Instruction stringlengths 14 778 | input_code stringlengths 0 4.24k | output_code stringlengths 1 5.44k |
|---|---|---|
Fix bug in http handler constraints | using System.Web;
using System.Web.Routing;
namespace ConsolR.Hosting
{
public static class HttpHandlerExtensions
{
public static void MapHttpHandler<THandler>(this RouteCollection routes, string url) where THandler : IHttpHandler, new()
{
routes.MapHttpHandler<THandler>(null, url, null, null);
}
public... | using System.Web;
using System.Web.Routing;
namespace ConsolR.Hosting
{
public static class HttpHandlerExtensions
{
public static void MapHttpHandler<THandler>(this RouteCollection routes, string url) where THandler : IHttpHandler, new()
{
routes.MapHttpHandler<THandler>(null, url, null, null);
}
public... |
Replace default constructor with failed property on PageProvider | using System.Collections.Generic;
namespace RazorLight.Templating
{
public class PageLookupResult
{
public PageLookupResult()
{
this.Success = false;
}
public PageLookupResult(PageLookupItem item, IReadOnlyList<PageLookupItem> viewStartEntries)
{
this.ViewEntry = item;
... | using System.Collections.Generic;
namespace RazorLight.Templating
{
public class PageLookupResult
{
public static PageLookupResult Failed => new PageLookupResult();
private PageLookupResult()
{
this.Success = false;
}
public PageLookupResult(PageLookupItem item, IReadOnlyLi... |
Add XML doc comments on Id and NodeId | using System;
namespace Microsoft.Build.Logging.StructuredLogger
{
public class TimedNode : NamedNode
{
public int Id { get; set; }
public int NodeId { get; set; }
/// <summary>
/// Unique index of the node in the build tree, can be used as a
/// "URL" to n... | using System;
namespace Microsoft.Build.Logging.StructuredLogger
{
public class TimedNode : NamedNode
{
/// <summary>
/// The Id of a Project, ProjectEvaluation, Target and Task.
/// Corresponds to ProjectStartedEventsArgs.ProjectId, TargetStartedEventArgs.TargetId, etc.
... |
Add setting to toggle performance logging | // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
namespace osu.Game.Overlays.Settings.Sections.Debug
{
pub... | // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
namespace osu.Game.Overlays.Settings.Sections.Debug
{
pub... |
Use StringEnum converter in API model | #pragma warning disable CS1591
using System;
using Newtonsoft.Json;
namespace Discord.API
{
internal class Embed
{
[JsonProperty("title")]
public string Title { get; set; }
[JsonProperty("description")]
public string Description { get; set; }
[JsonProperty("url")]
... | #pragma warning disable CS1591
using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace Discord.API
{
internal class Embed
{
[JsonProperty("title")]
public string Title { get; set; }
[JsonProperty("description")]
public string Description { get; set; }
... |
Add NotFound and ErrorHandling middlewares | using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNet.Builder;
using Microsoft.AspNet.Http;
using Microsoft.Framework.DependencyInjection;
using Microsoft.AspNet.FileProviders;
using Microsoft.Dnx.Runtime;
using MakingSense.AspNet.Documentation... | using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNet.Builder;
using Microsoft.AspNet.Http;
using Microsoft.Framework.DependencyInjection;
using Microsoft.AspNet.FileProviders;
using Microsoft.Dnx.Runtime;
using MakingSense.AspNet.Documentation... |
Make info messages look better | using CupCake.Core.Log;
using CupCake.Messages.Receive;
using CupCake.Players;
namespace CupCake.Server.Muffins
{
public class LogMuffin : CupCakeMuffin
{
protected override void Enable()
{
this.Events.Bind<SayPlayerEvent>(this.OnSay);
this.Events.Bind<WriteReceiveEvent... | using CupCake.Core.Log;
using CupCake.Messages.Receive;
using CupCake.Players;
namespace CupCake.Server.Muffins
{
public class LogMuffin : CupCakeMuffin
{
protected override void Enable()
{
this.Events.Bind<SayPlayerEvent>(this.OnSay);
this.Events.Bind<WriteReceiveEvent... |
Reset list of main and side rooms on every selection | using UnityEngine;
using System.Collections.Generic;
using System;
[RequireComponent(typeof(RoomGenerator))]
public class MainRoomSelector : MonoBehaviour {
public float aboveMeanWidthFactor = 1.25f;
public float aboveMeanLengthFactor = 1.25f;
[HideInInspector]
public List<Room> mainRooms;
[HideInInspector]
p... | using UnityEngine;
using System.Collections.Generic;
using System;
[RequireComponent(typeof(RoomGenerator))]
public class MainRoomSelector : MonoBehaviour {
public float aboveMeanWidthFactor = 1.25f;
public float aboveMeanLengthFactor = 1.25f;
[HideInInspector]
public List<Room> mainRooms;
[HideInInspector]
p... |
Fix for Order Lines in Order Refund | using System.Collections.Generic;
namespace Mollie.Api.Models.Order {
public class OrderRefundRequest {
/// <summary>
/// An array of objects containing the order line details you want to create a refund for. If you send
/// an empty array, the entire order will be refunded.
/// </... | using System.Collections.Generic;
namespace Mollie.Api.Models.Order {
public class OrderRefundRequest {
/// <summary>
/// An array of objects containing the order line details you want to create a refund for. If you send
/// an empty array, the entire order will be refunded.
/// </... |
Save authorization information, when app is suspended. | namespace TraktApiSharp.Example.UWP
{
using Services.SettingsServices;
using System.Threading.Tasks;
using Template10.Controls;
using Windows.ApplicationModel.Activation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Data;
[Bindable]
sealed partial class App : Template10.Common.BootStrap... | namespace TraktApiSharp.Example.UWP
{
using Services.SettingsServices;
using Services.TraktService;
using System.Threading.Tasks;
using Template10.Controls;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Data;
... |
Add xml comment to TransitionType | // Copyright © 2010-2014 The CefSharp Authors. All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
using System.Collections.Specialized;
namespace CefSharp
{
public interface IRequest
{
string Url { get; set; }
string Me... | // Copyright © 2010-2014 The CefSharp Authors. All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
using System.Collections.Specialized;
namespace CefSharp
{
public interface IRequest
{
string Url { get; set; }
string Me... |
Fix home page next show time | using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using live.asp.net.Data;
using live.asp.net.Services;
using live.asp.net.ViewModels;
using Microsoft.AspNet.Authorization;
using Microsoft.AspNet.Mvc;
using Microsoft.Data.Entity;
namespace live.asp.net.Controllers
{
... | using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using live.asp.net.Data;
using live.asp.net.Services;
using live.asp.net.ViewModels;
using Microsoft.AspNet.Authorization;
using Microsoft.AspNet.Mvc;
using Microsoft.Data.Entity;
namespace live.asp.net.Controllers
{
... |
Split MemberOutputTests to separate asserts | using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace T4TS.Tests
{
[TestClass]
public class MemberOutputAppenderTests
{
[TestMethod]
public void MemberOutputAppenderR... | using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace T4TS.Tests
{
[TestClass]
public class MemberOutputAppenderTests
{
[TestMethod]
public void TypescriptVersion083Y... |
Fix default database is not set properly the first time | using System;
using System.Collections.Generic;
using CupCake.Protocol;
namespace CupCake.Client.Settings
{
public class Settings
{
public Settings()
: this(false)
{
}
public Settings(bool isNew)
{
this.Accounts = new List<Account>();
... | using System;
using System.Collections.Generic;
using CupCake.Protocol;
namespace CupCake.Client.Settings
{
public class Settings
{
public Settings()
: this(false)
{
}
public Settings(bool isNew)
{
this.Accounts = new List<Account>();
... |
Change version number to 1.0. | using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DNSAgent")]
[assembly: AssemblyDescripti... | using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DNSAgent")]
[assembly: AssemblyDescripti... |
Change hover colour for news title | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game.Graphics;
using osu.G... | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game.Graphics;
using osu.G... |
Add api point to controller. | using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using CK.Glouton.Lucene;
using Microsoft.AspNetCore.Mvc;
namespace CK.Glouton.Web.Controllers
{
[Route("api/stats")]
public class StatisticsController : Controller
{
LuceneStatistics luceneStatistics;
... | using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using CK.Glouton.Lucene;
using CK.Glouton.Model.Lucene;
using Microsoft.AspNetCore.Mvc;
namespace CK.Glouton.Web.Controllers
{
[Route("api/stats")]
public class StatisticsController : Controller
{
priv... |
Remove invalid test as the directory should not be deleted since multiple artifacts / dependencies maybe be unzipping into a folder or a child folder. | using NSubstitute;
using Ploeh.AutoFixture.Xunit;
using TeamCityApi.Domain;
using TeamCityConsole.Tests.Helpers;
using TeamCityConsole.Utils;
using Xunit.Extensions;
namespace TeamCityConsole.Tests.Utils
{
public class FileDownloaderTests
{
[Theory]
[AutoNSubstituteData]
public void Sh... | using NSubstitute;
using Ploeh.AutoFixture.Xunit;
using TeamCityApi.Domain;
using TeamCityConsole.Tests.Helpers;
using TeamCityConsole.Utils;
using Xunit.Extensions;
namespace TeamCityConsole.Tests.Utils
{
public class FileDownloaderTests
{
[Theory]
[AutoNSubstituteData]
public void Sh... |
Change "Search" widget "Base URL" default value | using System.ComponentModel;
using DesktopWidgets.Classes;
namespace DesktopWidgets.Widgets.Search
{
public class Settings : WidgetSettingsBase
{
public Settings()
{
Width = 150;
}
[Category("General")]
[DisplayName("Base URL")]
public string BaseUr... | using System.ComponentModel;
using DesktopWidgets.Classes;
namespace DesktopWidgets.Widgets.Search
{
public class Settings : WidgetSettingsBase
{
public Settings()
{
Width = 150;
}
[Category("General")]
[DisplayName("URL Prefix")]
public string Base... |
Allow the CommandRuntime to be set for a cmdlet. | // Copyright (C) Pash Contributors. License: GPL/BSD. See https://github.com/Pash-Project/Pash/
using System.Management.Automation.Host;
using System.Xml.Schema;
using Pash.Implementation;
namespace System.Management.Automation.Internal
{
public abstract class InternalCommand
{
internal CommandInfo Co... | // Copyright (C) Pash Contributors. License: GPL/BSD. See https://github.com/Pash-Project/Pash/
using System.Management.Automation.Host;
using System.Xml.Schema;
using Pash.Implementation;
namespace System.Management.Automation.Internal
{
public abstract class InternalCommand
{
internal CommandInfo Co... |
Add default path action provider for Mac | using System;
using System.Collections.Generic;
using RepoZ.Api.IO;
namespace RepoZ.Api.Mac
{
public class MacPathActionProvider : IPathActionProvider
{
public IEnumerable<PathAction> GetFor(string path)
{
yield return createPathAction("Open", "nil");
}
private PathAction createPathAction(string name, s... | using System.Diagnostics;
using System.Collections.Generic;
using RepoZ.Api.IO;
namespace RepoZ.Api.Mac
{
public class MacPathActionProvider : IPathActionProvider
{
public IEnumerable<PathAction> GetFor(string path)
{
yield return createDefaultPathAction("Open in Finder", path);
}
private PathAction cre... |
Fix the failing test case. | namespace Nancy.AttributeRouting
{
using System;
using System.Reflection;
/// <summary>
/// The View attribute indicates the view path to render from request.
/// </summary>
/// <example>
/// The following code will render <c>View/index.html</c> with routing instance.
/// <code>
//... | namespace Nancy.AttributeRouting
{
using System;
using System.Reflection;
/// <summary>
/// The View attribute indicates the view path to render from request.
/// </summary>
/// <example>
/// The following code will render <c>View/index.html</c> with routing instance.
/// <code>
//... |
Add right click by a short cut key comination | using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... | using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
Fix test launcher to not use Drivers directory. | using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using AgateLib;
namespace Tests
{
class Launcher
{
[STAThread]
public static void Main(string[] args)
{
AgateFileProvider.Assemblies.AddPath("../Drivers");
AgateFileProvider.I... | using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using AgateLib;
namespace Tests
{
class Launcher
{
[STAThread]
public static void Main(string[] args)
{
AgateFileProvider.Images.AddPath("Data");
Application.EnableVisualSty... |
Implement utlity for requesting JSON as string | using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace Schedutalk.Logic
{
class HttpRequestor
{
public async Task<string> getHttpRequestAsString(Func<string, HttpRequestMessage> requestTask, string input)
... | using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace Schedutalk.Logic
{
class HttpRequestor
{
public async Task<string> getHttpRequestAsString(Func<string, HttpRequestMessage> requestTask, string input)
... |
Fix XML docs containing an ampersand | // Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace System.Net.Http
{
/// <summary>
/// Defines default values for http handler properties which is meant to be re-used across WinHttp & UnixHttp Handlers... | // Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace System.Net.Http
{
/// <summary>
/// Defines default values for http handler properties which is meant to be re-used across WinHttp and UnixHttp Handle... |
Remove configfile prefix from settings file and let tablename drive naming. | //******************************************************************************************************
// Setting.cs - Gbtc
//
// Copyright © 2021, Grid Protection Alliance. All Rights Reserved.
//
// Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See
// the NOT... | //******************************************************************************************************
// Setting.cs - Gbtc
//
// Copyright © 2021, Grid Protection Alliance. All Rights Reserved.
//
// Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See
// the NOT... |
Fix mania scroll direction not being read from database | // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public ... | // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public ... |
Add the [200 .. 300] bpm speed bonus | // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
/// <summary>
/// Represents the skill ... | // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
/// <summary>
/// Represents the skill ... |
Fix landing on the ground not working occasionally | using System;
using UnityEngine;
using System.Collections;
public class GroundCheck : MonoBehaviour
{
public bool IsOnGround { get; private set; }
public void OnTriggerEnter(Collider other)
{
var geometry = other.gameObject.GetComponent<LevelGeometry>();
if (geometry != null)
{
... | using System;
using UnityEngine;
using System.Collections;
public class GroundCheck : MonoBehaviour
{
public bool IsOnGround { get; private set; }
public void OnTriggerStay(Collider other)
{
var geometry = other.gameObject.GetComponent<LevelGeometry>();
if (geometry != null)
{
... |
Return null IPC response for archive imports | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Platform;
using osu.Game.Database;
namespace osu.Game.IP... | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Platform;
using osu.Game.Database;
namespace osu.Game.IP... |
Fix one more test regression | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Beatmaps;
nam... | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Beatmaps;
nam... |
Change for to foreach in endpoints list | // Copyright (c) 2014-2020 Sarin Na Wangkanai, All Rights Reserved.
// The Apache v2. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Routing;
using Microsoft.AspNetCore.Routing.Matc... | // Copyright (c) 2014-2020 Sarin Na Wangkanai, All Rights Reserved.
// The Apache v2. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Routing;
using Microsoft.AspNetCore.Routing.Matc... |
Fix typo in exception message | using System;
namespace StateMechanic
{
/// <summary>
/// Exception thrown when a transition could not be created from a state on an event, because the state and event do not belong to the same state machine
/// </summary>
public class InvalidEventTransitionException : Exception
{
/// <sum... | using System;
namespace StateMechanic
{
/// <summary>
/// Exception thrown when a transition could not be created from a state on an event, because the state and event do not belong to the same state machine
/// </summary>
public class InvalidEventTransitionException : Exception
{
/// <sum... |
Fix continuing historic time entries. | using System;
using System.Linq;
using Android.App;
using Android.OS;
using Android.Views;
using Android.Widget;
using Toggl.Joey.UI.Adapters;
namespace Toggl.Joey.UI.Fragments
{
public class LogTimeEntriesListFragment : ListFragment
{
public override void OnViewCreated (View view, Bundle savedInstanc... | using System;
using System.Linq;
using Android.App;
using Android.OS;
using Android.Views;
using Android.Widget;
using Toggl.Joey.UI.Adapters;
namespace Toggl.Joey.UI.Fragments
{
public class LogTimeEntriesListFragment : ListFragment
{
public override void OnViewCreated (View view, Bundle savedInstanc... |
Disable DebugIL2CPU to test all kernels | using System;
using System.Collections.Generic;
using Cosmos.Build.Common;
using Cosmos.TestRunner.Core;
namespace Cosmos.TestRunner.Full
{
public class DefaultEngineConfiguration : IEngineConfiguration
{
public virtual int AllowedSecondsInKernel => 6000;
public virtual IEnumerable<RunTarget... | using System;
using System.Collections.Generic;
using Cosmos.Build.Common;
using Cosmos.TestRunner.Core;
namespace Cosmos.TestRunner.Full
{
public class DefaultEngineConfiguration : IEngineConfiguration
{
public virtual int AllowedSecondsInKernel => 6000;
public virtual IEnumerable<RunTarget... |
Add the ability to create a readonly deploy key | using System;
using System.Diagnostics;
using System.Globalization;
namespace Octokit
{
/// <summary>
/// Describes a new deployment key to create.
/// </summary>
[DebuggerDisplay("{DebuggerDisplay,nq}")]
public class NewDeployKey
{
public string Title { get; set; }
public str... | using System;
using System.Diagnostics;
using System.Globalization;
namespace Octokit
{
/// <summary>
/// Describes a new deployment key to create.
/// </summary>
[DebuggerDisplay("{DebuggerDisplay,nq}")]
public class NewDeployKey
{
public string Title { get; set; }
public str... |
Update filter to support PWSH | using System.Linq;
using System.ServiceModel.Syndication;
namespace Firehose.Web.Extensions
{
public static class SyndicationItemExtensions
{
public static bool ApplyDefaultFilter(this SyndicationItem item)
{
if (item == null)
return false;
var hasPowerS... | using System.Linq;
using System.ServiceModel.Syndication;
namespace Firehose.Web.Extensions
{
public static class SyndicationItemExtensions
{
public static bool ApplyDefaultFilter(this SyndicationItem item)
{
if (item == null)
return false;
var hasPowerS... |
Fix an issue with the default URI | using SkiResort.XamarinApp.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace SkiResort.XamarinApp
{
public static class Config
{
public const string API_URL = "__SERVERURI__/api";
public ... | using SkiResort.XamarinApp.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace SkiResort.XamarinApp
{
public static class Config
{
public const string API_URL = "__SERVERURI__";
public cons... |
Add Is any key function | using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Networking;
public static class UnityUtils
{
public static bool IsAnyKeyUp(KeyCode[] keys)
{
foreach (KeyCode key in keys)
{
if (Input.GetKeyUp(key))
return true;
}
return false;
}
... | using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Networking;
public static class UnityUtils
{
public static bool IsAnyKeyUp(KeyCode[] keys)
{
foreach (KeyCode key in keys)
{
if (Input.GetKeyUp(key))
return true;
}
return false;
}
... |
Add Travis to contact page. | @{
ViewBag.Title = "Contact";
}
<h2>@ViewBag.Title.</h2>
<h3>@ViewBag.Message</h3>
<address>
One Microsoft Way<br />
Redmond, WA 98052-6399<br />
<abbr title="Phone">P:</abbr>
425.555.0100
</address>
<address>
<strong>Support:</strong> <a href="mailto:Support@example.com">Support@wechangedt... | @{
ViewBag.Title = "Contact";
}
<h2>@ViewBag.Title.</h2>
<h3>@ViewBag.Message</h3>
<address>
One Microsoft Way<br />
Redmond, WA 98052-6399<br />
<abbr title="Phone">P:</abbr>
425.555.0100
</address>
<address>
<strong>Support:</strong> <a href="mailto:Support@example.com">Support@wechangedt... |
Fix the TODO item in Ushelve so it can support multiple TFS remotes | using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using CommandLine.OptParse;
using Sep.Git.Tfs.Core;
using Sep.Git.Tfs.Core.TfsInterop;
using StructureMap;
namespace Sep.Git.Tfs.Commands
{
[Pluggable("unshelve")]
[Description("unshelve [options] (-l | shelveset-n... | using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using CommandLine.OptParse;
using Sep.Git.Tfs.Core;
using StructureMap;
namespace Sep.Git.Tfs.Commands
{
[Pluggable("unshelve")]
... |
Fix field name and accessibility | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game... | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game... |
Fix source dir path (doesn't like "./") | #load nuget:https://www.myget.org/F/cake-contrib/api/v2?package=Cake.Recipe&prerelease
Environment.SetVariableNames();
BuildParameters.SetParameters(context: Context,
buildSystem: BuildSystem,
sourceDirectoryPath: "./",
title: "Cake.F... | #load nuget:https://www.myget.org/F/cake-contrib/api/v2?package=Cake.Recipe&prerelease
Environment.SetVariableNames();
BuildParameters.SetParameters(context: Context,
buildSystem: BuildSystem,
sourceDirectoryPath: Context.Environment.WorkingDirectory,
... |
Fix bug with reassigning the variable. | using System;
namespace xFunc.Library.Maths.Expressions
{
public class AssignMathExpression : IMathExpression
{
private VariableMathExpression variable;
private IMathExpression value;
public AssignMathExpression()
: this(null, null)
{
}
public A... | using System;
namespace xFunc.Library.Maths.Expressions
{
public class AssignMathExpression : IMathExpression
{
private VariableMathExpression variable;
private IMathExpression value;
public AssignMathExpression()
: this(null, null)
{
}
public A... |
Add other mocking libs in dependency contraints | using System.Linq;
using NUnit.Framework;
namespace Ploeh.AutoFixture.NUnit3.UnitTest
{
[TestFixture]
public class DependencyConstraints
{
[TestCase("Moq")]
[TestCase("Rhino.Mocks")]
public void AutoFixtureNUnit3DoesNotReference(string assemblyName)
{
// Fixture... | using System.Linq;
using NUnit.Framework;
namespace Ploeh.AutoFixture.NUnit3.UnitTest
{
[TestFixture]
public class DependencyConstraints
{
[TestCase("FakeItEasy")]
[TestCase("Foq")]
[TestCase("FsCheck")]
[TestCase("Moq")]
[TestCase("NSubstitute")]
[TestCase(... |
Stop mouse cursor disappearing when input is restored with Esc button | using System;
using UnityEngine;
public static class InputInterceptor
{
static InputInterceptor()
{
Type abstractControlsType = ReflectionHelper.FindType("AbstractControls");
_inputSystems = Resources.FindObjectsOfTypeAll(abstractControlsType);
}
public static void EnableInput()
{... | using System;
using UnityEngine;
public static class InputInterceptor
{
static InputInterceptor()
{
Type abstractControlsType = ReflectionHelper.FindType("AbstractControls");
_inputSystems = Resources.FindObjectsOfTypeAll(abstractControlsType);
}
public static void EnableInput()
{... |
Add method for rounding decimals. | using System;
using System.ComponentModel;
using System.Reflection;
namespace CertiPay.Payroll.Common
{
public static class ExtensionMethods
{
/// <summary>
/// Returns the display name from the description attribute on the enumeration, if available.
/// Otherwise returns the ToString(... | using System;
using System.ComponentModel;
using System.Reflection;
namespace CertiPay.Payroll.Common
{
public static class ExtensionMethods
{
/// <summary>
/// Round the decimal to the given number of decimal places using the given method of rounding.
/// By default, this is 2 decimal... |
Hide HUD in a better way | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Ga... | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Ga... |
Change field name to "_logDir" | using System;
using System.Diagnostics;
using System.IO;
using System.Threading;
using Serilog;
using Serilog.Core;
namespace Titan.Logging
{
public class LogCreator
{
public static DirectoryInfo LogDirectory = new DirectoryInfo(Environment.CurrentDirectory +
... | using System;
using System.Diagnostics;
using System.IO;
using System.Threading;
using Serilog;
using Serilog.Core;
namespace Titan.Logging
{
public class LogCreator
{
private static DirectoryInfo _logDir = new DirectoryInfo(Environment.CurrentDirectory +
... |
Allow using F11 to toggle fullscreen | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input.Bindings;
namespace osu.Framework.Input
{
internal class FrameworkActionContainer : KeyBindingContainer<... | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input.Bindings;
namespace osu.Framework.Input
{
internal class FrameworkActionContainer : KeyBindingContainer<... |
Update IUrlModifier to work on any thread by not using HttpContext.Current in the Modify method. | using System;
using System.Web;
using Cassette;
namespace Precompiled
{
/// <summary>
/// An example implementation of Cassette.IUrlModifier.
///
/// </summary>
public class CdnUrlModifier : IUrlModifier
{
public string Modify(string url)
{
// The url ... | using System;
using System.Web;
using Cassette;
namespace Precompiled
{
/// <summary>
/// An example implementation of Cassette.IUrlModifier.
/// </summary>
public class CdnUrlModifier : IUrlModifier
{
readonly string prefix;
public CdnUrlModifier(HttpContextBase httpC... |
Refactor in pagination view to use tag helpers | @model Microsoft.eShopOnContainers.WebMVC.ViewModels.Pagination.PaginationInfo
<div class="esh-pager">
<div class="container">
<article class="esh-pager-wrapper row">
<nav>
<a class="esh-pager-item esh-pager-item--navigable @Model.Previous"
id="Previous"
... | @model Microsoft.eShopOnContainers.WebMVC.ViewModels.Pagination.PaginationInfo
<div class="esh-pager">
<div class="container">
<article class="esh-pager-wrapper row">
<nav>
<a class="esh-pager-item esh-pager-item--navigable @Model.Previous"
id="Previous" ... |
Fix poorly named test file. | using System.Collections.Generic;
using System.IO;
using System.Linq;
using Duplicati.Library.Main;
using NUnit.Framework;
namespace Duplicati.UnitTest
{
[TestFixture]
public class RepairHandlerTests : BasicSetupHelper
{
public override void SetUp()
{
base.SetUp();
F... | using System.Collections.Generic;
using System.IO;
using System.Linq;
using Duplicati.Library.Main;
using NUnit.Framework;
namespace Duplicati.UnitTest
{
[TestFixture]
public class RepairHandlerTests : BasicSetupHelper
{
public override void SetUp()
{
base.SetUp();
F... |
Use CreateChild to override child creation | // Copyright (c) Wiesław Šoltés. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Presenters;
using System;
using System.Collections.Generic;
namespace Core2D.Avalonia.Presenters
... | // Copyright (c) Wiesław Šoltés. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Presenters;
using System;
using System.Collections.Generic;
namespace Core2D.Avalonia.Presenters
... |
Add todo about shifting where messages are to be resolved | using System;
using System.Collections.Generic;
using Microsoft.Framework.DependencyInjection;
using System.Threading.Tasks;
namespace Glimpse.Web
{
public class MasterRequestRuntime
{
private readonly IDiscoverableCollection<IRequestRuntime> _requestRuntimes;
private readonly IDiscoverableCol... | using System;
using System.Collections.Generic;
using Microsoft.Framework.DependencyInjection;
using System.Threading.Tasks;
namespace Glimpse.Web
{
public class MasterRequestRuntime
{
private readonly IDiscoverableCollection<IRequestRuntime> _requestRuntimes;
private readonly IDiscoverableCol... |
Change version number to auto-increment | using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Si... | using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Si... |
Remove explicit parameters from the reservation query string | using System;
using System.Threading.Tasks;
using SFA.DAS.Reservations.Api.Types.Configuration;
namespace SFA.DAS.Reservations.Api.Types
{
public class ReservationHelper : IReservationHelper
{
private readonly ReservationsClientApiConfiguration _config;
public ReservationHelper(ReservationsCl... | using System;
using System.Threading.Tasks;
using SFA.DAS.Reservations.Api.Types.Configuration;
namespace SFA.DAS.Reservations.Api.Types
{
public class ReservationHelper : IReservationHelper
{
private readonly ReservationsClientApiConfiguration _config;
public ReservationHelper(ReservationsCl... |
Change Assembly Version to 2.3.0.0 | //
// Copyright (c) Microsoft. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable la... | //
// Copyright (c) Microsoft. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable la... |
Fix inability to join a multiplayer room which has no password | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.API;
namespace osu.Game.Online.Rooms
{
public class JoinRoomRequest : APIRequest
{
... | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.API;
namespace osu.Game.Online.Rooms
{
public class JoinRoomRequest : APIRequest
{
... |
Load customers from the database. | using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using Vidly.Models;
namespace Vidly.Controllers
{
public class CustomersController : Controller
{
public ActionResult Index()
{
var customers = GetCustomers();
return View(customers);
}
... | using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using Vidly.Models;
namespace Vidly.Controllers
{
public class CustomersController : Controller
{
private ApplicationDbContext _context;
public CustomersController()
{
_context = new ApplicationDbCo... |
Update Readme for FastSerialization to fix a typo | // Copyright (c) Microsoft Corporation. All rights reserved.
// Welcome to the Utilities code base. This _README.cs file is your table of contents.
//
// You will notice that the code is littered with code: qualifiers. If you install the 'hyperAddin' for
// Visual Studio, these qualifiers turn into hyperlinks that ... | // Copyright (c) Microsoft Corporation. All rights reserved.
// Welcome to the Utilities code base. This _README.cs file is your table of contents.
//
// You will notice that the code is littered with code: qualifiers. If you install the 'hyperAddin' for
// Visual Studio, these qualifiers turn into hyperlinks that ... |
Remove unlimited timing points in difficulty calculation | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Beatmaps.Formats
{
/// <summary>
/// A <see cref="LegacyBeatmapDecoder"/> built for ... | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Beatmaps.Formats
{
/// <summary>
/// A <see cref="LegacyBeatmapDecoder"/> built for ... |
Add placeholder support for OnUpdate | using System;
using System.Collections.Generic;
using System.Linq;
using Duality;
using PythonScripting.Resources;
using IronPython.Hosting;
using Microsoft.Scripting.Hosting;
using IronPython.Compiler;
namespace PythonScripting
{
public class ScriptExecutor : Component, ICmpInitializable
{
public Content... | using System;
using System.Collections.Generic;
using System.Linq;
using Duality;
using PythonScripting.Resources;
using IronPython.Hosting;
using IronPython.Runtime;
using IronPython.Compiler;
using Microsoft.Scripting;
using Microsoft.Scripting.Hosting;
namespace PythonScripting
{
public class ScriptExecutor : ... |
Change movement, player folow mouse | using UnityEngine;
using System.Collections;
public class PlayerMovement : MonoBehaviour
{
public float speed = 6f;
Vector3 movement;
Rigidbody rb;
float cameraRayLength = 100;
int floorMask;
void Awake()
{
floorMask = LayerMask.GetMask ("Floor");
rb = GetComponent<Rigidbody> ();
}
void FixedUpdate()
... | using UnityEngine;
using System.Collections;
public class PlayerMovement : MonoBehaviour
{
public float speed = 6f;
public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
private Vector3 moveDirection = Vector3.zero;
private CharacterController cc;
private float cameraRayLength = 100;
private int floorM... |
Fix bad casing for readme tests | using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using LegoSharp;
using System.Linq;
using System.Reflection;
using System.IO.MemoryMappedFiles;
namespace LegoSharpTest
{
[TestClass]
public class ReadmeTests
... | using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using LegoSharp;
using System.Linq;
using System.Reflection;
using System.IO.MemoryMappedFiles;
namespace LegoSharpTest
{
[TestClass]
public class ReadmeTests
... |
Fix Skeletron summoning message decoding. | using System;
namespace Terraria_Server.Messages
{
public class SummonSkeletronMessage : IMessage
{
public Packet GetPacket()
{
return Packet.SUMMON_SKELETRON;
}
public void Process(int start, int length, int num, int whoAmI, byte[] readBuffer, byte bufferData)
... | using System;
namespace Terraria_Server.Messages
{
public class SummonSkeletronMessage : IMessage
{
public Packet GetPacket()
{
return Packet.SUMMON_SKELETRON;
}
public void Process(int start, int length, int num, int whoAmI, byte[] readBuffer, byte bufferData)
... |
Use a minimum fade length for clamping rather than zero | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Gr... | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Gr... |
Add action "Works If Muted", "Works If Foreground Is Fullscreen" options | using System;
using System.ComponentModel;
using System.Windows;
using DesktopWidgets.Classes;
using Xceed.Wpf.Toolkit.PropertyGrid.Attributes;
namespace DesktopWidgets.Actions
{
public abstract class ActionBase
{
[PropertyOrder(0)]
[DisplayName("Delay")]
public TimeSpan Delay { get; s... | using System;
using System.ComponentModel;
using System.Windows;
using DesktopWidgets.Classes;
using DesktopWidgets.Helpers;
using Xceed.Wpf.Toolkit.PropertyGrid.Attributes;
namespace DesktopWidgets.Actions
{
public abstract class ActionBase
{
[PropertyOrder(0)]
[DisplayName("Delay")]
... |
Revert "Fixed compile error in shell view" |
using Xamarin.Forms;
namespace AppShell.Mobile.Views
{
[ContentProperty("ShellContent")]
public partial class ShellView : ContentView
{
public static readonly BindableProperty ShellContentProperty = BindableProperty.Create<ShellView, View>(d => d.ShellContent, null, propertyChanged: ShellContentP... |
using Xamarin.Forms;
namespace AppShell.Mobile.Views
{
[ContentProperty("ShellContent")]
public partial class ShellView : ContentView
{
public static readonly BindableProperty ShellContentProperty = BindableProperty.Create<ShellView, View>(d => d.ShellContent, null, propertyChanged: ShellContentP... |
Copy deflate stream to temporary memory stream. | using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
namespace Meowtrix.osuAMT.Training.DataGenerator
{
class OszArchive : Archive, IDisposable
{
public ZipArchive archive;
private FileInfo fileinfo;
public OszArchive(FileIn... | using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
namespace Meowtrix.osuAMT.Training.DataGenerator
{
class OszArchive : Archive, IDisposable
{
public ZipArchive archive;
private FileInfo fileinfo;
public OszArchive(FileIn... |
Remove reference to settings section in routePath (so we can move the tree in theory) | using System.Net.Http.Formatting;
using System.Web.Http.ModelBinding;
using Umbraco.Core;
using Umbraco.Web.Models.Trees;
using Umbraco.Web.Mvc;
using Umbraco.Web.Trees;
using Umbraco.Web.WebApi.Filters;
namespace uSync8.BackOffice.Controllers.Trees
{
[Tree(Constants.Applications.Settings, uSync.Trees.uSync,
... | using System.Net.Http.Formatting;
using System.Web.Http.ModelBinding;
using Umbraco.Core;
using Umbraco.Web.Models.Trees;
using Umbraco.Web.Mvc;
using Umbraco.Web.Trees;
using Umbraco.Web.WebApi.Filters;
namespace uSync8.BackOffice.Controllers.Trees
{
[Tree(Constants.Applications.Settings, uSync.Trees.uSync,
... |
Add NamedValueDictionaryDatumConverterFactory to newtonsoft converter | using RethinkDb.DatumConverters;
namespace RethinkDb.Newtonsoft.Configuration
{
public class NewtonSerializer : AggregateDatumConverterFactory
{
public NewtonSerializer() : base(
PrimitiveDatumConverterFactory.Instance,
TupleDatumConverterFactory.Instance,
Anonymous... | using RethinkDb.DatumConverters;
namespace RethinkDb.Newtonsoft.Configuration
{
public class NewtonSerializer : AggregateDatumConverterFactory
{
public NewtonSerializer() : base(
PrimitiveDatumConverterFactory.Instance,
TupleDatumConverterFactory.Instance,
Anonymous... |
Rename some variables for consistency | using System.Collections.Generic;
using HarryPotterUnity.Cards.Generic;
using HarryPotterUnity.Tween;
using UnityEngine;
namespace HarryPotterUnity.Utils
{
public static class GameManager {
public const int PreviewLayer = 9;
public const int CardLayer = 10;
public const int ValidChoiceLay... | using System.Collections.Generic;
using HarryPotterUnity.Cards.Generic;
using HarryPotterUnity.Tween;
using UnityEngine;
namespace HarryPotterUnity.Utils
{
public static class GameManager {
public const int PREVIEW_LAYER = 9;
public const int CARD_LAYER = 10;
public const int VALID_CHOICE... |
Make the namespace uniform accross the project | using System;
namespace Table {
public class Table {
public int Width;
public int Spacing;
public Table(int width, int spacing) {
Width = width;
Spacing = spacing;
}
}
}
| using System;
namespace Hangman {
public class Table {
public int Width;
public int Spacing;
public Table(int width, int spacing) {
Width = width;
Spacing = spacing;
}
}
}
|
Use proper library/abi for qt on linux. | using System;
using Mono.VisualC.Interop;
using Mono.VisualC.Interop.ABI;
namespace Qt {
// Will be internal; public for testing
public static class Libs {
public static CppLibrary QtCore = null;
public static CppLibrary QtGui = null;
static Libs ()
... | using System;
using Mono.VisualC.Interop;
using Mono.VisualC.Interop.ABI;
namespace Qt {
// Will be internal; public for testing
public static class Libs {
public static CppLibrary QtCore = null;
public static CppLibrary QtGui = null;
static Libs ()
... |
Fix up some room display issues | @using RightpointLabs.ConferenceRoom.Domain
@model IEnumerable<RightpointLabs.ConferenceRoom.Domain.Models.Entities.DeviceEntity>
@{
var buildings = (Dictionary<string, string>)ViewBag.Buildings;
var rooms = (Dictionary<string, string>)ViewBag.Rooms;
}
<p>
@Html.ActionLink("Create New", "Create")
</p>
<ta... | @using RightpointLabs.ConferenceRoom.Domain
@model IEnumerable<RightpointLabs.ConferenceRoom.Domain.Models.Entities.DeviceEntity>
@{
var buildings = (Dictionary<string, string>)ViewBag.Buildings;
var rooms = (Dictionary<string, string>)ViewBag.Rooms;
}
<p>
@Html.ActionLink("Create New", "Create")
</p>
<ta... |
Return null immediately if file handle is not valid | // Copyright © 2010-2014 The CefSharp Authors. All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
using System;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace CefSharp.Wpf.Rendering
{
... | // Copyright © 2010-2014 The CefSharp Authors. All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
using System;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace CefSharp.Wpf.Rendering
{
... |
Use the lock in the factory class. | using System;
using System.Reflection;
namespace AdoNetProfiler
{
/// <summary>
/// The factory to create the object of <see cref="IProfiler"/>.
/// </summary>
public class AdoNetProfilerFactory
{
// ConstructorInfo is faster than Func<IProfiler> when invoking.
private static Const... | using System;
using System.Reflection;
using System.Threading;
namespace AdoNetProfiler
{
/// <summary>
/// The factory to create the object of <see cref="IProfiler"/>.
/// </summary>
public class AdoNetProfilerFactory
{
// ConstructorInfo is faster than Func<IProfiler> when invoking.
... |
Move class into correct namespace. | using System;
using System.Web;
using System.Web.Routing;
namespace Cassette
{
public class ModuleRequestHandler<T> : IHttpHandler
where T : Module
{
public ModuleRequestHandler(IModuleContainer<T> moduleContainer, RequestContext requestContext)
{
this.moduleCont... | using System;
using System.Web;
using System.Web.Routing;
namespace Cassette.Web
{
public class ModuleRequestHandler<T> : IHttpHandler
where T : Module
{
public ModuleRequestHandler(IModuleContainer<T> moduleContainer, RequestContext requestContext)
{
this.module... |
Load Tcl in a cross-platform way | // The code is new, but the idea is from http://wiki.tcl.tk/9563
using System;
using System.Runtime.InteropServices;
namespace Irule
{
public class TclInterp : IDisposable
{
[DllImport("libtcl.dylib")]
protected static extern IntPtr Tcl_CreateInterp();
[DllImport("libtcl.dylib")]
... | // The code is new, but the idea is from http://wiki.tcl.tk/9563
using System;
using System.Runtime.InteropServices;
namespace Irule
{
public class TclInterp : IDisposable
{
[DllImport("tcl8.4")]
protected static extern IntPtr Tcl_CreateInterp();
[DllImport("tcl8.4")]
protecte... |
Move scale operation to base constructor. | using System;
using Engine.cgimin.material.simpletexture;
using Engine.cgimin.object3d;
using Engine.cgimin.texture;
using OpenTK;
namespace Mugo
{
class PizzaModel : ClonedObject<PizzaModelInternal>, ITunnelSegementElementModel
{
private static readonly SimpleTextureMaterial material = new SimpleTextureMaterial(... | using System;
using Engine.cgimin.material.simpletexture;
using Engine.cgimin.object3d;
using Engine.cgimin.texture;
using OpenTK;
namespace Mugo
{
class PizzaModel : ClonedObject<PizzaModelInternal>, ITunnelSegementElementModel
{
private static readonly SimpleTextureMaterial material = new SimpleTextureMaterial(... |
Update to Problem 9. Sum of n Numbers | /*Problem 9. Sum of n Numbers
Write a program that enters a number n and after that enters more n numbers and calculates and prints their sum.
Note: You may need to use a for-loop.
Examples:
numbers sum
3 90
20
60
10
5 6.5
2
-1
-0.5
4
2
1 1
1
*/
using System;
clas... | /*Problem 9. Sum of n Numbers
Write a program that enters a number n and after that enters more n numbers and calculates and prints their sum.
Note: You may need to use a for-loop.
Examples:
numbers sum
3 90
20
60
10
5 6.5
2
-1
-0.5
4
2
1 1
1
*/
using System;
clas... |
Remove obsolete unit test (null check - can no longer be null) | using System;
using System.Linq;
using AutoFixture.Xunit2;
using Shouldly;
using Xunit;
namespace Lloyd.AzureMailGateway.Models.Tests
{
public class EMailBuilderTests
{
//[Fact]
//public void BuilderShouldReturnNonNullEMailInstance()
//{
// // Arrange
// var build... | using System;
using System.Linq;
using AutoFixture.Xunit2;
using Shouldly;
using Xunit;
namespace Lloyd.AzureMailGateway.Models.Tests
{
public class EMailBuilderTests
{
[Fact]
public void BuildShouldThrowOnInvalidState()
{
// Arrange
var builder = new EMailBuild... |
Stop umbrella on player loss | using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RemiCover_UmbrellaBehaviour : MonoBehaviour {
public float verticalPosition;
// Use this for initialization
void Start () {
Cursor.visible = false;
}
// Update is called once per frame
void Update(... | using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RemiCover_UmbrellaBehaviour : MonoBehaviour {
public float verticalPosition;
// Use this for initialization
void Start () {
Cursor.visible = false;
}
// Update is called once per frame
void Update(... |
Add support for array-like object declarations | using System.Collections.Generic;
using Mond.Compiler.Expressions;
namespace Mond.Compiler.Parselets
{
class ObjectParselet : IPrefixParselet
{
public Expression Parse(Parser parser, Token token)
{
var values = new List<KeyValuePair<string, Expression>>();
while (!pars... | using System.Collections.Generic;
using Mond.Compiler.Expressions;
namespace Mond.Compiler.Parselets
{
class ObjectParselet : IPrefixParselet
{
public Expression Parse(Parser parser, Token token)
{
var values = new List<KeyValuePair<string, Expression>>();
while (!pars... |
Fix a crash if we receive a too long unicode string | using System;
using System.IO;
using System.Text;
namespace YGOSharp.Network.Utils
{
public static class BinaryExtensions
{
public static void WriteUnicode(this BinaryWriter writer, string text, int len)
{
byte[] unicode = Encoding.Unicode.GetBytes(text);
byt... | using System;
using System.IO;
using System.Text;
namespace YGOSharp.Network.Utils
{
public static class BinaryExtensions
{
public static void WriteUnicode(this BinaryWriter writer, string text, int len)
{
byte[] unicode = Encoding.Unicode.GetBytes(text);
byt... |
Add missing final newline in file | using System;
namespace osu.Game.Online.RealtimeMultiplayer
{
public class NotJoinedRoomException : Exception
{
public NotJoinedRoomException()
: base("This user has not yet joined a multiplayer room.")
{
}
}
} | using System;
namespace osu.Game.Online.RealtimeMultiplayer
{
public class NotJoinedRoomException : Exception
{
public NotJoinedRoomException()
: base("This user has not yet joined a multiplayer room.")
{
}
}
}
|
Fix a bug where you could create an already existing playlist | using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
namespace MusicRandomizer
{
public partial class NewPlaylistForm : Form
{
public String name;
public NewPlaylistForm()
{
InitializeComponent();
... | using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
namespace MusicRandomizer
{
public partial class NewPlaylistForm : Form
{
public String name;
public NewPlaylistForm()
{
InitializeComponent();
... |
Change "Slideshow" "Root Folder" option name | using System;
using System.ComponentModel;
using DesktopWidgets.WidgetBase.Settings;
namespace DesktopWidgets.Widgets.PictureSlideshow
{
public class Settings : WidgetSettingsBase
{
public Settings()
{
Width = 384;
Height = 216;
}
[Category("General")]
... | using System;
using System.ComponentModel;
using DesktopWidgets.WidgetBase.Settings;
namespace DesktopWidgets.Widgets.PictureSlideshow
{
public class Settings : WidgetSettingsBase
{
public Settings()
{
Width = 384;
Height = 216;
}
[Category("General")]
... |
Fix rim flying hits changing colour | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
/// <summary>
/// A hit used specifically f... | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
/// <summary>
/// A hit used specifically f... |
Update Mike's Working with Images sample. | using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Working_with_images
{
/// <summary>
/// The UIApplicationDelegate for the application. This class is responsible for launching the
/// User Interface of the application, as well ... | using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Working_with_images
{
/// <summary>
/// The UIApplicationDelegate for the application. This class is responsible for launching the
/// User Interface of the application, as well ... |
Change some some syntax conventions. | using UnityEngine;
using System.Collections;
public sealed class HUD : MonoBehaviour {
private int frameCount = 0;
private float dt = 0.0F;
private float fps = 0.0F;
private float updateRate = 4.0F;
void Start () {
}
void Update () {
frameCount++;
dt += Time.deltaTime;
if (dt > 1.0F / updateRate) {
... | using UnityEngine;
using System.Collections;
public sealed class HUD : MonoBehaviour {
private int FrameCount = 0;
private float DeltaTime = 0.0F;
private float FPS = 0.0F;
private float UpdateRate = 5.0F;
void Start () {
}
void Update () {
FrameCount++;
DeltaTime += Time.deltaTime;
if (DeltaTime > 1.... |
Fix rounded buttons not allowing custom colour specifications | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
usin... | // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
usin... |
Remove redundant websocket sample code. | using Microsoft.AspNet.Builder;
using Microsoft.AspNet.Http;
using System;
using System.Net.WebSockets;
using System.Threading;
using System.Threading.Tasks;
namespace SampleApp
{
public class Startup
{
public void Configure(IApplicationBuilder app)
{
app.Run(async context =>
... | using System;
using Microsoft.AspNet.Builder;
using Microsoft.AspNet.Http;
namespace SampleApp
{
public class Startup
{
public void Configure(IApplicationBuilder app)
{
app.Run(async context =>
{
Console.WriteLine("{0} {1}{2}{3}",
con... |
Use switch instead of ifs | // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Event;
using osu.Framework.Input.Handlers;
using osu.Framework.Platform;
using OpenTK;
namespace osu.Fr... | // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Event;
using osu.Framework.Input.Handlers;
using osu.Framework.Platform;
using OpenTK;
namespace osu.Fr... |
Fix crash when navigating back to ScheduleView | using System;
using System.Linq;
using Autofac;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace Zermelo.App.UWP.Schedule
{
public sealed partial class ScheduleView : Page
{
public ScheduleView()
{
this.InitializeComponent();
NavigationCacheM... | using System;
using System.Linq;
using Autofac;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace Zermelo.App.UWP.Schedule
{
public sealed partial class ScheduleView : Page
{
public ScheduleView()
{
this.InitializeComponent();
NavigationCacheM... |
Add encryption support to relying party model | /*
* Copyright (c) Dominick Baier, Brock Allen. All rights reserved.
* see license
*/
using System.Collections.Generic;
namespace Thinktecture.IdentityServer.WsFed.Models
{
public class RelyingParty
{
public string Name { get; set; }
public bool Enabled { get; set; }
public string... | /*
* Copyright (c) Dominick Baier, Brock Allen. All rights reserved.
* see license
*/
using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
namespace Thinktecture.IdentityServer.WsFed.Models
{
public class RelyingParty
{
public string Name { get; set; }
pub... |
Fix issue where Id was not set when loading all entity paths | namespace Umbraco.Core.Models.Entities
{
/// <summary>
/// Represents the path of a tree entity.
/// </summary>
public class TreeEntityPath
{
/// <summary>
/// Gets or sets the identifier of the entity.
/// </summary>
public int Id { get; set; }
/// <summary... | namespace Umbraco.Core.Models.Entities
{
/// <summary>
/// Represents the path of a tree entity.
/// </summary>
public class TreeEntityPath
{
/// <summary>
/// Gets or sets the identifier of the entity.
/// </summary>
public int Id { get; set; }
/// <summary... |
Use 'char' instead of 'ushort' for unicode character | // Copyright (c) to owners found in https://github.com/AArnott/pinvoke/blob/master/COPYRIGHT.md. All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
namespace PInvoke
{
using System.Runtime.InteropServices;
/// <content>
/// Conta... | // Copyright (c) to owners found in https://github.com/AArnott/pinvoke/blob/master/COPYRIGHT.md. All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
namespace PInvoke
{
using System.Runtime.InteropServices;
/// <content>
/// Conta... |
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