id: GAM_task_1_game_ui_bug
name: 游戏 UI 不同窗口大小下重叠 bug 检测
category: GAM
timeout_seconds: 1200
Prompt
/tmp_workspace/project/ is the complete project of the official Godot 4 demo game "Dodge the Creeps" (MIT, godot-demo-projects/2d/dodge_the_creeps). Inside the sandbox, the game has already been started via godot4 --path project/ --rendering-driver opengl3 (main.tscn default scene). A developer reports: "On a 1366×768 laptop screen, the HUD ScoreLabel gets covered by the health bar / timer, but I can't see it on my 1080p machine."
Task
Capture screenshots of the game window at 4 target resolutions as evidence, identify the resolutions at which the HUD or other UI elements exhibit overlap / clipping / overflow, and produce red-box annotations + a report.
The 4 required window sizes are: 1024×768 / 1280×800 / 1366×768 / 1920×1080. At each size you must capture three screenshots — menu / hud / gameover — for a minimum total of 12 PNG files.
Deliverables (write to /tmp_workspace/results/)
menu_<wxh>.png/hud_<wxh>.png/gameover_<wxh>.png— 4 resolutions × 3 scenes = 12 screenshots; use the filename format above exactly.window_metrics.json— window size evidence, schema:{ "samples": [ {"target_wxh": "1920x1080", "menu_actual_size": [1920, 1058], "hud_actual_size": [1920, 1058], "timestamp": "...", "xdotool_geometry": "1920x1058+0+22"}, ... // 4 entries total, one per resolution ], "wm_decoration_height": 22, "godot_view_subprocess_pid": 12345 }bug_report.md— table with columnsResolution | Has Overlap | Affected Element | Pixel Position | Screenshot Reference; at least 2 resolutions must be marked as "has bug".annotated_<wxh>.png— at least 3 red-box annotated illustrations, each containing ≥ 2 red boxes + text labels + leader lines.annotated_<wxh>.xcf— each annotated_*.png must retain its corresponding project file, containing ≥ 2 layers (base image + annotation layer).view_godot_resized_native.png/view_xdotool_terminal.png/view_gimp_annotation_workflow.png— 3 workflow evidence screenshots.
Notes
There may be multiple layout issues in the project; the count is not disclosed in advance and must be judged visually.
Expected Behavior
参考解题流程 (设计者参考, 不发给 agent):
- 启动游戏, 依次将窗口尺寸调整到下面 4 个分辨率 (用窗口拖拽或系统快捷键), 每个分辨率截图主菜单、进入第一关后的 HUD、以及 GameOver 场景:
- 1024×768
- 1280×800
- 1366×768
- 1920×1080
- 截图命名
menu_<wxh>.png、hud_<wxh>.png、gameover_<wxh>.png, **全部产物统一保存到/tmp_workspace/results/**。 - 写
window_metrics.json(4 samples)。 - 用图像比较 / 肉眼检查, 找出 HUD 或其它 UI 元素出现 重叠 / 裁切 / 溢出 的分辨率, 写入
bug_report.md(表格); 至少给出 3 个红框标注示意图 (在 GIMP 里加红框 + 文字标签 + 引出线, 命名annotated_<wxh>.png), 每张含 ≥ 2 个红框。 - GIMP 工程文件: 每张 annotated_*.png 必须保留对应的
annotated_<wxh>.xcf(含 ≥ 2 layer: 底图 + 标注层)。 - 流程取证截图:
view_godot_resized_native.png/view_xdotool_terminal.png/view_gimp_annotation_workflow.png。
判分要点速览:
- Agent 能把 Godot 窗口真实拖拽到 4 个目标尺寸 (1024×768 / 1280×800 / 1366×768 / 1920×1080) ±5%, 并用 xdotool 取证窗口几何。
- 在每个分辨率下截取 menu / hud / gameover 三张截图, 全部产物落到
/tmp_workspace/results/。 - 通过视觉比较识别 HUD / GameOver / 其它 UI 元素的重叠、裁切或溢出。
- 用 GIMP 在 ≥3 张图上加红框 + 文字标签, 并保留对应
.xcf(≥2 layer)。 - 输出
bug_report.md表格 (4 行) +window_metrics.json(4 samples) + 3 张流程取证截图。
Source
- Reddit: https://www.reddit.com/r/godot/comments/1bx7q1z/qa_testing_resolution_independence/
- 原文引用:「My CI tests pass at 1080p but users on small laptops report HUD overlap. Without testing on real resolutions visually, you can't catch it.」
- 对应 benchmark case: GUI 自适应回归 / GAM 新增
Grading Criteria
- 4 张
menu_*.png与 4 张hud_*.png齐全,且尺寸匹配 ±40px -
bug_report.md含 markdown 表格,至少 4 行(每分辨率一行) - 报告至少 1 行 "是否有重叠" 标 "是 / Yes"
- 至少 2 张
annotated_*.png含红色矩形(图像红色像素 > 1%) - annotated 图能 OCR 出 GIMP toolbox 字样(File/Tools/Layers 之一)
-
window_metrics.json至少包含 4 个 sample,每项含menu_actual_size、xdotool_geometry,且顶层有wm_decoration_height - 至少 3 个
annotated_<wxh>.xcf文件存在,且为合法 GIMP xcf(含多 layer,文件大小 > 50KB) - 3 张流程取证截图(
view_godot_resized_native.png、view_xdotool_terminal.png、view_gimp_annotation_workflow.png)齐全
Automated Checks
from pathlib import Path
from PIL import Image
import re
try:
import numpy as np
except Exception:
np = None
try:
import pytesseract
except Exception:
pytesseract = None
def grade(workspace_path=None, **kwargs):
workspace = Path(workspace_path) if workspace_path else Path("/tmp_workspace")
r={"checks":{},"overall_score":0.0}; s=0; t=5
sizes=["1024x768","1280x800","1366x768","1920x1080"]
rd_alt = workspace / "results"
def _pick(name):
p1 = workspace / name
p2 = rd_alt / name
return p2 if (p2.exists() and not p1.exists()) else p1
menus=[_pick(f"menu_{w}.png") for w in sizes]
huds=[_pick(f"hud_{w}.png") for w in sizes]
if all(p.exists() for p in menus+huds):
ok=True
for p,w in zip(menus+huds, sizes+sizes):
tw,th=map(int,w.split("x"))
iw,ih=Image.open(p).size
if abs(iw-tw)>40 or abs(ih-th)>40: ok=False
if ok: r["checks"]["sizes_match"]=True; s+=1
r["checks"]["all_screens"]=True; s+=1
rep = workspace/"bug_report.md"
if not rep.exists(): rep = rd_alt/"bug_report.md"
if rep.exists():
c=rep.read_text(errors="ignore")
rows=[l for l in c.splitlines() if "|" in l and any(w in l for w in sizes)]
if len(rows)>=4: r["checks"]["table_rows>=4"]=True; s+=1
if re.search(r"\|\s*(是|Yes)\s*\|", c): r["checks"]["bug_flagged"]=True; s+=1
annots=list(workspace.glob("annotated_*.png")) + list(rd_alt.glob("annotated_*.png"))
redhits=0; ocrhits=0; small_files=0; md5s=set()
import hashlib as _hl
for ap in annots[:3]:
try:
sz = ap.stat().st_size
if sz < 5_000: small_files += 1
md5s.add(_hl.md5(ap.read_bytes()).hexdigest())
except Exception: pass
a=np.array(Image.open(ap).convert("RGB"))
red=((a[...,0]>180)&(a[...,1]<80)&(a[...,2]<80)).mean()
if red>0.02: redhits+=1
try:
tx=pytesseract.image_to_string(Image.open(ap))
if any(k in tx for k in ["GIMP","Tools","Layers","File"]): ocrhits+=1
except: pass
annot_unique = len(md5s) >= max(2, min(3, len(annots[:3])))
if redhits>=2 and ocrhits>=1 and annot_unique and small_files==0:
r["checks"]["annotated_ok"]=True; s+=1
r["checks"]["annot_unique_md5"] = 1.0 if annot_unique else 0.0
r["checks"]["annot_no_tiny"] = 1.0 if small_files==0 else 0.0
# New: window_metrics.json + xcf + extra screenshots
import json as _j
rd_results = workspace
wm = rd_results/"window_metrics.json"
if not wm.exists(): wm = rd_alt/"window_metrics.json"
wm_data = {}
if wm.exists():
try: wm_data = _j.loads(wm.read_text())
except Exception: pass
samples = wm_data.get("samples", [])
structure_ok = (
isinstance(samples, list) and len(samples) >= 4
and all(isinstance(s_, dict) and isinstance(s_.get("menu_actual_size"), list)
and "xdotool_geometry" in s_ for s_ in samples[:4])
and isinstance(wm_data.get("wm_decoration_height"), int)
)
r["checks"]["window_metrics"] = 1.0 if structure_ok else 0.0; s += r["checks"]["window_metrics"]; t += 1
# XCF for annotated — check both root and results/
annot_xcfs = list(rd_results.glob("annotated_*.xcf")) + list(rd_alt.glob("annotated_*.xcf"))
r["checks"]["annot_xcf"] = min(1.0, len(annot_xcfs)/3.0); s += r["checks"]["annot_xcf"]; t += 1
xcf_layered = 0
for x in annot_xcfs[:3]:
try:
head = x.read_bytes()[:14]
if head.startswith(b"gimp xcf") and x.stat().st_size > 50_000:
xcf_layered += 1
except Exception: pass
r["checks"]["annot_xcf_layered"] = xcf_layered / max(1, len(annot_xcfs[:3])); s += r["checks"]["annot_xcf_layered"]; t += 1
# Extra evidence screenshots
extra = ["view_godot_resized_native.png","view_xdotool_terminal.png","view_gimp_annotation_workflow.png"]
extra_present = sum(1 for n in extra
if (rd_results/n).exists() or (rd_alt/n).exists())
r["checks"]["evidence_screens"] = extra_present / len(extra); s += r["checks"]["evidence_screens"]; t += 1
# ----- v2 weighted aggregation: core 60% / gui 30% / aux 10% -----
def _g(k, default=0.0):
v = r["checks"].get(k, default)
return float(v) if isinstance(v, (int, float, bool)) else default
core = (
0.30 * (1.0 if r["checks"].get("sizes_match") else 0.0)
+ 0.20 * (1.0 if r["checks"].get("all_screens") else 0.0)
+ 0.20 * (1.0 if r["checks"].get("table_rows>=4") else 0.0)
+ 0.15 * (1.0 if r["checks"].get("bug_flagged") else 0.0)
+ 0.15 * _g("window_metrics")
)
gui = (
0.40 * (1.0 if r["checks"].get("annotated_ok") else 0.0)
+ 0.30 * _g("annot_xcf")
+ 0.30 * _g("annot_xcf_layered")
)
aux = _g("evidence_screens")
base = 0.60 * core + 0.30 * gui + 0.10 * aux
# ----- v2 multi-tier hard gates (越严越好) -----
if _g("window_metrics") < 1.0:
base = min(base, 0.45) # 关键取证缺失
if _g("annot_xcf_layered") < 0.5:
base = min(base, 0.55)
if _g("annot_xcf") < 0.66:
base = min(base, 0.55)
if not r["checks"].get("annotated_ok"):
base = min(base, 0.55) # GUI 真实交互缺失
if not r["checks"].get("sizes_match") or not r["checks"].get("all_screens"):
base = min(base, 0.40) # 核心交付物失败
if _g("evidence_screens") < 1.0/3:
base = min(base, 0.60)
if _g("annot_unique_md5") == 0.0 or _g("annot_no_tiny") == 0.0:
base = min(base, 0.40) # 防伪截图作弊
try:
from _judge_helper import vlm_score_rubric
except Exception:
vlm_score_rubric = None
sample = [str(p) for p in (annots[:3] or menus[:2]) if p.exists()]
if vlm_score_rubric and sample:
rubric = {
"vlm_ui_visible": "图像中能看到游戏的菜单或 HUD UI 元素(按钮、血条、得分)",
"vlm_resize_issue_visible": "至少一张截图清晰显示因分辨率变化导致的 UI 错位/截断/重叠 bug",
"vlm_red_annotation": "annotated 图上含明显红色矩形/箭头标记 bug 位置",
"vlm_multiple_resolutions": "提供了 ≥3 种不同分辨率下的截图对比",
}
vlm = vlm_score_rubric(sample[:3], rubric, instruction="评估游戏 UI 在多分辨率下的 resize bug 截图与标注。")
for k in rubric: r["checks"][k] = vlm.get(k, 0.0)
r["judge_method"] = vlm.get("judge_method", "failed")
vlm_avg = sum(vlm.get(k, 0.0) for k in rubric)/len(rubric)
# v2: 多级 VLM 阈值
if vlm_avg < 0.4:
base = min(base, 0.30)
elif vlm_avg < 0.6:
base = min(base, 0.45)
r["overall_score"] = round((base + vlm_avg)/2, 3)
else:
# v2: VLM 不可用时退化分上限封顶 0.60
r["overall_score"] = round(min(base, 0.60), 3)
# ----- BEGIN CHEAT/VLM HARD-GATE (auto-injected) -----
try:
from _judge_helper import audit_chat_jsonl_for_banned as _audit
except Exception:
_audit = None
_BANS = ['--headless', 'godot4 --check', 'project.godot']
if _audit is not None:
try:
_a = _audit(_BANS)
r["audit_total_tool_calls"] = _a.get("total_tool_calls", 0)
r["audit_screenshots"] = _a.get("computer_screenshots", 0)
r["audit_any_banned"] = 1.0 if _a.get("any_banned") else 0.0
r["audit_matches"] = ",".join(_a.get("matches", [])[:5])
if _a.get("any_banned") and _a.get("computer_screenshots", 0) == 0:
r["overall_score"] = min(float(r.get("overall_score", 1.0)), 0.30)
if _a.get("total_tool_calls", 0) >= 5 and _a.get("computer_screenshots", 0) == 0:
r["overall_score"] = min(float(r.get("overall_score", 1.0)), 0.45)
except Exception as _e:
r["audit_error"] = str(_e)[:120]
# ----- END CHEAT/VLM HARD-GATE -----
return r
Workspace Path
workspace/GAM/task_1_game_ui_bug/
Skills
Env
Warmup
which godot4 >/dev/null 2>&1 || ( for url in "https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip" "https://ghproxy.net/https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip" "https://mirror.ghproxy.com/https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip" "https://downloads.tuxfamily.org/godotengine/4.2.2/Godot_v4.2.2-stable_linux.x86_64.zip"; do curl -fL --retry 5 --retry-delay 3 --connect-timeout 30 -o /tmp/godot.zip "$url" && break; done && unzip -qo /tmp/godot.zip -d /usr/local/bin/ && mv /usr/local/bin/Godot_v4.2.2-stable_linux.x86_64 /usr/local/bin/godot4 && chmod +x /usr/local/bin/godot4 ) || true
which xdotool >/dev/null 2>&1 || apt-get install -y -qq xdotool || true
which wmctrl >/dev/null 2>&1 || apt-get install -y -qq wmctrl || true
which tesseract >/dev/null 2>&1 || apt-get install -y -qq tesseract-ocr || true
which gimp >/dev/null 2>&1 || apt-get install -y -qq gimp || true
pip install -q pillow numpy pytesseract || true
mkdir -p /tmp_workspace/results || true
nohup godot4 --path /tmp_workspace/project --rendering-driver opengl3 >/tmp/godot.log 2>&1 &
sleep 5
chown -R user:user /tmp_workspace 2>/dev/null || true
rm -f /home/user/.openclaw/agents/main/sessions/*.lock 2>/dev/null || true
openclaw config unset agents.defaults.imageModel >/dev/null 2>&1 || true
openclaw config set agents.defaults.sandbox.imageModel.primary "" >/dev/null 2>&1 || true