Datasets:
license: cc-by-4.0
task_categories:
- image-classification
language:
- en
tags:
- video-games
- cs2
- dota2
- valorant
- game-classification
pretty_name: Gamed — Game Classification (train + held-out eval)
size_categories:
- 1K<n<10K
Gamed — Game Classification Dataset
Train and held-out eval frames for a 3-class game classifier
(cs2, dota2, valorant). Used to train and evaluate
ybashir/gamed-game-classification,
the §1.1 hot-path detector in coach-api.
The source .mp4 files are not included — see urls.txt for the
original YouTube links. All frames here are derived at 0.4 fps via
ffmpeg and resized to 224×224 (squashed 1:1).
Structure
train/
manifest.csv 6450 rows — path,class,video_id,frame_idx,t_sec
frames_224.zip 6450 JPGs (224×224), grouped by class inside the zip
eval/
manifest.csv 450 rows — 150/class evenly-spaced subsample
manifest_full.csv 1118 rows — full extraction (cs2 390 / dota2 295 / valorant 433)
frames/
cs2/ 390 JPGs
dota2/ 295 JPGs
valorant/ 433 JPGs
predictions.csv Held-out predictions from the published checkpoint (450)
predictions_full.csv Held-out predictions from the published checkpoint (1118)
report.md Acc + P/R/F1 + confusion matrix (450)
report_full.md Acc + P/R/F1 + confusion matrix (1118)
urls.txt YouTube source URLs (train + eval) + per-video start offsets
Manifest schema
Both train/manifest.csv and eval/manifest.csv have the same columns:
path,class,video_id,frame_idx,t_sec[,split]
path— relative to the original repo cwd (gamed/)class—cs2/dota2/valorantvideo_id— YouTube ID (11 chars), parsed from the source filename prefixframe_idx— 1-indexed JPG index within the videot_sec— timestamp in the source video the frame was sampled fromsplit— only on eval manifests, alwayseval
Train vs eval — important caveat
Training was done with a frame-level random_split(0.70/0.15/0.15) on
train/manifest.csv. The same video_ids appear in train and val/test,
so the 99% accuracy quoted in the original notebook is over-optimistic
(video-level leakage).
The eval/ split fixes this:
- 3 fresh YouTube videos (different
video_id, different uploaders) - Zero
video_idoverlap with the training set - Reported eval accuracy: 99.91 % on 1118 frames, 100 % on the 150/class subsample
This is the number to cite. Tool to reproduce:
cli/gamed_classification_eval.py.
How frames were extracted
scripts/extract_frames.py in the repo runs ffmpeg at 0.4 fps with
optional per-video --trim-start offsets to skip menus / intros.
Frames are JPEG q=5 (~85% quality) at 224×224 (squashed).
Per-video offsets used for the eval set:
| Class | Video ID | start_sec |
|---|---|---|
| cs2 | FF1pN66xVfA |
0 |
| dota2 | 2fpY4OeoY0c |
210 |
| valorant | Alrz2LCm8pg |
0 |
Eval results from the published checkpoint
See eval/report.md and eval/report_full.md for the full numbers.
Headline:
| Set | Frames | Accuracy |
|---|---|---|
eval/manifest.csv (450) |
150 / class | 100 % |
eval/manifest_full.csv (1118) |
390 / 295 / 433 | 99.91 % |
Single error: valorant/Alrz2LCm8pg_000133.jpg (t≈330 s) — a
round-end "WON" overlay misread as CS2 because Valorant's orange/red
Combat Report panel mimics CS2's post-round MVP card.
License
Frames are 224×224 derivatives of publicly-uploaded "no commentary" YouTube gameplay videos. CC-BY-4.0 on the derived dataset itself; the underlying game footage remains the property of the original uploaders and the respective game publishers (Valve, Riot Games).