pipeline_tag: any-to-any
βββββββββββββββββββββββββββββββββββββββ β UI Layer β β (Gradio Interface, HF-UI) β βββββββββββββββββββββββββββββββββββββββ β Depends on βββββββββββββββββββββββββββββββββββββββ β Facade Layer β β (GameFacade) β βββββββββββββββββββββββββββββββββββββββ β Depends on βββββββββββββββββββββββββββββββββββββββ β Service Layer β β (PlayerService, ChatService, etc) β βββββββββββββββββββββββββββββββββββββββ β Depends on βββββββββββββββββββββββββββββββββββββββ β Core Layer β β (Player, GameWorld, Engine) β βββββββββββββββββββββββββββββββββββββββ