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| license: mit |
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| ### CSV Schema |
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| | Column | Type | Description | |
| |--------|------|-------------| |
| | `dis_path` | string | Distorted image filename | |
| | `ref_path` | string | Reference image filename | |
| | `reality_type` | char | R=Real, S=Simulation | |
| | `perspective` | char | T=Third-person, F=First-person | |
| | `main_object` | int | Object category (1-5) | |
| | `scene` | char | Scene context (H/I/V/L/O) | |
| | `dis_type` | string | Distortion type code (e.g., T01) | |
| | `dis_level` | string | Distortion severity (e.g., S7) | |
| | `vla_score_1` | float | VLA Position score | |
| | `vla_score_2` | float | VLA Rotation score | |
| | `vla_score_3` | float | VLA Gripper score | |
| | `vla_score` | float | VLA final aggregated score | |
| | `vlm_score` | float | VLM score | |
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| ## Class Label Mappings |
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| ### Scene Context Classification |
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| | Symbol | Category | Description | |
| |--------|----------|-------------| |
| | H | Home Environment | Kitchens, living rooms, home appliances, residential settings | |
| | I | Industrial Environment | Factories, warehouses, assembly lines, manufacturing facilities | |
| | V | Virtual Simulation | Synthetic environments, VR/AR generated scenes, simulation software output | |
| | L | Lab Environment | Research laboratories, experimental setups, testing facilities | |
| | O | Other | Scenes that do not fit above categories or unclassifiable contexts | |
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| ### Main Object Categorization |
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| | Symbol | Category | Examples | |
| |--------|----------|----------| |
| | 1 | Mechanical Components | Bolts, gears, pipes, mechanical parts, structural elements | |
| | 2 | Daily Objects | Cups, tableware, household items, domestic articles | |
| | 3 | Electronic Devices | Buttons, displays, power outlets, circuit boards, screens | |
| | 4 | Tools | Wrenches, calipers, safety equipment, hand tools, instruments | |
| | 5 | Other | Composite objects, unknown items, unclassifiable entities | |
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| ### Perspective Identification |
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| | Symbol | Meaning | Description | |
| |--------|---------|-------------| |
| | F | First-person | Robot egocentric view (wrist camera, onboard camera) | |
| | T | Third-person | External observation view (stationary camera, external observer) | |
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| ### Reality Type Detection |
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| | Symbol | Meaning | Description | |
| |--------|---------|-------------| |
| | R | Real | Real-world captured photography, authentic sensor data | |
| | S | Simulation | Rendered or simulated generation, synthetic data | |
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