text stringlengths 0 6.73k |
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1.2 0.362 —0.362 |
—0.949 |
1.3 0.267 —0.267 |
—0.976 |
1.4 0.169 —0.169 |
—0.993 |
1.5 0.070 —0.070 |
—1.000 |
1x .... |
--- Trang 187 --- |
like this: the position later is equal to the position before plus e times the velocity |
d‡ the từme in the rmniddle oƒ the interudl. Simllarly, the velocity at this halfway |
point is the velocity at a tỉme e before (which is in the middle of the previous |
interval) plus e tỉimes the acceleration at the time ứ. That is, we use the equations |
z(£ + e) = z() + cu( + c/2), |
0(£ + /2) = u(t — c/2) + ca(t), (9.16) |
a(£) = —z(Ð). |
There remains only one slipght problem: what is 0(c/2)? At the start, we are |
given 0(0), not ø(—e/2). To get our calculation started, we shall use a special |
equation, namely, 0(e/2) = (0) + (e/2)a(0). |
Now we are ready to carry through our calculation. EOor convenience, we |
may arrange the work in the form of a table, with columns for the time, the |
position, the velocity, and the acceleration, and the in-between lines for the |
velocity, as shown in Table 9-1. Such a table is, of course, just a convenient way |
Of representing the numerical values obtained from the set of equations (9.16), |
and in fact the equations themselves need never be written. We just fill in the |
various spaces in the table one by one. 'Phis table now gïves us a very good idea |
of the motion: it starts from rest, fñrst picks up a little upward (negative) velocity |
and it loses some of its distance. The acceleration is then a little bit less but |
1t is still gaining speed. But as it goes on it gains speed more and more slowly, |
until as it passes ø = 0 at about ý = 1.50 sec we can confidently predict that it |
will keep goïing, but now it will be on the other side; the position # will become |
negative, the acceleration therefore positive. Thưus the speed decreases. Ít 1s |
interesting to compare these numbers with the function = cos¿, which is done |
in Eig. 9-4. The agreement is within the three significant fgure accuracy of our |
calculationl We shall see later that ø = cosứ is the exact mathematical solution |
of our equation of motion, but i1 is an impressive illustration of the power of |
numerical analysis that such an easy calculation should gïve such precise results. |
9-7 Planetary motions |
'The above analysis is very nice for the motion of an oscillating spring, but can |
we analyze the motion of a planet around the sun? Let us see whether we can |
arrive at an approximation to an ellipse for the orbit. We shall suppose that the |
sun is infñnitely heavy, in the sense that we shall not inelude its motion. Suppose |
--- Trang 188 --- |
1.0 |
0.5 |
ọ 0.5 1.0 1.5é £ (sec) |
Fig. 9-4. Graph of the motion of a mass on a spring. |
a planet starts at a certain place and is moving with a certain velocity; it goes |
around the sun in some curve, and we shall try to analyze, by Newton's laws of |
motion and his law of gravitation, what the curve is. How? At a given moment it |
1s at some position in space. lf the radial distance from the sun to this position |
is called r, then we know that there is a force directed inward which, according |
to the law of gravity, is equal to a constant times the product of the sun”s mass |
and the planet's mass divided by the square of the distance. 'To analyze this |
further we must fnd out what acceleration will be produced by this force. We |
shall need the componenfs of the acceleration along two directions, which we call |
z and . Thus iŸ we specify the position of the planet at a given moment by |
giving z and (we shall suppose that z is always zero because there is no force |
in the z-direction and, if there is no initial velocity 0;, there will be nothing to |
make z other than zero), the force is direcbed along the line joining the planet to |
the sun, as shown in Fig. 9-5. |
y F„ PLANET (x,y) |
Fig. 9-5. The force of gravity on a planet. |
--- Trang 189 --- |
trom this fgure we see that the horizontal component of the force is related |
to the complete force in the same manner as the horizontal distance z is to the |
complete hypotenuse z, because the bwo triangles are similar. Also, IÝ # is positive, |
F, is negative. That is, F„/|F| = —z/r, or F„ = —|F|z/z == —GMmz/r3. Ñow |
we use the dynamical law to fnd that this force component is equal to the mass |
of the planet times the rate of change of its velocity in the z-direction. 'Phus we |
ñnd the following laws: |
m(du„/dt) = —GMma/rẺ, |
m{(duy/đt) = —GMmy/rẺ, (9.17) |
r= V+2 +92. |
This, then, is the set of equations we must solve. Again, in order to simplify |
the numerical work, we shall suppose that the unit of time, or the mass of the |
sun, has been so adjusted (or luck is with us) that GẢM = 1. Eor our specifc |
example we shall suppose that the initial position of the planet is at z = 0.500 |
and = 0.000, and that the velocity is all in the, g-direction at the start, and |
1s Of magnitude 1.630. Now how do we make the calculation? We again make |
a table with columns for the time, the #-position, the z-velocity „, and the |
-acceleration œ„; then, separated by a double line, three columns for position, |
velocity, and acceleration in the -direction. In order to get the accelerations we |
are going to need Ed. (9.17); it tells us that the acceleration in the z-direction |
is —#/rỞ, and the acceleration in the z-direction is —#/rỞ, and that z is the |
square root of z2 +”. Thus, given ø and ¿, we must do a little calculating on the |
side, taking the square root of the sum of the squares to fnd r and then, to get |
ready to calculate the two accelerations, it is useful also to evaluate 1/r3. This |
work can be done rather easily by using a table of squares, cubes, and reciprocals: |
then we need only multiply # by 1/r, which we do on a slide rule. |
Our calculation thus proceeds by the following steps, using time intervals e = |
0.100: Initial values at # = Ú: |
+(0) = 0.500 (0)=_ 0.000 |
0„(0) = 0.000 0„(0) = +1.630 |
trom these we flnd: |
r(0)= 0.500 1/r(0) = 8.000 |
ø„ = —4.000 a„ = 0.000 |
--- Trang 190 --- |
Thus we may calculate the velocities 0„(0.05) and 0„(0.05): |
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