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• tiny-care-terminal: a Node.js app that provides a dashboard-like experience in the terminal with Twitter feeds and GitHub commit tracking |
• pwmetrics: a command-line application for measuring progressive web metrics using Google's Lighthouse tool |
• Request For Commits podcast on the Changelog network, discussing open-source projects and topics |
**Mikeal Rogers:** Hey, everybody! Welcome to JS Party, where it's a party every week with JavaScript. I'm Mikeal Rogers... |
**Rachel White:** I'm Rachel White. |
**Alex Sexton:** And I'm Alex Sexton. |
**Mikeal Rogers:** Alright, and we have some fun topics today. We're gonna get into React VR. Before that, Alex, why don't you just give us a quick primer on React? |
**Alex Sexton:** Sure. I talked a little bit about a lot of the parts of React in the past on this show, but in case this is your first episode or you just need a refresher, or you just love hearing the sound of my voice, let's do some React talk. |
React is a framework, and it's a framework primarily for rendering DOM elements onto a page, and doing that efficiently. The core concept behind React is that you write your markup inside of React, and you use their management of lifecycle of data changing, and then you try to build your HTML with data in React, and th... |
That's a core concept pretty much in every current framework, the idea of data binding. Different frameworks do it differently, and the novel approach that React took, which is very popular now, a few years later, is that they want to make re-rendering very cheap, so what they do is they render what's called a virtual ... |
In the React world, it knows which DOM element maps to that subsection of your page, and it can just swap out the little class name section very quickly. So DOM diffing is very fast, based on some of the constraints that they put in, so you can get very fast renders without having to manage which part of the page that ... |
**Rachel White:** \[00:03:49.08\\\] Yes, and it's a good segue into why they wanted to make React VR, which is a brand new, young React baby. It's so young, there's stuff that was pushed to the repo like nine minutes ago. |
Basically, React VR was started as a way for people that are already super familiar with how to write React applications can just jump right in and craft VR experiences. It's not gonna be as super robust as being able to build stuff in a frame or a three.js for VR type things, but it will allow you to use a lot of the ... |
The starting example that they have for React VR is just crafting a 360-view from a panoramic image. It's like 20 lines, and it lets you set all of the properties in line in the component, and then it lets it wrap around. Obviously, this is only gonna be compatible with whatever browsers are WebVR ready... But if you g... |
I feel like now React is going into every single space that they could humanly shove their way into, especially with React Native and now React VR. There's nothing you can't do with React. |
**Mikeal Rogers:** I think that what's really paying dividends here is... React made a pretty big shift in the web framework world. Before React, web frameworks were like jQuery; you'd put them in a page and then get that API in the browser, and you'd mess around with it in the browser, in your code. And they were like... |
It has this much bigger extensibility model than web frameworks that we've seen before, so now we're seeing stuff like React Native and React VR. It's pretty cool. |
**Rachel White:** Yeah, it's definitely making different ways of programming more accessible... I guess the right way to phrase it would be like "I don't need to learn all these different frameworks in order to achieve different things anymore." A React dev can just learn React and be able to do stuff cross-platform, m... |
**Mikeal Rogers:** Yeah, it's pretty cool... Pretty cool stuff. I don't even use React, but I actually think this stuff is pretty cool, and this is a good approach. |
**Rachel White:** This actually makes me -- I was already starting to learn React, and this makes it more exciting. The potential for being able to get something out into multiple realms by writing it a certain way is super exciting. |
**Mikeal Rogers:** Yeah... I mean, normally I would be kind of skeptical of the modularity of building things this way and kind of tightly coupling them to React, but so far in the VR space and the 3D space what we've seen are a bunch of giant towers of code, that are their own plugin system and their own huge thing an... |
I mean, if you just wanted to do not VR, but 3D programming, there is a bunch of great stuff there that Mikeal is doing with small modules, but for the most part, this is competing with other really giant frameworks as well, and being integrated into a framework that's much more understood than whatever random framewor... |
**Rachel White:** Yeah, and it seems like people are really jumping in already. There's already 23 issues, and six pull requests to make fixes to the library... There's some small things, but I think that people that are already involved in doing stuff with React are going to -- I don't know, I think it's gonna be inte... |
But also, what is it -- I mean, Facebook... Facebook owns Oculus, right? |
**Alex Sexton:** Mm-hm. |
**Rachel White:** Okay, so obviously there's gonna be some kind of other VR thing here... |
**Alex Sexton:** If you followed F8 the past week, they're definitely into VR and stuff like that, and even the last F8 they had some big demo where Mark Zuckerberg went to his house and picked up things around -- whatever... \[laughter\] But he was talking about how the first wave of VR is actually going to be just au... |
So I imagine this could equally be used, whether you have a stereoscopic 360 image, or if it's just on your camera.... But the interesting thing to me is I wonder how much -- if Facebook wanted to build an augmented reality app with this, based on facial recognition, and it can just pop up information about someone as ... |
It's interesting to me how much of their app they could use between their website, their mobile app, which is at least partially React Native, and then their React VR augmented reality situation. I'd be very interested to see code reuse. |
**Rachel White:** Yeah. I mean, they're already -- I'm kind of like creeped out about it, now that you say it that way... Only because, obviously, my only relationship with Facebook is going on and seeing whatever events I've been invited to for the week... But you can see the new -- I don't know... How can I put this?... |
\[00:12:14.28\\\] I don't know, I think it's gonna translate -- I'm scared for when the web and VR integrate, because I don't want that; that's not my VR future. But I'm sure that's the monetization of the VR future that we're gonna be dealing with. |
**Alex Sexton:** Oh, for sure. I mean, Google Glass was ahead of the curve in the sense of like "One day we'll all have that contact in", or whatever... \[laughter\] Definitely behind the curve in what a human would agree to put on their face. |
**Mikeal Rogers:** I'm just thinking... For a while, every tech article about the future of technology would just have some douchebag with Google glasses on, in a context that didn't make any sense to have it on. Lately they've been talking about VR future, and that's always somebody in a random place with a big Oculus... |
**Rachel White:** Well, that was me yesterday, and everybody was making fun of me. I was doing some mixed reality work in public, and everybody was just like "You look like an idiot." \[laughter\] |
**Alex Sexton:** I feel like if you go back far enough, every pitch for computers in the very beginning was like "It replaces a typewriter." Then it was like, "You can store recipes on them", and I think since then -- once they hit the business world more so, everything is "They'll change the way you do meetings." So f... |
**Mikeal Rogers:** Meanwhile, everyone hates their actual audio conference software... |
**Alex Sexton:** Exactly. \[laughter\] |
**Mikeal Rogers:** If we could just solve the actual audio conferencing problem, that'd be great. My favorite one of these "in the future" things is this -- I think it was a Time Magazine drawing of somebody with a watch on with a floppy disk that they're putting into it... It's amazing. |
**Alex Sexton:** Nice. |
**Rachel White:** I was just trying to look up more VR stuff, and I mistyped the URL and now I'm on one of those pages that just keep on telling me "Critical alert from Windows. Your computer has been blocked", even though I'm on my Mac. \[laughter\] Imagine this, but in VR... |
**Alex Sexton:** Yeah, the blue screen of death, and you just eat it on a curb... |
**Rachel White:** This is my personal health... Alright, we're good. Sorry for derailing. \[laughs\] |
**Mikeal Rogers:** No worries. |
**Rachel White:** I mean... VR is such a personal thing... I don't know. It's interesting to me that -- obviously, Facebook wants to get in that space, even if it is a personal thing, but... I don't know. I want somebody to do something with VR that is cooler than what I've seen, and if Facebook can make it so that you... |
**Mikeal Rogers:** I'm sort of surprised there isn't more effort going into just bridging the social networking stuff into games. Games are bigger than Hollywood movies now, they're huge, and it seems like this kind of technology would penetrate there before it would penetrate into a website that I visit. |
**Alex Sexton:** \[00:15:53.23\\\] I'm not a huge gamer, but I think there is quite a bit of social stuff in games these days. It is a little bit interesting that it's not super Facebook-heavy, though I'm pretty sure you can import all sorts of Facebook stuff. Part of it is like Microsoft v. Facebook, in some sense. Mi... |
**Mikeal Rogers:** Because I talk to people on that live account all the time. |
**Alex Sexton:** Oh yeah, I'm a big MSN Messenger user... |
**Mikeal Rogers:** Lots of baby pictures on that Microsoft Live... |
**Alex Sexton:** Right... So I can see why -- like, Sony doesn't really have a competitor, so it's interesting that... I haven't bought a Playstation - whatever the recent one was - in a while, but I don't think there's a ton of Facebook integration... But they all have at least a Facebook app. |
**Rachel White:** The integration - I mean, I buy pretty much every single video game system whenever it comes out, just because I'm an adult and I can, and it makes me feel good, and pretty much the only social integration that they have with it in the sharing feature is just posting screenshots or posting videos to y... |
There's the social stuff that's tied to just your singular Playstation account, your singular Nintendo World account, and then your Xbox live account, and I agree with you, there's definitely a missed thing there. But I also think that so many people don't understand exactly how data and privacy works, so they're a lit... |
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