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"""
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تابعهای کمکی پیشرفته برای بازی
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"""
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def format_number(number):
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"""فرمتبندی اعداد بزرگ برای نمایش خوانا"""
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if number >= 1000000:
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return f"{number//1000000}M"
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elif number >= 1000:
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return f"{number//1000}K"
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else:
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return str(number)
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def format_percentage(value):
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"""فرمتبندی درصدها برای نمایش خوانا"""
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return f"{value}%"
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def calculate_inflation_effect(inflation_rate):
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"""محاسبه تأثیر تورم بر اقتصاد"""
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return 1 - (inflation_rate / 100)
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def calculate_population_growth(birth_rate, death_rate, migration_rate):
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"""محاسبه رشد جمعیت بر اساس نرخهای مختلف"""
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return (birth_rate - death_rate + migration_rate) / 10
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def calculate_technology_progress(current_level, research_speed):
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"""محاسبه پیشرفت فناوری"""
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return min(100, current_level + research_speed)
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def format_date(year, calendar_type="Gregorian"):
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"""فرمتبندی تاریخ بر اساس نوع تقویم"""
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if calendar_type == "Gregorian":
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return f"{year} میلادی"
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elif calendar_type == "Jalali":
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return f"{year-621} شمسی"
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elif calendar_type == "Islamic":
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return f"{year-570} هجری قمری"
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elif calendar_type == "Vikram Samvat":
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return f"{year+57} ویکرام سمبات"
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else:
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return str(year)
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def get_season(month, calendar_type="Gregorian"):
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"""دریافت فصل بر اساس ماه و نوع تقویم"""
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if calendar_type == "Gregorian":
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if 3 <= month <= 5:
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return "Spring"
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elif 6 <= month <= 8:
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return "Summer"
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elif 9 <= month <= 11:
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return "Autumn"
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else:
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return "Winter"
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return "Unknown"
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def calculate_military_strength(army, navy, tech_level):
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"""محاسبه قدرت نظامی کلی"""
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infantry_value = army["infantry"] * 0.5
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cavalry_value = army["cavalry"] * 1.0
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artillery_value = army["artillery"] * 1.5
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navy_value = navy * 1.2
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total = infantry_value + cavalry_value + artillery_value + navy_value
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return int(total * (1 + tech_level * 0.1))
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def calculate_cultural_influence(base_influence, diplomacy_points, cultural_tech):
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"""محاسبه نفوذ فرهنگی"""
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diplomacy_factor = 1 + (diplomacy_points * 0.05)
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tech_factor = 1 + (cultural_tech * 0.1)
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return min(100, int(base_influence * diplomacy_factor * tech_factor))
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def calculate_religious_spread(base_influence, religious_tech, education_level):
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"""محاسبه گسترش دین"""
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tech_factor = 1 + (religious_tech * 0.08)
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education_factor = 1 + (education_level * 0.05)
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return min(100, int(base_influence * tech_factor * education_factor))
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def get_environment_impact(pollution, deforestation, climate_impact):
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|
"""دریافت تأثیر کلی محیط زیست"""
|
|
|
total_impact = pollution * 0.4 + deforestation * 0.3 + climate_impact * 0.3
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|
|
if total_impact < 30:
|
|
|
return "Minimal"
|
|
|
elif total_impact < 60:
|
|
|
return "Moderate"
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|
|
elif total_impact < 85:
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|
|
return "Severe"
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|
else:
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|
|
return "Critical"
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|
def calculate_crisis_severity(current_level, base_level, time_factor):
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|
|
"""محاسبه شدت بحران"""
|
|
|
severity = current_level * (1 + time_factor * 0.1)
|
|
|
return min(100, int(severity))
|
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|
def format_resource_amount(amount, resource_type):
|
|
|
"""فرمتبندی مقدار منابع با نمادهای ویژه"""
|
|
|
symbols = {
|
|
|
"food": "🌾",
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|
|
"wood": "🌲",
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|
|
"stone": "🪨",
|
|
|
"iron": "⛏️",
|
|
|
"gold": "💰",
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|
|
"oil": "🛢️"
|
|
|
}
|
|
|
symbol = symbols.get(resource_type, "")
|
|
|
return f"{symbol} {amount}"
|
|
|
|
|
|
def get_happiness_level(happiness_score):
|
|
|
"""دریافت سطح شادی بر اساس امتیاز"""
|
|
|
if happiness_score >= 80:
|
|
|
return "عالی"
|
|
|
elif happiness_score >= 60:
|
|
|
return "خوب"
|
|
|
elif happiness_score >= 40:
|
|
|
return "متوسط"
|
|
|
elif happiness_score >= 20:
|
|
|
return "بد"
|
|
|
else:
|
|
|
return "بسیار بد"
|
|
|
|
|
|
def get_stability_level(stability_score):
|
|
|
"""دریافت سطح ثبات بر اساس امتیاز"""
|
|
|
if stability_score >= 80:
|
|
|
return "بسیار پایدار"
|
|
|
elif stability_score >= 60:
|
|
|
return "پایدار"
|
|
|
elif stability_score >= 40:
|
|
|
return "ناآرام"
|
|
|
elif stability_score >= 20:
|
|
|
return "ناپایدار"
|
|
|
else:
|
|
|
return "بحرانی"
|
|
|
|
|
|
def calculate_trade_value(base_value, relations, trade_tech):
|
|
|
"""محاسبه ارزش تجارت با توجه به عوامل مختلف"""
|
|
|
relations_factor = 1 + (relations / 100) * 0.5
|
|
|
tech_factor = 1 + (trade_tech * 0.05)
|
|
|
|
|
|
return int(base_value * relations_factor * tech_factor)
|
|
|
|
|
|
def get_technology_category_color(category):
|
|
|
"""دریافت رنگ دستهبندی فناوری"""
|
|
|
colors = {
|
|
|
"military": "\033[91m",
|
|
|
"agriculture": "\033[92m",
|
|
|
"trade": "\033[93m",
|
|
|
"industry": "\033[94m",
|
|
|
"medicine": "\033[95m",
|
|
|
"education": "\033[96m",
|
|
|
"environment": "\033[92m",
|
|
|
"communication": "\033[94m"
|
|
|
}
|
|
|
return colors.get(category, "\033[0m")
|
|
|
|
|
|
def format_technology_name(name, category):
|
|
|
"""فرمتبندی نام فناوری با رنگ دستهبندی"""
|
|
|
color = get_technology_category_color(category)
|
|
|
return f"{color}{name}\033[0m"
|
|
|
|
|
|
def get_military_unit_strength(unit_type, tech_level):
|
|
|
"""محاسبه قدرت واحد نظامی بر اساس نوع و سطح فناوری"""
|
|
|
base_strength = {
|
|
|
"infantry": 1.0,
|
|
|
"cavalry": 1.5,
|
|
|
"artillery": 2.0,
|
|
|
"navy": 1.2
|
|
|
}
|
|
|
|
|
|
return base_strength.get(unit_type, 1.0) * (1 + tech_level * 0.1)
|
|
|
|
|
|
def calculate_city_development(population, resources, technology):
|
|
|
"""محاسبه توسعه شهر بر اساس عوامل مختلف"""
|
|
|
population_factor = min(1.0, population / 1000000) * 50
|
|
|
resource_factor = sum(resources.values()) / 10
|
|
|
tech_factor = technology * 5
|
|
|
|
|
|
return min(100, int(population_factor + resource_factor + tech_factor)) |