| --- |
| license: cc-by-4.0 |
| task_categories: |
| - image-classification |
| language: |
| - en |
| tags: |
| - video-games |
| - cs2 |
| - dota2 |
| - valorant |
| - game-classification |
| pretty_name: Gamed — Game Classification (train + held-out eval) |
| size_categories: |
| - 1K<n<10K |
| --- |
| |
| # Gamed — Game Classification Dataset |
|
|
| Train and held-out eval frames for a 3-class game classifier |
| (`cs2`, `dota2`, `valorant`). Used to train and evaluate |
| [`ybashir/gamed-game-classification`](https://huggingface.co/ybashir/gamed-game-classification), |
| the §1.1 hot-path detector in [coach-api](https://github.com/bashiryounis/gamed). |
|
|
| The source `.mp4` files are **not** included — see `urls.txt` for the |
| original YouTube links. All frames here are derived at 0.4 fps via |
| `ffmpeg` and resized to 224×224 (squashed 1:1). |
|
|
| ## Structure |
|
|
| ``` |
| train/ |
| manifest.csv 6450 rows — path,class,video_id,frame_idx,t_sec |
| frames_224.zip 6450 JPGs (224×224), grouped by class inside the zip |
| |
| eval/ |
| manifest.csv 450 rows — 150/class evenly-spaced subsample |
| manifest_full.csv 1118 rows — full extraction (cs2 390 / dota2 295 / valorant 433) |
| frames/ |
| cs2/ 390 JPGs |
| dota2/ 295 JPGs |
| valorant/ 433 JPGs |
| predictions.csv Held-out predictions from the published checkpoint (450) |
| predictions_full.csv Held-out predictions from the published checkpoint (1118) |
| report.md Acc + P/R/F1 + confusion matrix (450) |
| report_full.md Acc + P/R/F1 + confusion matrix (1118) |
| |
| urls.txt YouTube source URLs (train + eval) + per-video start offsets |
| ``` |
|
|
| ## Manifest schema |
|
|
| Both `train/manifest.csv` and `eval/manifest.csv` have the same columns: |
|
|
| ```csv |
| path,class,video_id,frame_idx,t_sec[,split] |
| ``` |
|
|
| - `path` — relative to the original repo cwd (`gamed/`) |
| - `class` — `cs2` / `dota2` / `valorant` |
| - `video_id` — YouTube ID (11 chars), parsed from the source filename prefix |
| - `frame_idx` — 1-indexed JPG index within the video |
| - `t_sec` — timestamp in the source video the frame was sampled from |
| - `split` — only on eval manifests, always `eval` |
|
|
| ## Train vs eval — important caveat |
|
|
| Training was done with a **frame-level** `random_split(0.70/0.15/0.15)` on |
| `train/manifest.csv`. The same `video_id`s appear in train and val/test, |
| so the 99% accuracy quoted in the original notebook is over-optimistic |
| (video-level leakage). |
|
|
| The **eval/** split fixes this: |
| - 3 fresh YouTube videos (different `video_id`, different uploaders) |
| - Zero `video_id` overlap with the training set |
| - Reported eval accuracy: **99.91 %** on 1118 frames, **100 %** on the |
| 150/class subsample |
|
|
| This is the number to cite. Tool to reproduce: |
| [`cli/gamed_classification_eval.py`](https://github.com/bashiryounis/gamed/blob/main/cli/gamed_classification_eval.py). |
|
|
| ## How frames were extracted |
|
|
| `scripts/extract_frames.py` in the repo runs `ffmpeg` at 0.4 fps with |
| optional per-video `--trim-start` offsets to skip menus / intros. |
| Frames are JPEG q=5 (~85% quality) at 224×224 (squashed). |
|
|
| Per-video offsets used for the eval set: |
|
|
| | Class | Video ID | start_sec | |
| |---|---|---| |
| | cs2 | `FF1pN66xVfA` | 0 | |
| | dota2 | `2fpY4OeoY0c` | 210 | |
| | valorant | `Alrz2LCm8pg` | 0 | |
| |
| ## Eval results from the published checkpoint |
| |
| See `eval/report.md` and `eval/report_full.md` for the full numbers. |
| Headline: |
|
|
| | Set | Frames | Accuracy | |
| |---|---|---| |
| | `eval/manifest.csv` (450) | 150 / class | 100 % | |
| | `eval/manifest_full.csv` (1118) | 390 / 295 / 433 | 99.91 % | |
|
|
| Single error: `valorant/Alrz2LCm8pg_000133.jpg` (t≈330 s) — a |
| round-end "WON" overlay misread as CS2 because Valorant's orange/red |
| Combat Report panel mimics CS2's post-round MVP card. |
|
|
| ## License |
|
|
| Frames are 224×224 derivatives of publicly-uploaded "no commentary" |
| YouTube gameplay videos. CC-BY-4.0 on the derived dataset itself; the |
| underlying game footage remains the property of the original uploaders |
| and the respective game publishers (Valve, Riot Games). |
|
|
| ## Citation |
|
|
| Repo: <https://github.com/bashiryounis/gamed> |
|
|