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**Jon Calhoun:** Alright. Well, Mat, David, thank you for sharing about Pace.dev with us. For anybody who wants to check it out, you can find it pace.dev. If you wanna hear more about why Mat named it that - or Mat and David both, I suppose - you can message them on Twitter as well. Johnny, also, thank you for joining....
**Johnny Boursiquot:** My pleasure.
**Jon Calhoun:** ...and we'll see you guys next time.
**Outro:** \[01:13:48.27\]
**Jerod Santo:** Well, Google blew the world away, because the search engines before that kind of were like steam engines, they were so bad...
**Mat Ryer:** Yeah. I remember Jeeves. I would ask Jeeves all kinds of things and it'd never know any of it.
**Jerod Santo:** Oh, yeah. Altavista...
**Mat Ryer:** Yeah.
**Jerod Santo:** Web -- what was the Web one? It had an actual spider as its logo. WebCrawler?
**Mat Ryer:** Oh yeah, I don't remember... It was a dog?
**Jerod Santo:** I don't know, I just remember the spider.
**Jon Calhoun:** Ask Jeeves just confused me, because -- first off, search was already bad, and they were like "Now we're gonna try to process natural language from questions, and use that for search", and I'm like "How is this gonna get any better? You just made the problem twice as hard."
**Mat Ryer:** Yeah.
**Jerod Santo:** That's why portals were so big, because search was so bad. So you'd just go to Yahoo.com and they would be your portal to the internet, because you could find it all.
**Mat Ryer:** Yeah, and you could browse it. Remember when you could browse just a directory of the internet?
**Johnny Boursiquot:** A whole directory of the internet.
**Jerod Santo:** Yeah, pretty much. It was like one page of links.
**Mat Ryer:** Yeah... \[laughs\]
**Johnny Boursiquot:** Back in the days when I used to be called a webmaster...
**Mat Ryer:** Oh, webmaster, yeah...
**Johnny Boursiquot:** Yeah, don't judge me...
**Jon Calhoun:** I still kind of want that to be my email... Just webmaster@...
**Johnny Boursiquot:** \[laughs\]
**Jerod Santo:** Webmaster... That's funny.
**Johnny Boursiquot:** Good times.
**Jerod Santo:** The good old days...
• Introduction of Go.dev: a user-friendly hub for curated resources for the Go community
• Differences between Go.dev and Golang.org: coexisting websites serving different purposes
• Origins of Go.dev: community feedback, internal recognition of missing features, and subsequent project development
• Package discovery on Go.dev: addressing discoverability issues in the Go ecosystem
• Opinionated package evaluation: taking into account maintenance status, coding standards, and other factors
• Exported functions being removed in new versions of packages can cause significant work for developers
• A listener asked if data on package usage would be made publicly available to help users decide which packages to use based on popularity
• pkg.go.dev provides information on what packages are importing and what packages are importing them, unlike GoDoc which only contains documentation
• Calculating the "popularity" of a package can be complex due to issues like counting individual imports vs grouping them by organization or module
• Considering the quality of dependencies is more important than the quantity, as a large number of low-quality dependencies can cause problems even if they are not directly used
• Package developers should aim for high standards of quality and maintenance, similar to the standard library
• Shining a light on well-tested packages may make it harder for new packages to emerge unless they fill gaps or offer significant improvements
• The benefits of having established companies emerge, which can fill gaps in existing solutions
• Importance of standards rising in a programming ecosystem and how it allows for new innovations
• Examples of packages and libraries that have emerged to solve specific problems not addressed by the standard library
• Challenges faced by companies trying to adopt Go due to lack of information on its use cases and success stories
• Efforts by the Go team to share case studies and stories from big companies using Go, such as American Express, PayPal, and MercadoLibre
• Importance of having case studies and testimonials to influence managers and higher-ups when choosing Go as a technology
• Learning to code vs learning how to influence others to adopt Go
• Using real problems to learn Go, rather than just focusing on theory or details
• Case studies as a valuable resource for adoption, especially for those who want to see what it looks like in practice
• Expanding the Go.dev website to include more community resources, such as events and talks from conferences and meetups
• Plans for future development of Go and pkg.go.dev
• Opening up the Go issue tracker to accepting feedback from the public
• Criteria for including packages in pkg.go.dev's "Popular Packages" and "Featured Packages"
• Managing curated lists vs. automated signals and indicators
• Ways for package authors to indicate deprecation or recommend alternative packages
• Discussion around licensing and permissions for open-source code
• Need for better tools to detect license compliance issues
• Potential for a customized tool to flag non-compliant imports
• Importance of checking licenses before importing code
• The role of Go.dev in reporting package licenses and excluding non-redistributable content
• Tech stack: HTML/CSS, limited JavaScript, Google Cloud Platform
• System architecture: data ingestion system, Postgres database, Redis caching
• Google App Engine usage for deploying and scaling
• Unpopular opinions shared by guests:
+ Julie Qiu's preference for NYC buses over subways/cabs
+ Steve Francia's opinion that Windows is the best operating system
+ Discussion of Windows features (e.g. Windows Subsystem for Linux, Bash)
+ Mat Ryer's nostalgia for Minesweeper and XP
• Learn.go.dev's purpose is to provide a collaborative platform for learning Go
• The platform aims to fill gaps in existing learning resources, particularly for those with little or no coding experience and professionals who need specific skills
• Codeacademy partnership provides free courses for beginners
• Curated learning journeys are being developed for common use cases and industries
• Two different psychological mindsets are targeted: exploratory learners and enterprise adopters
• Future plans include internationalization, accessibility features, and collaboration with the community
• The platform will be curated by trusted individuals, with potential voting features to be considered in the future
• Discussion of gamification mechanisms and voting systems on Go.dev
• Importance of community involvement and feedback in shaping the site's features