AI & ML interests

None defined yet.

R-KentarenΒ 
posted an update 3 days ago
view post
Post
71
GREAT

free user now can't even create gradio demo
  • 2 replies
Β·
NymboΒ 
posted an update 10 days ago
view post
Post
5465
Introducing Inflect-v2, two exceptionally small, open-weight English TTS models at just 3.9M and 9.3M parameters. Both generate speech multiple times faster than real-time on CPU. Despite their size, Inflect-v2 delivers quality that is competitive with much larger lightweight TTS systems, including KittenTTS, Piper, and Supertonic-3.

CPU, CUDA, PyTorch, and ONNX are supported. Apache 2.0.

See it for yourselves:
owensong/Inflect-Micro-v2
owensong/Inflect-Nano-v2

Try the Demos:
Nymbo/Inflect-TTS (unlimited CPU usage)
owensong/Inflect-v2 (ultra-fast ZeroGPU usage)
  • 6 replies
Β·
R-KentarenΒ 
posted an update 10 days ago
view post
Post
178
kinda ridiculous making "cpu-basic" paid and "ZeroGPU" is free but 2 spaces for free user.

i'm confused dawg
  • 1 reply
Β·
ReubencfΒ 
posted an update 13 days ago
view post
Post
142
Open Video Craft v1.0.2 is live 🎬

I built an open-source, local-first screen recorder and timeline editor for macOS and Windows. Record your screen, camera and audio; trim clips, add subtitles and export without an account.

GitHub + downloads: https://github.com/Reubencfernandes/Open-Video-Craft/releases/tag/v1.0.2

I’d love feedback from the Hugging Face communityβ€”especially ideas for useful captioning and AI-assisted editing workflows.
ReubencfΒ 
posted an update 25 days ago
view post
Post
954
GPT 5.6 SOL builds hugging city a multiplayer online game hosted at Reubencf/Hugging-city
  • 2 replies
Β·
ReubencfΒ 
posted an update 28 days ago
ReubencfΒ 
posted an update about 1 month ago
ReubencfΒ 
posted an update about 2 months ago
view post
Post
3768
Shadows of Tomorrow is finally live on Hugging Face Spaces with Gradio.

It’s a browser-playable RPG built with Godot, set in a post-nuclear future where players explore Magnus Province, collect medicinal plants, craft medicine, and help cure NPCs.

Play it here: Reubencf/Shadows_of_Tomorrow
  • 11 replies
Β·
ReubencfΒ 
posted an update about 2 months ago
view post
Post
136
Tiny Maple is now live on iOS and Android.

The app introduces the @Coherelabs Tiny Aya series of multilingual AI models to mobile devices. This release is significant as it enhances access to multilingual AI from anywhere, particularly for users who prefer offline capabilities.

I invite you to try it and share your feedback.

App Store: https://apps.apple.com/bn/app/tiny-maple/id6774123088

Google Play: https://play.google.com/store/apps/details?id=com.reubencf.tinyaya
ReubencfΒ 
posted an update about 2 months ago
view post
Post
2070
Millions speak Konkani. The internet barely knows it.

Today's major LLMs struggle with regional languages. They can't read, write or even recognize Konkani. So I built one that can.

Here is a working demo of the Konkani LLM I've been training. πŸ‘‡

https://youtu.be/8K04ylbXh6k
victorΒ 
posted an update 2 months ago
view post
Post
3276
Sharing how I built the LongCat-Video-Avatar 1.5 Space (+500k views on X) in one agent session. Gave a coding agent its own AI lab on ZeroGPU, framed the goal, walked away. It designed, deployed, tested against the live API, fixed, shipped.

Full recipe with the copy-paste prompt: https://huggingface.co/blog/victor/building-zerogpu-spaces-autonomously
  • 1 reply
Β·
ReubencfΒ 
posted an update 3 months ago
view post
Post
4704
I have improved my Portfolio please do check it out
Reubencf/Portfolio
  • 6 replies
Β·
burtenshawΒ 
in hf-skills/README 3 months ago

Update README.md

#1 opened 3 months ago by
victor
victorΒ 
in hf-skills/README 3 months ago

Update README.md

#1 opened 3 months ago by
victor
victorΒ 
posted an update 4 months ago
view post
Post
6238
Want to share my enthusiasm for zai-org/GLM-5.1 here too πŸ”₯

I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:

- One-shot car physics with real drift mechanics (this is hard)

- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen

- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters

- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!

- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed

You are going to hear about this model a lot in the next months - open source let's go - and thanks z-aiπŸš€πŸš€
  • 5 replies
Β·
NymboΒ 
posted an update 5 months ago
view post
Post
7838
We should really have a release date range slider on the /models page. Tired of "trending/most downloaded" being the best way to sort and still seeing models from 2023 on the first page just because they're embedded in enterprise pipelines and get downloaded repeatedly. "Recently Created/Recently Updated" don't solve the discovery problem considering the amount of noise to sift through.

Slight caveat: Trending actually does have some recency bias, but it's not strong/precise enough.
  • 3 replies
Β·
ReubencfΒ 
posted an update 5 months ago
view post
Post
2823
πŸš€ I am thrilled to announce the release of a new Konkani LLM!

We've seen some fantastic results for both translation and transliteration tasks, and I'm excited to share this progress with the community.

πŸ“– Read the launch article and see the results: https://huggingface.co/blog/Reubencf/konkani-llm
πŸ€– Explore the model and collection:
konkani


I would love to hear your feedback or see what you build with it! #Konkani #LLM #NLP #HuggingFace #IndicNLP #Konkani