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Download docs/re-notes/memory-map.md from nmarshall/wormz-a: direct link, hf CLI and curl.
- Browser
- Download file 1.45 kB
-
https://huggingface.co/nmarshall/wormz-a/resolve/e454eb7c84f54bbe548f12ea18ea072fa4e12e97/docs/re-notes/memory-map.md
- Command line
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hf download hf://nmarshall/wormz-a@e454eb7c84f54bbe548f12ea18ea072fa4e12e97/docs/re-notes/memory-map.md
-
curl -L -o memory-map.md https://huggingface.co/nmarshall/wormz-a/resolve/e454eb7c84f54bbe548f12ea18ea072fa4e12e97/docs/re-notes/memory-map.md
1.45 kB
Memory Map - WA.exe 3.8.1
Segments
| Segment | Start | End | Size | Description |
|---|---|---|---|---|
| Headers | 0x00400000 | 0x00400FFF | 4 KB | PE headers |
| .text | 0x00401000 | 0x00619FFF | ~2.1 MB | Code |
| .rdata | 0x0061A000 | 0x00693FFF | ~484 KB | Read-only data, vtables |
| .data | 0x00694000 | 0x008C4157 | ~2.2 MB | Read-write globals |
| .rsrc | 0x008C5000 | 0x00954FFF | ~576 KB | Resources |
| .reloc | 0x00955000 | 0x00983FFF | ~188 KB | Relocations |
Key Statistics
- Total functions identified: 6,859
- Image base: 0x00400000
- 32-bit x86 PE, compiled with MSVC
- Entry point: 0x005D8B6C (CRT startup)
- Export: SetHostingProxyAddressAndPort @ 0x0058E380
DDGame structure access
The main game state is accessed through the DDGame pointer:
- DDGame obtained via
ConstructDDGameWrapper(0x56DEF0) parameter - DDGame+0x08 → TurnGame object
- DDGame+0x488 → Game global state
- DDGame+0x4CC → PC_Landscape
- DDGame+0x510 → Weapon table
- DDGame+0x548 → Weapon panel
Fixed-point convention
All coordinates, velocities, and physics values use 16.16 fixed-point:
0x10000= 1.00x20000= 2.00xCCCC≈ 0.8- Positions stored as Fixed at CGameTask offsets 0x84 (X) and 0x88 (Y)
- Velocities stored as Fixed at CGameTask offsets 0x90 (X) and 0x94 (Y)