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pretty_name: ZereData Bin Picking Dataset v1.1
license: cc-by-4.0
task_categories:
- object-detection
- image-segmentation
size_categories:
- 10K<n<100K
tags:
- synthetic-data
- bin-picking
- robotics
- 6d-pose
- pose-estimation
- depth-estimation
- instance-segmentation
- warehouse
- coco
- yolo
- bop
- pbr
- computer-vision
language:
- en
---
# ZereData Bin Picking Dataset v1.1
  
Synthetic training data for robotic bin picking — RGB, depth, instance masks, 6D pose, 2D bounding boxes, and per-instance visibility, in BOP/COCO/YOLO formats.
   
## Overview
Generated via physically-based ray tracing with Cycles, this dataset delivers dense, photorealistic scenes of cluttered bins at warehouse scale. Each scene includes RGB, 32-bit depth, instance segmentation, camera intrinsics/extrinsics, and per-instance 6D pose with visibility ratios.
The dataset's value is simple: synthetic renders give perfect ground truth annotations impossible to obtain from real cameras, at a scale and cost real-world collection cannot match. Use it to train 6D pose estimators, bin-picking grasp predictors, and warehouse perception systems — then validate sim-to-real transfer on smaller real-world test sets.
## Dataset Statistics
| Metric | Value |
|--------|-------|
| Total scenes | 10,000 |
| Train split | 8,000 |
| Val split | 2,000 |
| Resolution | 1280x720 |
| Object instances | 296,603 |
| Object categories | 4 |
| Modalities | 6 (RGB, depth, mask, pose, bboxes, visibility) |
| Total size on disk | 14.8 GB |
## Modalities
- **RGB** — 1280×720 PNG per scene. The primary input for detection, segmentation, and pose models.
- **Depth** — 32-bit EXR in metres. Train depth-conditioned pose models or use as a second-channel input.
- **Instance mask** — colour-coded PNG per scene, one colour per object instance. Drives instance segmentation and occlusion reasoning.
- **6D pose** — per-instance rotation and translation in camera frame (BOP `cam_R_m2c`, `cam_t_m2c`). Supervises pose regression heads.
- **2D bounding boxes** — derived from masks, included in COCO and YOLO formats.
- **Visibility ratio** — BOP `visib_fract` per instance; lets you weight the training loss by occlusion severity.
## Formats
### BOP (primary)
Canonical BOP directory layout under `data/train/` and `data/val/`. Each scene folder contains `scene_camera.json` (`cam_K`, `depth_scale`), `scene_gt.json` (per-object `cam_R_m2c`, `cam_t_m2c`, `obj_id`), and `scene_gt_info.json` (`bbox_obj`, `bbox_visib`, `visib_fract`). Load with the BOP toolkit. Object IDs are **ZereData-specific, not BOP canonical** — see Limitations.
### COCO
Merged `annotations/coco_train.json` and `annotations/coco_val.json` with `images`, `annotations` (bboxes + masks), and `categories`. Loads cleanly with pycocotools:
```python
from pycocotools.coco import COCO
coco = COCO('annotations/coco_train.json')
```
### YOLO
Per-image `.txt` label files under `annotations/yolo_train/` and `yolo_val/`, with normalized `class_id cx cy w h` entries. Class IDs are consistent across both splits; see `annotations/yolo_classes.txt` and `annotations/yolo_data.yaml`.
## Data Format
This dataset is packaged as per-format zip archives, mirroring the [bop-benchmark](https://huggingface.co/bop-benchmark) HF layout convention (one zip per logical split) adapted for multi-format shipping. Loose files — README, LICENSE, CITATION, metadata.json, preview images — remain at the repository root so the HF dataset page renders a preview.
| Archive | Contents | On-extract layout |
|---|---|---|
| `bin_picking_train_bop.zip` | BOP-format train split (rgb/depth/mask + `scene_camera.json` / `scene_gt.json` / `scene_gt_info.json` per scene) | `data/train/{000000..007999}/...` |
| `bin_picking_val_bop.zip` | BOP-format val split | `data/val/{000000..001999}/...` |
| `bin_picking_coco.zip` | `coco_train.json`, `coco_val.json` (merged, BOP obj IDs remapped to COCO categories) | `annotations/coco_*.json` |
| `bin_picking_yolo.zip` | YOLO labels per split + `yolo_classes.txt` + `yolo_data.yaml` | `annotations/yolo_{train,val}/*.txt`, `annotations/yolo_*.{txt,yaml}` |
| `bin_picking_native.zip` | Per-scene native annotations (full pre-export ZereData scene graph) | `annotations/scene_NNNN.json` |
| `bin_picking_models.zip` | 27 GLB object models | `models/*.glb` |
### Download and extract only what you need
```python
from huggingface_hub import hf_hub_download
import zipfile
REPO = 'zeredata/bin-picking-v1'
# BOP train split
p = hf_hub_download(repo_id=REPO, filename='bin_picking_train_bop.zip', repo_type='dataset')
with zipfile.ZipFile(p) as z:
z.extractall('./zd_bp') # rehydrates ./zd_bp/data/train/...
```
Or the whole dataset in one shot:
```bash
huggingface-cli download --repo-type dataset zeredata/bin-picking-v1 --local-dir ./zd_bp
cd ./zd_bp && for z in bin_picking_*.zip; do unzip -q "$z"; done
```
All zip extractions share the same root-relative layout, so unzipping all six archives into one directory rehydrates the canonical flat tree.
## Loading the Dataset
These snippets assume you have already extracted the relevant zip(s) into a working directory (see **Data Format** above). Paths are relative to that root.
### PyTorch Dataset over BOP structure
```python
from pathlib import Path
from torch.utils.data import Dataset
from PIL import Image
import json
class BopBinPicking(Dataset):
def __init__(self, root, split='train'):
# root must contain data/<split>/... (extract bin_picking_<split>_bop.zip there first)
self.scene_dirs = sorted((Path(root) / 'data' / split).iterdir())
def __len__(self):
return len(self.scene_dirs)
def __getitem__(self, idx):
sd = self.scene_dirs[idx]
rgb = Image.open(sd / 'rgb' / '000000.png')
gt = json.loads((sd / 'scene_gt.json').read_text())
cam = json.loads((sd / 'scene_camera.json').read_text())
return rgb, gt, cam
```
### COCO via pycocotools
```python
# After extracting bin_picking_coco.zip:
from pycocotools.coco import COCO
coco = COCO('annotations/coco_train.json')
img_ids = coco.getImgIds()
for ann in coco.loadAnns(coco.getAnnIds(imgIds=img_ids[0])):
print(ann['bbox'], ann['category_id'])
```
_A `datasets.load_dataset()` loader is planned for v1.1._
## Intended Use
Training 6D pose estimation models, bin-picking grasp models, and warehouse robotics perception systems. Synthetic data for sim-to-real transfer research.
## Pose convention
This release (v1.0 and v1.1) ships 6D poses in **OpenGL camera convention** (camera looks down `-Z`, in-front objects have `cam_t_m2c.z < 0`) rather than the BOP-standard **OpenCV convention** (camera looks down `+Z`, in-front objects have `cam_t_m2c.z > 0`). The two differ by the basis change `diag(1, -1, -1)` applied to the camera frame.
**Anyone scoring against bop_toolkit_lib, MegaPose, FoundationPose, CosyPose, or any OpenCV-convention model must apply `diag(1, -1, -1)` to the GT `cam_R_m2c` and `cam_t_m2c` from `scene_gt.json` before evaluation**, otherwise pose errors blow up to the order of the object diameter (~150 mm) and any AR comparison is meaningless.
ZereData's evaluation harness exposes this via the `--legacy-gl-convention` flag on `eval.scorer.BopScorer`, `eval.adapter.gt_as_predictions`, and the eval CLIs (`gt_sanity`, `run_megapose_eval`, `rescore`, `_perturb_probe`, `rescore_h1`). Pass it when scoring v1.0 or v1.1; omit it for v1.2 onward, which ships in OpenCV convention at the producer.
This deviation was identified post-publication. v1.0 and v1.1 remain available unchanged on HuggingFace for reproducibility; **v1.2 supersedes them for new integrations** and ships BOP-spec compliant out of the box. The legacy flag is supported indefinitely so downstream code that already ingests v1.0/v1.1 keeps working.
RGB, depth, masks, COCO 2D boxes, and YOLO labels are **unaffected** — only the 6D pose serialisation deviates from the BOP spec.
## Limitations and Known Issues
- **BOP pose convention deviation.** Object pose extrinsics in `scene_gt.json` ship in OpenGL convention, not BOP-spec OpenCV. See the **Pose convention** section above for the basis change and the `--legacy-gl-convention` flag. v1.2 supersedes this with a producer-side fix.
- **Warehouse-specific lighting.** The three lighting profiles model warehouse conditions and may not transfer directly to outdoor, medical, or agricultural domains:
- `bin_picking_overhead` — bright fluorescent overhead panels, typical of distribution-center shelving aisles.
- `bin_picking_mixed` — mixed overhead + rim lighting with warmer colour temperature, mimicking older facilities with partial skylights.
- `studio` — three-point studio lighting setup shared across ZereData scenarios; in bin-picking scenes, produces low-light conditions with deep shadows.
Each scene's `variety.lighting_profile` annotation tag records which profile was used.
- **Procedural materials.** Material variation uses procedural textures, not photoscanned assets. High-frequency surface detail may look synthetic under close inspection.
- **Geometric occlusion only.** No category-level occlusion modelling — occlusion is derived from geometry alone.
- **Simulated camera intrinsics.** The intrinsic matrix is synthetic, not drawn from real sensor calibration.
## Evaluation
Benchmark evaluation on LM-O is forthcoming; see [ZereData](https://zeredata.com) for updates.
## Comparison to Related Datasets
HOPE, T-LESS, and YCB-Video are excellent real-world datasets with limited scale and fixed object sets. This dataset is synthetic-only, scales without bound, and supports customer-specific object libraries. Treat the two as complementary: real data for evaluation, synthetic data for training.
## Custom Datasets
This release is a research dataset. The categories (bottle, box, can, pouch), SKU shapes, and bin geometry are intentionally generic — useful for benchmarking, pretraining, and sanity-checking a 6D pose pipeline before you invest in real-world data collection.
For production use, ZereData generates the same kind of dataset matched to your warehouse's actual SKUs and bin geometry. Customer-specific datasets ingest CAD files or reference photos, render at the same scale and quality as this release, and ship in days. Pricing is per-dataset, with design-partner terms for early customers.
If you're training bin-picking models for a specific picking environment, email **engineering@zeredata.com** — design partners welcome.
## Citation
```bibtex
@dataset{zeredata_binpicking_2026,
author = {Umit Kavala},
title = {ZereData Bin Picking Dataset v1.1},
year = {2026},
publisher = {HuggingFace},
url = {https://huggingface.co/datasets/zeredata/bin-picking}
}
```
## License
Released under [CC BY 4.0](LICENSE). Attribution required. Commercial use permitted.
## Contact and Links
- Website: [https://zeredata.com](https://zeredata.com)
- Contact: [engineering@zeredata.com](mailto:engineering@zeredata.com)
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