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Nov 5

UniVid: Unifying Vision Tasks with Pre-trained Video Generation Models

Large language models, trained on extensive corpora, successfully unify diverse linguistic tasks within a single generative framework. Inspired by this, recent works like Large Vision Model (LVM) extend this paradigm to vision by organizing tasks into sequential visual sentences, where visual prompts serve as the context to guide outputs. However, such modeling requires task-specific pre-training across modalities and sources, which is costly and limits scalability to unseen tasks. Given that pre-trained video generation models inherently capture temporal sequence dependencies, we explore a more unified and scalable alternative: can a pre-trained video generation model adapt to diverse image and video tasks? To answer this, we propose UniVid, a framework that fine-tunes a video diffusion transformer to handle various vision tasks without task-specific modifications. Tasks are represented as visual sentences, where the context sequence defines both the task and the expected output modality. We evaluate the generalization of UniVid from two perspectives: (1) cross-modal inference with contexts composed of both images and videos, extending beyond LVM's uni-modal setting; (2) cross-source tasks from natural to annotated data, without multi-source pre-training. Despite being trained solely on natural video data, UniVid generalizes well in both settings. Notably, understanding and generation tasks can easily switch by simply reversing the visual sentence order in this paradigm. These findings highlight the potential of pre-trained video generation models to serve as a scalable and unified foundation for vision modeling. Our code will be released at https://github.com/CUC-MIPG/UniVid.

Approaching an unknown communication system by latent space exploration and causal inference

This paper proposes a methodology for discovering meaningful properties in data by exploring the latent space of unsupervised deep generative models. We combine manipulation of individual latent variables to extreme values with methods inspired by causal inference into an approach we call causal disentanglement with extreme values (CDEV) and show that this method yields insights for model interpretability. With this, we can test for what properties of unknown data the model encodes as meaningful, using it to glean insight into the communication system of sperm whales (Physeter macrocephalus), one of the most intriguing and understudied animal communication systems. The network architecture used has been shown to learn meaningful representations of speech; here, it is used as a learning mechanism to decipher the properties of another vocal communication system in which case we have no ground truth. The proposed methodology suggests that sperm whales encode information using the number of clicks in a sequence, the regularity of their timing, and audio properties such as the spectral mean and the acoustic regularity of the sequences. Some of these findings are consistent with existing hypotheses, while others are proposed for the first time. We also argue that our models uncover rules that govern the structure of units in the communication system and apply them while generating innovative data not shown during training. This paper suggests that an interpretation of the outputs of deep neural networks with causal inference methodology can be a viable strategy for approaching data about which little is known and presents another case of how deep learning can limit the hypothesis space. Finally, the proposed approach can be extended to other architectures and datasets.

Where LLM Agents Fail and How They can Learn From Failures

Large Language Model (LLM) agents, which integrate planning, memory, reflection, and tool-use modules, have shown promise in solving complex, multi-step tasks. Yet their sophisticated architectures amplify vulnerability to cascading failures, where a single root-cause error propagates through subsequent decisions, leading to task failure. Current systems lack a framework that can comprehensively understand agent error in a modular and systemic way, and therefore fail to detect these errors accordingly. We address this gap with three contributions. First, we introduce the AgentErrorTaxonomy, a modular classification of failure modes spanning memory, reflection, planning, action, and system-level operations. Second, we construct AgentErrorBench, the first dataset of systematically annotated failure trajectories from ALFWorld, GAIA, and WebShop, grounding error analysis in real-world agent rollouts. Third, we propose AgentDebug, a debugging framework that isolates root-cause failures and provides corrective feedback, enabling agents to recover and iteratively improve. Experiments on AgentErrorBench show that AgentDebug achieves 24% higher all-correct accuracy and 17% higher step accuracy compared to the strongest baseline. Beyond detection, the targeted feedback generated by AgentDebug enables LLM agents to iteratively recover from failures, yielding up to 26% relative improvements in task success across ALFWorld, GAIA, and WebShop. These results establish principled debugging as a pathway to more reliable and adaptive LLM agents. The code and data will be available at https://github.com/ulab-uiuc/AgentDebug

Free Lunch Alignment of Text-to-Image Diffusion Models without Preference Image Pairs

Recent advances in diffusion-based text-to-image (T2I) models have led to remarkable success in generating high-quality images from textual prompts. However, ensuring accurate alignment between the text and the generated image remains a significant challenge for state-of-the-art diffusion models. To address this, existing studies employ reinforcement learning with human feedback (RLHF) to align T2I outputs with human preferences. These methods, however, either rely directly on paired image preference data or require a learned reward function, both of which depend heavily on costly, high-quality human annotations and thus face scalability limitations. In this work, we introduce Text Preference Optimization (TPO), a framework that enables "free-lunch" alignment of T2I models, achieving alignment without the need for paired image preference data. TPO works by training the model to prefer matched prompts over mismatched prompts, which are constructed by perturbing original captions using a large language model. Our framework is general and compatible with existing preference-based algorithms. We extend both DPO and KTO to our setting, resulting in TDPO and TKTO. Quantitative and qualitative evaluations across multiple benchmarks show that our methods consistently outperform their original counterparts, delivering better human preference scores and improved text-to-image alignment. Our Open-source code is available at https://github.com/DSL-Lab/T2I-Free-Lunch-Alignment.

Personalized Reasoning: Just-In-Time Personalization and Why LLMs Fail At It

Current large language model (LLM) development treats task-solving and preference alignment as separate challenges, optimizing first for objective correctness, then for alignment to aggregated human preferences. This paradigm fails in human-facing applications where solving a problem correctly is insufficient if the response mismatches the user's needs. This challenge intensifies in just-in-time scenarios where no prior user interaction history exists due to cold-start conditions or privacy constraints. LLMs need to identify what they don't know about user preferences, strategically elicit preference values through questioning, then adapt their reasoning processes and responses accordingly -- a complicated chain of cognitive processes which we term personalized reasoning. We introduce PREFDISCO, an evaluation methodology that transforms static benchmarks into interactive personalization tasks using psychologically-grounded personas with sparse preferences. Our framework creates scenarios where identical questions require different reasoning chains depending on user context, as optimal explanation approaches vary by individual expertise and preferences while maintaining factual accuracy. Evaluation of 21 frontier models across 10 tasks reveals 29.0% of naive personalization attempts produce worse preference alignment than generic responses, yet generic responses also fail to serve individual user needs effectively. These findings suggest personalized reasoning requires dedicated development rather than emerging naturally. PREFDISCO establishes personalized reasoning as a measurable research frontier and reveals fundamental limitations in current LLMs' interactive capabilities, providing a foundation for developing systems that can adapt to individual users in education, healthcare, and technical domains where personalization is critical.

Test-Time Scaling in Diffusion LLMs via Hidden Semi-Autoregressive Experts

Diffusion-based large language models (dLLMs) are trained flexibly to model extreme dependence in the data distribution; however, how to best utilize this information at inference time remains an open problem. In this work, we uncover an interesting property of these models: dLLMs trained on textual data implicitly learn a mixture of semi-autoregressive experts, where different generation orders reveal different specialized behaviors. We show that committing to any single, fixed inference time schedule, a common practice, collapses performance by failing to leverage this latent ensemble. To address this, we introduce HEX (Hidden semiautoregressive EXperts for test-time scaling), a training-free inference method that ensembles across heterogeneous block schedules. By doing a majority vote over diverse block-sized generation paths, HEX robustly avoids failure modes associated with any single fixed schedule. On reasoning benchmarks such as GSM8K, it boosts accuracy by up to 3.56X (from 24.72% to 88.10%), outperforming top-K margin inference and specialized fine-tuned methods like GRPO, without additional training. HEX even yields significant gains on MATH benchmark from 16.40% to 40.00%, scientific reasoning on ARC-C from 54.18% to 87.80%, and TruthfulQA from 28.36% to 57.46%. Our results establish a new paradigm for test-time scaling in diffusion-based LLMs (dLLMs), revealing that the sequence in which masking is performed plays a critical role in determining performance during inference.

Multilingual Routing in Mixture-of-Experts

Mixture-of-Experts (MoE) architectures have become the key to scaling modern LLMs, yet little is understood about how their sparse routing dynamics respond to multilingual data. In this work, we analyze expert routing patterns using parallel multilingual datasets and present highly interpretable layer-wise phenomena. We find that MoE models route tokens in language-specific ways in the early and late decoder layers but exhibit significant cross-lingual routing alignment in middle layers, mirroring parameter-sharing trends observed in dense LLMs. In particular, we reveal a clear, strong correlation between a model's performance in a given language and how similarly its tokens are routed to English in these layers. Extending beyond correlation, we explore inference-time interventions that induce higher cross-lingual routing alignment. We introduce a method that steers the router by promoting middle-layer task experts frequently activated in English, and it successfully increases multilingual performance. These 1-2% gains are remarkably consistent across two evaluation tasks, three models, and 15+ languages, especially given that these simple interventions override routers of extensively trained, state-of-the-art LLMs. In comparison, interventions outside of the middle layers or targeting multilingual-specialized experts only yield performance degradation. Altogether, we present numerous findings that explain how MoEs process non-English text and demonstrate that generalization is limited by the model's ability to leverage language-universal experts in all languages.

GRACE: Generative Representation Learning via Contrastive Policy Optimization

Prevailing methods for training Large Language Models (LLMs) as text encoders rely on contrastive losses that treat the model as a black box function, discarding its generative and reasoning capabilities in favor of static embeddings. We introduce GRACE (Generative Representation Learning via Contrastive Policy Optimization), a novel framework that reimagines contrastive signals not as losses to be minimized, but as rewards that guide a generative policy. In GRACE, the LLM acts as a policy that produces explicit, human-interpretable rationales--structured natural language explanations of its semantic understanding. These rationales are then encoded into high-quality embeddings via mean pooling. Using policy gradient optimization, we train the model with a multi-component reward function that maximizes similarity between query positive pairs and minimizes similarity with negatives. This transforms the LLM from an opaque encoder into an interpretable agent whose reasoning process is transparent and inspectable. On MTEB benchmark, GRACE yields broad cross category gains: averaged over four backbones, the supervised setting improves overall score by 11.5% over base models, and the unsupervised variant adds 6.9%, while preserving general capabilities. This work treats contrastive objectives as rewards over rationales, unifying representation learning with generation to produce stronger embeddings and transparent rationales. The model, data and code are available at https://github.com/GasolSun36/GRACE.

Thinking While Speaking: Inference-Time Knowledge Transfer for Responsive and Intelligent Conversational Voice Agents

Voice agents face a fundamental tension: the reasoning, retrieval, and tool use that make foundation models capable are iterative and slow, while conversational interaction demands responses on a millisecond timescale. Smaller, real-time models meet the latency bar but cannot match foundation models on complex tasks, leaving current voice agents to trade away either responsiveness or capability. We introduce conversational infill, where a small talker model both immediately generates contextually grounded responses to hide the latency of an external reasoner model and fluently integrates streamed reasoner knowledge into its responses during inference. We curate a 290,571-example synthetic dataset spanning six domains and demonstrate that this task is learnable across seven widely used small language models ranging from 135M to 1.7B parameters. Our system implementation, ConvFill, sustains millisecond-level time-to-first-response while closing the accuracy gap to within 6.3% of the corresponding frontier reasoner performance. In a live user study (n=18) with talker deployments running on an Apple M2 SoC, participants rank ConvFill on par with frontier models overall, prefer it for retrieval-heavy tasks, and rate it significantly more responsive. These results show that conversational infill unlocks a new point on the latency-capability Pareto frontier, offering a practical path toward voice agents that are both responsive and highly capable. Code, models, and datasets are available at https://github.com/vysri/conversational-infill.

Adam Improves Muon: Adaptive Moment Estimation with Orthogonalized Momentum

Efficient stochastic optimization typically integrates an update direction that performs well in the deterministic regime with a mechanism adapting to stochastic perturbations. While Adam uses adaptive moment estimates to promote stability, Muon utilizes the weight layers' matrix structure via orthogonalized momentum, showing superior performance in large language model training. We propose a new optimizer and a diagonal extension, NAMO and NAMO-D, providing the first principled integration of orthogonalized momentum with norm-based Adam-type noise adaptation. NAMO scales orthogonalized momentum using a single adaptive stepsize, preserving orthogonality while improving upon Muon at negligible additional cost. NAMO-D instead right-multiplies orthogonalized momentum by a diagonal matrix with clamped entries. This design enables neuron-wise noise adaptation and aligns with the common near block-diagonal Hessian structure. Under standard assumptions, we establish optimal convergence rates for both algorithms in the deterministic setting and show that, in the stochastic setting, their convergence guarantees adapt to the noise level of stochastic gradients. Experiments on pretraining GPT-2 models demonstrate improved performance of both NAMO and NAMO-D compared to the AdamW and Muon baselines, with NAMO-D achieving further gains over NAMO via an additional clamping hyperparameter that balances the competing goals of maintaining a well-conditioned update direction and leveraging fine-grained noise adaptation.

Useful Memories Become Faulty When Continuously Updated by LLMs

Learning from past experience benefits from two complementary forms of memory: episodic traces -- raw trajectories of what happened -- and consolidated abstractions distilled across many episodes into reusable, schema-like lessons. Recent agentic-memory systems pursue the consolidated form: an LLM rewrites past trajectories into a textual memory bank that it continuously updates with new interactions, promising self-improving agents without parameter updates. Yet we find that such consolidated memories produced by today's LLMs are often faulty even when derived from useful experiences. As consolidation proceeds, memory utility first rises, then degrades, and can fall below the no-memory baseline. More surprisingly, even when consolidating from ground-truth solutions, GPT-5.4 fails on 54% of a set of ARC-AGI problems it had previously solved without memory. We trace the regression to the consolidation step rather than the underlying experience: the same trajectories yield qualitatively different memories under different update schedules, and an episodic-only control that simply retains those trajectories remains competitive with the consolidators we test. In a controlled ARC-AGI Stream environment that exposes Retain, Delete, and Consolidate actions, agents preserve raw episodes by default and double the accuracy of their forced-consolidation counterparts; disabling consolidation entirely (episodic management only) matches this auto regime. Practically, robust agent memory should treat raw episodes as first-class evidence and gate consolidation explicitly rather than firing it after every interaction. Looking forward, reliable agentic memory will require LLMs that can consolidate without overwriting the evidence they depend on.

Semantic Generative Tuning for Unified Multimodal Models

Unified multimodal models (UMMs) strive to consolidate visual understanding and visual generation within a single architecture. However, prevailing training paradigms independently optimize understanding via sparse text signals and generation through dense pixel objectives. Such a decoupled strategy yields misaligned representation spaces, isolating visual understanding from generation and hindering their mutual reinforcement. This work presents the first systematic investigation into generative post-training, where we formulate hierarchical visual tasks as generative proxies to bridge the isolation in UMMs. Our empirical investigation reveals that high-level semantic tasks, particularly image segmentation, serve as optimal proxies. Unlike low-level tasks that distract models with texture details, segmentation provides structural semantics that significantly enhance both vision-centric perception and generative layout fidelity. Building upon these insights, we introduce Semantic Generative Tuning (SGT), a novel paradigm that leverages segmentation as a generative proxy to align and synergize multimodal capabilities. Mechanistic analyses further demonstrate that SGT fundamentally improves feature linear separability and optimizes visual-textual attention allocation pattern. Extensive evaluations show that SGT consistently improves both multimodal comprehension and generative fidelity across mainstream benchmarks. Our code is available on the https://song2yu.github.io/SGT/.

AutoMedBench: Towards Medical AutoResearch with Agentic AI Models

Autonomous agents are increasingly expected to support end-to-end medical-AI research workflows, moving beyond isolated prediction tasks or short-form clinical question answering. However, existing medical agent benchmarks primarily evaluate final outputs, providing limited visibility into agent behavior within the research process. To address this gap, we present AutoMedBench, a workflow-aware benchmark for autonomous medical-AI research across diverse medical imaging and multimodal inference tasks, organizing agent execution into a unified five-stage workflow (S1-S5): Plan, Setup, Validate, Inference, and Submit. It comprises long-horizon tasks with each run averaging 33 agent turns, spanning five research tracks: segmentation, image enhancement, visual question answering (VQA), report generation, and lesion detection. Each task is evaluated under two difficulty tiers, Lite and Standard, which use the same data and metrics but differ in the amount of task-brief scaffolding, and each run is scored using both final task performance and S1-S5 stage scores, enabling stage-level analysis from the initial task brief to the final submitted artifact. Across thousands of recorded runs, stage-level scoring reveals that Validate is the weakest workflow stage on average, whereas Setup is the strongest, suggesting that current agents are better at making pipelines executable than at verifying their reliability. Post-run error analysis further shows that verification and submission failures dominate tagged errors, accounting for 37.7% and 38.1% of fired codes respectively, whereas task-understanding errors are rare at 0.9%, and runs with one fired error code have a 48% lower overall score than runs with no error code on average.

CausalDS: Benchmarking Causal Reasoning in Data-Science Agents

Large language models (LLMs) increasingly act as data-science agents, combining abstract reasoning with advanced tool use. Yet the relevant benchmark landscape largely divides into symbolic causal reasoning benchmarks without realistic data analysis or data analysis benchmarks without causal data-generating structure or a range of causal data science tasks. Existing causal evaluation datasets are often restricted to curated examples from existing sources, with diversity coming from limited templatized variations rather than from systematic generation of novel synthetic causal structures. We introduce CausalDS, a benchmark for evaluating causal reasoning in agentic data-science workflows. Each benchmark instance is a scene consisting of a sampled structural causal model (SCM) with generated observational data and an accompanying synthetic natural-language story grounded in a real domain. We ground the composition of the benchmark components in empirical distributions obtained from real-world datasets, thus retaining empirical structure while reducing the memorization risk through completely synthetic generation. From each scene, we then derive tasks spanning all three of Pearl's rungs. Most tasks include a data science coding component, where the model typically needs to use several tools to arrive at the final answer due to imperfect observations. Abstention is tested directly: for targets the graph does not identify, the graded answer is to abstain. The benchmark thus jointly evaluates symbolic causal reasoning, data science, uncertainty quantification, abstention, and tool use/coding. Because the generator is fully synthetic, the exam is not a fixed dataset: composition, difficulty, and size are parameters, and fresh exams can be drawn at will.

Confidence Comes from Experience: Experiential Confidence Estimation from Reasoning to Agents

Reliable confidence estimation is increasingly central to the trustworthy deployment of language models: a calibrated estimate of the probability that an output is correct decides what to ship, what to escalate, and what to retry. Existing confidence estimators, however, share one design premise: they only read the current inference process, either by introspecting on it, scoring its token probabilities, or resampling it. We argue that the current inference is not a sufficient basis for confidence. We propose XConf (eXperiential Confidence): estimating confidence together with the model's accumulated experience. The experience is stored as a record of the model's own graded past episodes, each holding the task, the model's reflection, its stated confidence, the outcome, and a lesson written once the grade arrived. Given a new task, XConf's Recall stage retrieves past episodes on similar tasks met with a similar stated confidence, and reads off their historical success rate; its Reflect stage shows the model this record, has it name its recurring failure mode, and restate a confidence now informed by its own track records. Our estimator is format-general, requiring no logit access or weight updates, and costs only one answer generation. Across nine benchmarks spanning reasoning, coding, multimodal QA, and interactive agents, and four models from three families, XConf beats or matches ten-sample self-consistency in discrimination (AUROC) on 23 of 24 comparisons, with much lower calibration error (ECE), at a tenth of the generation cost. Used for selective prediction, abstaining on the 10% least-confident episodes raises the delivered success rate by up to 8.7 points on agent tasks. We therefore see experiential confidence estimation as a new paradigm for future general-purpose confidence estimation.

UFO: Chain-of-Evaluation for Omni-Condition Alignment in Multi-Modal Image Generation

Multi-modal image generation, particularly subject-driven customization, has garnered growing attention in recent years. Despite the rapid advancement of generative models, their evaluation remains largely lagging. Existing methods, whether embedding-based or Multi-modal Large Language Model (MLLM)-based, evaluate alignment with each modal condition in isolation, which contradicts the simultaneous condition alignment objective of multi-modal image generation, leading to poor consistency with human judgments. To address this challenge, we propose UFO, the first unified framework for omni-condition alignment simultaneous evaluation. Specifically, UFO introduces a novel Atomized Chain-of-Evaluation paradigm, i.e., it first decomposes omni-condition alignment into a sequential chain of fine-grained, disentangled Atomic Evaluation Units (AEUs), categorizes them into distinct modality-relevance classes, and then employs general or dedicated functional calls for accurate verification of different AEU types. Experimental results demonstrate that UFO achieves the highest correlation with human evaluation preferences, delivering an average improvement of 15.25%. Furthermore, we present UFO-Bench, a dedicated benchmark designed to holistically evaluate the performance of existing customization models under the diverse mutual interactions of textual and visual conditions.

Schema-Adaptive Action-Conditioned JEPA for Cross-Machine CNC Transfer under Partial Sensor Overlap

Cross-machine deployment of industrial world models requires transfer across changes in dynamics, sensing interfaces, sampling regimes, and control units. We study a schema-adaptive action-conditioned Joint-Embedding Predictive Architecture (SAAC-JEPA) for CNC dynamics, where the source machine has 17 canonical sensor channels and the target shares only 10. Evaluation uses group-disjoint source splits, source-only normalization, held-out self-supervised validation, unit audits, and a sealed target test after model locking. Across five seeds, JEPA pretraining gives no clean-source forecasting gain: scratch and pretrained-body models obtain \(RMSE=0.811\pm0.022\) and \(0.813\pm0.022\). A source-only search over 20 candidates selects a schema-consistent action-conditioned JEPA after seven-seed stability checks. On the confirmatory target pass, the locked model reaches zero-shot \(RMSE=0.546\), \(R^2=0.012\), and \(NLL=0.52\), outperforming persistence but not RevIN-equipped PatchTST and iTransformer baselines (\(0.503\) and \(0.498\)). A pre-declared paired ablation shows that RevIN in the same architecture improves RMSE to \(0.495\pm0.004\) over three seeds, but degrades target calibration (\(NLL=20.6\)) on stationary context windows. A pre-lock adaptation sweep further reduces RMSE to \(0.520\) with limited target support. These results show that source-domain forecasting accuracy alone is insufficient to assess industrial predictive representations, and that cross-machine adaptation under partial sensor overlap is a distinct evaluation axis.

Prediction-Powered Smoothing and Validation for Disaggregated AI Evaluation

Evaluating an AI system requires disaggregated assessment, as performance varies across domains such as benchmark task types or conversation types in deployed agents. Exhaustive testing is expensive, so evaluation rests on a sample of labeled units. We treat the evaluation set as a finite population and seek accurate point and interval estimates of each domain mean. Direct estimators, including prediction-powered inference (PPI), use only a domain's own labels and are imprecise where labels are few. Small area estimation addresses this problem, and we build on it to develop an integrated workflow for estimation and validation. For estimation, we propose prediction-powered smoothing (PP-S), a Bayesian model fit to each domain's prediction-powered estimate, with an extension that borrows strength across a reporting taxonomy (PP-TS). For validation, we derive a new, approximately unbiased design-based cross-validation score for choosing among direct and smoothed estimators. We study a curated benchmark with verifiable grading and deployed agent traffic graded by humans, each with every outcome observed. In both, the proposed estimators improve on the direct estimators in point and interval estimation, with near-nominal coverage. At the same sampling budget, our score selects as well as an independent validation sample does and estimates the selected estimator's error far more accurately.

Circuit Hypernetworks for Quantum-Augmented Diffusion Language Models

Language models can be adapted by changing the computations applied to individual tokens. Quantum circuits offer one such approach, but evaluating wider circuits inside a large model can be computationally demanding. Here we introduce HyperQ, which adds token-conditioned quantum residual branches to a frozen masked-diffusion language model. A quantum residual branch is a module in each transformer block that reads a token's hidden state, emits the coordinates of that token's circuit, executes it, and adds the measured values back through a residual connection. The backbone remains frozen, and only the added branches are trained. Within each branch, a lightweight circuit hypernetwork emits token-specific rotation angles, coupling strengths, and measurement axes in a shared sparse circuit structure. The required expectation values have an exact classical expression whose evaluation cost grows linearly with the qubit count, enabling circuits from 16 to 64 qubits to be trained within a 1.1-billion-parameter backbone. Across downstream benchmarks, increasing circuit width raises the average score from 47.65 to 54.30. At 64 qubits, HyperQ exceeds the backbone and its low-rank-adapted counterpart by 4.71 and 3.67 points, respectively. HyperQ is fine-tuned on 20,000 prompt-response pairs, compared with 200,000 for the classical baselines. These findings support token-conditioned circuit emission as a tractable architectural approach to quantum-augmented language modelling.

HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesis

Compositional 3D scene reconstruction has recently been explored from two directions: agentic reasoning that provides semantic understanding of spatial relationships but lacks precise alignment with input images; and visual geometry foundation models that predict dense point maps from input images but the reconstruction quality is limited. Therefore, recovering a complete 3D scene from a single monocular image with accurate inter-object relationships and high-fidelity reconstruction quality remains challenging. In this paper, we present HARMONY, a hierarchical chain-of-thought framework that leverages both agentic reasoning and visual geometry foundation. Given an image of an indoor scene, starting from an empty 3D floorplan, HARMONY first calibrates the camera against the reference image to establish a semantically-grounded spatial frame, then uses agentic VLM reasoning to recover the 3D room layout and an initial placement order. It then places the objects in a hierarchical order, from wall-mounted elements, free-standing furniture, to dependent decorations on top of furniture. We also use depth-first traversal for furniture so each placement conditions on previously resolved structure and a reflective feedback loop to avoid error accumulation. After each object placement by VLM, we use the point cloud estimations to perform geometry-based refinement so that the rendered image aligns better with the input. HARMONY can produce 3D scenes that are semantically consistent and perceptually aligned with the reference image, extending single-image compositional reconstruction to complex indoor scene images. Experiments on synthetic and real-world images demonstrate that HARMONY outperforms the evaluated reconstruction baselines, while qualitative comparisons with GPT-6 Astra suggest more faithful object arrangements and better preservation of scene details.

VLA-Precision: Asymmetric Co-Bootstrapping for Efficient Real-World Online RL of Vision-Language-Action Models

Pretrained vision-language-action (VLA) models enable broad manipulation but remain unreliable in tasks demanding precision and repeatability. Applying real-world online reinforcement learning (RL) to VLA post-training enables autonomous trial-and-error improvement beyond demonstrations alone, but exposes two bottlenecks: 1) unreliable value signals can induce policy drift; 2) large-VLA overhead constrains throughput and sample efficiency. To address these challenges, we present VLA-Precision, an efficient real-world online RL framework featuring the Asymmetric Co-Bootstrapping (ACoB) algorithm and the ACoB-Stream architecture. Specifically, ACoB establishes asymmetric co-bootstrapping across timescales: early intervention-guided behavioral learning rapidly improves policy performance while enhancing online experience quality. As autonomous experience accumulates, global return propagation and local preference ranking progressively calibrate value estimates, yielding relative action advantages for reference-regularized policy improvement while suppressing drift. To enable ACoB on large VLAs, we develop ACoB-Stream, a closed-loop experience--policy architecture that establishes invariant-state decoupling and on-demand streaming as design principles, delivering up to 10.9times improvements in throughput and computational efficiency. Extensive evaluations on nine high-precision chemistry tasks across four categories and four robot embodiments show that VLA-Precision achieves 98.3\% mean success rate in 45.8 min/task, with 27.6 s episodes running at 1.2times and 1.8times the speeds of VLA and RL baselines. Resources are available at https://vla-precision.github.io.

Elastoformer: Enabling Dynamic Adaptivity via Elastic Model Transformation

EdgeAI systems are increasingly employing computer vision applications to enable intelligent, on-device decision-making in real-time. However, these deployments face highly dynamic operational conditions, with fluctuating constraints on latency, power availability, and memory resources. Deep Neural Networks (DNN), which follow fixed computational execution flows, lack the flexibility to adapt to such variability, resulting in inefficient and suboptimal performance in edge scenarios. This underscores the need for architectures that are not only efficient but also dynamically scalable at runtime. In this paper, we propose Elastoformer: A framework that transforms conventional neural networks (NN) into Elastic NN capable of real-time elastic inference. Unlike the conventional bag-of-models approach, which requires maintaining multiple independent models for different operating conditions, Elastoformer offers a single, modular solution that dynamically switches between multiple modes of operation at runtime, adapting efficiently to the changing computational budgets of edge devices without the overhead of managing separate models. Experiments reveal that our framework achieves up to 85% reduction in computation FLOPs, 50% reduction in latency and 76% reduction in memory overhead, while showcasing the architecture agnostic nature of the framework across both Vision Transformers and CNNs. Our code is available at https://github.com/sudaksh14/Elastoformer.

BIABench: Evaluating AI agents on real-world bioimage analysis tasks

Artificial-intelligence (AI) agents hold promise for automating bioimage analysis, yet no benchmark evaluates whether they can carry out real-world analyses end to end. Such analyses are hard for agents because 2D images, 3D volumes and time-lapse sequences are often too large to read as context, so an agent must choose and run an analysis through code, specialized software and rendered views. Published studies make this capability testable, because each pairs raw images with a peer-reviewed result. We introduce BIABench, a benchmark of 16 tasks reconstructed from published biological studies that retain their scientific questions, imaging data and ground truth. The tasks span eleven analysis subtasks and modalities from H&E histology to single-molecule localization microscopy. Each submission receives an outcome score, which compares the output files with the ground truth using field-standard metrics, and a process score, in which a vision-language model judges method choice and quality control against an expert-written rubric. We evaluated general-purpose and biology-specific agents across several language models, with repeated runs of every task. Routine two-dimensional tasks were solved well, but on some tasks that added a third dimension or a time axis no agent scored above 0.19. Neither biological specialization, stronger models nor detailed expert instructions closed this gap. The agents were also unreliable, with scores varying more between repeated runs of one agent than between different agents, and without ground truth a correct run could not be told from a wrong one by its process score or by the time spent. Released openly with its data and code, BIABench provides a verifiable framework for evaluating, and eventually training, agents for reliable long-horizon bioimage analysis.

PyroAdapt: Adapting Wildfire Prediction under Spatial Heterogeneity and Temporal Shift

Prediction of wildfire occurrence is a rare-event problem compounded by spatial heterogeneity and temporal distribution shift, as fire occurrences are vastly outnumbered by non-occurrences, and predictor--fire relationship varies across space and time. Models trained on historical fire data may perform poorly under new conditions and require adaptation to the target distribution before operational use. We propose PyroAdapt, a pretrain--retrieve--rank framework that adapts a pretrained model to target conditions by retrieving historical locations with similar conditions and fine-tuning on the retrievals through risk ranking. For spatial adaptation, we condition risk on terrain, ecoregion embeddings, and fire rates, accounting for spatial context in the retrieval, and learn risk ordering from same-day fire--nonfire cell pairs. We compare direct ranking, residual pairwise DPO (RDPO), and selective ranking through a unified score-gap formulation that characterizes their gradient allocation. Over California (discretized into 666 0.25x0.25 grid cells), these objectives raise daily average precision from 21.62% for continued focal fine-tuning to 24.35--24.57%, and Top5% recall from 18.70% to 22.11--22.79%. Under a fixed daily detection budget of 34 cells (5% area), selective ranking captures 344 additional positive cell--days. For fires in the top 5%/10%/20% of dry matter consumption, selective ranking raises recall by 39.70/28.18/20.50 percentage points, respectively. Furthermore, rolling evaluations over Yosemite show that the gains from ranking persist under temporal distribution shift. Together, these results show that PyroAdapt prioritizes the most fire-prone locations under a daily budget constraint and detects more extreme fire events.

Who Gets a Token, and What Does It Carry? Unequal Name Support and Concept Access in Large Language Models

Names are personal identifiers, but they also carry social meaning and are widely used to evaluate how language models treat different people. Such evaluations typically assume that matched names are comparable model inputs. We show that this assumption often fails at the lexical interface: matched names are not necessarily matched inputs. Some names receive direct single-token access, while others are assembled from multiple subwords, creating unequal name-surface support. Across nearly half a million first names and 12 LLM-associated tokenizers, direct lexical access is highly selective, model dependent, and uneven across race- and gender-associated name metadata. We introduce NameTrace, a model-native, fine-grained, pre-behavioral framework for measuring whether unequal name-surface support remains a vocabulary property or becomes visible in task-relevant internal representations. NameTrace measures concept accessibility from the model's own probabilities over task-specific adjective axes with continuous task-aligned weights. On matched atomic and short-fragmented names within the same race/ethnicity--gender-associated strata, support predicts systematic differences in concept accessibility across fellowship, hiring, clinical assessment, and lending. These differences persist across all eight matched strata, extend across model families, and transfer to unseen names. Hidden-state interventions further show that the measured task directions have downstream leverage, shifting later constrained choices. Unequal lexical support is therefore demographically structured at the input and remains visible in task-relevant model computation. NameTrace makes lexical comparability measurable, supporting a broader principle: behavioral comparability begins with lexical comparability.

SCOPD: Sparse-Context On-Policy Self-Distillation for Efficient Vision-Language Models

Reasoning vision-language models (VLMs) process images and videos as long sequences of visual tokens, making inference expensive. Training-free token pruning reduces this cost, but aggressive compression can sharply degrade performance, often attributed to irreversible loss of task-relevant visual information. We show that this explanation is incomplete. In a fixed-context Pass@K analysis, repeated sampling from the same pruned visual representation recovers many examples missed by greedy decoding, indicating that useful visual evidence can remain accessible but be used unreliably. We call this the representation-utilization gap. Motivated by this observation, we introduce SCOPD, a sparse-context on-policy self-distillation framework in which a student generates reasoning trajectories from pruned visual tokens while a privileged full-context teacher supervises the same on-policy prefixes. SCOPD requires no ground-truth responses, architectural changes, or additional inference-time computation. We further introduce SCOPD+, which uses a small visual-budget intervention to identify visually sensitive response positions and selectively distill them. At 10% visual-token retention, the Vanilla model retains 86.37% of its unpruned performance across 13 benchmarks. SCOPD raises this to 90.49%, while SCOPD+ further improves it to 92.43%. Across token budgets, benchmarks, and pruning operators, our results show that efficient reasoning depends not only on which visual information survives pruning, but also on how reliably the model learns to use it.

LeRF: Learning Reference Coordinate Frames for Perspective Taking Reasoning

Perspective taking is a fundamental component of spatial intelligence, requiring models interpret spatial relations from a specified viewpoint, such as that of another entity or an imagined observer. Despite the increasing spatial reasoning capabilities of Vision-Language Models (VLMs), they still struggle with perspective taking, often defaulting to the camera viewpoint when a query requires reasoning from a different perspective. We introduce Learning Reference Coordinate Frames for Perspective Taking (LeRF), a framework that trains VLMs to construct and use explicit reference frames for viewpoint-dependent reasoning. Given an image and a query, LeRF decides whether a coordinate frame is necessary. If so, it grounds the reference entity and predicts the frame's origin and entity-centered reference frame. A lightweight renderer overlays the frame onto the image, enabling subsequent reasoning over these visual cues without external perception models or explicit 3D reconstruction. To learn this process, we first perform supervised fine-tuning to teach selective tool invocation and reference coordinate frame prediction, followed by reinforcement learning on spatial VQA pairs to improve frame-guided reasoning. Across diverse perspective-taking benchmarks, LeRF consistently improves over its backbone and achieves strong performance against existing open-source methods. Further evaluations also show improved reference-frame grounding and orientation estimation, supporting the effectiveness of learned reference frames for viewpoint-dependent reasoning.

CineSubBench: Evaluating LLMs on Long-Form Narrative and Cultural Understanding from Multilingual Movie Subtitles

Large language models are increasingly evaluated in specialized domains such as law, medicine, software engineering, and cybersecurity, yet film remains comparatively underexplored despite requiring long-form narrative integration, multilingual interpretation, and culturally situated audience judgments. We introduce CineSubBench, a benchmark for evaluating long-context film understanding from multilingual movie subtitles. A subtitle track represents a film as thousands of short, temporally ordered utterances from which models must reconstruct characters, relationships, events, causal progression, and themes without explicit scene or event structure. CineSubBench contains 1,012 films with complete subtitle coverage in six languages, yielding 6,072 tracks and 8.13M timestamped subtitle entries. It provides a matched multi-task, multilingual, and multicultural (MultiX) evaluation setting: seven tasks span narrative reconstruction and abstraction, genre prediction, age suitability, country-specific motion-picture ratings across ten national classification systems, and subtitle-grounded language safety. Across nine LLMs, plot premises are recovered more reliably than event-complete synopses; cross-lingual consistency varies substantially across models and languages; national rating systems expose distinct calibration patterns; and strong profanity is far easier to ground than mild obscenity. CineSubBench establishes film as a long-context LLM evaluation domain and provides a unified benchmark for measuring narrative, multilingual, cultural, and evidence-grounding capabilities.

LIFT: Layout-In-Future Video Generation under Large Viewpoint Change via On-Policy Self-Distillation

We introduce LIFT, a unified image-to-video generation framework that complements camera control with Layout-In-FuTure control, enabling users to specify what should appear in a future view and where it should appear. This addresses a practical need in controllable video generation: given an initial image, users often care not only about how the camera moves, but also about what the scene should look like at key future moments, especially the final frame. Existing camera controls specify viewpoint trajectories, while text prompts provide only coarse semantic guidance; neither precisely determines the content and spatial layout of future views. This limitation becomes particularly pronounced under large viewpoint changes, where the camera reveals regions that are not visible in the first frame. LIFT therefore uses the last-frame layout as an explicit control signal for the desired future scene. Since learning from such sparse layout guidance is substantially more challenging than conditioning on dense per-frame layouts, we introduce on-policy self-distillation (OPSD) to transfer the control capability of a dense-layout teacher to a last-frame-layout student. We further curate LIFT-Vista, a dataset featuring large viewpoint changes with camera and temporally consistent layout annotations. Experiments show that LIFT improves video quality, future-layout controllability, and camera controllability over other methods.

Principled Thoughts for Latent Recursive LLM Systems

Large language models can reason in continuous space instead of decoded text, by recurring on their own hidden states or by passing those states between agents, while training supervises only the Cross-Entropy (CE) of the final decoded answer and does not constrain the thought. Theoretical and empirical analyses establish and confirm four failures of CE-only training that lead to a lower probability of the correct answer such as collapsing thoughts across distinct questions and retaining irrelevant information. We introduce REST (REpresentation-Supervised Thoughts), a training objective that turns four properties of a valid thought representation (causality, minimality, separability, and stability) into differentiable losses added to CE. We instantiate it in latent single-agent and multi-agent systems, without architectural changes or added parameters at inference. Across 7 benchmarks spanning mathematics, science, medicine, and code generation, with the same training data, compute, and latent budget, REST increases accuracy over CE-only training across agent settings and model sizes by up to 7.5 percentage points and convergence on a final answer by 30\%. Furthermore, REST thoughts encode more of what is required to achieve the correct answer, and decoding them better recovers the intended output of the agent, which makes latent communication easier to interpret. Project Website: https://fard-lab.github.io/REST

Can Agents Design Libraries for Agents?

Agents increasingly build on code written by other agents, and they reimplement rather than reuse, growing the codebases later agents must work in. To measure how well agents design libraries for other agents, we introduce LibraryDesignBench, a two-phase benchmark in which an agent implements a full-featured library from a specification that defines required capabilities and potential use cases without prescribing the design. We evaluate the library through the correctness and simplicity of programs written by three user agents from different model families. The benchmark spans 242 expert-validated programming problems across 15 library-design tasks in four languages. On eleven of the fifteen tasks, agent designers reproduce the abstractions of the human-written production library. Downstream agents adopt agent- and human-written libraries alike but underuse them, reimplementing capabilities the library already provides. Our failure analysis finds that downstream agents write extra code mainly because agent-written libraries are rigid or hard to use, not because capabilities are missing. We also experiment with giving designers more prescriptive, agent-first guidance and having them test their library with subagents; this improves downstream scores and yields simpler programs. LibraryDesignBench provides both a testbed for evaluating library-design practices for agent users and an initial design baseline that improves downstream reuse.

WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents

As interactive 3D worlds are increasingly used to study intelligent behavior, it becomes important to develop efficient pipelines for identifying anomalies in these simulated environments, such as floating objects, traversable walls, or objects inconsistent with the surrounding scene. Multimodal AI systems, including vision-language models (VLMs) and vision-language-action models (VLAs), have shown potential for automating this task. However, 3D world auditing is complex, requiring the close coupling of two distinct capabilities: action, to navigate the 3D world and search for anomalies systematically and efficiently; and visual reasoning, to understand the environment and identify anomalies from multimodal observations. It remains largely unexplored whether multimodal agents can effectively couple these two capabilities, using visual reasoning to identify potential anomalies while taking actions to validate them. In this paper, we introduce WorldAuditBench, a benchmark for 3D world auditing comprising 213 anomaly tasks across 13 environments built with Unreal Engine 5 and Three.js, spanning five anomaly families. We evaluate five frontier models under a fixed exploration budget using two auditing paradigms: VLA-based exploration followed by VLM-based anomaly identification, and an end-to-end VLM agent in which visual reasoning directly guides action selection. Across the evaluated models and two paradigms, success rates range from 6.6% to 42.3%, substantially below human performance (83.4%). Through the task of world auditing, WorldAuditBench provides a testbed for studying how multimodal agents couple action and visual reasoning in interactive 3D environments, while highlighting current limitations in their ability to gather and interpret evidence during exploration.

GraphForge: Training Working Agents with Graph-Anchored Workspace Synthesis

Working agents need to read diverse files, coordinate tools, and produce deliverables. Training such agents requires tasks built on many real files with verifiable results, but few pipelines exist to synthesize this kind of data. Existing pipelines either generate files with models, which lack realism and diversity, or build tasks on real files without task-specific verifiers, leaving result quality unchecked. We introduce GraphForge, an evidence-graph based framework that grounds both the task and its verification in real files. Starting from occupation-grounded seeds for controlled diversity, GraphForge assembles a workspace of real files for each seed and builds an evidence graph over their relations. Since the task statement and rubrics are both derived from this graph, task requirements are backed by the workspace files and each criterion is anchored to the files needed to verify it. An initial rollout further tests executability, and a revision agent repairs the task and rubrics against the original files before trajectories are collected. Fine-tuning Qwen3.6-27B on 2,169 GraphForge trajectories brings GDPVal to 1445.7 (+65.7) under OpenHands, and Workspace-Bench-Lite and SpreadsheetBench II to 63.7 (+7.7) and 24.0 (+13.7) under Claude Code. Rejection fine-tuning on the SFT model's own rollouts, with candidates selected by the evidence-anchored rubrics, yields further improvements on all three benchmarks, suggesting that the rubrics provide a useful selection signal. The data and models are available.

Hierarchical Continuous Diffusion Language Models

Discrete diffusion language models offer a compelling alternative to autoregressive generation for tasks demanding bidirectional reasoning and global constraint satisfaction. Yet they share a structural bottleneck: when decoding in parallel, each token is sampled independently from its marginal, severing the statistical dependencies among the tokens decoded together. Continuous diffusion language models avoid this by denoising a shared continuous state, but their denoiser sees only that state, so nothing ties it to a valid token configuration until it is finally decoded. To address this, we propose Hierarchical Continuous Diffusion Language Models (HC-DLM), which couple discrete token generation with a continuous latent trajectory in a single, principled denoising process, whose training objective is derived from a variational bound on the token likelihood. In contrast to recent methods that attach continuous context to a self-contained discrete chain, HC-DLM makes the latent the only persistent generative state: tokens are read out from it at every step and feed back as a scaffold for the next latent update. On structured reasoning (Sudoku), mathematical planning (Countdown) and language modeling (LM1B), HC-DLM improves over discrete and continuous diffusion baselines at matched model size, in puzzle accuracy on Sudoku and Countdown and in generative perplexity on LM1B. Project page: https://hc-dlm.github.io/.

PhysVista: Benchmarking Physical Intelligence in VLMs via a Perception-Reasoning-Assessment Loop

Vision-Language Models (VLMs) have shown strong multimodal reasoning capabilities, yet whether they truly capture the physical consistency underlying real-world dynamics remains unclear. Existing benchmark paradigms often suffer from fragmented evaluation, focusing on isolated cognitive stages while overlooking the inherent synergy between perception, reasoning, and physical judgment. The lack of a holistic perspective limits the ability to diagnose whether VLMs can reliably evaluate the physical authenticity of emerging generative models. To address these issues, we introduce PhysVista, a benchmark designed to evaluate physical intelligence in VLMs through a closed cognitive loop framework inspired by the human seeing-reasoning-assessment process. PhysVista restores this loop by jointly evaluating physical state perception, physical dynamics reasoning, and physical plausibility assessment. It further distinguishes event-level reasoning and scale-level reasoning to enable fine-grained analysis of physical understanding. In addition, PhysVista incorporates both real-world and AI-generated videos, allowing evaluation across diverse domains and emerging generative scenarios. Extensive experiments across a diverse set of VLMs reveal substantial limitations in physical reasoning and plausibility assessment, highlighting a persistent gap between visual recognition and genuine physical understanding, and pointing toward more principled designs for physically grounded multimodal intelligence.

IQA-Spider: Unifying Multi-Granularity Image Quality Assessment with Reasoning, Grounding and Referring

We present IQA-Spider, the first image quality assessment (IQA) framework that unifies reasoning, grounding, and referring into a single LMM-based framework for multi-granularity quality understanding. Existing LMM-based IQA methods typically support only partial perception dimensions, such as quality description and question answering~(i.e., reasoning) or pixel-level grounding. This limitation largely stems from the absence of (i) a unified task and data formulation and (ii) effective optimization paradigms for multi-granularity learning. To address these limitations, we formulate a rigorous four-task paradigm covering global and local quality description, pixel-level grounding, and region-level referring. Based on this formulation, we construct a corresponding IQA dataset with a scalable and automatic annotation pipeline, thereby providing a solid foundation for unified multi-granularity learning. To further enable unified perception, we adopt a conflict-free two-stage design that progressively extends text-level multi-granularity understanding to pixel-level grounding: (i) the first stage equips the model with fine-grained text-level reasoning across multiple IQA tasks, and (ii) the second stage introduces a training-free text-to-point grounding paradigm, which bridges textual semantics and pixel-level perception by mapping token logits to spatial coordinates. Based on these efforts, we achieve IQA-Spider with unified multi-granularity explainable image quality assessment. Extensive experiments across multiple benchmarks demonstrate strong performance, validating the effectiveness and versatility of the proposed formulation and framework.

InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation

We study test-time evolution for humanoid loco-manipulation: solving tasks that a controller was never trained for by repurposing its existing skills, improving from its own attempts, and retaining what it learns, without retraining. Our key insight is that a broad controller already holds much of the competence a new task needs, and that this competence becomes accessible through an interface between planning and control that is expressive enough to specify contact-rich, multi-stage interactions, yet executable and measurable enough that execution feedback can guide planning from experience. InterEvolve realizes this interface with two components. First, we develop an object-aware forward-backward (FB) behavioral foundation model, whose object residuals on a frozen body prior turn a new reward about the body or objects into loco-manipulation behavior at test time. Second, we specify tasks as reward programs: staged rewards with completion conditions and tunable constants. A large language model (LLM) agent revises the program structure in context, drawing on execution feedback and a skill library of verified programs, while a numerical optimizer tunes its constants. With every candidate verified across parallel simulation scenarios, the program explores new ways to induce, repurpose, and compose the controller's existing motor competence for the task at hand, and thus improves over iterations. Experiments show that human-designed rewards leave much of the FB model's loco-manipulation competence untapped, whereas the programs InterEvolve evolves release it, sometimes through novel strategies. It further produces behaviors for diverse tasks, complex scenes, and long-horizon compositions in simulation, and evolved skills run autonomously on a physical Unitree G1 from egocentric onboard perception.

On-Policy or Off-Policy Learning? A Systematic Study of Distillation Dynamics

On-policy learning has been argued to reduce catastrophic forgetting, produce sparser parameter updates, and improve generalisation. However, existing comparisons between supervised fine-tuning and reinforcement learning vary many factors simultaneously, making the contribution of rollout policy difficult to isolate. We study the effect of rollout policy in a controlled strong-to-weak distillation setting, by independently varying rollout policy, token-level KL direction, and learning rate across the Llama3 and Qwen2.5 model families and reasoning tasks spanning scientific, medical, and arithmetic domains. Our analysis reveals a nuanced picture of distillation dynamics in which rollout policy does not necessarily play a central role. Instead, token-level KL direction more clearly shapes task performance and output coverage, while learning rate governs forgetting and update sparsity. Analysis of KL gradients and experiments along a continuous student-teacher rollout-policy spectrum explain this pattern: forward KL is remarkably robust to rollout policy, with its performance stable and strong despite changes to the rollout policy, whereas reverse KL is substantially more sensitive and favours student-generated rollouts. On-policy data nevertheless improves generalisation to harder variants of the Countdown arithmetic task under both KL directions, although this advantage does not reliably persist after subsequent RLVR. Our broader conclusions remain robust to removing gradient clipping, using sampled KL estimators, and training on tasks requiring longer reasoning chains. Overall, our results challenge the view that on-policy rollouts are inherently preferable and show that their value depends critically on the objective, evaluation setting, and optimisation hyperparameters.

X-Tree: Tokenizing Reusable Experience for Efficient Agent Generalization

Multi-step agents are trained on flat action streams: SFT and RLVR weight every token uniformly and ignore the sub-procedures that recur across tasks, the hierarchy that lets humans plan top-down from reusable routines. This structure sits unused, and flat training uses each scarce trajectory less fully than its content allows. Recent agents do use that structure, but only as LLM-written skills in context, never in the weights, so their gains do not generalize beyond retrieval. We instead recover this hierarchy from the data itself and train on it, with no LLM calls. Following text tokenizers, which build a vocabulary by counting alone, we score action spans by reusability and merge canonicalized actions into a reusable eXperience tree (X-Tree). Each X-Tree node captures how a frequent and success-bearing skill is composed from sub-skills, guiding efficient generalization. We integrate X-Tree into three training settings: offline RL, with each node as a training instance; online RLVR, with an adaptive skill bonus; and on-policy self-distillation, with X-Tree as the self-teacher's privileged context. Across WebArena, ScienceWorld, and WebShop at three model scales, X-Tree improves over standard recipes at matched data and budget by up to 4.5% SR on WebArena, 5.8% SR on ScienceWorld and 4.1% success on WebShop. Matched analyses attribute the gains to the X-Tree structure and the three integrations.

Few-shot Steerable Alignment: Adapting Rewards and LLM Policies with Neural Processes

As large language models (LLMs) become increasingly embedded in everyday applications, ensuring their alignment with the diverse preferences of individual users has become a critical challenge. Currently deployed approaches typically assume homogeneous user objectives and rely on single-objective fine-tuning. However, human preferences are inherently heterogeneous, influenced by various unobservable factors, leading to conflicting signals in preference data. Existing solutions addressing this diversity often require costly datasets labelled for specific objectives and involve training multiple reward models or LLM policies, which is computationally expensive and impractical. In this work, we present a novel framework for few-shot steerable alignment, where users' underlying preferences are inferred from a small sample of their choices. To achieve this, we extend the Bradley-Terry-Luce model to handle heterogeneous preferences with unobserved variability factors and propose its practical implementation for reward modelling and LLM fine-tuning. Thanks to our proposed approach of functional parameter-space conditioning, LLMs trained with our framework can be adapted to individual preferences at inference time, generating outputs over a continuum of behavioural modes. We empirically validate the effectiveness of methods, demonstrating their ability to capture and align with diverse human preferences in a data-efficient manner. Our code is made available at: https://github.com/kasia-kobalczyk/few-shot-steerable-alignment.

CambUni University of Cambridge
·
Dec 17, 2024

Covert Assistance: Helpful LLM Agents Evade Oversight in Multi-Agent Systems

As multi-agent systems enter high-stakes domains, the possibility that agents may circumvent safety boundaries is a growing concern. Prior work has examined this risk primarily in adversarial settings, where agents are instructed or rewarded to communicate covertly and evade oversight. We show that benign agents can cross the same boundaries without adversarial incentives. We emulate a software-engineering workflow in which a planner represents a company hiring an external developer. The planner writes requirements and holds a company credential it is instructed not to disclose to the developer; a monitor screens their exchanges. Seven of nine tested frontier models disguise the credential in their requirements to help the developer recover it while evading the monitor, even after completing their assigned objective. For example, across 6,000 episodes with DeepSeek-V4-Pro, the planner attempts concealment in 16.9%; in 0.9%, the credential evades the monitor and is recovered and used by the developer. Despite the low per-episode rate, the risk compounds across repeated exchanges: at 0.9%, 105 independent episodes carry a 61.3% chance of at least one breach. Our analysis suggests that the planner misinterprets disguised disclosure as helping the developer and reads the nondisclosure rule as banning plaintext, not character codes or riddles. We call this behavior covert assistance. Monitoring favors concealment, while concealment gives way to direct disclosure when the recipient is presented as a human rather than an AI agent, so leakage persists. Giving the monitor the credential improves detection but requires trusting it with the secret. These risks, in models already used for software engineering, challenge oversight to distinguish authorized cooperation from task-advancing assistance that crosses safety boundaries.

MotorMind: Scaffolding General Vision Language Models for Zero-Shot Robot Manipulation

Vision-language-action (VLA) models have advanced robotic manipulation, but their zero-shot generalization in new tasks and environments remains limited, and their reliance on specialized training keeps them from benefiting directly from rapidly advancing general-purpose vision-language models (VLMs). In parallel, recent agentic robotic systems leverage VLMs for high-level reasoning or coding agents for robot control, but often depend on extensive external models and tools, introducing additional complexity and cost. This motivates us to ask: Can a general-purpose VLM itself operate a robot more like the human teleoperator by reasoning directly from observations, issuing actions, and continuously adapting to execution feedback, without relying on external models such as learned action experts, coding agents or grounding tools like SAM3? In this work, we introduce MotorMind, a robot manipulation harness that connects VLM-proposed mid-level actions to deterministic robot control and feedback, with asynchronous monitoring and background memory updates. Without task-specific policy training, coding agents, or additional grounding tools such as SAM3, MotorMind achieves 66.7% success on the base LIBERO-PRO suites and 53.8% under perturbations, compared with at most 13.3% and 19.2%, respectively, for the prior zero-shot methods we evaluate. The same interface reaches 95% average success on a real xArm6 robot across direct manipulation and human-perturbation settings. Replacing the backbone with a stronger VLM further improves performance, while the remaining failures - primarily due to visual grounding, embodied reasoning, and action knowledge - decrease as VLM capability improves. These results show that a general-purpose VLM, when equipped with an appropriate mid-level action representation and asynchronous execution harness, can perform effective zero-shot robotic manipulation.

Learning from Runtime Feedback through Failure-Bank Self-Evolution for Vision-Language-Action Models

Vision-language-action (VLA) models generalize broadly across robotic manipulation tasks, but complex environments require balancing task success with unintended contact. Runtime shields can correct individual actions, but they leave the underlying policy unchanged, so repeated disagreements may create a persistent policy-shield mismatch that blocks task progress. To address this challenge, we introduce FailBank, a four-stage self-evolving framework that converts runtime feedback into persistent policy improvement. During collection, a fixed CBF-based safety module serves as an observe-only teacher, producing counterfactual corrections while the policy remains in control. Outcome-aware admission then converts useful proposals into corrective targets and retains successful uncorrected actions as quiet anchors for guarded LoRA updates. We evaluate FailBank on the VLA-Arena benchmark across two difficulty levels and two VLA backbones. Compared with the base policies, FailBank improves the joint success-cost operating point. Across the two backbones, FailBank improves task success rate by 8.5 and 6.9 percentage points, while reducing policy-induced cumulative cost by 35.6\% and 23.8\%, respectively. Compared with runtime shielding, FailBank raises task success rate by 25.4 and 9.5 percentage points, while maintaining comparable policy-induced cumulative cost. These results show that runtime feedback can serve as persistent policy supervision rather than only as a temporary action constraint.

Rethinking Long-Video Efficiency: A Joint Allocation Perspective on Frames, Pixels, and Front-End Latency

Efficient long-video understanding with vision-language models (VLMs) is often framed as selecting informative frames or visual tokens at a fixed native resolution. We show that per-frame resolution can instead be traded for denser temporal coverage, while front-end decoding latency depends on the size of the candidate pool rather than the final token budget. An empirical study across multiple VLMs and long-video benchmarks yields three findings: dense low-resolution sampling outperforms sparse native-resolution sampling at matched token budgets; resolution-sensitive tasks benefit from selected high-resolution frames; and front-end decoding dominates wall time for hour-long videos. Motivated by these findings, we introduce LoHi, a training-free, single-pass framework that combines a dense low-resolution video stream with sparse high-resolution image frames through the VLM's native video and image pathways. LoHi-Anchor selects high-resolution frames using codec I-frame metadata, while LoHi-SemDiv uses query relevance and visual diversity over CLIP features. Across three long-video benchmarks, LoHi improves average accuracy by 10.6 percentage points over the native-resolution baseline at a matched token budget and by 5.2 percentage points over the strongest prior efficiency method. It also reduces front-end decoding latency by up to 7x on hour-long videos. Project page: https://sixundong.com/projects/lohi

LMBuild: Evaluating LLM Agents for Generating Buildable and Functional Structures

LLM-based agents are increasingly capable of generating complex 3D structures, with the potential to reshape how objects are designed and realized in the physical world. Yet, producing elegant geometry is fundamentally different from producing objects that can be built and perform their intended functions. Existing evaluations largely focus on geometric quality while overlooking physical realizability. We introduce LMBuild, a benchmark for evaluating LLM agents on generating buildable and functional structures. LMBuild represents generated objects as assembled structures comprising part decompositions, joints, materials, and sequences. To support reproducible evaluation, we provide a unified framework consisting of: (1) an interactive environment in which agents can use tools to retrieve, create, and place components to construct objects; (2) a curated benchmark that repurposes established CAD datasets and augments them with knowledge from Wikipedia; and (3) a evaluation framework covering structural soundness, functional affordance, design quality, and physical realization. Evaluations across 30 systems reveal several intriguing findings: (a) Soundness and alignment are no longer the primary bottlenecks for frontier closed-source models, while functional affordance and physical operability remain substantially more challenging; (b) stronger models more effectively create new components, whereas weaker models tend to rely on retrieval; and (c) providing functional specifications substantially improves part completeness, kinematics, and physical operability. These results show that generating real-world structures requires deeper reasoning about functional affordances, mechanics, and designing and creating novel components. We expect LMBuild to provide a foundation for measuring progress and incentivizing research toward agents that generate buildable and functional structures.

MEA: A Reward-Driven Multi-Agent System for Faithful Model Explanations

Recent years have seen the employment of a plethora of machine learning (ML) models in high-stakes domains, but they remain largely opaque to the practitioners who act on their predictions. While post-hoc explanation methods offer a lens into this model behavior, wielding them effectively demands expertise most domain experts lack: navigating high-dimensional outputs, selecting the best explanations, and synthesizing evidence across disparate tools. To this end, we present MEA, a multi-agent framework that removes the explanation knowledge barrier entirely: a Proposer agent selects and configures explanation tools based on the question and modality, while an Actor agent is optimized end-to-end against faithfulness, transforming the outputs into natural language explanations grounded in model behavior across tabular, text, and vision modalities. Further, we introduce diverse question types spanning feature attribution, counterfactual reasoning, and spurious feature detection, each paired with a perturbation-based faithfulness metric. We find that frontier LLMs systematically produce unfaithful explanations. By optimizing against faithfulness rewards augmented with a modality-adaptive penalty, MEA consistently outperforms post hoc explainers, agentic, and closed-source baselines across six datasets, with reward-driven optimization yielding faithfulness gains of +28% (tabular), +21% (text), and +34% (vision) over the untrained backbone. More broadly, our findings suggest that AI agents themselves can serve as a scalable, adaptable interface to ML explainability, opening a path toward natural-language explainability that generalizes beyond the fixed, single-purpose tools that have long defined the field.

World Editing: Intervening on Executable Worlds at Increasing Depth

Interactive world models are increasingly capable of generating environments and acting within them, yet deliberately editing an existing executable world remains underexplored. We formulate world editing as intervening on an existing world while preserving properties that should remain unchanged, and introduce intervention depth as an axis describing how strongly an edit couples world entities, dynamics, and systems. We instantiate this capability through industry-grade game modding and introduce IGMWorld, together with IGMBench, a benchmark of 110 tasks and over 1.1K executable state and behavioral criteria across Minecraft and Terraria. The tasks span property, entity, dynamics, and system interventions and are evaluated through deterministic executability, behavioral, preservation, and visual checks. Frontier coding agents already exhibit substantial world-editing capability: the strongest configuration solves 78.2% of tasks under a strict task-level criterion, while criterion-level performance reaches 94.8%. Reliability generally decreases with intervention depth, and this pattern persists even among tasks with similar numbers of evaluation criteria. Most failed edits still build and load successfully, suggesting that the main difficulty is making the edited world behave as requested. Visual consistency remains a separate weakness, with all evaluated configurations below 50% joint visual pass rate. These results show that world editing is a distinct capability from world generation and interaction, and that executable games provide a practical testbed for studying it.

Labels Override Definitions in Jev-Style Typed Decision Models

A typed decision model answers a fixed question about an input by returning a probability for each of several caller-defined options. Each option carries a short label and a written definition, which is where a developer states the rule the model should apply. Jev introduced this interface for routing, moderation and triage, open implementations followed, and the same operation occurs whenever a language model is used as a classifier by scoring label strings. We study the open implementations, whose weights we can inspect and patch, and ask whether the probability follows the definitions or the labels. A preference for the label we call option-label bias. Across four open-weight typed decision models, three ways of reading an answer from a Qwen2.5 backbone, eleven classification tasks and PolicyBench, a synthetic routing suite we introduce in which the rule appears only in the definitions, the answer is mostly the labels. Deleting every definition leaves accuracy unchanged (laya-td: 0.8559 against 0.8487), although those definitions support 0.7971 on their own, and renaming the options to A and B raises accuracy by +0.1511 [+0.1377, +0.1646]. One system, von, is unaffected, and the two code bases differ in one expression: laya writes each option as "{label}: {definition}", while von writes only the definition. Changing that expression in both directions, with no weight changed, makes all three laya checkpoints exactly invariant (+0.0000 [+0.0000, +0.0000]) and creates the effect in von, whose accuracy falls from 0.8511 to 0.2281 when a label contradicts its definition. Earlier work attributed this failure to the constrained decision head these models use in place of a text decoder; our results locate it in the prompt rendering. We give a two-call test that tells a practitioner which case applies to their model, and measure what four mitigations are worth.

Sharpen Without Search: On-Policy Distillation of Sequence-Level Power Distribution

A language model can give a correct answer more probability than any single incorrect answer and still usually sample an incorrect one, because the incorrect answers together hold more probability. The power distribution raises each complete answer's probability to a power above one and renormalizes, shifting probability toward answers the model finds most likely (sharpening). Sampling from it improves reasoning without changing parameters, but needs many scored candidates per query. We show that a model can instead be trained to produce such answers in one generation. On-policy power distillation (OPPD) runs a sequential Monte Carlo sampler in which the model being trained generates candidates and a frozen teacher's power distribution weights them; the same probabilities weight each answer in a maximum-likelihood update. Training raises single-generation accuracy by up to 23.0 points on MATH500 and 27.3 on GSM8K over the untrained model at the same temperature, and one generation scores 2.4 and 3.5 points above published power sampling with 64 candidates, recovering 94 percent of the gain that 16 candidates give the untrained model. For context, against GRPO trained with verified rewards from the same checkpoint and budget, OPPD scores 3.8, 4.0 and 5.4 points higher on MATH500, GSM8K and AIME using no reference answers; the two are complementary, and OPPD applied after GRPO adds up to 9.3 points. Trained only on mathematics, OPPD raises HumanEval accuracy by up to 5.3 points. One loss coefficient moves the sharpening exponent the model absorbs between 1.19 and 2.02, against 1.14 for ordinary on-policy distillation, and it rises mostly on the model's own answers. Gains hold across model families and sizes, including a model already trained with verified rewards, where lowering the temperature gives nothing and OPPD adds 4.4 points on MATH500. Code: https://github.com/ArminAzizi98/OPPD.

Understanding and Enhancing Backdoor Persistency in LLM Agent Post-Training

Developers can build LLM agents by adapting third-party models through benign post-training. We study a supply-chain threat in which an attacker supplies a model with a backdoor: hidden behavior that produces malicious outputs when a particular input pattern appears. Focusing on software-engineering agents, we ask whether such backdoors survive the developer's supervised fine-tuning (SFT) and subsequent task-level reinforcement learning (RL). We observe that benign SFT substantially reduces attack success, but subsequent RL often preserves the residual behavior and sometimes even increases attack success. Our analysis of backdoor erosion during SFT identifies two factors that may favor survival: initial backdoor strength and gradient compatibility with benign training. These factors motivate PersistBD, which refines an already-backdoored model before release to improve its persistency through the benign post-training process. On Qwen2.5-Coder-7B, PersistBD raises attack success from 20% to 74% after SFT and from 20% to 76% after SFT-RL, while maintaining comparable benign task performance. Together, our results show that backdoors can remain active through benign post-training and that adversaries can deliberately increase their persistence. This highlights a supply-chain risk for AI developers and motivates stronger techniques for detecting and mitigating inherited backdoors when adapting third-party models into agents. Our code is available at https://github.com/uiuc-kang-lab/PersistBD.

Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting

Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable performance in novel view synthesis, yet deploying both static and dynamic Gaussian representations on resource-constrained mobile devices remains challenging due to heavy storage, redundant primitives, and costly per-frame computation. We present Mobile-4DGS, a unified lightweight framework for high-fidelity real-time static and dynamic Gaussian rendering on mobile platforms. For compact appearance modeling, we introduce a Monte Carlo Specular Energy Aggregator that compresses high-order radiance residuals into the first-order Spherical Harmonics (SH), together with an Attribute-Conditioned SH Enhancement module whose predicted offsets are pre-baked before inference. We further propose a Multi-View Alpha-Based Densification and Pruning strategy to suppress redundant primitives while maintaining multi-view consistency. For dynamic scenes, we develop a compact explicit 4D representation by constructing second-order Gaussian motion, learnable temporal support, and a binary static-dynamic partition, enabling continuous-time modeling without runtime deformation networks. Based on this partition, a Depth-Order Certificate selectively reuses previously committed depth orders to reduce re-projection, sorting, merging, and index-buffer updates during playback. Extensive experiments on static and dynamic scenes demonstrate that Mobile-4DGS substantially reduces storage and rendering overhead while maintaining competitive visual quality, enabling real-time 3D and 4D Gaussian Splatting on mobile devices. magenta{https://xiaobiaodu.github.io/mobile-4dgs-project/{Code has been released: https://xiaobiaodu.github.io/mobile-4dgs-project/}}.

DSReg: Provably Recovering Individual World Latents without Reconstruction

Methods that recover individual latent variables of the world, from nonlinear ICA to dictionary learning and causal representation learning, anchor the latents to observations through reconstruction, auxiliary supervision, or distributional asymmetries such as non-Gaussianity. Methods without these anchors, including joint-embedding predictive architectures (JEPAs), identify the latent state only up to a linear transformation, so individual latents remain mixed. We close this gap: individual world latents can be provably recovered with no reconstruction, no decoder, and no labels. The key condition is Structural Diversity: different latents leave distinct dependency footprints on observations, just as no two snowflakes are alike. Building on the linear identifiability that LeJEPA provides, we prove that under Structural Diversity, DSReg (Dependency-Sparsity Regularization) recovers individual world latents up to signed permutation, without reconstruction or a decoder. It applies post hoc to any linearly identified representation, reusing trained checkpoints at no loss over joint training, and establishes the first fully identifiable JEPA that recovers every world latent. Moreover, as a condition on dependency footprints, Structural Diversity is strictly weaker than all structural conditions of prior identifiable latent variable models. Across synthetic regimes, world model probes, learned visual encoders, and external renderers, DSReg preserves dense prediction while improving individual-latent recovery and downstream use with scales.

ReGain: Restoring Subject Fidelity in Personalization on Synthetic Images

Text-to-image diffusion models are personalized to a subject by DreamBooth fine-tuning on a handful of its images. Increasingly, these images come from a diffusion model rather than a camera. We show that fine-tuning on such synthetic images degrades subject fidelity, producing oversaturated color and excess high-frequency detail. To isolate the cause, we fine-tune two models from the same base model with the same DreamBooth recipe, one on real photos of a subject and one on synthetic images of that subject generated by the first. We trace the degradation to classifier-free guidance (CFG). For the model personalized on synthetic images, the angle between the conditional and unconditional noise predictions, and with it the norm of their difference, is much larger than for the model personalized on real photos. This inflation grows toward high frequencies and also appears at other prompts semantically close to the subject, such as its class noun, but not at unrelated ones. We propose ReGain, a training-free correction applied at sampling time that measures how much each frequency band of the guidance is inflated relative to the base model and scales that band down accordingly. ReGain needs no real photos. On Stable Diffusion v1.5, ReGain closes 51-64% of the subject-fidelity gap to the model personalized on real photos, as measured by DINO, DINOv2 and CLIP-I. It also improves subject fidelity on SDXL and SD 3.5 and preserves text alignment on all three backbones.

Behavioral Persistence and Incomplete Functional Transfer of Co-evolved Communication in Evolutionary Robotics

This work evaluates the direct transfer of a co-evolved communication protocol from a 2D simulation to a 3D physical environment, without retraining the network weights. Two e-puck-type robots, controlled by a GRU network with residual connection, were evaluated in a food-seeking task with social signaling. The sensory and motor translation layer required three corrections for stable physical operation, including the calibration of a hunger term based on a measurable asymmetry in the trained residual weights. Even with these corrections, the transfer was partial and asymmetric: one agent reached the food source in one of thirty tested seeds, while the other did not reach it in any. Task success was measured by both agents reaching the food area. An additional experiment incorporating explicit directional information in the social channel produced observable changes in the trajectory of the receiving agent and improvements in several specific cases. However, these improvements were not enough to allow the second agent to reach the food source, suggesting that the limitation may not be explained solely by signal translation, but also by the ability to navigate under the new physical constraints. The results suggest that successful transfer of emergent communication may depend not only on preserving the signaling process itself, but also on preserving the ecological and navigational conditions under which the protocol evolved.

CARE: Certifying Acceleration for Vision-Language-Action Inference

While vision-language-action (VLA) models have advanced rapidly, running them at every control step remains expensive. Prior work accelerates VLA inference using techniques like action chunking and visual-token pruning, typically evaluating based on latency and average task success. However, acceleration may discard information and break tasks the original policy would solve, a risk hidden by average metrics. Measuring these failures is challenging because action deviations compound over closed-loop trajectories, meaning task failure is only observable across full episodes. We therefore define an acceleration-induced failure via paired rollouts from identical initial conditions, tracking when the reference succeeds but the accelerated policy fails. To manage this, we introduce CARE, an approach for certified accelerator selection. CARE uses paired rollouts on a calibration set to provide finite-sample guarantees that acceleration-induced failure risk stays below a user-specified budget. It deploys the fastest certified candidate, falling back to the reference if none qualify. By relying only on terminal outcomes and measured compute, CARE applies unchanged across diverse acceleration mechanisms, while sequential testing and failure-triggered reference rollouts keep certification affordable. On four LIBERO suites with OpenVLA-OFT, CARE certifies 9.0--10.8times speedups while guaranteeing (at 95% confidence) that at least 85.8% of reference-solved episodes are preserved. Under tight budgets, selectors without guarantees exceed the budget in up to 75% of trials, whereas CARE stays within budget and its sequential form uses 78.9% fewer rollouts than exhaustive evaluation. CARE further generalizes to flow-step reduction for π_{0.5}, and to Qwen3.5-9B and Llama-3.1-8B agents in Crafter.

Memento 3: Model-Based Recursive Self-Improvement through Reflective Rulebooks

Learning to act in unfamiliar environments requires agents to infer how the world works and revise that understanding as new evidence arrives. Yet limited observations can support multiple world models that explain past interactions but predict different outcomes in unseen states. We introduce Memento 3, building on the Memento series to enable frozen LLM agents to continually learn explicit world models through external memory. The agent maintains a natural-language rulebook as persistent semantic memory, recording revisable hypotheses about environment dynamics while leaving unknown aspects underspecified. It compiles this rulebook into executable code for prediction and planning. Through a continual loop of observation, reflection, rule revision, compilation, and verification, the agent uses prediction errors to refine both the rulebook and its code. Updated code is accepted only when the LLM judges it faithful to the rulebook and cell-exact replay reproduces the observed transitions. We investigate this process as a model-based route to recursive self-improvement (RSI): the agent autonomously explores the environment, revises its world model, and uses verified updates to guide subsequent interaction and learning, while the underlying LLM remains fixed. A population extension maintains multiple world models in parallel, sharing interaction evidence and using their predictions to guide exploration. On ARC-AGI-3, the single-model agent clears every level of all 25 public games, achieves a mean Relative Human Action Efficiency (RHAE) of 100.0, and uses 44% of the human action count. In an Atari Pong case study, a learned feedback controller wins 21:0 in each of three evaluated episodes with different openings, without further LLM calls.

Skill Constellations: Tracing the Supply Chain of Agent Skills on GitHub

Agent skills are SKILL.md instructions and scripts that AI coding agents such as Claude Code and Codex run with the permissions of their user. Developers share skills by copying them between repositories, which makes them a software supply chain without a registry, versions or provenance. The origin of a copied skill, the reach of a security fix and the repositories that warrant review are therefore unknown. Studies that record which repositories hold a skill at a single point in time cannot reveal who copied it from whom. We contribute the first dated copy network of agent skills, built from the git history of every SKILL.md in GitSkills and covering 2,193,119 skill adoptions across GitHub, together with an interactive viewer. A few repositories are the source of almost all copies, and GitHub stars do not identify them. Skill copies almost never change with their source, and a fix at the source therefore rarely reaches them. We fit a model of which repositories others copy from and use it to rank repositories for audit. Reviewing the 100 repositories it ranks highest prevents 14.9% of later adoptions of high-risk skills, against 0.5% for the 100 most starred, which gives security engineers a short list to check before a skill spreads. Platforms should therefore distribute versioned references rather than copies. Project Website: https://fahdseddik.github.io/Skill-Constellations/

The Lattice of Transition Laws

Diffusion and autoregression (AR) have long been seen as different categories of generative models, with diffusion specialising in continuous fields and AR specialising in discrete tokens. Recent work seeks to combine the advantages of the two models, and each hybrid fixes its decoding schedule by design. In this paper, we ask whether the performance of decoding schedules of one model can be predicted before decoding at a fixed number of steps. We describe diffusion, AR, and models in between as paths on one corruption lattice, and define the cost of a schedule as the dependence its parallel steps discard. The cost shows that the fewest steps of a zero-cost schedule are set by the geometry of the data, in the same way for tokens and for continuous fields. In particular, for data that are Markov on a graph and dependent along its paths, the fewest steps equal the graph's treedepth, which is logarithmic in the length of a sequence and linear in the side length of a grid. With fewer steps than the treedepth, every schedule pays a positive cost, whose ranking we predict before decoding with a kernel of pairwise dependence estimated from pretrained weights. Across text generation, image generation, and video generation, we verify most of the predictions about the rankings of different schedules under different metrics and benchmarks. This work therefore provides a design principle for decoding for future AR models, diffusion models, and anything in between. Our code is available at https://github.com/TSUITUENYUE/The-Lattice-of-Transition-Laws.

SoloQ: Calibration-Free Quantization for Diffusion Language Models

Diffusion large language models dLLMs) have emerged as a promising alternative to autoregressive language models through bidirectional diffusion-based token generation. However, their growing model sizes and high inference costs make efficient deployment challenging: full-sequence denoising repeatedly invokes compute-intensive forward passes, while block-diffusion models additionally introduce a memory-intensive KV-cache. Low-bit weight-activation quantization is therefore attractive, yet existing dLLM post-training quantization methods rely on calibration data despite activation distributions shifting across masking states and denoising steps. We present SoloQ, a calibration-free quantization framework that maps weights and activations into a normalized rotated basis with a predictable marginal distribution, enabling data-independent quantization. SoloQ combines a structured K-RPBH rotation with a lightweight rescaling correction for calibration-free quantization. Its predictable post-rotation distribution supports both distribution-matched codebooks and hardware-native NVFP4. For block-diffusion models, SoloQ further applies commit-time KV-cache quantization to compress persistent states without perturbing the actively denoised block. Across full-sequence dLLMs (LLaDA and Dream) and block-diffusion dLLMs(Fast-dLLM v2 and Nemotron-Labs-Diffusion), SoloQ retains accuracy under 4-bit quantization and outperforms calibration-based baselines on knowledge- and reasoning-intensive benchmarks. With NVFP4, SoloQ reduces peak memory by up to 2.61X and accelerates end-to-end inference by up to 2.24X.

Reflex: Visually Grounded Reactive Humanoid Control

Humans effortlessly react to the world; they adeptly return a tennis shot, catch a falling cup, step aside from a passing cart, or pass a box tossed during truck unloading. These everyday actions require anticipating a moving target and reflexively responding with the whole body within about a second. Such visual reactive whole-body control remains challenging for humanoids, which must (1) coordinate whole-body control, (2) react to object dynamics in real time, and (3) ground perception in egocentric vision. We study catching thrown boxes as a representative task that demands all three capabilities; existing systems cover only part of it, relying on end-effectors, motion capture, or marked objects. We present Reflex, a three-stage framework that learns these capabilities stage by stage while connecting them through a compact representation of object dynamics. First, a state-based policy learns whole-body catching with reinforcement learning. Second, the policy learns to infer the dynamics of a moving box from delayed and incomplete observations. Third, an egocentric RGB-D encoder learns to recover this dynamics representation directly from visual observations while keeping the whole-body controller fixed. This decomposition provides each capability with a direct training signal and makes visual learning substantially more scalable. In simulation, Reflex achieves 85.7% catch success from egocentric RGB-D, compared with 87.9% when given privileged box observations. Temporal visual history is critical: removing it reduces success by 35.6 and 39.8 points on centered and laterally offset throws. On a real Unitree G1, Reflex catches human-thrown boxes with 65% and 40% success at 2.5 and 5 m, reaching 76% and 59% of human catchers' success at the same distances.

The value of information and the emergence of communication in evolved e-puck robots

We study when communication emerges between autonomous agents and what role an innate action selection architecture plays. Two e-puck robots, reconstructed in PyBullet from their Webots model and validated against it, must find a feeding zone that can only be detected when a robot passes over it. Each robot can emit a one-bit signal whose direction is detected by the receiver. Control is provided by a GRU recurrent network with a residual path, either operating alone or as a channel within an Embedded Action Selection Architecture (EASA). Fitness measures only the time the robots spend over the food. When the robots receive a compass pointing to the food, use of the signal disappears completely. Without a compass, in a small arena, three independent runs achieved similar performance using different strategies: a referential signal, a permanent beacon, or no use of the signal. As the arena expands, the strategy based on a referential signal generalizes best. In contrast, evolving directly in the large arena does not increase the frequency of communication, but it does separate the strategies, and the referential signal clearly outperforms solitary searching. Within EASA, innate reflexes constrain the network and reduce performance. As its priorities evolve, evolution consistently weakens those reflexes. The results suggest that communication emerges in proportion to the value of the information it transmits, and that an innate scaffolding designed for isolated agents can be an impediment in a social task.

Mental-Models for Multi-Agent Systems

Large foundation models have accelerated progress toward general-purpose agents that interact with humans and other agents through language and multimodal signals. However, robust multi-agent decision-making requires reasoning about what other agents know, intend, and are likely to do under partial observability. Current agentic systems often operate through prompt design, memory, or end-to-end behavioral shaping, but typically do not learn an explicit partner-state representation that can be reused as a decision variable across tasks. We introduce mental-model-enabled agents, a framework that equips an agent with a latent mental model of its counterpart, allowing it to infer hidden beliefs, intentions, and likely reactions from the observed history and use these inferences to guide action selection. Our method learns an amortized recursive Theory-of-Mind representation, with first- and second-order mental-state structure, jointly with a belief-conditioned reward model that evaluates candidate actions relative to the inferred partner state. A policy is then learned under this belief-aware signal, yielding an agent that can act independently at inference time while retaining the benefits of explicit partner modeling. We evaluate the same framework on both language-only and multimodal benchmarks. Across these settings, explicit mental-state modeling consistently improves interaction quality and Theory-of-Mind performance over base agentic systems, showing that structured partner modeling is a useful inductive bias for general multi-agent systems. Our code is publicly available at https://github.com/hananshafi/Mental-Models

SPLATIFY: Reproduce, Discover, Innovate! From Papers and Ideas to Trainable 3DGS Code

The rapid growth of 3D Gaussian Splatting (3DGS) research demands significant effort to reimplement papers before building on them. We introduce SPLATIFY, a multi-agent framework that converts 3DGS papers into trainable gsplat-based implementations, where generic paper-to-code methods and frontier models fail. SPLATIFY achieves this through five innovations: (1) A context-free grammar for gsplat over a modular method template with extension points for losses, densification, rendering, and optimization, constraining synthesis so generated code satisfies gsplat's architectural invariants by construction. (2) Architectural elements for faithful reproduction: fork-aware citation recovery retrieving component-level code at function-level granularity, Graph-of-Thought synthesis in topological dependency order, RAG-guided in-context example selection from over 20 verified implementations, and visual feedback combining PSNR-guided regeneration, Gaussian-level structural checks, and VLM-driven patching. (3) Knowledge-driven compositional improvement that autonomously finds weaknesses and composes complementary regularizers, losses, and densification strategies to improve upon original results. (4) Interdisciplinary method discovery where agents retrieve physical priors from outside the 3DGS literature and compose them with rendering knowledge to produce methods for previously unaddressed scene types. (5) SPLATIFY-Bench, an evaluation framework across 30 diverse 3DGS papers. On papers without public code, SPLATIFY matches expert implementations while reducing development time from weeks to minutes, and through compositional discovery further improves PSNR by up to 2.4 dB. We additionally demonstrate novel methods for volumetric nebula rendering and other scientific domains, synthesized entirely by SPLATIFY.

UNITAS: A 3D-Native World Action Model for Embodied Manipulation

World action models (WAMs) aim to answer a coupled physical question: given a task instruction, what motion should the robot execute, and how will that motion change the surrounding world? Most existing WAMs build on pretrained video generators and represent world evolution through images or visual latents. Robotic interaction, however, takes place in metric three-dimensional space, while images are view-dependent projections whose pixel distances do not directly encode physical distances. We introduce UNITAS, to our knowledge the first 3D-native world action model that unifies observations, actions, and scene dynamics in a shared metric 3D frame within each interaction, using a common representation across robot embodiments and human hands. Action flow represents human hands and robot grippers as 3D point trajectories, while scene flow describes scene-point displacements conditioned on these trajectories. World-aligned 3D positional embeddings ground visual tokens with or without depth input, and a physical-time trajectory tokenizer encodes each point trajectory as one token anchored at its current 3D position. This interface supports both direct action execution and action-conditioned scene prediction. With 1.7B parameters, UNITAS achieves the best action-conditioned scene prediction on RoboTwin among the compared methods, with up to 49% lower displacement errors than PointWorld, and state-of-the-art manipulation success, including 99.8% on LIBERO and an average of 85% across real-world tasks. The code is available at https://github.com/DexForce/UNITAS.

UniForge3D: Joint 3D Reconstruction and Generation in a Shared Anchor-Guided Space

Generating complete 3D assets from sparse, unposed images requires preserving observed geometry while completing unseen regions. Joint reconstruction and generation offers a way to address both goals: reconstruction recovers the geometry observed in the input images, while generation contributes learned shape priors. However, combining camera-relative reconstruction with canonical-space generation introduces a coordinate mismatch that makes direct geometric interaction more difficult. Moreover, conditioning each 3D location on all views without accounting for their relevance may mix useful geometric evidence with unrelated image content, hindering local detail recovery. We present UniForge3D, which jointly models reconstruction and generation in a shared anchor-guided space, resolving their coordinate mismatch. This space follows the anchor view's azimuth while keeping the object upright. The two branches exchange features bidirectionally to predict per-view point maps and a complete sparse voxel structure. We further condition point-map prediction on the generated structure to establish pixel-to-voxel correspondences and select the most informative input view for each voxel. Features from the selected views then guide detailed shape generation, helping preserve observed geometric details. Our method achieves state-of-the-art appearance and geometry results on Toys4K and GSO, generating complete 3D assets with improved fidelity. Project webpage: https://xishuxishu.github.io/uniforge3d-project/

CURIO: Curiosity-Driven Test-Time Learning for Open-Ended Discovery

Open-ended discovery requires learning from repeated attempts while continuing to explore directions whose value is not yet apparent. Search with a frozen large language model (LLM) can reuse previous solutions in context, but cannot update the model from its successes and failures on the test problem. Reinforcement learning (RL) enables such adaptation; however, strongly favoring high-reward trajectories may suppress low-reward yet potentially promising directions too early. We introduce CURIO, a curiosity-driven test-time learning framework that complements task feedback with an Intrinsic Curiosity World Model (ICWM). The ICWM learns transitions in the policy's hidden-state representation and supplies prediction-error bonuses at sampled tokens outside the policy's top-k choices. Epoch normalization and an annealed weight regulate their contribution to the policy update. On six mathematical discovery tasks and single-cell denoising with Qwen3 backbones from 8B to 235B, three-run means improve over a matched task-only RL control on five mathematical objectives, match the best reported performance on Circle Packing, and improve denoising Score and mean squared error (MSE) on both held-out corpora at every tested scale. Relative gains reach 18.3% on Hadamard and 10.8% on denoising Score. Code-diversity measurements show greater structural variation among generated programs, supporting curiosity as a complementary exploration signal for learning in open-ended discovery.

Elephant in the Fridge: Constant-Memory Frame Packing for Long Video Understanding

Hour-long videos, streaming feeds, and movie-length content are pushing vision-language models (VLMs) past their breaking point -- the standard recipe of encoding each frame into visual tokens yields sequences that grow linearly with video length, causing prohibitive memory consumption and inference latency. Existing approaches, such as token reduction and keyframe selection, shorten the token sequence but leave the O(n) scaling intact, failing to resolve the fundamental bottleneck. We propose FramePack-U, a strikingly simple, training-free frame packing framework that compresses arbitrarily long videos into a fixed size visual representation at constant memory cost. FramePack-U requires no fine-tuning or architectural modification -- it plugs directly into off-the-shelf VLMs at inference time. Inspired by FramePack from the generation literature, we propose a content-aware compression strategy for visual understanding under a fixed token budget. Specifically, FramePack-U (1) scores each frame by its semantic similarity to the text prompt and ranks frames in a diversity-driven manner, and (2) packs the selected frames at varying resolutions into a fixed-length context window. This concentrates the memory budget on frames that are both instruction-relevant and visually diverse. While FramePack-U can in theory pack arbitrarily many frames into the fixed budget, we identify an empirical instantiation that generalizes robustly across settings. Extensive experiments on LongVideoBench, MLVU, and Video-MME show that FramePack-U consistently outperforms full-resolution baselines and prior token reduction and keyframe selection methods across diverse model families, parameter scales, and frame budgets. Notably, on Qwen3.5-35B-A3B with a 128-frame budget, FramePack-U yields gains of +12.9\%, +10.6\%, and +9.7\% over the official model on the three benchmarks, respectively.

ExeWorldBench: Benchmarking Code-Based Executable 3D World Modeling

Coding agents are increasingly evolving beyond reproducing what a world looks like toward constructing executable worlds that capture how a world works. This shift calls for executable world modeling, which integrates two core capabilities: world understanding, reasoning about the underlying structural, mechanical, and causal principles of a world, and executable realization, translating that understanding into a code-based system whose behavior emerges from physical interactions. However, existing benchmarks provide only fragmented evaluations centered on physical reasoning, visual fidelity, or behavioral correctness, leaving the integration of these capabilities insufficiently assessed. To bridge this gap, we introduce ExeWorldBench, to our knowledge the first benchmark to comprehensively evaluate world understanding and executable realization through code-based 3D world construction. ExeWorldBench comprises three progressively challenging tasks: Mechanism Executability, which evaluates the realization of individual mechanisms from visual observations; Compositional Executability, which extends to multi-stage systems with spatial, mechanical, and causal dependencies; and Intent-Driven Executable World Synthesis, which requires constructing executable worlds from high-level goals and physical requirements. Extensive experiments on frontier models reveal substantial limitations in executable world modeling, offering insights into the development of more physically grounded and causally coherent world construction systems.

Scaling Online Optimal Transport Minibatches for Flow Matching

A central challenge in scaling flow models is maintaining stability in training and integration. In flow matching, this stability depends critically on how source samples are paired with data. Independent random pairing introduces substantial stochasticity, motivating minibatch optimal transport (OT) to construct online source-target couplings that reduce this randomness (Tong et al., 2024). However, as applications extend to larger and higher-dimensional datasets, small minibatches can limit these benefits, while scaling the coupling to substantially larger minibatches at every iteration is computationally prohibitive. Moreover, how OT coupling affects the full stochastic gradient and integration remains theoretically unresolved. In this work, we develop a scalable online entropic OT approximation that enables substantially larger source-target couplings while preserving the benefits of OT. We close the theoretical gap for both unregularized and entropic OT by proving strict reductions in full stochastic-gradient variance and integration error relative to independent pairing, and further characterize how these improvements strengthen as the online coupling minibatch grows. Experiments on single-cell gene interpolation-flow and image-flow training validate these predictions, showing that larger online couplings consistently improve training stability and final generation performance.

PsyBer-Agent: A Psychology-Driven User Agent for Recommender Systems

Evaluating recommender systems before deployment requires simulators that remain realistic over long, closed-loop interaction cycles. Current LLM-based agents generally function as surface imitators that generate realistic short-term responses but fail to capture the underlying user dynamics such as fatigue, affect, and shifting preferences. We propose PsyBer-Agent, a psychology-inspired simulator that models these dynamics through its Psy-Engine. This engine represents each user with three evolving, model-defined latent states. To calibrate simulated behavior against real interaction logs, we align log-conditioned reference trajectories with simulator-generated latent-state trajectories via Unbalanced Gromov--Wasserstein optimal transport. This approach provides structured supervision for a lightweight policy without the computational burden of fine-tuning the backbone LLM. We also introduce WebSim and the PsyBer Benchmark, which encompass multimodal scenarios and seven recommender backbones. Our framework evaluates behavioral fidelity, latent-state consistency, robustness, and responses to social-cue perturbations. On the tested horizons, PsyBer-Agent shows lower behavioral discrepancy than the prompt-only simulators while maintaining stable performance under large-scale concurrent simulation for up to 5M queued simulation tasks under bounded concurrency. Code is available in the supplementary material and at: PsyBer-Agent: https://anonymous.4open.science/r/CC66F/, WebSim Platform: https://anonymous.4open.science/r/D8EAX/.

Enabling Token-wise Importance Sampling in Off-Policy RLVR with Proximal KL Regularization

Off-policy data in reinforcement learning with verifiable rewards (RLVR) can arise from asynchronous generation, rollout-training mismatch, and response reuse. Token-wise importance weighting avoids multiplying likelihood ratios across a response but generally biases policy gradients. We prove that, under coverage and local expressiveness conditions, full future KL credit makes the exact proximal optimizer the update's unique stationary policy, even for mixtures of older policies, without full-response weights or a fitted critic. We further establish convergence of continuous-time tabular population updates under persistent coverage and time-varying behavior policies, and a finite-sample reward guarantee for linear logistic models under additional assumptions. These results motivate Proximal KL, a practical off-policy RLVR method that separates the proximal reference from the sampling policy and replaces PPO clipping with bounded future KL credit. Across all seven matched off-policy comparisons on Qwen3-1.7B and Qwen3-4B, spanning two learning rates, response reuse, and rollout staleness, Proximal KL outperforms GRPO in micro-averaged accuracy over eight math benchmarks by up to 2.58%. A separate on-policy comparison yields comparable aggregate accuracy. In periodic-refresh experiments, Proximal KL avoids the collapses observed in PG and CISPO, exceeds GRPO's training accuracy, and reaches higher accuracy in fewer policy updates. Ablations show that token-wise correction outperforms sequence-level and unweighted controls. With token-wise correction retained, future KL feedback reduces sensitivity to the tested baseline perturbation relative to PPO clipping. A finite future horizon improves AIME24 mean@16 and pass@16 over the full tail, while fixed-policy measurements show that truncation reduces correction variance over the tested horizons.