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nmarshall
/
wormz-a

Rust
game
worms-armageddon
Model card Files Files and versions
xet
Community
wormz-a / docs /re-notes
47 kB
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  • 3 contributors
History: 9 commits
paavohtl's picture
paavohtl
docs: document replay system architecture and spacebar advance mechanism
23a00c8 8 months ago
  • configuration.md
    8.01 kB
    feat: add typed scheme payload structs + field accessors 8 months ago
  • engine-init.md
    3.56 kB
    Add DDGame engine architecture structs and subsystem types 8 months ago
  • frontend-screens.md
    9.26 kB
    docs: frontend state machine RE + 47 Ghidra labels 8 months ago
  • memory-map.md
    2.96 kB
    Add DDGame engine architecture structs and subsystem types 8 months ago
  • render-queue.md
    5.06 kB
    refactor: add RQ_ prefix to render queue addresses, label pipeline in Ghidra 8 months ago
  • replay-system.md
    4.14 kB
    docs: document replay system architecture and spacebar advance mechanism 8 months ago
  • sprites.md
    7.35 kB
    feat: reverse engineer sprite system — docs, types, and Ghidra labels 8 months ago
  • task-hierarchy.md
    6.63 kB
    Initial openwa-types crate: enums, structs, and RE addresses 8 months ago