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nmarshall
/
wormz-a
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0
Rust
game
worms-armageddon
License:
gpl-3.0
Model card
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xet
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9d55850
wormz-a
/
docs
/
re-notes
47 kB
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3 contributors
History:
9 commits
paavohtl
docs: document replay system architecture and spacebar advance mechanism
23a00c8
8 months ago
configuration.md
Safe
8.01 kB
feat: add typed scheme payload structs + field accessors
8 months ago
engine-init.md
Safe
3.56 kB
Add DDGame engine architecture structs and subsystem types
8 months ago
frontend-screens.md
Safe
9.26 kB
docs: frontend state machine RE + 47 Ghidra labels
8 months ago
memory-map.md
Safe
2.96 kB
Add DDGame engine architecture structs and subsystem types
8 months ago
render-queue.md
Safe
5.06 kB
refactor: add RQ_ prefix to render queue addresses, label pipeline in Ghidra
8 months ago
replay-system.md
Safe
4.14 kB
docs: document replay system architecture and spacebar advance mechanism
8 months ago
sprites.md
Safe
7.35 kB
feat: reverse engineer sprite system — docs, types, and Ghidra labels
8 months ago
task-hierarchy.md
6.63 kB
Initial openwa-types crate: enums, structs, and RE addresses
8 months ago