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Fix operation on wrong node
namespace SearchingBinaryTree { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class BinarySearchTree { public Node Root { get; private set; } public void Add(Node node) { if(Root!=null) { ...
namespace SearchingBinaryTree { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class BinarySearchTree { public Node Root { get; private set; } public void Add(Node node) { if(Root!=null) { ...
Add override to test migration, so it happens every time
using System; using IonFar.SharePoint.Migration; using Microsoft.SharePoint.Client; namespace TestApplication.Migrations { [Migration(10001)] public class ShowTitle : IMigration { public void Up(ClientContext clientContext, ILogger logger) { clientContext.Load(clientContext.Web...
using System; using IonFar.SharePoint.Migration; using Microsoft.SharePoint.Client; namespace TestApplication.Migrations { [Migration(10001, true)] public class ShowTitle : IMigration { public void Up(ClientContext clientContext, ILogger logger) { clientContext.Load(clientConte...
Remove RegexOptions.Compiled for code paths executed during cold start
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Text.RegularExpressions; namespace Microsoft.Azure.WebJobs { /// <summary> /// Attribute used to indicate the name to use for a job...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Text.RegularExpressions; namespace Microsoft.Azure.WebJobs { /// <summary> /// Attribute used to indicate the name to use for a job...
Add Articles rep into DI scope
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; namespace AustinSite { public class Startup { public Startup(IHostingEnvironment env) ...
using AustinSite.Repositories; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; namespace AustinSite { public class Startup { public Startup(IH...
Add retry logic for test clean up
using System; namespace TestUtility { public partial class TestAssets { private class TestProject : ITestProject { private bool _disposed; public string Name { get; } public string BaseDirectory { get; } public string Directory { get; } ...
using System; using System.Threading; namespace TestUtility { public partial class TestAssets { private class TestProject : ITestProject { private bool _disposed; public string Name { get; } public string BaseDirectory { get; } public string Dir...
Move EditorBrowsable to class level
/* JustMock Lite Copyright © 2019 Progress Software Corporation Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by ap...
/* JustMock Lite Copyright © 2019 Progress Software Corporation Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by ap...
Use a lower maxTreeLevel precision
using System.Linq; using Raven.Client.Indexes; namespace Raven.TimeZones { public class ZoneShapesIndex : AbstractIndexCreationTask<ZoneShape> { public ZoneShapesIndex() { Map = shapes => from shape in shapes select new ...
using System.Linq; using Raven.Abstractions.Indexing; using Raven.Client.Indexes; namespace Raven.TimeZones { public class ZoneShapesIndex : AbstractIndexCreationTask<ZoneShape> { public ZoneShapesIndex() { Map = shapes => from shape in shapes ...
Clean up reading templates from embedded resources.
using System; using System.IO; using System.Linq; using System.Reflection; using System.Text; using EnumsNET; using Microsoft.Extensions.FileProviders; namespace SJP.Schematic.Reporting.Html { internal class TemplateProvider : ITemplateProvider { public string GetTemplate(ReportTemplate template) ...
using System; using System.IO; using System.Linq; using System.Reflection; using EnumsNET; using Microsoft.Extensions.FileProviders; namespace SJP.Schematic.Reporting.Html { internal class TemplateProvider : ITemplateProvider { public string GetTemplate(ReportTemplate template) { i...
Fix import status succeeded spelling error
using System; using System.Collections.Generic; using System.Text; namespace Alexa.NET.Management.Package { public enum ImportStatus { FAILED, IN_PROGRESS, SUCCEEEDED } }
using System; using System.Collections.Generic; using System.Text; namespace Alexa.NET.Management.Package { public enum ImportStatus { FAILED, IN_PROGRESS, SUCCEEDED } }
Make cursor redundancy more redundant
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UnlockCursorOnStart : MonoBehaviour { void Start() { Invoke("unlockCursor", .1f); } void unlockCursor() { Cursor.lockState = GameController.DefaultCursorMode; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UnlockCursorOnStart : MonoBehaviour { [SerializeField] bool forceOnUpdate = true; void Start() { Invoke("unlockCursor", .1f); } void unlockCursor() { Cursor.lockState = GameControl...
Use {0:c} rather than ToString("c") where possible.
@if (Model.DiscountedPrice != Model.Price) { <b class="inactive-price" style="text-decoration:line-through" title="@T("Was {0}", Model.Price.ToString("c"))">@Model.Price.ToString("c")</b> <b class="discounted-price" title="@T("Now {0}", Model.DiscountedPrice.ToString("c"))">@Model.DiscountedPrice.ToString("...
@if (Model.DiscountedPrice != Model.Price) { <b class="inactive-price" style="text-decoration:line-through" title="@T("Was {0:c}", Model.Price)">@Model.Price.ToString("c")</b> <b class="discounted-price" title="@T("Now {0:c}", Model.DiscountedPrice)">@Model.DiscountedPrice.ToString("c")</b> <span class...
Use Persist value from config.
using System; using System.Collections.Generic; using RabbitMQ.Client; using RabbitMQ.Client.Framing; namespace RawRabbit.Common { public interface IBasicPropertiesProvider { IBasicProperties GetProperties<TMessage>(Action<IBasicProperties> custom = null); } public class BasicPropertiesProvider : IBasicPropert...
using System; using System.Collections.Generic; using RabbitMQ.Client; using RabbitMQ.Client.Framing; using RawRabbit.Configuration; namespace RawRabbit.Common { public interface IBasicPropertiesProvider { IBasicProperties GetProperties<TMessage>(Action<IBasicProperties> custom = null); } public class BasicPro...
Add util extention for rendering GUI.
#region Using using System; using System.Numerics; using Emotion.Graphics.Objects; using Emotion.Primitives; #endregion namespace Emotion.Plugins.ImGuiNet { public static class ImGuiExtensions { public static Tuple<Vector2, Vector2> GetImGuiUV(this Texture t, Rectangle? uv = null) { ...
#region Using using System; using System.Numerics; using Emotion.Graphics; using Emotion.Graphics.Objects; using Emotion.Primitives; using ImGuiNET; #endregion namespace Emotion.Plugins.ImGuiNet { public static class ImGuiExtensions { public static Tuple<Vector2, Vector2> GetImGuiUV(this Texture t, ...
Test for loading import from data url
namespace AngleSharp.Core.Tests.Library { using AngleSharp.Core.Tests.Mocks; using AngleSharp.Dom.Html; using AngleSharp.Extensions; using NUnit.Framework; using System; using System.Threading.Tasks; [TestFixture] public class PageImportTests { [Test] public async T...
namespace AngleSharp.Core.Tests.Library { using AngleSharp.Core.Tests.Mocks; using AngleSharp.Dom.Html; using AngleSharp.Extensions; using NUnit.Framework; using System; using System.Threading.Tasks; [TestFixture] public class PageImportTests { [Test] public async T...
Add Device & Thing Titles to Endpoint GridList
@model PagedList.IPagedList<DynThings.Data.Models.Endpoint> <table class="table striped hovered border bordered"> <thead> <tr> <th>Title</th> <th>Type</th> <th>GUID</th> <th></th> </tr> </thead> <tbody> @foreach (var item in Model) ...
@model PagedList.IPagedList<DynThings.Data.Models.Endpoint> <table class="table striped hovered border bordered"> <thead> <tr> <th>Title</th> <th>Type</th> <th>Device</th> <th>Thing</th> <th></th> </tr> </thead> <tbody> @for...
Use IConfiguration instead of IConfigurationRoot
using LiteDB; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.FileProviders; namespace TIKSN.Data.LiteDB { /// <summary> /// Create LiteDB database /// </summary> public class LiteDbDatabaseProvider : ILiteDbDatabaseProvider { private readonly IConfigurationRoot _co...
using LiteDB; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.FileProviders; namespace TIKSN.Data.LiteDB { /// <summary> /// Create LiteDB database /// </summary> public class LiteDbDatabaseProvider : ILiteDbDatabaseProvider { private readonly IConfiguration _config...
Remove the silly `stop` alias for `kill`.
/* * SDB - Mono Soft Debugger Client * Copyright 2013 Alex Rønne Petersen * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any late...
/* * SDB - Mono Soft Debugger Client * Copyright 2013 Alex Rønne Petersen * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any late...
Drop audio in summary videos
using System.Diagnostics; namespace Cams { public static class VideoConverter { public static bool CodecCopy(string inputFile, string outputFile) { return Run($"-y -i {inputFile} -codec copy {outputFile}"); } public static bool Concat(string listFilePath, string outputFile) { return Run($"-y -safe ...
using System.Diagnostics; namespace Cams { public static class VideoConverter { public static bool CodecCopy(string inputFile, string outputFile) { return Run($"-y -i {inputFile} -codec copy {outputFile}"); } public static bool Concat(string listFilePath, string outputFile) { return Run($"-y -safe ...
Update application template with working code to prevent the main thread from exiting
using System; namespace $safeprojectname$ { public class Program { public static void Main() { } } }
using System; namespace $safeprojectname$ { public class Program { public static void Main() { // Insert your code below this line // The main() method has to end with this infinite loop. // Do not use the NETMF style : Thread.Sleep(Timeout.Infinite) while (true) ...
Add properties and methods about connection. Implement `IDisposable` interface.
namespace PcscDotNet { public class PcscConnection { public PcscContext Context { get; private set; } public IPcscProvider Provider { get; private set; } public string ReaderName { get; private set; } public PcscConnection(PcscContext context, string readerName) { ...
using System; namespace PcscDotNet { public class PcscConnection : IDisposable { public PcscContext Context { get; private set; } public SCardHandle Handle { get; private set; } public bool IsConnect => Handle.HasValue; public bool IsDisposed { get; private set; } = false; ...
Print to STDOUT - 2> is broken on Mono/OS X
using System; using System.Linq; namespace Gherkin.AstGenerator { class Program { static int Main(string[] args) { if (args.Length < 1) { Console.WriteLine("Usage: Gherkin.AstGenerator.exe test-feature-file.feature"); return 1...
using System; using System.Linq; namespace Gherkin.AstGenerator { class Program { static int Main(string[] args) { if (args.Length < 1) { Console.WriteLine("Usage: Gherkin.AstGenerator.exe test-feature-file.feature"); return 1...
Make Status Effects UI better positioned.
using Content.Client.Utility; using Robust.Client.Graphics; using Robust.Client.Interfaces.ResourceManagement; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.IoC; namespace Content.Client.UserInterface { /// <summary> /// The status effects display on the...
using Content.Client.Utility; using Robust.Client.Graphics; using Robust.Client.Interfaces.ResourceManagement; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.IoC; namespace Content.Client.UserInterface { /// <summary> /// The status effects display on the...
Add IsActive and ThrowIfNotActiveWithGivenName to AppLock interface
using System; namespace RapidCore.Locking { /// <summary> /// When implemented in a downstream locker provider, this instance contains a handle to the underlying lock instance /// </summary> public interface IDistributedAppLock : IDisposable { /// <summary> /// The name of the lock ...
using System; namespace RapidCore.Locking { /// <summary> /// When implemented in a downstream locker provider, this instance contains a handle to the underlying lock instance /// </summary> public interface IDistributedAppLock : IDisposable { /// <summary> /// The name of the lock ...
Use JsonProperty attribute and remove unused types
/* Empiria Extensions **************************************************************************************** * * * Module : Cognitive Services Component : Service provider ...
/* Empiria Extensions **************************************************************************************** * * * Module : Cognitive Services Component : Service provider ...
Add comments to vision quickstart.
// Copyright(c) 2017 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy of // the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agree...
// Copyright(c) 2017 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy of // the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agree...
Print source and destination addresses on ICMPv6 packets
using TAP; using System; using System.Net; public class TAPCfgTest { private static void Main(string[] args) { EthernetDevice dev = new EthernetDevice(); dev.Start("Device name"); Console.WriteLine("Got device name: {0}", dev.DeviceName); dev.MTU = 1280; dev.SetAddress(IPAddress.Parse("192.168.1.1"), 16); ...
using TAP; using System; using System.Net; public class TAPCfgTest { private static void Main(string[] args) { EthernetDevice dev = new EthernetDevice(); dev.Start("Device name"); Console.WriteLine("Got device name: {0}", dev.DeviceName); dev.MTU = 1280; dev.SetAddress(IPAddress.Parse("192.168.1.1"), 16); ...
Switch to .Dispose() from .Close().
using System; using System.Threading.Tasks; using System.IO; using System.Net; using Newtonsoft.Json; namespace apod_api { public sealed class APOD_API { public APOD_API() { date = DateTime.Today; } public void sendRequest() { generateURL(); ...
using System; using System.Threading.Tasks; using System.IO; using System.Net; using Newtonsoft.Json; namespace apod_api { public sealed class APOD_API { public APOD_API() { date = DateTime.Today; } public void sendRequest() { generateURL(); ...
Fix UpdateManager NRE for soundspawn
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoundSpawn : MonoBehaviour { public AudioSource audioSource; //We need to handle this manually to prevent multiple requests grabbing sound pool items in the same frame public bool isPlaying = false; private float waitLead ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoundSpawn : MonoBehaviour { public AudioSource audioSource; //We need to handle this manually to prevent multiple requests grabbing sound pool items in the same frame public bool isPlaying = false; private f...
Add exit code to console app; return HostFactory.Run result
// Copyright 2014 Ron Griffin, ... // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
// Copyright 2014 Ron Griffin, ... // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
Fix windows key blocking applying when window is inactive / when watching a replay
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Platform; using osu.Game.Configuration; namespace osu.D...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Platform; using osu.Game; using osu.Game.Configuration; ...
Make PublicIp variable lazy again.
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; namespace Eco.Variables { public class PublicIpVariable : IVariableProvider { string _lastIp; DateTime _lastUpdate; public Dictionary<string, Func<stri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; namespace Eco.Variables { public class PublicIpVariable : IVariableProvider { string _lastIp; DateTime _lastUpdate; public Dictionary<string, Func<stri...
Fix grammar in test name
using System.IO; using Xunit; namespace TfsHipChat.Tests { public class TfsIdentityTests { [Fact] public void Url_ShouldReturnTheServerUrl_WhenDeserializedByValidXml() { const string serverUrl = "http://some-tfs-server.com"; const string tfsIdentityXm...
using System.IO; using Xunit; namespace TfsHipChat.Tests { public class TfsIdentityTests { [Fact] public void Url_ShouldReturnTheServerUrl_WhenDeserializedUsingValidXml() { const string serverUrl = "http://some-tfs-server.com"; const string tfsIdentit...
Add option to enable prefetch or not.
namespace LoadTests { using System; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using EasyConsole; using SqlStreamStore.Streams; public class ReadAll : LoadTest { protected override async Task RunAsync(CancellationToken ct) { ...
namespace LoadTests { using System; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using EasyConsole; using SqlStreamStore.Streams; public class ReadAll : LoadTest { protected override async Task RunAsync(CancellationToken ct) { ...
Comment code according to presentation's flow
using System; using System.Threading.Tasks; using static System.Console; namespace AsyncLambda { class Program { static async Task Main() { WriteLine("Started"); try { Process(async () => { await Task.Delay...
using System; using System.Threading.Tasks; using static System.Console; namespace AsyncLambda { class Program { static async Task Main() { WriteLine("Started"); try { Process(async () => { await Task.Delay...
Set default render quality to medium
// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. using Avalonia.Visuals.Media.Imaging; namespace Avalonia.Media { public class RenderOptions { /// <summary> /// Defines the <se...
// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. using Avalonia.Visuals.Media.Imaging; namespace Avalonia.Media { public class RenderOptions { /// <summary> /// Defines the <se...
Remove unnecessary event callback in WPF demo
using System.Drawing; using System.Windows; namespace NetSparkle.TestAppWPF { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private Sparkle _sparkle; public MainWindow() { ...
using System.Drawing; using System.Windows; namespace NetSparkle.TestAppWPF { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private Sparkle _sparkle; public MainWindow() { ...
Remove Include from clause types.
using System; namespace AutoQueryable.Models.Enums { [Flags] public enum ClauseType : short { Select = 1 << 1, Top = 1 << 2, Take = 1 << 3, Skip = 1 << 4, OrderBy = 1 << 5, OrderByDesc = 1 << 6, Include = 1 << 7, GroupBy = 1 << 8, Fir...
using System; namespace AutoQueryable.Models.Enums { [Flags] public enum ClauseType : short { Select = 1 << 1, Top = 1 << 2, Take = 1 << 3, Skip = 1 << 4, OrderBy = 1 << 5, OrderByDesc = 1 << 6, GroupBy = 1 << 8, First = 1 << 9, Last ...
Fix "Widget Mouse Down" event property friendly names
using System.Windows.Input; namespace DesktopWidgets.Events { internal class WidgetMouseDownEvent : WidgetEventBase { public MouseButton MouseButton { get; set; } } }
using System.ComponentModel; using System.Windows.Input; namespace DesktopWidgets.Events { internal class WidgetMouseDownEvent : WidgetEventBase { [DisplayName("Mouse Button")] public MouseButton MouseButton { get; set; } } }
Fix version and update copyright
using System.Reflection; using System.Runtime.CompilerServices; // Information about this assembly is defined by the following attributes. // Change them to the values specific to your project. [assembly: AssemblyTitle("Xamarin.Social")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [asse...
using System.Reflection; using System.Runtime.CompilerServices; // Information about this assembly is defined by the following attributes. // Change them to the values specific to your project. [assembly: AssemblyTitle("Xamarin.Social")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [asse...
Set navigation bar translucent to false to fix views overlapping. Fix bug
using System; using MonoTouch.UIKit; using MonoTouch.Foundation; namespace Example_Drawing { [Register("AppDelegate")] public class AppDelegate : UIApplicationDelegate { #region -= declarations and properties =- protected UIWindow window; protected UINavigationController mainNavController; protected Exam...
using System; using MonoTouch.UIKit; using MonoTouch.Foundation; namespace Example_Drawing { [Register("AppDelegate")] public class AppDelegate : UIApplicationDelegate { #region -= declarations and properties =- protected UIWindow window; protected UINavigationController mainNavController; protected Exam...
Fix incorrectly implemented async test.
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using SGEnviro; namespace SGEnviroTest { [TestClass] public class ApiTest { private string apiKey; ...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using SGEnviro; namespace SGEnviroTest { [TestClass] public class ApiTest { private string apiKey; ...
Increment minor version - breaking changes.
using System; using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyTitle("RestKit")] [assembly: AssemblyDescription("SIMPLE http client wrapper that eliminates the boilerplate code you don't want to write.")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly:...
using System; using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyTitle("RestKit")] [assembly: AssemblyDescription("SIMPLE http client wrapper that eliminates the boilerplate code you don't want to write.")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly:...
Fix crashing in the case of empty args
using CommandLine; namespace ProcessGremlinApp { public class ArgumentParser { public bool TryParse(string[] args, out Arguments arguments) { string invokedVerb = null; object invokedVerbInstance = null; var options = new Options(); if (Parser.De...
using CommandLine; namespace ProcessGremlinApp { public class ArgumentParser { public bool TryParse(string[] args, out Arguments arguments) { if (args != null && args.Length != 0) { string invokedVerb = null; object invokedVerbInstance = n...
Write usage information if no parameters are specified
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Castle.Windsor; namespace AppHarbor { class Program { static void Main(string[] args) { var container = new WindsorContainer() .Install(new AppHarborInstaller()); var commandDispatcher = container.Resolve<Comm...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Castle.Windsor; namespace AppHarbor { class Program { static void Main(string[] args) { var container = new WindsorContainer() .Install(new AppHarborInstaller()); var commandDispatcher = container.Resolve<Comm...
Increment the version to 1.1.
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Lu...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Lu...
Remove superfluous StringComparison.Ordinal argument from ReadOnlySpan<char>.StarstWith(...) call, since the overload without a StringComparison in fact performs ordinal comparison semantics and the original call ultimately calls into the overload with no StringComparison argument anyway. In other words, you only have ...
namespace Parsley; partial class Grammar { public static Parser<string> Keyword(string word) { if (word.Any(ch => !char.IsLetter(ch))) throw new ArgumentException("Keywords may only contain letters.", nameof(word)); return input => { var peek = input.Peek(word.L...
namespace Parsley; partial class Grammar { public static Parser<string> Keyword(string word) { if (word.Any(ch => !char.IsLetter(ch))) throw new ArgumentException("Keywords may only contain letters.", nameof(word)); return input => { var peek = input.Peek(word.L...
Refresh IP address not often than 1 time per minute.
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; namespace Eco.Variables { public class PublicIpVariable : IVariableProvider { public Dictionary<string, Func<string>> GetVariables() { return new Di...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; namespace Eco.Variables { public class PublicIpVariable : IVariableProvider { string _lastIp; DateTime _lastUpdate; public Dictionary<string, Func<stri...
Change InitModel from public to protected
using Andromeda2D.Entities; using Andromeda2D.Entities.Components; using Andromeda2D.Entities.Components.Internal; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Andromeda.Entities.Components { /// <summary> /// A controller for a...
using Andromeda2D.Entities; using Andromeda2D.Entities.Components; using Andromeda2D.Entities.Components.Internal; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Andromeda.Entities.Components { /// <summary> /// A controller for a...
Make program maximized on start
using System; using Gtk; namespace VideoAggregator { class MainClass { public static void Main (string[] args) { Application.Init (); MainWindow win = new MainWindow (); win.Show (); Application.Run (); } } }
using System; using Gtk; namespace VideoAggregator { class MainClass { public static void Main (string[] args) { Application.Init (); MainWindow win = new MainWindow (); win.Maximize (); win.Show (); Application.Run (); } } }
Create output directory if needed for jpg slicing.
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CuberLib { public class ImageTile { private Image image; private Size size; public ImageTi...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CuberLib { public class ImageTile { private Image image; private Size size; public ImageTi...
Add note about things to add for vehicles
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace BatteryCommander.Web.Models { public class Vehicle { [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [Required] publi...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace BatteryCommander.Web.Models { public class Vehicle { [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [Required] publi...
Add a second contact to initial sample data
using System; using SocialToolBox.Core.Database; using SocialToolBox.Core.Database.Serialization; using SocialToolBox.Crm.Contact.Event; namespace SocialToolBox.Sample.Web { /// <summary> /// Data initially available in the system. /// </summary> public static class InitialData { public st...
using System; using SocialToolBox.Core.Database; using SocialToolBox.Crm.Contact.Event; namespace SocialToolBox.Sample.Web { /// <summary> /// Data initially available in the system. /// </summary> public static class InitialData { public static readonly Id UserVictorNicollet = Id.Parse("a...
Fix tests by creating a score processor
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using System.Collections.Generic; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu....
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using System.Collections.Generic; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu....
Fix for slow high score loading
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using CodeBreaker.Core; using CodeBreaker.Core.Storage; using Microsoft.EntityFrameworkCore; namespace CodeBreaker.WebApp.Storage { public class ScoreStore : IScoreStore { private readonly CodeBreakerDbCont...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using CodeBreaker.Core; using CodeBreaker.Core.Storage; using Microsoft.EntityFrameworkCore; namespace CodeBreaker.WebApp.Storage { public class ScoreStore : IScoreStore { private readonly CodeBreakerDbCont...
Add default RequestRuntime to service registration
using System; using System.Collections.Generic; using Glimpse.Web; using Microsoft.Framework.DependencyInjection; namespace Glimpse { public class GlimpseWebServices { public static IServiceCollection GetDefaultServices() { var services = new ServiceCollection(); ...
using System; using System.Collections.Generic; using Glimpse.Web; using Microsoft.Framework.DependencyInjection; namespace Glimpse { public class GlimpseWebServices { public static IServiceCollection GetDefaultServices() { var services = new ServiceCollection(); ...
Add AssemblyDescription to SIM.Telemetry project
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("SIM...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("SIM...
Use deep equality rather than string comparison.
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; namespace Nest.Tests.Unit { public static class JsonExtensions { internal static bool JsonEquals(this string json, string otherjson) { var nJson = JObject.Parse(json).ToString(); var nOtherJson = JObject.Parse(o...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; namespace Nest.Tests.Unit { public static class JsonExtensions { internal static bool JsonEquals(this string json, string otherjson) { var nJson = JObject.Parse(json); var nOtherJson = JObject.Parse(otherjson); ...
Replace integer error code with enum
using Newtonsoft.Json; namespace MessageBird.Objects { public class Error { [JsonProperty("code")] public int Code { get; set; } [JsonProperty("description")] public string Description { get; set; } [JsonProperty("parameter")] public string Parameter { get; se...
using System.Runtime.Serialization; using Newtonsoft.Json; namespace MessageBird.Objects { public enum ErrorCode { RequestNotAllowed = 2, MissingParameters = 9, InvalidParameters = 10, NotFound = 20, NotEnoughBalance = 25, ApiNotFound = 98, InternalError...
Remove "hide during breaks" option
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; namespace osu.Game.Configuration { public enum HUDVisibilityMode { Never, [Description("Hide during gameplay")] ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; namespace osu.Game.Configuration { public enum HUDVisibilityMode { Never, [Description("Hide during gameplay")] ...
Rename variable to make it read better
using System; using System.Collections.Generic; using System.Linq; using Fitbit.Models; using Newtonsoft.Json.Linq; namespace Fitbit.Api.Portable { internal static class JsonDotNetSerializerExtensions { /// <summary> /// GetFriends has to do some custom manipulation with the returned represent...
using System; using System.Collections.Generic; using System.Linq; using Fitbit.Models; using Newtonsoft.Json.Linq; namespace Fitbit.Api.Portable { internal static class JsonDotNetSerializerExtensions { /// <summary> /// GetFriends has to do some custom manipulation with the returned represent...
Undo version number bump from personal build
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("CloudSearch")] [assembly: Assemb...
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("CloudSearch")] [assembly: Assemb...
Fix use of obsolete API
using System; using TagLib; public class SetPictures { public static void Main(string [] args) { if(args.Length < 2) { Console.Error.WriteLine("USAGE: mono SetPictures.exe AUDIO_PATH IMAGE_PATH_1[...IMAGE_PATH_N]"); return; } TagLib.File file = TagLib.File.C...
using System; using TagLib; public class SetPictures { public static void Main(string [] args) { if(args.Length < 2) { Console.Error.WriteLine("USAGE: mono SetPictures.exe AUDIO_PATH IMAGE_PATH_1[...IMAGE_PATH_N]"); return; } TagLib.File file = TagLib.File.C...
Support full API available for worklogs
using AxosoftAPI.NET.Core.Interfaces; using AxosoftAPI.NET.Models; namespace AxosoftAPI.NET.Interfaces { public interface IWorkLogs : IGetAllResource<WorkLog>, ICreateResource<WorkLog>, IDeleteResource<WorkLog> { } }
using AxosoftAPI.NET.Core.Interfaces; using AxosoftAPI.NET.Models; namespace AxosoftAPI.NET.Interfaces { public interface IWorkLogs : IResource<WorkLog> { } }
Use a PrivateAdditionalLibrary for czmq.lib instead of a public one
// Copyright 2015 Palm Stone Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class ue4czmq : ModuleRules { public ue4czmq(TargetInfo Target) { // Include paths //PublicIncludePaths.AddRange(new string[] {}); //PrivateIncludePat...
// Copyright 2015 Palm Stone Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class ue4czmq : ModuleRules { public ue4czmq(TargetInfo Target) { // Include paths //PublicIncludePaths.AddRange(new string[] {}); //PrivateIncludePat...
Fix failing test for TestContent in test redaction
using System; using NBi.Xml; using NUnit.Framework; namespace NBi.Testing.Unit.Xml { [TestFixture] public class XmlManagerTest { [Test] public void Load_ValidFile_Success() { var filename = DiskOnFile.CreatePhysicalFile("TestSuite.xml", "NBi.Testing.Unit.Xml...
using System; using NBi.Xml; using NUnit.Framework; namespace NBi.Testing.Unit.Xml { [TestFixture] public class XmlManagerTest { [Test] public void Load_ValidFile_Success() { var filename = DiskOnFile.CreatePhysicalFile("TestSuite.xml", "NBi.Testing.Unit.Xml...
Allow File to not Exist in FileBrowse
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design; using System.Linq; using System.Text; using System.Windows.Forms; namespace poshsecframework.PShell { class psfilenameeditor : System.Drawing.Design.UITypeEditor { public override System.Dr...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design; using System.Linq; using System.Text; using System.Windows.Forms; namespace poshsecframework.PShell { class psfilenameeditor : System.Drawing.Design.UITypeEditor { public override System.Dr...
Add some readonly 's to tests
using System; using Villermen.RuneScapeCacheTools.Cache; using Villermen.RuneScapeCacheTools.Cache.RuneTek5; using Xunit; using Xunit.Abstractions; namespace RuneScapeCacheToolsTests { public class RuneTek5CacheTests : IDisposable { private ITestOutputHelper _output; private RuneTek5Cache _ca...
using System; using Villermen.RuneScapeCacheTools.Cache; using Villermen.RuneScapeCacheTools.Cache.RuneTek5; using Xunit; using Xunit.Abstractions; namespace RuneScapeCacheToolsTests { public class RuneTek5CacheTests : IDisposable { private readonly ITestOutputHelper _output; private readonly...
Delete break from the test
// Copyright (c) to owners found in https://github.com/AArnott/pinvoke/blob/master/COPYRIGHT.md. All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. using System; using System.Linq; using PInvoke; using Xunit; using Xunit.Abstractions; using s...
// Copyright (c) to owners found in https://github.com/AArnott/pinvoke/blob/master/COPYRIGHT.md. All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. using System; using System.Linq; using PInvoke; using Xunit; using Xunit.Abstractions; using s...
Use IntervalReachedEventArgs instead of EventArgs.
using System; using Microsoft.SPOT; namespace IntervalTimer { public delegate void IntervalEventHandler(object sender, EventArgs e); public class IntervalTimer { public TimeSpan ShortDuration { get; set; } public TimeSpan LongDuration { get; set; } public IntervalTime...
using System; using Microsoft.SPOT; namespace IntervalTimer { public delegate void IntervalEventHandler(object sender, IntervalReachedEventArgs e); public class IntervalTimer { public TimeSpan ShortDuration { get; set; } public TimeSpan LongDuration { get; set; } publ...
Fix a bug that causes the application to not start. This happen because the Start method was not begin called.
using System; using System.Web; using System.Web.Configuration; using ZMQ; namespace Nohros.Toolkit.RestQL { public class Global : HttpApplication { static readonly Context zmq_context_; #region .ctor static Global() { zmq_context_ = new Context(ZMQ.Context.DefaultIOThreads); ...
using System; using System.Web; using System.Web.Configuration; using ZMQ; namespace Nohros.Toolkit.RestQL { public class Global : HttpApplication { static readonly Context zmq_context_; #region .ctor static Global() { zmq_context_ = new Context(ZMQ.Context.DefaultIOThreads); ...
Add RandomAI() method for fast generation of simple random players
using UnityEngine; public class Settings { public static Player p1 = new RandomAI(null, 1, Color.red, Resources.Load<Sprite>("Sprites/x"), "X"), p2 = new RandomAI(null, 2, Color.blue, Resources.Load<Sprite>("Sprites/o"), "O"); }
using UnityEngine; public class Settings { public static Player p1 = RandomAI(true), p2 = RandomAI(false); public static RandomAI RandomAI(bool firstPlayer) { int turn = firstPlayer ? 1 : 2; Color color = firstPlayer ? Color.red : Color.blue; Sprite sprite = Resources...
Add two (currently failing) tests. Hopefully the new wikiextractor will deal with these corner cases (unissued, unilluminating).
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AvsAnLib; using ExpressionToCodeLib; using NUnit.Framework; namespace AvsAn_Test { public class StandardCasesWork { [TestCase("an", "unanticipated result")] [TestCa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AvsAnLib; using ExpressionToCodeLib; using NUnit.Framework; namespace AvsAn_Test { public class StandardCasesWork { [TestCase("an", "unanticipated result")] [TestCa...
Add AggressiveInlining for Rotate and Get functions
namespace NHasher { internal static class HashExtensions { public static ulong RotateLeft(this ulong original, int bits) { return (original << bits) | (original >> (64 - bits)); } public static uint RotateLeft(this uint original, int bits) { retu...
using System.Runtime.CompilerServices; namespace NHasher { internal static class HashExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static ulong RotateLeft(this ulong original, int bits) { return (original << bits) | (original >> (64 - bits)); ...
Change constants file. Fixed path to MonkeyHelper.
using Telerik.TestingFramework.Controls.KendoUI; using Telerik.WebAii.Controls.Html; using Telerik.WebAii.Controls.Xaml; using System; using System.Collections.Generic; using System.Text; using System.Linq; using ArtOfTest.Common.UnitTesting; using ArtOfTest.WebAii.Core; using ArtOfTest.WebAii.Controls.HtmlControls; u...
using Telerik.TestingFramework.Controls.KendoUI; using Telerik.WebAii.Controls.Html; using Telerik.WebAii.Controls.Xaml; using System; using System.Collections.Generic; using System.Text; using System.Linq; using ArtOfTest.Common.UnitTesting; using ArtOfTest.WebAii.Core; using ArtOfTest.WebAii.Controls.HtmlControls; u...
Make lights not appear in menu
using UnityEngine; using System.Collections; public class LightManager { Material LightOnMaterial; Material LightOffMaterial; public bool IsOn = true; // Use this for initialization public void UpdateLights() { GameObject[] allLights = GameObject.FindGameObjectsWithTag ("Light"); foreach (GameObject i in al...
using UnityEngine; using System.Collections; public class LightManager { Material LightOnMaterial; Material LightOffMaterial; public bool IsOn = true; // Use this for initialization public void UpdateLights() { bool lightOn = IsOn; if (!Application.loadedLevelName.StartsWith ("Level")) lightOn = false; ...
Use property instead of field for CompositeDisposable
using Avalonia.Controls; using System.Reactive.Disposables; namespace WalletWasabi.Gui.Behaviors { public class CommandOnDoubleClickBehavior : CommandBasedBehavior<Control> { private CompositeDisposable _disposables; protected override void OnAttached() { _disposables = ne...
using Avalonia.Controls; using System.Reactive.Disposables; namespace WalletWasabi.Gui.Behaviors { public class CommandOnDoubleClickBehavior : CommandBasedBehavior<Control> { private CompositeDisposable Disposables { get; set; } protected override void OnAttached() { Disposables = new CompositeDisposable(...
Change printLn to print all values followed by a newline
using Mond.Binding; namespace Mond.Libraries.Console { [MondClass("")] internal class ConsoleOutputClass { private ConsoleOutputLibrary _consoleOutput; public static MondValue Create(ConsoleOutputLibrary consoleOutput) { MondValue prototype; MondClassBinder...
using Mond.Binding; namespace Mond.Libraries.Console { [MondClass("")] internal class ConsoleOutputClass { private ConsoleOutputLibrary _consoleOutput; public static MondValue Create(ConsoleOutputLibrary consoleOutput) { MondValue prototype; MondClassBinder...
Set the version to a trepidatious 0.5
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("HA...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("HA...
Use UserVisibilityHint to detect ViewPager change instead of MenuVisibility, this fixes an Exception.
using System; using System.Collections.Generic; using System.Linq; using Android.App; using Android.Content; using Android.Content.PM; using Android.Database; using Android.Graphics; using Android.OS; using Android.Runtime; using Android.Support.Design.Widget; using Android.Support.V4.Widget; using Android.Support.V4...
using System; using System.Collections.Generic; using System.Linq; using Android.App; using Android.Content; using Android.Content.PM; using Android.Database; using Android.Graphics; using Android.OS; using Android.Runtime; using Android.Support.Design.Widget; using Android.Support.V4.Widget; using Android.Support.V4...
Use null propagation when invoking ValueWrittenToOutputRegister to prevent possible race condition.
namespace SimpSim.NET { public class Registers { public delegate void ValueWrittenToOutputRegisterHandler(char output); public event ValueWrittenToOutputRegisterHandler ValueWrittenToOutputRegister; private readonly byte[] _array; public Registers() { _arra...
namespace SimpSim.NET { public class Registers { public delegate void ValueWrittenToOutputRegisterHandler(char output); public event ValueWrittenToOutputRegisterHandler ValueWrittenToOutputRegister; private readonly byte[] _array; public Registers() { _arra...
Add test showing problem with "continue with".
using NUnit.Framework; namespace ZimmerBot.Core.Tests.BotTests { [TestFixture] public class ContinueTests : TestHelper { [Test] public void CanContinueWithEmptyTarget() { BuildBot(@" > Hello : Hi ! continue > * ! weight 0.5 : What can I help you with? "); AssertDialog...
using NUnit.Framework; namespace ZimmerBot.Core.Tests.BotTests { [TestFixture] public class ContinueTests : TestHelper { [Test] public void CanContinueWithEmptyTarget() { BuildBot(@" > Hello : Hi ! continue > * ! weight 0.5 : What can I help you with? "); AssertDialog...
Set suitable default settings, in accordance with the prophecy
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LaunchNumbering { public class LNSettings : GameParameters.CustomParameterNode { public override GameParameters.GameMode GameMode => GameParameters.GameMode.ANY; public override bool HasPresets => false; public o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LaunchNumbering { public class LNSettings : GameParameters.CustomParameterNode { public override GameParameters.GameMode GameMode => GameParameters.GameMode.ANY; public override bool HasPresets => false; public o...
Use Regex in namespace pattern
using System; using dnlib.DotNet; namespace Confuser.Core.Project.Patterns { /// <summary> /// A function that compare the namespace of definition. /// </summary> public class NamespaceFunction : PatternFunction { internal const string FnName = "namespace"; /// <inheritdoc /> public override string Nam...
using System; using System.Text.RegularExpressions; using dnlib.DotNet; namespace Confuser.Core.Project.Patterns { /// <summary> /// A function that compare the namespace of definition. /// </summary> public class NamespaceFunction : PatternFunction { internal const string FnName = "namespace"; /// <inhe...
Access dos not support such join syntax.
using System; using System.Linq; using LinqToDB; using NUnit.Framework; namespace Tests.UserTests { [TestFixture] public class Issue1556Tests : TestBase { [Test] public void Issue1556Test([DataSources(ProviderName.Sybase, ProviderName.OracleNative)] string context) { using (var db = GetDataContext(conte...
using System; using System.Linq; using LinqToDB; using NUnit.Framework; namespace Tests.UserTests { [TestFixture] public class Issue1556Tests : TestBase { [Test] public void Issue1556Test( [DataSources(ProviderName.Sybase, ProviderName.OracleNative, ProviderName.Access)] string context) { using (var ...
Clean up stream after use.
using System.IO; using System.Text; using Antlr4.Runtime; using GraphQL.Language; using GraphQL.Parsing; namespace GraphQL.Execution { public class AntlrDocumentBuilder : IDocumentBuilder { public Document Build(string data) { var stream = new MemoryStream(Encoding.UTF8.GetBytes(dat...
using System.IO; using System.Text; using Antlr4.Runtime; using GraphQL.Language; using GraphQL.Parsing; namespace GraphQL.Execution { public class AntlrDocumentBuilder : IDocumentBuilder { public Document Build(string data) { using (var stream = new MemoryStream(Encoding.UTF8.GetBy...
Set failure rate to max 5%
using System; using System.Threading.Tasks; using NServiceBus; using NServiceBus.Logging; class ChaosHandler : IHandleMessages<object> { readonly ILog Log = LogManager.GetLogger<ChaosHandler>(); readonly double Thresshold = ThreadLocalRandom.NextDouble() * 0.50; public Task Handle(object message, IMessage...
using System; using System.Threading.Tasks; using NServiceBus; using NServiceBus.Logging; class ChaosHandler : IHandleMessages<object> { readonly ILog Log = LogManager.GetLogger<ChaosHandler>(); readonly double Thresshold = ThreadLocalRandom.NextDouble() * 0.05; public Task Handle(object message...
Change throw exception due to appharbor build
using System; using System.Collections.Generic; using System.Linq; using PhotoLife.Data.Contracts; using PhotoLife.Models; using PhotoLife.Models.Enums; using PhotoLife.Services.Contracts; namespace PhotoLife.Services { public class CategoryService : ICategoryService { private readonly IRepository<Cat...
using System; using System.Collections.Generic; using System.Linq; using PhotoLife.Data.Contracts; using PhotoLife.Models; using PhotoLife.Models.Enums; using PhotoLife.Services.Contracts; namespace PhotoLife.Services { public class CategoryService : ICategoryService { private readonly IRepository<Cat...
Print 'data' fields for generic events
namespace SyncTrayzor.SyncThing.ApiClient { public class GenericEvent : Event { public override void Visit(IEventVisitor visitor) { visitor.Accept(this); } public override string ToString() { return $"<GenericEvent ID={this.Id} Type={this.Type} T...
using System; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace SyncTrayzor.SyncThing.ApiClient { public class GenericEvent : Event { public override void Visit(IEventVisitor visitor) { visitor.Accept(this); } ...
Use EmptyLineBotLogger in unit tests.
// Copyright 2017-2018 Dirk Lemstra (https://github.com/dlemstra/line-bot-sdk-dotnet) // // Dirk Lemstra licenses this file to you under the Apache License, // version 2.0 (the "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at: // // https://www.a...
// Copyright 2017-2018 Dirk Lemstra (https://github.com/dlemstra/line-bot-sdk-dotnet) // // Dirk Lemstra licenses this file to you under the Apache License, // version 2.0 (the "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at: // // https://www.a...
Add Find method to expression map
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace NRules.RuleModel { /// <summary> /// Sorted readonly map of named expressions. /// </summary> public class ExpressionMap : IEnumerable<NamedExpressionElement> { private readonly SortedDict...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace NRules.RuleModel { /// <summary> /// Sorted readonly map of named expressions. /// </summary> public class ExpressionMap : IEnumerable<NamedExpressionElement> { private readonly SortedDict...
Support debugging of modified assemblies
using Microsoft.Build.Framework; using Microsoft.Build.Utilities; using Mono.Cecil; using System; using System.IO; namespace AspectInjector.BuildTask { public class AspectInjectorBuildTask : Task { [Required] public string Assembly { get; set; } [Required] public...
using Microsoft.Build.Framework; using Microsoft.Build.Utilities; using Mono.Cecil; using System; using System.IO; namespace AspectInjector.BuildTask { public class AspectInjectorBuildTask : Task { [Required] public string Assembly { get; set; } [Required] public...
Use propert initializers instead of constructor
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace AllReady.Models { public class Activity { public Activity() { Tasks = new List<AllReadyTask>(); UsersSignedUp = new...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace AllReady.Models { public class Activity { public int Id { get; set; } [Display(Name = "Tenant")] public int TenantId { get; set; }...
Allow non-default Command Settings to be passed to GetSqlCommand()
/* * SqlServerHelpers * SqlConnectionExtensions - Extension methods for SqlConnection * Authors: * Josh Keegan 26/05/2015 */ using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SqlServerHelpers.ExtensionMeth...
/* * SqlServerHelpers * SqlConnectionExtensions - Extension methods for SqlConnection * Authors: * Josh Keegan 26/05/2015 */ using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SqlServerHelpers.ExtensionMeth...
Add whitespace on test file
using NUnit.Framework; using UnityEngine.Formats.Alembic.Sdk; namespace UnityEditor.Formats.Alembic.Exporter.UnitTests { class EditorTests { [Test] public void MarshalTests() { Assert.AreEqual(72,System.Runtime.InteropServices.Marshal.SizeOf(typeof(aePolyMeshData))); ...
using NUnit.Framework; using UnityEngine.Formats.Alembic.Sdk; namespace UnityEditor.Formats.Alembic.Exporter.UnitTests { class EditorTests { [Test] public void MarshalTests() { Assert.AreEqual(72,System.Runtime.InteropServices.Marshal.SizeOf(typeof(aePolyMeshData))); ...
Set notification for sintrom control days
using System; using System.Collections.Generic; using System.Text; using TFG.Model; namespace TFG.Logic { public class SintromLogic { private static SintromLogic _instance; public static SintromLogic Instance() { if (_instance == null) { _instance = new SintromLogic(...
using System; using System.Collections.Generic; using System.Text; using TFG.Model; namespace TFG.Logic { public class SintromLogic { private static SintromLogic _instance; public static SintromLogic Instance() { if (_instance == null) { _instance = new SintromLogic(...
Remove version attributes from assembly info
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Laz...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Laz...
Change version number to 1.2.1
/* * ****************************************************************************** * Copyright 2014 Spectra Logic Corporation. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the License is loc...
/* * ****************************************************************************** * Copyright 2014 Spectra Logic Corporation. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the License is loc...
Test filenames are case insensitive too.
using SRPCommon.Interfaces; using SRPCommon.Util; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRPTests.TestRenderer { // Implementation of IWorkspace that finds test files. class TestWorkspace : IWorkspace { privat...
using SRPCommon.Interfaces; using SRPCommon.Util; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRPTests.TestRenderer { // Implementation of IWorkspace that finds test files. class TestWorkspace : IWorkspace { privat...
Fix bug in file selection
using System.Collections.Generic; using System.IO; using System.Linq; using ICSharpCode.SharpZipLib.Tar; namespace AppHarbor { public static class CompressionExtensions { public static void ToTar(this DirectoryInfo sourceDirectory, Stream output, string[] excludedDirectoryNames) { var archive = TarArchive.Cr...
using System.Collections.Generic; using System.IO; using System.Linq; using ICSharpCode.SharpZipLib.Tar; namespace AppHarbor { public static class CompressionExtensions { public static void ToTar(this DirectoryInfo sourceDirectory, Stream output, string[] excludedDirectoryNames) { var archive = TarArchive.Cr...
Use RuntimeInformation class to check environment.
// dnlib: See LICENSE.txt for more info using System; using System.IO; namespace dnlib.IO { static class DataReaderFactoryFactory { static readonly bool isUnix; static DataReaderFactoryFactory() { // See http://mono-project.com/FAQ:_Technical#Mono_Platforms for platform detection. int p = (int)Environment...
// dnlib: See LICENSE.txt for more info using System; using System.IO; using System.Runtime.InteropServices; namespace dnlib.IO { static class DataReaderFactoryFactory { static readonly bool isUnix; static DataReaderFactoryFactory() { // See http://mono-project.com/FAQ:_Technical#Mono_Platforms for platform ...