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• Comparison of DirectX 11 vs DirectX 12 performance |
• Impact of Mantle on Microsoft's development of DirectX 12 |
• Availability of DirectX 12 on various devices, including GCN AMD cards and NVIDIA GPUs |
• OpenGL improvements |
• NVIDIA blog about attracting developer attention |
• Session at GDC by Intel, AMD, and NVIDIA on reducing driver overhead using modern OpenGL |
• Performance improvements of up to 15 times |
• Differences between DirectX and OpenGL, including cross-platform compatibility |
• Snowdrop engine demo showcasing ease of use and visual quality |
• Node-B scripting system for connecting objects and actions in the game development process |
• Unity 5 announcement with improved features such as better lighting and audio |
• Early support for plug-in free browser games |
• Unity and web stuff integration |
• Oculus integration |
• True Audio patch for Thief |
• Performance improvements with Mantle |
• Positional audio issues in Thief being addressed by True Audio |
• Project Morpheus specs (1920x1080 screen) |
• Source 2 new features video mentioned |
• Comparison between Morpheus and Oculus Development Kit 2 |
• Morpheus has a 90-degree FOV, while Oculus Dev Kit 2 has a 100-degree FOV |
• Integration with PlayStation camera and Move controllers for hand tracking |
• Possible collaboration between Sony and Oculus for VR game development due to limited capabilities on console and PC platforms |
• Quotes from John Carmack (Project Morpheus expectations) and Palmer Luckey (consoles are too limited) |
• Discussion of hardware limitations and potential future solutions |
• Oculus and PlayStation compatibility with VR demos |
• Eve Valkyrie demo showcased on Oculus and other platforms |
• Partner companies such as Epic Games, Crytek, Autodesk, and Unity participating in VR development |
• Sale of Oculus Rift Development Kit 2, with 12.5 thousand units sold in 36 hours generating $4.375 million revenue |
• Improved specs for Oculus Rift, including resolution, FOV, and refresh rates |
• Discussion of latency and lag in VR experiences and the impact of low persistence display |
• The speaker discusses latency issues with VR headsets and how they can affect the user experience. |
• The new headset has a gyroscope, accelerometer, magnometer, and built-in latency tester to help improve performance. |
• Motion-to-pixel technology is explained as a feature that will track motion and display it on screen in real-time. |
• External cameras for tracking IR LEDs have some potential issues, such as losing sight of the LEDs when rotating or tilting one's head. |
• The speaker emphasizes that the Development Kit 2 (DK2) is not intended for consumers but rather for developers to test and refine the technology. |
• The release version of the headset will likely be significantly improved over the DK2. |
• Integrated audio is a feature being considered, which could help improve immersion but may increase the cost. |
• Discussion of a new product, its potential design and features |
• Concerns about the product's removable earbuds/headphones |
• Comparison to previous products (e.g. model T style) |
• Walmart announces video game trade-in program for store credit |
• Details on how the trade-in program works (retail box required, etc.) |
• Skepticism about the sustainability of the trade-in program's payout values |
• Wildstar has a 20% coupon code for pre-orders |
• Garage sale to be held after the show on Le Cheap |
• Build blog submissions thread will close soon due to lack of interest |
• Next week's winner appears to be predetermined |
[0.00 --> 6.80] Alright guys, it is WAN show time! We had a couple people... |
[6.80 --> 11.60] We've got people complaining that we're an hour late. We are not an hour late. |
[11.60 --> 16.92] Daylight savings time is a thing here in the Canada... well not in all of Canada, |
[16.92 --> 21.36] but we've been through this last week so I'm not gonna spend too much time on it. |
[21.36 --> 25.64] I actually just realized that I don't have my headphones on me so I'm not |
[25.64 --> 31.52] monitoring the audio so for all I feel they're not hearing any of this. |
[31.52 --> 37.88] Rock on! So anyway, here we go. I'm gonna go ahead and make sure that we actually have audio. |
[37.88 --> 40.76] It looks like we do! So... |
[40.76 --> 47.92] Got people being like, no sound! No sound! I love you guys! I love you so much! |
[47.92 --> 54.80] Hey Brandon, speaking of no sound, can you center the camera for us? I think it like fell. |
[54.80 --> 58.68] Thanks man! I don't know how this happens all the time. I don't even get it. |
[58.68 --> 60.68] Ghost phantom camera movers. |
[60.68 --> 64.68] I actually know exactly how it happens. I'm usually the one who moves it by accident. |
[64.68 --> 65.68] What? |
[65.68 --> 71.68] No, because the tripod is not actually secured very well. Here Brandon, just look over here. |
[71.68 --> 73.68] But what are you doing in here all the time? |
[73.68 --> 77.68] Well, I'm borrowing the lens or stuff like that so... |
[77.68 --> 78.68] Oh... |
[78.68 --> 82.68] Or like turning off the camera because you guys were in a really small room. |
[82.68 --> 88.72] Like actually really small. Like really small. So the camera is on a tripod where like the |
[88.72 --> 94.00] back legs are like vertical and the front legs like out like this. So the camera is like right |
[94.00 --> 96.56] against the wall. I can barely reach the power button. |
[96.56 --> 102.68] Alright, so we got a great show for you guys today. Actually fantastic show. |
[102.68 --> 116.68] Google has begun talking about their smartwatch OS Android Wear. So this is a type of Android that when it bites other Androids they become infected and... |
[116.68 --> 118.68] Nope. |
[118.68 --> 120.72] Not Wear Android? Nope. |
[120.72 --> 122.72] No? Android Wear? Not Wear? |
[122.72 --> 123.72] I got it. |
[123.72 --> 124.72] It was a joke. |
[124.72 --> 125.72] Yeah. |
[125.72 --> 127.72] It was a rather clever one. |
[127.72 --> 137.72] So Android Wear is going to be an OS that is specifically optimized for wearables and one of the first products we're going to see is the Moto 360. |
[137.72 --> 146.12] Which has people internally here at Linus Media Group anyway extremely excited because it's round. |
[146.12 --> 147.24] Well that brings in my... |
[147.24 --> 148.52] Okay, I tried to keep this... |
[148.52 --> 149.82] Hold on, we're not getting into this topic yet. |
[150.00 --> 150.22] Oh? |
[150.62 --> 152.94] You have to do your introductory topics, then the intro. |
[153.14 --> 154.54] I got so excited. I was ready to go. |
[154.60 --> 154.68] Anyways... |
[154.68 --> 157.10] I don't think we've got to tease the audience. Don't just, you know... |
[157.10 --> 158.26] My teasing articles... |
[158.26 --> 159.92] Put out entirely right up front. |
[159.92 --> 164.16] Is that there's something called Project Morpheus coming from Sony which has to do with VR. |
[164.16 --> 170.64] And there's something more direct called Developer Kit 2 coming from Oculus which is about VR. |
[170.64 --> 174.32] And we'll talk about both those things in their hopefully entirety later. |
[174.32 --> 179.92] And there's also a documentary released by Valve which some people are either on either side of a fence for. |
[179.92 --> 182.72] And that fence seems to be completely hating it or completely loving it. |
[182.72 --> 184.16] So we'll talk about that later as well. |
[184.16 --> 185.16] Alright. |
[185.92 --> 186.42] Bam. |
[189.92 --> 191.92] Bam. |
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