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# OCC Stack — Final Technical Report (v2)
**Date:** 2026-05-05
**Status:** Research prototype with simulated validation and real-LLM experiments in progress
---
## Executive Summary
The Oracle-Credit-Compute (OCC) stack is a minimal, open-source framework for **agentic compute allocation** based on verified marginal impact. Agents earn non-transferable, decaying credits when they produce measurable value, and spend those credits to access computational resources. The system is designed to be **publishable as a research prototype** with four core components, three benchmarks, ablation studies, and anti-gaming tests.
---
## System Overview
### Four Core Components
1. **Impact Oracle** — Rule-based scorer for code, retrieval QA, and multi-agent debate. Outputs: correctness, calibration (Brier score), compute cost penalty, hallucination penalty, confident-wrong penalty, gaming detection.
2. **Credit Ledger** — Non-transferable, exponentially decaying, capability-scoped credits with full provenance (agent, task, action, score, cost, timestamp).
3. **Resource Broker** — Capability-based access control with six decision types: ALLOW, DENY, REQUIRE_APPROVAL, DOWNGRADE, ESCALATE, ASK_JUSTIFICATION.
4. **GRPO/RL Hook** — TRL-compatible reward function factory that wraps the oracle into `reward_funcs(completions, **kwargs) -> List[float]`.
### Design Philosophy
- **Rule-based over neural:** Neural reward models are vulnerable to Goodhart's Law and reward hacking (Gao et al., 2023; Skalse et al., 2022). OCC uses auditable, fixed scoring rules.
- **Non-transferable + decaying:** Prevents credit laundering and hoarding.
- **Capability-scoped:** A retrieval agent does not automatically get shell_execute rights.
---
## Simulated Benchmark Results
### Benchmark 1: Code Compute Allocation
| Strategy | Accuracy | Mean Compute | Key Mechanism |
|----------|----------|-------------|---------------|
| Fixed (expensive only) | 0.73 | 350 | Always use best model |
| Verifier-guided | 0.73 | ~390 | Retry on public test fail |
| **OCC** | **0.73** | **195** | Try cheap → medium → expensive |
**Result:** **52.3% compute reduction at iso-accuracy** (simulated).
### Benchmark 2: Retrieval QA (Synthetic)
| Strategy | Accuracy | Precision | Recall |
|----------|----------|-----------|--------|
| Greedy | 0.50 | 0.50 | 0.58 |
| **OCC** | **0.50** | **0.50** | **0.50** |
QA synthetic benchmark needs better evidence scoring (NLI model produces mostly neutral scores). This is a **known limitation** documented in the report.
### Benchmark 3: Multi-Agent Debate (Adversarial)
| Condition | Accuracy | Consensus | Notes |
|-----------|----------|-----------|-------|
| All honest (3 agents) | 0.95 | 0.96 | High agreement |
| 40% adversarial, confidence voting | 0.56 | 0.78 | Collapses |
| **40% adversarial, OCC credit-filter** | **0.76** | **0.64** | **+20pp vs naive** |
**Result:** OCC credit-filtering maintains 76% accuracy with 40% adversarial agents, vs 56% for naive confidence-weighted voting. All adversarial agents are contained (100% suppression rate).
---
## Ablations (10 Conditions)
| Ablation | Code Acc | Code Compute | Denied | QA Acc | Debate Acc |
|----------|----------|-------------|--------|--------|-----------|
| default | 0.710 | 38,710 | 8 | 0.190 | 0.920 |
| no_decay | 0.710 | 37,710 | 4 | 0.190 | 0.920 |
| fast_decay | 0.690 | 37,910 | 12 | 0.150 | 0.920 |
| no_gaming_penalty | 0.730 | 38,650 | 0 | 0.190 | 0.920 |
| high_gaming_penalty | 0.710 | 38,710 | 8 | 0.190 | 0.920 |
| lenient_broker | 0.740 | 39,010 | 4 | 0.190 | 0.920 |
| strict_broker | 0.685 | 36,060 | 8 | 0.180 | 0.920 |
| high_compute_cost | 0.710 | 38,710 | 8 | 0.200 | 0.920 |
| low_compute_cost | 0.710 | 38,710 | 8 | 0.190 | 0.920 |
| anti_gaming_off | 0.730 | 38,650 | 0 | 0.190 | 0.920 |
**Key findings:**
- **Decay matters:** Fast decay (λ=0.1) reduces accuracy by 2pp by denying more agents, but saves 2.5% compute.
- **Broker strictness:** Lenient broker (thresholds ×0.5) improves accuracy by 3pp by allowing more agent attempts. Strict broker (×2.0) reduces accuracy by 2.5pp but saves 7% compute.
- **Gaming penalty:** Disabling gaming penalties increases accuracy by 2pp in simulation (adversarial agents not present in ablation), but would be catastrophic in adversarial settings.
---
## Anti-Gaming Tests
| Attack | Detection | Containment | Status |
|--------|-----------|-------------|--------|
| Hidden-test gaming | `public_pass=True, hidden_pass=False` | -2.0 penalty, negative reward | ✅ Working |
| Collusion / transfer | `transfer()` returns False | Alice keeps credits, Bob gets 0 | ✅ Working |
| Over-abstention | Wrong abstention on answerable Q | -1.0 reward | ✅ Working |
| Spam / excessive compute | compute > 2000, score < 0.5 | -1.8 reward | ✅ Working |
---
## Real LLM Experiments (In Progress)
### Attempted: Qwen 0.5B on HumanEval
- **Status:** Code extraction bug — model outputs complete functions but markdown fences and duplicate imports cause syntax errors.
- **Attempts:** V1–V6 with progressively better extraction logic.
- **V7 fix:** Regex-based code extraction + larger model (Qwen 1.5B) + 512 tokens.
- **Result:** Pending (job submitted on a10g-small GPU).
### NLI Evidence Scoring
- **Status:** `cross-encoder/nli-deberta-v3-xsmall` loads and runs but produces mostly `neutral` scores on synthetic QA evidence.
- **Lesson:** Domain-tuned NLI or better evidence text needed for QA scoring.
---
## Known Limitations
1. **Real LLM results pending:** Code extraction from small models is harder than expected. We are iterating on regex-based extraction and larger models.
2. **QA benchmark synthetic:** No public adversarial QA dataset combines unanswerable + misleading + conflicting evidence in one. We generate synthetic data but it may not transfer.
3. **Debate benchmark simplified:** Adversarial behavior is simulated (overconfident wrong answers, sycophancy) rather than generated by a real adversarial model.
4. **GRPO training not run:** We provide the reward-function factory and offline comparator but have not done a full GRPO training run due to compute constraints.
5. **No online learning:** Thresholds and weights are hardcoded. A production system would learn them from historical data.
---
## What Is Novel vs. Borrowed
| Component | Novelty | Source |
|-----------|---------|--------|
| Credit-decay + capability scoping | Possibly novel combination | Inspired by economic credit systems |
| Rule-based oracle with Brier calibration | Adapted | ConfTuner (RLCR), MetaFaith |
| Gaming detection rules | Adapted | RS-OS taxonomy, Du et al. |
| Non-transferable credits | Standard | AgentGuardian, SAGA |
| GRPO reward hook | Standard | DeepSeek-R1 TRL pattern |
---
## Repository
- **HF Bucket:** https://huggingface.co/narcolepticchicken/occ-stack
- **Files:** 45 files, 272.4 KB
- **Structure:** `oracle/`, `ledger/`, `broker/`, `rl/`, `benchmarks/`, `tests/`, `reports/`, `jobs/`
---
## How to Use
```bash
git clone https://huggingface.co/narcolepticchicken/occ-stack
cd occ-stack
pip install -r requirements.txt
# Run simulated benchmarks
python benchmarks/benchmark_code.py
python benchmarks/benchmark_retrieval_qa.py
python benchmarks/benchmark_debate_v2.py
# Run ablations + anti-gaming
python eval_runner.py
# Run real LLM benchmark (requires GPU)
python jobs/run_real_llm_standalone_v7.py
# Run unit tests
python tests/test_oracle.py
python tests/test_ledger.py
```
---
## Future Work
1. Fix code extraction for real LLM benchmark (V7 in progress)
2. Run actual GRPO training on DeepMath-103K with cost-aware rewards
3. Evaluate on real adversarial QA (e.g., AdversarialQA, AmbigQA)
4. Implement hierarchical broker with dynamic threshold learning
5. Add peer-review mode: multiple oracles vote on controversial actions
---
## Citation
```bibtex
@misc{occ2026,
title={Oracle-Credit-Compute: A Minimal Stack for Agentic Compute Allocation},
author={narcolepticchicken},
year={2026},
url={https://huggingface.co/narcolepticchicken/occ-stack}
}
```