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Jul 1

Multi-Block Diffusion Language Models

Block Diffusion Language Models (BD-LMs) improve diffusion-based text generation with KV caching and flexible-length generation. A natural next step is to extend them from Single-Block Diffusion (SingleBD) to Multi-Block Diffusion (MultiBD), where a running-set of consecutive blocks is decoded concurrently for inter-block parallelism. However, existing BD-LMs are mostly trained under teacher forcing, where the model observes only one noisy block conditioned on a clean prefix. While the recent diffusion forcing strategy introduces visibility among multiple noisy blocks, its training states still differ from MultiBD inference, where decoding operates on a bounded running-set with heterogeneous slot-wise noise patterns. To bridge this gap, we propose Multi-Block Diffusion Language Models (MBD-LMs), obtained by post-training BD-LMs with Multi-block Teacher Forcing (MultiTF). MultiTF integrates teacher forcing and diffusion forcing by training on bounded noise-groups conditioned on clean prefixes, with randomized noise-schedulers that better match MultiBD inference states. To make MultiBD practically executable, we further introduce an optimized decoding algorithm based on the Block Buffer mechanism that preserves prefix-cache reuse, keeps input shapes static, and translates increased decoding parallelism into wall-clock acceleration. Empirically, MBD-LLaDA2-Mini increases average Tokens Per Forward pass (TPF) from 3.47 to 6.19 and improves average accuracy from 79.95% to 81.03%; when combined with DMax, MBD-LLaDA2-Mini-DMax reaches an average TPF of 9.34 with only a 1.02% accuracy drop on math and code benchmarks.

SDAR-VL: Stable and Efficient Block-wise Diffusion for Vision-Language Understanding

Block-wise discrete diffusion offers an attractive balance between parallel generation and causal dependency modeling, making it a promising backbone for vision-language modeling. However, its practical adoption has been limited by high training cost, slow convergence, and instability, which have so far kept it behind strong autoregressive (AR) baselines. We present SDAR-VL, the first systematic application of block-wise discrete diffusion to large-scale vision-language understanding (VLU), together with an integrated framework for efficient and stable training. This framework unifies three components: (1) Asynchronous Block-wise Noise Scheduling to diversify supervision within each batch; (2) Effective Mask Ratio Scaling for unbiased loss normalization under stochastic masking; and (3) a Progressive Beta Noise Curriculum that increases effective mask coverage while preserving corruption diversity. Experiments on 21 single-image, multi-image, and video benchmarks show that SDAR-VL consistently improves training efficiency, convergence stability, and task performance over conventional block diffusion. On this evaluation suite, SDAR-VL sets a new state of the art among diffusion-based vision-language models and, under matched settings, matches or surpasses strong AR baselines such as LLaVA-OneVision as well as the global diffusion baseline LLaDA-V, establishing block-wise diffusion as a practical backbone for VLU.

  • 8 authors
·
Dec 15, 2025

BitLM: Unlocking Multi-Token Language Generation with Bitwise Continuous Diffusion

Autoregressive language models generate text one token at a time, yet natural language is inherently structured in multi-token units, including phrases, n-grams, and collocations that carry meaning jointly. This one-token bottleneck limits both the expressiveness of the model during pre-training and its throughput at inference time. Existing remedies such as speculative decoding or diffusion-based language models either leave the underlying bottleneck intact or sacrifice the causal structure essential to language modeling. We propose BitLM, a language model that represents each token as a fixed-length binary code and employs a lightweight diffusion head to denoise multiple tokens in parallel within each block. Crucially, BitLM preserves left-to-right causal attention across blocks while making joint lexical decisions within each block, combining the reliability of autoregressive modeling with the parallelism of iterative refinement. By replacing the large-vocabulary softmax with bitwise denoising, BitLM reframes token generation as iterative commitment in a compact binary space, enabling more efficient pre-training and substantially faster inference without altering the causal foundation that makes language models effective. Our results demonstrate that the one-token-at-a-time paradigm is not a fundamental requirement but an interface choice, and that changing it can yield a stronger and faster language model. We hope BitLM points toward a promising direction for next-generation language model architectures.

  • 10 authors
·
May 11

FontDiffuser: One-Shot Font Generation via Denoising Diffusion with Multi-Scale Content Aggregation and Style Contrastive Learning

Automatic font generation is an imitation task, which aims to create a font library that mimics the style of reference images while preserving the content from source images. Although existing font generation methods have achieved satisfactory performance, they still struggle with complex characters and large style variations. To address these issues, we propose FontDiffuser, a diffusion-based image-to-image one-shot font generation method, which innovatively models the font imitation task as a noise-to-denoise paradigm. In our method, we introduce a Multi-scale Content Aggregation (MCA) block, which effectively combines global and local content cues across different scales, leading to enhanced preservation of intricate strokes of complex characters. Moreover, to better manage the large variations in style transfer, we propose a Style Contrastive Refinement (SCR) module, which is a novel structure for style representation learning. It utilizes a style extractor to disentangle styles from images, subsequently supervising the diffusion model via a meticulously designed style contrastive loss. Extensive experiments demonstrate FontDiffuser's state-of-the-art performance in generating diverse characters and styles. It consistently excels on complex characters and large style changes compared to previous methods. The code is available at https://github.com/yeungchenwa/FontDiffuser.

  • 6 authors
·
Dec 19, 2023

A-SDM: Accelerating Stable Diffusion through Redundancy Removal and Performance Optimization

The Stable Diffusion Model (SDM) is a popular and efficient text-to-image (t2i) generation and image-to-image (i2i) generation model. Although there have been some attempts to reduce sampling steps, model distillation, and network quantization, these previous methods generally retain the original network architecture. Billion scale parameters and high computing requirements make the research of model architecture adjustment scarce. In this work, we first explore the computational redundancy part of the network, and then prune the redundancy blocks of the model and maintain the network performance through a progressive incubation strategy. Secondly, in order to maintaining the model performance, we add cross-layer multi-expert conditional convolution (CLME-Condconv) to the block pruning part to inherit the original convolution parameters. Thirdly, we propose a global-regional interactive (GRI) attention to speed up the computationally intensive attention part. Finally, we use semantic-aware supervision (SAS) to align the outputs of the teacher model and student model at the semantic level. Experiments show that this method can effectively train a lightweight model close to the performance of the original SD model, and effectively improve the model speed under limited resources. Experiments show that the proposed method can effectively train a light-weight model close to the performance of the original SD model, and effectively improve the model speed under limited resources. After acceleration, the UNet part of the model is 22% faster and the overall speed is 19% faster.

  • 6 authors
·
Dec 24, 2023

Vision Foundation Models Can Be Good Tokenizers for Latent Diffusion Models

The performance of Latent Diffusion Models (LDMs) is critically dependent on the quality of their visual tokenizer. While recent works have explored incorporating Vision Foundation Models (VFMs) via distillation, we identify a fundamental flaw in this approach: it inevitably weakens the robustness of alignment with the original VFM, causing the aligned latents to deviate semantically under distribution shifts. In this paper, we bypass distillation by proposing a more direct approach: Vision Foundation Model Variational Autoencoder (VFM-VAE). To resolve the inherent tension between the VFM's semantic focus and the need for pixel-level fidelity, we redesign the VFM-VAE decoder with Multi-Scale Latent Fusion and Progressive Resolution Reconstruction blocks, enabling high-quality reconstruction from spatially coarse VFM features. Furthermore, we provide a comprehensive analysis of representation dynamics during diffusion training, introducing the proposed SE-CKNNA metric as a more precise tool for this diagnosis. This analysis allows us to develop a joint tokenizer-diffusion alignment strategy that dramatically accelerates convergence. Our innovations in tokenizer design and training strategy lead to superior performance and efficiency: our system reaches a gFID (w/o CFG) of 2.20 in merely 80 epochs (a 10x speedup over prior tokenizers). With continued training to 640 epochs, it further attains a gFID (w/o CFG) of 1.62, establishing direct VFM integration as a superior paradigm for LDMs.

  • 4 authors
·
Oct 21, 2025

Improving Diffusion-Based Image Synthesis with Context Prediction

Diffusion models are a new class of generative models, and have dramatically promoted image generation with unprecedented quality and diversity. Existing diffusion models mainly try to reconstruct input image from a corrupted one with a pixel-wise or feature-wise constraint along spatial axes. However, such point-based reconstruction may fail to make each predicted pixel/feature fully preserve its neighborhood context, impairing diffusion-based image synthesis. As a powerful source of automatic supervisory signal, context has been well studied for learning representations. Inspired by this, we for the first time propose ConPreDiff to improve diffusion-based image synthesis with context prediction. We explicitly reinforce each point to predict its neighborhood context (i.e., multi-stride features/tokens/pixels) with a context decoder at the end of diffusion denoising blocks in training stage, and remove the decoder for inference. In this way, each point can better reconstruct itself by preserving its semantic connections with neighborhood context. This new paradigm of ConPreDiff can generalize to arbitrary discrete and continuous diffusion backbones without introducing extra parameters in sampling procedure. Extensive experiments are conducted on unconditional image generation, text-to-image generation and image inpainting tasks. Our ConPreDiff consistently outperforms previous methods and achieves a new SOTA text-to-image generation results on MS-COCO, with a zero-shot FID score of 6.21.

  • 8 authors
·
Jan 3, 2024 1

Protenix-Mini: Efficient Structure Predictor via Compact Architecture, Few-Step Diffusion and Switchable pLM

Lightweight inference is critical for biomolecular structure prediction and other downstream tasks, enabling efficient real-world deployment and inference-time scaling for large-scale applications. In this work, we address the challenge of balancing model efficiency and prediction accuracy by making several key modifications, 1) Multi-step AF3 sampler is replaced by a few-step ODE sampler, significantly reducing computational overhead for the diffusion module part during inference; 2) In the open-source Protenix framework, a subset of pairformer or diffusion transformer blocks doesn't make contributions to the final structure prediction, presenting opportunities for architectural pruning and lightweight redesign; 3) A model incorporating an ESM module is trained to substitute the conventional MSA module, reducing MSA preprocessing time. Building on these key insights, we present Protenix-Mini, a compact and optimized model designed for efficient protein structure prediction. This streamlined version incorporates a more efficient architectural design with a two-step Ordinary Differential Equation (ODE) sampling strategy. By eliminating redundant Transformer components and refining the sampling process, Protenix-Mini significantly reduces model complexity with slight accuracy drop. Evaluations on benchmark datasets demonstrate that it achieves high-fidelity predictions, with only a negligible 1 to 5 percent decrease in performance on benchmark datasets compared to its full-scale counterpart. This makes Protenix-Mini an ideal choice for applications where computational resources are limited but accurate structure prediction remains crucial.

  • 6 authors
·
Jul 15, 2025

MV-VTON: Multi-View Virtual Try-On with Diffusion Models

The goal of image-based virtual try-on is to generate an image of the target person naturally wearing the given clothing. However, existing methods solely focus on the frontal try-on using the frontal clothing. When the views of the clothing and person are significantly inconsistent, particularly when the person's view is non-frontal, the results are unsatisfactory. To address this challenge, we introduce Multi-View Virtual Try-ON (MV-VTON), which aims to reconstruct the dressing results from multiple views using the given clothes. Given that single-view clothes provide insufficient information for MV-VTON, we instead employ two images, i.e., the frontal and back views of the clothing, to encompass the complete view as much as possible. Moreover, we adopt diffusion models that have demonstrated superior abilities to perform our MV-VTON. In particular, we propose a view-adaptive selection method where hard-selection and soft-selection are applied to the global and local clothing feature extraction, respectively. This ensures that the clothing features are roughly fit to the person's view. Subsequently, we suggest joint attention blocks to align and fuse clothing features with person features. Additionally, we collect a MV-VTON dataset MVG, in which each person has multiple photos with diverse views and poses. Experiments show that the proposed method not only achieves state-of-the-art results on MV-VTON task using our MVG dataset, but also has superiority on frontal-view virtual try-on task using VITON-HD and DressCode datasets.

  • 5 authors
·
Apr 26, 2024

DiTCtrl: Exploring Attention Control in Multi-Modal Diffusion Transformer for Tuning-Free Multi-Prompt Longer Video Generation

Sora-like video generation models have achieved remarkable progress with a Multi-Modal Diffusion Transformer MM-DiT architecture. However, the current video generation models predominantly focus on single-prompt, struggling to generate coherent scenes with multiple sequential prompts that better reflect real-world dynamic scenarios. While some pioneering works have explored multi-prompt video generation, they face significant challenges including strict training data requirements, weak prompt following, and unnatural transitions. To address these problems, we propose DiTCtrl, a training-free multi-prompt video generation method under MM-DiT architectures for the first time. Our key idea is to take the multi-prompt video generation task as temporal video editing with smooth transitions. To achieve this goal, we first analyze MM-DiT's attention mechanism, finding that the 3D full attention behaves similarly to that of the cross/self-attention blocks in the UNet-like diffusion models, enabling mask-guided precise semantic control across different prompts with attention sharing for multi-prompt video generation. Based on our careful design, the video generated by DiTCtrl achieves smooth transitions and consistent object motion given multiple sequential prompts without additional training. Besides, we also present MPVBench, a new benchmark specially designed for multi-prompt video generation to evaluate the performance of multi-prompt generation. Extensive experiments demonstrate that our method achieves state-of-the-art performance without additional training.

  • 8 authors
·
Dec 24, 2024 2

Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation

Recent advances in generative modeling have led to promising progress on synthesizing 3D human motion from text, with methods that can generate character animations from short prompts and specified durations. However, using a single text prompt as input lacks the fine-grained control needed by animators, such as composing multiple actions and defining precise durations for parts of the motion. To address this, we introduce the new problem of timeline control for text-driven motion synthesis, which provides an intuitive, yet fine-grained, input interface for users. Instead of a single prompt, users can specify a multi-track timeline of multiple prompts organized in temporal intervals that may overlap. This enables specifying the exact timings of each action and composing multiple actions in sequence or at overlapping intervals. To generate composite animations from a multi-track timeline, we propose a new test-time denoising method. This method can be integrated with any pre-trained motion diffusion model to synthesize realistic motions that accurately reflect the timeline. At every step of denoising, our method processes each timeline interval (text prompt) individually, subsequently aggregating the predictions with consideration for the specific body parts engaged in each action. Experimental comparisons and ablations validate that our method produces realistic motions that respect the semantics and timing of given text prompts. Our code and models are publicly available at https://mathis.petrovich.fr/stmc.

  • 7 authors
·
Jan 16, 2024

Taming Real-World Space-Time Video Super-Resolution with One-Step Diffusion

Diffusion models have demonstrated exceptional success in video super-resolution (VSR), exhibiting powerful capabilities for generating fine-grained details. However, their potential for space-time video super-resolution (STVSR), which necessitates not only recovering realistic high-resolution visual content but also improving the frame rate with coherent temporal dynamics, remains largely underexplored. Moreover, existing STVSR methods predominantly address spatiotemporal upsampling under simple degradation assumptions, thus failing in real-world scenarios with complex unknown degradations. To address these challenges, we propose OSDEnhancer, the first framework that achieves robust STVSR in one-step diffusion. OSDEnhancer begins with a linear initialization to establish essential spatiotemporal structures and adapt the model for one-step reconstruction. It then applies a divide-and-conquer strategy, introducing the temporal coherence (TC) and texture enrichment (TE) LoRAs that progressively specialize in inter-frame dynamics modeling and fine-grained texture recovery, respectively, while collaborating during inference for enhanced overall performance. A bidirectional VAE decoder employs deformable recurrent blocks to leverage the multi-scale structure of the vanilla VAE, enhancing latent-to-pixel reconstruction through joint multi-scale deformable aggregation and inter-frame feature propagation. Experimental results demonstrate that the proposed method attains state-of-the-art performance with superior generalization in real-world scenarios. The code is available at https://github.com/W-Shuoyan/OSDEnhancer.

  • 6 authors
·
May 18

Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.

nvidia NVIDIA
·
May 26 2

InstructAny2Pix: Flexible Visual Editing via Multimodal Instruction Following

The ability to provide fine-grained control for generating and editing visual imagery has profound implications for computer vision and its applications. Previous works have explored extending controllability in two directions: instruction tuning with text-based prompts and multi-modal conditioning. However, these works make one or more unnatural assumptions on the number and/or type of modality inputs used to express controllability. We propose InstructAny2Pix, a flexible multi-modal instruction-following system that enables users to edit an input image using instructions involving audio, images, and text. InstructAny2Pix consists of three building blocks that facilitate this capability: a multi-modal encoder that encodes different modalities such as images and audio into a unified latent space, a diffusion model that learns to decode representations in this latent space into images, and a multi-modal LLM that can understand instructions involving multiple images and audio pieces and generate a conditional embedding of the desired output, which can be used by the diffusion decoder. Additionally, to facilitate training efficiency and improve generation quality, we include an additional refinement prior module that enhances the visual quality of LLM outputs. These designs are critical to the performance of our system. We demonstrate that our system can perform a series of novel instruction-guided editing tasks. The code is available at https://github.com/jacklishufan/InstructAny2Pix.git

  • 3 authors
·
Dec 11, 2023

Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising

We propose X-WAM, a Unified 4D World Model that unifies real-time robotic action execution and high-fidelity 4D world synthesis (video + 3D reconstruction) in a single framework, addressing the critical limitations of prior unified world models (e.g., UWM) that only model 2D pixel-space and fail to balance action efficiency and world modeling quality. To leverage the strong visual priors of pretrained video diffusion models, X-WAM imagines the future world by predicting multi-view RGB-D videos, and obtains spatial information efficiently through a lightweight structural adaptation: replicating the final few blocks of the pretrained Diffusion Transformer into a dedicated depth prediction branch for the reconstruction of future spatial information. Moreover, we propose Asynchronous Noise Sampling (ANS) to jointly optimize generation quality and action decoding efficiency. ANS applies a specialized asynchronous denoising schedule during inference, which rapidly decodes actions with fewer steps to enable efficient real-time execution, while dedicating the full sequence of steps to generate high-fidelity video. Rather than entirely decoupling the timesteps during training, ANS samples from their joint distribution to align with the inference distribution. Pretrained on over 5,800 hours of robotic data, X-WAM achieves 79.2% and 90.7% average success rate on RoboCasa and RoboTwin 2.0 benchmarks, while producing high-fidelity 4D reconstruction and generation surpassing existing methods in both visual and geometric metrics.

  • 10 authors
·
Apr 28 1

FlashBlock: Attention Caching for Efficient Long-Context Block Diffusion

Generating long-form content, such as minute-long videos and extended texts, is increasingly important for modern generative models. Block diffusion improves inference efficiency via KV caching and block-wise causal inference and has been widely adopted in diffusion language models and video generation. However, in long-context settings, block diffusion still incurs substantial overhead from repeatedly computing attention over a growing KV cache. We identify an underexplored property of block diffusion: cross-step redundancy of attention within a block. Our analysis shows that attention outputs from tokens outside the current block remain largely stable across diffusion steps, while block-internal attention varies significantly. Based on this observation, we propose FlashBlock, a cached block-external attention mechanism that reuses stable attention output, reducing attention computation and KV cache access without modifying the diffusion process. Moreover, FlashBlock is orthogonal to sparse attention and can be combined as a complementary residual reuse strategy, substantially improving model accuracy under aggressive sparsification. Experiments on diffusion language models and video generation demonstrate up to 1.44times higher token throughput and up to 1.6times reduction in attention time, with negligible impact on generation quality. Project page: https://caesarhhh.github.io/FlashBlock/.

  • 3 authors
·
Feb 4

BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation

We present BlockFusion, a diffusion-based model that generates 3D scenes as unit blocks and seamlessly incorporates new blocks to extend the scene. BlockFusion is trained using datasets of 3D blocks that are randomly cropped from complete 3D scene meshes. Through per-block fitting, all training blocks are converted into the hybrid neural fields: with a tri-plane containing the geometry features, followed by a Multi-layer Perceptron (MLP) for decoding the signed distance values. A variational auto-encoder is employed to compress the tri-planes into the latent tri-plane space, on which the denoising diffusion process is performed. Diffusion applied to the latent representations allows for high-quality and diverse 3D scene generation. To expand a scene during generation, one needs only to append empty blocks to overlap with the current scene and extrapolate existing latent tri-planes to populate new blocks. The extrapolation is done by conditioning the generation process with the feature samples from the overlapping tri-planes during the denoising iterations. Latent tri-plane extrapolation produces semantically and geometrically meaningful transitions that harmoniously blend with the existing scene. A 2D layout conditioning mechanism is used to control the placement and arrangement of scene elements. Experimental results indicate that BlockFusion is capable of generating diverse, geometrically consistent and unbounded large 3D scenes with unprecedented high-quality shapes in both indoor and outdoor scenarios.

  • 11 authors
·
Jan 30, 2024 1

Direct2.5: Diverse Text-to-3D Generation via Multi-view 2.5D Diffusion

Recent advances in generative AI have unveiled significant potential for the creation of 3D content. However, current methods either apply a pre-trained 2D diffusion model with the time-consuming score distillation sampling (SDS), or a direct 3D diffusion model trained on limited 3D data losing generation diversity. In this work, we approach the problem by employing a multi-view 2.5D diffusion fine-tuned from a pre-trained 2D diffusion model. The multi-view 2.5D diffusion directly models the structural distribution of 3D data, while still maintaining the strong generalization ability of the original 2D diffusion model, filling the gap between 2D diffusion-based and direct 3D diffusion-based methods for 3D content generation. During inference, multi-view normal maps are generated using the 2.5D diffusion, and a novel differentiable rasterization scheme is introduced to fuse the almost consistent multi-view normal maps into a consistent 3D model. We further design a normal-conditioned multi-view image generation module for fast appearance generation given the 3D geometry. Our method is a one-pass diffusion process and does not require any SDS optimization as post-processing. We demonstrate through extensive experiments that, our direct 2.5D generation with the specially-designed fusion scheme can achieve diverse, mode-seeking-free, and high-fidelity 3D content generation in only 10 seconds. Project page: https://nju-3dv.github.io/projects/direct25.

  • 9 authors
·
Nov 27, 2023

4Diffusion: Multi-view Video Diffusion Model for 4D Generation

Current 4D generation methods have achieved noteworthy efficacy with the aid of advanced diffusion generative models. However, these methods lack multi-view spatial-temporal modeling and encounter challenges in integrating diverse prior knowledge from multiple diffusion models, resulting in inconsistent temporal appearance and flickers. In this paper, we propose a novel 4D generation pipeline, namely 4Diffusion aimed at generating spatial-temporally consistent 4D content from a monocular video. We first design a unified diffusion model tailored for multi-view video generation by incorporating a learnable motion module into a frozen 3D-aware diffusion model to capture multi-view spatial-temporal correlations. After training on a curated dataset, our diffusion model acquires reasonable temporal consistency and inherently preserves the generalizability and spatial consistency of the 3D-aware diffusion model. Subsequently, we propose 4D-aware Score Distillation Sampling loss, which is based on our multi-view video diffusion model, to optimize 4D representation parameterized by dynamic NeRF. This aims to eliminate discrepancies arising from multiple diffusion models, allowing for generating spatial-temporally consistent 4D content. Moreover, we devise an anchor loss to enhance the appearance details and facilitate the learning of dynamic NeRF. Extensive qualitative and quantitative experiments demonstrate that our method achieves superior performance compared to previous methods.

  • 6 authors
·
May 31, 2024 1

Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation

Advancements in text-to-image diffusion models have led to significant progress in fast 3D content creation. One common approach is to generate a set of multi-view images of an object, and then reconstruct it into a 3D model. However, this approach bypasses the use of a native 3D representation of the object and is hence prone to geometric artifacts and limited in controllability and manipulation capabilities. An alternative approach involves native 3D generative models that directly produce 3D representations. These models, however, are typically limited in their resolution, resulting in lower quality 3D objects. In this work, we bridge the quality gap between methods that directly generate 3D representations and ones that reconstruct 3D objects from multi-view images. We introduce a multi-view to multi-view diffusion model called Sharp-It, which takes a 3D consistent set of multi-view images rendered from a low-quality object and enriches its geometric details and texture. The diffusion model operates on the multi-view set in parallel, in the sense that it shares features across the generated views. A high-quality 3D model can then be reconstructed from the enriched multi-view set. By leveraging the advantages of both 2D and 3D approaches, our method offers an efficient and controllable method for high-quality 3D content creation. We demonstrate that Sharp-It enables various 3D applications, such as fast synthesis, editing, and controlled generation, while attaining high-quality assets.

  • 4 authors
·
Dec 3, 2024

BlockGen: Flexible Blockwise Sequence Modeling with Hybrid Samplers

Is the uniform-state diffusion framework a more powerful paradigm for discrete diffusion? Recent studies indicate that this may be the case. In combination with predictor-corrector samplers, uniform-state diffusion models (USDMs) produce samples of higher-quality than masked diffusion models (MDMs), and USDMs equal or outperform MDMs in downstream tasks, even though they exhibit greater perplexity. Two issues remain unresolved. First, existing work compares uniform and masked diffusion with un-informed correctors that re-inject noise at random positions, rather than targeting tokens most likely to be wrong. Second, prior work compares full-sequence diffusion models, so we do not know whether the same conclusion holds when tokens are generated block by block. To address these issues, we introduce BlockGen, a blockwise sequence model that we instantiate with both masked and uniform diffusion. BlockGen trains on a mixture of block sizes and its likelihood interpolates between AR and pure diffusion more finely than models with a fixed block size. BlockGen enables AR-informed predictor-corrector sampling (ARPC), which combines AR and diffusion predictions to re-generate unlikely tokens without an auxiliary verifier. Under ancestral sampling, uniform outperforms masked in the block-by-block setting, especially in the few-step regime. Under ARPC, the gap closes and reverses at high NFE. With block size 16 on GSM8K, MDMs reach slightly higher accuracy than USDMs, and we observe a similar trend in Generative Perplexity on OpenWebText. Find our code at https://github.com/jdeschena/blockgen.

  • 2 authors
·
May 31

MVD^2: Efficient Multiview 3D Reconstruction for Multiview Diffusion

As a promising 3D generation technique, multiview diffusion (MVD) has received a lot of attention due to its advantages in terms of generalizability, quality, and efficiency. By finetuning pretrained large image diffusion models with 3D data, the MVD methods first generate multiple views of a 3D object based on an image or text prompt and then reconstruct 3D shapes with multiview 3D reconstruction. However, the sparse views and inconsistent details in the generated images make 3D reconstruction challenging. We present MVD^2, an efficient 3D reconstruction method for multiview diffusion (MVD) images. MVD^2 aggregates image features into a 3D feature volume by projection and convolution and then decodes volumetric features into a 3D mesh. We train MVD^2 with 3D shape collections and MVD images prompted by rendered views of 3D shapes. To address the discrepancy between the generated multiview images and ground-truth views of the 3D shapes, we design a simple-yet-efficient view-dependent training scheme. MVD^2 improves the 3D generation quality of MVD and is fast and robust to various MVD methods. After training, it can efficiently decode 3D meshes from multiview images within one second. We train MVD^2 with Zero-123++ and ObjectVerse-LVIS 3D dataset and demonstrate its superior performance in generating 3D models from multiview images generated by different MVD methods, using both synthetic and real images as prompts.

  • 5 authors
·
Feb 21, 2024 1

BlockVid: Block Diffusion for High-Quality and Consistent Minute-Long Video Generation

Generating minute-long videos is a critical step toward developing world models, providing a foundation for realistic extended scenes and advanced AI simulators. The emerging semi-autoregressive (block diffusion) paradigm integrates the strengths of diffusion and autoregressive models, enabling arbitrary-length video generation and improving inference efficiency through KV caching and parallel sampling. However, it yet faces two enduring challenges: (i) KV-cache-induced long-horizon error accumulation, and (ii) the lack of fine-grained long-video benchmarks and coherence-aware metrics. To overcome these limitations, we propose BlockVid, a novel block diffusion framework equipped with semantic-aware sparse KV cache, an effective training strategy called Block Forcing, and dedicated chunk-wise noise scheduling and shuffling to reduce error propagation and enhance temporal consistency. We further introduce LV-Bench, a fine-grained benchmark for minute-long videos, complete with new metrics evaluating long-range coherence. Extensive experiments on VBench and LV-Bench demonstrate that BlockVid consistently outperforms existing methods in generating high-quality, coherent minute-long videos. In particular, it achieves a 22.2% improvement on VDE Subject and a 19.4% improvement on VDE Clarity in LV-Bench over the state of the art approaches. Project website: https://ziplab.co/BlockVid. Inferix (Code): https://github.com/alibaba-damo-academy/Inferix.

Alibaba-DAMO-Academy DAMO Academy
·
Nov 28, 2025 2

DrivingDiffusion: Layout-Guided multi-view driving scene video generation with latent diffusion model

With the increasing popularity of autonomous driving based on the powerful and unified bird's-eye-view (BEV) representation, a demand for high-quality and large-scale multi-view video data with accurate annotation is urgently required. However, such large-scale multi-view data is hard to obtain due to expensive collection and annotation costs. To alleviate the problem, we propose a spatial-temporal consistent diffusion framework DrivingDiffusion, to generate realistic multi-view videos controlled by 3D layout. There are three challenges when synthesizing multi-view videos given a 3D layout: How to keep 1) cross-view consistency and 2) cross-frame consistency? 3) How to guarantee the quality of the generated instances? Our DrivingDiffusion solves the problem by cascading the multi-view single-frame image generation step, the single-view video generation step shared by multiple cameras, and post-processing that can handle long video generation. In the multi-view model, the consistency of multi-view images is ensured by information exchange between adjacent cameras. In the temporal model, we mainly query the information that needs attention in subsequent frame generation from the multi-view images of the first frame. We also introduce the local prompt to effectively improve the quality of generated instances. In post-processing, we further enhance the cross-view consistency of subsequent frames and extend the video length by employing temporal sliding window algorithm. Without any extra cost, our model can generate large-scale realistic multi-camera driving videos in complex urban scenes, fueling the downstream driving tasks. The code will be made publicly available.

  • 3 authors
·
Oct 11, 2023

PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Models

Text- or image-to-3D generators and 3D scanners can now produce 3D assets with high-quality shapes and textures. These assets typically consist of a single, fused representation, like an implicit neural field, a Gaussian mixture, or a mesh, without any useful structure. However, most applications and creative workflows require assets to be made of several meaningful parts that can be manipulated independently. To address this gap, we introduce PartGen, a novel approach that generates 3D objects composed of meaningful parts starting from text, an image, or an unstructured 3D object. First, given multiple views of a 3D object, generated or rendered, a multi-view diffusion model extracts a set of plausible and view-consistent part segmentations, dividing the object into parts. Then, a second multi-view diffusion model takes each part separately, fills in the occlusions, and uses those completed views for 3D reconstruction by feeding them to a 3D reconstruction network. This completion process considers the context of the entire object to ensure that the parts integrate cohesively. The generative completion model can make up for the information missing due to occlusions; in extreme cases, it can hallucinate entirely invisible parts based on the input 3D asset. We evaluate our method on generated and real 3D assets and show that it outperforms segmentation and part-extraction baselines by a large margin. We also showcase downstream applications such as 3D part editing.

  • 7 authors
·
Dec 24, 2024 2

Ensembling Diffusion Models via Adaptive Feature Aggregation

The success of the text-guided diffusion model has inspired the development and release of numerous powerful diffusion models within the open-source community. These models are typically fine-tuned on various expert datasets, showcasing diverse denoising capabilities. Leveraging multiple high-quality models to produce stronger generation ability is valuable, but has not been extensively studied. Existing methods primarily adopt parameter merging strategies to produce a new static model. However, they overlook the fact that the divergent denoising capabilities of the models may dynamically change across different states, such as when experiencing different prompts, initial noises, denoising steps, and spatial locations. In this paper, we propose a novel ensembling method, Adaptive Feature Aggregation (AFA), which dynamically adjusts the contributions of multiple models at the feature level according to various states (i.e., prompts, initial noises, denoising steps, and spatial locations), thereby keeping the advantages of multiple diffusion models, while suppressing their disadvantages. Specifically, we design a lightweight Spatial-Aware Block-Wise (SABW) feature aggregator that adaptive aggregates the block-wise intermediate features from multiple U-Net denoisers into a unified one. The core idea lies in dynamically producing an individual attention map for each model's features by comprehensively considering various states. It is worth noting that only SABW is trainable with about 50 million parameters, while other models are frozen. Both the quantitative and qualitative experiments demonstrate the effectiveness of our proposed Adaptive Feature Aggregation method. The code is available at https://github.com/tenvence/afa/.

  • 9 authors
·
May 27, 2024

S2D2: Fast Decoding for Diffusion LLMs via Training-Free Self-Speculation

Block-diffusion language models offer a promising path toward faster-than-autoregressive generation by combining block-wise autoregressive decoding with within-block parallel denoising. However, in the few-step regime needed for practical acceleration, standard confidence-thresholded decoding is often brittle: aggressive thresholds hurt quality, while conservative thresholds require unnecessary denoising steps. Existing approaches that address this issue either require additional training or incur extra test-time compute. We present S2D2, a training-free self-speculative decoding framework for block-diffusion language models. Our key observation is that a block-diffusion model becomes autoregressive when the block size is reduced to one, allowing the same pretrained model to act as both drafter and verifier. S2D2 inserts a speculative verification step into standard block-diffusion decoding and uses lightweight routing policies to decide when verification is worth its cost. This yields a hybrid decoding trajectory in which diffusion proposes tokens in parallel, while the autoregressive mode acts as a local sequence-level critic. Across three mainstream block-diffusion families, S2D2 consistently improves the accuracy-speed tradeoff over strong confidence-thresholding baselines. On SDAR, we observe up to 4.7times speedup over autoregressive decoding, and up to 1.57times over a tuned dynamic decoding baseline while improving accuracy by up to 4.5 points. On LLaDA2.1-Mini, S2D2 remains complementary to built-in self-correction, including a conservative setting where it is 4.4times faster than the static baseline with slightly higher accuracy.

RedHatAI Red Hat AI
·
Mar 26 2

Category-Aware 3D Object Composition with Disentangled Texture and Shape Multi-view Diffusion

In this paper, we tackle a new task of 3D object synthesis, where a 3D model is composited with another object category to create a novel 3D model. However, most existing text/image/3D-to-3D methods struggle to effectively integrate multiple content sources, often resulting in inconsistent textures and inaccurate shapes. To overcome these challenges, we propose a straightforward yet powerful approach, category+3D-to-3D (C33D), for generating novel and structurally coherent 3D models. Our method begins by rendering multi-view images and normal maps from the input 3D model, then generating a novel 2D object using adaptive text-image harmony (ATIH) with the front-view image and a text description from another object category as inputs. To ensure texture consistency, we introduce texture multi-view diffusion, which refines the textures of the remaining multi-view RGB images based on the novel 2D object. For enhanced shape accuracy, we propose shape multi-view diffusion to improve the 2D shapes of both the multi-view RGB images and the normal maps, also conditioned on the novel 2D object. Finally, these outputs are used to reconstruct a complete and novel 3D model. Extensive experiments demonstrate the effectiveness of our method, yielding impressive 3D creations, such as shark(3D)-crocodile(text) in the first row of Fig. 1. A project page is available at: https://xzr52.github.io/C33D/

  • 7 authors
·
Sep 2, 2025

LoMOE: Localized Multi-Object Editing via Multi-Diffusion

Recent developments in the field of diffusion models have demonstrated an exceptional capacity to generate high-quality prompt-conditioned image edits. Nevertheless, previous approaches have primarily relied on textual prompts for image editing, which tend to be less effective when making precise edits to specific objects or fine-grained regions within a scene containing single/multiple objects. We introduce a novel framework for zero-shot localized multi-object editing through a multi-diffusion process to overcome this challenge. This framework empowers users to perform various operations on objects within an image, such as adding, replacing, or editing many objects in a complex scene in one pass. Our approach leverages foreground masks and corresponding simple text prompts that exert localized influences on the target regions resulting in high-fidelity image editing. A combination of cross-attention and background preservation losses within the latent space ensures that the characteristics of the object being edited are preserved while simultaneously achieving a high-quality, seamless reconstruction of the background with fewer artifacts compared to the current methods. We also curate and release a dataset dedicated to multi-object editing, named LoMOE-Bench. Our experiments against existing state-of-the-art methods demonstrate the improved effectiveness of our approach in terms of both image editing quality and inference speed.

  • 4 authors
·
Mar 1, 2024

The Superposition of Diffusion Models Using the Itô Density Estimator

The Cambrian explosion of easily accessible pre-trained diffusion models suggests a demand for methods that combine multiple different pre-trained diffusion models without incurring the significant computational burden of re-training a larger combined model. In this paper, we cast the problem of combining multiple pre-trained diffusion models at the generation stage under a novel proposed framework termed superposition. Theoretically, we derive superposition from rigorous first principles stemming from the celebrated continuity equation and design two novel algorithms tailor-made for combining diffusion models in SuperDiff. SuperDiff leverages a new scalable It\^o density estimator for the log likelihood of the diffusion SDE which incurs no additional overhead compared to the well-known Hutchinson's estimator needed for divergence calculations. We demonstrate that SuperDiff is scalable to large pre-trained diffusion models as superposition is performed solely through composition during inference, and also enjoys painless implementation as it combines different pre-trained vector fields through an automated re-weighting scheme. Notably, we show that SuperDiff is efficient during inference time, and mimics traditional composition operators such as the logical OR and the logical AND. We empirically demonstrate the utility of using SuperDiff for generating more diverse images on CIFAR-10, more faithful prompt conditioned image editing using Stable Diffusion, and improved unconditional de novo structure design of proteins. https://github.com/necludov/super-diffusion

  • 5 authors
·
Dec 23, 2024 2

Zero4D: Training-Free 4D Video Generation From Single Video Using Off-the-Shelf Video Diffusion Model

Recently, multi-view or 4D video generation has emerged as a significant research topic. Nonetheless, recent approaches to 4D generation still struggle with fundamental limitations, as they primarily rely on harnessing multiple video diffusion models with additional training or compute-intensive training of a full 4D diffusion model with limited real-world 4D data and large computational costs. To address these challenges, here we propose the first training-free 4D video generation method that leverages the off-the-shelf video diffusion models to generate multi-view videos from a single input video. Our approach consists of two key steps: (1) By designating the edge frames in the spatio-temporal sampling grid as key frames, we first synthesize them using a video diffusion model, leveraging a depth-based warping technique for guidance. This approach ensures structural consistency across the generated frames, preserving spatial and temporal coherence. (2) We then interpolate the remaining frames using a video diffusion model, constructing a fully populated and temporally coherent sampling grid while preserving spatial and temporal consistency. Through this approach, we extend a single video into a multi-view video along novel camera trajectories while maintaining spatio-temporal consistency. Our method is training-free and fully utilizes an off-the-shelf video diffusion model, offering a practical and effective solution for multi-view video generation.

  • 3 authors
·
Mar 28, 2025 2

Diffusion Models for Multi-Task Generative Modeling

Diffusion-based generative modeling has been achieving state-of-the-art results on various generation tasks. Most diffusion models, however, are limited to a single-generation modeling. Can we generalize diffusion models with the ability of multi-modal generative training for more generalizable modeling? In this paper, we propose a principled way to define a diffusion model by constructing a unified multi-modal diffusion model in a common diffusion space. We define the forward diffusion process to be driven by an information aggregation from multiple types of task-data, e.g., images for a generation task and labels for a classification task. In the reverse process, we enforce information sharing by parameterizing a shared backbone denoising network with additional modality-specific decoder heads. Such a structure can simultaneously learn to generate different types of multi-modal data with a multi-task loss, which is derived from a new multi-modal variational lower bound that generalizes the standard diffusion model. We propose several multimodal generation settings to verify our framework, including image transition, masked-image training, joint image-label and joint image-representation generative modeling. Extensive experimental results on ImageNet indicate the effectiveness of our framework for various multi-modal generative modeling, which we believe is an important research direction worthy of more future explorations.

  • 8 authors
·
Jul 24, 2024

LeFusion: Controllable Pathology Synthesis via Lesion-Focused Diffusion Models

Patient data from real-world clinical practice often suffers from data scarcity and long-tail imbalances, leading to biased outcomes or algorithmic unfairness. This study addresses these challenges by generating lesion-containing image-segmentation pairs from lesion-free images. Previous efforts in medical imaging synthesis have struggled with separating lesion information from background, resulting in low-quality backgrounds and limited control over the synthetic output. Inspired by diffusion-based image inpainting, we propose LeFusion, a lesion-focused diffusion model. By redesigning the diffusion learning objectives to focus on lesion areas, we simplify the learning process and improve control over the output while preserving high-fidelity backgrounds by integrating forward-diffused background contexts into the reverse diffusion process. Additionally, we tackle two major challenges in lesion texture synthesis: 1) multi-peak and 2) multi-class lesions. We introduce two effective strategies: histogram-based texture control and multi-channel decomposition, enabling the controlled generation of high-quality lesions in difficult scenarios. Furthermore, we incorporate lesion mask diffusion, allowing control over lesion size, location, and boundary, thus increasing lesion diversity. Validated on 3D cardiac lesion MRI and lung nodule CT datasets, LeFusion-generated data significantly improves the performance of state-of-the-art segmentation models, including nnUNet and SwinUNETR. Code and model are available at https://github.com/M3DV/LeFusion.

  • 7 authors
·
Mar 20, 2024

DSplats: 3D Generation by Denoising Splats-Based Multiview Diffusion Models

Generating high-quality 3D content requires models capable of learning robust distributions of complex scenes and the real-world objects within them. Recent Gaussian-based 3D reconstruction techniques have achieved impressive results in recovering high-fidelity 3D assets from sparse input images by predicting 3D Gaussians in a feed-forward manner. However, these techniques often lack the extensive priors and expressiveness offered by Diffusion Models. On the other hand, 2D Diffusion Models, which have been successfully applied to denoise multiview images, show potential for generating a wide range of photorealistic 3D outputs but still fall short on explicit 3D priors and consistency. In this work, we aim to bridge these two approaches by introducing DSplats, a novel method that directly denoises multiview images using Gaussian Splat-based Reconstructors to produce a diverse array of realistic 3D assets. To harness the extensive priors of 2D Diffusion Models, we incorporate a pretrained Latent Diffusion Model into the reconstructor backbone to predict a set of 3D Gaussians. Additionally, the explicit 3D representation embedded in the denoising network provides a strong inductive bias, ensuring geometrically consistent novel view generation. Our qualitative and quantitative experiments demonstrate that DSplats not only produces high-quality, spatially consistent outputs, but also sets a new standard in single-image to 3D reconstruction. When evaluated on the Google Scanned Objects dataset, DSplats achieves a PSNR of 20.38, an SSIM of 0.842, and an LPIPS of 0.109.

  • 7 authors
·
Dec 11, 2024

Diffusion Models for Medical Image Analysis: A Comprehensive Survey

Denoising diffusion models, a class of generative models, have garnered immense interest lately in various deep-learning problems. A diffusion probabilistic model defines a forward diffusion stage where the input data is gradually perturbed over several steps by adding Gaussian noise and then learns to reverse the diffusion process to retrieve the desired noise-free data from noisy data samples. Diffusion models are widely appreciated for their strong mode coverage and quality of the generated samples despite their known computational burdens. Capitalizing on the advances in computer vision, the field of medical imaging has also observed a growing interest in diffusion models. To help the researcher navigate this profusion, this survey intends to provide a comprehensive overview of diffusion models in the discipline of medical image analysis. Specifically, we introduce the solid theoretical foundation and fundamental concepts behind diffusion models and the three generic diffusion modelling frameworks: diffusion probabilistic models, noise-conditioned score networks, and stochastic differential equations. Then, we provide a systematic taxonomy of diffusion models in the medical domain and propose a multi-perspective categorization based on their application, imaging modality, organ of interest, and algorithms. To this end, we cover extensive applications of diffusion models in the medical domain. Furthermore, we emphasize the practical use case of some selected approaches, and then we discuss the limitations of the diffusion models in the medical domain and propose several directions to fulfill the demands of this field. Finally, we gather the overviewed studies with their available open-source implementations at https://github.com/amirhossein-kz/Awesome-Diffusion-Models-in-Medical-Imaging.

  • 7 authors
·
Nov 14, 2022

PanGu-Draw: Advancing Resource-Efficient Text-to-Image Synthesis with Time-Decoupled Training and Reusable Coop-Diffusion

Current large-scale diffusion models represent a giant leap forward in conditional image synthesis, capable of interpreting diverse cues like text, human poses, and edges. However, their reliance on substantial computational resources and extensive data collection remains a bottleneck. On the other hand, the integration of existing diffusion models, each specialized for different controls and operating in unique latent spaces, poses a challenge due to incompatible image resolutions and latent space embedding structures, hindering their joint use. Addressing these constraints, we present "PanGu-Draw", a novel latent diffusion model designed for resource-efficient text-to-image synthesis that adeptly accommodates multiple control signals. We first propose a resource-efficient Time-Decoupling Training Strategy, which splits the monolithic text-to-image model into structure and texture generators. Each generator is trained using a regimen that maximizes data utilization and computational efficiency, cutting data preparation by 48% and reducing training resources by 51%. Secondly, we introduce "Coop-Diffusion", an algorithm that enables the cooperative use of various pre-trained diffusion models with different latent spaces and predefined resolutions within a unified denoising process. This allows for multi-control image synthesis at arbitrary resolutions without the necessity for additional data or retraining. Empirical validations of Pangu-Draw show its exceptional prowess in text-to-image and multi-control image generation, suggesting a promising direction for future model training efficiencies and generation versatility. The largest 5B T2I PanGu-Draw model is released on the Ascend platform. Project page: https://pangu-draw.github.io

  • 10 authors
·
Dec 27, 2023 1

GeoMVD: Geometry-Enhanced Multi-View Generation Model Based on Geometric Information Extraction

Multi-view image generation holds significant application value in computer vision, particularly in domains like 3D reconstruction, virtual reality, and augmented reality. Most existing methods, which rely on extending single images, face notable computational challenges in maintaining cross-view consistency and generating high-resolution outputs. To address these issues, we propose the Geometry-guided Multi-View Diffusion Model, which incorporates mechanisms for extracting multi-view geometric information and adjusting the intensity of geometric features to generate images that are both consistent across views and rich in detail. Specifically, we design a multi-view geometry information extraction module that leverages depth maps, normal maps, and foreground segmentation masks to construct a shared geometric structure, ensuring shape and structural consistency across different views. To enhance consistency and detail restoration during generation, we develop a decoupled geometry-enhanced attention mechanism that strengthens feature focus on key geometric details, thereby improving overall image quality and detail preservation. Furthermore, we apply an adaptive learning strategy that fine-tunes the model to better capture spatial relationships and visual coherence between the generated views, ensuring realistic results. Our model also incorporates an iterative refinement process that progressively improves the output quality through multiple stages of image generation. Finally, a dynamic geometry information intensity adjustment mechanism is proposed to adaptively regulate the influence of geometric data, optimizing overall quality while ensuring the naturalness of generated images. More details can be found on the project page: https://sobeymil.github.io/GeoMVD.com.

  • 3 authors
·
Nov 15, 2025

Animate3D: Animating Any 3D Model with Multi-view Video Diffusion

Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image-conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view attributes, and their results suffer from spatiotemporal inconsistency owing to the inherent ambiguity in the supervision signals. In this work, we present Animate3D, a novel framework for animating any static 3D model. The core idea is two-fold: 1) We propose a novel multi-view video diffusion model (MV-VDM) conditioned on multi-view renderings of the static 3D object, which is trained on our presented large-scale multi-view video dataset (MV-Video). 2) Based on MV-VDM, we introduce a framework combining reconstruction and 4D Score Distillation Sampling (4D-SDS) to leverage the multi-view video diffusion priors for animating 3D objects. Specifically, for MV-VDM, we design a new spatiotemporal attention module to enhance spatial and temporal consistency by integrating 3D and video diffusion models. Additionally, we leverage the static 3D model's multi-view renderings as conditions to preserve its identity. For animating 3D models, an effective two-stage pipeline is proposed: we first reconstruct motions directly from generated multi-view videos, followed by the introduced 4D-SDS to refine both appearance and motion. Qualitative and quantitative experiments demonstrate that Animate3D significantly outperforms previous approaches. Data, code, and models will be open-released.

  • 6 authors
·
Jul 16, 2024 2

From Next-Token to Next-Block: A Principled Adaptation Path for Diffusion LLMs

Large language models (LLMs) excel at generation but dominant autoregressive (AR) decoding is inherently sequential, creating a throughput bottleneck. Diffusion Language Models (DLMs)--especially block-wise variants--enable parallel generation and intra-block bidirectional reasoning, yet training large DLMs from scratch is costly and wastes the knowledge in mature AR checkpoints. Prior "adaptation" attempts either modify logits or randomly grow attention masks to full-sequence diffusion, or simply transplant AR weights into a block-diffusion recipe, leaving a fundamental mismatch between AR causality and block-wise bidirectionality unaddressed. We reframe adaptation as a intra-paradigm path from AR to Block-Diffusion by viewing AR as Block-Diffusion with blocksize=1. Concretely, we design the pathway of adaptation as follows: we use a context-causal attention mask (causal in context, bidirectional only within the active block), an efficient parallel adaptation procedure, an auxiliary AR loss to maximize data utilization and retain pretrained knowledge, and gradual increment of the generation block size. The recipe integrates cleanly with masked block-diffusion and maintains train-inference consistency. Built on these components, NBDiff-7B (Base and Instruct) could inherit the long-context modeling and reasoning capabilities, and achieve state-of-the-art performance among the 7B-class DLMs, delivering strong gains on general-knowledge, math, and code benchmarks over strong baselines. These results demonstrate that principled AR-to-block-diffusion adaptation is an effective and compute-efficient alternative to training DLMs from scratch. Codes: https://github.com/YuchuanTian/NBDiff.

PekingUniversity Peking University
·
Dec 7, 2025 3

Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting

While text-to-3D and image-to-3D generation tasks have received considerable attention, one important but under-explored field between them is controllable text-to-3D generation, which we mainly focus on in this work. To address this task, 1) we introduce Multi-view ControlNet (MVControl), a novel neural network architecture designed to enhance existing pre-trained multi-view diffusion models by integrating additional input conditions, such as edge, depth, normal, and scribble maps. Our innovation lies in the introduction of a conditioning module that controls the base diffusion model using both local and global embeddings, which are computed from the input condition images and camera poses. Once trained, MVControl is able to offer 3D diffusion guidance for optimization-based 3D generation. And, 2) we propose an efficient multi-stage 3D generation pipeline that leverages the benefits of recent large reconstruction models and score distillation algorithm. Building upon our MVControl architecture, we employ a unique hybrid diffusion guidance method to direct the optimization process. In pursuit of efficiency, we adopt 3D Gaussians as our representation instead of the commonly used implicit representations. We also pioneer the use of SuGaR, a hybrid representation that binds Gaussians to mesh triangle faces. This approach alleviates the issue of poor geometry in 3D Gaussians and enables the direct sculpting of fine-grained geometry on the mesh. Extensive experiments demonstrate that our method achieves robust generalization and enables the controllable generation of high-quality 3D content.

  • 4 authors
·
Mar 14, 2024 1

Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image

In this work, we introduce Unique3D, a novel image-to-3D framework for efficiently generating high-quality 3D meshes from single-view images, featuring state-of-the-art generation fidelity and strong generalizability. Previous methods based on Score Distillation Sampling (SDS) can produce diversified 3D results by distilling 3D knowledge from large 2D diffusion models, but they usually suffer from long per-case optimization time with inconsistent issues. Recent works address the problem and generate better 3D results either by finetuning a multi-view diffusion model or training a fast feed-forward model. However, they still lack intricate textures and complex geometries due to inconsistency and limited generated resolution. To simultaneously achieve high fidelity, consistency, and efficiency in single image-to-3D, we propose a novel framework Unique3D that includes a multi-view diffusion model with a corresponding normal diffusion model to generate multi-view images with their normal maps, a multi-level upscale process to progressively improve the resolution of generated orthographic multi-views, as well as an instant and consistent mesh reconstruction algorithm called ISOMER, which fully integrates the color and geometric priors into mesh results. Extensive experiments demonstrate that our Unique3D significantly outperforms other image-to-3D baselines in terms of geometric and textural details.

  • 8 authors
·
May 30, 2024

Fast-dVLM: Efficient Block-Diffusion VLM via Direct Conversion from Autoregressive VLM

Vision-language models (VLMs) predominantly rely on autoregressive decoding, which generates tokens one at a time and fundamentally limits inference throughput. This limitation is especially acute in physical AI scenarios such as robotics and autonomous driving, where VLMs are deployed on edge devices at batch size one, making AR decoding memory-bandwidth-bound and leaving hardware parallelism underutilized. While block-wise discrete diffusion has shown promise for parallel text generation, extending it to VLMs remains challenging due to the need to jointly handle continuous visual representations and discrete text tokens while preserving pretrained multimodal capabilities. We present Fast-dVLM, a block-diffusion-based VLM that enables KV-cache-compatible parallel decoding and speculative block decoding for inference acceleration. We systematically compare two AR-to-diffusion conversion strategies: a two-stage approach that first adapts the LLM backbone with text-only diffusion fine-tuning before multimodal training, and a direct approach that converts the full AR VLM in one stage. Under comparable training budgets, direct conversion proves substantially more efficient by leveraging the already multimodally aligned VLM; we therefore adopt it as our recommended recipe. We introduce a suite of multimodal diffusion adaptations, block size annealing, causal context attention, auto-truncation masking, and vision efficient concatenation, that collectively enable effective block diffusion in the VLM setting. Extensive experiments across 11 multimodal benchmarks show Fast-dVLM matches its autoregressive counterpart in generation quality. With SGLang integration and FP8 quantization, Fast-dVLM achieves over 6x end-to-end inference speedup over the AR baseline.

  • 12 authors
·
Apr 9

Diffusion Models in Low-Level Vision: A Survey

Deep generative models have garnered significant attention in low-level vision tasks due to their generative capabilities. Among them, diffusion model-based solutions, characterized by a forward diffusion process and a reverse denoising process, have emerged as widely acclaimed for their ability to produce samples of superior quality and diversity. This ensures the generation of visually compelling results with intricate texture information. Despite their remarkable success, a noticeable gap exists in a comprehensive survey that amalgamates these pioneering diffusion model-based works and organizes the corresponding threads. This paper proposes the comprehensive review of diffusion model-based techniques. We present three generic diffusion modeling frameworks and explore their correlations with other deep generative models, establishing the theoretical foundation. Following this, we introduce a multi-perspective categorization of diffusion models, considering both the underlying framework and the target task. Additionally, we summarize extended diffusion models applied in other tasks, including medical, remote sensing, and video scenarios. Moreover, we provide an overview of commonly used benchmarks and evaluation metrics. We conduct a thorough evaluation, encompassing both performance and efficiency, of diffusion model-based techniques in three prominent tasks. Finally, we elucidate the limitations of current diffusion models and propose seven intriguing directions for future research. This comprehensive examination aims to facilitate a profound understanding of the landscape surrounding denoising diffusion models in the context of low-level vision tasks. A curated list of diffusion model-based techniques in over 20 low-level vision tasks can be found at https://github.com/ChunmingHe/awesome-diffusion-models-in-low-level-vision.

  • 9 authors
·
Jun 16, 2024

BARD: Bridging AutoRegressive and Diffusion Vision-Language Models Via Highly Efficient Progressive Block Merging and Stage-Wise Distillation

Autoregressive vision-language models (VLMs) deliver strong multimodal capability, but their token-by-token decoding imposes a fundamental inference bottleneck. Diffusion VLMs offer a more parallel decoding paradigm, yet directly converting a pretrained autoregressive VLM into a large-block diffusion VLM (dVLM) often leads to substantial quality degradation. In this work, we present BARD, a simple and effective bridging framework that converts a pretrained autoregressive VLM into a same-architecture, decoding-efficient dVLM. Our approach combines progressive supervised block merging, which gradually enlarges the decoding block size, with stage-wise intra-dVLM distillation from a fixed small-block diffusion anchor to recover performance lost at larger blocks. We further incorporate a mixed noise scheduler to improve robustness and token revision during denoising, and memory-friendly training to enable efficient training on long multimodal sequences. A key empirical finding is that direct autoregressive-to-diffusion distillation is poorly aligned and can even hurt performance, whereas distillation within the diffusion regime is consistently effective. Experimental results show that, with leq 4.4M data, BARD-VL transfers strong multimodal capability from Qwen3-VL to a large-block dVLM. Remarkably, BARD-VL establishes a new SOTA among comparable-scale open dVLMs on our evaluation suite at both 4B and 8B scales. At the same time, BARD-VL achieves up to 3times decoding throughput speedup compared to the source model. Code is available at: https://github.com/fudan-generative-vision/Bard-VL{this~https~URL}.

  • 7 authors
·
Apr 21

Diffusion in Diffusion: Cyclic One-Way Diffusion for Text-Vision-Conditioned Generation

Originating from the diffusion phenomenon in physics that describes particle movement, the diffusion generative models inherit the characteristics of stochastic random walk in the data space along the denoising trajectory. However, the intrinsic mutual interference among image regions contradicts the need for practical downstream application scenarios where the preservation of low-level pixel information from given conditioning is desired (e.g., customization tasks like personalized generation and inpainting based on a user-provided single image). In this work, we investigate the diffusion (physics) in diffusion (machine learning) properties and propose our Cyclic One-Way Diffusion (COW) method to control the direction of diffusion phenomenon given a pre-trained frozen diffusion model for versatile customization application scenarios, where the low-level pixel information from the conditioning needs to be preserved. Notably, unlike most current methods that incorporate additional conditions by fine-tuning the base text-to-image diffusion model or learning auxiliary networks, our method provides a novel perspective to understand the task needs and is applicable to a wider range of customization scenarios in a learning-free manner. Extensive experiment results show that our proposed COW can achieve more flexible customization based on strict visual conditions in different application settings. Project page: https://wangruoyu02.github.io/cow.github.io/.

  • 5 authors
·
Jun 14, 2023

Denoising Task Routing for Diffusion Models

Diffusion models generate highly realistic images through learning a multi-step denoising process, naturally embodying the principles of multi-task learning (MTL). Despite the inherent connection between diffusion models and MTL, there remains an unexplored area in designing neural architectures that explicitly incorporate MTL into the framework of diffusion models. In this paper, we present Denoising Task Routing (DTR), a simple add-on strategy for existing diffusion model architectures to establish distinct information pathways for individual tasks within a single architecture by selectively activating subsets of channels in the model. What makes DTR particularly compelling is its seamless integration of prior knowledge of denoising tasks into the framework: (1) Task Affinity: DTR activates similar channels for tasks at adjacent timesteps and shifts activated channels as sliding windows through timesteps, capitalizing on the inherent strong affinity between tasks at adjacent timesteps. (2) Task Weights: During the early stages (higher timesteps) of the denoising process, DTR assigns a greater number of task-specific channels, leveraging the insight that diffusion models prioritize reconstructing global structure and perceptually rich contents in earlier stages, and focus on simple noise removal in later stages. Our experiments demonstrate that DTR consistently enhances the performance of diffusion models across various evaluation protocols, all without introducing additional parameters. Furthermore, DTR contributes to accelerating convergence during training. Finally, we show the complementarity between our architectural approach and existing MTL optimization techniques, providing a more complete view of MTL within the context of diffusion training.

  • 5 authors
·
Oct 10, 2023