Other
unity-sentis
ONNX
unity
unity-inference-engine
motionbricks
motion-generation
animation
robotics
Instructions to use julienkay/MotionBricks-inference-engine with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- unity-sentis
How to use julienkay/MotionBricks-inference-engine with unity-sentis:
string modelName = "[Your model name here].sentis"; Model model = ModelLoader.Load(Application.streamingAssetsPath + "/" + modelName); IWorker engine = WorkerFactory.CreateWorker(BackendType.GPUCompute, model); // Please see provided C# file for more details
- Notebooks
- Google Colab
- Kaggle
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Download README.md from julienkay/MotionBricks-inference-engine: direct link, hf CLI and curl.
- Browser
- Download file 3.97 kB
-
https://huggingface.co/julienkay/MotionBricks-inference-engine/resolve/main/README.md
- Command line
-
hf download hf://julienkay/MotionBricks-inference-engine/README.md
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curl -L -o README.md https://huggingface.co/julienkay/MotionBricks-inference-engine/resolve/main/README.md
3.97 kB
| license: other | |
| license_name: nvidia-open-model-agreement | |
| license_link: https://www.nvidia.com/en-us/agreements/enterprise-software/nvidia-open-model-agreement/ | |
| library_name: unity-sentis | |
| pipeline_tag: other | |
| base_model: nvidia/MotionBricks | |
| tags: | |
| - unity | |
| - unity-inference-engine | |
| - unity-sentis | |
| - onnx | |
| - motionbricks | |
| - motion-generation | |
| - animation | |
| - robotics | |
| # MotionBricks for Unity Inference Engine | |
| [NVIDIA MotionBricks](https://huggingface.co/nvidia/MotionBricks) models for Unity's Inference Engine | |
| (formerly Sentis). MotionBricks generates motion in real time for humanoid robots and human characters: give | |
| it the character's recent poses and the poses it should reach next, and it generates the movement between | |
| them. | |
| The Unity package [`tools.doji.motionbricks`](https://docs.doji-tech.com/tools.doji.motionbricks) runs | |
| these models. It downloads them with AI Model Hub (`tools.doji.model-hub`), so you do not need to | |
| download them yourself. | |
| ## Files | |
| | File | Model | Size | | |
| | --- | --- | --- | | |
| | `sentis/motionbricks_soma_fp32.sentis` | SOMA: human motion on the SOMA skeleton (MotionBricks-SOMA-RP-v1). | 757 MB | | |
| | `sentis/motionbricks_unitree_g1_fp32.sentis` | Unitree G1 humanoid robot (MotionBricks-G1-RP-v1). | 733 MB | | |
| | `onnx/motionbricks_soma_fp32.onnx` | The SOMA model as ONNX. | 758 MB | | |
| | `onnx/motionbricks_unitree_g1_fp32.onnx` | The Unitree G1 model as ONNX. | 734 MB | | |
| The `.sentis` files load without conversion. They were saved with Inference Engine 2.6.1 from the ONNX | |
| files; each has a `.sentis.json` record with the Unity and Inference Engine versions, inputs and outputs. | |
| The ONNX files are the source: import them when your Inference Engine version does not load the `.sentis` | |
| files, or to choose your own conversion settings. Each has an `.export.json` report: the upstream source and | |
| checksum, the changes, the inputs and outputs, and the operators. `SHA256SUMS` lists the checksums of every | |
| file. | |
| The tag `v1` marks the files a package release uses. Later uploads get a new tag. | |
| ## Source and changes | |
| Both models come from the ONNX exports in the | |
| [MotionBricks software](https://github.com/NVlabs/motionbricks) at revision | |
| `54fc563aeaaf819a753d72cc9fdc6713989cdd43` (`motionbricks/assets/onnx/`). They are FP32 graphs at opset 17. | |
| - **SOMA:** unchanged (`mmm_v6_soma_fp32.onnx`). | |
| - **Unitree G1:** one traced squeeze-guard `If` node is replaced by the equivalent `Squeeze`, which | |
| Inference Engine supports. The outputs are unchanged (`mmm_v6_g1_fp32.onnx`). | |
| The weights are not quantized. With Inference Engine weight quantization, Float16 halves the size with the same | |
| output and GPU speed but is about 4 times slower on the CPU backend; Uint8 changes the output too much to use. | |
| Upstream also ships mixed FP16 graphs. Inference Engine converts FP16 weights to FP32 on import, so they are not | |
| faster and are not included. | |
| ## Use in Unity | |
| Add `tools.doji.motionbricks` to your project. Download the SOMA model in **Window > AI Model Hub**, or let | |
| the first MotionBricks component that starts download it. The Unitree G1 model is optional: turn it on in AI | |
| Model Hub. | |
| ```csharp | |
| using Doji.AI.MotionBricks; | |
| using Unity.InferenceEngine; | |
| Model model = await MotionBricksModels.LoadAsync(); // SOMA | |
| Model robot = await MotionBricksModels.LoadAsync(MotionBricksModels.UnitreeG1); | |
| ``` | |
| ## License | |
| The models are licensed by NVIDIA Corporation under the | |
| [NVIDIA Open Model Agreement](https://www.nvidia.com/en-us/agreements/enterprise-software/nvidia-open-model-agreement/), | |
| which permits commercial use and redistribution of modified models, subject to its terms. | |
| This repository contains only the models. It does not contain the MotionBricks sample motions or training | |
| data. The MotionBricks software uses the Apache 2.0 license. | |
| ## Citation | |
| To cite MotionBricks, see the [project page](https://nvlabs.github.io/motionbricks/) and the | |
| [paper](https://arxiv.org/abs/2604.24833). | |