Datasets:
license: cc-by-nc-4.0
pretty_name: Free Synthetic Chess Games (25M)
size_categories:
- 10M<n<100M
tags:
- chess
- games
- synthetic-data
- board-games
- reinforcement-learning
Free Synthetic Chess Games (25M)
A synthetic dataset of 25,003,202 individual chess moves across 92,733 fully legal games, generated move-by-move with real chess-rules validation (every move is legal, every game is genuinely playable from start to finish, and every move is recorded in standard algebraic notation).
Important note on play quality: these games are fully legal but NOT master-level play — each move is chosen uniformly at random from the set of legal moves available at that position, not selected by a chess engine or drawn from human games. This makes the dataset well suited for move-legality checking, board-state encoding, position/move parsers, and engine or tooling test harnesses — not for learning strong chess strategy. As a result of random play, draws are common (insufficient material, repetition, and move-limit draws all occur naturally).
No real player games, PGN databases, or copyrighted game records were used — every game here was generated from scratch.
Schema
| Column | Type | Description |
|---|---|---|
game_id |
string | Unique identifier for the game this move belongs to |
move_number |
int | Full-move number (increments after each pair of White/Black moves) |
ply |
int | Half-move index within the game (1 = White's first move, 2 = Black's first move, ...) |
player |
string | Which side made the move — white or black |
move_san |
string | The move in Standard Algebraic Notation (e.g. Nf3, exd5, O-O) |
piece |
string | Piece type that moved — pawn, knight, bishop, rook, queen, or king |
from_square |
string | Origin square (e.g. e2) |
to_square |
string | Destination square (e.g. e4) |
is_capture |
bool | Whether the move captured an opposing piece |
is_check |
bool | Whether the move put the opposing king in check |
game_result |
string | Final result of the game this row belongs to — 1-0, 0-1, or 1/2-1/2 |
Format
Single Parquet file, Snappy-compressed. One row per half-move (ply), so each game spans multiple consecutive rows sharing the same game_id.
Quick start
import pandas as pd
df = pd.read_parquet("chess_games_25M.parquet")
# Reconstruct one game's move sequence
game = df[df["game_id"] == df["game_id"].iloc[0]].sort_values("ply")
print(game[["ply", "player", "move_san"]])
# Or with duckdb for larger-than-memory queries
import duckdb
duckdb.sql("SELECT game_result, COUNT(DISTINCT game_id) FROM 'chess_games_25M.parquet' GROUP BY game_result")
# Or with the datasets library
from datasets import load_dataset
ds = load_dataset("ziadatalabs/FreeSyntheticChessGames25M")
Notes
- Games are generated with uniform-random legal-move selection, not engine or human play — see the play-quality note above before using this for anything strategy-related.
- Every move is validated for legality at generation time, so full games replay cleanly from the
move_sansequence. - Draws are more frequent here than in typical human or engine games, which is an honest consequence of random play (not a data quality issue).
- This dataset is part of a growing collection of free synthetic datasets across security, finance, healthcare, retail, geospatial, and other domains.
License & Usage
Licensed under CC BY-NC 4.0 (Creative Commons Attribution-NonCommercial 4.0). Free to use for personal, research, and educational purposes with attribution. Not licensed for commercial use.
Published by Zia Data Labs. More free synthetic datasets at huggingface.co/ziadatalabs.
Want more free datasets? Hit the ❤️ and follow. And we take requests — tell us what synthetic data you need, and we'll build it.
Contact: zia.data.team@protonmail.com