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[2041.26 --> 2044.84] And you can put work, you know, in that broader circle as well. |
[2045.04 --> 2049.00] So that you go, I'm valuing myself. |
[2049.00 --> 2051.58] And this is why, like, things go off kilter. |
[2051.98 --> 2053.04] I mean, I see this a lot. |
[2053.10 --> 2055.88] Like, there's always demands for work, right? |
[2055.96 --> 2057.30] I mean, I think that's part of the nature. |
[2057.50 --> 2058.62] It's continuous. |
[2059.10 --> 2063.26] Part of what I appreciated about school was, like, I could get to the end and I was like, I'm done. |
[2064.12 --> 2066.94] It's completed and there's a clear finishing point. |
[2067.00 --> 2069.22] Whereas work, it's like it's unrelenting. |
[2069.64 --> 2070.08] Right. |
[2070.08 --> 2077.42] So it's managing or putting those guardrails up to go, I'm not going to respond to things. |
[2077.42 --> 2088.24] I'm going to set up some ways that can keep me more boxed in relative to when I'm available, who I'm with, and what my time is going to look like. |
[2088.80 --> 2089.16] Mm-hmm. |
[2089.92 --> 2090.38] Absolutely. |
[2091.06 --> 2094.42] It's controlling the, you know, the inputs, not the outcomes. |
[2094.74 --> 2100.86] In his book, he's got similar concentric circles, which is where you're framing this from, where it's like you're in the middle there, right? |
[2100.96 --> 2103.76] It's life domains as described in the book, life domains. |
[2104.14 --> 2105.62] You got concentric circles. |
[2106.00 --> 2106.88] You got you in the middle. |
[2107.10 --> 2108.02] You got relationships. |
[2108.54 --> 2109.46] And you got work. |
[2109.46 --> 2115.46] And I can't help but go back to essentialism because that chapter stood out to me so well. |
[2115.98 --> 2116.86] Protect the asset. |
[2117.58 --> 2119.88] You're not you unless you're you. |
[2120.80 --> 2127.56] And while he may have talked about sleep in a couple of particulars, it's still like this idea of life domains, protecting the asset. |
[2127.56 --> 2140.08] Like if you don't take care of you, that means mentally, physically, relationally, in all these ways, you will not be the you you need to be for the you you need to be for others. |
[2140.20 --> 2140.68] I don't know. |
[2140.80 --> 2141.40] But you know what I mean? |
[2141.42 --> 2143.02] Like you got to be you. |
[2143.24 --> 2144.52] People like you for you. |
[2145.00 --> 2147.46] And if you're not you, I'm going to stop saying you. |
[2147.76 --> 2147.86] Right. |
[2147.94 --> 2152.46] But I like to think of so many of these things relative to management. |
[2152.46 --> 2158.48] And I don't like the word control because we don't have full charge or full control over ourselves or our lives. |
[2158.48 --> 2160.18] And that's what this gets out of going. |
[2160.36 --> 2165.08] I can only manage sort of what I'm doing. |
[2165.46 --> 2166.58] Like what have I got? |
[2166.64 --> 2167.70] What's in front of me today? |
[2167.80 --> 2169.38] What are the most essential tasks? |
[2169.86 --> 2172.06] What am I trying to optimize around? |
[2172.40 --> 2178.24] And then like it helps me also emotionally navigate the outcomes of going, you know what? |
[2178.24 --> 2191.80] I didn't get to do that other professional thing I wanted to do or help out in my community in this way because it meant I had to take I had to change up those values so that I could allot my time over in this way. |
[2192.26 --> 2195.28] And that that really wasn't what I cared most about. |
[2195.28 --> 2215.90] So there's so much more a way in which managing our distraction or getting traction involves being deliberate, not just haphazardly or like today or occasionally, but repeatedly over time over and over again. |
[2215.90 --> 2222.58] I love at the end when he's talking about some of these tools, right? |
[2222.68 --> 2226.12] And one of the things he talks about is fun and play. |
[2226.34 --> 2230.06] If we've talked about motivation and distraction, right? |
[2230.48 --> 2234.76] Like these are actually tools we can use to keep us focused. |
[2235.42 --> 2235.72] Hallelujah. |
[2236.74 --> 2239.42] Well, fun and comfort are associated, right? |
[2239.48 --> 2242.06] I mean, if I'm comfortable, I'm having fun to some degree. |
[2242.18 --> 2244.44] So I would say, yeah, fun and play, right? |
[2244.44 --> 2247.74] And plus, we know the play is is an activity you can get lost in. |
[2247.80 --> 2249.18] The state of flow comes into play there. |
[2249.90 --> 2251.74] You know, you can learn easier and play. |
[2251.92 --> 2255.44] There's lots of things that happen in the fun and play scenarios. |
[2256.50 --> 2256.70] Yeah. |
[2257.02 --> 2258.04] So I love it. |
[2258.22 --> 2263.88] Ian Bogust is a professor of interactive computer at Georgia Institute of Technology. |
[2264.18 --> 2271.30] And he's written actually a number of books relative to challenging and changing this way in which we think about fun and play. |
[2271.30 --> 2278.64] And he writes, fun is the aftermath of deliberately manipulating a familiar situation in a new way. |
[2279.26 --> 2280.30] Let me say that again. |
[2281.26 --> 2290.16] Fun is the aftermath or is the effect of deliberately manipulating a familiar situation in a new way. |
[2290.16 --> 2299.96] You want to focus on the task itself and that you are paying so much close attention that you find new challenges you hadn't seen before. |
[2300.46 --> 2309.02] And that these new challenges give us that novelty to keep our attention when we're tempted to be distracted. |
[2309.02 --> 2311.36] I have a perfect example. |
[2311.90 --> 2312.24] Yeah. |
[2312.80 --> 2313.18] Yeah. |
[2313.18 --> 2313.88] I've been playing. |
[2314.06 --> 2317.44] So I have a Nintendo Switch and I'm not much of a gamer. |
[2317.66 --> 2318.36] I swear I'm not. |
[2318.48 --> 2320.28] I play maybe one or two games. |
[2320.70 --> 2321.34] Almost never. |
[2321.52 --> 2322.28] I'm not much of a gamer. |
[2322.54 --> 2323.38] I do like games, though. |
[2323.84 --> 2325.40] But I've been playing Donkey Kong. |
[2325.40 --> 2333.26] And if you've played Donkey Kong on Nintendo Switch or even the Wii U, like, it's an awesome game. |
[2333.74 --> 2335.24] I've beat the game end to end. |
[2335.68 --> 2337.40] And now I've unlocked hard mode. |
[2337.96 --> 2345.18] And so this aspect of, like, familiar, I'm replaying the whole game again in hard mode because, well, hey, it's familiar. |
[2345.56 --> 2349.96] And now I'm seeing new challenges because I only have one hit point. |
[2350.20 --> 2354.60] I can't, you know, get hurt, essentially, or I end that try. |
[2354.60 --> 2367.02] But it's such a cool thing to, like, think of that as, like, this aspect of fun being the familiar and the fun kind of tying into deliberately manipulating this familiar situations in new ways. |
[2367.12 --> 2370.78] And that's, I mean, I'd be an on point example, but that's what I saw for me. |
[2370.82 --> 2373.36] Like, the game is more fun now because I've unlocked hard mode. |
[2373.54 --> 2376.92] And now in hard mode, I can go back and replay the game. |
[2377.10 --> 2381.32] It's familiar, but see new things and new challenges in the game that I hadn't previously seen. |
[2381.92 --> 2382.54] That's awesome. |
[2383.48 --> 2384.38] That's so cool. |
[2384.60 --> 2387.40] Have you heard of this other conference, too? |
[2387.54 --> 2390.30] Did you know that there's a boring conference? |
[2392.12 --> 2393.00] There is. |
[2393.40 --> 2393.82] No. |
[2395.16 --> 2396.24] I would be so bored. |
[2396.34 --> 2397.96] I learned about this years ago. |
[2398.04 --> 2399.72] I forget what other book I had been reading. |
[2399.72 --> 2409.60] But, yes, like, people actually go and investigate the sort of mundane, ordinary, obvious things that you might see as sort of trivial or pointless. |
[2409.60 --> 2414.82] But, like, become fascinating when you look deeper. |
[2416.02 --> 2417.48] Wouldn't that be so fun? |
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