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bilibili_data_15293539_BV14t421G7iC_p4_BV14t421G7iC_p4_m4-dialogue_1000179
[S1] Yeah, and at the very least- [S2] It's probably because Zekin's one away from the ult. [S1] Yeah, it also allows them to get good information behind Zelsis's orb, which he's put at the front of B main. And now as it goes down, Gen.G knows that there's nobody over in this area of the map. [S2] Are you clearing the push with the flushes? Oh, it's a wide face, really wide face, but all the kills eventually being collected and traded there by Karon.
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bilibili_data_15293539_BV14t421G7iC_p4_BV14t421G7iC_p4_m4-dialogue_1000197
[S1] Sen, Matt Point looking to try to extend the series, deny Gen.G the trophy at least for now, and move us on to Icebox. [S2] Here. [S1] Wow, well, Gen.G have been playing. There's no certainties, but I think Sen are happy in this spot now. Guns are good. Gen.G's economy, listen, it hasn't stopped them in the past, but they're going to
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[S1] Jonah. [S2] For a 3-4 retake, it looked good for a little bit from EG. Good utility. Breached C to get the guy from map out. Raised A to get the guy from the close strike cubby out. And I agree with this pause. It was perfect timing. Maybe a little bit of nerves throughout the team. [S1] Yeah. [S2] First match- [S1] Yeah. [S2] ... on LAN. [S1] And you're down, what, 0-5? [S2] Yeah. [S1] Yeah. [S2] That's, that's good reason to, to take a break for just a moment and try to settle things. Meanwhile, on the side of G2, I think
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[S1] And the trip is going to give things away. [S2] Yeah. [S1] He doesn't know yet, but Leaf should get a gorgeous timing on this. [S2] And I wonder if G2 is doing this on purpose. They want him to hunt for these kills because he's already close to another showstopper. [S1] Yeah.
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[S1] And that's just so tough for Superman there. Knows he has to get another kill to even the, even the players out. He gets punished for it. Jonah P, never gonna miss those shots. Not when he's this dialed in. [S2] No. I mean, the start to this season that he's had has been ridiculous. [S1] Yeah. [S2] They are gonna pick up the Op-O and get away, if possible carry it into the next round. G2 will get to seven, and it really just feels like they're doing whatever they want on this map.
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[S1] Yeah. And again, punishing that A aggression from EG. And to be fair, EG has to, they have to take control of something when you have this breach comp. [S2] Yeah, for sure. [S1] You cannot just stay stagnant. So I like what they're trying to do. It's just, the execution is just not there at the moment. Could be from nerves, could be from, honestly, G2 just being on point right now, trying to prove something.
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[S1] ... where we all were. [S2] [LAUGHS] Cheeky little set play. [S1] So the AWP finding some value, it was off of the early aggression. I'd love to see that set play one more time because it seemed like there were a lot of layers to it. It looked like there was a fall line. [S2] That was so cool. [S1] Yeah, the, the raised rocket, the suck, everything was there. And then allowing Superman to reposition. And, you know, you mentioned it at the beginning, it felt like G2 was prepared. [S2] Yeah. [S1] They were playing back in spawn, they knew something was afoot, and it still finds us in a 3-v-3. [S2] It's, it's
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[S1] Honestly, it was a great trade on to Trent in that Viper ult. [S2] Yeah, it was. [S1] He got unstunned. [S2] Yep. [S1] He could have gotten three there easily. So you see it, EG is playing together. They are trying things, but just not coming out on top in these clutch moments. And Superman on this AWP, he's actually been hitting some nice shots. [S2] Yeah, he has. He's back on the judge now, though.
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[S1] I was on the receiving end of it, I can confirm, and it was not fun. It's never fun getting killed by the judge. [S2] No. [S1] And then the third, through the smoke. [S2] Yeah, that feels bad. [S1] He's just spamming at that point, you know? [S2] Yeah, that feels bad. [S1] Rubbing dirt on the wound. [LAUGHS] Let's see if they can bring this back, though. A 2v5 would be insane. [S2] I mean, they've got the guns for it.
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[S1] Or it wasn't correct. I saw a breach flash come out, but- [S2] I shot it. [S1] ... by that time, Superman and Jaw were already dead. [S2] It's too little too late. [S1] Another five man here. Opting to take fast elbow control with satchels. [S2] The paranoia on the left side, and you're right, a little bit pace-y that way.
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[S1] I think they need to play more off of these trips. Play a little bit more of the retake on the actual site. Don't die early. Don't try to fight for that A space 'cause you've been losing the fight almost every single time. [S2] Chagmos already got in high ground. Their early flash and the Satchel across. We're gonna find a little bit of space, Elbow. [S1] Love this spot from Valin. A nice passive angle here.
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[S1] And great reactionary play from EG right now. Understanding that G2 pushed B main. Okay, we can take A space now. If anyone's there, there'll be one guy max. [S2] Right. [S1] One or two people max. [S2] Right. [S1] Nobody's there. We know it's retake. Let's set up. [S2] Another light buy for G2. You see the financial implications of how these last couple of rounds have gone. [S1] And this is, this stun is so brutal. It stuns all of lane and Elbow. [S2] It's gonna hit the- [S1] Look at this. [S2] Just waiting for the camera- [S1] Off the cam contact. [S2] ... Yeah.
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[S1] Can G2 put EG away here? They finally break some of the bleeding. Jonepia's is ulted online, and it seems like a very similar look defensively to what we saw in the previous round. [S2] And you see the adaptations. No early A fight from the side of G2. [S1] Yeah. Not really interested in it. EG, are they gonna try to contact out? [S2] Another B hit. [S1] And it's open once more. Ned is in the exact same position as we saw in the previous round.
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[S1] ... done with this map yet. [S2] Very good ad- adaptations from G2. Getting the op posted onto that market line to deal with any lurking mid, whether that be Derek or APOP who've been mainly there. [S1] And man, they've been doing a lot. [S2] And then Trent, playing in front of his smoke this time, not playing full retake. [S1] Yep. [S2] And those are overtime plays right there. [S1] Right there. [S2] Great adaptations that they make. [S1] Three seconds on fault line. [S2] But we got three of the clutch gods right now playing together. And this, look at this flash off the top. It's so clean. [S1] It's hit
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[S1] ... is just bold. [S2] Look, it's Superman with a judge. [S1] Oh, yeah. [S2] Oh, we've seen this before. [S1] Remember, it was three kills he got, almost in this exact same place with the judge. [S2] And you know what? Something crucial. He's not smoking it this time on purpose. [S1] There's no way that to, nobody would expect that. You wouldn't expect them here. [S2] He wants them. Yeah, he wants them to walk in. Let's see, though, if G2 still decide to use utility to clear this close left corner.
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[S1] He gets out. [S2] Dude, most players, they get out after their first. [S1] [LAUGHS] [S2] He stays, somehow gets away. Oh, he's done it. [S1] Looks like EG overthinking it a little bit here. No info on the A side of the map. [S2] Or anywhere on the map, really. G2 have Carnoise. [S1] Yeah, and this Viper-utile, this is- [S2] 30 seconds left. [S1] This is why the Viper is chosen by G2. They're able to feign this A pressure with that wall and orb up.
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[S1] We too, missing their timing there. Waiting a little bit too long. [S2] Yeah. [S1] Nature able to get his fault line back up and rotate there in time to be safe. [S2] Well, and Giagno never left either. It was- [S1] Yeah. [S2] It was perfect. [S1] What a shot. And when he's doing stuff like this with satchels, you know he's on point. [S2] Look at that U-tilt, man.
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[S1] they can take a step back to the second layer. That's exactly where TenZ is. Has a paranoia in hand, too. There's no combo, though. There's no one that really to swing off of this with him because of the rest of the defenses have already pushed into garage. Zelsis- [S2] Grenade! [S1] ... taking the best of Demon1. And he's got a tucked tail, he's got to get away. Keep a close eye on Zelsis so he continues to push the pace. Into main, into garage.
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[S1] With the circumstances of the last round, I mean. [S2] Yeah. [S1] I just got to break it down even more. They even had multiple layers. Marv knew to take the timing right away from the previous round because the gap was there. That's the plays that he's known for making. That, that's what made him a champion in the first place. And he even got two on that lurk. And then you have Demon1 set up to, to secure the round if everything goes south, but he couldn't close it out.
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[S1] It's like they were up 7-0, but every round has been so costly that just that one round win from NRG put them back. They had to go for light armor buys. [S2] It seems like they also really want to continue to lean into the op, the defensive op. So maybe- [S1] Yeah, and I liked what they did last round, putting it in the hands of Zacian. Like- [S2] Mm-hmm. [S1] ... honestly, even when it was not ready for an op being posted up there. But Zacian just whiffed. Could've changed the entire game.
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[S1] John. He was quiet last map. This is just a playground for him. [S2] Cover going out. [S1] So many different setups. Now he's backside at B. How do you read into this? Double trips for him.
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[S1] Now left head scratching and looking for answers. And normally, Dre, we would look towards Demon One to be the one, to be the spark, to be the catalyst, right? To get things going again. [S2] Yeah. [S1] But the truth is, aside from a couple of small moments this series, that he hasn't been that guy.
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[S1] No, but those two players broke away from EG, along with so many on that team, in order to do better on their own, right? [S2] Right. [S1] To join NRG. NRG was a team built to dominate, not here, on the world stage. Like, they, their expectations are sky high, and the fact that we're already here, and it looks like it may just be over, yeah, we're only a month in, but it, it, that is dire for NRG's hopes. [S2] It's an oof.
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[S1] 11 to one. Madrid on the line. We've, I mean, go back not that long ago. Just go back to last year. Sentinels was a shell of what they are now. And now look at them. [S2] Yeah. Picking up John QT in the off season. Winning every single off season tournament that they participated in. [S1] Questions abounded last year. They struggled with having a leader. They struggled with having a caller. There were role issues aplenty.
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[S1] And Jordan, he, he earned his spot. He had to earn it. He had to step up to the plate and be that guy. [S2] And when he had his opportunities, he delivered. And that's exactly what Sentinels are doing now. [SIGHS] Flirting with changing the landscape of North American Valorant. [S1] I mean, this is gonna mean so much to them if they win this pistol. You know they're gonna be- [S2] 30 seconds left. [S1] ... popping off on all cylinders. [GASPS]
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[S1] Yeah, we talk, you know, sometimes about, are you playing not to lose or are you playing to win? [S2] Yeah. [S1] And you wonder here if Sentinels peel back a little bit, let off the gas a little. [S2] I like what they're doing here. I like how they took A control early. They cut noise. The contact back up mid. They're showing stuff towards B to try to bait a rotation out from NRG and that kill should definitely bait it. [S1] 30 seconds left. [S2] Look at the players on A. [S1] Instantly rotating. [S2] Oh, Marv knows to stay.
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[S1] But already, I do fear the combination of Ntank and Takas' ult in tandem. Both players able to just run around invincible. [S2] It's always going to be a bit of a nightmare. Uh, I think especially someone like Safe, gonna be sat there thinking his utility belt is a couple rounds where it's going to be aggressively challenged. And I think we've already seen how- [S1] Just a couple.
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[S1] Very scary. Those orbs are going to be taken. They will be seized, and you can see that one is definitely up for grabs towards B. Very defensive setup from the Vitality side. Not just having your Viper here with a deep orb, but also having those traps to play with. That ult's used very early. TACS wants to take the space. He's spotted one. He's looking for more. The decoy. It's been used many times before the player comes out of the ult. [S2] Oh, it's- [S1] ... this time, Sanders done well, but the blitz from both sides is too much. [S2] That's so-
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[S1] ... too much. [S2] So sick. They flash one side and then the tank runs around the other and flashes the other side. No matter where Cinder looks, he is 100% blind. A really cool start to what is this combination of having two duelists that can flash. Now we look at Vitality and say, "Okay, you're a man down. How do you get back into this?" And again, run it back is now online. [S1] I
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[S1] Yeah, we're right. But what if, well, there's, there's not much to it. He's able to get out of there. Reset. He gives up some control. [S2] My fault, I proved it. [S1] Yeah, back up to 100, right? Reset and all, all together. Gentlemen have gone elsewhere. This is the ideal scenario, I think, for Vitality. Just with the utility that's in play towards this B site. That drone is heard. That poison orb goes up.
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[S1] It could have worked. [S2] There's still a Hunter's Fury, but I don't even know if Gentlemates want to use it at this stage. [S1] Up there. [S2] Just happy to sit back and just be irritating, throwing out pieces of utility that will reveal their opponents. [S1] Mm-hmm. [S2] Nice shot from Runner, though. Rifle found. Destry needs to get something, and he will. And it should be treated up, but not quite quick enough. Runner needs this kill. He's not gonna get it. Bears with a clutch out once again. This man is the last man alive. It's devastating. And Gentlemates continue to extend their lead.
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[S1] Well, at 11-4, Tom, I'm inclined to agree. Definitely feels like the hands are firmly still on the reins. Just a good tug and they'll be right back in the right direction for Gentlemate. Uh, you know, Ntank, he's been okay so far. [S2] Okay. [S1] And he's got his ultimate. I would be a little bit fearful if I was on the other side and heard that ult. Come on, let's go. He's on his way and he knows that Saves trying to avoid him. There's no escape from Ntank today.
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[S1] Zeno throwing out a couple of variations of this early wall. Either one for the TP and A short, but this one, and through Hookah. [S2] Leviathan have been putting two people into showers to try to stop ten. [S1] Dangerous. [S2] This is the first time he's gone there. And he's out. And again, the A default turns into a B default, putting pressure on the comp.
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[S1] It's a nice one. I have to pull out a dictionary later. [S2] Awkward. Clumsy. [S1] Okay. Thank you. Half by for Lev. We know there's danger here. We know there's a chance, but in all likelihood sent to be the advantage team. They've got the setups ready. That wall goes up. There's the Molly, snake bite drop down instantly. I see his jump spotting, though. Now, Lev were good at punishing this in prior games, but you can't really
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[S1] And a huge round by Aspas. What we saw from Leviathan in the game against Loud is that Aspas doesn't need to dominate for them to have chances to win. But my God, it does help. [S2] It certainly does, but they managed to navigate that last round. We talked about the importance of it. Lev get another buy. They build up these ultimates. It's the fuel they need to start this fire, potentially get this nice and even here on our final map. [S1] It was a great setup here from Sentinels over to-
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[S1] ... this round is not a give me for just live, you know, they're not going to be able to just get this one for free. Up against a couple of rifles, the Bulldogs. [S2] What is the chance here? [S1] Trailblazer. And TenZ is holding a really solid flash lineup where you can swing off the back of it. [S2] Double flash. [S1] Double flash. [S2] Yeah. [S1] But nobody was pushing up off the back of Com's Trailblazer.
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[S1] worth noting this entire time. Second, he's got an off angle in showers. He hasn't been dislodged. [S2] Yeah, keeping showers control here would be massive for Zech. And this could be around where we see Wingman getting obliterated by a Brim Ultima. I just want to prime people for that. [S1] [LAUGHS] [S2] Keep your emotions in check if it does.
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[S1] In that round, I mean, huge moments happening all over the place. They deny the plant coming down at the beginning, so obviously there's some time pressure, but when Aspas gets that kill onto Zekin, first of all, enormous kill, which again confirms how much impact Aspas is having in this map. But it also means that I think they believed showers was clear, and in fact, Sassy had gone through the teleporter and was over there to help. [S2] Yeah. [S1] It looked like Lev had lost track of that a little bit.
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[S1] And so far, what we've seen is similar kind of things from Sentinels. The same game plans that we've seen from them in the past. We've seen Bind played so often with these two duelists for Sen. We know how this map works for Sentinels. [S2] Yeah. [S1] And Lever avoiding the danger. There's flash-reclear danger. There's danger with Zeken fighting over towards showers. In general, in the last three rounds, Lever managed to dodge those plays. Here's more danger in short, to start round 20.
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[S1] But also look at this push through market right now. I mean, this is just huge. [S2] They're ready to catch these players. No one looking behind. [S1] All of the distraction of the showers crunch. [S2] Sen, I, look at this. I mean, the awareness from them, three players, they're not even holding for backside control. [S1] No, this is masterfully played in this round from Sen. Lev didn't quite know what to do. And they're getting ferried around the map. Since Kaplan took the timeout, Sen have completely been controlling the tempo, just shepherding Lev around.
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[S1] Again, very common look from G2. We've got cages on the site for Cypher to play around, in theory, or buy time for Sen, the camera there as well. Rest of the team playing heavy, heavy off. And they can look for some things. They have Hunter's Fury in the post plant. They can scout with Valin to- to counter it out. [S2] Zelsis has null command. [S1] That's the most important thing. That's why Cypher doesn't want to be anywhere near his utility. [S2] If they contact all the way up elbow, he might actually be close enough to get caught.
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[S1] Oh, my goodness. Uh, th- this, this was insane. I mean, the vibes ramped up to a strong play from G2. I feel like, you know, we, did we have it wrong, though? I mean, a, a little bit? I mean, like, we all were banking on Sentinels. It's not over yet, of course, but I gotta say this. [S2] I mean, you gotta get to bring out the magic. [S1] I know. [S2] [LAUGHS] [S1] I'm just saying, look, I feel like, well, I thought the, the Cardinal sin, the, the primary Cardinal sin you could commit is
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[S1] choosing the same comp that you've, you've chosen prior on Sunset. Sentinels, they came out with, you know, two, two new agents that we haven't seen them use, uh, with their comp. But I don't know, G2, they've been just like- [S2] Yeah. [S1] ... owning. [S2] Uh, I'll tell you, it's been big moment after big moment after big moment. And this is what I was talking about. Net, like, for example, getting hype, talking tra- [S1] Yeah, the interview's on the camera. He was standing up- [S2] Yeah. [S1] ... and screaming the trash talk. [S2] Absolutely. [S1] I know,
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[S1] All right, what are we doing? [S2] All right, let's do it. Okay, so the game is simple. Uh, I'm gonna read a statement and I want to know where everyone stands on it, okay? [S1] Okay. [S2] All right, so, uh, let's, let's get it kicked off. So, the first one we have, uh... [S1] [LAUGHS] [S2] It would be awesome if this game broke the record for longest overtime ever. [S1] Strong. [S2] You're strong. [S1] I think that, I mean, I, I think that'd be so funny. [S2] Yeah? [S1] I think that'd be so funny. It'd be really painful, but so funny. All right, go, go, go, go. [S2] [BURPS]
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[S1] I mean, there was a moment there. You saw it, yeah. Just a pixel or two and it's different. That's a man who's ready to- [S2] To what? [S1] ... move on along. [S2] To binge. [S1] Yeah. Again, the departures, I think production is taunting you. [S2] I won't get baited by it. [S1] Two hours, Mimi. [S2] Artillery Fort. Here is she. Train's delayed? I thought this map was in Japan.
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[S1] But they're committed to it. [S2] It's all getting a little bit loose. Tens gave up on the A fight. Instead, they're walking into mid, but this camera's been here the whole time. Sentinels have not done a good job of spotting this out. That is three people, maybe four, spotted in mid. The trap play was gone. [S1] That's a lot of info. [S2] There. [S1] Second with Arumba. They're gonna path towards Heaven. That means this round- [S2] 30 seconds left. [S1] ... might just come down to leaf. [S2] We are going B, and they put the same camera back just to put a little salt on the wound. There it goes. [S1] That's an evisceration.
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[S1] What are we getting? [S2] You are right, you know, it's got that added stress, I suppose, of, you know, communicating, trying to IGL in a different language, brand new team environment. I mean, you don't really have any of the pre-existing core of the UNB-Z, you know? [S1] Unless it's taken a timing here past King. We've seen so many of these eco rounds converted. [S2] Ooh. [S1] The teams with guns have to be really careful not to fall into some kind of trap. And there are four players here on B.
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[S1] But they must have looked at it on assent. [S2] Yeah. [S1] And have some idea about the general game plan against it because, hey, there's a decent chance of loud play on map three if we end up there. But I think that's a, a funny comparison between two teams that have been at the top for a significant period of time. One leaning on compositional creativity and trying to lead the meta, and the other just trying to, you know, work on the, the serious fundamentals. [S2] [LAUGHS] [S1] Not a lot of missing that. [S2] Yeah, they're not
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[S1] And I thought that was an incredible answer. Just due to the implication that he doesn't, didn't believe that Loud were going to get- [S2] Didn't believe that Loud could do it. [S1] Well, I mean, you know, he didn't say that outright, but that does appear to be the implication. I mean, he also said he was looking for a friendly atmosphere. Read into that what you will. [S2] Ooh. [S1] Read into that what you will. [S2] Get TMP on the case?
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[S1] ... Posey side, though. Lev have got some beautiful tools to set up for another round, and it will be a snowball one. It will reset the economy. They win it. Aspacito showstopper. And they're just crawling up onto the angles. I mean, very little noise being made, couple of footsteps, but... [S2] ... Boxing screen down. [S1] ... don't seem...
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[S1] ... have. [S2] Incredible awareness of the wall bang angles from Sadak, who's doing tiny bits of chunking damage to them. And this is one of the first times, actually, that Leviathan have been stalled out from going for their hit. They don't have an option over towards B-Dick, don't know if somebody's pushed. No sentinel in this comp to watch the flank. So this is gonna be an extraordinarily slow re-clear. [S1] I'm walking through cave.
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[S1] The time is ticking. There's 35 seconds. But for Loud, it is quite difficult to know where have Legoff. [S2] 30 seconds left. [S1] Are they reclearing short? Are they going for a re-hit?
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[S1] And if Leviathan are able to stabilize themselves a little bit and win this one so that their economy starts going again, they're going to be in a good position here. [S2] They're. [S1] They're going to be hoping for a nice healthy round. Now, onto the other side of this one with some guns intact. Now, if there are chances for sure, barriers down. This knife lineup probably going to be landing all the way over towards Garden. Backside of B-long.
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[S1] One of his most dominant maps, Bind, when he played with Loud, is being held down a little bit and it's fallen to other players like King to step up and try and lead his team to victory. Now, the pressure's on King again. Now, Leviathan taking this timeout makes me think the prior one, after those two round wins, was probably Loud's. [S2] Yeah, probably mislabeled. [S1] Yeah, I would imagine so. [S2] They don't get three timeouts. [S1] No. [S2] At least they shouldn't.
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[S1] So Leviathan are pressuring in that kind of direction. Now they call a bit of a freeze in the mid round, trying to figure out, have they pulled rotates? Is there a possibility that some area of the map's opened up? And the spike starts traveling over to A. Is this going to be some kind of big, elaborate fake with a cosmic divide? King has been known to call. [S2] Yeah, it looks- [S1] Pretty excellent stuff. [S2] I mean, the players are set up in position.
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[S1] But they're good for it when they're anchoring the sides. [S2] Yeah. Call to save two remaining left players on your right. When they're anchoring in those positions, they're good for it. [S1] It actually-
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[S1] ... makes such an enormous difference to the way that they're playing. Loud, previously, we were playing for information. They were trying to make up for the downsides of their comp by hunting ramp and trying to see when Leviathan would, would fight. And now they've adjusted to basically saving all of their utility. They're like, "Right, okay, if you're gonna contact around the map and not use any utility, I guess we'll save ours." [S2] Yeah. [S1] And we'll just meet you at the site.
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[S1] me to cancel. [S2] Look how much space Sadak has taken, and he has a, I mean, judge B-Main. [S1] [LAUGHS] [S2] He's a menace. [S1] This is where it gets really quite tricky. [S2] And Loud were doing this kind of thing pretty regularly in their previous match. [S1] They've got no utensils to really clear this one here for B-Main either. [S2] The timing's gonna be crucial right now between Mazzino and Sadak, who has more discipline, but too easy is left
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[S1] Yeah, thank you very much, Bren. Quite a scrappy game so far, right? Leviathan being forced to play contact because they're flashlight already with just the sky and often come as on a different part of the map. [S2] I mean, often everybody's on a different side of the map. [S1] [LAUGHS] [S2] Yeah. [S1] This game has been a Shakespearean tragedy, right? Like, it is star-crossed lovers between Aspas and Loud, and it's just a comedy of errors in this first half. It's been an absolute mess. [S2] It got a little bit better. [S1] No, don't hold back. No, no, don't hold back. [S2] No, it's been...
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[S1] It was rough. I mean, we went into this thing, or at least I said, like, I have expectations for Loud that I know that they're going to meet. You know, thinking that, you know, there would be extremely competent gameplay throughout, but my God, rounds like this early on were so scrappy. Timing's off everywhere. [S2] Yeah. [S1] Players are in the wrong positions, not able to help each other, flanks coming in too late. Just... [S2] I kept... [S1] Rough beginning, but just a little bit of sanity for both teams.
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[S1] And it is- [S2] I love this spot. [S1] ... major that Lev went around like this. They're hoping at some point that their economy is going to be good enough to get Aspas onto an operator. I was one of the most iconic ways that Loud would previously play this map. [S2] [LAUGHS] [S1] Triple faced towards the end. No chance that Leviathan are letting another round like the pistol slip away from them.
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[S1] Look how bold he is. [S2] That's kind of mean. [S1] Just re-wide swinging onto this angle. Not scared, now that Aspas is dead. Ready to fight KOM. [S2] That's- [S1] That's- [S2] Kill. [S1] That- [S2] The call's been made. [S1] That, I think, is a pretty hard read as well, from Loud. They know that Aspas loves to get reset back up on aggressive angles over towards A with the dog. Anytime KOM is gonna use the trailblazer over towards A, people are gonna be looking for Aspas and trying to put him in his place.
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[S1] Very tight, though, from Lev, in terms of how they took that fight. We've been praising the loud fundamentals a lot from the games that we've seen of them in 2024. But I think Lev, this match has showcased that they are not just a team of star players. They've actually got the fundamentals together, too. [S2] Yeah. [S1] It's not just a collection of star players, perhaps I should say. It is actually a team.
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[S1] He did a bit earlier. [S2] Yeah, two rounds- [S1] Did he pick it up from one of the rounds? [S2] Two rounds ago, two rounds ago he had it. [S1] Right. [S2] So he ended up using the blade storm. [S1] But for the most part in this defensive half, the economy's been kept kind of in check for Lev. [S2] Yeah. [S1] And so he's mostly been using the rifle. We'll see whether the operator can make a large difference.
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[S1] Hello. [S2] Whoa, this is very, really early. Where's this one going? [S1] Players are being lift up. Couple of bursts left standing there. [S2] Really no worse for wear. I mean, yeah, take a chunk of it, but still alive and kicking. [S1] Pretty rare that Comm doesn't get a kill with that kind of thing, actually. And they're looking to clear out Catwalk. QCK tries to take time in, but this is not a fight you want to take. [S2] Ooh, it's a wide swing. [S1] Surprised Amazina didn't get the kill there, but I think he was just spoken. Main. Didn't have the guy
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[S1] Yeah, I mean, there's still so much danger. The Bucky's ridiculous right now, by the way. Absolutely ridiculous. [S2] It's a silly gun. [S1] It's so cheap. [S2] I mean, doing the world tour of rank, playing an A-pack, I'm telling you, they are Bucky-pilled. They're ahead of the game. [S1] [LAUGHS] Well, it looks like Kha'anzin and Sadak are catching on. I mean, they've got a bait set up here as well. Les takes contact first and then plays Kha'anzin in with the Bucky. That's some serious danger over here. Trying to neutralize it with the drone. [S2] Spotted her. Coming in close.
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[S1] So, I'd have grabbed info over here. [S2] 30 seconds left. [S1] And it misses Comm. The knife giving bad information. And so, Comm looks like he's called the mid round. [S2] Wow. [S1] I'll try to pull everybody else from level into an A hit. Push back QCK, but again, Loud, I think you're going to be fairly happy to play retake here, even without the breach ultimate. [S2] Well, they got so much utility. [S1] Oh, they go for it. [S2] Oh, he's boundless. They just want to flush right in. They know it. It's going to commit to the spike. [S1] Oh, Loud. [S2] Spike down A. [S1] Looking in prime control here. It's 12-6.
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[S1] Lev can try to work slowly around the map and maybe punish these jiggle peaks. I mean, look at QCK jiggling A main, Sadak jiggling market. If they tried to contact around, maybe they'd find some of these opportunities. [S2] Shadows traveling. [S1] But they're, at the moment, trying to get posted up at Tree, and that's one of the most difficult places to try to work a pick. You know, you're heading into the Breach and Omen utility.
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[S1] Mm-hmm. [S2] Again, forward position. [S1] 30 seconds left. [S2] This time, I'm responding to one of them. [S1] How am I, is it done? [S2] Well, you do have Two-E's, lurked up all in the middle. Derek was waiting very passively towards the spawn, and they're still watching it. So, EG's making sure they're not getting backstabbed for now. We finally squeaked through. Derek finally senses it, turns around, still loses that fight against the Ghost. [S1] Spike down. [S2] But A-Poc is gonna slow things down. [S1] 10 seconds left. [S2] There's only 10 seconds left. Two-E's with no HP, dropped down, and EG, they score a pretty decent
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[S1] ... for Loud. [S2] This, this wall that creates that kind of pressure all the time. If it's up, you have to wonder. No longer care for EG, and now it's smoked. So you see Loud having to put different kind of controller utility there to keep that pressure up, keep EG thinking, and hopefully get the numbers correct on the A hit here. [S1] Well, you hit the lake shot there. Nature is spraying towards that tree, as you mentioned. Here we have Intuities already false. Not really giving a chance, once again, for Loud to cross in the site. [S2] What are you gonna do?
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[S1] Loud is, they just want those orbs now. They'll take a fight if it comes to 'em, but EG's gonna just be kinda baiting that out. They've been pushing forward, getting in the face of Loud now, and now it's all quiet. Forcing Loud to make the move. Hearing those Odins. [S2] [LAUGHS] [S1] Striking
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[S1] I mean, what, what can Loud do for this last round, right? They, they've tried to work Mid a few times. They find Superman and Jagemosa. They tried to work Kat, they find the Odin, always, of nature. It seems like Mid wants to be a bit of a look this time. But they, they're gonna go back to A, block the spike across here. [S2] Haters in a bad spot here, hit by the flash, but able to throw a Molly down. QCQ's around the corner. [S1] Yeah. [S2] Still has one more. Actually doesn't have any flashes himself.
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[S1] ... still for loud. [S2] What a push here from Two-E's. This could really be a big portion of the round if he's not detected, and now they have to look A main. So it's kind of fizzled out here of his push, but still could have a huge pincer movement once they get themselves into position. Let's see how big A-Poth can sell what he's doing over at B. [S1] Yeah, this is definitely
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[S1] ... for allowed to try to close this, 'cause remember, this is the last time out, so not only you have to fight for OT, you're gonna have to try to win OT. [S2] Yeah. [S1] But none of these timeout chances left. Maybe working behind here, this Phoenix ult. On the defense, maybe some sort of trap play. Two races there to set up on the A side, too. Looks like we're pivoting differently now. [S2] It's like- [S1] Both of them working towards the tree.
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[S1] Okay, okay. It seems like your curse worked on map number one, but maybe, maybe something's missing from map number two. [S2] Uh, I really think EG's gonna bring this back. Uh, have to. I told Grim they'd be 2-0 EG and, uh, 2-0 Sentinels. [S1] All right. We are hearing the predictions coming over from this side of Shiro. I heard you before this half wrapped, I heard you say, "Mm, five, seven. I- I'd like a five, seven." But it was a four, eight. [S2] Yeah. [S1] What are your thoughts?
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[S1] Right. [S2] ... converted for EG. [S1] Right. I mean, Loud was even on their low by not expecting that. Kind of bringing their own medicine. EG was too loud. Loud's the one that's always saying, "Fear us, expect anything. We're never gonna play it normal." Yeah, well, never does EG play it normal on their eco rounds. And they force by here on this second one. APOP comes up huge. And Sadak there does easily over 150 damage. But between two members of EG, and it does not connect with a kill.
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[S1] A good hold. [S2] No sir. [S1] Clear idea of what they needed to do to take that round back from Loud. So Loud's down onto the low by now. You said that might be in effect last round with some of the low armor, but EG pushed through. They persevered two rounds in a row now. [S2] I'm sorry. [S1] And they go back to this same setup, this two, one, two. Get a little bit of a Loud, uh, uh, Loud's initial utility out, be able to create a re-hit where they don't have as much to dump into the site.
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bilibili_data_15293539_BV1gH4y1j7g8_p3_BV1gH4y1j7g8_p3_m4-dialogue_0168011
[S1] Well, I'm glad they haven't given too much of their hand. The camera, that A-part through actually still only spotted two Es. [S2] Right. [S1] Didn't really see QCK, so they don't know where the snack is for Loud. Loud has most of their players in this A site. EG still deciding to move towards B, which is the right decision so far in terms of numbers advantage. Sadak looking to make a play, walking down and decides otherwise. Wants to support with a C-minute instead, and now even deciding that- [S2] Oh. [S1] ... they want to play the retake.
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[S1] Just takes a few to calibrate it sometimes, you know? [S2] Okay, at least you stay calm in the process and didn't spring prey. [S1] Exactly. Ultimate for QCK here. May get an explosion on this site retake. And it actually looks like Cloud may want to pressure from both sides here. Actually, the initial positioning from Kaladin looked like it might have been a fault lying down towards that A main, but they back off.
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[S1] I haven't seen that in a very long time. [S2] I haven't seen that in so long. [S1] [LAUGHS] [S2] What a, what a head you thought. Like I said, it's milliseconds that's gonna decide this one between these two teams. Plays like that. Fast fingers from QCK, keeps him alive, and now it's a five-three. EG have to hit the site. They have all the initiator utility they could want, and some smoke- [S1] 30 seconds left. [S2] ... to prevent the retake. It's the best three really that could be alive here.
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[S1] You just have to understand how much that shouldn't happen. And not an error from Loud, but Derek being able to play three shots like that without timing- [S2] 30 seconds left. [S1] ... to get swung, it, it, it literally pulling everything out of the hat that they need to right now to make these rounds come true. Beautiful stuff from EG. Loud, however, never count them- [S2] At least. [S1] ... out.
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[S1] They don't even have much utility to play with, no paranoia. Okay, there's a snake bite for Tomasi if they really are in the right place at the right time, but- [S2] Bring them down. [S1] ... this is all just gonna be for fanatic about damage control. Especially with the fact that they have four rifles, you don't really wanna be losing anything. A lot of teams, as we mentioned, will go for the three, keep two pistols so they at least have- [S2] Look at the screen, Derek. [S1] ... a bit of wiggle room. And actually, they've already given one of those rifles back over to Derek, right? It's not finding anything early. He's gonna be sent in.
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[S1] Uh, I, I kinda, I'm kind of impressed that Magnum's three shots with the Classic were enough that they've now gone, "Mm, let's, let's just go to the other side." Now, fortunately for KC, they haven't really dismantled this either, right? They've, they've stuck around. They didn't, uh, bite the bait that was put toward C. Now, hearing all these shots, though, it's gonna solidify these positions. [S2] 30 seconds left. [S1] Can they do much damage, though? They can get a rifle away, not bad.
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[S1] The thing is, with a lockdown and a Vipers pit, they, they don't even really need to. [S2] Yeah. [S1] If, if they get towards either of these sides, they can take it and lock their opponents out. [S2] This is crazy. [S1] As he's still, a slightly more risky angle, 'cause he can be insta-killed from that point. So he may just go back to the classic, and actually- [S2] Ooh. [S1] ... Vipers pit to just shut them out of tree. Interesting. [S2] It's still pretty utility there, so that, I, I don't mind it. It plays in Magnum's-
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[S1] No, I think, again, if you look at the ultimates that were there for Fnatic. [S2] Yeah. [S1] If you allow them to get outside C, put a lock down, and then Vipers pit, like, you're really gambling on a fantastic post plant for your team on the retake. So I, I don't mind the idea. Fnatic, though, are diligent. And that's always the thing with this team, is even if you manage to take mound control or rubble control, they have the utility. That's why they play that fade, 'cause Leo is so good at just having these little ratty angles where you're not gonna spot that horn or that prowler or whatever utility he throws.
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[S1] This is, this might be a game to watch. Five to three. If you aren't paying attention before, you certainly will be now. 'Cause the by ain't pretty coming out from Fnatic here. [S2] Here. [S1] On that rifle on Alpha this time. Everyone else working with a lot less, but. Such unique beginnings from KC too. [S2] There.
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[S1] And they're barely ever playing C. If they are, it's just Magnum playing there alone. And he just backs off. His whole goal is just to try and delay them. They are so happy to play in the retake, and it does just seem like they're almost playing two attack sides. They just work well off of each other. [S2] Yeah. [S1] Nureit's gonna have that early spot, but they already know because the utility's been destroyed on the way through.
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[S1] Yeah, I know. It was the buy rounds where we saw the majority of the success and those retakes from KC. I, I will say like, we have seen a lot more changes in this map. Like obviously the updates I think helped out at least a little bit with the defense in terms of being able to control a little bit of extra ground and having opportunities to get back into those sites if they were to lose them. [S2] Yeah. [S1] And you can see already the way KC were playing that pistol. They're gonna do similarly to what we saw from Fnatic, playing these sort of slow-paced, patient,
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[S1] rotations, trying to almost double back at points if they can. [S2] Okay. It's a long road back, though. Fnatic, gonna have to be taking those steps together. Five rounds to the eight of KC. [S1] Where are you? [S2] You know, that buy in the first place. Remember that damage from that first time around. Not gonna be happening here. Fnatic just blitzing KC.
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[S1] Yeah, and the fact is that was a 5v4 retake from Fnatic. I actually just think KC adapted quite well. Like they had those aggressive positions. I think Tomasi, it, he just went back to, as you said, his defense position. I'm gonna put a snake bite down. [S2] Yep. [S1] But I think Booster had a paranoia and it just, I don't know if it missed him or if that was from someone else, but it, it didn't connect at all. So when they go swinging, it's Tomasi in a 1v1 and you're kinda gonna rate him to win that. He's been fantastic thus far.
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[S1] The thing that's interesting about this matchup is two different sides of the coin. Fnatic have come in with exactly the same composition they were running last year. [S2] Yeah. [S1] And KC have come in something I expect Angel to come up with. Like it's just some, or maybe Team Liquid last year. Sorry, Sliggy. Or maybe the year before that. [S2] I always, you know, blame- [S1] Sliggy, Sliggy. [S2] Sliggy banned me from his chat. [S1] No, I mean, I literally mean it is his comp, double smokes. Like that, that's, that's a Sliggy thing to do. [S2] Well. [S1] Didn't work with Liquid, though. [S2] Wow.
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[S1] I don't know if Fnatic can let them have that much space. Like, you're talking about A have a B push all the way into spawn. Like, they get away with it this time, but I want to see a little bit more control. [S2] Okay. Let's, let's, let's keep an eye on that. I mean, Chronicle does look to be trying to maybe support towards BoSher a little bit closer this time, hoping to not get caught out. [S1] The jiggle jump flash. [S2] A classic, yeah. [S1] [LAUGHS]
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[S1] It was one HP for the majority of those fights. Just being able to, again, just cause issues by staying alive for a ridiculous amount of time. And I, I don't know if I've ever seen anybody jump down from the top rope and use a Nightfall at the same moment. Also, that one kill from Magnum, that takes away the Rolling Thunder. [S2] That's true. [S1] That removed the entire plan from Fnatic. It was one kill, Rolling Thunder going together, and he gets that kill. And, okay, the Nightfall was manic, but
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[S1] No, they've had him almost out of the game. That's been the insane thing so far. Like, you can see the way that Fnatic was setting up. They fully believed this was going to be an A take. [S2] Absolutely. [S1] And the thing is, I think a lot of it comes down to Martin because I, we saw a round ago, he started throwing in fakes onto the A side and would just TP to the other side of the map. He's with the team when they execute. [S2] Yeah. [S1] And it just leaves the Fnatic almost left in doubt of like,
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[S1] Sometimes, the first time you catch someone off guard. The second time, well, for them it went pretty horrifically. It was 13-4 to Team Heretics. Now, it looks like they've re-imagined the same composition again. [S2] Yeah, this is, uh, very impressive to witness. But again, we are now seeing two rounds back-to-back for Fnatic here. They're starting to find their footing, at least in this half. It did take a little bit more work there. You know, Chronicles, Ult, certainly setting that into motion. [S1] Is that the most they've got in a row?
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[S1] ... far back, Fnatic are. Like, genuinely look at where the players outside of that B site are. They are still sat so far back, just waiting for KC to do something, because that's what they have been doing. And it, and the fact is, Martin did make a move. [S2] Yeah, I kinda like that. He almost tried to bait the, it was Neraite there, but it was still going to be Martin close. I, oh my, oh my God. Look at the damage. Look at, look at Derka. [S1] That boombox saved his life. [S2] Yeah, literally. Literally saved
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[S1] Yeah, I think it's one of the first times they haven't run into some sort of trap. Like, there has been, there was no one on the B site. They managed to isolate it. They managed to take the space with that showstopper as well. Like, we talk about, like, Roosevelt, all the memes of not getting a kill, but ultimately, that was the goal. Get into the site, get into the after plant, and- [S2] Yeah. [S1] ... Casey definitely seemed like they had an idea, but- [S2] Horrible. [S1] ... yeah, these sort of opportunities, eventually we're gonna see them step up.
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[S1] Right. Enzo maintaining the IGL position. Shadow as well, calling for the team. And you look at Magnum over in, uh, Carmen Court, which we saw earlier, get a win and continue to play. And it seems that Apex likes to produce a lot of IGLs here. So the interesting is that Shadow is in the mind of Enzo here, right? He's played with these guys. [S2] Yeah. [S1] They know him, uh, well and truly, quite thoroughly at this point. I know it's a different roster, right? You've got the craziness of Nash. You're moving in with a different coach, Emil. Uh, there's definitely
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[S1] Kiko sought out towards Zayman as well, making it a little bit more daunting for Koi to try and clear back out into a lobby. He reclaims the space. [S2] Right there. [S1] He doesn't decide to fully fall off. Koi are looking to regroup before extending the U-tilt on the A site. And Kiko needs to find one here. Kiko also has a showstopper. [S2] Yeah.
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[S1] ... [S2] Mm-hmm. [S1] And then you look at game two, same situation, but it's not that time. [S2] Yeah. [S1] Last time they went head-to-head, right? [S2] Right. [S1] And that's right now, 0-4, haven't seen the value out of that. I know that the calling here for the Team Liquid side,
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