| # Tasks |
|
|
| A **task** binds a **scene** to a **language instruction** and **termination criteria**. Tasks are agnostic to the robot and other environment settings, and can live in your own repository. |
|
|
| ## Task Structure |
|
|
| A task is a Python file containing a single `Task` dataclass. It assumes a USD scene already exists (see [Scenes](scene.md) for creating scenes). |
|
|
| ``` |
| my_tasks/ |
| scenes/ |
| my_scene.usda |
| tasks/ |
| my_task.py |
| ``` |
|
|
| ### Complete Example |
|
|
| ```python |
| # my_tasks/tasks/my_task.py |
| |
| import os |
| from dataclasses import dataclass |
| |
| import isaaclab.envs.mdp as mdp |
| from isaaclab.managers import TerminationTermCfg as DoneTerm |
| from isaaclab.utils import configclass |
| |
| from robolab.core.scenes.utils import import_scene |
| from robolab.core.task.conditionals import object_in_container, pick_and_place |
| from robolab.core.task.task import Task |
| |
| SCENE_DIR = os.path.join(os.path.dirname(__file__), "..", "scenes") |
| |
| |
| @configclass |
| class MyTerminations: |
| time_out = DoneTerm(func=mdp.time_out, time_out=True) |
| success = DoneTerm( |
| func=object_in_container, |
| params={ |
| "object": "apple", |
| "container": "bowl", |
| "gripper_name": "gripper", |
| "require_gripper_detached": True, |
| }, |
| ) |
| |
| |
| @dataclass |
| class MyTask(Task): |
| contact_object_list = ["apple", "bowl", "table"] |
| scene = import_scene(os.path.join(SCENE_DIR, "my_scene.usda"), contact_object_list) |
| terminations = MyTerminations |
| instruction = { |
| "default": "Pick up the apple and place it in the bowl", |
| "vague": "Put the fruit in the bowl", |
| "specific": "Grasp the red apple and place it inside the ceramic bowl on the table", |
| } |
| episode_length_s: int = 30 |
| attributes = ["pick_place", "semantics"] |
| subtasks = [ |
| pick_and_place(object=["apple"], container="bowl", logical="all", score=1.0) |
| ] |
| ``` |
|
|
| ## Task Base Class Reference |
|
|
| ```python |
| @dataclass |
| class Task: |
| scene: InteractiveSceneCfg | Any = None |
| instruction: str | dict[str, str] = "" |
| terminations: TerminationCfg | Any = None |
| subtasks: Any = None |
| contact_object_list: list[str] | None = None |
| |
| episode_length_s: int = 60*10 # 10 minutes |
| attributes: list[str] = None |
| task_name: str = None |
| ``` |
|
|
| ### Required fields |
|
|
| - **`contact_object_list`** — Objects tracked for contact sensing. Names must match prim names in the USD scene. Used downstream by contact sensors, terminations, and subtask checking. |
| - **`scene`** — Scene configuration from `import_scene()`. See [Scenes](scene.md). |
| - **`terminations`** — Success/failure conditions (see [Termination Conditions](#termination-conditions)). |
| - **`instruction`** — Language instruction string or dict of variants (see [Instruction Variants](#instruction-variants)). |
| - **`episode_length_s`** — Maximum episode duration in seconds. |
|
|
| ### Optional fields |
|
|
| - **`subtasks`** — List of subtasks for granular progress tracking (see [Subtask Definition](#subtask-definition)). |
| - **`attributes`** — Tags for categorizing tasks (e.g., `['pick_place', 'semantics']`). Automatically added as tags during environment registration. |
| - **`task_name`** — Explicit name for grouping task variants. Defaults to the class name. |
| |
| ## Importing Scenes |
| |
| Use `import_scene()` to load a USD scene. For scenes inside the RoboLab repo, pass the filename — it will be found automatically. For scenes in your own repository, use an absolute path: |
| |
| ```python |
| from robolab.core.scenes.utils import import_scene |
| |
| # RoboLab built-in scene (resolved automatically) |
| scene = import_scene("banana_bowl.usda", contact_object_list) |
| |
| # External scene (absolute path) |
| SCENE_DIR = os.path.join(os.path.dirname(__file__), "..", "scenes") |
| scene = import_scene(os.path.join(SCENE_DIR, "my_scene.usda"), contact_object_list) |
| ``` |
| |
| `import_scene` automatically: |
| - Discovers rigid bodies (movable) and static bodies (fixed) in the USD |
| - Preserves exact object positions and orientations |
| - Generates IsaacLab `RigidObjectCfg` and `AssetBaseCfg` entries |
| - Enables contact sensors on all detected objects |
| |
| ### Auto-generating `contact_object_list` |
| |
| If you don't want to manually enumerate contact objects, `import_scene_and_contact_object_list` extracts all dynamic rigid bodies from the scene automatically: |
| |
| ```python |
| from robolab.core.scenes.utils import import_scene_and_contact_object_list |
| |
| MyScene, contact_object_list = import_scene_and_contact_object_list("/path/to/my_scene.usda") |
| # contact_object_list = ["apple", "bowl", "spoon", ...] |
| ``` |
| |
| The returned list can be assigned directly to the task's `contact_object_list` field. |
| |
| ### Manual scene configuration |
| |
| For full control, define the scene configuration directly instead of using `import_scene`: |
| |
| ```python |
| @configclass |
| class MyScene: |
| scene = AssetBaseCfg( |
| prim_path="{ENV_REGEX_NS}/scene", |
| spawn=sim_utils.UsdFileCfg( |
| usd_path=os.path.join(SCENE_DIR, "my_scene.usd"), |
| activate_contact_sensors=True, |
| ), |
| ) |
| object1 = RigidObjectCfg( |
| prim_path="{ENV_REGEX_NS}/scene/object1", |
| spawn=None, |
| init_state=RigidObjectCfg.InitialStateCfg( |
| pos=(0.35, 0.19, 0.08), |
| rot=(1.0, 0.0, 0.0, 0.0), |
| ), |
| ) |
| ``` |
| |
| See [Scenes](scene.md) for creating new USD scene files. |
| |
| ## Termination Conditions |
| |
| Terminations define when the task succeeds or fails. Every task needs at least a `time_out` and a `success` condition: |
| |
| ```python |
| @configclass |
| class MyTerminations: |
| time_out = DoneTerm(func=mdp.time_out, time_out=True) |
| success = DoneTerm( |
| func=object_in_container, |
| params={"object": "apple", "container": "bowl", "gripper_name": "gripper", "require_gripper_detached": True}, |
| ) |
| ``` |
| |
| The `params` dict names must match the object names in `contact_object_list`. See [Available Conditional Functions](#available-conditional-functions) below for the full list. |
| |
| ## Instruction Variants |
| |
| A task can define a single instruction or multiple variants for evaluation under different levels of ambiguity. |
| |
| **Single instruction:** |
|
|
| ```python |
| @dataclass |
| class MyTask(Task): |
| instruction: str = "Pick up the banana and place it on the plate" |
| ``` |
|
|
| **Multiple variants:** |
|
|
| ```python |
| @dataclass |
| class MyTask(Task): |
| # Omit the type annotation when using a dict to avoid dataclass mutable-default errors. |
| instruction = { |
| "default": "Pick up the banana and place it on the plate", |
| "vague": "Put stuff on the plate", |
| "specific": "Grasp the yellow banana by its middle section and place it in the center of the white ceramic plate", |
| } |
| ``` |
|
|
| At runtime, a single variant is selected via the `--instruction-type` flag. Resolution order: |
| 1. If the requested `instruction_type` key exists, use it. |
| 2. Otherwise fall back to `"default"`. |
| 3. If neither exists, raise a `ValueError`. |
|
|
| Tasks with a single string instruction are fully backward compatible — `instruction_type` is ignored. |
|
|
| See [environment_run.md](environment_run.md) for how to select an instruction type at runtime. |
|
|
| ## Task Variants with `task_name` |
| |
| When creating variations of a task (e.g., with different randomization settings), use `task_name` to group them under a common name: |
|
|
| ```python |
| @dataclass |
| class BananaInBowlUniformInitPose10cmTask(Task): |
| contact_object_list = ["banana", "bowl", "table"] |
| scene = import_scene("banana_bowl.usda", contact_object_list) |
| terminations = BananaInBowlTerminations |
| events = RandomizeInitPoseUniform |
| instruction: str = "Pick up the banana and place it in the bowl" |
| episode_length_s: int = 50 |
| attributes = ['specific', 'recognition'] |
| task_name = "BananaInBowlTask" # This will set the task_name to the original task for easier analysis. |
| ``` |
|
|
| `task_name` defaults to the class name automatically. Setting it explicitly is only needed to group variants under a common name — this matters in [results logging and analysis](analysis.md), where `task_name` is a field in every episode result and can be used to aggregate metrics across variants (e.g., all `*10cm`, `*20cm`, `*30cm` variants share the same `task_name`). |
|
|
|
|
| ## Subtask Definition |
|
|
| Subtasks provide granular progress tracking within an episode. They are optional — omitting `subtasks` turns off subtask checking. |
|
|
| ```python |
| from robolab.core.task.conditionals import pick_and_place |
| |
| @dataclass |
| class MyTask(Task): |
| ... |
| subtasks = [ |
| pick_and_place(object=["apple"], container="bowl", logical="all", score=1.0) |
| ] |
| ``` |
|
|
| See [Subtask Checking](subtask.md) for the full API including scoring. |
|
|
| ## Available Conditional Functions |
|
|
| Imported from `robolab.core.task.conditionals`, used in termination and subtask definitions: |
|
|
| | Function | Description | |
| |----------|-------------| |
| | `object_in_container` | Object is inside a container | |
| | `object_on_top` | Object is on top of another object | |
| | `object_on_bottom` | Object is on the bottom of another object | |
| | `object_left_of` / `object_right_of` | Spatial relation relative to robot frame | |
| | `object_in_front_of` / `object_behind` | Spatial relation relative to robot frame | |
| | `object_above` / `object_below` | Vertical spatial relation | |
| | `object_upright` | Object is in an upright orientation | |
| | `object_next_to` | Object is adjacent to another object | |
| | `object_inside` / `object_outside_of` | Containment relations | |
| | `object_grabbed` / `object_dropped` | Gripper interaction state | |
| | `object_picked_up` | Object has been lifted | |
| | `stacked` | Objects are stacked | |
| | `pick_and_place` | Compound: grab, move, and place (for subtasks) | |
| | `pick_and_place_on_surface` | Compound: grab, move, and place on a surface (for subtasks) | |
|
|
| See [Task Conditionals](task_conditionals.md) for the full list with parameter documentation. |
|
|
| ## Accessing Task Information at Runtime |
|
|
| After creating an environment with `create_env()`, you can access task information via `env_cfg`: |
|
|
| ```python |
| env, env_cfg = create_env(env_name, device=device, num_envs=1) |
| |
| task_name = env_cfg._task_name # e.g., "BananaInBowlTask" |
| attributes = env_cfg._task_attributes # e.g., ['specific', 'recognition'] |
| instruction = env_cfg.instruction # resolved language instruction string |
| ``` |
|
|
| ## Managing a Task Library |
|
|
| You must validate your tasks after generation. See [Task Libraries](task_libraries.md) for organizing tasks, generating metadata, computing statistics, and [validating your tasks](task_libraries.md#validate-tasks). |
|
|
| ## AI Workflows: Task Generation |
|
|
| We provide a Claude Code agent skill that you can use to help you generate task files given scenes using the `/robolab-taskgen` skill. Describe the goal, objects, and scene, and the agent will produce a complete, valid task file. See [`skills/robolab-taskgen/`](../skills/robolab-taskgen/) for details. |
|
|
| ## Register and Run |
|
|
| For registration workflow, see [Environment Registration](environment_registration.md). |