); scanf( "%lf%lf", &x, &y ); printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) ); return 0; }
Transform the following PowerShell implementation into C#, maintaining the same output and logic.
function agm ([Double]$a, [Double]$g) { [Double]$eps = 1E-15 [Double]$a1 = [Double]$g1 = 0 while([Math]::Abs($a - $g) -gt $eps) { $a1, $g1 = $a, $g $a = ($a1 + $g1)/2 $g = [Math]::Sqrt($a1*$g1) } [pscustomobject]@{ a = "$a" g = "$g" } } agm 1 (1/[Math]::Sqrt(2))
namespace RosettaCode.ArithmeticGeometricMean { using System; using System.Collections.Generic; using System.Globalization; internal static class Program { private static double ArithmeticGeometricMean(double number, double otherNumber, IEqualityComparer<double> comparer) { return comparer.Equals(number, otherNumber) ? number : ArithmeticGeometricMean( ArithmeticMean(number, otherNumber), GeometricMean(number, otherNumber), comparer); } private static double ArithmeticMean(double number, double otherNumber) { return 0.5 * (number + otherNumber); } private static double GeometricMean(double number, double otherNumber) { return Math.Sqrt(number * otherNumber); } private static void Main() { Console.WriteLine( ArithmeticGeometricMean(1, 0.5 * Math.Sqrt(2), new RelativeDifferenceComparer(1e-5)). ToString(CultureInfo.InvariantCulture)); } private class RelativeDifferenceComparer : IEqualityComparer<double> { private readonly double _maximumRelativeDifference; internal RelativeDifferenceComparer(double maximumRelativeDifference) { _maximumRelativeDifference = maximumRelativeDifference; } public bool Equals(double number, double otherNumber) { return RelativeDifference(number, otherNumber) <= _maximumRelativeDifference; } public int GetHashCode(double number) { return number.GetHashCode(); } private static double RelativeDifference(double number, double otherNumber) { return AbsoluteDifference(number, otherNumber) / Norm(number, otherNumber); } private static double AbsoluteDifference(double number, double otherNumber) { return Math.Abs(number - otherNumber); } private static double Norm(double number, double otherNumber) { return 0.5 * (Math.Abs(number) + Math.Abs(otherNumber)); } } } }
Generate a C# translation of this PowerShell snippet without changing its computational steps.
function agm ([Double]$a, [Double]$g) { [Double]$eps = 1E-15 [Double]$a1 = [Double]$g1 = 0 while([Math]::Abs($a - $g) -gt $eps) { $a1, $g1 = $a, $g $a = ($a1 + $g1)/2 $g = [Math]::Sqrt($a1*$g1) } [pscustomobject]@{ a = "$a" g = "$g" } } agm 1 (1/[Math]::Sqrt(2))
namespace RosettaCode.ArithmeticGeometricMean { using System; using System.Collections.Generic; using System.Globalization; internal static class Program { private static double ArithmeticGeometricMean(double number, double otherNumber, IEqualityComparer<double> comparer) { return comparer.Equals(number, otherNumber) ? number : ArithmeticGeometricMean( ArithmeticMean(number, otherNumber), GeometricMean(number, otherNumber), comparer); } private static double ArithmeticMean(double number, double otherNumber) { return 0.5 * (number + otherNumber); } private static double GeometricMean(double number, double otherNumber) { return Math.Sqrt(number * otherNumber); } private static void Main() { Console.WriteLine( ArithmeticGeometricMean(1, 0.5 * Math.Sqrt(2), new RelativeDifferenceComparer(1e-5)). ToString(CultureInfo.InvariantCulture)); } private class RelativeDifferenceComparer : IEqualityComparer<double> { private readonly double _maximumRelativeDifference; internal RelativeDifferenceComparer(double maximumRelativeDifference) { _maximumRelativeDifference = maximumRelativeDifference; } public bool Equals(double number, double otherNumber) { return RelativeDifference(number, otherNumber) <= _maximumRelativeDifference; } public int GetHashCode(double number) { return number.GetHashCode(); } private static double RelativeDifference(double number, double otherNumber) { return AbsoluteDifference(number, otherNumber) / Norm(number, otherNumber); } private static double AbsoluteDifference(double number, double otherNumber) { return Math.Abs(number - otherNumber); } private static double Norm(double number, double otherNumber) { return 0.5 * (Math.Abs(number) + Math.Abs(otherNumber)); } } } }
Convert this PowerShell block to C++, preserving its control flow and logic.
function agm ([Double]$a, [Double]$g) { [Double]$eps = 1E-15 [Double]$a1 = [Double]$g1 = 0 while([Math]::Abs($a - $g) -gt $eps) { $a1, $g1 = $a, $g $a = ($a1 + $g1)/2 $g = [Math]::Sqrt($a1*$g1) } [pscustomobject]@{ a = "$a" g = "$g" } } agm 1 (1/[Math]::Sqrt(2))
#include "gmp.h" void agm (const mpf_t in1, const mpf_t in2, mpf_t out1, mpf_t out2) { mpf_add (out1, in1, in2); mpf_div_ui (out1, out1, 2); mpf_mul (out2, in1, in2); mpf_sqrt (out2, out2); } int main (void) { mpf_set_default_prec (65568); mpf_t x0, y0, resA, resB; mpf_init_set_ui (y0, 1); mpf_init_set_d (x0, 0.5); mpf_sqrt (x0, x0); mpf_init (resA); mpf_init (resB); for(int i=0; i<7; i++){ agm(x0, y0, resA, resB); agm(resA, resB, x0, y0); } gmp_printf ("%.20000Ff\n", x0); gmp_printf ("%.20000Ff\n\n", y0); return 0; }
Rewrite the snippet below in C++ so it works the same as the original PowerShell code.
function agm ([Double]$a, [Double]$g) { [Double]$eps = 1E-15 [Double]$a1 = [Double]$g1 = 0 while([Math]::Abs($a - $g) -gt $eps) { $a1, $g1 = $a, $g $a = ($a1 + $g1)/2 $g = [Math]::Sqrt($a1*$g1) } [pscustomobject]@{ a = "$a" g = "$g" } } agm 1 (1/[Math]::Sqrt(2))
#include "gmp.h" void agm (const mpf_t in1, const mpf_t in2, mpf_t out1, mpf_t out2) { mpf_add (out1, in1, in2); mpf_div_ui (out1, out1, 2); mpf_mul (out2, in1, in2); mpf_sqrt (out2, out2); } int main (void) { mpf_set_default_prec (65568); mpf_t x0, y0, resA, resB; mpf_init_set_ui (y0, 1); mpf_init_set_d (x0, 0.5); mpf_sqrt (x0, x0); mpf_init (resA); mpf_init (resB); for(int i=0; i<7; i++){ agm(x0, y0, resA, resB); agm(resA, resB, x0, y0); } gmp_printf ("%.20000Ff\n", x0); gmp_printf ("%.20000Ff\n\n", y0); return 0; }
Write a version of this PowerShell function in Java with identical behavior.
function agm ([Double]$a, [Double]$g) { [Double]$eps = 1E-15 [Double]$a1 = [Double]$g1 = 0 while([Math]::Abs($a - $g) -gt $eps) { $a1, $g1 = $a, $g $a = ($a1 + $g1)/2 $g = [Math]::Sqrt($a1*$g1) } [pscustomobject]@{ a = "$a" g = "$g" } } agm 1 (1/[Math]::Sqrt(2))
public class ArithmeticGeometricMean { public static double agm(double a, double g) { double a1 = a; double g1 = g; while (Math.abs(a1 - g1) >= 1.0e-14) { double arith = (a1 + g1) / 2.0; double geom = Math.sqrt(a1 * g1); a1 = arith; g1 = geom; } return a1; } public static void main(String[] args) { System.out.println(agm(1.0, 1.0 / Math.sqrt(2.0))); } }
Change the programming language of this snippet from PowerShell to Java without modifying what it does.
function agm ([Double]$a, [Double]$g) { [Double]$eps = 1E-15 [Double]$a1 = [Double]$g1 = 0 while([Math]::Abs($a - $g) -gt $eps) { $a1, $g1 = $a, $g $a = ($a1 + $g1)/2 $g = [Math]::Sqrt($a1*$g1) } [pscustomobject]@{ a = "$a" g = "$g" } } agm 1 (1/[Math]::Sqrt(2))
public class ArithmeticGeometricMean { public static double agm(double a, double g) { double a1 = a; double g1 = g; while (Math.abs(a1 - g1) >= 1.0e-14) { double arith = (a1 + g1) / 2.0; double geom = Math.sqrt(a1 * g1); a1 = arith; g1 = geom; } return a1; } public static void main(String[] args) { System.out.println(agm(1.0, 1.0 / Math.sqrt(2.0))); } }
Convert the following code from PowerShell to Python, ensuring the logic remains intact.
function agm ([Double]$a, [Double]$g) { [Double]$eps = 1E-15 [Double]$a1 = [Double]$g1 = 0 while([Math]::Abs($a - $g) -gt $eps) { $a1, $g1 = $a, $g $a = ($a1 + $g1)/2 $g = [Math]::Sqrt($a1*$g1) } [pscustomobject]@{ a = "$a" g = "$g" } } agm 1 (1/[Math]::Sqrt(2))
from math import sqrt def agm(a0, g0, tolerance=1e-10): an, gn = (a0 + g0) / 2.0, sqrt(a0 * g0) while abs(an - gn) > tolerance: an, gn = (an + gn) / 2.0, sqrt(an * gn) return an print agm(1, 1 / sqrt(2))
Preserve the algorithm and functionality while converting the code from PowerShell to Python.
function agm ([Double]$a, [Double]$g) { [Double]$eps = 1E-15 [Double]$a1 = [Double]$g1 = 0 while([Math]::Abs($a - $g) -gt $eps) { $a1, $g1 = $a, $g $a = ($a1 + $g1)/2 $g = [Math]::Sqrt($a1*$g1) } [pscustomobject]@{ a = "$a" g = "$g" } } agm 1 (1/[Math]::Sqrt(2))
from math import sqrt def agm(a0, g0, tolerance=1e-10): an, gn = (a0 + g0) / 2.0, sqrt(a0 * g0) while abs(an - gn) > tolerance: an, gn = (an + gn) / 2.0, sqrt(an * gn) return an print agm(1, 1 / sqrt(2))
Can you help me rewrite this code in VB instead of PowerShell, keeping it the same logically?
function agm ([Double]$a, [Double]$g) { [Double]$eps = 1E-15 [Double]$a1 = [Double]$g1 = 0 while([Math]::Abs($a - $g) -gt $eps) { $a1, $g1 = $a, $g $a = ($a1 + $g1)/2 $g = [Math]::Sqrt($a1*$g1) } [pscustomobject]@{ a = "$a" g = "$g" } } agm 1 (1/[Math]::Sqrt(2))
Private Function agm(a As Double, g As Double, Optional tolerance As Double = 0.000000000000001) As Double Do While Abs(a - g) > tolerance tmp = a a = (a + g) / 2 g = Sqr(tmp * g) Debug.Print a Loop agm = a End Function Public Sub main() Debug.Print agm(1, 1 / Sqr(2)) End Sub
Convert the following code from PowerShell to VB, ensuring the logic remains intact.
function agm ([Double]$a, [Double]$g) { [Double]$eps = 1E-15 [Double]$a1 = [Double]$g1 = 0 while([Math]::Abs($a - $g) -gt $eps) { $a1, $g1 = $a, $g $a = ($a1 + $g1)/2 $g = [Math]::Sqrt($a1*$g1) } [pscustomobject]@{ a = "$a" g = "$g" } } agm 1 (1/[Math]::Sqrt(2))
Private Function agm(a As Double, g As Double, Optional tolerance As Double = 0.000000000000001) As Double Do While Abs(a - g) > tolerance tmp = a a = (a + g) / 2 g = Sqr(tmp * g) Debug.Print a Loop agm = a End Function Public Sub main() Debug.Print agm(1, 1 / Sqr(2)) End Sub
Change the following PowerShell code into Go without altering its purpose.
function agm ([Double]$a, [Double]$g) { [Double]$eps = 1E-15 [Double]$a1 = [Double]$g1 = 0 while([Math]::Abs($a - $g) -gt $eps) { $a1, $g1 = $a, $g $a = ($a1 + $g1)/2 $g = [Math]::Sqrt($a1*$g1) } [pscustomobject]@{ a = "$a" g = "$g" } } agm 1 (1/[Math]::Sqrt(2))
package main import ( "fmt" "math" ) const ε = 1e-14 func agm(a, g float64) float64 { for math.Abs(a-g) > math.Abs(a)*ε { a, g = (a+g)*.5, math.Sqrt(a*g) } return a } func main() { fmt.Println(agm(1, 1/math.Sqrt2)) }
Can you help me rewrite this code in Go instead of PowerShell, keeping it the same logically?
function agm ([Double]$a, [Double]$g) { [Double]$eps = 1E-15 [Double]$a1 = [Double]$g1 = 0 while([Math]::Abs($a - $g) -gt $eps) { $a1, $g1 = $a, $g $a = ($a1 + $g1)/2 $g = [Math]::Sqrt($a1*$g1) } [pscustomobject]@{ a = "$a" g = "$g" } } agm 1 (1/[Math]::Sqrt(2))
package main import ( "fmt" "math" ) const ε = 1e-14 func agm(a, g float64) float64 { for math.Abs(a-g) > math.Abs(a)*ε { a, g = (a+g)*.5, math.Sqrt(a*g) } return a } func main() { fmt.Println(agm(1, 1/math.Sqrt2)) }
Rewrite the snippet below in C so it works the same as the original R code.
arithmeticMean <- function(a, b) { (a + b)/2 } geometricMean <- function(a, b) { sqrt(a * b) } arithmeticGeometricMean <- function(a, b) { rel_error <- abs(a - b) / pmax(a, b) if (all(rel_error < .Machine$double.eps, na.rm=TRUE)) { agm <- a return(data.frame(agm, rel_error)); } Recall(arithmeticMean(a, b), geometricMean(a, b)) } agm <- arithmeticGeometricMean(1, 1/sqrt(2)) print(format(agm, digits=16))
#include<math.h> #include<stdio.h> #include<stdlib.h> double agm( double a, double g ) { double iota = 1.0E-16; double a1, g1; if( a*g < 0.0 ) { printf( "arithmetic-geometric mean undefined when x*y<0\n" ); exit(1); } while( fabs(a-g)>iota ) { a1 = (a + g) / 2.0; g1 = sqrt(a * g); a = a1; g = g1; } return a; } int main( void ) { double x, y; printf( "Enter two numbers: " ); scanf( "%lf%lf", &x, &y ); printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) ); return 0; }
Keep all operations the same but rewrite the snippet in C.
arithmeticMean <- function(a, b) { (a + b)/2 } geometricMean <- function(a, b) { sqrt(a * b) } arithmeticGeometricMean <- function(a, b) { rel_error <- abs(a - b) / pmax(a, b) if (all(rel_error < .Machine$double.eps, na.rm=TRUE)) { agm <- a return(data.frame(agm, rel_error)); } Recall(arithmeticMean(a, b), geometricMean(a, b)) } agm <- arithmeticGeometricMean(1, 1/sqrt(2)) print(format(agm, digits=16))
#include<math.h> #include<stdio.h> #include<stdlib.h> double agm( double a, double g ) { double iota = 1.0E-16; double a1, g1; if( a*g < 0.0 ) { printf( "arithmetic-geometric mean undefined when x*y<0\n" ); exit(1); } while( fabs(a-g)>iota ) { a1 = (a + g) / 2.0; g1 = sqrt(a * g); a = a1; g = g1; } return a; } int main( void ) { double x, y; printf( "Enter two numbers: " ); scanf( "%lf%lf", &x, &y ); printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) ); return 0; }
Write the same algorithm in C# as shown in this R implementation.
arithmeticMean <- function(a, b) { (a + b)/2 } geometricMean <- function(a, b) { sqrt(a * b) } arithmeticGeometricMean <- function(a, b) { rel_error <- abs(a - b) / pmax(a, b) if (all(rel_error < .Machine$double.eps, na.rm=TRUE)) { agm <- a return(data.frame(agm, rel_error)); } Recall(arithmeticMean(a, b), geometricMean(a, b)) } agm <- arithmeticGeometricMean(1, 1/sqrt(2)) print(format(agm, digits=16))
namespace RosettaCode.ArithmeticGeometricMean { using System; using System.Collections.Generic; using System.Globalization; internal static class Program { private static double ArithmeticGeometricMean(double number, double otherNumber, IEqualityComparer<double> comparer) { return comparer.Equals(number, otherNumber) ? number : ArithmeticGeometricMean( ArithmeticMean(number, otherNumber), GeometricMean(number, otherNumber), comparer); } private static double ArithmeticMean(double number, double otherNumber) { return 0.5 * (number + otherNumber); } private static double GeometricMean(double number, double otherNumber) { return Math.Sqrt(number * otherNumber); } private static void Main() { Console.WriteLine( ArithmeticGeometricMean(1, 0.5 * Math.Sqrt(2), new RelativeDifferenceComparer(1e-5)). ToString(CultureInfo.InvariantCulture)); } private class RelativeDifferenceComparer : IEqualityComparer<double> { private readonly double _maximumRelativeDifference; internal RelativeDifferenceComparer(double maximumRelativeDifference) { _maximumRelativeDifference = maximumRelativeDifference; } public bool Equals(double number, double otherNumber) { return RelativeDifference(number, otherNumber) <= _maximumRelativeDifference; } public int GetHashCode(double number) { return number.GetHashCode(); } private static double RelativeDifference(double number, double otherNumber) { return AbsoluteDifference(number, otherNumber) / Norm(number, otherNumber); } private static double AbsoluteDifference(double number, double otherNumber) { return Math.Abs(number - otherNumber); } private static double Norm(double number, double otherNumber) { return 0.5 * (Math.Abs(number) + Math.Abs(otherNumber)); } } } }
Generate an equivalent C# version of this R code.
arithmeticMean <- function(a, b) { (a + b)/2 } geometricMean <- function(a, b) { sqrt(a * b) } arithmeticGeometricMean <- function(a, b) { rel_error <- abs(a - b) / pmax(a, b) if (all(rel_error < .Machine$double.eps, na.rm=TRUE)) { agm <- a return(data.frame(agm, rel_error)); } Recall(arithmeticMean(a, b), geometricMean(a, b)) } agm <- arithmeticGeometricMean(1, 1/sqrt(2)) print(format(agm, digits=16))
namespace RosettaCode.ArithmeticGeometricMean { using System; using System.Collections.Generic; using System.Globalization; internal static class Program { private static double ArithmeticGeometricMean(double number, double otherNumber, IEqualityComparer<double> comparer) { return comparer.Equals(number, otherNumber) ? number : ArithmeticGeometricMean( ArithmeticMean(number, otherNumber), GeometricMean(number, otherNumber), comparer); } private static double ArithmeticMean(double number, double otherNumber) { return 0.5 * (number + otherNumber); } private static double GeometricMean(double number, double otherNumber) { return Math.Sqrt(number * otherNumber); } private static void Main() { Console.WriteLine( ArithmeticGeometricMean(1, 0.5 * Math.Sqrt(2), new RelativeDifferenceComparer(1e-5)). ToString(CultureInfo.InvariantCulture)); } private class RelativeDifferenceComparer : IEqualityComparer<double> { private readonly double _maximumRelativeDifference; internal RelativeDifferenceComparer(double maximumRelativeDifference) { _maximumRelativeDifference = maximumRelativeDifference; } public bool Equals(double number, double otherNumber) { return RelativeDifference(number, otherNumber) <= _maximumRelativeDifference; } public int GetHashCode(double number) { return number.GetHashCode(); } private static double RelativeDifference(double number, double otherNumber) { return AbsoluteDifference(number, otherNumber) / Norm(number, otherNumber); } private static double AbsoluteDifference(double number, double otherNumber) { return Math.Abs(number - otherNumber); } private static double Norm(double number, double otherNumber) { return 0.5 * (Math.Abs(number) + Math.Abs(otherNumber)); } } } }
Port the provided R code into C++ while preserving the original functionality.
arithmeticMean <- function(a, b) { (a + b)/2 } geometricMean <- function(a, b) { sqrt(a * b) } arithmeticGeometricMean <- function(a, b) { rel_error <- abs(a - b) / pmax(a, b) if (all(rel_error < .Machine$double.eps, na.rm=TRUE)) { agm <- a return(data.frame(agm, rel_error)); } Recall(arithmeticMean(a, b), geometricMean(a, b)) } agm <- arithmeticGeometricMean(1, 1/sqrt(2)) print(format(agm, digits=16))
#include "gmp.h" void agm (const mpf_t in1, const mpf_t in2, mpf_t out1, mpf_t out2) { mpf_add (out1, in1, in2); mpf_div_ui (out1, out1, 2); mpf_mul (out2, in1, in2); mpf_sqrt (out2, out2); } int main (void) { mpf_set_default_prec (65568); mpf_t x0, y0, resA, resB; mpf_init_set_ui (y0, 1); mpf_init_set_d (x0, 0.5); mpf_sqrt (x0, x0); mpf_init (resA); mpf_init (resB); for(int i=0; i<7; i++){ agm(x0, y0, resA, resB); agm(resA, resB, x0, y0); } gmp_printf ("%.20000Ff\n", x0); gmp_printf ("%.20000Ff\n\n", y0); return 0; }
Convert the following code from R to C++, ensuring the logic remains intact.
arithmeticMean <- function(a, b) { (a + b)/2 } geometricMean <- function(a, b) { sqrt(a * b) } arithmeticGeometricMean <- function(a, b) { rel_error <- abs(a - b) / pmax(a, b) if (all(rel_error < .Machine$double.eps, na.rm=TRUE)) { agm <- a return(data.frame(agm, rel_error)); } Recall(arithmeticMean(a, b), geometricMean(a, b)) } agm <- arithmeticGeometricMean(1, 1/sqrt(2)) print(format(agm, digits=16))
#include "gmp.h" void agm (const mpf_t in1, const mpf_t in2, mpf_t out1, mpf_t out2) { mpf_add (out1, in1, in2); mpf_div_ui (out1, out1, 2); mpf_mul (out2, in1, in2); mpf_sqrt (out2, out2); } int main (void) { mpf_set_default_prec (65568); mpf_t x0, y0, resA, resB; mpf_init_set_ui (y0, 1); mpf_init_set_d (x0, 0.5); mpf_sqrt (x0, x0); mpf_init (resA); mpf_init (resB); for(int i=0; i<7; i++){ agm(x0, y0, resA, resB); agm(resA, resB, x0, y0); } gmp_printf ("%.20000Ff\n", x0); gmp_printf ("%.20000Ff\n\n", y0); return 0; }
Port the following code from R to Java with equivalent syntax and logic.
arithmeticMean <- function(a, b) { (a + b)/2 } geometricMean <- function(a, b) { sqrt(a * b) } arithmeticGeometricMean <- function(a, b) { rel_error <- abs(a - b) / pmax(a, b) if (all(rel_error < .Machine$double.eps, na.rm=TRUE)) { agm <- a return(data.frame(agm, rel_error)); } Recall(arithmeticMean(a, b), geometricMean(a, b)) } agm <- arithmeticGeometricMean(1, 1/sqrt(2)) print(format(agm, digits=16))
public class ArithmeticGeometricMean { public static double agm(double a, double g) { double a1 = a; double g1 = g; while (Math.abs(a1 - g1) >= 1.0e-14) { double arith = (a1 + g1) / 2.0; double geom = Math.sqrt(a1 * g1); a1 = arith; g1 = geom; } return a1; } public static void main(String[] args) { System.out.println(agm(1.0, 1.0 / Math.sqrt(2.0))); } }
Produce a language-to-language conversion: from R to Java, same semantics.
arithmeticMean <- function(a, b) { (a + b)/2 } geometricMean <- function(a, b) { sqrt(a * b) } arithmeticGeometricMean <- function(a, b) { rel_error <- abs(a - b) / pmax(a, b) if (all(rel_error < .Machine$double.eps, na.rm=TRUE)) { agm <- a return(data.frame(agm, rel_error)); } Recall(arithmeticMean(a, b), geometricMean(a, b)) } agm <- arithmeticGeometricMean(1, 1/sqrt(2)) print(format(agm, digits=16))
public class ArithmeticGeometricMean { public static double agm(double a, double g) { double a1 = a; double g1 = g; while (Math.abs(a1 - g1) >= 1.0e-14) { double arith = (a1 + g1) / 2.0; double geom = Math.sqrt(a1 * g1); a1 = arith; g1 = geom; } return a1; } public static void main(String[] args) { System.out.println(agm(1.0, 1.0 / Math.sqrt(2.0))); } }
Write the same code in Python as shown below in R.
arithmeticMean <- function(a, b) { (a + b)/2 } geometricMean <- function(a, b) { sqrt(a * b) } arithmeticGeometricMean <- function(a, b) { rel_error <- abs(a - b) / pmax(a, b) if (all(rel_error < .Machine$double.eps, na.rm=TRUE)) { agm <- a return(data.frame(agm, rel_error)); } Recall(arithmeticMean(a, b), geometricMean(a, b)) } agm <- arithmeticGeometricMean(1, 1/sqrt(2)) print(format(agm, digits=16))
from math import sqrt def agm(a0, g0, tolerance=1e-10): an, gn = (a0 + g0) / 2.0, sqrt(a0 * g0) while abs(an - gn) > tolerance: an, gn = (an + gn) / 2.0, sqrt(an * gn) return an print agm(1, 1 / sqrt(2))
Rewrite this program in Python while keeping its functionality equivalent to the R version.
arithmeticMean <- function(a, b) { (a + b)/2 } geometricMean <- function(a, b) { sqrt(a * b) } arithmeticGeometricMean <- function(a, b) { rel_error <- abs(a - b) / pmax(a, b) if (all(rel_error < .Machine$double.eps, na.rm=TRUE)) { agm <- a return(data.frame(agm, rel_error)); } Recall(arithmeticMean(a, b), geometricMean(a, b)) } agm <- arithmeticGeometricMean(1, 1/sqrt(2)) print(format(agm, digits=16))
from math import sqrt def agm(a0, g0, tolerance=1e-10): an, gn = (a0 + g0) / 2.0, sqrt(a0 * g0) while abs(an - gn) > tolerance: an, gn = (an + gn) / 2.0, sqrt(an * gn) return an print agm(1, 1 / sqrt(2))
Port the following code from R to VB with equivalent syntax and logic.
arithmeticMean <- function(a, b) { (a + b)/2 } geometricMean <- function(a, b) { sqrt(a * b) } arithmeticGeometricMean <- function(a, b) { rel_error <- abs(a - b) / pmax(a, b) if (all(rel_error < .Machine$double.eps, na.rm=TRUE)) { agm <- a return(data.frame(agm, rel_error)); } Recall(arithmeticMean(a, b), geometricMean(a, b)) } agm <- arithmeticGeometricMean(1, 1/sqrt(2)) print(format(agm, digits=16))
Private Function agm(a As Double, g As Double, Optional tolerance As Double = 0.000000000000001) As Double Do While Abs(a - g) > tolerance tmp = a a = (a + g) / 2 g = Sqr(tmp * g) Debug.Print a Loop agm = a End Function Public Sub main() Debug.Print agm(1, 1 / Sqr(2)) End Sub
Change the programming language of this snippet from R to VB without modifying what it does.
arithmeticMean <- function(a, b) { (a + b)/2 } geometricMean <- function(a, b) { sqrt(a * b) } arithmeticGeometricMean <- function(a, b) { rel_error <- abs(a - b) / pmax(a, b) if (all(rel_error < .Machine$double.eps, na.rm=TRUE)) { agm <- a return(data.frame(agm, rel_error)); } Recall(arithmeticMean(a, b), geometricMean(a, b)) } agm <- arithmeticGeometricMean(1, 1/sqrt(2)) print(format(agm, digits=16))
Private Function agm(a As Double, g As Double, Optional tolerance As Double = 0.000000000000001) As Double Do While Abs(a - g) > tolerance tmp = a a = (a + g) / 2 g = Sqr(tmp * g) Debug.Print a Loop agm = a End Function Public Sub main() Debug.Print agm(1, 1 / Sqr(2)) End Sub
Rewrite the snippet below in Go so it works the same as the original R code.
arithmeticMean <- function(a, b) { (a + b)/2 } geometricMean <- function(a, b) { sqrt(a * b) } arithmeticGeometricMean <- function(a, b) { rel_error <- abs(a - b) / pmax(a, b) if (all(rel_error < .Machine$double.eps, na.rm=TRUE)) { agm <- a return(data.frame(agm, rel_error)); } Recall(arithmeticMean(a, b), geometricMean(a, b)) } agm <- arithmeticGeometricMean(1, 1/sqrt(2)) print(format(agm, digits=16))
package main import ( "fmt" "math" ) const ε = 1e-14 func agm(a, g float64) float64 { for math.Abs(a-g) > math.Abs(a)*ε { a, g = (a+g)*.5, math.Sqrt(a*g) } return a } func main() { fmt.Println(agm(1, 1/math.Sqrt2)) }
Port the following code from R to Go with equivalent syntax and logic.
arithmeticMean <- function(a, b) { (a + b)/2 } geometricMean <- function(a, b) { sqrt(a * b) } arithmeticGeometricMean <- function(a, b) { rel_error <- abs(a - b) / pmax(a, b) if (all(rel_error < .Machine$double.eps, na.rm=TRUE)) { agm <- a return(data.frame(agm, rel_error)); } Recall(arithmeticMean(a, b), geometricMean(a, b)) } agm <- arithmeticGeometricMean(1, 1/sqrt(2)) print(format(agm, digits=16))
package main import ( "fmt" "math" ) const ε = 1e-14 func agm(a, g float64) float64 { for math.Abs(a-g) > math.Abs(a)*ε { a, g = (a+g)*.5, math.Sqrt(a*g) } return a } func main() { fmt.Println(agm(1, 1/math.Sqrt2)) }
Change the programming language of this snippet from Racket to C without modifying what it does.
#lang racket (define (agm a g [ε 1e-15]) (if (<= (- a g) ε) a (agm (/ (+ a g) 2) (sqrt (* a g)) ε))) (agm 1 (/ 1 (sqrt 2)))
#include<math.h> #include<stdio.h> #include<stdlib.h> double agm( double a, double g ) { double iota = 1.0E-16; double a1, g1; if( a*g < 0.0 ) { printf( "arithmetic-geometric mean undefined when x*y<0\n" ); exit(1); } while( fabs(a-g)>iota ) { a1 = (a + g) / 2.0; g1 = sqrt(a * g); a = a1; g = g1; } return a; } int main( void ) { double x, y; printf( "Enter two numbers: " ); scanf( "%lf%lf", &x, &y ); printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) ); return 0; }
Write a version of this Racket function in C with identical behavior.
#lang racket (define (agm a g [ε 1e-15]) (if (<= (- a g) ε) a (agm (/ (+ a g) 2) (sqrt (* a g)) ε))) (agm 1 (/ 1 (sqrt 2)))
#include<math.h> #include<stdio.h> #include<stdlib.h> double agm( double a, double g ) { double iota = 1.0E-16; double a1, g1; if( a*g < 0.0 ) { printf( "arithmetic-geometric mean undefined when x*y<0\n" ); exit(1); } while( fabs(a-g)>iota ) { a1 = (a + g) / 2.0; g1 = sqrt(a * g); a = a1; g = g1; } return a; } int main( void ) { double x, y; printf( "Enter two numbers: " ); scanf( "%lf%lf", &x, &y ); printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) ); return 0; }
Translate the given Racket code snippet into C# without altering its behavior.
#lang racket (define (agm a g [ε 1e-15]) (if (<= (- a g) ε) a (agm (/ (+ a g) 2) (sqrt (* a g)) ε))) (agm 1 (/ 1 (sqrt 2)))
namespace RosettaCode.ArithmeticGeometricMean { using System; using System.Collections.Generic; using System.Globalization; internal static class Program { private static double ArithmeticGeometricMean(double number, double otherNumber, IEqualityComparer<double> comparer) { return comparer.Equals(number, otherNumber) ? number : ArithmeticGeometricMean( ArithmeticMean(number, otherNumber), GeometricMean(number, otherNumber), comparer); } private static double ArithmeticMean(double number, double otherNumber) { return 0.5 * (number + otherNumber); } private static double GeometricMean(double number, double otherNumber) { return Math.Sqrt(number * otherNumber); } private static void Main() { Console.WriteLine( ArithmeticGeometricMean(1, 0.5 * Math.Sqrt(2), new RelativeDifferenceComparer(1e-5)). ToString(CultureInfo.InvariantCulture)); } private class RelativeDifferenceComparer : IEqualityComparer<double> { private readonly double _maximumRelativeDifference; internal RelativeDifferenceComparer(double maximumRelativeDifference) { _maximumRelativeDifference = maximumRelativeDifference; } public bool Equals(double number, double otherNumber) { return RelativeDifference(number, otherNumber) <= _maximumRelativeDifference; } public int GetHashCode(double number) { return number.GetHashCode(); } private static double RelativeDifference(double number, double otherNumber) { return AbsoluteDifference(number, otherNumber) / Norm(number, otherNumber); } private static double AbsoluteDifference(double number, double otherNumber) { return Math.Abs(number - otherNumber); } private static double Norm(double number, double otherNumber) { return 0.5 * (Math.Abs(number) + Math.Abs(otherNumber)); } } } }
Convert this Racket block to C#, preserving its control flow and logic.
#lang racket (define (agm a g [ε 1e-15]) (if (<= (- a g) ε) a (agm (/ (+ a g) 2) (sqrt (* a g)) ε))) (agm 1 (/ 1 (sqrt 2)))
namespace RosettaCode.ArithmeticGeometricMean { using System; using System.Collections.Generic; using System.Globalization; internal static class Program { private static double ArithmeticGeometricMean(double number, double otherNumber, IEqualityComparer<double> comparer) { return comparer.Equals(number, otherNumber) ? number : ArithmeticGeometricMean( ArithmeticMean(number, otherNumber), GeometricMean(number, otherNumber), comparer); } private static double ArithmeticMean(double number, double otherNumber) { return 0.5 * (number + otherNumber); } private static double GeometricMean(double number, double otherNumber) { return Math.Sqrt(number * otherNumber); } private static void Main() { Console.WriteLine( ArithmeticGeometricMean(1, 0.5 * Math.Sqrt(2), new RelativeDifferenceComparer(1e-5)). ToString(CultureInfo.InvariantCulture)); } private class RelativeDifferenceComparer : IEqualityComparer<double> { private readonly double _maximumRelativeDifference; internal RelativeDifferenceComparer(double maximumRelativeDifference) { _maximumRelativeDifference = maximumRelativeDifference; } public bool Equals(double number, double otherNumber) { return RelativeDifference(number, otherNumber) <= _maximumRelativeDifference; } public int GetHashCode(double number) { return number.GetHashCode(); } private static double RelativeDifference(double number, double otherNumber) { return AbsoluteDifference(number, otherNumber) / Norm(number, otherNumber); } private static double AbsoluteDifference(double number, double otherNumber) { return Math.Abs(number - otherNumber); } private static double Norm(double number, double otherNumber) { return 0.5 * (Math.Abs(number) + Math.Abs(otherNumber)); } } } }
Rewrite the snippet below in C++ so it works the same as the original Racket code.
#lang racket (define (agm a g [ε 1e-15]) (if (<= (- a g) ε) a (agm (/ (+ a g) 2) (sqrt (* a g)) ε))) (agm 1 (/ 1 (sqrt 2)))
#include "gmp.h" void agm (const mpf_t in1, const mpf_t in2, mpf_t out1, mpf_t out2) { mpf_add (out1, in1, in2); mpf_div_ui (out1, out1, 2); mpf_mul (out2, in1, in2); mpf_sqrt (out2, out2); } int main (void) { mpf_set_default_prec (65568); mpf_t x0, y0, resA, resB; mpf_init_set_ui (y0, 1); mpf_init_set_d (x0, 0.5); mpf_sqrt (x0, x0); mpf_init (resA); mpf_init (resB); for(int i=0; i<7; i++){ agm(x0, y0, resA, resB); agm(resA, resB, x0, y0); } gmp_printf ("%.20000Ff\n", x0); gmp_printf ("%.20000Ff\n\n", y0); return 0; }
Transform the following Racket implementation into C++, maintaining the same output and logic.
#lang racket (define (agm a g [ε 1e-15]) (if (<= (- a g) ε) a (agm (/ (+ a g) 2) (sqrt (* a g)) ε))) (agm 1 (/ 1 (sqrt 2)))
#include "gmp.h" void agm (const mpf_t in1, const mpf_t in2, mpf_t out1, mpf_t out2) { mpf_add (out1, in1, in2); mpf_div_ui (out1, out1, 2); mpf_mul (out2, in1, in2); mpf_sqrt (out2, out2); } int main (void) { mpf_set_default_prec (65568); mpf_t x0, y0, resA, resB; mpf_init_set_ui (y0, 1); mpf_init_set_d (x0, 0.5); mpf_sqrt (x0, x0); mpf_init (resA); mpf_init (resB); for(int i=0; i<7; i++){ agm(x0, y0, resA, resB); agm(resA, resB, x0, y0); } gmp_printf ("%.20000Ff\n", x0); gmp_printf ("%.20000Ff\n\n", y0); return 0; }
Please provide an equivalent version of this Racket code in Java.
#lang racket (define (agm a g [ε 1e-15]) (if (<= (- a g) ε) a (agm (/ (+ a g) 2) (sqrt (* a g)) ε))) (agm 1 (/ 1 (sqrt 2)))
public class ArithmeticGeometricMean { public static double agm(double a, double g) { double a1 = a; double g1 = g; while (Math.abs(a1 - g1) >= 1.0e-14) { double arith = (a1 + g1) / 2.0; double geom = Math.sqrt(a1 * g1); a1 = arith; g1 = geom; } return a1; } public static void main(String[] args) { System.out.println(agm(1.0, 1.0 / Math.sqrt(2.0))); } }
Rewrite this program in Java while keeping its functionality equivalent to the Racket version.
#lang racket (define (agm a g [ε 1e-15]) (if (<= (- a g) ε) a (agm (/ (+ a g) 2) (sqrt (* a g)) ε))) (agm 1 (/ 1 (sqrt 2)))
public class ArithmeticGeometricMean { public static double agm(double a, double g) { double a1 = a; double g1 = g; while (Math.abs(a1 - g1) >= 1.0e-14) { double arith = (a1 + g1) / 2.0; double geom = Math.sqrt(a1 * g1); a1 = arith; g1 = geom; } return a1; } public static void main(String[] args) { System.out.println(agm(1.0, 1.0 / Math.sqrt(2.0))); } }
Generate a Python translation of this Racket snippet without changing its computational steps.
#lang racket (define (agm a g [ε 1e-15]) (if (<= (- a g) ε) a (agm (/ (+ a g) 2) (sqrt (* a g)) ε))) (agm 1 (/ 1 (sqrt 2)))
from math import sqrt def agm(a0, g0, tolerance=1e-10): an, gn = (a0 + g0) / 2.0, sqrt(a0 * g0) while abs(an - gn) > tolerance: an, gn = (an + gn) / 2.0, sqrt(an * gn) return an print agm(1, 1 / sqrt(2))
Ensure the translated Python code behaves exactly like the original Racket snippet.
#lang racket (define (agm a g [ε 1e-15]) (if (<= (- a g) ε) a (agm (/ (+ a g) 2) (sqrt (* a g)) ε))) (agm 1 (/ 1 (sqrt 2)))
from math import sqrt def agm(a0, g0, tolerance=1e-10): an, gn = (a0 + g0) / 2.0, sqrt(a0 * g0) while abs(an - gn) > tolerance: an, gn = (an + gn) / 2.0, sqrt(an * gn) return an print agm(1, 1 / sqrt(2))
Keep all operations the same but rewrite the snippet in VB.
#lang racket (define (agm a g [ε 1e-15]) (if (<= (- a g) ε) a (agm (/ (+ a g) 2) (sqrt (* a g)) ε))) (agm 1 (/ 1 (sqrt 2)))
Private Function agm(a As Double, g As Double, Optional tolerance As Double = 0.000000000000001) As Double Do While Abs(a - g) > tolerance tmp = a a = (a + g) / 2 g = Sqr(tmp * g) Debug.Print a Loop agm = a End Function Public Sub main() Debug.Print agm(1, 1 / Sqr(2)) End Sub
Preserve the algorithm and functionality while converting the code from Racket to VB.
#lang racket (define (agm a g [ε 1e-15]) (if (<= (- a g) ε) a (agm (/ (+ a g) 2) (sqrt (* a g)) ε))) (agm 1 (/ 1 (sqrt 2)))
Private Function agm(a As Double, g As Double, Optional tolerance As Double = 0.000000000000001) As Double Do While Abs(a - g) > tolerance tmp = a a = (a + g) / 2 g = Sqr(tmp * g) Debug.Print a Loop agm = a End Function Public Sub main() Debug.Print agm(1, 1 / Sqr(2)) End Sub
Convert this Racket block to Go, preserving its control flow and logic.
#lang racket (define (agm a g [ε 1e-15]) (if (<= (- a g) ε) a (agm (/ (+ a g) 2) (sqrt (* a g)) ε))) (agm 1 (/ 1 (sqrt 2)))
package main import ( "fmt" "math" ) const ε = 1e-14 func agm(a, g float64) float64 { for math.Abs(a-g) > math.Abs(a)*ε { a, g = (a+g)*.5, math.Sqrt(a*g) } return a } func main() { fmt.Println(agm(1, 1/math.Sqrt2)) }
Please provide an equivalent version of this Racket code in Go.
#lang racket (define (agm a g [ε 1e-15]) (if (<= (- a g) ε) a (agm (/ (+ a g) 2) (sqrt (* a g)) ε))) (agm 1 (/ 1 (sqrt 2)))
package main import ( "fmt" "math" ) const ε = 1e-14 func agm(a, g float64) float64 { for math.Abs(a-g) > math.Abs(a)*ε { a, g = (a+g)*.5, math.Sqrt(a*g) } return a } func main() { fmt.Println(agm(1, 1/math.Sqrt2)) }
Can you help me rewrite this code in C instead of COBOL, keeping it the same logically?
IDENTIFICATION DIVISION. PROGRAM-ID. ARITHMETIC-GEOMETRIC-MEAN-PROG. DATA DIVISION. WORKING-STORAGE SECTION. 01 AGM-VARS. 05 A PIC 9V9(16). 05 A-ZERO PIC 9V9(16). 05 G PIC 9V9(16). 05 DIFF PIC 9V9(16) VALUE 1. * Initialize DIFF with a non-zero value, otherwise AGM-PARAGRAPH * is never performed at all. PROCEDURE DIVISION. TEST-PARAGRAPH. MOVE 1 TO A. COMPUTE G = 1 / FUNCTION SQRT(2). * The program will run with the test values. If you would rather * calculate the AGM of numbers input at the console, comment out * TEST-PARAGRAPH and un-comment-out INPUT-A-AND-G-PARAGRAPH. * INPUT-A-AND-G-PARAGRAPH. * DISPLAY 'Enter two numbers.' * ACCEPT A. * ACCEPT G. CONTROL-PARAGRAPH. PERFORM AGM-PARAGRAPH UNTIL DIFF IS LESS THAN 0.000000000000001. DISPLAY A. STOP RUN. AGM-PARAGRAPH. MOVE A TO A-ZERO. COMPUTE A = (A-ZERO + G) / 2. MULTIPLY A-ZERO BY G GIVING G. COMPUTE G = FUNCTION SQRT(G). SUBTRACT A FROM G GIVING DIFF. COMPUTE DIFF = FUNCTION ABS(DIFF).
#include<math.h> #include<stdio.h> #include<stdlib.h> double agm( double a, double g ) { double iota = 1.0E-16; double a1, g1; if( a*g < 0.0 ) { printf( "arithmetic-geometric mean undefined when x*y<0\n" ); exit(1); } while( fabs(a-g)>iota ) { a1 = (a + g) / 2.0; g1 = sqrt(a * g); a = a1; g = g1; } return a; } int main( void ) { double x, y; printf( "Enter two numbers: " ); scanf( "%lf%lf", &x, &y ); printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) ); return 0; }
Change the programming language of this snippet from COBOL to C without modifying what it does.
IDENTIFICATION DIVISION. PROGRAM-ID. ARITHMETIC-GEOMETRIC-MEAN-PROG. DATA DIVISION. WORKING-STORAGE SECTION. 01 AGM-VARS. 05 A PIC 9V9(16). 05 A-ZERO PIC 9V9(16). 05 G PIC 9V9(16). 05 DIFF PIC 9V9(16) VALUE 1. * Initialize DIFF with a non-zero value, otherwise AGM-PARAGRAPH * is never performed at all. PROCEDURE DIVISION. TEST-PARAGRAPH. MOVE 1 TO A. COMPUTE G = 1 / FUNCTION SQRT(2). * The program will run with the test values. If you would rather * calculate the AGM of numbers input at the console, comment out * TEST-PARAGRAPH and un-comment-out INPUT-A-AND-G-PARAGRAPH. * INPUT-A-AND-G-PARAGRAPH. * DISPLAY 'Enter two numbers.' * ACCEPT A. * ACCEPT G. CONTROL-PARAGRAPH. PERFORM AGM-PARAGRAPH UNTIL DIFF IS LESS THAN 0.000000000000001. DISPLAY A. STOP RUN. AGM-PARAGRAPH. MOVE A TO A-ZERO. COMPUTE A = (A-ZERO + G) / 2. MULTIPLY A-ZERO BY G GIVING G. COMPUTE G = FUNCTION SQRT(G). SUBTRACT A FROM G GIVING DIFF. COMPUTE DIFF = FUNCTION ABS(DIFF).
#include<math.h> #include<stdio.h> #include<stdlib.h> double agm( double a, double g ) { double iota = 1.0E-16; double a1, g1; if( a*g < 0.0 ) { printf( "arithmetic-geometric mean undefined when x*y<0\n" ); exit(1); } while( fabs(a-g)>iota ) { a1 = (a + g) / 2.0; g1 = sqrt(a * g); a = a1; g = g1; } return a; } int main( void ) { double x, y; printf( "Enter two numbers: " ); scanf( "%lf%lf", &x, &y ); printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) ); return 0; }
Produce a functionally identical C# code for the snippet given in COBOL.
IDENTIFICATION DIVISION. PROGRAM-ID. ARITHMETIC-GEOMETRIC-MEAN-PROG. DATA DIVISION. WORKING-STORAGE SECTION. 01 AGM-VARS. 05 A PIC 9V9(16). 05 A-ZERO PIC 9V9(16). 05 G PIC 9V9(16). 05 DIFF PIC 9V9(16) VALUE 1. * Initialize DIFF with a non-zero value, otherwise AGM-PARAGRAPH * is never performed at all. PROCEDURE DIVISION. TEST-PARAGRAPH. MOVE 1 TO A. COMPUTE G = 1 / FUNCTION SQRT(2). * The program will run with the test values. If you would rather * calculate the AGM of numbers input at the console, comment out * TEST-PARAGRAPH and un-comment-out INPUT-A-AND-G-PARAGRAPH. * INPUT-A-AND-G-PARAGRAPH. * DISPLAY 'Enter two numbers.' * ACCEPT A. * ACCEPT G. CONTROL-PARAGRAPH. PERFORM AGM-PARAGRAPH UNTIL DIFF IS LESS THAN 0.000000000000001. DISPLAY A. STOP RUN. AGM-PARAGRAPH. MOVE A TO A-ZERO. COMPUTE A = (A-ZERO + G) / 2. MULTIPLY A-ZERO BY G GIVING G. COMPUTE G = FUNCTION SQRT(G). SUBTRACT A FROM G GIVING DIFF. COMPUTE DIFF = FUNCTION ABS(DIFF).
namespace RosettaCode.ArithmeticGeometricMean { using System; using System.Collections.Generic; using System.Globalization; internal static class Program { private static double ArithmeticGeometricMean(double number, double otherNumber, IEqualityComparer<double> comparer) { return comparer.Equals(number, otherNumber) ? number : ArithmeticGeometricMean( ArithmeticMean(number, otherNumber), GeometricMean(number, otherNumber), comparer); } private static double ArithmeticMean(double number, double otherNumber) { return 0.5 * (number + otherNumber); } private static double GeometricMean(double number, double otherNumber) { return Math.Sqrt(number * otherNumber); } private static void Main() { Console.WriteLine( ArithmeticGeometricMean(1, 0.5 * Math.Sqrt(2), new RelativeDifferenceComparer(1e-5)). ToString(CultureInfo.InvariantCulture)); } private class RelativeDifferenceComparer : IEqualityComparer<double> { private readonly double _maximumRelativeDifference; internal RelativeDifferenceComparer(double maximumRelativeDifference) { _maximumRelativeDifference = maximumRelativeDifference; } public bool Equals(double number, double otherNumber) { return RelativeDifference(number, otherNumber) <= _maximumRelativeDifference; } public int GetHashCode(double number) { return number.GetHashCode(); } private static double RelativeDifference(double number, double otherNumber) { return AbsoluteDifference(number, otherNumber) / Norm(number, otherNumber); } private static double AbsoluteDifference(double number, double otherNumber) { return Math.Abs(number - otherNumber); } private static double Norm(double number, double otherNumber) { return 0.5 * (Math.Abs(number) + Math.Abs(otherNumber)); } } } }
Rewrite the snippet below in C# so it works the same as the original COBOL code.
IDENTIFICATION DIVISION. PROGRAM-ID. ARITHMETIC-GEOMETRIC-MEAN-PROG. DATA DIVISION. WORKING-STORAGE SECTION. 01 AGM-VARS. 05 A PIC 9V9(16). 05 A-ZERO PIC 9V9(16). 05 G PIC 9V9(16). 05 DIFF PIC 9V9(16) VALUE 1. * Initialize DIFF with a non-zero value, otherwise AGM-PARAGRAPH * is never performed at all. PROCEDURE DIVISION. TEST-PARAGRAPH. MOVE 1 TO A. COMPUTE G = 1 / FUNCTION SQRT(2). * The program will run with the test values. If you would rather * calculate the AGM of numbers input at the console, comment out * TEST-PARAGRAPH and un-comment-out INPUT-A-AND-G-PARAGRAPH. * INPUT-A-AND-G-PARAGRAPH. * DISPLAY 'Enter two numbers.' * ACCEPT A. * ACCEPT G. CONTROL-PARAGRAPH. PERFORM AGM-PARAGRAPH UNTIL DIFF IS LESS THAN 0.000000000000001. DISPLAY A. STOP RUN. AGM-PARAGRAPH. MOVE A TO A-ZERO. COMPUTE A = (A-ZERO + G) / 2. MULTIPLY A-ZERO BY G GIVING G. COMPUTE G = FUNCTION SQRT(G). SUBTRACT A FROM G GIVING DIFF. COMPUTE DIFF = FUNCTION ABS(DIFF).
namespace RosettaCode.ArithmeticGeometricMean { using System; using System.Collections.Generic; using System.Globalization; internal static class Program { private static double ArithmeticGeometricMean(double number, double otherNumber, IEqualityComparer<double> comparer) { return comparer.Equals(number, otherNumber) ? number : ArithmeticGeometricMean( ArithmeticMean(number, otherNumber), GeometricMean(number, otherNumber), comparer); } private static double ArithmeticMean(double number, double otherNumber) { return 0.5 * (number + otherNumber); } private static double GeometricMean(double number, double otherNumber) { return Math.Sqrt(number * otherNumber); } private static void Main() { Console.WriteLine( ArithmeticGeometricMean(1, 0.5 * Math.Sqrt(2), new RelativeDifferenceComparer(1e-5)). ToString(CultureInfo.InvariantCulture)); } private class RelativeDifferenceComparer : IEqualityComparer<double> { private readonly double _maximumRelativeDifference; internal RelativeDifferenceComparer(double maximumRelativeDifference) { _maximumRelativeDifference = maximumRelativeDifference; } public bool Equals(double number, double otherNumber) { return RelativeDifference(number, otherNumber) <= _maximumRelativeDifference; } public int GetHashCode(double number) { return number.GetHashCode(); } private static double RelativeDifference(double number, double otherNumber) { return AbsoluteDifference(number, otherNumber) / Norm(number, otherNumber); } private static double AbsoluteDifference(double number, double otherNumber) { return Math.Abs(number - otherNumber); } private static double Norm(double number, double otherNumber) { return 0.5 * (Math.Abs(number) + Math.Abs(otherNumber)); } } } }
Write a version of this COBOL function in C++ with identical behavior.
IDENTIFICATION DIVISION. PROGRAM-ID. ARITHMETIC-GEOMETRIC-MEAN-PROG. DATA DIVISION. WORKING-STORAGE SECTION. 01 AGM-VARS. 05 A PIC 9V9(16). 05 A-ZERO PIC 9V9(16). 05 G PIC 9V9(16). 05 DIFF PIC 9V9(16) VALUE 1. * Initialize DIFF with a non-zero value, otherwise AGM-PARAGRAPH * is never performed at all. PROCEDURE DIVISION. TEST-PARAGRAPH. MOVE 1 TO A. COMPUTE G = 1 / FUNCTION SQRT(2). * The program will run with the test values. If you would rather * calculate the AGM of numbers input at the console, comment out * TEST-PARAGRAPH and un-comment-out INPUT-A-AND-G-PARAGRAPH. * INPUT-A-AND-G-PARAGRAPH. * DISPLAY 'Enter two numbers.' * ACCEPT A. * ACCEPT G. CONTROL-PARAGRAPH. PERFORM AGM-PARAGRAPH UNTIL DIFF IS LESS THAN 0.000000000000001. DISPLAY A. STOP RUN. AGM-PARAGRAPH. MOVE A TO A-ZERO. COMPUTE A = (A-ZERO + G) / 2. MULTIPLY A-ZERO BY G GIVING G. COMPUTE G = FUNCTION SQRT(G). SUBTRACT A FROM G GIVING DIFF. COMPUTE DIFF = FUNCTION ABS(DIFF).
#include "gmp.h" void agm (const mpf_t in1, const mpf_t in2, mpf_t out1, mpf_t out2) { mpf_add (out1, in1, in2); mpf_div_ui (out1, out1, 2); mpf_mul (out2, in1, in2); mpf_sqrt (out2, out2); } int main (void) { mpf_set_default_prec (65568); mpf_t x0, y0, resA, resB; mpf_init_set_ui (y0, 1); mpf_init_set_d (x0, 0.5); mpf_sqrt (x0, x0); mpf_init (resA); mpf_init (resB); for(int i=0; i<7; i++){ agm(x0, y0, resA, resB); agm(resA, resB, x0, y0); } gmp_printf ("%.20000Ff\n", x0); gmp_printf ("%.20000Ff\n\n", y0); return 0; }
Rewrite the snippet below in C++ so it works the same as the original COBOL code.
IDENTIFICATION DIVISION. PROGRAM-ID. ARITHMETIC-GEOMETRIC-MEAN-PROG. DATA DIVISION. WORKING-STORAGE SECTION. 01 AGM-VARS. 05 A PIC 9V9(16). 05 A-ZERO PIC 9V9(16). 05 G PIC 9V9(16). 05 DIFF PIC 9V9(16) VALUE 1. * Initialize DIFF with a non-zero value, otherwise AGM-PARAGRAPH * is never performed at all. PROCEDURE DIVISION. TEST-PARAGRAPH. MOVE 1 TO A. COMPUTE G = 1 / FUNCTION SQRT(2). * The program will run with the test values. If you would rather * calculate the AGM of numbers input at the console, comment out * TEST-PARAGRAPH and un-comment-out INPUT-A-AND-G-PARAGRAPH. * INPUT-A-AND-G-PARAGRAPH. * DISPLAY 'Enter two numbers.' * ACCEPT A. * ACCEPT G. CONTROL-PARAGRAPH. PERFORM AGM-PARAGRAPH UNTIL DIFF IS LESS THAN 0.000000000000001. DISPLAY A. STOP RUN. AGM-PARAGRAPH. MOVE A TO A-ZERO. COMPUTE A = (A-ZERO + G) / 2. MULTIPLY A-ZERO BY G GIVING G. COMPUTE G = FUNCTION SQRT(G). SUBTRACT A FROM G GIVING DIFF. COMPUTE DIFF = FUNCTION ABS(DIFF).
#include "gmp.h" void agm (const mpf_t in1, const mpf_t in2, mpf_t out1, mpf_t out2) { mpf_add (out1, in1, in2); mpf_div_ui (out1, out1, 2); mpf_mul (out2, in1, in2); mpf_sqrt (out2, out2); } int main (void) { mpf_set_default_prec (65568); mpf_t x0, y0, resA, resB; mpf_init_set_ui (y0, 1); mpf_init_set_d (x0, 0.5); mpf_sqrt (x0, x0); mpf_init (resA); mpf_init (resB); for(int i=0; i<7; i++){ agm(x0, y0, resA, resB); agm(resA, resB, x0, y0); } gmp_printf ("%.20000Ff\n", x0); gmp_printf ("%.20000Ff\n\n", y0); return 0; }
Write the same code in Java as shown below in COBOL.
IDENTIFICATION DIVISION. PROGRAM-ID. ARITHMETIC-GEOMETRIC-MEAN-PROG. DATA DIVISION. WORKING-STORAGE SECTION. 01 AGM-VARS. 05 A PIC 9V9(16). 05 A-ZERO PIC 9V9(16). 05 G PIC 9V9(16). 05 DIFF PIC 9V9(16) VALUE 1. * Initialize DIFF with a non-zero value, otherwise AGM-PARAGRAPH * is never performed at all. PROCEDURE DIVISION. TEST-PARAGRAPH. MOVE 1 TO A. COMPUTE G = 1 / FUNCTION SQRT(2). * The program will run with the test values. If you would rather * calculate the AGM of numbers input at the console, comment out * TEST-PARAGRAPH and un-comment-out INPUT-A-AND-G-PARAGRAPH. * INPUT-A-AND-G-PARAGRAPH. * DISPLAY 'Enter two numbers.' * ACCEPT A. * ACCEPT G. CONTROL-PARAGRAPH. PERFORM AGM-PARAGRAPH UNTIL DIFF IS LESS THAN 0.000000000000001. DISPLAY A. STOP RUN. AGM-PARAGRAPH. MOVE A TO A-ZERO. COMPUTE A = (A-ZERO + G) / 2. MULTIPLY A-ZERO BY G GIVING G. COMPUTE G = FUNCTION SQRT(G). SUBTRACT A FROM G GIVING DIFF. COMPUTE DIFF = FUNCTION ABS(DIFF).
public class ArithmeticGeometricMean { public static double agm(double a, double g) { double a1 = a; double g1 = g; while (Math.abs(a1 - g1) >= 1.0e-14) { double arith = (a1 + g1) / 2.0; double geom = Math.sqrt(a1 * g1); a1 = arith; g1 = geom; } return a1; } public static void main(String[] args) { System.out.println(agm(1.0, 1.0 / Math.sqrt(2.0))); } }
Write the same algorithm in Java as shown in this COBOL implementation.
IDENTIFICATION DIVISION. PROGRAM-ID. ARITHMETIC-GEOMETRIC-MEAN-PROG. DATA DIVISION. WORKING-STORAGE SECTION. 01 AGM-VARS. 05 A PIC 9V9(16). 05 A-ZERO PIC 9V9(16). 05 G PIC 9V9(16). 05 DIFF PIC 9V9(16) VALUE 1. * Initialize DIFF with a non-zero value, otherwise AGM-PARAGRAPH * is never performed at all. PROCEDURE DIVISION. TEST-PARAGRAPH. MOVE 1 TO A. COMPUTE G = 1 / FUNCTION SQRT(2). * The program will run with the test values. If you would rather * calculate the AGM of numbers input at the console, comment out * TEST-PARAGRAPH and un-comment-out INPUT-A-AND-G-PARAGRAPH. * INPUT-A-AND-G-PARAGRAPH. * DISPLAY 'Enter two numbers.' * ACCEPT A. * ACCEPT G. CONTROL-PARAGRAPH. PERFORM AGM-PARAGRAPH UNTIL DIFF IS LESS THAN 0.000000000000001. DISPLAY A. STOP RUN. AGM-PARAGRAPH. MOVE A TO A-ZERO. COMPUTE A = (A-ZERO + G) / 2. MULTIPLY A-ZERO BY G GIVING G. COMPUTE G = FUNCTION SQRT(G). SUBTRACT A FROM G GIVING DIFF. COMPUTE DIFF = FUNCTION ABS(DIFF).
public class ArithmeticGeometricMean { public static double agm(double a, double g) { double a1 = a; double g1 = g; while (Math.abs(a1 - g1) >= 1.0e-14) { double arith = (a1 + g1) / 2.0; double geom = Math.sqrt(a1 * g1); a1 = arith; g1 = geom; } return a1; } public static void main(String[] args) { System.out.println(agm(1.0, 1.0 / Math.sqrt(2.0))); } }
Translate this program into Python but keep the logic exactly as in COBOL.
IDENTIFICATION DIVISION. PROGRAM-ID. ARITHMETIC-GEOMETRIC-MEAN-PROG. DATA DIVISION. WORKING-STORAGE SECTION. 01 AGM-VARS. 05 A PIC 9V9(16). 05 A-ZERO PIC 9V9(16). 05 G PIC 9V9(16). 05 DIFF PIC 9V9(16) VALUE 1. * Initialize DIFF with a non-zero value, otherwise AGM-PARAGRAPH * is never performed at all. PROCEDURE DIVISION. TEST-PARAGRAPH. MOVE 1 TO A. COMPUTE G = 1 / FUNCTION SQRT(2). * The program will run with the test values. If you would rather * calculate the AGM of numbers input at the console, comment out * TEST-PARAGRAPH and un-comment-out INPUT-A-AND-G-PARAGRAPH. * INPUT-A-AND-G-PARAGRAPH. * DISPLAY 'Enter two numbers.' * ACCEPT A. * ACCEPT G. CONTROL-PARAGRAPH. PERFORM AGM-PARAGRAPH UNTIL DIFF IS LESS THAN 0.000000000000001. DISPLAY A. STOP RUN. AGM-PARAGRAPH. MOVE A TO A-ZERO. COMPUTE A = (A-ZERO + G) / 2. MULTIPLY A-ZERO BY G GIVING G. COMPUTE G = FUNCTION SQRT(G). SUBTRACT A FROM G GIVING DIFF. COMPUTE DIFF = FUNCTION ABS(DIFF).
from math import sqrt def agm(a0, g0, tolerance=1e-10): an, gn = (a0 + g0) / 2.0, sqrt(a0 * g0) while abs(an - gn) > tolerance: an, gn = (an + gn) / 2.0, sqrt(an * gn) return an print agm(1, 1 / sqrt(2))
Ensure the translated Python code behaves exactly like the original COBOL snippet.
IDENTIFICATION DIVISION. PROGRAM-ID. ARITHMETIC-GEOMETRIC-MEAN-PROG. DATA DIVISION. WORKING-STORAGE SECTION. 01 AGM-VARS. 05 A PIC 9V9(16). 05 A-ZERO PIC 9V9(16). 05 G PIC 9V9(16). 05 DIFF PIC 9V9(16) VALUE 1. * Initialize DIFF with a non-zero value, otherwise AGM-PARAGRAPH * is never performed at all. PROCEDURE DIVISION. TEST-PARAGRAPH. MOVE 1 TO A. COMPUTE G = 1 / FUNCTION SQRT(2). * The program will run with the test values. If you would rather * calculate the AGM of numbers input at the console, comment out * TEST-PARAGRAPH and un-comment-out INPUT-A-AND-G-PARAGRAPH. * INPUT-A-AND-G-PARAGRAPH. * DISPLAY 'Enter two numbers.' * ACCEPT A. * ACCEPT G. CONTROL-PARAGRAPH. PERFORM AGM-PARAGRAPH UNTIL DIFF IS LESS THAN 0.000000000000001. DISPLAY A. STOP RUN. AGM-PARAGRAPH. MOVE A TO A-ZERO. COMPUTE A = (A-ZERO + G) / 2. MULTIPLY A-ZERO BY G GIVING G. COMPUTE G = FUNCTION SQRT(G). SUBTRACT A FROM G GIVING DIFF. COMPUTE DIFF = FUNCTION ABS(DIFF).
from math import sqrt def agm(a0, g0, tolerance=1e-10): an, gn = (a0 + g0) / 2.0, sqrt(a0 * g0) while abs(an - gn) > tolerance: an, gn = (an + gn) / 2.0, sqrt(an * gn) return an print agm(1, 1 / sqrt(2))
Ensure the translated VB code behaves exactly like the original COBOL snippet.
IDENTIFICATION DIVISION. PROGRAM-ID. ARITHMETIC-GEOMETRIC-MEAN-PROG. DATA DIVISION. WORKING-STORAGE SECTION. 01 AGM-VARS. 05 A PIC 9V9(16). 05 A-ZERO PIC 9V9(16). 05 G PIC 9V9(16). 05 DIFF PIC 9V9(16) VALUE 1. * Initialize DIFF with a non-zero value, otherwise AGM-PARAGRAPH * is never performed at all. PROCEDURE DIVISION. TEST-PARAGRAPH. MOVE 1 TO A. COMPUTE G = 1 / FUNCTION SQRT(2). * The program will run with the test values. If you would rather * calculate the AGM of numbers input at the console, comment out * TEST-PARAGRAPH and un-comment-out INPUT-A-AND-G-PARAGRAPH. * INPUT-A-AND-G-PARAGRAPH. * DISPLAY 'Enter two numbers.' * ACCEPT A. * ACCEPT G. CONTROL-PARAGRAPH. PERFORM AGM-PARAGRAPH UNTIL DIFF IS LESS THAN 0.000000000000001. DISPLAY A. STOP RUN. AGM-PARAGRAPH. MOVE A TO A-ZERO. COMPUTE A = (A-ZERO + G) / 2. MULTIPLY A-ZERO BY G GIVING G. COMPUTE G = FUNCTION SQRT(G). SUBTRACT A FROM G GIVING DIFF. COMPUTE DIFF = FUNCTION ABS(DIFF).
Private Function agm(a As Double, g As Double, Optional tolerance As Double = 0.000000000000001) As Double Do While Abs(a - g) > tolerance tmp = a a = (a + g) / 2 g = Sqr(tmp * g) Debug.Print a Loop agm = a End Function Public Sub main() Debug.Print agm(1, 1 / Sqr(2)) End Sub
Preserve the algorithm and functionality while converting the code from COBOL to VB.
IDENTIFICATION DIVISION. PROGRAM-ID. ARITHMETIC-GEOMETRIC-MEAN-PROG. DATA DIVISION. WORKING-STORAGE SECTION. 01 AGM-VARS. 05 A PIC 9V9(16). 05 A-ZERO PIC 9V9(16). 05 G PIC 9V9(16). 05 DIFF PIC 9V9(16) VALUE 1. * Initialize DIFF with a non-zero value, otherwise AGM-PARAGRAPH * is never performed at all. PROCEDURE DIVISION. TEST-PARAGRAPH. MOVE 1 TO A. COMPUTE G = 1 / FUNCTION SQRT(2). * The program will run with the test values. If you would rather * calculate the AGM of numbers input at the console, comment out * TEST-PARAGRAPH and un-comment-out INPUT-A-AND-G-PARAGRAPH. * INPUT-A-AND-G-PARAGRAPH. * DISPLAY 'Enter two numbers.' * ACCEPT A. * ACCEPT G. CONTROL-PARAGRAPH. PERFORM AGM-PARAGRAPH UNTIL DIFF IS LESS THAN 0.000000000000001. DISPLAY A. STOP RUN. AGM-PARAGRAPH. MOVE A TO A-ZERO. COMPUTE A = (A-ZERO + G) / 2. MULTIPLY A-ZERO BY G GIVING G. COMPUTE G = FUNCTION SQRT(G). SUBTRACT A FROM G GIVING DIFF. COMPUTE DIFF = FUNCTION ABS(DIFF).
Private Function agm(a As Double, g As Double, Optional tolerance As Double = 0.000000000000001) As Double Do While Abs(a - g) > tolerance tmp = a a = (a + g) / 2 g = Sqr(tmp * g) Debug.Print a Loop agm = a End Function Public Sub main() Debug.Print agm(1, 1 / Sqr(2)) End Sub
Convert this COBOL block to Go, preserving its control flow and logic.
IDENTIFICATION DIVISION. PROGRAM-ID. ARITHMETIC-GEOMETRIC-MEAN-PROG. DATA DIVISION. WORKING-STORAGE SECTION. 01 AGM-VARS. 05 A PIC 9V9(16). 05 A-ZERO PIC 9V9(16). 05 G PIC 9V9(16). 05 DIFF PIC 9V9(16) VALUE 1. * Initialize DIFF with a non-zero value, otherwise AGM-PARAGRAPH * is never performed at all. PROCEDURE DIVISION. TEST-PARAGRAPH. MOVE 1 TO A. COMPUTE G = 1 / FUNCTION SQRT(2). * The program will run with the test values. If you would rather * calculate the AGM of numbers input at the console, comment out * TEST-PARAGRAPH and un-comment-out INPUT-A-AND-G-PARAGRAPH. * INPUT-A-AND-G-PARAGRAPH. * DISPLAY 'Enter two numbers.' * ACCEPT A. * ACCEPT G. CONTROL-PARAGRAPH. PERFORM AGM-PARAGRAPH UNTIL DIFF IS LESS THAN 0.000000000000001. DISPLAY A. STOP RUN. AGM-PARAGRAPH. MOVE A TO A-ZERO. COMPUTE A = (A-ZERO + G) / 2. MULTIPLY A-ZERO BY G GIVING G. COMPUTE G = FUNCTION SQRT(G). SUBTRACT A FROM G GIVING DIFF. COMPUTE DIFF = FUNCTION ABS(DIFF).
package main import ( "fmt" "math" ) const ε = 1e-14 func agm(a, g float64) float64 { for math.Abs(a-g) > math.Abs(a)*ε { a, g = (a+g)*.5, math.Sqrt(a*g) } return a } func main() { fmt.Println(agm(1, 1/math.Sqrt2)) }
Convert the following code from COBOL to Go, ensuring the logic remains intact.
IDENTIFICATION DIVISION. PROGRAM-ID. ARITHMETIC-GEOMETRIC-MEAN-PROG. DATA DIVISION. WORKING-STORAGE SECTION. 01 AGM-VARS. 05 A PIC 9V9(16). 05 A-ZERO PIC 9V9(16). 05 G PIC 9V9(16). 05 DIFF PIC 9V9(16) VALUE 1. * Initialize DIFF with a non-zero value, otherwise AGM-PARAGRAPH * is never performed at all. PROCEDURE DIVISION. TEST-PARAGRAPH. MOVE 1 TO A. COMPUTE G = 1 / FUNCTION SQRT(2). * The program will run with the test values. If you would rather * calculate the AGM of numbers input at the console, comment out * TEST-PARAGRAPH and un-comment-out INPUT-A-AND-G-PARAGRAPH. * INPUT-A-AND-G-PARAGRAPH. * DISPLAY 'Enter two numbers.' * ACCEPT A. * ACCEPT G. CONTROL-PARAGRAPH. PERFORM AGM-PARAGRAPH UNTIL DIFF IS LESS THAN 0.000000000000001. DISPLAY A. STOP RUN. AGM-PARAGRAPH. MOVE A TO A-ZERO. COMPUTE A = (A-ZERO + G) / 2. MULTIPLY A-ZERO BY G GIVING G. COMPUTE G = FUNCTION SQRT(G). SUBTRACT A FROM G GIVING DIFF. COMPUTE DIFF = FUNCTION ABS(DIFF).
package main import ( "fmt" "math" ) const ε = 1e-14 func agm(a, g float64) float64 { for math.Abs(a-g) > math.Abs(a)*ε { a, g = (a+g)*.5, math.Sqrt(a*g) } return a } func main() { fmt.Println(agm(1, 1/math.Sqrt2)) }
Please provide an equivalent version of this REXX code in C.
options replace format comments java crossref symbols nobinary numeric digits 18 parse arg a_ g_ . if a_ = '' | a_ = '.' then a0 = 1 else a0 = a_ if g_ = '' | g_ = '.' then g0 = 1 / Math.sqrt(2) else g0 = g_ say agm(a0, g0) return -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method agm(a0, g0) public static returns Rexx a1 = a0 g1 = g0 loop while (a1 - g1).abs() >= Math.pow(10, -14) temp = (a1 + g1) / 2 g1 = Math.sqrt(a1 * g1) a1 = temp end return a1 + 0
#include<math.h> #include<stdio.h> #include<stdlib.h> double agm( double a, double g ) { double iota = 1.0E-16; double a1, g1; if( a*g < 0.0 ) { printf( "arithmetic-geometric mean undefined when x*y<0\n" ); exit(1); } while( fabs(a-g)>iota ) { a1 = (a + g) / 2.0; g1 = sqrt(a * g); a = a1; g = g1; } return a; } int main( void ) { double x, y; printf( "Enter two numbers: " ); scanf( "%lf%lf", &x, &y ); printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) ); return 0; }
Preserve the algorithm and functionality while converting the code from REXX to C.
options replace format comments java crossref symbols nobinary numeric digits 18 parse arg a_ g_ . if a_ = '' | a_ = '.' then a0 = 1 else a0 = a_ if g_ = '' | g_ = '.' then g0 = 1 / Math.sqrt(2) else g0 = g_ say agm(a0, g0) return -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method agm(a0, g0) public static returns Rexx a1 = a0 g1 = g0 loop while (a1 - g1).abs() >= Math.pow(10, -14) temp = (a1 + g1) / 2 g1 = Math.sqrt(a1 * g1) a1 = temp end return a1 + 0
#include<math.h> #include<stdio.h> #include<stdlib.h> double agm( double a, double g ) { double iota = 1.0E-16; double a1, g1; if( a*g < 0.0 ) { printf( "arithmetic-geometric mean undefined when x*y<0\n" ); exit(1); } while( fabs(a-g)>iota ) { a1 = (a + g) / 2.0; g1 = sqrt(a * g); a = a1; g = g1; } return a; } int main( void ) { double x, y; printf( "Enter two numbers: " ); scanf( "%lf%lf", &x, &y ); printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) ); return 0; }
Convert the following code from REXX to C#, ensuring the logic remains intact.
options replace format comments java crossref symbols nobinary numeric digits 18 parse arg a_ g_ . if a_ = '' | a_ = '.' then a0 = 1 else a0 = a_ if g_ = '' | g_ = '.' then g0 = 1 / Math.sqrt(2) else g0 = g_ say agm(a0, g0) return -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method agm(a0, g0) public static returns Rexx a1 = a0 g1 = g0 loop while (a1 - g1).abs() >= Math.pow(10, -14) temp = (a1 + g1) / 2 g1 = Math.sqrt(a1 * g1) a1 = temp end return a1 + 0
namespace RosettaCode.ArithmeticGeometricMean { using System; using System.Collections.Generic; using System.Globalization; internal static class Program { private static double ArithmeticGeometricMean(double number, double otherNumber, IEqualityComparer<double> comparer) { return comparer.Equals(number, otherNumber) ? number : ArithmeticGeometricMean( ArithmeticMean(number, otherNumber), GeometricMean(number, otherNumber), comparer); } private static double ArithmeticMean(double number, double otherNumber) { return 0.5 * (number + otherNumber); } private static double GeometricMean(double number, double otherNumber) { return Math.Sqrt(number * otherNumber); } private static void Main() { Console.WriteLine( ArithmeticGeometricMean(1, 0.5 * Math.Sqrt(2), new RelativeDifferenceComparer(1e-5)). ToString(CultureInfo.InvariantCulture)); } private class RelativeDifferenceComparer : IEqualityComparer<double> { private readonly double _maximumRelativeDifference; internal RelativeDifferenceComparer(double maximumRelativeDifference) { _maximumRelativeDifference = maximumRelativeDifference; } public bool Equals(double number, double otherNumber) { return RelativeDifference(number, otherNumber) <= _maximumRelativeDifference; } public int GetHashCode(double number) { return number.GetHashCode(); } private static double RelativeDifference(double number, double otherNumber) { return AbsoluteDifference(number, otherNumber) / Norm(number, otherNumber); } private static double AbsoluteDifference(double number, double otherNumber) { return Math.Abs(number - otherNumber); } private static double Norm(double number, double otherNumber) { return 0.5 * (Math.Abs(number) + Math.Abs(otherNumber)); } } } }
Produce a language-to-language conversion: from REXX to C#, same semantics.
options replace format comments java crossref symbols nobinary numeric digits 18 parse arg a_ g_ . if a_ = '' | a_ = '.' then a0 = 1 else a0 = a_ if g_ = '' | g_ = '.' then g0 = 1 / Math.sqrt(2) else g0 = g_ say agm(a0, g0) return -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method agm(a0, g0) public static returns Rexx a1 = a0 g1 = g0 loop while (a1 - g1).abs() >= Math.pow(10, -14) temp = (a1 + g1) / 2 g1 = Math.sqrt(a1 * g1) a1 = temp end return a1 + 0
namespace RosettaCode.ArithmeticGeometricMean { using System; using System.Collections.Generic; using System.Globalization; internal static class Program { private static double ArithmeticGeometricMean(double number, double otherNumber, IEqualityComparer<double> comparer) { return comparer.Equals(number, otherNumber) ? number : ArithmeticGeometricMean( ArithmeticMean(number, otherNumber), GeometricMean(number, otherNumber), comparer); } private static double ArithmeticMean(double number, double otherNumber) { return 0.5 * (number + otherNumber); } private static double GeometricMean(double number, double otherNumber) { return Math.Sqrt(number * otherNumber); } private static void Main() { Console.WriteLine( ArithmeticGeometricMean(1, 0.5 * Math.Sqrt(2), new RelativeDifferenceComparer(1e-5)). ToString(CultureInfo.InvariantCulture)); } private class RelativeDifferenceComparer : IEqualityComparer<double> { private readonly double _maximumRelativeDifference; internal RelativeDifferenceComparer(double maximumRelativeDifference) { _maximumRelativeDifference = maximumRelativeDifference; } public bool Equals(double number, double otherNumber) { return RelativeDifference(number, otherNumber) <= _maximumRelativeDifference; } public int GetHashCode(double number) { return number.GetHashCode(); } private static double RelativeDifference(double number, double otherNumber) { return AbsoluteDifference(number, otherNumber) / Norm(number, otherNumber); } private static double AbsoluteDifference(double number, double otherNumber) { return Math.Abs(number - otherNumber); } private static double Norm(double number, double otherNumber) { return 0.5 * (Math.Abs(number) + Math.Abs(otherNumber)); } } } }
Produce a language-to-language conversion: from REXX to C++, same semantics.
options replace format comments java crossref symbols nobinary numeric digits 18 parse arg a_ g_ . if a_ = '' | a_ = '.' then a0 = 1 else a0 = a_ if g_ = '' | g_ = '.' then g0 = 1 / Math.sqrt(2) else g0 = g_ say agm(a0, g0) return -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method agm(a0, g0) public static returns Rexx a1 = a0 g1 = g0 loop while (a1 - g1).abs() >= Math.pow(10, -14) temp = (a1 + g1) / 2 g1 = Math.sqrt(a1 * g1) a1 = temp end return a1 + 0
#include "gmp.h" void agm (const mpf_t in1, const mpf_t in2, mpf_t out1, mpf_t out2) { mpf_add (out1, in1, in2); mpf_div_ui (out1, out1, 2); mpf_mul (out2, in1, in2); mpf_sqrt (out2, out2); } int main (void) { mpf_set_default_prec (65568); mpf_t x0, y0, resA, resB; mpf_init_set_ui (y0, 1); mpf_init_set_d (x0, 0.5); mpf_sqrt (x0, x0); mpf_init (resA); mpf_init (resB); for(int i=0; i<7; i++){ agm(x0, y0, resA, resB); agm(resA, resB, x0, y0); } gmp_printf ("%.20000Ff\n", x0); gmp_printf ("%.20000Ff\n\n", y0); return 0; }
Translate this program into C++ but keep the logic exactly as in REXX.
options replace format comments java crossref symbols nobinary numeric digits 18 parse arg a_ g_ . if a_ = '' | a_ = '.' then a0 = 1 else a0 = a_ if g_ = '' | g_ = '.' then g0 = 1 / Math.sqrt(2) else g0 = g_ say agm(a0, g0) return -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method agm(a0, g0) public static returns Rexx a1 = a0 g1 = g0 loop while (a1 - g1).abs() >= Math.pow(10, -14) temp = (a1 + g1) / 2 g1 = Math.sqrt(a1 * g1) a1 = temp end return a1 + 0
#include "gmp.h" void agm (const mpf_t in1, const mpf_t in2, mpf_t out1, mpf_t out2) { mpf_add (out1, in1, in2); mpf_div_ui (out1, out1, 2); mpf_mul (out2, in1, in2); mpf_sqrt (out2, out2); } int main (void) { mpf_set_default_prec (65568); mpf_t x0, y0, resA, resB; mpf_init_set_ui (y0, 1); mpf_init_set_d (x0, 0.5); mpf_sqrt (x0, x0); mpf_init (resA); mpf_init (resB); for(int i=0; i<7; i++){ agm(x0, y0, resA, resB); agm(resA, resB, x0, y0); } gmp_printf ("%.20000Ff\n", x0); gmp_printf ("%.20000Ff\n\n", y0); return 0; }
Keep all operations the same but rewrite the snippet in Java.
options replace format comments java crossref symbols nobinary numeric digits 18 parse arg a_ g_ . if a_ = '' | a_ = '.' then a0 = 1 else a0 = a_ if g_ = '' | g_ = '.' then g0 = 1 / Math.sqrt(2) else g0 = g_ say agm(a0, g0) return -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method agm(a0, g0) public static returns Rexx a1 = a0 g1 = g0 loop while (a1 - g1).abs() >= Math.pow(10, -14) temp = (a1 + g1) / 2 g1 = Math.sqrt(a1 * g1) a1 = temp end return a1 + 0
public class ArithmeticGeometricMean { public static double agm(double a, double g) { double a1 = a; double g1 = g; while (Math.abs(a1 - g1) >= 1.0e-14) { double arith = (a1 + g1) / 2.0; double geom = Math.sqrt(a1 * g1); a1 = arith; g1 = geom; } return a1; } public static void main(String[] args) { System.out.println(agm(1.0, 1.0 / Math.sqrt(2.0))); } }
Please provide an equivalent version of this REXX code in Java.
options replace format comments java crossref symbols nobinary numeric digits 18 parse arg a_ g_ . if a_ = '' | a_ = '.' then a0 = 1 else a0 = a_ if g_ = '' | g_ = '.' then g0 = 1 / Math.sqrt(2) else g0 = g_ say agm(a0, g0) return -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method agm(a0, g0) public static returns Rexx a1 = a0 g1 = g0 loop while (a1 - g1).abs() >= Math.pow(10, -14) temp = (a1 + g1) / 2 g1 = Math.sqrt(a1 * g1) a1 = temp end return a1 + 0
public class ArithmeticGeometricMean { public static double agm(double a, double g) { double a1 = a; double g1 = g; while (Math.abs(a1 - g1) >= 1.0e-14) { double arith = (a1 + g1) / 2.0; double geom = Math.sqrt(a1 * g1); a1 = arith; g1 = geom; } return a1; } public static void main(String[] args) { System.out.println(agm(1.0, 1.0 / Math.sqrt(2.0))); } }
Change the programming language of this snippet from REXX to Python without modifying what it does.
options replace format comments java crossref symbols nobinary numeric digits 18 parse arg a_ g_ . if a_ = '' | a_ = '.' then a0 = 1 else a0 = a_ if g_ = '' | g_ = '.' then g0 = 1 / Math.sqrt(2) else g0 = g_ say agm(a0, g0) return -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method agm(a0, g0) public static returns Rexx a1 = a0 g1 = g0 loop while (a1 - g1).abs() >= Math.pow(10, -14) temp = (a1 + g1) / 2 g1 = Math.sqrt(a1 * g1) a1 = temp end return a1 + 0
from math import sqrt def agm(a0, g0, tolerance=1e-10): an, gn = (a0 + g0) / 2.0, sqrt(a0 * g0) while abs(an - gn) > tolerance: an, gn = (an + gn) / 2.0, sqrt(an * gn) return an print agm(1, 1 / sqrt(2))
Write the same code in Python as shown below in REXX.
options replace format comments java crossref symbols nobinary numeric digits 18 parse arg a_ g_ . if a_ = '' | a_ = '.' then a0 = 1 else a0 = a_ if g_ = '' | g_ = '.' then g0 = 1 / Math.sqrt(2) else g0 = g_ say agm(a0, g0) return -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method agm(a0, g0) public static returns Rexx a1 = a0 g1 = g0 loop while (a1 - g1).abs() >= Math.pow(10, -14) temp = (a1 + g1) / 2 g1 = Math.sqrt(a1 * g1) a1 = temp end return a1 + 0
from math import sqrt def agm(a0, g0, tolerance=1e-10): an, gn = (a0 + g0) / 2.0, sqrt(a0 * g0) while abs(an - gn) > tolerance: an, gn = (an + gn) / 2.0, sqrt(an * gn) return an print agm(1, 1 / sqrt(2))
Maintain the same structure and functionality when rewriting this code in VB.
options replace format comments java crossref symbols nobinary numeric digits 18 parse arg a_ g_ . if a_ = '' | a_ = '.' then a0 = 1 else a0 = a_ if g_ = '' | g_ = '.' then g0 = 1 / Math.sqrt(2) else g0 = g_ say agm(a0, g0) return -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method agm(a0, g0) public static returns Rexx a1 = a0 g1 = g0 loop while (a1 - g1).abs() >= Math.pow(10, -14) temp = (a1 + g1) / 2 g1 = Math.sqrt(a1 * g1) a1 = temp end return a1 + 0
Private Function agm(a As Double, g As Double, Optional tolerance As Double = 0.000000000000001) As Double Do While Abs(a - g) > tolerance tmp = a a = (a + g) / 2 g = Sqr(tmp * g) Debug.Print a Loop agm = a End Function Public Sub main() Debug.Print agm(1, 1 / Sqr(2)) End Sub
Produce a functionally identical VB code for the snippet given in REXX.
options replace format comments java crossref symbols nobinary numeric digits 18 parse arg a_ g_ . if a_ = '' | a_ = '.' then a0 = 1 else a0 = a_ if g_ = '' | g_ = '.' then g0 = 1 / Math.sqrt(2) else g0 = g_ say agm(a0, g0) return -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method agm(a0, g0) public static returns Rexx a1 = a0 g1 = g0 loop while (a1 - g1).abs() >= Math.pow(10, -14) temp = (a1 + g1) / 2 g1 = Math.sqrt(a1 * g1) a1 = temp end return a1 + 0
Private Function agm(a As Double, g As Double, Optional tolerance As Double = 0.000000000000001) As Double Do While Abs(a - g) > tolerance tmp = a a = (a + g) / 2 g = Sqr(tmp * g) Debug.Print a Loop agm = a End Function Public Sub main() Debug.Print agm(1, 1 / Sqr(2)) End Sub
Ensure the translated Go code behaves exactly like the original REXX snippet.
options replace format comments java crossref symbols nobinary numeric digits 18 parse arg a_ g_ . if a_ = '' | a_ = '.' then a0 = 1 else a0 = a_ if g_ = '' | g_ = '.' then g0 = 1 / Math.sqrt(2) else g0 = g_ say agm(a0, g0) return -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method agm(a0, g0) public static returns Rexx a1 = a0 g1 = g0 loop while (a1 - g1).abs() >= Math.pow(10, -14) temp = (a1 + g1) / 2 g1 = Math.sqrt(a1 * g1) a1 = temp end return a1 + 0
package main import ( "fmt" "math" ) const ε = 1e-14 func agm(a, g float64) float64 { for math.Abs(a-g) > math.Abs(a)*ε { a, g = (a+g)*.5, math.Sqrt(a*g) } return a } func main() { fmt.Println(agm(1, 1/math.Sqrt2)) }
Port the following code from REXX to Go with equivalent syntax and logic.
options replace format comments java crossref symbols nobinary numeric digits 18 parse arg a_ g_ . if a_ = '' | a_ = '.' then a0 = 1 else a0 = a_ if g_ = '' | g_ = '.' then g0 = 1 / Math.sqrt(2) else g0 = g_ say agm(a0, g0) return -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method agm(a0, g0) public static returns Rexx a1 = a0 g1 = g0 loop while (a1 - g1).abs() >= Math.pow(10, -14) temp = (a1 + g1) / 2 g1 = Math.sqrt(a1 * g1) a1 = temp end return a1 + 0
package main import ( "fmt" "math" ) const ε = 1e-14 func agm(a, g float64) float64 { for math.Abs(a-g) > math.Abs(a)*ε { a, g = (a+g)*.5, math.Sqrt(a*g) } return a } func main() { fmt.Println(agm(1, 1/math.Sqrt2)) }
Convert the following code from Ruby to C, ensuring the logic remains intact.
require 'flt' include Flt BinNum.Context.precision = 512 def agm(a,g) new_a = BinNum a new_g = BinNum g while new_a - new_g > new_a.class.Context.epsilon do old_g = new_g new_g = (new_a * new_g).sqrt new_a = (old_g + new_a) * 0.5 end new_g end puts agm(1, 1 / BinNum(2).sqrt)
#include<math.h> #include<stdio.h> #include<stdlib.h> double agm( double a, double g ) { double iota = 1.0E-16; double a1, g1; if( a*g < 0.0 ) { printf( "arithmetic-geometric mean undefined when x*y<0\n" ); exit(1); } while( fabs(a-g)>iota ) { a1 = (a + g) / 2.0; g1 = sqrt(a * g); a = a1; g = g1; } return a; } int main( void ) { double x, y; printf( "Enter two numbers: " ); scanf( "%lf%lf", &x, &y ); printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) ); return 0; }
Maintain the same structure and functionality when rewriting this code in C.
require 'flt' include Flt BinNum.Context.precision = 512 def agm(a,g) new_a = BinNum a new_g = BinNum g while new_a - new_g > new_a.class.Context.epsilon do old_g = new_g new_g = (new_a * new_g).sqrt new_a = (old_g + new_a) * 0.5 end new_g end puts agm(1, 1 / BinNum(2).sqrt)
#include<math.h> #include<stdio.h> #include<stdlib.h> double agm( double a, double g ) { double iota = 1.0E-16; double a1, g1; if( a*g < 0.0 ) { printf( "arithmetic-geometric mean undefined when x*y<0\n" ); exit(1); } while( fabs(a-g)>iota ) { a1 = (a + g) / 2.0; g1 = sqrt(a * g); a = a1; g = g1; } return a; } int main( void ) { double x, y; printf( "Enter two numbers: " ); scanf( "%lf%lf", &x, &y ); printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) ); return 0; }
Can you help me rewrite this code in C# instead of Ruby, keeping it the same logically?
require 'flt' include Flt BinNum.Context.precision = 512 def agm(a,g) new_a = BinNum a new_g = BinNum g while new_a - new_g > new_a.class.Context.epsilon do old_g = new_g new_g = (new_a * new_g).sqrt new_a = (old_g + new_a) * 0.5 end new_g end puts agm(1, 1 / BinNum(2).sqrt)
namespace RosettaCode.ArithmeticGeometricMean { using System; using System.Collections.Generic; using System.Globalization; internal static class Program { private static double ArithmeticGeometricMean(double number, double otherNumber, IEqualityComparer<double> comparer) { return comparer.Equals(number, otherNumber) ? number : ArithmeticGeometricMean( ArithmeticMean(number, otherNumber), GeometricMean(number, otherNumber), comparer); } private static double ArithmeticMean(double number, double otherNumber) { return 0.5 * (number + otherNumber); } private static double GeometricMean(double number, double otherNumber) { return Math.Sqrt(number * otherNumber); } private static void Main() { Console.WriteLine( ArithmeticGeometricMean(1, 0.5 * Math.Sqrt(2), new RelativeDifferenceComparer(1e-5)). ToString(CultureInfo.InvariantCulture)); } private class RelativeDifferenceComparer : IEqualityComparer<double> { private readonly double _maximumRelativeDifference; internal RelativeDifferenceComparer(double maximumRelativeDifference) { _maximumRelativeDifference = maximumRelativeDifference; } public bool Equals(double number, double otherNumber) { return RelativeDifference(number, otherNumber) <= _maximumRelativeDifference; } public int GetHashCode(double number) { return number.GetHashCode(); } private static double RelativeDifference(double number, double otherNumber) { return AbsoluteDifference(number, otherNumber) / Norm(number, otherNumber); } private static double AbsoluteDifference(double number, double otherNumber) { return Math.Abs(number - otherNumber); } private static double Norm(double number, double otherNumber) { return 0.5 * (Math.Abs(number) + Math.Abs(otherNumber)); } } } }
Produce a language-to-language conversion: from Ruby to C#, same semantics.
require 'flt' include Flt BinNum.Context.precision = 512 def agm(a,g) new_a = BinNum a new_g = BinNum g while new_a - new_g > new_a.class.Context.epsilon do old_g = new_g new_g = (new_a * new_g).sqrt new_a = (old_g + new_a) * 0.5 end new_g end puts agm(1, 1 / BinNum(2).sqrt)
namespace RosettaCode.ArithmeticGeometricMean { using System; using System.Collections.Generic; using System.Globalization; internal static class Program { private static double ArithmeticGeometricMean(double number, double otherNumber, IEqualityComparer<double> comparer) { return comparer.Equals(number, otherNumber) ? number : ArithmeticGeometricMean( ArithmeticMean(number, otherNumber), GeometricMean(number, otherNumber), comparer); } private static double ArithmeticMean(double number, double otherNumber) { return 0.5 * (number + otherNumber); } private static double GeometricMean(double number, double otherNumber) { return Math.Sqrt(number * otherNumber); } private static void Main() { Console.WriteLine( ArithmeticGeometricMean(1, 0.5 * Math.Sqrt(2), new RelativeDifferenceComparer(1e-5)). ToString(CultureInfo.InvariantCulture)); } private class RelativeDifferenceComparer : IEqualityComparer<double> { private readonly double _maximumRelativeDifference; internal RelativeDifferenceComparer(double maximumRelativeDifference) { _maximumRelativeDifference = maximumRelativeDifference; } public bool Equals(double number, double otherNumber) { return RelativeDifference(number, otherNumber) <= _maximumRelativeDifference; } public int GetHashCode(double number) { return number.GetHashCode(); } private static double RelativeDifference(double number, double otherNumber) { return AbsoluteDifference(number, otherNumber) / Norm(number, otherNumber); } private static double AbsoluteDifference(double number, double otherNumber) { return Math.Abs(number - otherNumber); } private static double Norm(double number, double otherNumber) { return 0.5 * (Math.Abs(number) + Math.Abs(otherNumber)); } } } }
Preserve the algorithm and functionality while converting the code from Ruby to C++.
require 'flt' include Flt BinNum.Context.precision = 512 def agm(a,g) new_a = BinNum a new_g = BinNum g while new_a - new_g > new_a.class.Context.epsilon do old_g = new_g new_g = (new_a * new_g).sqrt new_a = (old_g + new_a) * 0.5 end new_g end puts agm(1, 1 / BinNum(2).sqrt)
#include "gmp.h" void agm (const mpf_t in1, const mpf_t in2, mpf_t out1, mpf_t out2) { mpf_add (out1, in1, in2); mpf_div_ui (out1, out1, 2); mpf_mul (out2, in1, in2); mpf_sqrt (out2, out2); } int main (void) { mpf_set_default_prec (65568); mpf_t x0, y0, resA, resB; mpf_init_set_ui (y0, 1); mpf_init_set_d (x0, 0.5); mpf_sqrt (x0, x0); mpf_init (resA); mpf_init (resB); for(int i=0; i<7; i++){ agm(x0, y0, resA, resB); agm(resA, resB, x0, y0); } gmp_printf ("%.20000Ff\n", x0); gmp_printf ("%.20000Ff\n\n", y0); return 0; }
Preserve the algorithm and functionality while converting the code from Ruby to C++.
require 'flt' include Flt BinNum.Context.precision = 512 def agm(a,g) new_a = BinNum a new_g = BinNum g while new_a - new_g > new_a.class.Context.epsilon do old_g = new_g new_g = (new_a * new_g).sqrt new_a = (old_g + new_a) * 0.5 end new_g end puts agm(1, 1 / BinNum(2).sqrt)
#include "gmp.h" void agm (const mpf_t in1, const mpf_t in2, mpf_t out1, mpf_t out2) { mpf_add (out1, in1, in2); mpf_div_ui (out1, out1, 2); mpf_mul (out2, in1, in2); mpf_sqrt (out2, out2); } int main (void) { mpf_set_default_prec (65568); mpf_t x0, y0, resA, resB; mpf_init_set_ui (y0, 1); mpf_init_set_d (x0, 0.5); mpf_sqrt (x0, x0); mpf_init (resA); mpf_init (resB); for(int i=0; i<7; i++){ agm(x0, y0, resA, resB); agm(resA, resB, x0, y0); } gmp_printf ("%.20000Ff\n", x0); gmp_printf ("%.20000Ff\n\n", y0); return 0; }
Keep all operations the same but rewrite the snippet in Java.
require 'flt' include Flt BinNum.Context.precision = 512 def agm(a,g) new_a = BinNum a new_g = BinNum g while new_a - new_g > new_a.class.Context.epsilon do old_g = new_g new_g = (new_a * new_g).sqrt new_a = (old_g + new_a) * 0.5 end new_g end puts agm(1, 1 / BinNum(2).sqrt)
public class ArithmeticGeometricMean { public static double agm(double a, double g) { double a1 = a; double g1 = g; while (Math.abs(a1 - g1) >= 1.0e-14) { double arith = (a1 + g1) / 2.0; double geom = Math.sqrt(a1 * g1); a1 = arith; g1 = geom; } return a1; } public static void main(String[] args) { System.out.println(agm(1.0, 1.0 / Math.sqrt(2.0))); } }
Convert the following code from Ruby to Java, ensuring the logic remains intact.
require 'flt' include Flt BinNum.Context.precision = 512 def agm(a,g) new_a = BinNum a new_g = BinNum g while new_a - new_g > new_a.class.Context.epsilon do old_g = new_g new_g = (new_a * new_g).sqrt new_a = (old_g + new_a) * 0.5 end new_g end puts agm(1, 1 / BinNum(2).sqrt)
public class ArithmeticGeometricMean { public static double agm(double a, double g) { double a1 = a; double g1 = g; while (Math.abs(a1 - g1) >= 1.0e-14) { double arith = (a1 + g1) / 2.0; double geom = Math.sqrt(a1 * g1); a1 = arith; g1 = geom; } return a1; } public static void main(String[] args) { System.out.println(agm(1.0, 1.0 / Math.sqrt(2.0))); } }
Generate an equivalent Python version of this Ruby code.
require 'flt' include Flt BinNum.Context.precision = 512 def agm(a,g) new_a = BinNum a new_g = BinNum g while new_a - new_g > new_a.class.Context.epsilon do old_g = new_g new_g = (new_a * new_g).sqrt new_a = (old_g + new_a) * 0.5 end new_g end puts agm(1, 1 / BinNum(2).sqrt)
from math import sqrt def agm(a0, g0, tolerance=1e-10): an, gn = (a0 + g0) / 2.0, sqrt(a0 * g0) while abs(an - gn) > tolerance: an, gn = (an + gn) / 2.0, sqrt(an * gn) return an print agm(1, 1 / sqrt(2))
Produce a functionally identical Python code for the snippet given in Ruby.
require 'flt' include Flt BinNum.Context.precision = 512 def agm(a,g) new_a = BinNum a new_g = BinNum g while new_a - new_g > new_a.class.Context.epsilon do old_g = new_g new_g = (new_a * new_g).sqrt new_a = (old_g + new_a) * 0.5 end new_g end puts agm(1, 1 / BinNum(2).sqrt)
from math import sqrt def agm(a0, g0, tolerance=1e-10): an, gn = (a0 + g0) / 2.0, sqrt(a0 * g0) while abs(an - gn) > tolerance: an, gn = (an + gn) / 2.0, sqrt(an * gn) return an print agm(1, 1 / sqrt(2))
Write the same algorithm in VB as shown in this Ruby implementation.
require 'flt' include Flt BinNum.Context.precision = 512 def agm(a,g) new_a = BinNum a new_g = BinNum g while new_a - new_g > new_a.class.Context.epsilon do old_g = new_g new_g = (new_a * new_g).sqrt new_a = (old_g + new_a) * 0.5 end new_g end puts agm(1, 1 / BinNum(2).sqrt)
Private Function agm(a As Double, g As Double, Optional tolerance As Double = 0.000000000000001) As Double Do While Abs(a - g) > tolerance tmp = a a = (a + g) / 2 g = Sqr(tmp * g) Debug.Print a Loop agm = a End Function Public Sub main() Debug.Print agm(1, 1 / Sqr(2)) End Sub
Transform the following Ruby implementation into VB, maintaining the same output and logic.
require 'flt' include Flt BinNum.Context.precision = 512 def agm(a,g) new_a = BinNum a new_g = BinNum g while new_a - new_g > new_a.class.Context.epsilon do old_g = new_g new_g = (new_a * new_g).sqrt new_a = (old_g + new_a) * 0.5 end new_g end puts agm(1, 1 / BinNum(2).sqrt)
Private Function agm(a As Double, g As Double, Optional tolerance As Double = 0.000000000000001) As Double Do While Abs(a - g) > tolerance tmp = a a = (a + g) / 2 g = Sqr(tmp * g) Debug.Print a Loop agm = a End Function Public Sub main() Debug.Print agm(1, 1 / Sqr(2)) End Sub
Maintain the same structure and functionality when rewriting this code in Go.
require 'flt' include Flt BinNum.Context.precision = 512 def agm(a,g) new_a = BinNum a new_g = BinNum g while new_a - new_g > new_a.class.Context.epsilon do old_g = new_g new_g = (new_a * new_g).sqrt new_a = (old_g + new_a) * 0.5 end new_g end puts agm(1, 1 / BinNum(2).sqrt)
package main import ( "fmt" "math" ) const ε = 1e-14 func agm(a, g float64) float64 { for math.Abs(a-g) > math.Abs(a)*ε { a, g = (a+g)*.5, math.Sqrt(a*g) } return a } func main() { fmt.Println(agm(1, 1/math.Sqrt2)) }
Produce a language-to-language conversion: from Ruby to Go, same semantics.
require 'flt' include Flt BinNum.Context.precision = 512 def agm(a,g) new_a = BinNum a new_g = BinNum g while new_a - new_g > new_a.class.Context.epsilon do old_g = new_g new_g = (new_a * new_g).sqrt new_a = (old_g + new_a) * 0.5 end new_g end puts agm(1, 1 / BinNum(2).sqrt)
package main import ( "fmt" "math" ) const ε = 1e-14 func agm(a, g float64) float64 { for math.Abs(a-g) > math.Abs(a)*ε { a, g = (a+g)*.5, math.Sqrt(a*g) } return a } func main() { fmt.Println(agm(1, 1/math.Sqrt2)) }
Convert this Scala snippet to C and keep its semantics consistent.
fun agm(a: Double, g: Double): Double { var aa = a var gg = g var ta: Double val epsilon = 1.0e-16 while (true) { ta = (aa + gg) / 2.0 if (Math.abs(aa - ta) <= epsilon) return ta gg = Math.sqrt(aa * gg) aa = ta } } fun main(args: Array<String>) { println(agm(1.0, 1.0 / Math.sqrt(2.0))) }
#include<math.h> #include<stdio.h> #include<stdlib.h> double agm( double a, double g ) { double iota = 1.0E-16; double a1, g1; if( a*g < 0.0 ) { printf( "arithmetic-geometric mean undefined when x*y<0\n" ); exit(1); } while( fabs(a-g)>iota ) { a1 = (a + g) / 2.0; g1 = sqrt(a * g); a = a1; g = g1; } return a; } int main( void ) { double x, y; printf( "Enter two numbers: " ); scanf( "%lf%lf", &x, &y ); printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) ); return 0; }