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BMAB

BMAB๋Š” Stable Diffusion WebUI์˜ ํ™•์žฅ ๊ธฐ๋Šฅ์œผ๋กœ, ์ƒ์„ฑ๋œ ์ด๋ฏธ์ง€๋ฅผ ์„ค์ •์— ๋”ฐ๋ผ ํ›„์ฒ˜๋ฆฌํ•˜๋Š” ๊ธฐ๋Šฅ์„ ๊ฐ€์ง€๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.
ํ•„์š”์— ๋”ฐ๋ผ ์ธ๋ฌผ, ์–ผ๊ตด, ์†์„ ์ฐพ์•„ ๋‹ค์‹œ ๊ทธ๋ฆฌ๊ฑฐ๋‚˜, Resize, Resample, ๋…ธ์ด์ฆˆ ์ถ”๊ฐ€ ๋“ฑ์˜ ๊ธฐ๋Šฅ์„ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ,
๋‘ ์žฅ์˜ ์ด๋ฏธ์ง€๋ฅผ ํ•ฉ์„ฑํ•˜๊ฑฐ๋‚˜, Upscale์˜ ๊ธฐ๋Šฅ์„ ์ˆ˜ํ–‰ ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

BMAB is an extension of Stable Diffusion WebUI and has the function of post-processing the generated image according to settings. If necessary, you can find and redraw people, faces, and hands, or perform functions such as resize, resample, and add noise. You can composite two images or perform the Upscale function.

Manual (KR)

You can see more image. https://www.facebook.com/profile.php?id=61553793992101

Example

Person, Face Detailing, cnNoise(0.4, 0, 0.4), cnPose(1, 0, 1), cnIpAdapter(0.6, 0, 0.3), Custom Filter,
IC-Light(Left), Face Detailing, Resample, cnNoise(0.4, 0, 0.4), cnPose(1, 0, 1), cnIpAdapter(0.6, 0, 0.3)
IC-Light(Left), Face Detailing, Resample, cnNoise(0.4, 0, 0.4), cnPose(1, 0, 1), cnIpAdapter(0.6, 0, 0.3)
IC-Light(Left), Face Detailing, IC-Light(Left), Face Detailing,
Face Detailing, Resample, cnNoise(0.4, 0, 0.4), cnPose(1, 0, 1), cnIpAdapter(0.6, 0, 0.3)
Face Detailing, cnNoise(0.4, 0, 0.4), cnPose(1, 0, 1), cnIpAdapter(0.6, 0, 0.3) Face Detailing, cnNoise(0.4, 0, 0.4), cnPose(1, 0, 1), cnIpAdapter(0.6, 0, 0.3)
Face Detailing, cnNoise(0.4, 0, 0.4), cnPose(1, 0, 1), cnIpAdapter(0.6, 0, 0.3) Face Detailing, cnNoise(0.4, 0, 0.4), cnPose(1, 0, 1), cnIpAdapter(0.6, 0, 0.3)
Face Detailing, cnNoise(0.4, 0, 0.4), cnPose(1, 0, 1), cnIpAdapter(0.6, 0, 0.3) Face Detailing, cnNoise(0.4, 0, 0.4), cnPose(1, 0, 1), cnIpAdapter(0.6, 0, 0.3)
Face Detailing, cnNoise(0.4, 0, 0.4), cnPose(1, 0, 1) Face Detailing, cnNoise(0.4, 0, 0.4), cnPose(1, 0, 1)
Face Detailing, ControlNet Noise (0.4, 0, 0.4),
Resize intermediate (inpaint+lama, Bottom, 0.75, 0.6),
Face Detailing, ControlNet Noise (0.7, 0, 0.6),
Noise Alpha (0.1)
Resize intermediate (Center, 0.5, 0.6),
Face Detailing, ControlNet Noise (0.4, 0, 0.4)
Resize intermediate (Bottom, 0.5, 0.6), Face Detailing, ControlNet Noise (0.4, 0, 0.4)