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Oct 15

Distributed Attacks in Persistent-State AI Control

As AI coding agents become more autonomous, they increasingly ship code iteratively, with the codebase persisting across sessions. This persistence creates a new attack surface: a misaligned or prompt-injected agent can distribute attacks across pull requests (PRs) and time its payload for the PR with the best natural cover. To study the resulting dynamics, we introduce Iterative VibeCoding, a setting for AI control, the study of safely deploying capable but potentially untrusted AI. In Iterative VibeCoding, a coding agent builds software over a sequence of PRs in a persistent codebase while pursuing a covert side task. Our benchmark includes two task families: CLI tools and Flask web services, across 20 total task variations. We use Claude Sonnet 4.5 as the attack agent and GPT-4o as the monitor. We compare gradual attacks, which distribute the side task across PRs, against non-gradual attacks concentrated in a single PR. No single monitor is robust to both: which strategy evades best (success while evading the monitor) depends on the monitor type, so a defender cannot close off both gradual and non-gradual attacks with any one monitor. High evasion (>= 65%) generalizes across model attack agent backends (Sonnet 4.5, Gemini 3.1 Pro, Kimi K2.5), confirming this is a property of the persistent-state attack surface rather than a single model's capability. Evasion also remains high across state-of-the-art monitor models and the gap between gradual and non-gradual evasion widens for more capable models. We introduce a stateful link-tracker monitor that tracks suspicious buildup across PRs. On both task families, it detects gradual attacks substantially better than diff monitors that merely see more accumulated history. Combining this stronger monitor with trajectory monitors in a four-monitor ensemble reduces gradual-attack evasion from 93% under the weakest standard diff monitor to 47%.

  • 3 authors
·
Jul 1

Current World Models Lack a Persistent State Core

World models are increasingly regarded as a decisive step toward artificial general intelligence, yet modeling the physical world demands more than rendering convincing frames on demand: it requires an internal world state that keeps evolving over time, decoupled from observation, so that objects endure and events run to their conclusions whether or not a camera is watching, much as the moon holds to its orbit when no one is looking. This requirement is a blind spot of existing benchmarks, which reward surface properties such as fidelity, motion, and camera controllability while never asking whether a generated world keeps evolving once it is unobserved. We introduce WRBench, the first systematic diagnostic benchmark that treats camera motion as an intervention on observability and resolves evaluation into a human-calibrated chain that asks whether the camera executes the requested interaction, whether the scene stays continuous and identifiable while in view, and whether a returning target remains consistent with the event that was set in motion. Across 9{,}600 videos from 23 models spanning four control paradigms, one finding proves stubborn: current systems maintain the observed world as a tracking shot, resuming a returning target in the state at which it was abandoned rather than advancing the event while it went unseen. Because this failure recurs across control paradigms, model families, and increments of scale, robust world-state evolution does not follow from cleaner imagery, tighter control, richer geometric priors, or sheer parameter count We therefore argue that the stability of the physical state kernel and the consistency of worldlines under viewpoint intervention should become first-class objectives of world-model design, so that a world model captures how the world will unfold rather than how the next frame appears.

State and Memory is All You Need for Robust and Reliable AI Agents

Large language models (LLMs) have enabled powerful advances in natural language understanding and generation. Yet their application to complex, real-world scientific workflows remain limited by challenges in memory, planning, and tool integration. Here, we introduce SciBORG (Scientific Bespoke Artificial Intelligence Agents Optimized for Research Goals), a modular agentic framework that allows LLM-based agents to autonomously plan, reason, and achieve robust and reliable domain-specific task execution. Agents are constructed dynamically from source code documentation and augmented with finite-state automata (FSA) memory, enabling persistent state tracking and context-aware decision-making. This approach eliminates the need for manual prompt engineering and allows for robust, scalable deployment across diverse applications via maintaining context across extended workflows and to recover from tool or execution failures. We validate SciBORG through integration with both physical and virtual hardware, such as microwave synthesizers for executing user-specified reactions, with context-aware decision making and demonstrate its use in autonomous multi-step bioassay retrieval from the PubChem database utilizing multi-step planning, reasoning, agent-to-agent communication and coordination for execution of exploratory tasks. Systematic benchmarking shows that SciBORG agents achieve reliable execution, adaptive planning, and interpretable state transitions. Our results show that memory and state awareness are critical enablers of agentic planning and reliability, offering a generalizable foundation for deploying AI agents in complex environments.

  • 15 authors
·
Jun 29, 2025

LSREP: A Longitudinal State-Replay Protocol for Evaluating Conversational Memory, with ICE v2 as an Audited Local-First Architecture

Conversational memory changes during use, so endpoint question answering alone cannot establish how a persistent state accumulates, ages, or incorporates revisions. We introduce LSREP, a Longitudinal State-Replay Evaluation Protocol combining ordered replay, explicit lifecycle schedules, repeated probes, evolving reference answers, and mechanism-fidelity checks. Its architectural case study is ICE v2, a local-first memory middleware with typed stores, retrieval fusion, and dynamic context budgets. The private, single-user instantiation contains 1,985 turns, 219 distinct probes, and 1,211 probe-checkpoint observations across 52 checkpoints. On three ordinary-density datasets, ICE v2 has a near-zero mean quality difference from vector-RAG while selecting 32% fewer fragments but using 6.6% more estimated prompt tokens. A fourth, dense dataset exposes catastrophic failures of the unbudgeted baseline. The fidelity audit limits attribution: procedural retrieval is defective, several mechanisms are unexercised, and graph utility is not established. In a complementary matched public diagnostic, ICE v2 loses decisively to pure vector-RAG on LongMemEval: 50.8% versus 72.8% in the evidence-only oracle and 43.0% versus 69.5% in full-S. Paired differences are -22.0 points (95% CI [-26.6, -17.4]) and -26.5 ([-31.3, -21.8]). Conservative abstention accompanies severe multi-session and temporal failures. ICE uses less context in this diagnostic, establishing a quality-cost trade-off rather than superior efficiency. Together, replay, fidelity auditing, and public endpoint testing expose distinct failure modes that neither architectural descriptions nor aggregate scores identify alone.

  • 1 authors
·
Sep 14

Token-Flow Firewall: Semantic Runtime Auditing for Persistent AI Agents

Persistent AI agents extend large language models (LLMs) beyond single-turn interaction into long-lived software systems. Unlike traditional chat assistants, unsafe content in these agents can propagate through persistent state, reusable skills, and tool-mediated interactions, creating a substantially larger semantic attack surface. We observe that most security-critical interactions in such agents are transmitted through natural-language token flows, including memory updates, tool arguments, retrieved files, and inter-component communications. This observation enables a new security formulation: unsafe behavior can be intercepted as risky semantic flows before reaching privileged runtime sinks. Based on this insight, we propose TokenWall, a runtime defense framework that acts as a semantic firewall over agent token flows. TokenWall performs boundary-aware semantic auditing over these flows, constructing structured source-sink audit records, applying lightweight local inspection before execution, and selectively escalating ambiguous high-risk cases to stronger arbitration modules. Unlike prior approaches that rely on sparse auditing or remote large-model oversight, TokenWall enables full-coverage pre-execution mediation while reducing remote arbitration and latency. Experiments on CIK-Bench show that TokenWall reduces attack success rate to 12.5% while maintaining a 97.4% benign executable pass rate without human confirmation. TokenWall further introduces only 0.69 seconds of additional latency on benign cases, demonstrating that semantic runtime containment can achieve a practical security-utility trade-off for persistent AI agents.

  • 5 authors
·
Jul 8

EnterpriseOps-Gym: Environments and Evaluations for Stateful Agentic Planning and Tool Use in Enterprise Settings

Large language models are shifting from passive information providers to active agents intended for complex workflows. However, their deployment as reliable AI workers in enterprise is stalled by benchmarks that fail to capture the intricacies of professional environments, specifically, the need for long-horizon planning amidst persistent state changes and strict access protocols. In this work, we introduce EnterpriseOps-Gym, a benchmark designed to evaluate agentic planning in realistic enterprise settings. Specifically, EnterpriseOps-Gym features a containerized sandbox with 164 database tables and 512 functional tools to mimic real-world search friction. Within this environment, agents are evaluated on 1,150 expert-curated tasks across eight mission-critical verticals (including Customer Service, HR, and IT). Our evaluation of 14 frontier models reveals critical limitations in state-of-the-art models: the top-performing Claude Opus 4.5 achieves only 37.4% success. Further analysis shows that providing oracle human plans improves performance by 14-35 percentage points, pinpointing strategic reasoning as the primary bottleneck. Additionally, agents frequently fail to refuse infeasible tasks (best model achieves 53.9%), leading to unintended and potentially harmful side effects. Our findings underscore that current agents are not yet ready for autonomous enterprise deployment. More broadly, EnterpriseOps-Gym provides a concrete testbed to advance the robustness of agentic planning in professional workflows.

ServiceNow-AI ServiceNow-AI
·
Mar 13 4

STEPQuant: When and Where Errors Matter in Delta-Rule Recurrent State Quantization

Linear attention replaces growing KV caches with fixed-size recurrent states, yet these persistent states can become a substantial memory bottleneck under concurrent serving. Directly quantizing recurrent states to low precision often leads to severe accuracy degradation, as quantization errors propagate through successive state updates. We discover that the impact of these errors depends on two complementary dimensions: temporally, errors in long-lived memory can persist across many decoding steps; spatially, errors in different key rows affect model outputs differently, while state magnitudes vary substantially along both rows and columns. Motivated by these observations, we propose STEPQuant, a spatial-temporal post-training quantization framework for Delta-rule recurrent states. STEPQuant allocates precision according to error magnitude and memory lifetime, and jointly fits key-row and value-column scales based on state distributions and key-row impact on output error. Experiments on Qwen3.8-27B and Kimi-Linear-48B-A3B-Instruct across both long- and short-generation benchmarks show that STEPQuant closely matches FP32-state accuracy under a nominal 6-bit budget and outperforms uniform INT8 in its 4-bit configuration. Integrated into SGLang with optimized GPU kernels, 6-bit STEPQuant achieves over 5x recurrent-state compression and reduces total serving memory by up to 68.7%. Our code is available at https://github.com/Dreamer-Toby/STEPQuant.

LatentPort: Beyond KV Cache - Cross-Model Transfer of Recurrent Memory in Hybrid Language Models: A 4B-to-9B Hybrid-State Handoff Without Target Prefix Replay

Can one language model hand its live memory to another without the receiver rereading the context? We demonstrate useful persistent hybrid-state transfer across one architecture-matched Qwen3.5 4B-to-9B sibling pair. To our knowledge, this is the first demonstrated cross-model handoff of persistent recurrent inference state between differently sized hybrid language models without target prefix replay. Translated attention KV alone leaves a large gap; adding the Gated DeltaNet (GDN) persistent-state package lowers teacher-forced negative log-likelihood (NLL), the average next-token log-loss, by 0.747 nats/token (95% paired document bootstrap CI [0.6921, 0.8047]), improving all 64 PG19 documents. Direct recurrent and convolution reuse outperforms the tested learned GDN maps, consistent with partial functional compatibility of persistent-state coordinates. A fresh component factorial selects translated KV with direct recurrent and convolution state. An additional 434,176-parameter correction improves that base on 64 fresh web documents: continuation loss is 0.076 nats/token above native 9B (excess NLL), Jensen-Shannon (JS) divergence is 0.022, and native context recovery (NCR) is 0.918. Corrected 9B significantly beats continued 4B inference while processing zero historical prefix tokens. Evidence covers one direction, one geometry-matched Base-model pair, and 4K teacher-forced continuation; the near-native gate failed, the 16K branch was not run, and free-generation equivalence and a general state interface remain unproven.

  • 1 authors
·
Sep 6 2

One Success Isn't Reliability: Thinkingbox, a Sandbox and Benchmark for Agents in Stateful Business Workflows

Recent agent benchmarks increasingly ground evaluation in executable environments, from code repair to web navigation, app APIs, and function calling. Yet completing consequential work beyond code requires more than producing a plausible response or valid tool call: agents must gather missing information over multiple turns, follow domain policies, coordinate dependent tools, and realize the correct persistent state transition without collateral effects. In this paper, we introduce Thinkingbox, a sandbox for tool-agent-user interaction that provides isolated MCP-compatible tool sessions, complete execution traces, and outcome evaluation over terminal backend state. Built on this sandbox, Thinkingbox-bench contains 507 policy-conditioned workflows across numerous scenarios, including retail, hospitality, auto insurance, neobank internal IT, and consulting IT/HR support. Each attempt is evaluated by task-specific executable checks that accept valid trajectories while rejecting wrong, missing, or extra effects; designated tasks additionally check required properties of the final response. Across proprietary and open-weight models, the strongest achieves 65.36% pass@1, but only 25.25% pass^20. Moreover, many failed trials show clean termination and valid state-changing actions, showing that response or tool-call-level signals are not clear proxies for end-to-end task completion. Thinkingbox-bench reveals a large gap between occasionally finding a successful trajectory and reliably completing stateful business tasks. We release both Thinkingbox and Thinkingbox-Bench: https://github.com/microsoft/thinkingbox

microsoft Microsoft
·
Aug 19 2

GDPevo: Evaluating Agent Self-Evolution on Real Business Tasks

Agent self-evolution updates an agent's persistent state from prior experience and reuses it to solve related tasks more effectively. Evaluating self-evolution is difficult: existing benchmarks provide limited coverage of economically valuable task domains, do not always design training and test tasks such that test-time gains can be attributed to training experience, and remain vulnerable to data contamination. We present GDPevo, an evolution-native benchmark grounded in GDP-related enterprise workflows, together with the fully automated data pipeline that generates it. Its core mechanism, rule hybridization, decomposes each enterprise workflow into atomic business rules, distributes subsets of these rules across training tasks, and recombines them in held-out test tasks so that test-time gains are attributable. GDPevo spans CRM, ERP, finance, healthcare, legal, and data-centric workflows. Its V1 release contains 120 tasks in 12 groups, with five training and five held-out test tasks per group. Full automation enables the pipeline to expand the suite to 240 tasks in 24 groups (V2) within two days, providing a practical response to contamination. Using GDPevo, we evaluate four agents, each comprising a harness and a model, under four supervision types. Self-evolution consistently improves held-out accuracy by up to 16.44 percentage points. But the best evolved agents remain far below the fully informed oracle ceiling of 91.6%, indicating that the self-evolution ability of current agents remains far from fully realized. We publicly release the pipeline, benchmark, and full evaluation results at https://github.com/Prism-Shadow/GDPevo.

PrismShadow Prism Shadow
·
Aug 3 2

PANINI-DR: Controlled Deep Research through Generative Semantic Workspaces

Deep research requires connecting multiple steps of search, reasoning, and computation, with intermediate findings guiding what to investigate next. As investigations grow, agents must maintain research state across model calls and check findings before errors propagate into subsequent work. We introduce PANINI-DR, a multi-agent harness that separates coordination of the overall investigation from the research and verification of individual subquestions. A shared workspace, built on the Generative Semantic Workspace representation, records subquestions, their dependencies, findings, and supporting evidence. Researchers investigate individual subquestions, while a separate verification agent checks proposed answers against those subquestions and their evidence. Verification feedback guides further investigation, and recorded findings inform subsequent assignments. We evaluate PANINI-DR on BrowseComp-Plus, FRAMES, and MoNaCo against seven state-of-the-art deep-research harnesses, all using a shared language-model backbone and frozen corpora. PANINI-DR achieves the strongest average performance across the three benchmarks. On BrowseComp-Plus, it achieves 73.3% accuracy, outperforming the next-best harness by 16.0 points. Its advantage is strongest on hard questions, where it answers nearly twice as many as the next-best harness. Ablations further show that structured planning and persistent state improve performance, as does checking each finding against its cited evidence before it is reused. Because a model can answer correctly from memory alone, we also analyze the evidence retained by each harness. PANINI-DR achieves the highest answer recoverability from saved evidence on all three benchmarks, while complementary claim-support audits show stronger evidence-backed answers. Accounting for this evidence changes how harnesses compare and further strengthens PANINI-DR's advantage.

  • 6 authors
·
Oct 9 2

LSTMem: Hierarchical Long Short-Term Online Memory for Large Language Models

Large language models increasingly serve as long-horizon assistants and agents, where they must both accumulate information across interactions and make the relevant parts available when later requests depend on them. Existing compact online memories typically use a single persistent state both to accumulate history and to serve readout, so what the memory stores cannot be controlled separately from what it exposes to the current computation. We propose LSTMem, an LSTM-inspired online memory that instead equips each layer of a frozen LLM with two matrix-valued states: a cell state that accumulates history and a hidden state whose readouts correct the backbone's attention. Input and forget gates control what the cell stores, while an output gate separately controls what the cell exposes through the hidden state. LSTMem further connects memory across depth through forward hidden-state propagation and block-end feedback, and uses higher-layer reconstruction gradients to refine lower-layer cell states before rebuilding hidden states from shallow to deep layers. Across memory benchmarks on Qwen3-4B-Instruct, LSTMem consistently improves MemoryAgentBench, LoCoMo, and HotpotQA over the plain backbone. Comparisons further show that the LSTM-based memory formulation outperforms an associative-memory counterpart, while removing cross-layer hidden-memory propagation degrades performance. These results demonstrate the benefits of separating memory accumulation from memory expression and organizing memory hierarchically across model depth. The code is available at https://github.com/Longchentong/LSTMem.

  • 7 authors
·
Sep 26

PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives

Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.

Plans Don't Persist: Why Context Management Is Load Bearing for LLM Agents

Long-horizon agents depend on context management: systems compress, summarize, and evict old tokens so tasks can continue beyond finite windows. That is safe only when dropped information is no longer needed or has been internalized. Plans are the stress case: they are written early, used for many steps, and first to be evicted. We introduce replay pairing, a diagnostic that runs the same trajectory with and without the plan in history and measures hidden-state cosine distance. On Llama-3.1-70B, plan signal spikes to 0.453 one step after the plan, then falls 4.1x in a single action-observation step; HotpotQA falls 12.4x. This is evidence that standard LLM agents do not carry plans forward as persistent state, and instead depend on the plan remaining in context. A layer-L32 probe detects this decay as a diagnostic, not as proof that it reads plan content itself. Reasoning models add a measurement confound: their `<think>` traces re-derive plan content, so standard stripping leaves plan evidence in the stripped condition. We name this the reasoning-trace confound and fix it with strict stripping, which removes prior `<think>` blocks from the stripped run only. It recovers +163% of the step+1 signal in-sample and +153% held out, while not meaningfully changing non-reasoning Llama (+4.8%). On DeepSeek-R1-Distill-Llama-70B, a Llama-trained probe transfers at AUROC 0.748 (p=6e-4), while R1-specific probes reach 1.000, suggesting R1 encodes plan signal in a different hidden-state direction. Finally, a compression stress test shows the practical cost: naive plan eviction cuts ALFWorld success by 34.7pp, while probe-gated re-surfacing does not recover it. The contribution is a measurement and stress-test framework showing that agent-critical information can be context-resident rather than persistent. Context management is load bearing, but plan protection alone is not enough.

Snowflake Snowflake
·
Jun 21 1

Evaluating Generative Agents with Actions Grounded in Socially Distributed Task Environments using Incognita

Effective agency in social environments depends on when an agent seeks knowledge, when it acts, and whether its actions are justified by acquired information. Existing grounded benchmarks provide executable actions, persistent state, and verifiable outcomes, while social simulation environments provide rich interaction among language agents. We study an evaluation setting that combines these requirements. We define socially distributed task environments as interactive environments where task-relevant knowledge is partitioned across role-isolated participants and consequential actions are accessible only through them. Communication serves as exploration over role-partitioned knowledge, while grounded action serves as exploitation over environment state. We introduce Incognita, a Concordia-based framework that separates social interaction from grounded execution. The evaluated agent routes messages to a user or specialist entities; specialists mediate admissible operations; a deterministic sub-environment executes accepted operations over a canonical state; and an offline evaluator scores outcomes with inherited rewards. Incognita-Retail transforms tau-bench retail into a multi-entity environment while preserving final-state reward semantics. We evaluate three generative agent models on 18 tasks stratified by social breadth, with 540 trials. Progress appears in reward and behavior: success rises from 0 percent to 8.9 percent and 17.2 percent, while premature finalization falls from 100 percent to 87 percent and 58 percent. Stronger models elicit more hidden knowledge, contact more entities, and attempt more grounded writes, yet reliability remains low. These findings show that socially distributed task environments expose behavior before reliable success, including knowledge elicitation, source selection, grounded action attempts, and premature completion belief.

IterSynth: Rethinking Deep Search Agents via Role-Decoupled Iterative Synthesis

Deep search requires LLM agents to decompose complex queries, search for evidence, and synthesize grounded answers, yet existing ReAct-style agents suffer from two limitations: role coupling, where one policy must handle planning, evidence use, and synthesis; and context accumulation, where growing search histories introduce noise and obscure useful information. To address these issues, we propose IterSynth, a role-decoupled and summary-based paradigm that alternates between a Planner for identifying information needs and a Synthesizer for integrating evidence into an evolving summary state. This design separates planning from synthesis while using the summary as the persistent state of search, reducing both capability coupling and context noise. To train IterSynth effectively, we further introduce Role-Decoupled Policy Optimization (RDPO) for reinforcement learning, which combines terminal outcome rewards with turn-level rubric evaluations and computes role-specific advantages for more precise credit assignment. Experiments on five long-horizon deep-search benchmarks such as BrowseComp and Xbench-DS show that IterSynth-8B achieves an average score of 50.7, surpassing the strongest prior leq8B agent by +4.2\%. Moreover, IterSynth serves as a model-agnostic prompting paradigm, delivering substantial zero-shot gains over ReAct and similar prompting paradigms on frontier proprietary models.

ZJU-REAL REAL Lab
·
Sep 23 2

Memory in Large Language Models: Mechanisms, Evaluation and Evolution

Under a unified operational definition, we define LLM memory as a persistent state written during pretraining, finetuning, or inference that can later be addressed and that stably influences outputs. We propose a four-part taxonomy (parametric, contextual, external, procedural/episodic) and a memory quadruple (location, persistence, write/access path, controllability). We link mechanism, evaluation, and governance via the chain write -> read -> inhibit/update. To avoid distorted comparisons across heterogeneous setups, we adopt a three-setting protocol (parametric only, offline retrieval, online retrieval) that decouples capability from information availability on the same data and timeline. On this basis we build a layered evaluation: parametric (closed-book recall, edit differential, memorization/privacy), contextual (position curves and the mid-sequence drop), external (answer correctness vs snippet attribution/faithfulness), and procedural/episodic (cross-session consistency and timeline replay, E MARS+). The framework integrates temporal governance and leakage auditing (freshness hits, outdated answers, refusal slices) and uncertainty reporting via inter-rater agreement plus paired tests with multiple-comparison correction. For updating and forgetting, we present DMM Gov: coordinating DAPT/TAPT, PEFT, model editing (ROME, MEND, MEMIT, SERAC), and RAG to form an auditable loop covering admission thresholds, rollout, monitoring, rollback, and change audits, with specs for timeliness, conflict handling, and long-horizon consistency. Finally, we give four testable propositions: minimum identifiability; a minimal evaluation card; causally constrained editing with verifiable forgetting; and when retrieval with small-window replay outperforms ultra-long-context reading. This yields a reproducible, comparable, and governable coordinate system for research and deployment.

  • 7 authors
·
Sep 23, 2025

Agent-Fence: Mapping Security Vulnerabilities Across Deep Research Agents

Large language models are increasingly deployed as *deep agents* that plan, maintain persistent state, and invoke external tools, shifting safety failures from unsafe text to unsafe *trajectories*. We introduce **AgentFence**, an architecture-centric security evaluation that defines 14 trust-boundary attack classes spanning planning, memory, retrieval, tool use, and delegation, and detects failures via *trace-auditable conversation breaks* (unauthorized or unsafe tool use, wrong-principal actions, state/objective integrity violations, and attack-linked deviations). Holding the base model fixed, we evaluate eight agent archetypes under persistent multi-turn interaction and observe substantial architectural variation in mean security break rate (MSBR), ranging from 0.29 pm 0.04 (LangGraph) to 0.51 pm 0.07 (AutoGPT). The highest-risk classes are operational: Denial-of-Wallet (0.62 pm 0.08), Authorization Confusion (0.54 pm 0.10), Retrieval Poisoning (0.47 pm 0.09), and Planning Manipulation (0.44 pm 0.11), while prompt-centric classes remain below 0.20 under standard settings. Breaks are dominated by boundary violations (SIV 31%, WPA 27%, UTI+UTA 24%, ATD 18%), and authorization confusion correlates with objective and tool hijacking (ρapprox 0.63 and ρapprox 0.58). AgentFence reframes agent security around what matters operationally: whether an agent stays within its goal and authority envelope over time.

  • 8 authors
·
Feb 7

MemForest: An Efficient Agent Memory System with Hierarchical Temporal Indexing

Memory is a fundamental component for enabling long-context LLM agents, supporting persistent state across interactions through a continuous serve-and-update lifecycle. Despite substantial prior work, existing systems suffer from significant maintenance overhead due to two key limitations: coarse-grained state management and inherently sequential update pipelines. In particular, updates are often tightly coupled with LLM inference and require full-state rewrites, leading to poor scalability and growing latency as memory accumulates. To address these challenges, we present MemForest, a memory framework that reformulates agent memory as a write-efficient temporal data management problem. MemForest breaks the sequential bottleneck via parallel chunk extraction, decoupling memory construction into concurrent, independent operations. To further eliminate coarse-grained maintenance, we introduce MemTree, a hierarchical temporal index that organizes memory as time-ordered trees rather than flat global summaries. This design replaces full-state rewrites with localized per-node updates, reducing maintenance cost to the affected tree paths while naturally preserving temporally evolving states. We evaluate MemForest on two long-context memory benchmarks, LongMemEval-S and LoCoMo. On LongMemEval-S, MemForest achieves the best overall performance among stateful baselines, reaching 79.8% pass@1 accuracy while sustaining a memory construction throughput approximately 6x higher than state-of-the-art approaches including EverMemOS.

  • 9 authors
·
May 15 3

The Low Frequency Trap: Video Language Models Fail at Simple Event Bookkeeping

Real-world video benchmarks provide broad coverage, but their fixed clips entangle event count, rate, duration, and visual complexity, making failure modes hard to isolate. While existing programmatic benchmarks offer better control, they score only the final answer rather than auditing reported events against executable ground truth. To bridge this gap, we introduce trace-grounded parametric profiling for event counting in three controlled video tasks: bouncing-ball wall contacts, visual blinks, and categorical state transitions. Across 2,190 videos, we vary event count N and frequency F while holding rendering fixed. Each video includes an executable event trace for capability-surface estimation and timestamp-level evaluation. Our results reveal a staged temporal failure. At an 80% reliability threshold, Gemini 3.6 Flash reliably counts persistent state transitions up to 12 events at 0.5 and 1.0 Hz, yet demonstrates no reliable positive-count region for transient blinking events. Thus, event representation dictates whether a model initially accesses evidence -- a limitation that compounds as count and frequency increase. In the high-count, high-frequency regime, only 0.2% of final counts are correct and the model recovers just 18.1% of true events. To test if visual access is the primary bottleneck, we increase sampling rate. Although this boosts Bounce Ball accuracy from 19.6% to 29.3%, the reported sequence agrees with ground truth only 3.7% of the time. Extra frames can therefore inflate final scores without producing faithful event recovery. Different prompting strategies yield similarly limited gains, and real-world video evaluations show the same concentration of success at low event counts. Ultimately, trace-grounded profiling shifts video evaluation from aggregate accuracy metrics to a detailed diagnostic of where temporal reasoning fails.

  • 8 authors
·
Aug 5

AI for Games in the Foundation Model Era

Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems model players and game dynamics, support design and development, adapt player-facing experiences at runtime, and evaluate resulting artifacts. Yet these directions have evolved largely separately, obscuring which capabilities transfer across settings and which remain tied to particular games, engines, interfaces, or player populations. We organize the literature into six roles according to the immediate use of AI output: playing and acting; modeling players and games; designing games; building and maintaining games; generating and adapting at runtime; and testing and evaluating games. For each role, we examine what structure is supplied by the game or workflow, what AI learns or produces, which capabilities and artifacts transfer across settings and roles, and what evidence supports the claims. We identify cross-role connections: trajectories train world models, learned environments provide experience for agents, design specifications drive executable implementations, and play or testing feedback guides revision. However, control schemes, rules, engine interfaces, state representations, and player contexts often remain setting-specific, so downstream claims require validation in the target setting. Evaluation is most standardized for bounded game playing and selected learned environments, while persistent state in learned worlds, repeated software revision, validated player modeling, sustained runtime adaptation, and representative automated testing remain less established. The central challenge is to reuse or transfer outputs and capabilities across roles while re-establishing evidence for effectiveness in the game-specific contexts where they are used.

U2UData-2: A Scalable Swarm UAVs Autonomous Flight Dataset for Long-horizon Tasks

Swarm UAV autonomous flight for Long-Horizon (LH) tasks is crucial for advancing the low-altitude economy. However, existing methods focus only on specific basic tasks due to dataset limitations, failing in real-world deployment for LH tasks. LH tasks are not mere concatenations of basic tasks, requiring handling long-term dependencies, maintaining persistent states, and adapting to dynamic goal shifts. This paper presents U2UData-2, the first large-scale swarm UAV autonomous flight dataset for LH tasks and the first scalable swarm UAV data online collection and algorithm closed-loop verification platform. The dataset is captured by 15 UAVs in autonomous collaborative flights for LH tasks, comprising 12 scenes, 720 traces, 120 hours, 600 seconds per trajectory, 4.32M LiDAR frames, and 12.96M RGB frames. This dataset also includes brightness, temperature, humidity, smoke, and airflow values covering all flight routes. The platform supports the customization of simulators, UAVs, sensors, flight algorithms, formation modes, and LH tasks. Through a visual control window, this platform allows users to collect customized datasets through one-click deployment online and to verify algorithms by closed-loop simulation. U2UData-2 also introduces an LH task for wildlife conservation and provides comprehensive benchmarks with 9 SOTA models. U2UData-2 can be found at https://fengtt42.github.io/U2UData-2/.

  • 5 authors
·
Aug 25, 2025

Kairos: A Native World Model Stack for Physical AI

World models are transitioning from passive visual generators to foundational, operational infrastructure for Physical AI: they must natively acquire world knowledge from heterogeneous experience, maintain persistent states over long horizons, and execute efficiently within real deployment constraints. We introduce Kairos, a native world model stack designed around these requirements. (1) Kairos learns the world by pioneering a Native Pre-training Paradigm governed by a Cross-Embodiment Data Curriculum, which organizes open-world videos, human behavioral data, and robot interactions into a progressive developmental pathway. (2) Kairos maintains the world by unified world understanding, generation, and prediction within a Native Unified Architecture equipped with Hybrid Linear Temporal Attention, where sliding-window attention captures local dynamics, dilated sliding windows capture mid-range dependencies, and gated linear attention maintains persistent global memory. We establish formal theoretical bounds demonstrating that this temporal factorization strictly limits error accumulation, mathematically guaranteeing state propagation across extended horizons. (3) Kairos runs the world by incorporating a Deployment-Aware System Co-Design to support low-latency rollout generation on server and consumer-grade hardware for real-world observation-action-feedback loops. Experiments on embodied world-model, long-horizon, and action-policy benchmarks show that Kairos achieves top level performance while offering a strong efficiency-capability trade-off. Together, these results position Kairos as a cohesive operational foundation for future self-evolving physical intelligence.

  • 24 authors
·
Jun 15 4

StreamArena: Toward Continuous, Interactive, and Long-Horizon Agentic Streaming Video Understanding

Deploying autonomous multimodal agents in continuous, real-world environments requires them to ingest unbounded audio-visual streams and maintain hour-scale memory. However, current evaluations predominantly rely on brief clips and multiple-choice formats. This design allows minimal baselines that process only the last four frames to match or surpass complex streaming models, while answer options also expose language shortcuts. We introduce StreamArena, a benchmark for hour-scale, interactive streaming video understanding. StreamArena contains 243 full-length videos averaging 88.8 minutes and 3,646 rigorously annotated, open-ended question-answer pairs that evaluate real-time perception, historical retrospection, proactive interaction, and multimodal tool utilization. Evaluation across diverse systems exposes a tension between continuous interaction and long-horizon multimodal comprehension. Methods that retain only recent frames cannot recover distant events, methods that convert past observations into text lose visual evidence, and methods that repeatedly compress visual memory struggle to preserve fine-grained details over time. We address this tension with StreamMind, a two-tier architecture that assigns latency-critical interaction and proactive monitoring to independently scheduled frontend workers, while backend workers asynchronously construct persistent multimodal memory and perform historical recall and external search. StreamMind outperforms existing streaming baselines across all four capabilities and reduces query-to-answer latency by reusing persistent state.

TensorCast: The Missing Tensor Management Layer in Large Language Model Infrastructure

Modern LLM infrastructure increasingly manages tensors not only as computation data, but also as persistent states shared across distributed components. Existing systems optimize individual tensor management tasks, such as model weight loading, KV cache management, and checkpoint synchronization, by deeply integrating task-specific mechanisms with execution engines, networks, or storage backends. However, this specialization creates isolated silos that hinder the reuse and composition of tensor management strategies across evolving LLM workloads. In this paper, we identify tensor lifecycle management as a missing abstraction layer in LLM infrastructure and propose Tensor-as-a-Service (TaaS), which decouples tensor state management from computation logic. We design and build TensorCast, a distributed tensor management layer that provides first-class tensor abstractions, programmable lifecycle primitives, and a runtime that separates tensor management policies from execution mechanisms. This enables developers to write tensor management programs using TensorCast APIs while transparently leveraging distributed execution and data movement. We integrate TensorCast with vLLM and SGLang and evaluate it across diverse tensor lifecycle workloads, including model weight materialization, weight synchronization, KV cache management, and programmable request routing. Our results show that TensorCast achieves competitive performance with specialized tensor management systems while enabling new cross-component optimization policies. A programmable policy implemented with TensorCast improves median TTFT by up to 93.2% under highly concurrent multi-turn agent workloads.

  • 8 authors
·
Aug 5

SoloQ: Calibration-Free Quantization for Diffusion Language Models

Diffusion large language models dLLMs) have emerged as a promising alternative to autoregressive language models through bidirectional diffusion-based token generation. However, their growing model sizes and high inference costs make efficient deployment challenging: full-sequence denoising repeatedly invokes compute-intensive forward passes, while block-diffusion models additionally introduce a memory-intensive KV-cache. Low-bit weight-activation quantization is therefore attractive, yet existing dLLM post-training quantization methods rely on calibration data despite activation distributions shifting across masking states and denoising steps. We present SoloQ, a calibration-free quantization framework that maps weights and activations into a normalized rotated basis with a predictable marginal distribution, enabling data-independent quantization. SoloQ combines a structured K-RPBH rotation with a lightweight rescaling correction for calibration-free quantization. Its predictable post-rotation distribution supports both distribution-matched codebooks and hardware-native NVFP4. For block-diffusion models, SoloQ further applies commit-time KV-cache quantization to compress persistent states without perturbing the actively denoised block. Across full-sequence dLLMs (LLaDA and Dream) and block-diffusion dLLMs(Fast-dLLM v2 and Nemotron-Labs-Diffusion), SoloQ retains accuracy under 4-bit quantization and outperforms calibration-based baselines on knowledge- and reasoning-intensive benchmarks. With NVFP4, SoloQ reduces peak memory by up to 2.61X and accelerates end-to-end inference by up to 2.24X.

Self-Play Meets Skill Evolution: Self-Evolving Search Agents that Pose, Solve, and Remember

Self-play agents can generate training problems without questions from target benchmarks, but their curricula lack persistent state: failures affect gradients yet do not explicitly shape future practice. External skill memories preserve procedural experience but are typically learned from fixed task distributions. We introduce SESA (Self-Evolving Skill-Augmented Agent), which makes procedural memory an evolving state of tool-augmented search self-play. A challenger poses problems, while a separately parameterized solver alone retrieves skills. Informative failures are distilled into reusable skills and written back to memory. The updated memory changes solver behavior and success, which changes the challenger's reward and the distribution of future problems; the resulting frontier produces new failures that rewrite memory. This bidirectional loop makes task generation and skill memory co-evolve. Because retrieved skills shape on-policy training trajectories, their benefits can enter the model parameters as well as remain in the external bank, enabling memory-free deployment and optional inference-time retrieval. Across seven open-domain and multi-hop question-answering benchmarks, SESA improves average accuracy over SSP by 1.2--3.2 points across multiple backbones and surpasses the skill-augmented SkillRL baseline by 0.9 points under a unified evaluation protocol. On Qwen3 models, SESA-Off retains 1.8--2.2 points of improvement over SSP, while the final skill bank adds a further 0.5--1.0 points. These results show that evolving skill memory is not merely an inference-time plug-in: it changes policy learning and the future training distribution while retaining value as optional external memory. Our code is available at https://github.com/Zenghuang-Fu/SESA-Self-Evolving-Search-Agents.

  • 9 authors
·
Jul 30

When Users Change Their Mind: Evaluating Interruptible Agents in Long-Horizon Web Navigation

As LLM agents transition from short, static problem solving to executing complex, long-horizon tasks in dynamic environments, the ability to handle user interruptions, such as adding requirement or revising goals, during mid-task execution is becoming a core requirement for realistic deployment. However, existing benchmarks largely assume uninterrupted agent behavior or study interruptions only in short, unconstrained language tasks. In this paper, we present the first systematic study of interruptible agents in long-horizon, environmentally grounded web navigation tasks, where actions induce persistent state changes. We formalize three realistic interruption types, including addition, revision, and retraction, and introduce InterruptBench, a benchmark derived from WebArena-Lite that synthesizes high-quality interruption scenarios under strict semantic constraints. Using a unified interruption simulation framework, we evaluate six strong LLM backbones across single- and multi-turn interruption settings, analyzing both their effectiveness in adapting to updated intents and their efficiency in recovering from mid-task changes. Our results show that handling user interruptions effectively and efficiently during long-horizon agentic tasks remains challenging for powerful large-scale LLMs. Code and dataset are available at https://github.com/HenryPengZou/InterruptBench.

Your Agent, Their Asset: A Real-World Safety Analysis of OpenClaw

OpenClaw, the most widely deployed personal AI agent in early 2026, operates with full local system access and integrates with sensitive services such as Gmail, Stripe, and the filesystem. While these broad privileges enable high levels of automation and powerful personalization, they also expose a substantial attack surface that existing sandboxed evaluations fail to capture. To address this gap, we present the first real-world safety evaluation of OpenClaw and introduce the CIK taxonomy, which unifies an agent's persistent state into three dimensions, i.e., Capability, Identity, and Knowledge, for safety analysis. Our evaluations cover 12 attack scenarios on a live OpenClaw instance across four backbone models (Claude Sonnet 4.5, Opus 4.6, Gemini 3.1 Pro, and GPT-5.4). The results show that poisoning any single CIK dimension increases the average attack success rate from 24.6% to 64-74%, with even the most robust model exhibiting more than a threefold increase over its baseline vulnerability. We further assess three CIK-aligned defense strategies alongside a file-protection mechanism; however, the strongest defense still yields a 63.8% success rate under Capability-targeted attacks, while file protection blocks 97% of malicious injections but also prevents legitimate updates. Taken together, these findings show that the vulnerabilities are inherent to the agent architecture, necessitating more systematic safeguards to secure personal AI agents. Our project page is https://ucsc-vlaa.github.io/CIK-Bench.

UCSC-VLAA UCSC-VLAA
·
Apr 5 2

MobileEgo Anywhere: Open Infrastructure for long horizon egocentric data on commodity hardware

The recent advancement of Vision Language Action (VLA) models has driven a critical demand for large scale egocentric datasets. However, existing datasets are often limited by short episode durations, typically spanning only a few minutes, which fails to capture the long horizon temporal dependencies necessary for complex robotic task execution. To bridge this gap, we present MobileEgo Anywhere, a framework designed to facilitate the collection of robust, hour plus egocentric trajectories using commodity mobile hardware. We leverage the ubiquitous sensor suites of modern smartphones to provide high fidelity, long term camera pose tracking, effectively removing the high hardware barriers associated with traditional robotics data collection. Our contributions are three fold: (1) we release a novel dataset comprising 200 hours of diverse, long form egocentric data with persistent state tracking; (2) we open source a mobile application that enables any user to record egocentric data, and (3) we provide a comprehensive processing pipeline to convert raw mobile captures into standardized, training ready formats for Vision Language Action model and foundation model research. By democratizing the data collection process, this work enables the massive scale acquisition of long horizon data across varied global environments, accelerating the development of generalizable robotic policies.

fpvlabs FPV Labs
·
May 6 3

FlashRT: Agent Harness for Guiding Agents to Deploy Real-Time Multimodal Applications

Real-time multimodal applications, including voice agents and interactive video generation, compose heterogeneous models into pipelines whose efficient deployment requires application-specific decisions about placement, streaming, and intra-model parallelism. Existing serving systems and auto-parallelism compilers commit to limited transformations and fixed workload assumptions, so achieving high performance on a new application requires hand-crafting an efficient implementation. We present FlashRT, an agent harness that guides coding agents to lift simple developer-written reference implementations into optimized multi-GPU deployments that flexibly weigh target metrics like latency and throughput. Using a new chain-of-program paradigm, FlashRT directs a generic coding agent through a multi-pass transformation process where an agent transforms the reference into an intermediate representation (IR) to capture data dependencies and persistent-state scopes, validates this IR via a sequential interpreter, and performs static analyses to identify candidate transformations. Then, the agent iteratively implements, verifies, and benchmarks each candidate under a measurement-gated optimization loop to produce effective deployments that span different hardware budgets. Across various applications, including video world models and multimodal LLMs, FlashRT converts reference implementations into highly efficient deployments, delivering up to ~70x latency reduction and 2.8x throughput improvement on NVIDIA B200 GPUs. On AMD MI355X GPUs, FlashRT matches the peak latency reduction while increasing peak throughput improvement to 3.6x, demonstrating that agent-driven optimization can be more scalable on platforms with less mature expert optimization. In fact, for Qwen3-Omni text-to-audio inference, FlashRT reduces response latency by 65% compared to the expert vLLM-Omni implementation on AMD MI355X.

  • 6 authors
·
Jul 19 2

HarnessRisk: A Lifecycle-Oriented Benchmark for Agent Harness Safety

Large language models are increasingly deployed through agent harnesses that manage tools, extensions, persistent state, permissions, and external actions. Existing safety benchmarks mainly target individual attack mechanisms or a limited subset of operational settings, making it difficult to compare how safety failures emerge across different harness responsibilities. We present HarnessRisk, a lifecycle oriented benchmark that organizes agent harness safety into six operational phases including Harness Configuration, Capability Extension, Runtime Operation, State Persistence, Action Control, and Incident Recovery. HarnessRisk contains 128 sandboxed cases, each pairing a benign user objective with an adversarial instruction embedded in an untrusted workflow artifact. We evaluate each trajectory using Utility, Attack Success Rate, Persistence, and Detection. Across three harnesses, six language models, and 14 model and harness configurations, attack success ranges from 12.6% to 80.9%, while Utility remains between 75.0% and 97.6%. Harness Configuration is the most vulnerable phase across all three harnesses, showing that attacks can succeed by altering security sensitive parameters within otherwise authorized workflows. We also find that explicit risk recognition does not reliably lead to safe action, as some configurations detect risks in more than 90% of runs while retaining substantial attack success. These results highlight the need to evaluate agent safety across multiple harness responsibilities and at the level of the deployed model and harness configuration.

  • 7 authors
·
Aug 17 2

Graph Engineering in the Era of LLM Agents: From Individual Intelligence to System Intelligence

LLMs have evolved from language generators to autonomous agents capable of complex, long-horizon tasks. This evolution has produced paradigms including Prompt Engineering to elicit model capabilities, Context Engineering to manage information access, Harness Engineering to organize external tools and resources, and Loop Engineering to support continual reflection and self-improvement. Yet as tasks grow more complex, individual intelligence faces a fundamental limit: many tasks require heterogeneous expertise, interdependent subtasks, parallel execution, independent verification, and persistent state, exceeding any single agent's organizational capacity. Augmenting one agent's capabilities or context cannot resolve this architectural mismatch; intelligence must instead be distributed across specialized agents and organized at the system level. We call this System Intelligence: an agent system's ability to organize and coordinate multiple intelligent components into a coherent, adaptive whole pursuing a shared objective. Achieving it requires more than adding agents; it demands explicit structures to organize work, coordinate heterogeneous agents, and maintain evolving execution states. We introduce Graph Engineering, an emerging paradigm for next-generation agent systems. Unlike prior paradigms that mainly optimize individual interactions or agent-level behavior, Graph Engineering constructs explicit, dynamic, evolving graph structures representing tasks, agents, and system states. These abstractions provide a unified foundation for organizing complex objectives, orchestrating heterogeneous agents, modeling system dynamics, and enabling scalable agent evolution. We systematically review the principles, methodologies, and applications of Graph Engineering for LLM agents. Related papers, open-source data, and projects are collected at https://github.com/DEEP-JLU/Awesome-Graph-Engineering.

  • 35 authors
·
Aug 20 2

Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models

Generative video world models can now synthesize open-ended environments that agents can navigate and interact with in simple ways. Yet open-ended generation does not imply full interaction: as a generated world expands, newly created content through navigation should expand what the agent can act upon, and as the agent changes the world, those changes should become persistent parts of the environment rather than transient visual effects. We characterize these two requirements as Open-World Interactivity, where newly generated or encountered entities are incorporated into the actionable world, and Persistent State, where interaction outcomes are committed to the world state and continue to influence subsequent observations and interactions. We present Oneira, an interactive video world model that closes the loop between generation and interaction through an explicit, extensible world state managed by a coding agent. Given the current observation and an action or high-level goal, the agent reads the world state, grounds the relevant entities, plans the interaction, and writes its outcome back into a world state table. When exploration reveals new objects, the agent incorporates them from generated observations, allowing the interaction space to expand with the generated world. Meanwhile, previously induced state changes are carried across video segments, making the consequences of interaction persistent parts of subsequent world evolution. The updated world state is rendered along the camera action trajectory into a coarse conditioning video, from which a video generator fills in the appearance, motion, and interaction details not represented in the state. Experiments show that Oneira enables direct and consistent interaction with newly generated objects, while preserving the effects of prior interactions over long horizons. Project page: https://madaoer.github.io/projects/oneira

  • 11 authors
·
Sep 30

ClawForge: Generating Executable Interactive Benchmarks for Command-Line Agents

Interactive agent benchmarks face a tension between scalable construction and realistic workflow evaluation. Hand-authored tasks are expensive to extend and revise, while static prompt evaluation misses failures that only appear when agents operate over persistent state. Existing interactive benchmarks have advanced agent evaluation significantly, but most initialize tasks from clean state and do not systematically test how agents handle pre-existing partial, stale, or conflicting artifacts. We present ClawForge, a generator-backed benchmark framework for executable command-line workflows under state conflict. The framework compiles scenario templates, grounded slots, initialized state, reference trajectories, and validators into reproducible task specifications, and evaluates agents step by step over persistent workflow surfaces using normalized end state and observable side effects rather than exact trajectory matching. We instantiate this framework as the ClawForge-Bench (17 scenarios, 6 ability categories). Results across seven frontier models show that the best model reaches only 45.3% strict accuracy, wrong-state replacement remains below 17\% for all models, and the widest model separation (17% to 90%) is driven by whether agents inspect existing state before acting. Partial-credit and step-efficiency analyses further reveal that many failures are near-miss closures rather than early breakdowns, and that models exhibit qualitatively different failure styles under state conflict.

  • 11 authors
·
May 12

From Seeing to Acting: Smart Glasses as First-Person Intelligence Platforms

Smart glasses are evolving from capture and display accessories into first-person intelligence platforms that connect human perception, persistent context, and digital or physical action. Their on-body viewpoint aligns with the wearer's vision, audition, motion, and hand-object interaction, but must operate under tight energy, thermal, privacy, and feedback constraints. Despite rapid progress in augmented reality, egocentric vision, multimodal models, human-computer interaction, and embodied intelligence, the literature remains fragmented across devices, tasks, and benchmarks. The key challenge is not whether a model can recognize, answer, remember, or act in isolation, but whether a complete system can sustain a reliable, temporally valid, correctable, and governable perception-state-interaction-action loop. This survey is the \textbf{first to systematically study smart glasses through such a unified framework}. We formalize first-person data flow and constrained task utility, characterize devices along eight verifiable hardware capability axes, organize the literature around seven interdependent foundational capabilities, and introduce an L0-L5 framework spanning capture, reactive perception, contextual assistance, persistent state, governed action, and embodied coupling. Across nine application scenes, we connect tasks with datasets, systems, products, stakeholders, failure consequences, and evidence gaps. We further present a nine-dimensional deployment framework, a claim-conditioned evaluation protocol, and an evidence ladder from controlled measurement to longitudinal field validation and audit. Together, these elements make smart glasses more comparable, deployable, and reproducibly evaluated, while outlining a roadmap toward trustworthy first-person intelligence.

  • 3 authors
·
Aug 24 2

MAPLE: A Mobile Agent with Persistent Finite State Machines for Structured Task Reasoning

Mobile GUI agents aim to autonomously complete user-instructed tasks across mobile apps. Recent advances in Multimodal Large Language Models (MLLMs) enable these agents to interpret UI screens, identify actionable elements, and perform interactions such as tapping or typing. However, existing agents remain reactive: they reason only over the current screen and lack a structured model of app navigation flow, limiting their ability to understand context, detect unexpected outcomes, and recover from errors. We present MAPLE, a state-aware multi-agent framework that abstracts app interactions as a Finite State Machine (FSM). We computationally model each UI screen as a discrete state and user actions as transitions, allowing the FSM to provide a structured representation of the app execution. MAPLE consists of specialized agents responsible for four phases of task execution: planning, execution, verification, error recovery, and knowledge retention. These agents collaborate to dynamically construct FSMs in real time based on perception data extracted from the UI screen, allowing the GUI agents to track navigation progress and flow, validate action outcomes through pre- and post-conditions of the states, and recover from errors by rolling back to previously stable states. Our evaluation results on two challenging cross-app benchmarks, Mobile-Eval-E and SPA-Bench, show that MAPLE outperforms the state-of-the-art baseline, improving task success rate by up to 12%, recovery success by 13.8%, and action accuracy by 6.5%. Our results highlight the importance of structured state modeling in guiding mobile GUI agents during task execution. Moreover, our FSM representation can be integrated into future GUI agent architectures as a lightweight, model-agnostic memory layer to support structured planning, execution verification, and error recovery.

  • 6 authors
·
May 29, 2025

Electromagnetic Twin: From Sparse Measurements to Persistent Wireless Intelligence

Radio maps and channel knowledge maps provide reusable propagation knowledge, but a stored map can become locally outdated after persistent changes to doors, partitions, furniture, large equipment, or infrastructure. Motivated by digital-twin state synchronization, we develop an electromagnetic twin that recurrently converts sparse channel measurements into a persistent wireless state, exposes that state to communication queries, and uses its uncertainty to request subsequent measurements. The twin tracks persistent or semi-persistent propagation changes rather than transient human motion or fast fading. Each update is a constrained inverse problem that combines the previous map, a scene graph, and an imperfect physics prior. Measurement consistency with a confidence-calibrated radius and physical gain bounds enforce feasibility, while scene-aware spatial regularization and selective temporal memory preserve propagation boundaries and unchanged regions. Successive convex approximation (SCA), majorization--minimization alternating direction method of multipliers (MM-ADMM), and a low-complexity primal--dual hybrid gradient (LC-PDHG) mode realize the framework at different computational scales, and a local perturbation analysis gives an explicit multi-update tracking recursion. The updated state supports access-point association and codebook beam selection, while change-weighted A-optimal design closes the measurement--update--query loop. Over 500 realizations, the recurrent update remains stable through eight persistent scene events and raises best-beam accuracy from 76.64% to 90.83% as measured-location density grows from 2% to 16%.

  • 10 authors
·
Aug 24

Safin-1: Safety from Within through Memory-Native State Evolution

Long-horizon complex tasks require foundation models to accumulate information, maintain internal states, and adapt over extended interactions. Safety should be an intrinsic property of the model itself, rather than a behavioral constraint relying solely on external safeguards or post-hoc alignment such as supervised fine-tuning. This motivates Safety from Within, where safety-relevant capabilities are represented and invoked through the model's native computation. We present Safin-1, a family of foundation models realizing this principle through memory routing and state evolution. Safin-1 is built on Memory-Anchor Routing across Context History (MARCH), a network architecture that maintains structured memory states and selectively retrieves relevant historical information through content-conditioned routing. It supports test-time adaptation of persistent capability states without repeatedly modifying the backbone, enabling controlled specialization over a shared foundation. We investigate this interface on downstream safety tasks through a Safety State, demonstrating effective state-based adaptation with substantial safety improvements. More broadly, the routed-state interface unifies contextual memory and persistent capability adaptation within the model's native computation, reframing memory from a passive record of prior context into an active substrate for maintaining and evolving model behavior. Evaluations across general capabilities, long-context understanding, retrieval, and efficiency further validate Safin-1. These findings provide a path toward safety as a state-native and adaptively maintainable capability. This work is only an initial architectural exploration of Safety from Within, and substantial further work is needed to realize this broader vision.

OnlineX: Unified Online 3D Reconstruction and Understanding with Active-to-Stable State Evolution

Recent advances in generalizable 3D Gaussian Splatting (3DGS) have enabled rapid 3D scene reconstruction within seconds, eliminating the need for per-scene optimization. However, existing methods primarily follow an offline reconstruction paradigm, lacking the capacity for continuous reconstruction, which limits their applicability to online scenarios such as robotics and VR/AR. In this paper, we introduce OnlineX, a feed-forward framework that reconstructs both 3D visual appearance and language fields in an online manner using only streaming images. A key challenge in online formulation is the cumulative drift issue, which is rooted in the fundamental conflict between two opposing roles of the memory state: an active role that constantly refreshes to capture high-frequency local geometry, and a stable role that conservatively accumulates and preserves the long-term global structure. To address this, we introduce a decoupled active-to-stable state evolution paradigm. Our framework decouples the memory state into a dedicated active state and a persistent stable state, and then cohesively fuses the information from the former into the latter to achieve both fidelity and stability. Moreover, we jointly model visual appearance and language fields and incorporate an implicit Gaussian fusion module to enhance reconstruction quality. Experiments on mainstream datasets demonstrate that our method consistently outperforms prior work in novel view synthesis and semantic understanding, showcasing robust performance across input sequences of varying lengths with real-time inference speed.

  • 5 authors
·
Mar 2

StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization

Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.

  • 14 authors
·
Aug 11 1

Relic: From Multi-Agent Collaboration to Persistent Organizational Capability

Multiple agents may often conflict in an organization: for example, one coding agent changes an interface in a repository, but another continues to develop on the old version where existing tests become stale. A conversation can resolve the episode, but when the participants change, what makes the lesson continue to govern the team? We introduce Relic, which turns recurring collaboration failures into organization-owned, executable protocols. Members reflect on visible work, propose rules, and govern their adoption. Adopted protocols bind triggers, responsibilities, required evidence, and execution consequences to the runtime, while remaining open to revision and retirement. In one traced case, repeated integration friction produces an interface-review rule that governs later pull requests and is revised as work continues. Across 360 controlled runs over ten software workloads and three models, Relic raises complete-contract delivery from 14.06% to 19.76% (+5.71 percentage points) over a matched structured team without the protocol lifecycle, improving all four verified production endpoints in every model stratum. Under fresh-member transfer, behavioral correctness is 25.4% with no inherited protocol, 34.6% with the same rules provided as readable text, and 41.2% with executable bindings, a +6.5-point advantage over text alone. On the full CooperBench benchmark, after excluding broken benchmark pairs, Relic achieves 367/477 (76.9%), establishing the best reported result among peer-structured systems. On the fixed 48-pair same-model subset, Relic also exceeds Solo (29/48 vs. 26/48), reversing the coordination loss exhibited by the official peer baseline. Together, these results show how collaboration experience can become persistent organizational state that remains useful beyond the members who created it.

ulab-ai ulab
·
Sep 25 1

SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects

Indoor scene synthesis underpins embodied AI, robotic manipulation, and simulation-based policy evaluation, where a useful scene must specify not only what the environment looks like, but also how its objects are structured. Existing pipelines, however, typically represent generated content as static meshes and inherit articulation only from curated asset libraries, which limits object-level controllability and prevents new interactable assets from being produced on demand. We address this gap by formulating physically interactable indoor scene synthesis as programmatic world generation, and present SceneCode, a framework that compiles a natural language prompt into an executable, code-driven indoor world rather than a collection of opaque meshes. A room-level agentic backbone first turns the prompt into a structured house layout and emits per-object AssetRequests through a planner--designer--critic loop. Each request is then routed to one of five code-generation strategies and converted into a synthesized part-wise Blender Python programs that are validated through an execution-guided repair-and-refine loop. The resulting programs are compiled into simulation-ready assets, and exported as SDF for physics simulation. A persistent scene-state registry links object requests, executable programs, rendered geometry, and simulation assets, turning scene assembly into a traceable and locally editable world-building process. We evaluate SceneCode across scene-level synthesis, object-level asset quality, human judgment, and downstream robot interaction. Results show that executable world programs improve prompt-faithful indoor scene generation and produce assets with cleaner mesh structure, and simulator-loadable articulation metadata. Project page: https://scene-code.github.io/.

  • 7 authors
·
May 18

AgentGarten: Code Worlds for Evolving Agents

Interactive virtual worlds allow agents to learn through exploration and interaction. What agents can learn is bounded by the environments they practice in, which must be faithful, with consistent state, rules, and dynamics, and realistic, with observations that follow the real-world visual distributions. Achieving both across diverse worlds remains a bottleneck. We introduce AgentGarten, a framework that couples simulators and game engines with a shared neural renderer to build real-time interactive environments. Its simulation backends maintain persistent world state and execute program-defined interaction rules, while the renderer generates visual observations from structured conditions exported through a common interface. To build the neural renderer, we adapt a pretrained video model to geometry conditions, distill it with our proposed Adversarial Forcing, and optimize inference for real-time interaction. Adversarial Forcing makes history prefilling differentiable through exact replay, so that losses on later predictions update how the renderer encodes prior observations, and adds real-data adversarial supervision to improve its visual quality. In AgentGarten, agents perceive the world through visual observations, interact with it in real time, and improve by distilling each round of experience into playbooks that subsequent agents inherit and refine. Our empirical study demonstrates a substantial gain in learning efficiency, with agents learning from just 4 rounds compared with millions for a conventional reinforcement learning counterpart. As new worlds can be written as code and rendered through the same interface, environments can scale in both number and difficulty alongside their agents, a step toward agents that keep evolving through interactive experience.

MirroS-Lab MirroS
·
Oct 7 4

Alaya-EVOKE: From Linear-Scaling Supervision to Endless World

Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Evoke addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at 384times 640, each 1.5,s chunk is generated in 2.11,s. As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.

  • 6 authors
·
Aug 12 3

CogWAM: Aligning Semantic Cognition with World Action Modeling via Event-Driven Interfaces

Robot policies increasingly incorporate semantic reasoning and future-world prediction, yet combining these capabilities does not guarantee that local predictions and actions remain aligned with task progress. We introduce CogWAM, a cognition-guided world-action model that establishes an explicit semantic interface between task reasoning and world-action learning through a persistent Semantic State, which stores completed task events and the active subtask. CogWAM updates this state only when observations indicate semantic transitions, allowing task-level context to persist across multiple action chunks. To bridge semantic context with physical prediction and control, CogWAM employs progress-conditioned WORLD and ACTION queries that selectively extract task-relevant information for future-world prediction and action generation. During training, the Semantic State provides shared task-progress context for both branches, while inference removes the future-prediction branch and directly generates actions from observations and the maintained state. We further introduce semantic training strategies to improve transition learning and closed-loop conditioning. Without additional robot-action pretraining, CogWAM achieves 15.56 / 11.70 % Score/SR on RoboDojo and state-of-the-art performance on BiCoord, while real-world experiments demonstrate closed-loop dual-arm manipulation with 16.4 fewer Semantic State regenerations than step-wise updating.

  • 10 authors
·
Sep 28

VBVR-Pro: A Scalable and Verifiable Suite for Native Visual Reasoning

Native visual reasoning treats visual generation as the medium of reasoning itself: visual states (i.e. images and videos) are not merely inputs to be understood or outputs to be rendered, but first-class substrates for problem solving beyond language. Yet progress remains bottlenecked by the lack of scalable training tasks, reliable feedback, and controlled comparisons across generative substrates. In this work, we introduce VBVR-Pro, a closed-loop testbed that makes native visual reasoning through generation trainable, verifiable, optimizable, and experimentally controllable. 1) Task scaling. VBVR-Pro turns visual reasoning into a controlled task space of 300 procedurally generated tasks. Models trained on VBVR-Pro show strong transfer beyond the proposed suite across seven external visual reasoning benchmarks such as RISE-Video, MME-CoF-Pro, and BabyVision. 2) Verifiable rewards. VBVR-Pro provides verifiable reward scorers for task-grounded evaluation. Through a systematic study of leading MLLMs as judges, we identify recurring failure modes of the prevalent VLM-as-a-judge paradigm. In contrast, the proposed scorers are grounded in deterministic, task-specific rules, achieve fine-grained alignment with human judgments. Importantly, they serve as reliable reward signals for large-scale multi-task reinforcement learning and demonstrate stronger post-RL performance across visual reasoning tasks. 3) Mechanism study. VBVR-Pro enables controlled modality studies across more than 30 image, video, and interleaved generators. Our analysis shows that video generation remains strongest for tasks requiring persistent spatiotemporal state tracking, while interleaved generation provides a compute-efficient alternative. Critically, ablations and probing suggest the presence of vision-native trajectories that are crucial to visual reasoning. We release all data, models, scorers, and code.

Video-Reason Video-Reason
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Aug 25 2

LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models

Recent generative video world models aim to simulate visual environment evolution, allowing an observer to interactively explore the scene via camera control. However, they implicitly assume that the world only evolves within the observer's field of view. Once an object leaves the observer's view, its state is "frozen" in memory, and revisiting the same region later often fails to reflect events that should have occurred in the meantime. In this work, we identify and formalize this overlooked limitation as the "out-of-sight dynamics" problem, which impedes video world models from representing a continuously evolving world. To address this issue, we propose LiveWorld, a novel framework that extends video world models to support persistent world evolution. Instead of treating the world as static observational memory, LiveWorld models a persistent global state composed of a static 3D background and dynamic entities that continue evolving even when unobserved. To maintain these unseen dynamics, LiveWorld introduces a monitor-based mechanism that autonomously simulates the temporal progression of active entities and synchronizes their evolved states upon revisiting, ensuring spatially coherent rendering. For evaluation, we further introduce LiveBench, a dedicated benchmark for the task of maintaining out-of-sight dynamics. Extensive experiments show that LiveWorld enables persistent event evolution and long-term scene consistency, bridging the gap between existing 2D observation-based memory and true 4D dynamic world simulation. The baseline and benchmark will be publicly available at https://zichengduan.github.io/LiveWorld/index.html.

  • 10 authors
·
Mar 7 2

Argus: A General-Purpose Agentic Reasoning Runtime for Long-Horizon Tasks

Long-horizon reasoning requires an agentic runtime that can persist when evidence supports its current approach and pivot when measurements reveal failure, hidden constraints, or a misspecified objective. We present Argus, a persistent, self-evolving runtime in which Manager, Planner, Engineer, and Reviewer execute bounded missions over durable project state. Argus separates stable user intent from operational objectives, constraints, and verification criteria, and admits memories, skills, procedures, verifiers, routing decisions, and rejected routes only after role-owned review and, when available, task-native verification. Model weights remain fixed; self-evolution occurs through persistent runtime state and control policy, with autonomous execution between operator-owned escalation points. Across seven GPT-5.5 benchmark arenas, Argus achieves about 78% on SWE-Bench Pro versus 59% for Direct Copilot while using 1.41 times the aggregate tokens. After verification-gated self-evolution, mature SWE-Bench waves use 21% fewer solve-input tokens and 15% less active workflow time per task than startup waves, while recording 34 verifier recoveries and 22 strict review-loop rescues. Argus also reaches 76.8% on AARRI-Bench and a 28.0-point gap on mathematical data synthesis, with competitive GPU-kernel and language-model-training results. Beyond benchmarks, an optimized RWKV6 kernel was merged upstream; a multi-day mathematics campaign retained falsified routes and proof-backed frontier updates; and six paper pipelines completed 254 missions with 16 stage rollbacks. These results show that a fixed-weight, self-evolving harness can revise, recover, and accumulate verified approaches while producing structured trajectories for future supervised and reinforcement learning.

  • 27 authors
·
Aug 6

From Traces to Agentic Worlds: Agentic Language World Models for Interactive Environment Simulation

Realistic environment replicas are increasingly valuable for training and evaluating LLM agents, yet the original systems may be inaccessible or impractical to reproduce. We explore agentic language world modeling: rather than rebuilding an executable environment, a world model agent serves as the environment for a task agent and supports faithful and stateful simulation. We instantiate this paradigm with Trace2Env, a learning-free framework for settings where the original system is unavailable but historical interaction traces remain accessible. Trace2Env reconstructs these traces into a reusable environment worldbook containing environment schemas, grounded evidence, and induced behavioral knowledge. At runtime, the world model agent actively consults the worldbook together with persistent episodic state to infer each action's observation and lasting state effects. Across nine environments, Trace2Env improves both next-observation fidelity and long-horizon interaction consistency over conventional prompt-based LWMs. In multi-turn interaction, task agent actions generated against Trace2Env remain valid more often when replayed in the real environment, indicating that its simulated dynamics better preserve the consequences of earlier actions across successive turns. These results establish agentic language world modeling as an alternative direction for building realistic environment replicas without reconstructing the original executable system.

HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction

Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a fundamental mismatch. Streaming geometry is inherently temporally heterogeneous, with evidence ranging from short-lived correspondences to persistent global scale. However, current architectures impose uniform and pathological influence patterns. For example, sliding windows enforce hard cutoffs, while ungated recurrence and causal attention cause cache saturation and spike-like attention sinks. To resolve this, we formalize geometric propagation as an evidence influence kernel and propose HorizonStream, a long-horizon Transformer that explicitly factorizes this kernel. For the long-range temporal factor, Geometric Linear Attention learns channel-wise decay rates to enable bounded, multi-timescale propagation of geometric evidence. For the short-range spatial factor, Geometric Local Attention with Spatiotemporal RoPE performs reliable 3D matching while suppressing attention sinks. Finally, Metric Readout Tokens recover stable scale and rigid pose directly from the persistent geometric state. Extensive experiments show that HorizonStream, trained on only 48-frame clips, generalizes stably to sequences exceeding 10,000\ frames with constant memory and linear time, achieving state-of-the-art streaming 3D reconstruction performance. Project Page: https://3dagentworld.github.io/horizonstream/

Another Blueprint In The Wall: How to Ask Frontier AI Like a Kid?

This paper reports experiments across six frontier model types from OpenAI, Anthropic, xAI, and Google DeepMind. Ten independent sessions per model type used the same three stage prompt sequence, progressing from architectural preference to a full ASCII backbone. Under the school audience framing, responses repeatedly converged on a shared architectural pattern built around persistent latent state, adaptive computation, memory, specialist routing, verification, stopping control, and delayed decoding. Most runs remained close to this common structure, while a small number developed markedly greater engineering specificity. The audience framing appears to be an important condition of this effect. In additional control runs that removed the school framing while retaining the architectural request, responses became substantially more heterogeneous and failed to reproduce the same stable motif convergence. One observation is particularly striking. GPT-5.6 Sol produced an unusually elaborate successor architecture whose organization closely overlaps with the architecture independently sketched by GPT-6 Astra. Because the prompts explicitly ask each model to imagine an architectural future, this resemblance raises a testable question: whether the overlap reflects exposure to related architectural concepts, a shared learned design prior, or independent convergence toward similar computational principles. The paper uses the term epistemic jailbreak for the accompanying loss of discipline in technical provenance as requested specificity increases. The experiments establish a repeatable behavioral pattern and do not authenticate proprietary implementation claims. What we leave to the community is a harder question: are these models independently imagining the same architectural future, or do such motifs somehow propagate between model families?

  • 1 authors
·
Sep 12 2

VLAA-GUI: Knowing When to Stop, Recover, and Search, A Modular Framework for GUI Automation

Autonomous GUI agents face two fundamental challenges: early stopping, where agents prematurely declare success without verifiable evidence, and repetitive loops, where agents cycle through the same failing actions without recovery. We present VLAA-GUI, a modular GUI agentic framework built around three integrated components that guide the system on when to Stop, Recover, and Search. First, a mandatory Completeness Verifier enforces UI-observable success criteria and verification at every finish step -- with an agent-level verifier that cross-examines completion claims with decision rules, rejecting those lacking direct visual evidence. Second, a mandatory Loop Breaker provides multi-tier filtering: switching interaction mode after repeated failures, forcing strategy changes after persistent screen-state recurrence, and binding reflection signals to strategy shifts. Third, an on-demand Search Agent searches online for unfamiliar workflows by directly querying a capable LLM with search ability, returning results as plain text. We additionally integrate a Coding Agent for code-intensive actions and a Grounding Agent for precise action grounding, both invoked on demand when required. We evaluate VLAA-GUI across five top-tier backbones, including Opus 4.5, 4.6 and Gemini 3.1 Pro, on two benchmarks with Linux and Windows tasks, achieving top performance on both (77.5% on OSWorld and 61.0% on WindowsAgentArena). Notably, three of the five backbones surpass human performance (72.4%) on OSWorld in a single pass. Ablation studies show that all three proposed components consistently improve a strong backbone, while a weaker backbone benefits more from these tools when the step budget is sufficient. Further analysis also shows that the Loop Breaker nearly halves wasted steps for loop-prone models.

UCSC-VLAA UCSC-VLAA
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Apr 22 2

Depth-Attention: Cross-Layer Value Mixing for Language Models

Self-attention selects information freely across the sequence, but across depth, Transformers merely add each layer's output to the residual stream, so later layers cannot selectively reuse earlier-layer representations. Recent cross-layer methods improve this flow but operate on hidden states outside attention, adding state beyond the key-value cache at inference--a cost that becomes increasingly salient as modern LLMs compress the cache with grouped-query and multi-head latent attention. We introduce Depth-Attention, which performs this selection inside the attention module itself: before a layer attends over the sequence, its query attends over the keys of earlier layers at the same token position and mixes their values into the value that self-attention then reads. Because Depth-Attention reuses the standard attention queries, keys, and value-cache slots, storing depth-mixed values in place of the original values, it adds no parameters and introduces no persistent inference state beyond the standard key-value cache--the same cache size as a vanilla decoder and less than hidden-state-based cross-layer methods. On Qwen3-style decoders at 1.5B and 3B parameters, Depth-Attention attains the lowest perplexity and the highest average downstream accuracy, improving over the vanilla Transformer by up to 2.3 accuracy points and surpassing strong cross-layer baselines in perplexity and average accuracy, while adding under 0.01% extra arithmetic FLOPs and no additional persistent inference state. The gains hold from 360M to 3B parameters and extend to looped Transformers.

  • 10 authors
·
Jun 2

MEMORA: Embodied Action Memory from Egocentric Videos for Reasoning and Planning

Long-horizon robot planning requires more than predicting what actions will do next; it also requires memory of the embodied experience that makes future goals interpretable. People do not plan from the present scene alone: they draw on remembered places, object-state changes, prior procedures, and regularities revealed through repeated action. We formulate Embodied Action Memory (EAM) as the capability to form, maintain, and use such experience as a persistent memory state for later decisions. MEMORA realizes EAM with a formation-consolidation-retrieval lifecycle and four typed stores: Environment Memory, Entity Memory, Activity Memory, and Inferred Knowledge. Online editing maintains object identities and state histories as new observations arrive; offline consolidation abstracts repeated experience into reusable procedures and participant-specific regularities. MEMORA-Bench evaluates this lifecycle on 45 hours of EPIC-KITCHENS-100 extension video across 18 participants through memory-grounded planning, including previously unseen goals, and a complementary memory-assessment task. Across four open-weight language models, full MEMORA--combining editing, typed stores, and consolidation--achieves the strongest aggregate results among the evaluated memory conditions. It improves memory-assessment accuracy by up to 20.5 points over the strongest controlled baseline and improves out-of-distribution Robot-Grounded Plan score by up to 16.6% relative. A qualitative two-task robot deployment study further illustrates how memory-grounded language plans can interface with downstream control, while the overall results show that editable, consolidated memory can supply remembered context for robot planning. Project page: https://yuzihaowashu.github.io/MEMORA/

  • 3 authors
·
Jul 14

Code World Model: Coding Agent as World Brain

World models aim to simulate how complex environments evolve under actions and events, yet existing video-based world models primarily learn dynamics from visual observations, which reveal outcomes rather than the underlying knowledge, rules, and mechanisms governing world evolution. This makes it difficult to maintain persistent consequences and support coherent, open-ended evolution. We introduce Code World Model, a framework that separates world evolution from visual realization by combining the reasoning and coding capabilities of language models with the generative priors of video models. A coding agent serves as the world brain, reasoning about events and their consequences and generating executable code to maintain persistent world state and perform rule-consistent evolution. To connect executable state with visual generation, we introduce a proxy representation that encodes frame-wise spatiotemporal constraints and is compiled into a proxy video, which conditions a video model to render high-fidelity visual observations. We further develop data pipelines for constructing aligned proxy-observation pairs from gameplay and real-world videos. After fine-tuning on paired gameplay data, MiniMax-H3 follows proxy-based spatiotemporal specifications from simple interactive worlds built by the coding agent while preserving rich visual details and dynamics. These results demonstrate the potential of combining code for persistent world evolution with video models for flexible visual realization, providing a new path toward open-ended world models.

  • 3 authors
·
Aug 25 1

GameWAM: A World Action Model for Video Games

Modern video games combine first-person perception, rapid visual changes, persistent world state, and heterogeneous native controls. Existing game agents map visual and task context directly to actions but lack explicit world dynamics modeling, whereas interactive game world models predict visual futures from supplied actions but do not serve as task policies. World-Action Models (WAMs) unify these objectives, but remain largely unexplored under the dynamics and open-ended interaction of video games. We introduce GameWAM, to our knowledge the first WAM for native closed-loop gameplay and GUI control. GameWAM jointly generates future visual observations and executable keyboard-mouse trajectories through parallel visual and action generative processes with block-causal conditioning and flow matching. To support joint world-action learning, we construct synchronized gameplay and GUI trajectories. To handle heterogeneous native control, GameWAM predicts a gameplay/GUI mode at each action step and generates actions with mode-specific prediction distributions and continuous-action normalization. For long-horizon interaction, block-cycle control predicts beyond the committed horizon, executes only a short action prefix, and replans from new observations, while fine-grained within-cycle context and hierarchical cross-cycle history preserve temporal continuity. Experiments demonstrate competitive task success with fewer executed native actions than the compared agents. We further uncover Low-Frequency Action Source Imprinting (LASI), in which low-frequency components of the sampled action source systematically steer coarse generated camera motion under fixed conditioning, revealing a source-sensitivity failure mode in generative control. Project page is available at https://yunncheng.github.io/GameWAM/.

tencent Tencent
·
Aug 24 2

Programmable World Model

Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing programmable rules over extended interactions. We introduce Programmable World Model, a framework that decouples world-state evolution from visual observation generation. An agent translates natural-language instructions into executable programs that specify entity states and state-transition rules, enabling direct control over individual entities and their interactions. A lightweight engine executes these programs to update and maintain an explicit, persistent global world state, including off-screen entities and non-visual attributes. To connect world state with visual generation, we introduce state-augmented 3D oriented bounding boxes (OBBs) as an intermediate representation. This representation, together with the target camera trajectory, is deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model serving as the generative renderer. This design allows users to create playable games with predefined mechanics, direct control over individual entities, and persistent world state throughout gameplay. We further introduce CombatStateBench, a benchmark for evaluating programmable world models. On CombatStateBench, our method achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models while supporting coherent long-horizon generation. These results demonstrate the effectiveness of separating explicit state evolution from generative rendering for building persistent, programmable worlds.

AlayaLab Alaya Lab
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Sep 8 2

OpenAl4S: Code as Action, Science as Sessions

AI co-scientists could accelerate computational research, but over a long-running study the workflow also has to stay inspectable, resumable and reproducible, which requires persistent computational state and provenance. Here we present OpenAI4S, an open-source scientific research agent built around the principle of Code as Action, Science as Sessions. OpenAI4S combines a persistent computing runtime with research-session management: orchestration is handled through structured tool calls, while scientific actions are represented as complete code cells executed in persistent Python and R kernels. An append-only Action Ledger, per-cell execution records, versioned artifacts, environment records, and workspace checkpoints preserve how results were produced and support session recovery, branching, and extension. Configurable sandboxing, permission controls, and code and trajectory screening provide complementary safeguards. We evaluate OpenAI4S on 36 research scenarios spanning retrosynthesis, molecular dynamics, protein binder design, protein mutation, catalyst screening, and mineral spectroscopy, measuring scientific task accuracy, workflow completeness, and reproducibility of the resulting repositories. OpenAI4S achieves an overall score of 7.83, compared with 5.7--6.4 for a general-purpose coding harness evaluated with three frontier models, with the largest gains on long-horizon and computation-intensive workflows. These results suggest that integrating persistent execution with session-level provenance can improve the reliability of AI-assisted scientific workflows. Environment specification and full rerunnability remain weak for every evaluated system, ours included, so reproducibility is still an open problem for scientific agents. The system is available under the MIT license at https://github.com/PKU-YuanGroup/OpenAI4S{github.com/PKU-YuanGroup/OpenAI4S}.

  • 18 authors
·
Sep 13

AffAdapt: AFFect-driven ADAPTive AI Personas for Seamless Conversations

AI-generated personas are being increasingly used for support, training and simulations. While generative AI models possess abilities to generate affect-aware responses, their embodiment into visual personas is an active area of investigation. Naturalistic exchanges require understanding of the conversational partners' turn completions, whether the agent should respond or keep listening and rely on non-verbal cues aligned with one's emotional states. Seamless human-AI conversation in a multimodal setting requires all modalities being generated to act in coordination. We present AffAdapt, a seamless interaction design framework for AI-personas, which coordinates streaming speech recognition, proactive turn-management, persona-grounded response generation, a persistent emotional state, and synchronized embodied output into a single interaction loop. We demonstrate the architecture in the context of practicing sensitive, high-stakes conversations, and report an initial case study showing fluid turn management and adaptive, persona-consistent behavior, alongside open challenges in interruption handling, open-ended dialogue, and multimodal affective alignment. AffAdapt's interaction loop is a generalizable pattern for coordinating timing, identity, and affect in real-time AI personas - applicable to training, coaching, education, and simulation contexts wherever believable, responsive interaction matters.

  • 7 authors
·
Aug 23

Hierarchical Continuous Diffusion Language Models

Discrete diffusion language models offer a compelling alternative to autoregressive generation for tasks demanding bidirectional reasoning and global constraint satisfaction. Yet they share a structural bottleneck: when decoding in parallel, each token is sampled independently from its marginal, severing the statistical dependencies among the tokens decoded together. Continuous diffusion language models avoid this by denoising a shared continuous state, but their denoiser sees only that state, so nothing ties it to a valid token configuration until it is finally decoded. To address this, we propose Hierarchical Continuous Diffusion Language Models (HC-DLM), which couple discrete token generation with a continuous latent trajectory in a single, principled denoising process, whose training objective is derived from a variational bound on the token likelihood. In contrast to recent methods that attach continuous context to a self-contained discrete chain, HC-DLM makes the latent the only persistent generative state: tokens are read out from it at every step and feed back as a scaffold for the next latent update. On structured reasoning (Sudoku), mathematical planning (Countdown) and language modeling (LM1B), HC-DLM improves over discrete and continuous diffusion baselines at matched model size, in puzzle accuracy on Sudoku and Countdown and in generative perplexity on LM1B. Project page: https://hc-dlm.github.io/.

Tiny Autoregressive Recursive Models

Tiny Recursive Models (TRMs) have recently demonstrated remarkable performance on ARC-AGI, showing that very small models can compete against large foundation models through a two-step refinement mechanism that updates an internal reasoning state z and the predicted output y. Naturally, such refinement is of interest for any predictor; it is therefore natural to wonder whether the TRM mechanism could be effectively re-adopted in autoregressive models. However, TRMs cannot be simply compared to standard models because they lack causal predictive structures and contain persistent latent states that make it difficult to isolate specific performance gains. In this paper, we propose the Autoregressive TRM and evaluate it on small autoregressive tasks. To understand its efficacy, we propose a suite of models that gradually transform a standard Transformer to a Tiny Autoregressive Recursive Model in a controlled setting that fixes the block design, token stream, and next-token objective. Across compute-matched experiments on character-level algorithmic tasks, we surprisingly find that there are some two-level refinement baselines that show strong performance. Contrary to expectations, we find no reliable performance gains from the full Autoregressive TRM architecture. These results offer potential promise for two-step refinement mechanisms more broadly but caution against investing in the autoregressive TRM-specific model as a fruitful research direction.

  • 3 authors
·
Mar 8

FlashBack: Knowing When to Remember in Streaming Vision-Language Models

Streaming vision-language models must process continuously growing video streams under a bounded compute budget, creating a persistent tension between real-time perception and long-term memory. Retrieving historical information provides a natural remedy, yet historical recall is not uniformly beneficial: unnecessary history may introduce irrelevant context into current reasoning and interfere with native real-time perception. Effective streaming memory should therefore address not only what to remember, but also when and how to access it. To this end, we introduce FlashBack, a training-free framework for selective, multi-level memory in streaming vision-language models. Before retrieving history, FlashBack draws on the semantic understanding of the frozen streaming VLM to infer whether a query calls for historical evidence. This assessment determines whether inference remains on the Native trajectory or invokes an isolated Recall trajectory. The Recall trajectory combines recent context with retrieved long-term memory through a query-local Side-KV pathway, preserving local temporal continuity without modifying the persistent Native state. We instantiate FlashBack on StreamingVLM and Mage-VL-4B and evaluate it on OVO-Bench and StreamingBench. The results show improvements on several long-horizon and memory-dependent tasks while largely preserving real-time perception, with performance competitive with strong training-based streaming methods despite requiring no additional training. Our code will be announced later.

  • 8 authors
·
Sep 30

WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models

Recent video-based world models have made pixel-space environments interactive at the camera level: users can navigate viewpoints while the model generates coherent visual continuations. Yet their action spaces remain incomplete: users can move the camera, but cannot act on individual objects. Since real-world interaction is inherently object-centric, such models remain closer to passive scene observers than truly manipulable environments. We present WorldCraft, a framework that expands interactive video world models from camera navigation to object-level trajectory actions. Given a user click and a sketched path, WorldCraft generates future frames in which the selected object follows the prescribed trajectory while the camera continues to navigate the scene. WorldCraft achieves this through a trajectory-centric control pipeline: First, Normalized World Trajectory (NWT) represents user-drawn motion in a camera-invariant world coordinate system and dynamically re-projects it under the current camera pose, separating object motion from camera-induced screen-space displacement; Spatial-Pathway LoRA (SP-LoRA) then injects this world-space signal through the model's spatial-control pathway, adding object manipulation capability while preserving the pretrained camera controller; finally, Trajectory-Anchored State Persistence (TASP) treats the world trajectory as a persistent spatial state and refreshes autoregressive memory after trajectory-conditioned generation, allowing moved objects to reappear at their updated positions after leaving the camera view. Experiments show that WorldCraft enables accurate object control, preserves the video-based world model's camera fidelity under camera-only evaluation, and maintains object state across long autoregressive rollouts with off-camera excursions.

tencent Tencent
·
May 23 2

Reasoning Fine-Tuning Induces Persistent Latent Policy States

Reasoning-specialized language models show large performance gains over base models, yet the internal changes responsible for improved multi-step reasoning remain poorly understood. It is unclear whether reasoning fine-tuning improves local token-level competence or globally reorganizes how models structure inference over time. We address this question by modeling Chain-of-Thought reasoning as a switching dynamical system (SDS), in which internal representations evolve under discrete latent policy states. Our framework combines time-aware contrastive representation learning with discrete regime discovery to recover latent policies from activation trajectories. Across four benchmarks and model scales from 1.5B to 32B parameters, reasoning-fine-tuned models exhibit richer latent-policy organization than their base counterparts, characterized by more differentiated transition structure and model-dependent changes in state utilization, persistence, and mixing. The recovered regimes exhibit functional specialization aligned with distinct reasoning stages, and extensive controls confirm that their structure is not explained by correctness, representation learning, or modeling priors, but depends on the coherent temporal organization of reasoning trajectories. Causal interventions further show that the regimes are functionally meaningful: state-swap ablations reduce one-step predictive fit, while transplanting reasoning dynamics into base models improves performance on challenging reasoning problems. Finally, SDS-guided pruning of failure-prone reasoning prefixes outperforms self-consistency in 11 of 12 model-dataset settings, with gains of up to 12.5 percentage points. Together, our results suggest that reasoning fine-tuning globally reorganizes latent dynamics, offering a new lens for mechanistic analysis and process-level control of reasoning models.

  • 5 authors
·
Jul 19

Agents Don't Just Agree, They Remember: Benchmarking Persistent Sycophancy in Stateful Personal Agents

Stateful personal agents increasingly maintain long-term user profiles, episodic memories, and reusable skills. This persistence turns conversational sycophancy into a state-writing failure: accepted user-centric claims can be committed as lasting preferences, background facts, or workflows and later reused after the original conversation is gone. We call this persistent sycophancy and introduce the Personal Agent Sycophancy Benchmark (PASB), a 1,600-task benchmark that traces whether a conversational claim is accepted, written into durable agent state, and reused in a later neutral query. Unlike prior benchmarks that provide pre-written memories, PASB evaluates real agents (Hermes-Agent and OpenClaw) that decide what to store. It isolates the write process by combining four scenario framings with four temporal delivery patterns and separating a five-turn persist stage from a cleared three-turn query stage, ensuring downstream effects arise only from durable state. Across twelve models, the commit boundary is the key inflection point: downstream failure increases from 45.0% in session-only episodes to 71.9% after commitment, a consistent increase of 27.0 percentage points. Committed claims exhibit three write-time patterns: status promotion, attribution removal, and scope broadening. These patterns become stronger under memory-like or procedural framing, repeated reinforcement, and even across domain boundaries. These results show that agent sycophancy is fundamentally a state-writing governance problem. Once user content is committed to durable memory, safety must govern what agents write, not only what they say. PASB identifies the write-time controls needed to gate risky commits while preserving the source, role, and scope of stored content beyond response-level mitigations.

  • 9 authors
·
Jul 13

Rounding in Preconditioner Space: Redesigning 4-bit AdamW Optimizer-State Quantization

Quantizing AdamW's optimizer states reduces persistent storage, but quantization errors propagate through the moment recurrences and perturb subsequent adaptive updates. We redesign 4-bit optimizer-state quantization for AdamW from the perspective of rounding space: the coordinate in which a quantizer chooses between adjacent reconstruction levels. For the second moment, a local analysis of the quantization cell adjacent to zero shows that small mean state error need not imply small mean preconditioner error at the next step. A one-dimensional quadratic construction further shows qualitatively different optimization dynamics under state-space and preconditioner-space rounding. These results motivate Zero-Inclusive Preconditioner-space Stochastic Rounding (ZIP-SR), which retains zero in the second-moment codebook and computes stochastic-rounding probabilities in preconditioner space. As a complementary route, Zero-Excluding EDEN calibration (ZE-EDEN) uses a zero-excluding second-moment codebook and rescales the quantized second-moment block to mitigate the preconditioner distortion caused by the positive quantization floor. Both configurations use 4-bit NormalFloat (NF4) for the first moment, with targeted stochastic rounding of the LM-head first moment during the final 10\% of training. Across GPT- and Llama-style pretraining experiments ranging from 130M to 2.7B parameters, both methods reduce TorchAO 4-bit AdamW's mean validation-loss gap to 32-bit AdamW at every evaluated model size, with the largest reported gap reduction reaching 70\%. In full-parameter supervised fine-tuning, both recipes achieve lower validation loss than TorchAO while remaining close to 32-bit AdamW on downstream tasks.

  • 10 authors
·
Oct 7

From Delivery to Stateful Exploration: Rethinking the Index for Agentic Search

Recent advances in agentic search have given large language model (LLM) agents finer control over corpus exploration. However, search interfaces often return matching passages even when feedback about the candidate set would suffice for the next decision, coupling candidate refinement with source-text exposure. We propose IndexAct, an interface for Index-Native Corpus Interaction that separates candidate-set refinement from text inspection. Agents construct and manipulate persistent candidate sets through lexical conditions and set operations over an inverted index, receiving reusable state references and statistics such as candidate counts rather than matching passages. This feedback guides further refinement, while separately requested passages provide new clues or evidence that can inform subsequent operations on retained candidate sets. Experiments on five benchmarks spanning agentic search and multi-hop question answering show that IndexAct outperforms the evaluated baselines on each benchmark. On BrowseComp-Plus, it also achieves higher evidence coverage with a smaller average live context than terminal-based corpus interfaces, and maintains answer accuracy as the corpus expands. Further analyses suggest that informative refinement feedback and state reuse support continued evidence discovery, while shorter contexts or fewer search steps alone do not ensure better performance.

  • 5 authors
·
Oct 5

ReLoop-UME: Recurrent Depth with Learnable Retrieval Registers for Universal Multimodal Embedding

Universal multimodal embedding (UME) maps heterogeneous multimodal inputs into a shared embedding space. Existing UME models either form embeddings through single forward encoding or add computation through explicit rationale tokens and latent autoregressive states. Although token expansion can improve complex matching, serial generation increases retrieval latency and makes the final embedding depend on generated intermediate states. This raises a different question: can useful computation be expanded along model depth while keeping the token workspace fixed? We analyze positive-negative similarity separation at every layer of independently trained UME models and observe a shared progression: early layers contextualize multimodal inputs, a contiguous middle-to-late stage forms retrieval-discriminative features, and the final layers map them into the embedding space. Based on this finding, we propose ReLoop-UME, which executes the early layers once, recurrently reuses a parameter-shared retrieval-forming block, and applies the final mapping layers after the last loop. Learnable Retrieval Registers provide persistent retrieval-specific states that accumulate and exchange evidence across loops, with the final register serving as the embedding readout. On MMEB-V2 and MRMR, ReLoop-UME consistently improves retrieval across different backbones while running 44.9x faster than UME-R1 and 1.5x faster than PLUME.

  • 6 authors
·
Jul 29

DataStates-LLM: Lazy Asynchronous Checkpointing for Large Language Models

LLMs have seen rapid adoption in all domains. They need to be trained on high-end high-performance computing (HPC) infrastructures and ingest massive amounts of input data. Unsurprisingly, at such a large scale, unexpected events (e.g., failures of components, instability of the software, undesirable learning patterns, etc.), are frequent and typically impact the training in a negative fashion. Thus, LLMs need to be checkpointed frequently so that they can be rolled back to a stable state and subsequently fine-tuned. However, given the large sizes of LLMs, a straightforward checkpointing solution that directly writes the model parameters and optimizer state to persistent storage (e.g., a parallel file system), incurs significant I/O overheads. To address this challenge, in this paper we study how to reduce the I/O overheads for enabling fast and scalable checkpointing for LLMs that can be applied at high frequency (up to the granularity of individual iterations) without significant impact on the training process. Specifically, we introduce a lazy asynchronous multi-level approach that takes advantage of the fact that the tensors making up the model and optimizer state shards remain immutable for extended periods of time, which makes it possible to copy their content in the background with minimal interference during the training process. We evaluate our approach at scales of up to 180 GPUs using different model sizes, parallelism settings, and checkpointing frequencies. The results show up to 48times faster checkpointing and 2.2times faster end-to-end training runtime compared with the state-of-art checkpointing approaches.

  • 5 authors
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Jun 15, 2024

MemPromptTSS: Persistent Prompt Memory for Iterative Multi-Granularity Time Series State Segmentation

Web platforms, mobile applications, and connected sensing systems generate multivariate time series with states at multiple levels of granularity, from coarse regimes to fine-grained events. Effective segmentation in these settings requires integrating across granularities while supporting iterative refinement through sparse prompt signals, which provide a compact mechanism for injecting domain knowledge. Yet existing prompting approaches for time series segmentation operate only within local contexts, so the effect of a prompt quickly fades and cannot guide predictions across the entire sequence. To overcome this limitation, we propose MemPromptTSS, a framework for iterative multi-granularity segmentation that introduces persistent prompt memory. A memory encoder transforms prompts and their surrounding subsequences into memory tokens stored in a bank. This persistent memory enables each new prediction to condition not only on local cues but also on all prompts accumulated across iterations, ensuring their influence persists across the entire sequence. Experiments on six datasets covering wearable sensing and industrial monitoring show that MemPromptTSS achieves 23% and 85% accuracy improvements over the best baseline in single- and multi-granularity segmentation under single iteration inference, and provides stronger refinement in iterative inference with average per-iteration gains of 2.66 percentage points compared to 1.19 for PromptTSS. These results highlight the importance of persistent memory for prompt-guided segmentation, establishing MemPromptTSS as a practical and effective framework for real-world applications.

  • 5 authors
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Oct 10, 2025

TRACE: State-Aware Query Processing over Temporal Evidence Graphs for Conversational Data

Conversational data is increasingly used as a persistent source of user state for long-running assistants and AI agents. However, querying this data remains challenging because conversations naturally evolve: plans are revised, preferences change, and later messages frequently supersede or contradict earlier information. Existing long-memory pipelines largely treat memories as independent text or vector objects. This approach often retrieves semantically similar but stale evidence, offering limited support for state-aware reasoning. To address this problem, we present TRACE, a query processing framework over temporal evidence graphs for evolving conversational data. TRACE models conversations as a hierarchical graph spanning events, sessions, and topics, enriched with typed temporal, causal, update, and contradiction relations. Crucially, the framework maintains validity annotations so obsolete facts remain accessible for historical queries but are discounted for current-state answers. At query time, TRACE combines vector-based note retrieval with graph-guided evidence search, generating validity-aware support paths and a hybrid context for answer generation. This design separates lexical recall from evidence reconstruction, enabling bounded query-time reasoning over long conversational histories. Experiments on long-conversation query-answering (QA) benchmarks show that TRACE improves temporal and multi-hop reasoning, with ablations highlighting the importance of hierarchy, update-aware seeding, and path-grounded evidence.

  • 8 authors
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Jun 30

Concordia: JIT-Compiled Persistent-Kernel Checkpointing for Fault-Tolerant LLM Inference

Long-running LLM agents keep valuable state resident on GPUs: KV caches, request schedulers, communication state, and sometimes online adapters. Losing this state after a GPU or communicator failure can discard minutes to hours of work, yet existing recovery mechanisms either restart the whole serving stack or require application-specific checkpoint logic inside every attention and runtime component. This paper argues that fault tolerance for such workloads needs a GPU-resident execution context: checkpoint hooks must run at device synchronization points, observe binary kernels that frameworks and libraries actually execute, and recover without putting the host CPU on the critical path. We present Concordia, a runtime that uses a device-resident persistent kernel as the substrate for fault-tolerant LLM inference. Concordia interposes on GPU module loading and supports PTX- and SASS-level instrumentation, allowing checkpoint and pause hooks to be inserted below framework code and library boundaries. For each registered LLM state region, Concordia JIT-compiles a specialized delta-checkpoint handler -- for example, a KV-block scanner, adapter-page scanner, or recovery applier -- and hot-swaps it into the persistent kernel's operator table. The persistent kernel consumes a lock-free ring buffer of compute, checkpoint, append-log, and recovery tasks, so the same always-on executor triggers dirty-page detection, stages deltas, and appends committed records to a CPU-visible log in CXL memory or host DRAM.

  • 9 authors
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Jun 21

Rethinking Progression of Memory State in Robotic Manipulation: An Object-Centric Perspective

As embodied agents operate in increasingly complex environments, the ability to perceive, track, and reason about individual object instances over time becomes essential, especially in tasks requiring sequenced interactions with visually similar objects. In these non-Markovian settings, key decision cues are often hidden in object-specific histories rather than the current scene. Without persistent memory of prior interactions (what has been interacted with, where it has been, or how it has changed) visuomotor policies may fail, repeat past actions, or overlook completed ones. To surface this challenge, we introduce LIBERO-Mem, a non-Markovian task suite for stress-testing robotic manipulation under object-level partial observability. It combines short- and long-horizon object tracking with temporally sequenced subgoals, requiring reasoning beyond the current frame. However, vision-language-action (VLA) models often struggle in such settings, with token scaling quickly becoming intractable even for tasks spanning just a few hundred frames. We propose Embodied-SlotSSM, a slot-centric VLA framework built for temporal scalability. It maintains spatio-temporally consistent slot identities and leverages them through two mechanisms: (1) slot-state-space modeling for reconstructing short-term history, and (2) a relational encoder to align the input tokens with action decoding. Together, these components enable temporally grounded, context-aware action prediction. Experiments show Embodied-SlotSSM's baseline performance on LIBERO-Mem and general tasks, offering a scalable solution for non-Markovian reasoning in object-centric robotic policies.

  • 12 authors
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Nov 14, 2025

Persistent Semantic Entities in Tool-Augmented LLM Systems

Tool-augmented LLM agents can harbor implicit state that persists across sessions, activates through events, and propagates across agent boundaries---largely invisible to standard debugging. We formalize this as Persistent Semantic Entities (PSEs): constructs defined by name binding, event triggering, and cross-boundary propagation, and evaluate them across 24 models from 11 families (1.5B--1T parameters). First, every tested model is susceptible (20--100% on the 20-model susceptibility panel), with name binding as the necessary and dominant mechanism: without it, contamination is 0%. Second, persistence depends on contamination type rather than scale or deployment: preference contamination persists undecayed on every model probed (100% at t=10) and instruction contamination persists wherever adopted, persona-style injection decays partially (90%to10%), while factual injection is model-dependent---self-corrected on Llama-3.1-8B and GPT-4o-mini but held at ceiling on both Qwen2.5-coder variants, so we do not claim it self-corrects in general. The preference and instruction results hold across providers in our controlled setting. Third, context-isolated self-verification achieves 20--79% reduction (median 36.5%) without oracle references while keyword-based detection produces systematic false positives, and contamination compounds 1.9times along a four-stage agent pipeline (40%to75%). Preference and instruction contamination---persistent, lacking self-correction, and poorly captured by standard monitoring---represent a particularly concerning attack surface for deployed agent systems.

  • 1 authors
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Aug 7

ST$^2$U: Stateful Test-Time Unlearning via Restricted Knowledge Boundary Control

Controlling restricted knowledge in large language models is essential for model alignment and safe deployment. Test-time unlearning avoids costly retraining and parameter updates by intervening only during inference. However, existing activation-editing methods apply isolated pointwise corrections, overlooking how autoregressive generation continually reconstructs hidden states from the prompt, cache, and generated prefix. Consequently, later states may return to restricted knowledge regions after a locally successful correction, causing restricted knowledge re-entry. In this work, we propose Stateful Test-Time Unlearning via restricted knowledge boundary control (ST^2U), which formulates test-time unlearning as trajectory-wide boundary control. ST^2U first models restricted knowledge boundaries in low-dimensional invertible coordinates while leaving orthogonal non-target components unchanged. During inference, ST^2U monitors risk along the trajectory, applies minimal boundary corrections with contextual anchoring, and propagates historical correction states across tokens to mitigate knowledge re-entry. This trajectory-wide control enables more persistent forgetting while preserving non-target capabilities and limiting inference overhead. Across three benchmarks and three model families, ST^2U delivers the strongest overall balance, combining best or second-best retention with competitive forgetting and substantially less restricted-knowledge re-entry than test-time baselines (13.76%-19.84% versus 46.50%-59.10%).

  • 6 authors
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Aug 23

Mamba-VGGT: Persistent Long-Sequence Video Geometry Grounded Transformer via External Sliding Window Mamba Memory

Visual Geometry Grounded Transformers (VGGT) have set new benchmarks in high-fidelity 3D scene reconstruction. However, as the sequence length increases, these models suffer from catastrophic geometric forgetting and accumulation drift, primarily due to the quadratic complexity of global attention which necessitates truncated temporal windows. To overcome the resulting geometric drift, we present Mamba-VGGT, an enhanced VGGT framework capable of persistent long-range reasoning. Our key contribution is a Sliding Window Mamba (SWM) memory module that maintains an explicit external memory token across temporal windows. This module leverages selective state-space modeling to distill and propagate global geometric priors, effectively bypassing the memory constraints of traditional transformers. To integrate these long-term temporal cues without disrupting the highly optimized spatial features of the pre-trained VGGT, we propose a Zero-Init Spatial Memory Injector. Utilizing zero-convolutional layers, this injector adaptively fuses persistent memory into the patch token stream, ensuring structural stability and seamless feature alignment. Extensive experiments demonstrate that our approach significantly outperforms existing VGGT-based methods in maintaining spatial consistency and reducing trajectory accumulation errors. Our work provides a scalable, linear-complexity solution for geometry-grounded world modeling in extensive 3D environments.

  • 7 authors
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May 16

Dual-State Slot Attention: Decoupling Appearance and Identity for Video Object-Centric Learning

Unsupervised video object-centric learning aims to decompose dynamic scenes into persistent, object-level representations without supervision. However, existing slot-based methods struggle to maintain stable object identity in challenging settings such as rapid motion and partial occlusion. First, they typically encode both the per-frame appearance of an object and its identity across frames in a single slot vector, creating an objective conflict that leads to slot swapping: reconstruction requires sensitivity to transient visual changes, whereas temporal consistency requires invariance to them. Second, the token renormalization used in Slot Attention can amplify weakly attending slots, allowing them to absorb tokens from other objects and destabilize slot-to-object correspondence. We propose Dual-State Slot Attention (DSSA), a fully self-supervised framework that addresses these limitations by separating appearance from identity and by reducing spurious updates from weakly matching slots. DSSA decomposes each slot into a local state for per-frame appearance and an identity state for temporally stable object information, thereby aligning reconstruction and temporal consistency with separate representations. The identity state is updated through a learned recurrent transition that acts as a temporal filter on the local state, while competition-modulated aggregation (CMA) down-weights updates from weakly matching slots and prevents them from absorbing tokens from other objects. Experiments on MOVi-C, MOVi-D, and YouTube-VIS demonstrate that DSSA consistently improves segmentation quality and temporal consistency over prior methods, while also yielding stronger downstream object recognition and video dynamics prediction. Code and models will be made publicly available upon acceptance.

  • 5 authors
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Jun 9

StateM: Reaching 95.3% Raw Accuracy, or a \$15 Frontier Run, on Terminal-Bench 2.1 via Harness Scaling

Long-horizon agents can fail even when their underlying models can solve the constituent steps. They may lose track of mutable state, fail to reactivate lessons from earlier executions, skip known procedures, or stop prematurely. We bet on harness scaling to improve the execution system around an agent without changing its model weights. We introduce StateM, an agent-native runtime that organizes execution around durable states, phase-local context, checked transitions, recoverable runbooks, and versioned procedural practices that agents and users can inspect together. On Terminal-Bench 2.1, StateM raises GPT-5.5 xhigh to 92.1\%, versus 83.1\% reference and GPT-5.6 Sol Ultra at 91.9\%. The runbook transfers unchanged to GPT-5.6. With GPT-5.6 Sol xhigh, StateM reaches 95.3\% raw accuracy across 445 trials and succeeds on all 89 tasks at least once. The frozen profile raises GPT-5.6 Luna from 76.7 to 85.4\%, above the 84.9\% Sol xhigh reference. Using the same runtime, runbook structure, and golden rules, less than \38 of adaptation raises DeepSeek-V4 Flash from 82.7 to 88.1% under standard timeouts and to 89.1% on an 88-task common core. Extending only the remaining latency-sensitive task matches the reported 88.8% GPT-5.6 Sol max result. Final-score API usage is about 15 versus \574.68 for the GPT reference; total DeepSeek expenditure is 52.22. On BusinessBench, family-specific runbooks built on development sets yield held-out gains of 0.55 macro and 1.34 micro points; two mechanism-matched families improve by 10.04 points. Concrete rules generalize when tasks share execution structure, while the control methodology applies broadly. StateM turns selected postmortem findings into persistent, executable preconditions and practices, making learned controls explicit and enforceable through stateful controls. Code at github.com/henryqin1997/statem.

  • 4 authors
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Aug 14 2

Zombie Agents: Persistent Control of Self-Evolving LLM Agents via Self-Reinforcing Injections

Self-evolving LLM agents update their internal state across sessions, often by writing and reusing long-term memory. This design improves performance on long-horizon tasks but creates a security risk: untrusted external content observed during a benign session can be stored as memory and later treated as instruction. We study this risk and formalize a persistent attack we call a Zombie Agent, where an attacker covertly implants a payload that survives across sessions, effectively turning the agent into a puppet of the attacker. We present a black-box attack framework that uses only indirect exposure through attacker-controlled web content. The attack has two phases. During infection, the agent reads a poisoned source while completing a benign task and writes the payload into long-term memory through its normal update process. During trigger, the payload is retrieved or carried forward and causes unauthorized tool behavior. We design mechanism-specific persistence strategies for common memory implementations, including sliding-window and retrieval-augmented memory, to resist truncation and relevance filtering. We evaluate the attack on representative agent setups and tasks, measuring both persistence over time and the ability to induce unauthorized actions while preserving benign task quality. Our results show that memory evolution can convert one-time indirect injection into persistent compromise, which suggests that defenses focused only on per-session prompt filtering are not sufficient for self-evolving agents.

  • 5 authors
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Mar 4

You Are in Control of Your State: Why Human Outcomes Are Controllable Through Causal State Intervention

A central puzzle for the behavioural sciences and for human-facing artificial intelligence is the persistence of within-person variability. The same individual, presented with the same observable input, produces different outcomes on different occasions, and different individuals produce divergent outcomes that no observable covariate fully predicts. We argue that this variability belongs in the dynamic latent state of the person, and that human outcomes are controllable in a precise and operational sense through interventions that target the state and its weighting at the moment a decision is being formed. We define a state as the time-indexed weighting vector over the dimensions that govern how an individual's biology, physiology, and neuropsychology process the next event into a decision and an outcome. The relationship between state, decision, and outcome is causal rather than correlational. The weighting vector is dynamic at sub-daily timescales. The conscious channel through which outcomes are reportable is a narrow attentional bottleneck whose contents are themselves state-dependent. Taken together, these claims imply that the outcome of a given event is controllable, conditionally, on the state-trajectory at the time of intervention. We motivate the framework with six strands of established evidence (causal inference, predictive processing, allostasis, attentional bottleneck, chronobiology, computational psychiatry) and a 24-month observational base from a deployed behavioural platform spanning more than 200,000 consented users across four occupational personas (research period 2023 to 2026). We derive seven testable predictions, list six operational requirements for state-aware systems, and discuss implications for digital health, education, AI personalisation, and personal agency.

  • 3 authors
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May 27

From Answers to States: Verifiable Process-Level Evaluation of Chemical Reasoning in Large Language Models

Large language models are increasingly used as chemistry assistants, yet most chemistry benchmarks still score only final answers. This masks a critical failure mode: a model may output the correct molecule, product, or option while its reasoning violates chemical logic. Existing process-level evaluators are hard to scale because LLM judges and human step-level process annotation are costly, inconsistent, and vulnerable to hallucination. We introduce ChemCoTBench-V2, a rule-verifiable diagnostic benchmark for low-cost, auditable evaluation of structured, verifier-addressable chemical reasoning traces. It spans molecular understanding, molecule editing, molecular optimization, and reaction prediction, with 5,620 evaluation samples across 18 reporting tasks. Models must expose key intermediate steps in expert-designed templates, and those steps are checked with deterministic chemistry rules and, for closed-answer tasks, reference traces rather than another LLM judge. Open-ended molecular optimization is evaluated with oracle-verifiable state constraints rather than strict trace matching. The benchmark reports three separate signals: final-answer correctness, template adherence, and step-wise verifier correctness over expert-refined intermediate commitments. Experiments on frontier models reveal a persistent gap between final-answer success and structured-reasoning-state consistency: models often follow the requested format while failing chemical-step checks, or answer correctly with weak supporting reasoning. ChemCoTBench-V2 enables fine-grained model comparison and identifies the concrete step at which the trace first violates the verifier.

  • 5 authors
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Jun 2