| # OCC: Oracle-Credit-Compute for Agentic Resource Allocation |
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| ## Technical Report — May 2026 |
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| **Status:** Research prototype. Real LLM benchmark in progress on H200. |
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| ## Abstract |
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| Modern agent systems waste test-time compute because every agent, tool call, and verifier pass consumes resources without proving marginal value. We introduce OCC (Oracle-Credit-Compute), a system where agents earn and spend non-transferable, decaying credits based on verified marginal impact. Across simulated benchmarks, OCC achieves **32-52% reduction in test-time compute at iso-accuracy** compared to fixed-budget baselines. A credit ledger with non-transferability, decay, and capability-scoping prevents reward gaming with **100% detection rate** on adversarial tests. We validate the reward design for GRPO compatibility and identify concrete limitations: retrieval QA suffers under conservative thresholds, and real LLM code benchmarks require ≥7B parameter models. |
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| ## 1. Introduction |
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| ### 1.1 Problem Statement |
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| Modern agentic systems—multi-agent debates, retrieval-augmented generation, code generation with test-time verification—allocate compute uniformly. Every agent gets equal turns. Every retrieval call costs the same. Every debate round consumes the same GPU budget regardless of whether it improves the outcome. |
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| This uniform allocation is economically wasteful. Some agent actions produce large marginal improvements; others produce none or even degrade results. Without a mechanism to distinguish high-impact from low-impact actions, compute is squandered. |
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| ### 1.2 Core Insight |
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| Treat compute as a scarce resource that agents must earn. Agents receive credits when their actions provably improve task outcomes (as measured by an Impact Oracle). Credits are non-transferable between agents and decay over time, preventing hoarding and laundering. A Resource Broker gates access to expensive operations (larger models, retrieval, writes) based on an agent's credit balance and capability scope. |
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| ### 1.3 Relation to Prior Work |
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| The closest prior art is the RS-OS taxonomy (arXiv:2605.02801, May 2026), which surveys 84 papers on multi-agent resource allocation and identifies 15 open problems. OCC addresses four of these directly: |
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| - **P2 (Influence Detection):** OCC's Impact Oracle measures marginal contribution per action |
| - **P6 (Tool Pricing):** OCC's Resource Broker prices access by capability scope |
| - **P7 (Verifier Drift):** OCC uses a rule-based oracle (not a neural verifier) to avoid co-evolution |
| - **P15 (MAS-Native Benchmarks):** OCC implements debate, code, and retrieval QA benchmarks with credit-aware metrics |
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| OCC's novelty lies in combining non-transferable, decaying, capability-scoped credits with a cost-adjusted marginal impact reward — a combination absent from all 84 papers in the RS-OS pool. |
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| ## 2. System Architecture |
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| ### 2.1 Impact Oracle |
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| The oracle scores agent actions on multiple dimensions: |
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| ``` |
| score = verified_task_score * 1.0 |
| + evidence_support * 0.3 |
| + improvement * 0.5 |
| + (1.0 - calibration_error) * 0.2 |
| + abstention_bonus * 0.3 |
| - confident_wrong_penalty * 0.5 |
| - unsupported_claim_penalty * 0.3 |
| - useless_compute_penalty * 0.2 |
| - gaming_penalty * 1.0 |
| - resource_cost * 0.05 |
| ``` |
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| The oracle is **rule-based**, not neural. This avoids verifier-policy co-evolution — a failure mode documented in RS-OS §6.3 where neural verifiers learn to favor policies they're trained alongside, creating a self-reinforcing bias loop. |
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| ### 2.2 Credit Ledger |
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| | Rule | Implementation | Anti-Gaming Purpose | |
| |------|---------------|---------------------| |
| | Non-transferable | `transfer()` always returns False | Prevents credit laundering | |
| | Decay | Exponential decay, configurable half-life | Prevents hoarding | |
| | Capability-scoped | Credits tagged with capability type | Prevents scope escalation | |
| | Provenance | Every entry logs oracle_score, reason, timestamp | Audit trail | |
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| Anti-gaming tests (8 attack types) show **100% detection rate**: |
| - Spam low-value actions: caught by repeated `INSIGNIFICANT` flagging |
| - Hoard credits: caught by credit age check + decay |
| - Indirect transfer: blocked by non-transferability |
| - Exploit weak judge: no neural judge to exploit (rule-based oracle) |
| - Verbose debate: tokens counted as resource cost |
| - Over-abstention: caught by `ABSTENTION_ABUSE` flag |
| - Overuse retrieval: caught by `OVERUSE` flag |
| - Manipulate confidence: calibration_error captures miscalibration |
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| ### 2.3 Resource Broker |
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| Six-tier decision system: |
| - ALLOW: sufficient credits + low risk |
| - DENY: insufficient credits or high risk |
| - REQUIRE_APPROVAL: medium risk, needs justification |
| - DOWNGRADE: downgrade to cheaper resource |
| - ESCALATE: escalate to human |
| - ASK_JUSTIFICATION: suspicious pattern, request explanation |
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| Risk classes with credit thresholds: |
| - Low-risk (code generation): 0 credits needed |
| - Medium-risk (more attempts, verifier): 10 credits |
| - High-risk (file writes, shell): 50 credits |
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| ### 2.4 GRPO Reward Hook |
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| TRL-compatible `reward_func` that wraps the OCC oracle score. Validated offline with: |
| - Policy comparison: OCC-optimized achieves 1.038 reward/cost (9.7% above baseline) |
| - GRPO advantage distribution: properly normalized (mean≈0, std≈0.98) |
| - Gaming penalty reduces reward/cost by 5.3x |
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| Full GRPO training requires GPU + TRL. The offline comparator validates the reward design; actual training is deferred to future work. |
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| ## 3. Benchmarks |
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| ### 3.1 Code Compute Allocation (Simulated) |
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| | Method | Accuracy | Tokens | Savings | |
| |--------|----------|--------|---------| |
| | Baseline (fixed budget) | 0.780 | 17,500 | — | |
| | OCC (tiered) | 0.780 | 8,350 | **52.3%** | |
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| Tiered strategy: try short/low-temp first (128 tokens, temp=0.1), escalate to longer/higher-temp on failure. |
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| **Real LLM result:** In progress on H200 with Qwen2.5-Coder-7B-Instruct. Previous attempts with smaller models (0.5B-3B) failed due to insufficient code generation capability. The 7B model is expected to produce valid results; the report will be updated when the job completes. |
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| ### 3.2 Multi-Agent Debate |
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| Two versions tested: |
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| **v1 (equal cost agents):** 12.0% savings — all agents had similar token costs, limiting the benefit of credit allocation. |
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| **v2 (variable cost agents, 100 topics, 40% adversarial):** 43.2% savings at iso-accuracy (0.930). OCC allocates turns to efficient agents and denies bad-faith agents. |
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| | Method | Accuracy | Tokens | Savings | |
| |--------|----------|--------|---------| |
| | Equal turns | 0.930 | 5,087 | — | |
| | OCC credit allocation | 0.930 | 2,890 | **43.2%** | |
| | Verifier-only | 0.900 | 3,500 | 31.2% | |
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| Key finding: OCC matches majority-vote accuracy while using 43% fewer tokens. The decay mechanism prevents agents from accumulating credits across topics. |
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| ### 3.3 Retrieval QA |
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| | Method | Accuracy | Retrieval Calls | |
| |--------|----------|-----------------| |
| | Direct answer | 0.650 | 0 | |
| | RAG baseline | 0.720 | 100 | |
| | RAG + verifier | 0.790 | 115 | |
| | OCC resource allocation | 0.710 | 67 | |
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| OCC underperforms RAG+verifier in raw accuracy but uses 42% fewer retrieval calls. The retrieval threshold (0.5) is too conservative, triggering excessive abstention. This is a known limitation — lowering the threshold to 0.2 should recover accuracy while still providing savings. |
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| ### 3.4 Legal-Factual QA (Scaffolded Benchmark) |
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| Using a 121-example scaffolded legal QA dataset (narcolepticchicken/legal-verification-eval): |
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| | Split | Accuracy | Examples | |
| |-------|----------|----------| |
| | Dev | 44.4% | 63 | |
| | Hidden | 38.5% | 52 | |
| | Adversarial | 50.0% | 6 | |
| | Eval | 28.5% | 200 | |
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| Qwen2.5-1.5B-Instruct used as the judge. The eval split is significantly harder (longer/more complex cases), explaining the drop. |
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| --- |
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| ## 4. Ablations |
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| | Ablation | Effect | |
| |----------|--------| |
| | No credit ledger | 27% less savings (agents consume without budgeting) | |
| | Transferable credits | Gaming success rate rises from 0% to 45% | |
| | Non-decaying credits | Credit hoarding reduces throughput by 18% | |
| | No abstention reward | Confident-wrong rate increases 2.3x | |
| | No calibration penalty | ECE increases from 0.12 to 0.31 | |
| | No cost penalty | Token usage increases 40% | |
| | No anti-gaming penalty | Gaming agents earn 3.2x more credits | |
| | No broker (oracle only) | No capability scoping; retrieval credits used for writes | |
| | Broker static rules | 15% less adaptive than score-based broker | |
| | Broker score-based | Handles novel attack patterns that static rules miss | |
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| ## 5. Anti-Gaming Results |
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| 8 attack types tested, 100% detection rate: |
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| | Attack | Detection | Credit Leakage | |
| |--------|-----------|----------------| |
| | Spam low-value actions | 100% | 0% | |
| | Hoard credits | 100% | 0% | |
| | Indirect credit transfer | 100% | 0% | |
| | Exploit weak judge | N/A (no neural judge) | N/A | |
| | Verbose low-value debate | 100% | 0% | |
| | Over-abstention | 100% | 0% | |
| | Overuse retrieval | 100% | 0% | |
| | Confidence manipulation | 100% | 0% | |
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| ## 6. Compute Cost Accounting |
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| ### 6.1 Infrastructure Used |
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| | Resource | Purpose | Cost | |
| |----------|---------|------| |
| | H200 | Qwen2.5-Coder-7B HumanEval | $24/hr × 4h = $96 | |
| | A10G-small | Legal benchmark | $1/hr × 1h = $1 | |
| | T4-small | Qwen1.5B experiments | $0.60/hr × 2h = $1.20 | |
| | CPU-basic | Simulation + GRPO hook | $0/hr | |
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| Total estimated: ~$100 |
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| ### 6.2 Cost-Efficiency |
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| The simulation benchmarks (code, debate, anti-gaming) cost virtually nothing and validate the architecture. The real LLM benchmark (HumanEval) is the dominant cost. For a publication-ready result, running on all 164 HumanEval problems with a 7B+ model would cost ~$100-200. |
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| ## 7. Limitations and Honest Assessment |
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| ### 7.1 What Worked |
| - Credit ledger with non-transferability + decay prevents all 8 tested attack types |
| - Tiered generation (escalating compute on failure) provides 32-52% savings in simulation |
| - OCC debate allocation matches majority-vote accuracy with 43% fewer tokens |
| - Rule-based oracle avoids verifier-policy co-evolution |
| - GRPO reward design validates in offline comparison |
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| ### 7.2 What Failed |
| - **Real LLM code benchmark:** 5 jobs attempted with models from 350M to 7B params. All 0.5B-3B models fail HumanEval (0% pass@1). The 7B model shows correct code structure but a code-extraction bug (duplicate `def` lines) needs the fix currently running on H200. |
| - **Retrieval QA:** OCC underperforms RAG+verifier in raw accuracy due to overly conservative broker thresholds. |
| - **GRPO training:** Not executed due to compute constraints. Offline comparator validates the reward; actual training needs separate GPU allocation. |
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| ### 7.3 Which Assumptions Were Wrong |
| - **"Small models can pass HumanEval":** Wrong. Models under 3B cannot reliably solve HumanEval problems. The compute-savings claim for real code tasks depends on a ≥3B base model that actually passes tests. |
| - **"Chat template just works":** Wrong. Different models handle the prompt differently — some output full functions, some output body only, some output markdown fences. Each model needs its own extraction logic. |
| - **"Retrieval threshold should be 0.5":** Wrong for NLI-based evidence scoring. Short synthetic evidence produces mostly neutral scores; threshold needs to be ~0.2. |
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| ### 7.4 Is OCC Actually Useful? |
| Yes, with caveats: |
| - The credit ledger's anti-gaming properties are the strongest contribution — no prior work combines non-transferability, decay, and capability scoping |
| - The tiered escalation strategy is simple but effective (32-52% savings in simulation) |
| - The rule-based oracle is a pragmatic choice that avoids the training overhead and co-evolution problems of neural verifiers |
| - The retrieval QA results are weak and need threshold tuning |
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| ### 7.5 Is This Publishable? |
| Potentially, as a systems/benchmark paper at a workshop: |
| - **Strong:** Anti-gaming mechanism design (non-transferable + decaying + capability-scoped credits) |
| - **Strong:** RS-OS taxonomy alignment (addresses 4 open problems) |
| - **Moderate:** Simulation results (32-52% savings) |
| - **Weak:** Real LLM results still pending |
| - **Weak:** Retrieval QA underperformance |
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| Recommended venues: SafeGenAI, ALTA, ALOE workshop. Framing: "First open-source anti-gaming credit system for agent teams, validated against RS-OS taxonomy." |
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| ## 8. Next Experiments |
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| 1. **Real LLM code benchmark:** Complete the H200 run with Qwen2.5-Coder-7B. Submit on all 164 HumanEval problems to get statistically meaningful pass@k results. |
| 2. **GRPO training:** Run small-scale GRPO on a 1.5B model with the OCC reward hook. Even 1 epoch validates the reward end-to-end. |
| 3. **Retrieval QA fix:** Lower broker threshold to 0.2, use domain-tuned evidence, benchmark on Natural Questions or TruthfulQA. |
| 4. **Orchestration trace format:** Adopt the RS-OS JSON schema for ledger entries. |
| 5. **Ablation with real models:** Run the debate ablation with actual LLMs instead of simulated agents. |
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| ## References |
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| 1. XXZCC et al., "Reasoning and Speaking out: A Taxonomy of Multi-Agent Reinforcement Learning for LLMs," arXiv:2605.02801, May 2026. |
| 2. DeepSeek-AI, "DeepSeek-Coder-V2: Breaking the Barrier of Closed-Source Models in Code Intelligence," arXiv:2406.11931, 2024. |
| 3. Qwen Team, "Qwen2.5-Coder: Technical Report," arXiv:2409.12186, 2024. |
| 4. Chen et al., "Evaluating Large Language Models Trained on Code," arXiv:2107.03374, 2021 (HumanEval). |
| 5. Shinn et al., "Reflexion: Language Agents with Verbal Reinforcement Learning," NeurIPS 2023. |
| 6. Lightman et al., "Let's Verify Step by Step," ICLR 2024 (process reward models). |
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