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advantage that from now on we need not write #hree laws every tỉme we write |
Newton”s equations or other laws of physics. We write what looks like one law, |
but really, of course, it is the three laws for any particular set of axes, because |
any vector equation involves the statement that cach oƒ the components is cqudl. |
Fig. 11-7. A curved trajectory. |
The fact that the acceleration is the rate of change of the vector velocity |
helps us to calculate the acceleration in some rather complicated circumstances. |
Suppose, for instance, that a particle is moving on some complicated curve |
(Fig. 11-7) and that, at a given instant ứ, it had a certain velocity ơi, but that |
when we go to another instant £a a little later, it has a diferent velocity 0a. What |
is the acceleration? Answer: Acceleration is the diference in the velocity divided |
by the small time interval, so we need the diference of the two velocities. How |
do we get the diference of the velocities? '[o subtract two vectors, we put the |
vector across the ends of 0a and 0; that is, we draw Ao as the diference of the |
two vectors, right? /o/ That only works when the #øÏs of the vectors are in the |
same placel It has no meaning if we move the vector somewhere else and then |
--- Trang 226 --- |
= ~Í\ |
V2 |
Fig. 11-8. Diagram for calculating the acceleration. |
draw a line across, so watch outl We have to draw a new diagram to subtract |
the vectors. In Fig. 11-8, 0 and 0a are both drawn parallel and equal to their |
counterparts in Fig. 11-7, and now we can discuss the acceleration. Of course the |
acceleration is simply Aø/Af. Tt is interesting to nobe that we can compose the |
velocity diference out of two parts; we can think of acceleration as having #uo |
componenis, A0||, in the direction tangent to the path and Aø_ at right angles |
to the path, as indicated in Eig. 11-8. 'Phe acceleration tangent to the path is, of |
course, just the change in the lengfh of the vector, i.e., the change in the speed 0: |
địị = du/dt. (11.15) |
The other component of acceleration, at ripght angles to the curve, is easy %O |
calculate, using Eigs. I1-7 and 11-8. In the short time Af let the change in angle |
bebween Øø¡ and 0a; be the small angle A0. If the magnitude of the velocity is |
called ø, then of course |
AUL =uA0 |
and the acceleration ø will be |
ø¡ = 0(A0/At). |
NÑow we need to know A6/A¿, which can be found thìs way: TẾ, at the given |
mmoment, the curve is approximated as a circle of a certain radius #, then in a |
time A£ the distance s is, of course, 0A, where 0 is the speed. |
A0 =(uAt)/R, Or A0/At = u/R. |
'Therefore, we find |
ai =02/R, (11.16) |
as we have seen before. |
11-7 Scalar product of vectors |
Now let us examine a little further the properties of vectors. Ï% is easy to see |
that the lengfh of a step In space would be the same in any coordinate system. |
--- Trang 227 --- |
'That 1s, if a particular step 7 is represented by z#, , z, In one coordinate system, |
and by 4,0,2” in another coordinate system, surely the distance z = |r| would |
be the same in both. Ñow |
r=VW#2+ 2+ z2 |
and also |
+ = \/„2 +2 -+- z2. |
So what we wish to verify is that these two quantities are equal. It is mụch more |
convenient not to bother to take the square root, so let us talk about the square |
of the distance; that ïs, let us fnd out whether |
z2? +?2+z?=z^2+^2+ z2. (11.17) |
It had better be—and if we substitute Eq. (11.5) we do indeed ñnd that it is. |
So we see that there are other kinds of equations which are true for any ÿWO |
coordinate systems. |
Something new is involved. We can produce a new quantity, a function of |
z, , and z, called a scalar ƒunctlion, a quantity which has no direction but which |
1s the same in both systems. Out of a vector we can make a scalar. We have to |
ñnd a general rule for that. It is clear what the rule is for the case just considered: |
add the squares of the components. Let us now define a new thing, which we |
call œ- œ. 'This is not a vector, but a scalar; it is a number that is the same in all |
coordinate systems, and it is defned to be the sum of the squares of the three |
components of the vector: |
qŒ-d = d2 + d2 + đệ. (11.18) |
Now you say, “But with what axes?” It does not depend on the axes, the answer is |
the same in euer set of axes. So we have a new kznởd of quantity, a new ?nuariant |
or scalar produced by one vector “squared.” IÝÍ we now defñne the following quantity |
for any two vectors œ and b: |
œ-b= q„bÙ„ + aub„ + azÐz, (11.19) |
we fñnd that this quantity, calculated in the primed and unprimed systems, also |
stays the same. To prove it we note that it is true of ø - ø, b- b, and e- c, where |
--- Trang 228 --- |
c=øœ+b. Therefore the sum of the squares (a„ + b„)” + (œy + b„)Ÿ + (a; + b;)? |
will be invarlant: |
(a„ + b„)Ÿ + (ay + bụ)Ÿ + (ay + by)” = (a„ + bại)” |
+ (dự; + bự)Ÿ + (az + b„.)Š. (11.20) |
Tf both sides of this equation are expanded, there will be cross produects of Jjust the |
type appearing in Eq. (11.19), as well as the sums of squares oŸ the components |
of Ͽ and b. The invariance of terms of the form of Eq. (11.18) then leaves the |
cross product terms (11.19) invariant also. |
The quantity œ - b is called the scalar product of two vectors, œ and b, and ït |
has many interesting and useful properties. For instance, it is easily proved that |
œ-(b+c)=a-b+eœ-c. (11.21) |
AIlso, there is a simple geometrical way to calculate ø - b, without having to |
calculate the components of œ and b: ø- b is the product of the length of œ and |
the length of b times the cosine of the angle between them. Why? Suppose |
that we choose a special coordinate system in which the z-axis lies along œ; in |
those circumstances, the only component of œ that will be there 1s ø„, which is |
of course the whole length of œ. Thus Eq. (11.19) reduces to ø- Ð = a„b„ for this |
case, and this is the length of œ times the component of b in the direction of œ, |
that is, bcos ổ: |
œ-b = abcos 0. |
Therefore, in that special coordinate system, we have proved that œ - b ¡is the |
length of œ times the length of b times cosØ. But ?ƒ ?# ¡s truc ?ím one coordinate |
sustem, tt 1s true ím œÏÏ, because œ - b is independent of the coordinate system; |
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