| | --- |
| | tags: |
| | - text-to-image |
| | - lora |
| | - diffusers |
| | - template:diffusion-lora |
| | widget: |
| | - output: |
| | url: images/hammer_output.png |
| | text: >- |
| | HNDPNT, Texture the wireframe mesh of a complex ornate fantasy tech-hammer. |
| | Apply a stylized handpainted base color style. The texture features a blocky |
| | head constructed from polished gold trim, copper plating, and silver inlays |
| | with scrollwork. It is embedded with large faceted glowing blue gems on the |
| | sides and blue crystal spikes at the back. The handle displays copper |
| | piping, vertical blue energy vials, and a dark brown grip with glowing blue |
| | runes, ending in a mechanical claw pommel. |
| | - output: |
| | url: images/barrel_output.png |
| | text: >- |
| | HNDPNT, Texture the wireframe mesh of a stylized wooden barrel. Apply a |
| | stylized handpainted base color style. The texture features a body |
| | constructed from thick, dark brown weathered wooden staves with prominent |
| | stylized wood grain, deep gaps, and edge wear with lighter brown highlights. |
| | It is reinforced by three broad, dark grey hammered metal bands secured with |
| | large, chunky metal rivets. The top surface is a circular wooden lid with a |
| | central recessed metal handle ring. Thick brushstrokes and baked-in lighting |
| | define the chunky forms. |
| | base_model: nunchaku-tech/nunchaku-qwen-image-edit-2509 |
| | instance_prompt: HNDPNT |
| | license: apache-2.0 |
| | --- |
| | # Wireframe to Texture LoRA |
| |
|
| | <Gallery /> |
| |
|
| | ## Model description |
| |
|
| | # Wireframe to Hand-Painted – Stylized Texture LoRA |
| |
|
| | This LoRA is designed to convert **3D wireframe projections into stylized, hand-painted base textures** using image-to-image generation. |
| | It is intended to be used as a **base texture generator**, not as a final production asset tool. |
| |
|
| | Check out this post for more info, prompts examples, etc: https://www.artstation.com/artwork/vb6X9a |
| |
|
| | --- |
| |
|
| | ## 🔹 Base Model |
| |
|
| | This LoRA was trained on the **base version of Qwen Image Edit** |
| | ⚠️ **NOT trained on Qwen Image Edit 2509** |
| | Results and behavior are aligned with the **base model only**. |
| |
|
| | --- |
| |
|
| | ## 🔹 Training Setup |
| |
|
| | - Trained on **ModelScope** |
| | - Dataset size: **50+ curated image pairs** |
| | - Training data: |
| | - **Input:** 2D image of Wireframe / projection renders from 3D models |
| | - **Output:** Stylized hand-painted texture results |
| | - Multiple LoRA variations were trained and tested |
| | - Each variation included **multiple checkpoints** |
| | - The released version corresponds to the **best-performing checkpoint** after visual and consistency evaluation |
| |
|
| | --- |
| |
|
| | ## 🔹 Intended Input |
| |
|
| | This model expects: |
| |
|
| | - A **clean wireframe or projection render** of a 3D model |
| | - **Neutral background** (gray or flat color recommended) |
| | - **Clear silhouette and readable geometry** |
| |
|
| | Optimized for: |
| |
|
| | - Stylized / hand-painted textures |
| | - Fantasy and stylized props |
| | - Game-ready asset base generation |
| |
|
| | --- |
| |
|
| | ## ✅ What This Model Is For |
| |
|
| | - **Fast base texture generation** |
| | - **Stylized look exploration** |
| | - **Early production & iteration** |
| | - **Indie and small-team pipelines** |
| | - **Artist-in-the-loop workflows** |
| |
|
| | --- |
| |
|
| | ## ❌ What This Model Is NOT |
| |
|
| | - ❌ Not a one-click final asset generator |
| | - ❌ Does **not** generate full PBR texture sets |
| | - ❌ Does **not** replace manual texturing |
| | - ❌ Only textures **visible projected faces** (no full 360° automatic coverage) |
| |
|
| | --- |
| |
|
| | ## 🔹 Recommended Workflow |
| |
|
| | 1. Export a **wireframe / projection render** from your 3D software (3DCoat, Blender, etc.) |
| | 2. Use **image-to-image** with this LoRA |
| | 3. Generate a **stylized base texture** |
| | 4. **Refine manually** in 3DCoat, Substance, or painting tools |
| |
|
| | --- |
| |
|
| | ## 🧠 Philosophy |
| |
|
| | This model is built to **empower artists, not replace them**. |
| | It removes the **blank canvas problem** and accelerates early-stage production, while keeping **full creative control** in the artist’s hands. |
| |
|
| | AI as a **starting point**, not the final answer. |
| |
|
| |
|
| | ## Trigger words |
| |
|
| | You should use `HNDPNT` to trigger the image generation. |
| |
|
| |
|
| | ## Download model |
| |
|
| |
|
| | [Download](/ianlebot/Wireframe_to_Texture/tree/main) them in the Files & versions tab. |
| |
|