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Fix formatting of table load errors
using System; using Rant.Localization; namespace Rant.Vocabulary { /// <summary> /// Thrown when Rant encounters an error while loading a dictionary table. /// </summary> public sealed class RantTableLoadException : Exception { internal RantTableLoadException(string origin, int line, int col, string messageTy...
using System; using Rant.Localization; namespace Rant.Vocabulary { /// <summary> /// Thrown when Rant encounters an error while loading a dictionary table. /// </summary> public sealed class RantTableLoadException : Exception { internal RantTableLoadException(string origin, int line, int col, string messageTy...
Update default publishing url to point to v2 feed.
using System; namespace NuGet { public static class NuGetConstants { public static readonly string DefaultFeedUrl = "https://go.microsoft.com/fwlink/?LinkID=230477"; public static readonly string V1FeedUrl = "https://go.microsoft.com/fwlink/?LinkID=206669"; public static read...
using System; namespace NuGet { public static class NuGetConstants { public static readonly string DefaultFeedUrl = "https://go.microsoft.com/fwlink/?LinkID=230477"; public static readonly string V1FeedUrl = "https://go.microsoft.com/fwlink/?LinkID=206669"; public static read...
Allow message TimeStamp to be set when deserializing
using System; namespace JustSaying.Models { public abstract class Message { protected Message() { TimeStamp = DateTime.UtcNow; Id = Guid.NewGuid(); } public Guid Id { get; set; } public DateTime TimeStamp { get; private set; } public stri...
using System; namespace JustSaying.Models { public abstract class Message { protected Message() { TimeStamp = DateTime.UtcNow; Id = Guid.NewGuid(); } public Guid Id { get; set; } public DateTime TimeStamp { get; set; } public string Raisi...
Revert "registration of api controllers fixed"
using System.Reflection; using System.Web.Http; using Autofac; using Autofac.Integration.WebApi; namespace ReSharperTnT { public class Bootstrapper { public static void Init() { var bootstrapper = new Bootstrapper(); var container = bootstrapper.CreateContainer(); ...
using System.Web.Http; using Autofac; using Autofac.Integration.WebApi; namespace ReSharperTnT { public class Bootstrapper { static Bootstrapper() { Init(); } public static void Init() { var bootstrapper = new Bootstrapper(); var con...
Fix possible cause of null bytes in config file
using System; using System.IO; using System.Runtime.InteropServices; namespace SyncTrayzor.Utils { public class AtomicFileStream : FileStream { private const string DefaultTempFileSuffix = ".tmp"; private readonly string path; private readonly string tempPath; public AtomicFi...
using System; using System.IO; using System.Runtime.InteropServices; namespace SyncTrayzor.Utils { public class AtomicFileStream : FileStream { private const string DefaultTempFileSuffix = ".tmp"; private readonly string path; private readonly string tempPath; public AtomicFi...
Apply policy when loading reflection only assemblys
using System; using System.IO; using System.Reflection; namespace ApiCheck.Loader { public sealed class AssemblyLoader : IDisposable { public AssemblyLoader() { AppDomain.CurrentDomain.ReflectionOnlyAssemblyResolve += CurrentDomainOnReflectionOnlyAssemblyResolve; } public void Dispose() ...
using System; using System.IO; using System.Reflection; namespace ApiCheck.Loader { public sealed class AssemblyLoader : IDisposable { public AssemblyLoader() { AppDomain.CurrentDomain.ReflectionOnlyAssemblyResolve += CurrentDomainOnReflectionOnlyAssemblyResolve; } public void Dispose() ...
Use single arrow character for backspace.
 using Android.Content; using Android.Views; using Android.Widget; namespace Calculator.Droid { public class ButtonAdapter : BaseAdapter { Context context; string[] buttons = new string[] { "<-", "C", "±", "/", "7", "8", "9", "*", "4", "5", "6", "-", "1", "2", "3", "+", "0", ".", null, "=" }; ...
 using Android.Content; using Android.Views; using Android.Widget; namespace Calculator.Droid { public class ButtonAdapter : BaseAdapter { Context context; string[] buttons = new string[] { "←", "C", "±", "/", "7", "8", "9", "*", "4", "5", "6", "-", "1", "2", "3", "+", "0", ".", null, "=" }; ...
Update server side API for single multiple answer question
using Microsoft.AspNetCore.Mvc; using Promact.Trappist.DomainModel.Models.Question; using Promact.Trappist.Repository.Questions; using System; namespace Promact.Trappist.Core.Controllers { [Route("api/question")] public class QuestionsController : Controller { private readonly IQuestionRepository ...
using Microsoft.AspNetCore.Mvc; using Promact.Trappist.DomainModel.Models.Question; using Promact.Trappist.Repository.Questions; using System; namespace Promact.Trappist.Core.Controllers { [Route("api/question")] public class QuestionsController : Controller { private readonly IQuestionRepository ...
Update param name to match IWebHookHandler
using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.WebHooks; using Newtonsoft.Json.Linq; namespace GenericReceivers.WebHooks { public class GenericJsonWebHookHandler : WebHookHandler { public GenericJsonWebHookHandler() { this.Receiver = "genericjson"; ...
using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.WebHooks; using Newtonsoft.Json.Linq; namespace GenericReceivers.WebHooks { public class GenericJsonWebHookHandler : WebHookHandler { public GenericJsonWebHookHandler() { this.Receiver = "genericjson"; ...
Revert "remove a suppression no longer needed"
using System.Diagnostics.CodeAnalysis; [assembly: SuppressMessage("Style", "IDE0071:Simplify interpolation", Justification = "IDE0071 considerably decreases the performance of string construction")]
using System.Diagnostics.CodeAnalysis; [assembly: SuppressMessage("Style", "IDE0071:Simplify interpolation", Justification = "IDE0071 considerably decreases the performance of string construction")] [assembly: SuppressMessage("Style", "IDE0071WithoutSuggestion")]
Make NP file exception class public
using System; namespace NPSharp.NP { internal class NpFileException : Exception { internal NpFileException(int error) : base(error == 1 ? @"File not found on NP server" : @"Internal error on NP server") { } internal NpFileException() : base(@"Could not ...
using System; namespace NPSharp.NP { public class NpFileException : Exception { internal NpFileException(int error) : base(error == 1 ? @"File not found on NP server" : @"Internal error on NP server") { } internal NpFileException() : base(@"Could not fe...
Add virtual property to album model
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Bravo.Models { public class Album { [Required] public int AlbumId { get; set; } [Required, MaxLength(255), Display(Name = "Title")] public string AlbumName { get; set; } [Required] public int GenreId { get; set; } ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Bravo.Models { public class Album { [Required] public int AlbumId { get; set; } [Required, MaxLength(255), Display(Name = "Title")] public string AlbumName { get; set; } [Required] public int GenreId { get; set; } ...
Remove obsolete send message method
using System; using MessageBird.Objects; using MessageBird.Resources; using MessageBird.Net; namespace MessageBird { public class Client { private IRestClient restClient; private Client(IRestClient restClient) { this.restClient = restClient; } public static...
using System; using MessageBird.Objects; using MessageBird.Resources; using MessageBird.Net; namespace MessageBird { public class Client { private IRestClient restClient; private Client(IRestClient restClient) { this.restClient = restClient; } public static...
Refactor from RaceType to DerbyType
using System; using System.ComponentModel.DataAnnotations; using Derby.Infrastructure; namespace Derby.Models { public class Competition { public int Id { get; set; } public int PackId { get; set; } public string Title { get; set; } public string Location { get; set; } ...
using System; using System.ComponentModel.DataAnnotations; using Derby.Infrastructure; namespace Derby.Models { public class Competition { public int Id { get; set; } public int PackId { get; set; } public string Title { get; set; } public string Location { get; set; } ...
Allow to encode/decode the registry
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using BabelMark; using Newtonsoft.Json; namespace EncryptApp { class Program { static int Main(string[] args) { if (args.Length !=...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using BabelMark; using Newtonsoft.Json; namespace EncryptApp { class Program { static int Main(string[] args) { if (args.Length !=...
Switch to FirefoxDriver due to instability of PhantomJS headless testing.
using System; using OpenQA.Selenium.PhantomJS; using OpenQA.Selenium.Remote; namespace ExpressiveAnnotations.MvcWebSample.UITests { public class DriverFixture : IDisposable { public DriverFixture() // called before every test class { var service = PhantomJSDriverService.CreateDefau...
using System; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.PhantomJS; using OpenQA.Selenium.Remote; namespace ExpressiveAnnotations.MvcWebSample.UITests { public class DriverFixture : IDisposable { public DriverFixture() // called before every test class { //var service = P...
Read value of OneWire device with address in first command-line argument
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OneWireConsoleScanner { class Program { static void Main(string[] args) { Console.WriteLine("OneWire scanner"); var ports = OneWire.OneWire.GetP...
using System; using System.Collections.Generic; namespace OneWireConsoleScanner { internal class Program { private static void Main(string[] args) { Console.WriteLine("OneWire scanner"); var ports = OneWire.OneWire.GetPortNames(); if (ports.Length == 0) ...
Insert check user fields for null
using System.Collections.Generic; using System.Collections.ObjectModel; using Azimuth.DataAccess.Infrastructure; namespace Azimuth.DataAccess.Entities { public class User : BaseEntity { public virtual Name Name { get; set; } public virtual string ScreenName { get; set; } public virtual...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using Azimuth.DataAccess.Infrastructure; namespace Azimuth.DataAccess.Entities { public class User : BaseEntity { public virtual Name Name { get; set; } public virtual string ScreenName { get; set; } ...
Fix mis-matched split string indices (username is 0, password is 1).
namespace Bakery.Security { using System; using System.Text; using Text; public class BasicAuthenticationParser : IBasicAuthenticationParser { private readonly IBase64Parser base64Parser; private readonly Encoding encoding; public BasicAuthenticationParser(IBase64Parser base64Parser, Encodin...
namespace Bakery.Security { using System; using System.Text; using Text; public class BasicAuthenticationParser : IBasicAuthenticationParser { private readonly IBase64Parser base64Parser; private readonly Encoding encoding; public BasicAuthenticationParser(IBase64Parser base64Parser, Encodin...
Add extension method to check eq mat dimensions
using System.Collections.Generic; using WalletWasabi.Helpers; using WalletWasabi.Crypto.Groups; namespace System.Linq { public static class Extensions { public static GroupElement Sum(this IEnumerable<GroupElement> groupElements) => groupElements.Aggregate(GroupElement.Infinity, (ge, acc) => ge + acc); publi...
using System.Collections.Generic; using WalletWasabi.Helpers; using WalletWasabi.Crypto.Groups; using WalletWasabi.Crypto.ZeroKnowledge.LinearRelation; using WalletWasabi.Crypto; namespace System.Linq { public static class Extensions { public static GroupElement Sum(this IEnumerable<GroupElement> groupElements) =>...
Rename cache refresh and make public
using UnityEngine; namespace HoloToolkit.Unity { public static class CameraCache { private static Camera cachedCamera; /// <summary> /// Returns a cached reference to the main camera and uses Camera.main if it hasn't been cached yet. /// </summary> public static Camera...
using UnityEngine; namespace HoloToolkit.Unity { public static class CameraCache { private static Camera cachedCamera; /// <summary> /// Returns a cached reference to the main camera and uses Camera.main if it hasn't been cached yet. /// </summary> public static Camera...
Add comments and the TTL and highPriority flags for android notifications
using System; namespace CertiPay.Common.Notifications { public class AndroidNotification : Notification { public static string QueueName { get; } = "AndroidNotifications"; // Message => Content /// <summary> /// The subject line of the email /// </summary> pub...
using System; namespace CertiPay.Common.Notifications { /// <summary> /// Describes a notification sent to an Android device via Google Cloud Messaging /// </summary> public class AndroidNotification : Notification { public static string QueueName { get; } = "AndroidNotifications"; ...
Add nl to end of file
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Ext...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Ext...
Add unit test that checks that a logger retrieved before the log manager is initialised can log correctly
using NUnit.Framework; namespace ZeroLog.Tests { [TestFixture] public class UninitializedLogManagerTests { [TearDown] public void Teardown() { LogManager.Shutdown(); } [Test] public void should_log_without_initialize() { LogMa...
using System; using NFluent; using NUnit.Framework; using ZeroLog.Configuration; namespace ZeroLog.Tests { [TestFixture, NonParallelizable] public class UninitializedLogManagerTests { private TestAppender _testAppender; [SetUp] public void SetUpFixture() { _test...
Change default timeout to 30 seconds
using System; namespace Renci.SshClient { public class ConnectionInfo { public string Host { get; set; } public int Port { get; set; } public string Username { get; set; } public string Password { get; set; } public PrivateKeyFile KeyFile { get; set; } ...
using System; namespace Renci.SshClient { public class ConnectionInfo { public string Host { get; set; } public int Port { get; set; } public string Username { get; set; } public string Password { get; set; } public PrivateKeyFile KeyFile { get; set; } ...
Handle subdirectories during beatmap stable import
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Platform; using osu.Game.Beatmaps; using osu.Game.IO; namespace osu.Game.Database { public class LegacyBeatmapImporter : LegacyModelImporter<Beat...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.IO.Stores; using osu.Framework.Platform; using osu.Game.Beatmaps; using osu.Game.IO; namespace o...
Update tests to use newer name for 'webapi' template
using Xunit; using Xunit.Abstractions; namespace Templates.Test { public class WebApiTemplateTest : TemplateTestBase { public WebApiTemplateTest(ITestOutputHelper output) : base(output) { } [Theory] [InlineData(null)] [InlineData("net461")] public void ...
using Xunit; using Xunit.Abstractions; namespace Templates.Test { public class WebApiTemplateTest : TemplateTestBase { public WebApiTemplateTest(ITestOutputHelper output) : base(output) { } [Theory] [InlineData(null)] [InlineData("net461")] public void ...
Enable error traces for Razor.
using Nancy; namespace Plating { public class Bootstrapper : DefaultNancyBootstrapper { public Bootstrapper() { Cassette.Nancy.CassetteNancyStartup.OptimizeOutput = true; } } }
using Nancy; namespace Plating { public class Bootstrapper : DefaultNancyBootstrapper { public Bootstrapper() { StaticConfiguration.DisableErrorTraces = false; Cassette.Nancy.CassetteNancyStartup.OptimizeOutput = true; } } }
Change class name to OrderingTypes.
namespace CompetitionPlatform.Helpers { public static class StreamsRoles { public const string Admin = "ADMIN"; } public static class ResultVoteTypes { public const string Admin = "ADMIN"; public const string Author = "AUTHOR"; } public static class OrderingConstan...
namespace CompetitionPlatform.Helpers { public static class StreamsRoles { public const string Admin = "ADMIN"; } public static class ResultVoteTypes { public const string Admin = "ADMIN"; public const string Author = "AUTHOR"; } public static class OrderingTypes ...
Add BoolParameter and IntParameter to enum
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Snowflake.Ajax { /// <summary> /// A metadata attribute to indicate parameter methods /// Does not affect execution. /// </summary> [AttributeUsage(AttributeTargets.Method,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Snowflake.Ajax { /// <summary> /// A metadata attribute to indicate parameter methods /// Does not affect execution. /// </summary> [AttributeUsage(AttributeTargets.Method,...
Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's search data
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
Use new return value of Guard.ExpectNode to refine casting...
namespace dotless.Core.Parser.Functions { using System.Linq; using Infrastructure; using Infrastructure.Nodes; using Tree; using Utils; public class RgbaFunction : Function { protected override Node Evaluate(Env env) { if (Arguments.Count == 2) { ...
namespace dotless.Core.Parser.Functions { using System.Linq; using Infrastructure; using Infrastructure.Nodes; using Tree; using Utils; public class RgbaFunction : Function { protected override Node Evaluate(Env env) { if (Arguments.Count == 2) { ...
Add visual MessageBox when an unhandled crash is encountered
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Windows; namespace unBand { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application { ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Windows; namespace unBand { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application { ...
Fix issue with trailing whitespace.
using System.IO; using System.Net.Http; using MyCouch.Extensions; using MyCouch.Serialization; namespace MyCouch.Responses.Factories { public class DocumentResponseFactory : ResponseFactoryBase { public DocumentResponseFactory(SerializationConfiguration serializationConfiguration) : base(s...
using System.IO; using System.Net.Http; using System.Text; using MyCouch.Extensions; using MyCouch.Serialization; namespace MyCouch.Responses.Factories { public class DocumentResponseFactory : ResponseFactoryBase { public DocumentResponseFactory(SerializationConfiguration serializationConfiguration) ...
Use the user-specific appdata path for the repository cache
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using RepoZ.Api.Common; using RepoZ.Api.Common.Git; using RepoZ.Api.Git; namespace RepoZ.Api.Win.Git { public class WindowsRepositoryCache : FileRepositoryCache { public WindowsRepo...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using RepoZ.Api.Common; using RepoZ.Api.Common.Git; using RepoZ.Api.Git; namespace RepoZ.Api.Win.Git { public class WindowsRepositoryCache : FileRepositoryCache { public WindowsRepo...
Remove unused directives from benchmarking
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using BenchmarkDotNet.Attributes; using FreeImageAPI; using ImageMagick; using DS = DevILSharp; namespace Pfim.Benchmarks { public class DdsBenchmark { [Params("dxt1-sim...
using System.IO; using BenchmarkDotNet.Attributes; using FreeImageAPI; using ImageMagick; using DS = DevILSharp; namespace Pfim.Benchmarks { public class DdsBenchmark { [Params("dxt1-simple.dds", "dxt3-simple.dds", "dxt5-simple.dds", "32-bit-uncompressed.dds")] public string Payload { get; set...
Update startup of sample to pass in the serviceProvider
using Glimpse.Host.Web.Owin; using Owin; namespace Glimpse.Owin.Sample { public class Startup { public void Configuration(IAppBuilder app) { app.Use<GlimpseMiddleware>(); app.UseWelcomePage(); app.UseErrorPage(); } } }
using Glimpse.Host.Web.Owin; using Microsoft.Framework.DependencyInjection; using Microsoft.Framework.DependencyInjection.Fallback; using Owin; using System.Collections.Generic; namespace Glimpse.Owin.Sample { public class Startup { public void Configuration(IAppBuilder app) { var ...
Build script now creates individual zip file packages to align with the NuGet packages and semantic versioning.
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.18033 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generate...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.18033 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generate...
Use List because IList isn't supported by FX.Configuration
using System; using System.Collections.Generic; namespace IntegrationEngine.Core.Configuration { public class IntegrationPointConfigurations { public IList<MailConfiguration> Mail { get; set; } public IList<RabbitMQConfiguration> RabbitMQ { get; set; } public IList<ElasticsearchConfigu...
using System; using System.Collections.Generic; namespace IntegrationEngine.Core.Configuration { public class IntegrationPointConfigurations { public List<MailConfiguration> Mail { get; set; } public List<RabbitMQConfiguration> RabbitMQ { get; set; } public List<ElasticsearchConfigurat...
Remove unnecessary null check and associated comment
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Tests.Visual { /// <summary> /// Test case which adjusts the beatmap's rate to match any speed adjustments in visual tests. /// </summary> ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Tests.Visual { /// <summary> /// Test case which adjusts the beatmap's rate to match any speed adjustments in visual tests. /// </summary> ...
Remove not common engine from base
// Copyright (c) 2014-2020 Sarin Na Wangkanai, All Rights Reserved. // The Apache v2. See License.txt in the project root for license information. using System; namespace Wangkanai.Detection.Models { [Flags] public enum Engine { Unknown = 0, // Unknown engine WebKit = 1, ...
// Copyright (c) 2014-2020 Sarin Na Wangkanai, All Rights Reserved. // The Apache v2. See License.txt in the project root for license information. using System; namespace Wangkanai.Detection.Models { [Flags] public enum Engine { Unknown = 0, // Unknown engine WebKit = 1, ...
Fix APFT list sort by score
@model IEnumerable<APFT> <div class="page-header"> <h1>APFT @Html.ActionLink("Add New", "New", "APFT", null, new { @class = "btn btn-default" })</h1> </div> <table class="table table-striped" id="dt"> <thead> <tr> <th>Soldier</th> <th>Date</th> <th>Score</th> ...
@model IEnumerable<APFT> <div class="page-header"> <h1>APFT @Html.ActionLink("Add New", "New", "APFT", null, new { @class = "btn btn-default" })</h1> </div> <table class="table table-striped" id="dt"> <thead> <tr> <th>Soldier</th> <th>Date</th> <th>Score</th> ...
Fix grammer issue and more rewording
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Rulesets.Catch.Skinning { public enum CatchSkinColour { /// <summary> /// The colour to be used for the catcher while on hyper-...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Rulesets.Catch.Skinning { public enum CatchSkinColour { /// <summary> /// The colour to be used for the catcher while in hyper-...
Update header breadcrumb tab control
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays { public abstract class...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; namespace osu.Game.Over...
Revise dropdowns for building unitypackages.
using UnityEditor; using UnityEngine; namespace PlayFab.Internal { public static class PlayFabEdExPackager { private static readonly string[] SdkAssets = { "Assets/PlayFabEditorExtensions" }; [MenuItem("PlayFab/Build PlayFab EdEx UnityPackage")] public static void BuildUnit...
using UnityEditor; using UnityEngine; namespace PlayFab.Internal { public static class PlayFabEdExPackager { private static readonly string[] SdkAssets = { "Assets/PlayFabEditorExtensions" }; [MenuItem("PlayFab/Testing/Build PlayFab EdEx UnityPackage")] public static void B...
Increase project version number to 0.11.0
using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyCompany("Yevgeniy Shunevych")] [assembly: AssemblyProduct("Atata")] [assembly: AssemblyCopyright("Copyright © Yevgeniy Shunevych 2016")] [assembly: AssemblyCulture("")] [assembly: ComVisible(false)] [assembly: AssemblyVersion("0...
using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyCompany("Yevgeniy Shunevych")] [assembly: AssemblyProduct("Atata")] [assembly: AssemblyCopyright("Copyright © Yevgeniy Shunevych 2016")] [assembly: AssemblyCulture("")] [assembly: ComVisible(false)] [assembly: AssemblyVersion("0...
Check debugger is attached before writing something to it
#define Debug using System; using System.Collections.Generic; using System.Diagnostics; namespace Bit.ViewModel { public class BitExceptionHandler { public static BitExceptionHandler Current { get; set; } = new BitExceptionHandler(); public virtual void OnExceptionReceived(Exception exp, IDi...
#define Debug using System; using System.Collections.Generic; using System.Diagnostics; namespace Bit.ViewModel { public class BitExceptionHandler { public static BitExceptionHandler Current { get; set; } = new BitExceptionHandler(); public virtual void OnExceptionReceived(Exception exp, IDi...
Use Any instead of Count > 0
using Microsoft.AspNetCore.Http; using NJsonSchema; using System.IO; using System.Net; using System.Net.Http; using System.Threading.Tasks; namespace Porthor.ResourceRequestValidators.ContentValidators { /// <summary> /// Request validator for json content. /// </summary> public class JsonValidator : ...
using Microsoft.AspNetCore.Http; using NJsonSchema; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; namespace Porthor.ResourceRequestValidators.ContentValidators { /// <summary> /// Request validator for json content. /// </summary> public cla...
Revert "Fixed a bug where closing the quicknotes window then clicking show/hide quicknotes on the settings window would crash the program."
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
Set env vars when updating VSTS variables
namespace Nerdbank.GitVersioning.CloudBuildServices { using System; using System.IO; /// <summary> /// /// </summary> /// <remarks> /// The VSTS-specific properties referenced here are documented here: /// https://msdn.microsoft.com/en-us/Library/vs/alm/Build/scripts/variables ///...
namespace Nerdbank.GitVersioning.CloudBuildServices { using System; using System.IO; /// <summary> /// /// </summary> /// <remarks> /// The VSTS-specific properties referenced here are documented here: /// https://msdn.microsoft.com/en-us/Library/vs/alm/Build/scripts/variables ///...
Set default size for window
using System.Windows; using Caliburn.Micro; using OctopusPuppet.Gui.ViewModels; namespace OctopusPuppet.Gui { public class AppBootstrapper : BootstrapperBase { public AppBootstrapper() { Initialize(); } protected override void OnStartup(object sender, StartupEventA...
using System.Collections.Generic; using System.Windows; using Caliburn.Micro; using OctopusPuppet.Gui.ViewModels; namespace OctopusPuppet.Gui { public class AppBootstrapper : BootstrapperBase { public AppBootstrapper() { Initialize(); } protected override void OnSt...
Add helper method to return KeyModifier
using System; using System.Windows.Forms; using System.Xml.Serialization; namespace DeRange.Config { [Serializable] [XmlRoot(ElementName = "KeyboardShortcut")] public class KeyboardShortcut { public bool ShiftModifier { get; set; } public bool CtrlModifier { get; set; } ...
using System; using System.Windows.Forms; using System.Xml.Serialization; namespace DeRange.Config { [Serializable] [XmlRoot(ElementName = "KeyboardShortcut")] public class KeyboardShortcut { public bool ShiftModifier { get; set; } public bool CtrlModifier { get; set; } ...
Change type signature of NotNullOrEmpty to string since it's only used for strings.
using System; namespace DevTyr.Gullap { public static class Guard { public static void NotNull (object obj, string argumentName) { if (obj == null) throw new ArgumentNullException(argumentName); } public static void NotNullOrEmpty (object obj, string argumentName) { NotNull (obj, a...
using System; namespace DevTyr.Gullap { public static class Guard { public static void NotNull (object obj, string argumentName) { if (obj == null) throw new ArgumentNullException(argumentName); } public static void NotNullOrEmpty (string obj, string argumentName) { NotNull (obj, a...
Make Visual Studio 2017 Enterprise happy
using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; namespace Harmony { public static class Transpilers { public static IEnumerable<CodeInstruction> MethodReplacer(this IEnumerable<CodeInstruction> instructions, MethodBase from, MethodBase to) { foreach (var instruction i...
using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; namespace Harmony { public static class Transpilers { public static IEnumerable<CodeInstruction> MethodReplacer(this IEnumerable<CodeInstruction> instructions, MethodBase from, MethodBase to) { foreach (var instruction in...
Update text on countdown timer GUI
using UnityEngine; using System.Collections; public class CountDown : MonoBehaviour { public float maxTime = 600; //Because it is in seconds; private float curTime; private string prettyTime; // Use this for initialization void Start () { curTime = maxTime; } // Update is called once per frame void Update...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class CountDown : MonoBehaviour { public float maxTime = 600; //Because it is in seconds; private float curTime; private string prettyTime; private Text text; // Use this for initialization void Start () { curTime = maxTime; text = ga...
Fix file paths default value null
using System.ComponentModel; using Xceed.Wpf.Toolkit.PropertyGrid.Attributes; namespace DesktopWidgets.Classes { [ExpandableObject] [DisplayName("File")] public class FilePath { public FilePath(string path) { Path = path; } public FilePath() { ...
using System.ComponentModel; using Xceed.Wpf.Toolkit.PropertyGrid.Attributes; namespace DesktopWidgets.Classes { [ExpandableObject] [DisplayName("File")] public class FilePath { public FilePath(string path) { Path = path; } public FilePath() { ...
Make it Rain now rains blocks constantly
using UnityEngine; using System.Collections; public class MakeItRain : MonoBehaviour { private int numObjects = 20; private float minX = -4f; private float maxX = 4f; private GameObject rain; private GameObject rainClone; // Use this for initialization void Start() { // Here...
using UnityEngine; using System.Collections; public class MakeItRain : MonoBehaviour { private int numObjects = 20; private float minX = -4f; private float maxX = 4f; private GameObject rain; private GameObject rainClone; int count = 0; // Use this for initialization void Start() ...
Align failing CodeContracts case better to object Invariant.
using System; using System.Diagnostics.CodeAnalysis; using System.Diagnostics.Contracts; namespace PGSolutions.Utilities.Monads.StaticContracts { using static Contract; public struct MaybeAssume<T> { ///<summary>Create a new Maybe{T}.</summary> private MaybeAssume(T value) : this() { ...
using System; using System.Diagnostics.CodeAnalysis; using System.Diagnostics.Contracts; namespace PGSolutions.Utilities.Monads.StaticContracts { using static Contract; public struct Maybe<T> { ///<summary>Create a new Maybe{T}.</summary> private Maybe(T value) : this() { Ensures(...
Disable partitioning in the bootstrapper.
using System.Configuration; using Amazon.ServiceBus.DistributedMessages.Serializers; using ProjectExtensions.Azure.ServiceBus; using ProjectExtensions.Azure.ServiceBus.Autofac.Container; namespace PubSubUsingConfiguration { static internal class Bootstrapper { public static void Initialize() { ...
using System.Configuration; using Amazon.ServiceBus.DistributedMessages.Serializers; using ProjectExtensions.Azure.ServiceBus; using ProjectExtensions.Azure.ServiceBus.Autofac.Container; namespace PubSubUsingConfiguration { static internal class Bootstrapper { public static void Initialize() { ...
Fix in API, added IsLocked field to nested schema.
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschränkt) // All rights reserved. Licensed under the MIT license. // ============================...
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschränkt) // All rights reserved. Licensed under the MIT license. // ============================...
Adjust screen resolution to samsung galaxy s4
using UnityEngine; using UnityEngine.UI; using System.Collections; public class Menu : MonoBehaviour { public Canvas MainCanvas; static public int money = 1000; public void LoadOn() { //DontDestroyOnLoad(money); Application.LoadLevel(1); } }
using UnityEngine; using UnityEngine.UI; using System.Collections; public class Menu : MonoBehaviour { public Canvas MainCanvas; static public int money = 1000; public void LoadOn() { Screen.SetResolution(1080, 1920, true); //DontDestroyOnLoad(money); Application.LoadLevel(1); } }
Refactor the error caused by a failing assertion
using System; namespace TDDUnit { class Assert { public static void Equal(object expected, object actual) { if (!expected.Equals(actual)) { string message = string.Format("Expected: '{0}'; Actual: '{1}'", expected, actual); Console.WriteLine(message); throw new TestRunException(mes...
using System; namespace TDDUnit { class Assert { private static void Fail(object expected, object actual) { string message = string.Format("Expected: '{0}'; Actual: '{1}'", expected, actual); Console.WriteLine(message); throw new TestRunException(message); } public static void Equal(o...
Clean up: removed empty line
using System; using Microsoft.Practices.Unity; namespace Topshelf.Unity.Sample { class Program { static void Main(string[] args) { // Create your container var container = new UnityContainer(); container.RegisterType<ISampleDependency, SampleDependency>(); ...
using System; using Microsoft.Practices.Unity; namespace Topshelf.Unity.Sample { class Program { static void Main(string[] args) { // Create your container var container = new UnityContainer(); container.RegisterType<ISampleDependency, SampleDependency>(); ...
Fix for 'new' setting button triggering if you hit enter when editing a setting.
using System; public partial class Settings : System.Web.UI.Page { //--------------------------------------------------------------------------- protected void Page_Load( object sender, EventArgs e ) { // Don't allow people to skip the login page. if( Session[ SettingsLogin.SES_SETTINGS_LOGGED_IN ] == ...
using System; public partial class Settings : System.Web.UI.Page { //--------------------------------------------------------------------------- protected void Page_Load( object sender, EventArgs e ) { // Don't allow people to skip the login page. if( Session[ SettingsLogin.SES_SETTINGS_LOGGED_IN ] == ...
Update List of ConnectorTypes to be compatible with ISOBUS.net List
/******************************************************************************* * Copyright (C) 2015 AgGateway and ADAPT Contributors * Copyright (C) 2015 Deere and Company * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0...
/******************************************************************************* * Copyright (C) 2015 AgGateway and ADAPT Contributors * Copyright (C) 2015 Deere and Company * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0...
Test fix- catching permission denied exceptions
using System; using System.Collections.Generic; using System.IO; namespace AGS.Engine.Desktop { public class DesktopFileSystem : IFileSystem { #region IFileSystem implementation public string StorageFolder => Directory.GetCurrentDirectory(); //todo: find a suitable save location on desktop ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; namespace AGS.Engine.Desktop { public class DesktopFileSystem : IFileSystem { #region IFileSystem implementation public string StorageFolder => Directory.GetCurrentDirectory(); //todo: find a suitable save l...
Make version 4 digits to fix replacement regex
using System; using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyCompany("Outercurve Foundation")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] [assembly: AssemblyConfiguration("")] // If you change this version, make sure to change Build\build.proj accordingly [as...
using System; using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyCompany("Outercurve Foundation")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] [assembly: AssemblyConfiguration("")] // If you change this version, make sure to change Build\build.proj accordingly [as...
Update to beta1 for next release
using System.Resources; using System.Reflection; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Configgy")] [assembly: AssemblyDescription("Configgy: C...
using System.Resources; using System.Reflection; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Configgy")] [assembly: AssemblyDescription("Configgy: C...
Delete sender and edit constructor functions
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; using FuzzyCore.Server; namespace FuzzyCore.Commands { public class GetFile { ConsoleMessage Message = new ConsoleMessa...
using FuzzyCore.Data; using FuzzyCore.Server; using System; using System.IO; namespace FuzzyCore.Commands { public class GetFile { ConsoleMessage Message = new ConsoleMessage(); private String FilePath; private String FileName; private JsonCommand mCommand; public GetFi...
Add write retry mechanism into the client.
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace EchoClient { class Program { static void Main(string[] args) { Task main = MainAsync(args); main.Wait(); } static async Task MainAsy...
using System; using System.IO; using System.Net.Sockets; using System.Threading.Tasks; namespace EchoClient { class Program { const int MAX_WRITE_RETRY = 3; const int WRITE_RETRY_DELAY_SECONDS = 3; static void Main(string[] args) { Task main = MainAsync(args); main.Wait(); } static async Task Ma...
Use expression bodied methods for compact code
using Alensia.Core.Input.Generic; using UnityEngine.Assertions; namespace Alensia.Core.Input { public class BindingKey<T> : IBindingKey<T> where T : IInput { public string Id { get; } public BindingKey(string id) { Assert.IsNotNull(id, "id != null"); Id = id; ...
using Alensia.Core.Input.Generic; using UnityEngine.Assertions; namespace Alensia.Core.Input { public class BindingKey<T> : IBindingKey<T> where T : IInput { public string Id { get; } public BindingKey(string id) { Assert.IsNotNull(id, "id != null"); Id = id; ...
Fix build: react to EF namespace change
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.Data.Entity; using Microsoft.Data.Entity.Metadata; using Microsoft.Data.Entity.Metadata.ModelConventions; namespace Microsoft.Framework...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.Data.Entity; using Microsoft.Data.Entity.Metadata; using Microsoft.Data.Entity.Metadata.Conventions.Internal; namespace Microsoft.Frame...
Update copyright year in assembly info
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyConfigurat...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyConfigurat...
Update link to Update function
using System.Text; using DotNetRu.Utils.Helpers; using Newtonsoft.Json; namespace DotNetRu.Clients.UI { public class AppConfig { public string AppCenterAndroidKey { get; set; } public string AppCenteriOSKey { get; set; } public string PushNotificationsChannel { get; set; }...
using System.Text; using DotNetRu.Utils.Helpers; using Newtonsoft.Json; namespace DotNetRu.Clients.UI { public class AppConfig { public string AppCenterAndroidKey { get; set; } public string AppCenteriOSKey { get; set; } public string PushNotificationsChannel { get; set; }...
Update example, add long tap
using System; using System.Collections.Generic; using Xamarin.Forms; namespace XamExample { public partial class MyPage : ContentPage { public MyPage() { InitializeComponent(); var c = 0; XamEffects.TouchEffect.SetColor(plus, Color.White); XamEffects.Comm...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace XamExample { public partial class MyPage : ContentPage { public MyPage() { InitializeComponent(); var c = 0; XamEffects.TouchEffect.SetColor(plus, Color.White); XamEffects.Comm...
Set Default Font to something that should be on all systems
using Mono.TextEditor.Highlighting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xwt.Drawing; namespace XwtPlus.TextEditor { public class TextEditorOptions { public Font EditorFont = Font.FromName("Consolas 13"); publ...
using Mono.TextEditor.Highlighting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xwt.Drawing; namespace XwtPlus.TextEditor { public class TextEditorOptions { public Font EditorFont = Font.SystemMonospaceFont; public I...
Build number removed from the version string, as this creates problems with NuGet dependencies.
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="VersionInfo.cs" company="Dani Michel"> // Dani Michel 2013 // </copyright> // -----------------------------------------------------------------------------------------------...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="VersionInfo.cs" company="Dani Michel"> // Dani Michel 2013 // </copyright> // -----------------------------------------------------------------------------------------------...
Add Async suffix to async methods
using System; using System.Net; using LtiLibrary.Core.Outcomes.v2; using Newtonsoft.Json; using Xunit; namespace LtiLibrary.AspNet.Tests { public class LineItemsControllerUnitTests { [Fact] public void GetLineItemBeforePostReturnsNotFound() { var controller = new LineItemsC...
using System; using System.Net; using LtiLibrary.Core.Outcomes.v2; using Newtonsoft.Json; using Xunit; namespace LtiLibrary.AspNet.Tests { public class LineItemsControllerUnitTests { [Fact] public void GetLineItemBeforePostReturnsNotFound() { var controller = new LineItemsC...
Support config from alternative source
using System.Collections.Generic; using System.Configuration; using System.Linq; namespace NLogger { public class CustomLogFactory<T> where T : NLoggerSection { private readonly List<ILogWriterRegistration<T>> _logWriterTypes; public CustomLogFactory() { _logWriterTypes= n...
using System.Collections.Generic; using System.Configuration; using System.Linq; namespace NLogger { public class CustomLogFactory<T> where T : NLoggerSection { private readonly List<ILogWriterRegistration<T>> _logWriterTypes; public CustomLogFactory() { _logWriterTypes= n...
Handle overflows in line selection
using System; using MonoDevelop.Ide.Editor; using MonoDevelop.Ide.Editor.Extension; namespace JustEnoughVi { public abstract class ViMode { protected TextEditor Editor { get; set; } public Mode RequestedMode { get; internal set; } protected ViMode(TextEditor editor) { ...
using System; using MonoDevelop.Ide.Editor; using MonoDevelop.Ide.Editor.Extension; namespace JustEnoughVi { public abstract class ViMode { protected TextEditor Editor { get; set; } public Mode RequestedMode { get; internal set; } protected ViMode(TextEditor editor) { ...
Move marker file into App_Data a folder that can never be served
using System.IO; using Umbraco.Core.Configuration; namespace Umbraco.Core.IO { public class SystemFiles { public static string TinyMceConfig => SystemDirectories.Config + "/tinyMceConfig.config"; public static string TelemetricsIdentifier => SystemDirectories.Umbraco + "/telemetrics-id.umb"; ...
using System.IO; using Umbraco.Core.Configuration; namespace Umbraco.Core.IO { public class SystemFiles { public static string TinyMceConfig => SystemDirectories.Config + "/tinyMceConfig.config"; public static string TelemetricsIdentifier => SystemDirectories.Data + "/telemetrics-id.umb"; ...
Add supression for generated xaml class
// This file is used by Code Analysis to maintain SuppressMessage // attributes that are applied to this project. Project-level // suppressions either have no target or are given a specific target // and scoped to a namespace, type, member, etc. // // To add a suppression to this file, right-click the message in t...
// This file is used by Code Analysis to maintain SuppressMessage // attributes that are applied to this project. Project-level // suppressions either have no target or are given a specific target // and scoped to a namespace, type, member, etc. // // To add a suppression to this file, right-click the message in t...
Add locking on join/leave operations
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; namespace osu.Game.Online.RealtimeMultiplayer { [Serializable] public class MultiplayerRoom { private...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; namespace osu.Game.Online.RealtimeMultiplayer { [Serializable] public class MultiplayerRoom { private...
Print information about the exception when the bot fails to log in to the forum.
using System; using System.Threading.Tasks; using Mitternacht.Services; using NLog; namespace Mitternacht.Modules.Forum.Services { public class ForumService : IMService { private readonly IBotCredentials _creds; private readonly Logger _log; public GommeHDnetForumAPI.Forum Forum { get; private set; } public...
using System; using System.Threading.Tasks; using Mitternacht.Services; using NLog; namespace Mitternacht.Modules.Forum.Services { public class ForumService : IMService { private readonly IBotCredentials _creds; private readonly Logger _log; public GommeHDnetForumAPI.Forum Forum { get; private set; } public...
Add error handling for the client
using System; using Grpc.Core; using Hello; namespace HelloClient { class Program { public static void Main(string[] args) { Channel channel = new Channel("127.0.0.1:50051", ChannelCredentials.Insecure); var client = new HelloService.HelloServiceClient(channel); String user = "Euler"; var reply = ...
using System; using Grpc.Core; using Hello; namespace HelloClient { class Program { public static void Main(string[] args) { Channel channel = new Channel("127.0.0.1:50051", ChannelCredentials.Insecure); var client = new HelloService.HelloServiceClient(channel); // ideally you should check for errors ...
Correct copy on the home page
@model IEnumerable<Article> @{ ViewData["Title"] = "Home Page"; } <div class="header clearfix"> <nav> <ul class="nav nav-pills pull-right"> <li role="presentation" class="active"><a href="/">Home</a></li> <li role="presentation"><a href="https://kenticocloud.com/" target="_blank...
@model IEnumerable<Article> @{ ViewData["Title"] = "Home Page"; } <div class="header clearfix"> <nav> <ul class="nav nav-pills pull-right"> <li role="presentation" class="active"><a href="/">Home</a></li> <li role="presentation"><a href="https://kenticocloud.com/" target="_blank...
Decrease allocations in stack serializer
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Manatee.Json.Serialization.Internal.AutoRegistration { internal class StackSerializationDelegateProvider : SerializationDelegateProviderBase { public override bool CanHandle(Type type) { return typ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Manatee.Json.Serialization.Internal.AutoRegistration { internal class StackSerializationDelegateProvider : SerializationDelegateProviderBase { public override bool CanHandle(Type type) { return typ...
Add method to calculate time
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace HeadRaceTimingSite.Models { public class Crew { public int CrewId { get; set; } public string Name { get; set; } public int Sta...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace HeadRaceTimingSite.Models { public class Crew { public int CrewId { get; set; } public string Name { get; set; } public int Sta...
Fix border highlight effects gets the wrong effect node
#if NETFX_CORE namespace HelixToolkit.UWP #else namespace HelixToolkit.Wpf.SharpDX #endif { using Model.Scene; /// <summary> /// Highlight the border of meshes /// </summary> public class PostEffectMeshBorderHighlight : PostEffectMeshOutlineBlur { protected override SceneNode OnCreateSc...
#if NETFX_CORE namespace HelixToolkit.UWP #else namespace HelixToolkit.Wpf.SharpDX #endif { using Model.Scene; /// <summary> /// Highlight the border of meshes /// </summary> public class PostEffectMeshBorderHighlight : PostEffectMeshOutlineBlur { protected override SceneNode OnCreateSc...
Increase the message notification delay slightly.
#region Copyright 2014 Exceptionless // This program is free software: you can redistribute it and/or modify it // under the terms of the GNU Affero General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // http://w...
#region Copyright 2014 Exceptionless // This program is free software: you can redistribute it and/or modify it // under the terms of the GNU Affero General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // http://w...
Send game state to client.
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Battlezeppelins.Models; namespace Battlezeppelins.Controllers { public class GameController : BaseController { public ActionResult Metadata() { Game game = ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Battlezeppelins.Models; namespace Battlezeppelins.Controllers { public class GameController : BaseController { public ActionResult Metadata() { Game game = ...
Fix formatting in events so it will build
namespace Ductus.FluentDocker.Model.HostEvents { /// <summary> /// Base evnet emitte by the docker dameon using e.g. docker events. /// </summary> /// <remarks> /// See docker documentation https://docs.docker.com/engine/reference/commandline/events/ /// </remarks> public class Event { ...
namespace Ductus.FluentDocker.Model.HostEvents { /// <summary> /// Base evnet emitte by the docker dameon using e.g. docker events. /// </summary> /// <remarks> /// See docker documentation https://docs.docker.com/engine/reference/commandline/events/ /// </remarks> public class Event { /// <summary>...
Allow strict Fake to permit access to overridden Object methods
namespace FakeItEasy.Core { using System; using static FakeItEasy.ObjectMembers; internal class StrictFakeRule : IFakeObjectCallRule { private readonly StrictFakeOptions options; public StrictFakeRule(StrictFakeOptions options) { this.options = options; ...
namespace FakeItEasy.Core { using System; using static FakeItEasy.ObjectMembers; internal class StrictFakeRule : IFakeObjectCallRule { private readonly StrictFakeOptions options; public StrictFakeRule(StrictFakeOptions options) { this.options = options; ...
Set default value to BackgroundColor
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
Set the artist to the username
using Espera.Network; using Newtonsoft.Json; using System; namespace Espera.Core { public class SoundCloudSong : Song { public SoundCloudSong() : base(String.Empty, TimeSpan.Zero) { } [JsonProperty("artwork_url")] public Uri ArtworkUrl { get; set; } public ...
using Espera.Network; using Newtonsoft.Json; using System; namespace Espera.Core { public class SoundCloudSong : Song { private User user; public SoundCloudSong() : base(String.Empty, TimeSpan.Zero) { } [JsonProperty("artwork_url")] public Uri ArtworkUrl { ...
Change WM_DEVICECHANGE value to hexadecimal
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WinUsbInit { class DeviceArrivalListener : NativeWindow { // Constant value was found in the "windows.h" header file. private const int WM_D...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WinUsbInit { class DeviceArrivalListener : NativeWindow { // Constant values was found in the "windows.h" header file. private const int WM_...
Fix signature of undirected edge
using System; using System.Collections.Generic; namespace Graph { /// <summary> /// Represents an undirected edge (link) in a labeled <see cref="IGraph"/>. /// </summary> /// <typeparam name="V"> /// The type used to create vertex (node) labels. /// </typeparam> /// <typeparam name="W"> ...
using System; using System.Collections.Generic; namespace Graph { /// <summary> /// Represents an undirected edge (link) in a labeled <see cref="IGraph"/>. /// </summary> /// <typeparam name="V"> /// The type used to create vertex (node) labels. /// </typeparam> /// <typeparam name="W"> ...
Fix temporary models for relations.
using System; using Newtonsoft.Json; namespace Toggl.Phoebe.Data { public class ForeignKeyJsonConverter : JsonConverter { public override void WriteJson (JsonWriter writer, object value, JsonSerializer serializer) { var model = (Model)value; if (model == null) { ...
using System; using Newtonsoft.Json; namespace Toggl.Phoebe.Data { public class ForeignKeyJsonConverter : JsonConverter { public override void WriteJson (JsonWriter writer, object value, JsonSerializer serializer) { var model = (Model)value; if (model == null) { ...
Use new intent instead of reusing broadcast one.
using System; using Android.App; using Android.Content; using Android.Support.V4.Content; namespace Toggl.Joey.Net { [BroadcastReceiver (Permission = "com.google.android.c2dm.permission.SEND")] [IntentFilter (new string[] { "com.google.android.c2dm.intent.RECEIVE" }, Categories = new string[]{ "com.tog...
using System; using Android.App; using Android.Content; using Android.Support.V4.Content; namespace Toggl.Joey.Net { [BroadcastReceiver (Permission = "com.google.android.c2dm.permission.SEND")] [IntentFilter (new string[] { "com.google.android.c2dm.intent.RECEIVE" }, Categories = new string[]{ "com.tog...
Set character encoding when displaying html from markdown (BL-3785)
using System; using System.Drawing; using System.IO; using System.Windows.Forms; using MarkdownDeep; using SIL.IO; namespace SIL.Windows.Forms.ReleaseNotes { /// <summary> /// Shows a dialog for release notes; accepts html and markdown /// </summary> public partial class ShowReleaseNotesDialog : Form { private...
using System; using System.Drawing; using System.IO; using System.Windows.Forms; using MarkdownDeep; using SIL.IO; namespace SIL.Windows.Forms.ReleaseNotes { /// <summary> /// Shows a dialog for release notes; accepts html and markdown /// </summary> public partial class ShowReleaseNotesDialog : Form { private...