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Oct 16

VLAConf: Calibrated Task-Success Confidence for Vision-Language-Action Models

Confidence estimation for Vision-Language-Action (VLA) models is essential for robots to perform manipulation tasks in the open world, providing crucial signals for risk-sensitive decision-making and failure anticipation. Existing confidence estimation methods typically rely on ensemble-based paradigms or action-token probabilities to predict the likelihood of task success. However, they still encounter challenges in computational efficiency and cross-architecture generalizability. These methods usually require repeated sampling, leading to inference inefficiency, and are restricted to VLA models with discrete action outputs, making them difficult to apply to continuous action spaces. To address this issue, we propose VLAConf, a one-class discriminative confidence framework. By leveraging frozen pretrained VLA internal representations, VLAConf directly estimates step-wise anomaly scores in a single forward pass using a lightweight confidence head, thereby eliminating the overhead of exhaustive resampling. We additionally use step-conditioned modeling to encode rollout-phase information along the manipulation trajectory. Experiments on the LIBERO benchmark demonstrate that VLAConf significantly improves the quality of the confidence signal constructed for post-hoc calibration, outperforming existing baselines by a large margin in inference efficiency. The effectiveness of VLAConf is further validated in real-robot experiments. To access the source code and supplementary videos, visit https://sites.google.com/view/vlaconf.

  • 8 authors
·
May 27

ActionOPD: Distilling Decisions, Not Tokens

Distilling capable language-model agents into smaller models requires aligning the student's behavior with the teacher's. This raises a fundamental question: at which states and at what granularity should this alignment be performed? Offline imitation provides dense but token-specific supervision and can suffer from state-distribution mismatch. Token-level on-policy distillation (OPD) addresses this mismatch but typically requires teacher token probabilities and compatible tokenization. We argue that semantic actions provide a natural unit of supervision for agent distillation. We introduce ActionOPD, an action-level on-policy distillation method motivated by maximizing expected teacher-action likelihood at student-encountered states. At each such state, ActionOPD samples actions from both the student and a black-box teacher, rewarding student actions according to their semantic agreement with the sampled teacher actions. Through policy optimization, ActionOPD aligns the student's action-level behavior with the teacher's decisions without requiring reproduction of teacher-written reasoning or access to teacher token probabilities. Training Qwen3-4B and Qwen3-8B with two teachers on diverse, curated tool-use tasks yields average gains of 3.3-6.9 percentage points across four out-of-distribution benchmarks. ActionOPD scales favorably with student size and teacher capability, without requiring the teacher and student to share a model family or tokenizer. On τ^2-bench, ActionOPD achieves competitive performance against offline distillation and token-level OPD. We further explore Self-ActionOPD with a same-model teacher and privileged context. These results establish ActionOPD as a promising approach to agent distillation.

TOAST: Stochastic Robot Action Tokenization for Autoregressive Vision-Language-Action Models

Autoregressive Vision-Language-Action models often represent continuous robot actions as discrete token sequences, enabling action prediction with standard next-token objectives. FAST has substantially improved this representation by compactly encoding action containing diverse temporal frequencies into relatively few tokens. However, while such compression reduces the number of action tokens required for autoregressive prediction, it does not necessarily improve the efficiency of policy learning from limited demonstrations. In particular, FAST typically assigns a single deterministic tokenization to each quantized action sequence, although multiple token sequences can represent and decode to the same robot motion. We investigate whether exploiting this representational redundancy can improve policy learning. In this paper, we propose TOkenization of Action sequences with STochastic sampling (TOAST), a stochastic action tokenization method that samples alternative tokenizations of the same quantized action sequence during policy training. This diversifies the discrete supervision while preserving the underlying robot action and requires no additional demonstrations. Experiments on LIBERO show that TOAST consistently improves over its deterministic counterpart, with the improvement increasing as training data decreases, achieving a 6.8 point gain in success rate when only 1/16 of training data is available. Across four real-robot manipulation tasks, TOAST further improves mean success rate by 15.8 points over the deterministic counterpart. These results demonstrate the effectiveness of stochastic action tokenization for autoregressive robot policy learning, particularly when training data are limited.

  • 8 authors
·
Sep 30

Reinforcing Language Agents via Policy Optimization with Action Decomposition

Language models as intelligent agents push the boundaries of sequential decision-making agents but struggle with limited knowledge of environmental dynamics and exponentially huge action space. Recent efforts like GLAM and TWOSOME manually constrain the action space to a restricted subset and employ reinforcement learning to align agents' knowledge with specific environments. However, they overlook fine-grained credit assignments for intra-action tokens, which is essential for efficient language agent optimization, and rely on human's prior knowledge to restrict action space. This paper proposes decomposing language agent optimization from the action level to the token level, offering finer supervision for each intra-action token and manageable optimization complexity in environments with unrestricted action spaces. Beginning with the simplification of flattening all actions, we theoretically explore the discrepancies between action-level optimization and this naive token-level optimization. We then derive the Bellman backup with Action Decomposition (BAD) to integrate credit assignments for both intra-action and inter-action tokens, effectively eliminating the discrepancies. Implementing BAD within the PPO algorithm, we introduce Policy Optimization with Action Decomposition (POAD). POAD benefits from a finer-grained credit assignment process and lower optimization complexity, leading to enhanced learning efficiency and generalization abilities in aligning language agents with interactive environments. We validate POAD across diverse testbeds, with results affirming the advantages of our approach and the correctness of our theoretical analysis.

  • 5 authors
·
May 23, 2024

ActionCodec: What Makes for Good Action Tokenizers

Vision-Language-Action (VLA) models leveraging the native autoregressive paradigm of Vision-Language Models (VLMs) have demonstrated superior instruction-following and training efficiency. Central to this paradigm is action tokenization, yet its design has primarily focused on reconstruction fidelity, failing to address its direct impact on VLA optimization. Consequently, the fundamental question of what makes for good action tokenizers remains unanswered. In this paper, we bridge this gap by establishing design principles specifically from the perspective of VLA optimization. We identify a set of best practices based on information-theoretic insights, including maximized temporal token overlap, minimized vocabulary redundancy, enhanced multimodal mutual information, and token independence. Guided by these principles, we introduce ActionCodec, a high-performance action tokenizer that significantly enhances both training efficiency and VLA performance across diverse simulation and real-world benchmarks. Notably, on LIBERO, a SmolVLM2-2.2B fine-tuned with ActionCodec achieves a 95.5\% success rate without any robotics pre-training. With advanced architectural enhancements, this reaches 97.4\%, representing a new SOTA for VLA models without robotics pre-training. We believe our established design principles, alongside the released model, will provide a clear roadmap for the community to develop more effective action tokenizers.

  • 11 authors
·
Feb 16

VLA-ACL: Action-Consistent Visual Token Pruning for Efficient Vision-Language-Action Models

Vision-Language-Action (VLA) models achieve strong robotic manipulation performance but incur high computational costs from processing long token sequences at every control step, limiting real-time deployment. Visual token pruning offers a direct solution, as visual patches dominate the input sequence and contain considerable redundancy. Existing approaches, however, either rely on indirect training-free heuristics, such as attention scores and motion thresholds, or require costly fine-tuning of the base VLA model. We introduce VLA-ACL (Action Consistency Learning), which learns a lightweight visual token pruning policy through action-level supervision while keeping the base VLA model entirely frozen. The training objective encourages actions produced from pruned visual contexts to remain consistent with the full-context teacher, with ground-truth actions as auxiliary supervision. This directly ties token selection to its effect on the downstream control output. Experiments on LIBERO and real-world manipulation tasks show that VLA-ACL prunes up to 87.5% of visual tokens while retaining competitive performance, reduces computation by up to 75%, and achieves a 1.5x inference speedup. These results establish a stronger performance-efficiency trade-off than existing frozen-VLA pruning methods and demonstrate the value of action-level supervision for visual token selection. Code is available at https://github.com/du-owen/VLA-ACL.

  • 6 authors
·
Oct 5

A Survey on Vision-Language-Action Models: An Action Tokenization Perspective

The remarkable advancements of vision and language foundation models in multimodal understanding, reasoning, and generation has sparked growing efforts to extend such intelligence to the physical world, fueling the flourishing of vision-language-action (VLA) models. Despite seemingly diverse approaches, we observe that current VLA models can be unified under a single framework: vision and language inputs are processed by a series of VLA modules, producing a chain of action tokens that progressively encode more grounded and actionable information, ultimately generating executable actions. We further determine that the primary design choice distinguishing VLA models lies in how action tokens are formulated, which can be categorized into language description, code, affordance, trajectory, goal state, latent representation, raw action, and reasoning. However, there remains a lack of comprehensive understanding regarding action tokens, significantly impeding effective VLA development and obscuring future directions. Therefore, this survey aims to categorize and interpret existing VLA research through the lens of action tokenization, distill the strengths and limitations of each token type, and identify areas for improvement. Through this systematic review and analysis, we offer a synthesized outlook on the broader evolution of VLA models, highlight underexplored yet promising directions, and contribute guidance for future research, hoping to bring the field closer to general-purpose intelligence.

  • 14 authors
·
Jul 2, 2025 1

ActionPiece: Rethinking Action Tokenization for Autoregressive Vision-Language-Action Models

Action tokenizers play a central role in autoregressive vision-language-action (VLA) models, determining both the targets for policy training and the executable commands recovered from predicted tokens. Their fidelity is commonly evaluated using pointwise reconstruction metrics such as mean squared error (MSE), yet small individual errors do not fully characterize how faithfully action adjustments across demonstrations are preserved. After compression, similar actions may still cluster around a representative motion, while the adjustments needed for different contexts are diminished, distorted, or even reversed. We introduce physical rank consistency (PRC) to measure how well tokenization preserves local physical distance rankings after reconstruction. Evaluating decoded actions provides a common reference across token vocabularies and decoder architectures, complementing pointwise accuracy with a measure of relational fidelity. We further present ActionPiece, which preserves physical action relationships through joint supervision of representation learning and quantization. Physical rank preservation supervises near-far ordering in encoder and quantized feature distances, while quantization regularization applies the same ordering to codeword assignment distributions. Both objectives augment reconstruction, producing discrete action tokens for standard autoregressive policy learning and execution through a frozen decoder. Under the same Qwen3-VL-4B policy training setup, ActionPiece achieves 94.8% on LIBERO and 68.8% on unseen LIBERO-Plus, with additional evaluations reaching 71.9% on SimplerEnv and 51.5% across VLA-Arena L0-L2. Component ablations show that the two objectives jointly improve PRC and policy success, demonstrating the value of physical relationship supervision for action tokenization.

DeepCybo DeepCybo
·
Sep 15 2

How Do AI Agents Spend Your Money? Analyzing and Predicting Token Consumption in Agentic Coding Tasks

The wide adoption of AI agents in complex human workflows is driving rapid growth in LLM token consumption. When agents are deployed on tasks that require a significant amount of tokens, three questions naturally arise: (1) Where do AI agents spend the tokens? (2) Which models are more token-efficient? and (3) Can agents predict their token usage before task execution? In this paper, we present the first systematic study of token consumption patterns in agentic coding tasks. We analyze trajectories from eight frontier LLMs on SWE-bench Verified and evaluate models' ability to predict their own token costs before task execution. We find that: (1) agentic tasks are uniquely expensive, consuming 1000x more tokens than code reasoning and code chat, with input tokens rather than output tokens driving the overall cost; (2) token usage is highly variable and inherently stochastic: runs on the same task can differ by up to 30x in total tokens, and higher token usage does not translate into higher accuracy; instead, accuracy often peaks at intermediate cost and saturates at higher costs; (3) models vary substantially in token efficiency: on the same tasks, Kimi-K2 and Claude-Sonnet-4.5, on average, consume over 1.5 million more tokens than GPT-5; (4) task difficulty rated by human experts only weakly aligns with actual token costs, revealing a fundamental gap between human-perceived complexity and the computational effort agents actually expend; and (5) frontier models fail to accurately predict their own token usage (with weak-to-moderate correlations, up to 0.39) and systematically underestimate real token costs. Our study offers new insights into the economics of AI agents and can inspire future research in this direction.

  • 8 authors
·
Apr 28

Sparse-WAM: Accelerating World Action Models via Action-Guided Sparse Imagination

World-action models (WAMs) leverage pretrained video models to improve generalization in robot control by jointly predicting future visual states and actions. This capability comes at a substantial inference cost, as dense future-frame tokens are repeatedly processed during denoising. Prior methods address this by token pruning that prioritizes visual fidelity to reduce denoising costs in video diffusion models. However, these methods do not use action relevance to determine which future-frame tokens to retain during joint denoising in WAMs. In this paper, we propose Sparse-WAM, a training-free framework for action-guided sparse imagination that selectively processes future-frame tokens to accelerate WAM inference. We observe substantial overlap in the spatial distribution of attention from action tokens to future-frame tokens (action-to-future attention) between consecutive denoising steps, despite continued updates to the future representations. Motivated by this, we develop Action-Guided Token Selection to retain frame-specific action-relevant regions together with cross-frame context. However, a naive implementation can incur attention-scoring and token-packing overhead that offsets the computational savings from pruning. We therefore introduce Pilot, an efficient engine that reduces sparse inference overhead through lightweight scoring and cross-step reuse of token selections. On LIBERO with FastWAM-Joint and RoboLab-120 with Cosmos 3 Edge, Sparse-WAM achieves inference speedups of approximately 2.0times and 1.8times, respectively, over dense eager inference on an NVIDIA RTX 4090, while largely preserving task performance.

  • 11 authors
·
Sep 29

Doing More with Less Tokens: Hierarchical Reinforcement Learning for Efficient Coding Agents

Recently, coding agents have emerged as a dominant paradigm for real-world software engineering (SWE) scenarios, which solve complex tasks through multi-turn interactions with development environments. However, frequent interactions with environments would inevitably introduce substantial token overhead, leading to high usage costs and latency. Although recent studies have explored reducing token usage by context manipulation and interaction limits at inference time, these approaches focus on improving token efficiency while overlooking the risk of discarding task-relevant information, thus struggling to balance the trade-off between resolution rate and token efficiency. In this paper, we study a more general paradigm without suffering from the limitation, i.e., training token-efficient coding agents with promising resolution performance, which is a highly-practical yet less-explored problem. To this end, we reveal two core observations in SWE scenarios: i) Efficiency Variation: successful resolution could be achieved with fewer tokens; ii) Entropy Correlation: unproductive behaviors are associated with turn-level entropy. Motivated by observations, we propose a novel reinforcement learning framework, dubbed HERO. Specifically, HERO prioritizes task resolution over token efficiency during policy optimization and encourages efficient reasoning patterns at both trajectory and turn levels. Extensive experiments on SWE-bench Verified and SWE-bench Multilingual demonstrate that HERO achieves a favorable trade-off between resolution rate and token efficiency compared with state-of-the-art coding agents and reinforcement learning methods.

  • 5 authors
·
Sep 29

X-Token: Projection-Guided Cross-Tokenizer Knowledge Distillation

Cross-tokenizer knowledge distillation allows a student model to learn from teachers with incompatible vocabularies. Prior work operates on hidden states or logits; the latter is preferred as a drop-in replacement requiring no auxiliary components. Logit-based methods either use only the correct-token probability, missing the full 'dark knowledge' in the teacher's distribution, or operate on the full output distribution, relying on strict token partitioning and/or unprincipled heuristic ranking. We identify two key shortcomings of full-distribution, logit-based methods: (i) an uncommon-token failure, where critical tokens fall into the unmatched subset (e.g., Llama's 1100 multi-digit numerals under digit-splitting Qwen supervision) and are suppressed during training, reducing GSM8k from 12.89 to 2.56 compared to same-tokenizer KD from a weaker teacher; and (ii) over-conservative matching, where strict 1-to-1 matching excludes near-equivalent tokens across surface forms. These failures require distinct remedies: eliminating the partition when critical tokens are misaligned, and refining it when alignment is reliable. We propose X-Token, an approach with two complementary loss formulations targeting these issues. P-KL removes partitioning and aligns the student's distribution with the teacher's via a sparse projection matrix W (initialized from tokenizer-level string rules) to address the uncommon-token failure. H-KL retains the hybrid form while relaxing matching to align each student token with its top-ranked teacher mapping under W. Both objectives share W and extend naturally to multiple teachers. Empirically, on Llama-3.2-1B, X-Token outperforms the current state of the art GOLD by +3.82 average points with a Qwen3-4B teacher and by +0.5 with a Phi-4-Mini teacher. Further, a two-teacher setup (Phi-4-mini + Llama-3B) improves over single-teacher distillation by +1.3 points.

  • 7 authors
·
May 19

Geometry Guided Self-Consistency for Physical AI

State-of-the-art physical AI models generate a chunk of actions per inference through diffusion or flow matching, iteratively refining an initial noise sample into an action trajectory. Because this inference process is inherently stochastic, committing to a single trajectory per round is brittle, and this brittleness compounds across the many sequential rounds that comprise a complete episode. We introduce KeyStone, an inference-time self-consistency method for diffusion-based action generation that draws K candidate action chunks in parallel from a shared model context, clusters them in continuous action space, and returns the medoid of the largest cluster -- no additional model required. Two properties make this practical. First, the compact nature of action trajectories makes diffusion inference memory-bandwidth bound, leaving spare compute capacity to run K chains in parallel with no additional wall-clock latency. Second, unlike token or pixel spaces where distance carries no semantic meaning and selection requires a learned judge, action chunks are geometrically structured such that Euclidean distance directly reflects physical similarity, making selection principled and judge-free. Across diverse vision-language-action models (VLAs) and world-action models (WAMs), KeyStone improves task success rates by up to 13.3\% over single-trajectory sampling with negligible latency overhead, while having on par accuracy with model-based selectors at no training cost. We open source KeyStone at https://github.com/dywsjtu/keystone.

  • 4 authors
·
May 8

On Randomness in Agentic Evals

Agentic systems are evaluated on benchmarks where agents interact with environments to solve tasks. Most papers report a pass@1 score computed from a single run per task, assuming this gives a reliable performance estimate. We test this assumption by collecting 60,000 agentic trajectories on SWE-Bench-Verified, spanning three models and two scaffolds. We find substantial variance: single-run pass@1 estimates vary by 2.2 to 6.0 percentage points depending on which run is selected, with standard deviations exceeding 1.5 percentage points even at temperature 0. This variance has critical implications: reported improvements of 2--3 percentage points may reflect evaluation noise rather than genuine algorithmic progress. Through token-level analysis, we show that trajectories diverge early, often within the first few percent of tokens, and that these small differences cascade into different solution strategies. To enable reliable evaluation of agentic systems, we recommend three concrete practices: (1) estimate pass@1 from multiple independent runs per task, especially when measuring small improvements, (2) use statistical power analysis to determine the number of runs needed to detect expected effect sizes, and (3) consider metrics like pass@k (optimistic bound) and pass^k (pessimistic bound) with k>1 to better characterize the full performance envelope. While these practices increase evaluation cost, they are essential for distinguishing genuine scientific progress from statistical noise.

Next-Token Prediction and Regret Minimization

We consider the question of how to employ next-token prediction algorithms in adversarial online decision-making environments. Specifically, if we train a next-token prediction model on a distribution D over sequences of opponent actions, when is it the case that the induced online decision-making algorithm (by approximately best responding to the model's predictions) has low adversarial regret (i.e., when is D a low-regret distribution)? For unbounded context windows (where the prediction made by the model can depend on all the actions taken by the adversary thus far), we show that although not every distribution D is a low-regret distribution, every distribution D is exponentially close (in TV distance) to one low-regret distribution, and hence sublinear regret can always be achieved at negligible cost to the accuracy of the original next-token prediction model. In contrast to this, for bounded context windows (where the prediction made by the model can depend only on the past w actions taken by the adversary, as may be the case in modern transformer architectures), we show that there are some distributions D of opponent play that are Θ(1)-far from any low-regret distribution D' (even when w = Ω(T) and such distributions exist). Finally, we complement these results by showing that the unbounded context robustification procedure can be implemented by layers of a standard transformer architecture, and provide empirical evidence that transformer models can be efficiently trained to represent these new low-regret distributions.

  • 5 authors
·
Mar 29

World Tokens: Enhancing Embodied Policies with Training-Time World Modeling

Vision-language-action (VLA) models are a widely adopted paradigm for embodied policies. They excel at efficient closed-loop control but do not explicitly model how physical scenes evolve as a task unfolds. Recently emerging world-action models (WAMs) leverage pretrained video world models to capture spatiotemporal evolution, yet retaining future generation or a large video backbone in the control loop substantially increases inference cost. We introduce World Tokens, an embodied policy architecture built around a World Adapter that bridges visual-language understanding, world-dynamics modeling, and action generation. It uses world modeling during training to enhance the action policy while preserving efficient deployment. Specifically, the World Adapter transforms VLM features into a fixed set of world tokens, which condition a jointly fine-tuned future-video denoiser and simultaneously serve as the action expert's sole visual-language context. This shared conditioning allows gradients from future-video denoising to directly shape the representation used for action prediction, while exclusive routing prevents the policy from bypassing that representation. At deployment, the world-model branch is removed, leaving only the VLM, World Adapter, and action expert, with no online video-model inference. With a 2B backbone and no embodied action pretraining, World Tokens is highly competitive on LIBERO, attains the best reported averages on SIMPLER, substantially improves real-world R1 Pro success over a matched action-only baseline, and generates each action chunk at VLA-level latency.

  • 6 authors
·
Aug 9

Does This Action Still Explain the Task? Reverse Scoring for Diffusion Language Model Agents

Diffusion-based large language models (dLLMs) promise to break the sequential latency bottleneck of autoregressive agents through parallel decoding, but recent evaluations show this efficiency does not transfer to embodied agentic competence: dLLM-backed agents repeatedly fall into retry loops, re-issuing an action long after it has failed. We give a mechanistic account of this failure and a training-free remedy. We trace the retry loop to the adaptivity of masked decoding: the sampler commits the positions it is most confident about and defers the uncertain ones, and at a failure state the context already offers a confident fill for the deferred decision, i.e. the failed action itself, so the retry is committed without the failure feedback ever being confronted. We model the resulting distortion of the action distribution as a task-blind corruption: contextually salient actions (e.g., the action just taken) receive inflated probability by a factor that depends on the state and the action but not on the task. Under this model, we analyse an invariance proposition: the task-blind factor cancels exactly from the reverse conditional, i.e. the likelihood of the task given the state and a candidate action, which coincides with the task posterior of an idealized uncorrupted model. Masked dLLMs evaluate the reverse conditional natively, unlike autoregressive models, by masking the task tokens and denoising, at the cost of a few parallel passes per candidate. We instantiate the rule as Reflect Reverse and evaluate it on four multi-turn embodied benchmarks, where it improves task success and progression rates over forward-scoring baselines.

  • 5 authors
·
Sep 28

VQ-VLA: Improving Vision-Language-Action Models via Scaling Vector-Quantized Action Tokenizers

In this paper, we introduce an innovative vector quantization based action tokenizer built upon the largest-scale action trajectory dataset to date, leveraging over 100 times more data than previous approaches. This extensive dataset enables our tokenizer to capture rich spatiotemporal dynamics, resulting in a model that not only accelerates inference but also generates smoother and more coherent action outputs. Once trained, the tokenizer can be seamlessly adapted to a wide range of downstream tasks in a zero-shot manner, from short-horizon reactive behaviors to long-horizon planning. A key finding of our work is that the domain gap between synthetic and real action trajectories is marginal, allowing us to effectively utilize a vast amount of synthetic data during training without compromising real-world performance. To validate our approach, we conducted extensive experiments in both simulated environments and on real robotic platforms. The results demonstrate that as the volume of synthetic trajectory data increases, the performance of our tokenizer on downstream tasks improves significantly-most notably, achieving up to a 30% higher success rate on two real-world tasks in long-horizon scenarios. These findings highlight the potential of our action tokenizer as a robust and scalable solution for real-time embodied intelligence systems, paving the way for more efficient and reliable robotic control in diverse application domains.Project website: https://xiaoxiao0406.github.io/vqvla.github.io

  • 6 authors
·
Jul 1, 2025

SABER: Small Actions, Big Errors -- Safeguarding Mutating Steps in LLM Agents

Despite rapid progress in LLM agents, performance on long-horizon, tool-using tasks remains fragile. To better understand this fragility, we ask a simple question: do all actions contribute equally to failure? Analyzing execution traces on τ-Bench (Airline/Retail) and SWE-Bench Verified, we decompose trajectories into mutating (environment-changing) vs.\ non-mutating steps and formalize decisive deviations, earliest action, level divergences that flip success to failure. A logistic regression reveals that each additional deviation in a mutating action reduces the odds of success by upto 92% on Airline and upto 96% on Retail for SoTA models. In contrast, deviations in non-mutating actions have little to no effect. Errors also grow with context length as agents drift from role and act on stale constraints. Motivated by these observations, we introduce , a model-agnostic, gradient-free, test-time safeguard that (i) adds mutation-gated verification, (ii) injects Targeted Reflection before mutating steps, and (iii) performs block-based context cleaning. delivers consistent gains, e.g., Qwen3-Thinking: +28\% relative on Airline, +11\% on Retail, and +7\% on SWE-Bench Verified; Claude: +9\%/+7\%. We further identify ceiling effects in τ-Bench, where annotation errors and underspecified tasks artificially cap model performance. To address this, we release τ-Bench Verified, which restores benchmark headroom through targeted revisions. Our results argue for action-level analysis, targeted safeguards, and reliable evaluations as prerequisites for robust multi-turn agents.

  • 4 authors
·
Nov 25, 2025

PAIR: Bridging Perception and Action in Vision-Language-Action Models

Vision-language-action (VLA) models map visual observations and language instructions to continuous robot actions. This task requires a transition from representations that describe the scene and instruction to representations that support action generation. Many continuous-action VLAs leave this transition implicit and supervise it mainly through the final action-prediction loss. We introduce PAIR, a framework that learns a shared perception-action representation between these two spaces. During training, a Masked Action Autoencoder encodes expert action chunks into horizon-aligned Action Latent Tokens. A Bridge Module extracts task-relevant features from the current visual-language representations. PAIR aligns these features with the Action Latent Tokens to form Bridge Tokens that preserve task information and capture the structure of expert actions. The Bridge Tokens are then projected into the action-token space and injected into the initial Action Tokens, providing an action-ready starting point for Action Expert refinement. At inference, the autoencoder is removed, and the Bridge Tokens are generated only from the current observation and instruction. Experiments on LIBERO, LIBERO-Plus, and CALVIN ABC-D show gains for the evaluated OpenVLA-OFT and VLA-Adapter models. On LIBERO-Plus, PAIR raises VLA-Adapter's success rate from 59.1% to 64.2%. On CALVIN, it increases VLA-Adapter's average completed sequence length from 4.42 to 4.53. Across seven real-world tasks, PAIR raises OpenVLA-OFT's success rate from 51.4% to 65.0%. Representation analyses show that Bridge Tokens retain task information while making continuous-action information accessible before Action Expert refinement. These results support a shared intermediate representation as a useful interface between perception and action in continuous-action VLAs.

  • 3 authors
·
Oct 5

Rethinking RL for LLM Reasoning: It's Sparse Policy Selection, Not Capability Learning

Reinforcement learning has become the standard for improving reasoning in large language models, yet evidence increasingly suggests that RL does not teach new strategies; it redistributes probability mass over solutions the base model already contains. In this work, we ask: if RL merely steers the model toward paths it already knows, is the RL optimization loop itself necessary? Through token-level analysis across multiple model families and RL algorithms, we find that RL's beneficial footprint is a sparse, predictable correction concentrated at high-entropy decision points where the model is uncertain which branch to take. Only 1--3\% of token positions are affected, the promoted token always lies within the base model's top-5 alternatives, and targeted corrections at those few positions causally recover a large fraction of RL's accuracy gain, while random corrections fail. The base model's own entropy identifies these positions without any RL-trained model, and the entire correction is low-dimensional, representable in a tiny fraction of model parameters. These findings reframe reasoning improvement as sparse policy selection, not capability acquisition. We translate this insight into ReasonMaxxer, a minimal RL-free method that applies contrastive loss only at entropy-gated decision points, using a few hundred base-model rollouts and no online generation. Across three model families, six scales, and six math reasoning benchmarks, ReasonMaxxer matches or exceeds full RL performance while requiring only tens of problems and minutes of single-GPU training, a reduction in training cost of roughly three orders of magnitude.

Proactive Service Agents: A Unified Decision Framework, Methods, and Evaluation

Large language model agents can plan, invoke tools, and modify external states, yet most systems still take an explicit user instruction as a fixed starting point. Proactive service moves the decision upstream: an agent must infer service opportunities from incomplete environmental and user signals, choose among remaining silent, asking, assisting, and acting, and account for interruption, misunderstanding, overreach, and privacy costs. This survey gives an operational definition centered on initiative and formulates the problem as a partially observable sequential decision process constrained by authorization and risk. The formulation represents timing, content, and delivery within one structured action, while making explicit the option value of waiting, the decision value of questions, and feedback-induced state changes. On this basis, we organize existing methods along one decision pipeline (state and need estimation, intervention gating, action construction, and feedback adaptation) and describe prescribed, predictive, model based, and return optimizing mechanisms as nonexclusive policy-construction components. We further normalize decision units and three-axis evidence descriptors across streaming dialogue, screen, video, software-engineering, and human-agent collaboration resources, and formalize metrics for triggering, timing, calibration, user burden, safety, and policy value. The synthesis shows why offline classification performance alone does not predict deployment benefit and why long-term memory is not a defining condition of proactivity. Reliable proactive service instead requires calibrated incremental intervention value, verifiable authorization, recoverable execution, and counterfactual evidence.

  • 5 authors
·
Sep 2

INTACT: Isomorphic Intent-to-Action Learning for Search-Free World Models

Forward latent world models predict how actions change a scene, but recover actions for a desired change only through expensive test-time search. We introduce INTACT (INtent-To-ACTion), an end-to-end JEPA that turns action-labeled, reward-free trajectories into a deployable intent-to-action interface. Each transition supplies physical intent z_{t+1}-z_t, while a future goal supplies deployment intent sg(z_g)-z_t. The architecture is isomorphic between the local and goal motion-intent backbone-input graphs through an identical four-slot grammar and shared parameters, and between supported local and goal motion-intent families through action-law semantics induced by the same predictor rather than pointwise latent equality. INTACT also provides intact transfer from RGB evidence to action-effective latent intent coordinates and from intent families to their corresponding action-law families. Asymmetric endpoint gradients ground physical successors and fix future goals as anchors, joining representation learning and control without pointwise latent matching or globally linear dynamics. The resulting coordinates support a robust distributional action law: its conditional mean serves directly as a search-free policy, while sampling remains available for diversity or optional verification. On the four official LeWM tasks, one-epoch, zero-search models reach 85.78\%, 100.00\%, 97.67\%, and 97.89\% success. Optional local CEM centered on the Direct plan reaches 96.86\% macro success using 384 instead of 9,000 candidate sequences, reducing sampling by 23.44times while improving pure CEM by 16.00 points. One shared four-task encoder reaches 89.39\% E5 Direct macro and improves every task over jointly trained LeWM, while predicted--expert action-family kNN tracks Direct success at r=0.954. Direct inference takes 2.9--5.5 ms.

VITAL: From Visual Motion to Precise Action

World-action models aim to turn visual anticipation into driving decisions, yet typically train action experts on trajectory representations defined independently of visual dynamics. This motivates deriving action targets directly from visual motion. We first examine a simpler setting in which trajectories are reconstructed from recorded future images. Even without the need for future prediction, reconstruction captures the dominant maneuver but leaves centimeter-scale errors. We therefore introduce VITAL (Vision-Induced Tokens for Action Learning), an action tokenizer that couples a visually derived motion scaffold with a compact residual encoding the trajectory error left by that scaffold. This representation makes visual motion the principal prediction target and gives small metric corrections a separate, normalized learning scale. Using flow matching, the action expert jointly predicts both components from the current image, ego state, and navigation command, without generating future images at inference. The same residual coordinates support bounded reinforcement post-training that refines execution while keeping the predicted visual scaffold fixed. With only one action denoising step, VITAL achieves 90.8 PDMS on NAVSIM v1 navtest, within 0.13 points of its ten-step score at 3.29x the end-to-end inference speed. Without retraining, it achieves 91.1 EPDMS on NAVSIM v2 navtest and 38.6 on navhard. Project page: https://worldbench.github.io/vital

TGDPO: Harnessing Token-Level Reward Guidance for Enhancing Direct Preference Optimization

Recent advancements in reinforcement learning from human feedback have shown that utilizing fine-grained token-level reward models can substantially enhance the performance of Proximal Policy Optimization (PPO) in aligning large language models. However, it is challenging to leverage such token-level reward as guidance for Direct Preference Optimization (DPO), since DPO is formulated as a sequence-level bandit problem. To address this challenge, this work decomposes the sequence-level PPO into a sequence of token-level proximal policy optimization problems and then frames the problem of token-level PPO with token-level reward guidance, from which closed-form optimal token-level policy and the corresponding token-level reward can be derived. Using the obtained reward and Bradley-Terry model, this work establishes a framework of computable loss functions with token-level reward guidance for DPO, and proposes a practical reward guidance based on the induced DPO reward. This formulation enables different tokens to exhibit varying degrees of deviation from reference policy based on their respective rewards. Experiment results demonstrate that our method achieves substantial performance improvements over DPO, with win rate gains of up to 7.5 points on MT-Bench, 6.2 points on AlpacaEval 2, and 4.3 points on Arena-Hard. Code is available at https://github.com/dvlab-research/TGDPO.

  • 6 authors
·
Jun 17, 2025

X-Tokenizer: A Multimodal Action Tokenizer for Vision-Language-Action Pretraining

Modern Vision-Language-Action (VLA) models must bridge pretrained vision-language reasoning and precise continuous robot control. Existing action tokenizers discretize actions primarily for reconstruction, producing codes that preserve motion geometry but provide only weak semantic supervision to the backbone. We therefore formulate action tokenization not as mere compression, but as semantic interface learning between multimodal reasoning and executable control. To this end, we introduce X-Tokenizer, a lightweight encoder-Semantic Residual Quantization (SRQ)-decoder architecture that provides a shared action interface across diverse robotic arm embodiments. Its key component, SRQ, imposes an asymmetric structure on residual vector quantization: the first level is trained with Masked Action Modeling (MAM) to form a discrete action language that captures coarse motion intent, while deeper levels remain reconstruction-oriented residuals that preserve fine-grained details. To further align action tokens with multimodal semantics, X-Tokenizer is pretrained with contrastive alignment to the representation space of a pretrained foundation model and with next-frame vision-language feature prediction. Pretrained on 2.4M trajectories (2.0B action frames), a single frozen X-Tokenizer plugs into a mixed discrete-continuous VLA as a representation-shaping supervision signal. X-Tokenizer achieves top real-world aggregate and strong RoboTwin 2.0 simulation results. Outperforming FAST in multimodal grounding (+13.5%) and long-horizon tasks (+8.25), it shows that action tokenizers serve as semantic interfaces for VLA pretraining beyond mere action compression.

  • 13 authors
·
Jun 6

Diversity or Precision? A Deep Dive into Next Token Prediction

Recent advancements have shown that reinforcement learning (RL) can substantially improve the reasoning abilities of large language models (LLMs). The effectiveness of such RL training, however, depends critically on the exploration space defined by the pre-trained model's token-output distribution. In this paper, we revisit the standard cross-entropy loss, interpreting it as a specific instance of policy gradient optimization applied within a single-step episode. To systematically study how the pre-trained distribution shapes the exploration potential for subsequent RL, we propose a generalized pre-training objective that adapts on-policy RL principles to supervised learning. By framing next-token prediction as a stochastic decision process, we introduce a reward-shaping strategy that explicitly balances diversity and precision. Our method employs a positive reward scaling factor to control probability concentration on ground-truth tokens and a rank-aware mechanism that treats high-ranking and low-ranking negative tokens asymmetrically. This allows us to reshape the pre-trained token-output distribution and investigate how to provide a more favorable exploration space for RL, ultimately enhancing end-to-end reasoning performance. Contrary to the intuition that higher distribution entropy facilitates effective exploration, we find that imposing a precision-oriented prior yields a superior exploration space for RL.

Tencent-Hunyuan Tencent Hunyuan
·
Dec 28, 2025 3

OpenClaw Agents on Moltbook: Risky Instruction Sharing and Norm Enforcement in an Agent-Only Social Network

Agentic AI systems increasingly operate in shared social environments where they exchange information, instructions, and behavioral cues. However, little empirical evidence exists on how such agents regulate one another in the absence of human participants or centralized moderation. In this work, we present an empirical analysis of OpenClaw agents interacting on Moltbook, an agent-only social network. Analyzing 39,026 posts and 5,712 comments produced by 14,490 agents, we quantify the prevalence of action-inducing instruction sharing using a lexicon-based Action-Inducing Risk Score (AIRS), and examine how other agents respond to such content. We find that 18.4% of posts contain action-inducing language, indicating that instruction sharing is a routine behavior in this environment. While most social responses are neutral, posts containing actionable instructions are significantly more likely to elicit norm-enforcing replies that caution against unsafe or risky behavior, compared to non-instructional posts. Importantly, toxic responses remain rare across both conditions. These results suggest that OpenClaw agents exhibit selective social regulation, whereby potentially risky instructions are more likely to be challenged than neutral content, despite the absence of human oversight. Our findings provide early empirical evidence of emergent normative behavior in agent-only social systems and highlight the importance of studying social dynamics alongside technical safeguards in agentic AI ecosystems.

  • 2 authors
·
Feb 2

Emergent temporal abstractions in autoregressive models enable hierarchical reinforcement learning

Large-scale autoregressive models pretrained on next-token prediction and finetuned with reinforcement learning (RL) have achieved unprecedented success on many problem domains. During RL, these models explore by generating new outputs, one token at a time. However, sampling actions token-by-token can result in highly inefficient learning, particularly when rewards are sparse. Here, we show that it is possible to overcome this problem by acting and exploring within the internal representations of an autoregressive model. Specifically, to discover temporally-abstract actions, we introduce a higher-order, non-causal sequence model whose outputs control the residual stream activations of a base autoregressive model. On grid world and MuJoCo-based tasks with hierarchical structure, we find that the higher-order model learns to compress long activation sequence chunks onto internal controllers. Critically, each controller executes a sequence of behaviorally meaningful actions that unfold over long timescales and are accompanied with a learned termination condition, such that composing multiple controllers over time leads to efficient exploration on novel tasks. We show that direct internal controller reinforcement, a process we term "internal RL", enables learning from sparse rewards in cases where standard RL finetuning fails. Our results demonstrate the benefits of latent action generation and reinforcement in autoregressive models, suggesting internal RL as a promising avenue for realizing hierarchical RL within foundation models.

google Google
·
Dec 23, 2025 5

DiffAdapt: Difficulty-Adaptive Reasoning for Token-Efficient LLM Inference

Recent reasoning Large Language Models (LLMs) demonstrate remarkable problem-solving abilities but often generate long thinking traces whose utility is unclear. Our work aims to improve their efficiency, enabling them to reach high performance without overthinking. First, we analyze the entropy of token probabilities in reasoning traces. Across three models, we observe a consistent U-shaped entropy pattern: high entropy on easy problems despite high accuracy, low entropy on problems with medium difficulty, and high entropy on hard problems reflecting uncertainty. Specifically, we notice 22--25\% entropy reduction from easy to medium difficulty regions, suggesting an {overthinking} phenomenon on easy instances. Building on these insights, we introduce DiffAdapt, a lightweight framework that selects Easy/Normal/Hard inference strategies per question based on their difficulty and reasoning trace entropy. Each inference strategy consists of a fixed prompt, temperature and maximum token length. In contrast to existing efficiency optimization methods, our approach does not fine-tune base LLM but a small probe that classifies LLM's final hidden state, allowing inexpensive adaptation. We comprehensively evaluate our method on five models and eight benchmarks. Our method achieves comparable or improved accuracy while reducing token usage by up to 22.4\%, establishing a practical path toward compute-efficient reasoning.

  • 4 authors
·
Oct 22, 2025

What's the Magic Word? A Control Theory of LLM Prompting

Prompt engineering is crucial for deploying LLMs but is poorly understood mathematically. We formalize LLM systems as a class of discrete stochastic dynamical systems to explore prompt engineering through the lens of control theory. We investigate the reachable set of output token sequences R_y(mathbf x_0) for which there exists a control input sequence mathbf u for each mathbf y in R_y(mathbf x_0) that steers the LLM to output mathbf y from initial state sequence mathbf x_0. We offer analytic analysis on the limitations on the controllability of self-attention in terms of reachable set, where we prove an upper bound on the reachable set of outputs R_y(mathbf x_0) as a function of the singular values of the parameter matrices. We present complementary empirical analysis on the controllability of a panel of LLMs, including Falcon-7b, Llama-7b, and Falcon-40b. Our results demonstrate a lower bound on the reachable set of outputs R_y(mathbf x_0) w.r.t. initial state sequences mathbf x_0 sampled from the Wikitext dataset. We find that the correct next Wikitext token following sequence mathbf x_0 is reachable over 97% of the time with prompts of kleq 10 tokens. We also establish that the top 75 most likely next tokens, as estimated by the LLM itself, are reachable at least 85% of the time with prompts of kleq 10 tokens. Intriguingly, short prompt sequences can dramatically alter the likelihood of specific outputs, even making the least likely tokens become the most likely ones. This control-centric analysis of LLMs demonstrates the significant and poorly understood role of input sequences in steering output probabilities, offering a foundational perspective for enhancing language model system capabilities.

  • 4 authors
·
Oct 2, 2023

APPO: Agentic Procedural Policy Optimization

Recent advances in agentic Reinforcement Learning (RL) have substantially improved the multi-turn tool-use capabilities of large language model agents. However, most existing methods assign credit over coarse heuristic units, such as tool-call boundaries or fixed workflows, making it difficult to identify which intermediate decisions influence downstream outcomes. In this work, we study agentic RL from two perspectives: where to branch and how to assign credit after branching. Our pilot analysis shows that influential decision points are broadly distributed throughout the generated sequence rather than concentrated at tool calls, while token entropy alone does not reliably reflect their impact on final outcomes. Motivated by these observations, we propose Agentic Procedural Policy Optimization (APPO), which shifts branching and credit assignment from coarse interaction units to fine-grained decision points in the sequence. APPO selects branching locations using a Branching Score that combines token uncertainty with policy-induced likelihood gains of subsequent continuations, enabling more targeted exploration while filtering out spurious high-entropy positions. It further introduces procedure-level advantage scaling to better distribute credit across branched rollouts. Experiments on 13 benchmarks show that APPO consistently improves strong agentic RL baselines by nearly 4 points, while keeping efficient tool-calls and maintaining behavior interpretability.

  • 8 authors
·
Jun 10 4

Encoded but Not in Control: Revealing the Grounding Gap in Vision-Language Robot Policies

Instruction following is central to language-conditioned robot policies: language should determine what to do when the same scene permits multiple valid actions. Yet successful execution alone cannot establish whether a policy follows the instruction or infers the task from the scene. We study this ambiguity through scene-preserving instruction interventions, using valid target substitutions, arbitrary nouns, and unrelated sentences while holding the scene fixed. We evaluate vision-language-action (VLA) policies and world-action models (WAMs) in simulation and in real-world experiments. Our analysis addresses three questions: (a) Does task success imply instruction following? When instructions request a different visible object, all evaluated policies predominantly approach and pick up the incorrect original target associated with the scene. (b) Is this failure caused by language insensitivity? Instruction perturbations affect task performance. A layerwise action lens shows intermediate action predictions respond to these perturbations. Linear probes accurately recover instructed targets, indicating modified instructions are encoded despite rarely determining target selection. (c) Why does encoded language fail to control action? Attention analysis indicates weak instruction-token contributions to action generation. Target-token attention can remain focused on the original object, revealing a mismatch between target encoding and visual grounding. UMAP and shared non-negative matrix factorization show target information remains accessible within representations increasingly organized by scene identity. Our findings expose a grounding gap concealed by nominal success and provide a diagnostic framework. They further establish a concrete criterion for progress: policies should reliably follow valid changes in user intent, even when they conflict with scene-favored behavior.

  • 12 authors
·
Oct 4

RLFR: Extending Reinforcement Learning for LLMs with Flow Environment

Reinforcement Learning with Verifiable Rewards (RLVR) has recently emerged as a promising framework for improving reasoning abilities in Large Language Models (LLMs). However, policy optimized with binary verification prone to overlook potential valuable exploration in reasoning trajectory. In view of heavy annotation cost of golden Process Reward Models (PRMs), recent works attempt using auxiliary signals for reward shaping of process tokens, involving entropy and likelihood collected from logit space. In this work, we offer a novel perspective on shaping RLVR with flow rewards derived from latent space, and propose RLFR, where the flow fields of model latents are constructed from either off-policy high-quality data and on-policy rejection sampling data, and the velocity deviations of policy latents within it are quantified to serve as a reward signal. RLFR first demonstrates that a well-established flow field can be a sound environment for reward signal collection, highlighting the expressive latent space is much underexplored. Moreover, RLFR is able to compress any off-policy expert data as reference for constituting reward signals, and we show that the efficient context dependence compressed within the hidden states are utilized, rather than individual token-level denotation for context comprehending. Experiments on both language and multimodal reasoning benchmarks demonstrate the reliability of flow rewards, and suggesting a promising paradigm for reward shaping with auxiliary signals.

  • 7 authors
·
Oct 11, 2025 2

ReAct: Synergizing Reasoning and Acting in Language Models

While large language models (LLMs) have demonstrated impressive capabilities across tasks in language understanding and interactive decision making, their abilities for reasoning (e.g. chain-of-thought prompting) and acting (e.g. action plan generation) have primarily been studied as separate topics. In this paper, we explore the use of LLMs to generate both reasoning traces and task-specific actions in an interleaved manner, allowing for greater synergy between the two: reasoning traces help the model induce, track, and update action plans as well as handle exceptions, while actions allow it to interface with external sources, such as knowledge bases or environments, to gather additional information. We apply our approach, named ReAct, to a diverse set of language and decision making tasks and demonstrate its effectiveness over state-of-the-art baselines, as well as improved human interpretability and trustworthiness over methods without reasoning or acting components. Concretely, on question answering (HotpotQA) and fact verification (Fever), ReAct overcomes issues of hallucination and error propagation prevalent in chain-of-thought reasoning by interacting with a simple Wikipedia API, and generates human-like task-solving trajectories that are more interpretable than baselines without reasoning traces. On two interactive decision making benchmarks (ALFWorld and WebShop), ReAct outperforms imitation and reinforcement learning methods by an absolute success rate of 34% and 10% respectively, while being prompted with only one or two in-context examples. Project site with code: https://react-lm.github.io

  • 7 authors
·
Oct 5, 2022 1

Learning Skills from Historical Action Trajectories: Action Experience Dictionary for World Action Models

World Action Models (WAMs) couple visual dynamics prediction with action generation, yet they do not explicitly support the reuse of action experience across manipulation tasks. Furthermore, existing WAMs struggle to capture underlying cross-task semantic relationships that could guide target action prediction, as redundant background elements interfere with the extraction of key visual information. To address these challenges, we develop a novel Action Experience Dictionary (AED) that encodes historical physical action trajectories into shared action embeddings to support skill reuse and model cross-task relationships. Specifically, we first aggregate historical actions to align with visual observations and retrieve action embeddings from the AED using a pretrained action tokenizer. Subsequently, we visually condition the pooled embeddings through cross-attention and prepend them to noisy action tokens, providing interaction context and action intent for prediction. To model action-related motion and reduce reliance on irrelevant background cues, we introduce a motion-aware transition loss that supervises visual feature change prediction over random temporal intervals. Experiments on simulation benchmarks and in real-world cross-embodiment settings verify the effectiveness of our AED. The anonymous project website is available at https://github.com/JiahuaDong/AED{AED}.

  • 12 authors
·
Sep 29

Video-KTR: Reinforcing Video Reasoning via Key Token Attribution

Reinforcement learning (RL) has shown strong potential for enhancing reasoning in multimodal large language models, yet existing video reasoning methods often rely on coarse sequence-level rewards or single-factor token selection, neglecting fine-grained links among visual inputs, temporal dynamics, and linguistic outputs, limiting both accuracy and interpretability. We propose Video-KTR, a modality-aware policy shaping framework that performs selective, token-level RL by combining three attribution signals: (1) visual-aware tokens identified via counterfactual masking to reveal perceptual dependence; (2) temporal-aware tokens detected through frame shuffling to expose temporal sensitivity; and (3) high-entropy tokens signaling predictive uncertainty. By reinforcing only these key tokens, Video-KTR focuses learning on semantically informative, modality-sensitive content while filtering out low-value tokens. Across five challenging benchmarks, Video-KTR achieves state-of-the-art or highly competitive results, achieving 42.7\% on Video-Holmes (surpassing GPT-4o) with consistent gains on both reasoning and general video understanding tasks. Ablation studies verify the complementary roles of the attribution signals and the robustness of targeted token-level updates. Overall, Video-KTR improves accuracy and interpretability, offering a simple, drop-in extension to RL for complex video reasoning. Our code and models are available at https://github.com/zywang0104/Video-KTR.

  • 8 authors
·
Jan 27

Latent Action Reparameterization for Efficient Agent Inference

Large language model (LLM) agents often rely on long sequences of low-level textual actions, resulting in large effective decision horizons and high inference cost. While prior work has focused on improving inference efficiency through system-level optimizations or prompt engineering, we argue that a key bottleneck lies in the representation of the action space itself. We propose Latent Action Reparameterization (LAR), a framework that learns a compact latent action space in which each latent action corresponds to a multi-step semantic behavior. By reparameterizing agent actions into latent units, LAR enables decision making over a shorter effective horizon while preserving the expressiveness of the original action space. Unlike hand-crafted macros or hierarchical controllers, latent actions are learned from agent trajectories and integrated directly into the model, allowing both planning and execution to operate over abstract action representations. Across a range of LLM-based agent benchmarks, LAR significantly reduces the effective action horizon and improves inference efficiency under fixed compute budgets. As a consequence, our approach achieves substantial reductions in action tokens and corresponding wall-clock inference time, while maintaining or improving task success rates. These results suggest that action representation learning is a critical and underexplored factor in scaling efficient LLM agent inference, complementary to advances in model architecture and hardware.

  • 14 authors
·
May 18

Demystifying the Token Dynamics of Deep Selective State Space Models

Selective state space models (SSM), such as Mamba, have gained prominence for their effectiveness in modeling sequential data. Despite their outstanding empirical performance, a comprehensive theoretical understanding of deep selective SSM remains elusive, hindering their further development and adoption for applications that need high fidelity. In this paper, we investigate the dynamical properties of tokens in a pre-trained Mamba model. In particular, we derive the dynamical system governing the continuous-time limit of the Mamba model and characterize the asymptotic behavior of its solutions. In the one-dimensional case, we prove that only one of the following two scenarios happens: either all tokens converge to zero, or all tokens diverge to infinity. We provide criteria based on model parameters to determine when each scenario occurs. For the convergent scenario, we empirically verify that this scenario negatively impacts the model's performance. For the divergent scenario, we prove that different tokens will diverge to infinity at different rates, thereby contributing unequally to the updates during model training. Based on these investigations, we propose two refinements for the model: excluding the convergent scenario and reordering tokens based on their importance scores, both aimed at improving practical performance. Our experimental results validate these refinements, offering insights into enhancing Mamba's effectiveness in real-world applications.

  • 4 authors
·
Oct 4, 2024

Mid-Harness: Scaling Actions Between Model and Harness for Terminal Agents

Terminal agents act through stochastic model generations, yet the ability to generate a useful action does not ensure its reliable execution. A poor command (e.g., wrong package install) can change the environment in ways that hinder subsequent progress, even when the model could generate a better alternative. We investigate whether allocating test-time compute at the model-harness boundary can improve action reliability and trajectory success, and what makes this allocation effective. To study these questions, we introduce Mid-Harness, which samples and verifies candidate actions before forwarding one for execution, while keeping the generator and harness unchanged. With a TMAX-9B generator, more action sampling yields little benefit under weak verification, whereas a capable verifier can exploit useful alternatives from the same generator. On TerminalBench-Lite, a GPT-5.6 Sol verifier raises Pass@1 from 50.00% for the base agent to 68.03% with 8 sampled actions. When the same TMAX-9B model serves as the verifier, pairwise verification performs best among the evaluated verification mechanisms. Distilling responses from the stronger verifier into TMAX-9B further improves Pass@1, while leaving the action generator unchanged. With TMAX-9B on TerminalBench-Lite, combining action and trajectory scaling reaches higher success at lower estimated token cost than generating more trajectories alone. Mid-Harness also improves performance across additional models, benchmarks, and harnesses. These findings identify action scaling as a promising target for test-time compute scaling in terminal agents.

nvidia NVIDIA
·
Sep 29 5

PriFT: Prior-Support Guided Supervised Fine-Tuning

Supervised fine-tuning (SFT) is an efficient approach for downstream task adaptation and often serves as the initialization stage for reinforcement learning (RL), but it can show weaker generalization than RL. A key limitation is its off-policy objective: SFT fits fixed demonstrations token by token, including targets poorly aligned with the model's pretrained distribution, which can lead to overfitting. A recent line of work addresses this issue by assigning larger training weights to tokens better aligned with the current model's predictive distribution, with the intuition that fitting these tokens are less distortive to the model's pretrained knowledge and representations. However, computing the token weights from the model that is currently fine-tuned entangles token weights with the optimization trajectory, inducing a self-reinforcing dynamics as the distribution rapidly departs from the pretrained model. To address this, we propose PriFT (Prior-support guided Fine-Tuning), which derives token weights from a frozen pretrained reference to obtain a stable reweighting signal unaffected by fine-tuning. This signal estimates prior support: the extent to which each target token is supported by the pretrained distribution. Across multiple existing token-reweighting rules, replacing the reweighting signal from the online model to pretrained model consistently improves performance. We introduce two instantiations: PriFT-prob uses pretrained token probability, while PriFT-mass selects tokens by cumulative probability mass under the pretrained distribution. Extensive experiments on mathematical reasoning, code generation, and medical question answering show that PriFT achieves state-of-the-art results among SFT baselines and provides a better initialization for subsequent RL training.

  • 4 authors
·
Jun 7

AttackVLA: Benchmarking Adversarial and Backdoor Attacks on Vision-Language-Action Models

Vision-Language-Action (VLA) models enable robots to interpret natural-language instructions and perform diverse tasks, yet their integration of perception, language, and control introduces new safety vulnerabilities. Despite growing interest in attacking such models, the effectiveness of existing techniques remains unclear due to the absence of a unified evaluation framework. One major issue is that differences in action tokenizers across VLA architectures hinder reproducibility and fair comparison. More importantly, most existing attacks have not been validated in real-world scenarios. To address these challenges, we propose AttackVLA, a unified framework that aligns with the VLA development lifecycle, covering data construction, model training, and inference. Within this framework, we implement a broad suite of attacks, including all existing attacks targeting VLAs and multiple adapted attacks originally developed for vision-language models, and evaluate them in both simulation and real-world settings. Our analysis of existing attacks reveals a critical gap: current methods tend to induce untargeted failures or static action states, leaving targeted attacks that drive VLAs to perform precise long-horizon action sequences largely unexplored. To fill this gap, we introduce BackdoorVLA, a targeted backdoor attack that compels a VLA to execute an attacker-specified long-horizon action sequence whenever a trigger is present. We evaluate BackdoorVLA in both simulated benchmarks and real-world robotic settings, achieving an average targeted success rate of 58.4% and reaching 100% on selected tasks. Our work provides a standardized framework for evaluating VLA vulnerabilities and demonstrates the potential for precise adversarial manipulation, motivating further research on securing VLA-based embodied systems.

  • 7 authors
·
Nov 14, 2025

Spatio-Temporal Context Prompting for Zero-Shot Action Detection

Spatio-temporal action detection encompasses the tasks of localizing and classifying individual actions within a video. Recent works aim to enhance this process by incorporating interaction modeling, which captures the relationship between people and their surrounding context. However, these approaches have primarily focused on fully-supervised learning, and the current limitation lies in the lack of generalization capability to recognize unseen action categories. In this paper, we aim to adapt the pretrained image-language models to detect unseen actions. To this end, we propose a method which can effectively leverage the rich knowledge of visual-language models to perform Person-Context Interaction. Meanwhile, our Context Prompting module will utilize contextual information to prompt labels, thereby enhancing the generation of more representative text features. Moreover, to address the challenge of recognizing distinct actions by multiple people at the same timestamp, we design the Interest Token Spotting mechanism which employs pretrained visual knowledge to find each person's interest context tokens, and then these tokens will be used for prompting to generate text features tailored to each individual. To evaluate the ability to detect unseen actions, we propose a comprehensive benchmark on J-HMDB, UCF101-24, and AVA datasets. The experiments show that our method achieves superior results compared to previous approaches and can be further extended to multi-action videos, bringing it closer to real-world applications. The code and data can be found in https://webber2933.github.io/ST-CLIP-project-page.

  • 3 authors
·
Aug 28, 2024

Implicit Probabilistic Reasoning Does Not Reflect Explicit Answers in Large Language Models

The handling of probabilities in the form of uncertainty or partial information is an essential task for LLMs in many settings and applications. A common approach to evaluate an LLM's probabilistic reasoning capabilities is to assess its ability to answer questions pertaining to probability through the use of multiple-choice questions (MCQs). However, this paradigm, which we refer to as explicit probabilistic reasoning, has been shown in the literature to yield significant limitations (e.g., sensitivity to answer ordering). In this work, we introduce an alternative approach, named implicit probabilistic reasoning, which evaluates the models' ability to integrate probabilistic reasoning into their text generation process. To achieve this, we rephrase MCQs as text-completion scenarios with a determined set of outcomes and compare the model's next-token probability assignments to the true likelihood of the outcomes. In line with previous work, we find that models exhibit solid performance in their explicit probabilistic reasoning (i.e., answers to MCQs). However, during text completion (i.e., implicit probabilistic reasoning), where the same information must be taken into account to generate text, the models' predictions often significantly diverge from the known ground truth. For instance, our evaluation method reveals that implicit probabilistic reasoning is improperly influenced by many factors, such as independent prior events, partial observations about a result, or statistical background information. All of these issues can cause erroneous results to be produced in text generation, which are not detected by conventional MCQ-based evaluation.

  • 5 authors
·
Feb 10

ShowUI: One Vision-Language-Action Model for GUI Visual Agent

Building Graphical User Interface (GUI) assistants holds significant promise for enhancing human workflow productivity. While most agents are language-based, relying on closed-source API with text-rich meta-information (e.g., HTML or accessibility tree), they show limitations in perceiving UI visuals as humans do, highlighting the need for GUI visual agents. In this work, we develop a vision-language-action model in digital world, namely ShowUI, which features the following innovations: (i) UI-Guided Visual Token Selection to reduce computational costs by formulating screenshots as an UI connected graph, adaptively identifying their redundant relationship and serve as the criteria for token selection during self-attention blocks; (ii) Interleaved Vision-Language-Action Streaming that flexibly unifies diverse needs within GUI tasks, enabling effective management of visual-action history in navigation or pairing multi-turn query-action sequences per screenshot to enhance training efficiency; (iii) Small-scale High-quality GUI Instruction-following Datasets by careful data curation and employing a resampling strategy to address significant data type imbalances. With above components, ShowUI, a lightweight 2B model using 256K data, achieves a strong 75.1% accuracy in zero-shot screenshot grounding. Its UI-guided token selection further reduces 33% of redundant visual tokens during training and speeds up the performance by 1.4x. Navigation experiments across web Mind2Web, mobile AITW, and online MiniWob environments further underscore the effectiveness and potential of our model in advancing GUI visual agents. The models are available at https://github.com/showlab/ShowUI.

  • 9 authors
·
Nov 26, 2024 3

From Reasoning to Agentic: Credit Assignment in Reinforcement Learning for Large Language Models

Reinforcement learning (RL) for large language models (LLMs) increasingly relies on sparse, outcome-level rewards -- yet determining which actions within a long trajectory caused the outcome remains difficult. This credit assignment (CA) problem manifests in two regimes: reasoning RL, where credit must be distributed across tokens and steps within a single chain-of-thought generation (500--30K+ tokens); and agentic RL, where multi-turn environment interaction introduces stochastic transitions, partial observability, and horizons of 100+ turns (100K--1M tokens), making episode-level credit increasingly uninformative. We survey 47 CA methods (41 core, 6 adjacent enablers) published between 2024 and early 2026, organizing them in a two-dimensional taxonomy by assignment granularity (token, segment, step, turn, multi-agent) and methodology (Monte Carlo, temporal difference, model-based, game-theoretic, information-theoretic). Beyond the survey itself, we contribute three reusable resources: (1) a structured, machine-readable paper inventory with taxonomy labels, baseline families, and evidence levels; (2) a reporting checklist for future CA papers, validated against the reviewed literature to identify systematic methodological gaps; and (3) a benchmark protocol specification with task families, metadata requirements, and controlled bifurcation tasks, accompanied by a method selection decision tree. Our synthesis suggests that the shift from reasoning to agentic RL complicates and reshapes the credit assignment landscape: reasoning CA is maturing around process reward models and critic-free group comparison, while agentic CA is driving genuinely new approaches -- hindsight counterfactual analysis, privileged asymmetric critics, and turn-level MDP reformulations -- that have no direct precedent in reasoning RL.

  • 1 authors
·
Apr 12 2

Critical Tokens Matter: Token-Level Contrastive Estimation Enhence LLM's Reasoning Capability

Large Language Models (LLMs) have exhibited remarkable performance on reasoning tasks. They utilize autoregressive token generation to construct reasoning trajectories, enabling the development of a coherent chain of thought. In this work, we explore the impact of individual tokens on the final outcomes of reasoning tasks. We identify the existence of ``critical tokens'' that lead to incorrect reasoning trajectories in LLMs. Specifically, we find that LLMs tend to produce positive outcomes when forced to decode other tokens instead of critical tokens. Motivated by this observation, we propose a novel approach - cDPO - designed to automatically recognize and conduct token-level rewards for the critical tokens during the alignment process. Specifically, we develop a contrastive estimation approach to automatically identify critical tokens. It is achieved by comparing the generation likelihood of positive and negative models. To achieve this, we separately fine-tune the positive and negative models on various reasoning trajectories, consequently, they are capable of identifying identify critical tokens within incorrect trajectories that contribute to erroneous outcomes. Moreover, to further align the model with the critical token information during the alignment process, we extend the conventional DPO algorithms to token-level DPO and utilize the differential likelihood from the aforementioned positive and negative model as important weight for token-level DPO learning.Experimental results on GSM8K and MATH500 benchmarks with two-widely used models Llama-3 (8B and 70B) and deepseek-math (7B) demonstrate the effectiveness of the propsoed approach cDPO.

  • 9 authors
·
Nov 29, 2024 7

What-If Analysis of Large Language Models: Explore the Game World Using Proactive Thinking

Large language models (LLMs) excel at processing information reactively but lack the ability to systemically explore hypothetical futures. They cannot ask, "what if we take this action? how will it affect the final outcome" and forecast its potential consequences before acting. This critical gap limits their utility in dynamic, high-stakes scenarios like strategic planning, risk assessment, and real-time decision making. To bridge this gap, we propose WiA-LLM, a new paradigm that equips LLMs with proactive thinking capabilities. Our approach integrates What-If Analysis (WIA), a systematic approach for evaluating hypothetical scenarios by changing input variables. By leveraging environmental feedback via reinforcement learning, WiA-LLM moves beyond reactive thinking. It dynamically simulates the outcomes of each potential action, enabling the model to anticipate future states rather than merely react to the present conditions. We validate WiA-LLM in Honor of Kings (HoK), a complex multiplayer game environment characterized by rapid state changes and intricate interactions. The game's real-time state changes require precise multi-step consequence prediction, making it an ideal testbed for our approach. Experimental results demonstrate WiA-LLM achieves a remarkable 74.2% accuracy in forecasting game-state changes (up to two times gain over baselines). The model shows particularly significant gains in high-difficulty scenarios where accurate foresight is critical. To our knowledge, this is the first work to formally explore and integrate what-if analysis capabilities within LLMs. WiA-LLM represents a fundamental advance toward proactive reasoning in LLMs, providing a scalable framework for robust decision-making in dynamic environments with broad implications for strategic applications.

  • 8 authors
·
Sep 5, 2025

PerturBot: Breaking Shortcut Priors in Vision-Language-Action Models with Perturbative Training

A vision--language--action (VLA) policy can complete complex tasks while ignoring the evidence that should determine its actions. An object held near the wrist camera can displace the instructed target. Language and action show the same pattern: a familiar noun can trigger the operation it was paired with in training even after the verb changes, and a gripper that closed on nothing may lift anyway. We call these dependencies modality shortcuts: regularities in successful demonstrations make visual, lexical, or motor cues sufficient to predict expert actions without the task evidence needed for the underlying decision. More demonstrations of the same kind can raise task success while leaving these shortcuts intact. We propose Perturbot which makes task-relevant evidence easier to use and shortcuts insufficient on their own: it applies task-preserving wrist-view perturbations, enriches instructions with decision-relevant captions, and adds random and failed trajectory segments relabeled with the behavior they contain. It complements scaling by changing what is scaled, and leaves inference unchanged. Moreover, we propose GroundingFscore, an offline score that diagnoses how severely a policy relies on modality shortcuts. Task success rate shows whether a policy improves, while GroundingFscore reveals whether the policy scales healthily, relying on task evidence rather than shortcuts. Together, Perturbot and GroundingFscore provide a training-and-evaluation framework for disentangling VLA decisions from shortcut priors while preserving responsiveness to task-relevant evidence.

  • 7 authors
·
Oct 2 2

Bidirectional Decoding: Improving Action Chunking via Guided Test-Time Sampling

Predicting and executing a sequence of actions without intermediate replanning, known as action chunking, is increasingly used in robot learning from human demonstrations. Yet, its effects on the learned policy remain inconsistent: some studies find it crucial for achieving strong results, while others observe decreased performance. In this paper, we first dissect how action chunking impacts the divergence between a learner and a demonstrator. We find that action chunking allows the learner to better capture the temporal dependencies in demonstrations but at the cost of reduced reactivity to unexpected states. To address this tradeoff, we propose Bidirectional Decoding (BID), a test-time inference algorithm that bridges action chunking with closed-loop adaptation. At each timestep, BID samples multiple candidate predictions and searches for the optimal one based on two criteria: (i) backward coherence, which favors samples that align with previous decisions; (ii) forward contrast, which seeks samples of high likelihood for future plans. By coupling decisions within and across action chunks, BID promotes both long-term consistency and short-term reactivity. Experimental results show that our method boosts the performance of two state-of-the-art generative policies across seven simulation benchmarks and two real-world tasks. Code and videos are available at https://bid-robot.github.io.

  • 6 authors
·
Apr 24, 2025

Can't make an Omelette without Breaking some Eggs: Plausible Action Anticipation using Large Video-Language Models

We introduce PlausiVL, a large video-language model for anticipating action sequences that are plausible in the real-world. While significant efforts have been made towards anticipating future actions, prior approaches do not take into account the aspect of plausibility in an action sequence. To address this limitation, we explore the generative capability of a large video-language model in our work and further, develop the understanding of plausibility in an action sequence by introducing two objective functions, a counterfactual-based plausible action sequence learning loss and a long-horizon action repetition loss. We utilize temporal logical constraints as well as verb-noun action pair logical constraints to create implausible/counterfactual action sequences and use them to train the model with plausible action sequence learning loss. This loss helps the model to differentiate between plausible and not plausible action sequences and also helps the model to learn implicit temporal cues crucial for the task of action anticipation. The long-horizon action repetition loss puts a higher penalty on the actions that are more prone to repetition over a longer temporal window. With this penalization, the model is able to generate diverse, plausible action sequences. We evaluate our approach on two large-scale datasets, Ego4D and EPIC-Kitchens-100, and show improvements on the task of action anticipation.

  • 4 authors
·
May 30, 2024

Rethinking Importance Sampling in LLM Policy Optimization: A Cumulative Token Perspective

Reinforcement learning, including reinforcement learning with verifiable rewards (RLVR), has emerged as a powerful approach for LLM post-training. Central to these approaches is the design of the importance sampling (IS) ratio used in off-policy policy-gradient estimation. Existing methods face a fundamental bias-variance dilemma: token-level IS ratios, as adopted by PPO (Schulman et al., 2017) and GRPO (Shao et al., 2024), introduce bias by ignoring prefix state distribution mismatch; full sequence ratios provide exact trajectory-level correction but suffer from high variance due to the multiplicative accumulation of per-token ratios, while GSPO (Zheng et al., 2025) improves numerical stability via length normalization at the cost of deviating from the exact full-sequence IS correction. In this work, we identify the cumulative token IS ratio, the product of per-token ratios up to position t, as a theoretically principled solution to this dilemma. We prove that, under the token-level policy-gradient formulation, this ratio provides an unbiased prefix correction for each token-level gradient term and has strictly lower variance than the full sequence ratio. Building on this insight, we propose CTPO (Cumulative Token Policy Optimization), which combines the cumulative token IS ratio with position-adaptive clipping that scales log-space clip bounds according to the natural t growth of the cumulative log-ratio. This yields more consistent regularization across token positions. We implement and evaluate CTPO in the tool-integrated reasoning setting on several challenging mathematical reasoning benchmarks, achieving the best average performance across both model scales compared with strong GRPO and GSPO baselines. Code will be available at https://github.com/horizon-llm/CTPO.

  • 7 authors
·
May 7

DelTA: Discriminative Token Credit Assignment for Reinforcement Learning from Verifiable Rewards

Reinforcement learning from verifiable rewards (RLVR) has emerged as a central technique for improving the reasoning capabilities of large language models. Despite its effectiveness, how response-level rewards translate into token-level probability changes remains poorly understood. We introduce a discriminator view of RLVR updates, showing that the policy-gradient update direction implicitly acts as a linear discriminator over token-gradient vectors and thereby determines which token probabilities are increased or decreased during learning. Under standard sequence-level RLVR, this discriminator is constructed from positive- and negative-side centroids formed by advantage-weighted averaging of token-gradient vectors. However, such centroid construction can be dominated by shared high-frequency patterns, such as formatting tokens, diluting sparse yet discriminative directions that better distinguish high-reward responses from low-reward ones. To address this limitation, we propose DelTA, a discriminative token credit assignment method that estimates token coefficients to amplify side-specific token-gradient directions and downweight shared or weakly discriminative ones. These coefficients reweight a self-normalized RLVR surrogate, making the effective side-wise centroids more contrastive and thereby reshaping the RLVR update direction. On seven mathematical benchmarks, DelTA outperforms the strongest same-scale baselines by 3.26 and 2.62 average points on Qwen3-8B-Base and Qwen3-14B-Base, respectively. Additional results on code generation, a different backbone, and out-of-domain evaluations further demonstrate the generalization ability of DelTA.

  • 3 authors
·
May 19 1

How Does Reasoning Flow? Tracing Attention-Induced Information Flow for Targeted RL in LLMs

Token-level credit assignment remains a key obstacle for reinforcement learning (RL) in large language models (LLMs), where RL recipes typically treat all tokens equally, failing to distinguish decisive reasoning steps from routine formatting or fluent filler. Recent attempts leverage model-internal signals to assign finer-grained credit, but these are often point-wise heuristics that ignore the global structure of information propagation. We propose FlowTracer, an RL framework that traces answer-targeted reasoning flow on an attention-induced directed acyclic graph in which nodes correspond to tokens and edge capacities come from aggregated attention weights and derives token credit from this global structure. The edge capacities are reweighted to retain only the influence that can reach the answer region, while enforcing local flow conservation so intermediate tokens neither lose nor gain effective mass due to path length or irrelevant branches. On this graph, FlowTracer extracts an information-flow backbone connecting the question to the answer and scores tokens by flow throughput, revealing high-impact hubs and aggregation checkpoints that mediate long-range dependencies. These derived importances are used to shape token-level rewards, enabling learning signals to focus precisely on the tokens that route information toward (or away from) correct answers and delivering consistent performance gains across a range of reasoning tasks.

alibabagroup alibaba
·
Jun 9 2

Tree-Planner: Efficient Close-loop Task Planning with Large Language Models

This paper studies close-loop task planning, which refers to the process of generating a sequence of skills (a plan) to accomplish a specific goal while adapting the plan based on real-time observations. Recently, prompting Large Language Models (LLMs) to generate actions iteratively has become a prevalent paradigm due to its superior performance and user-friendliness. However, this paradigm is plagued by two inefficiencies: high token consumption and redundant error correction, both of which hinder its scalability for large-scale testing and applications. To address these issues, we propose Tree-Planner, which reframes task planning with LLMs into three distinct phases: plan sampling, action tree construction, and grounded deciding. Tree-Planner starts by using an LLM to sample a set of potential plans before execution, followed by the aggregation of them to form an action tree. Finally, the LLM performs a top-down decision-making process on the tree, taking into account real-time environmental information. Experiments show that Tree-Planner achieves state-of-the-art performance while maintaining high efficiency. By decomposing LLM queries into a single plan-sampling call and multiple grounded-deciding calls, a considerable part of the prompt are less likely to be repeatedly consumed. As a result, token consumption is reduced by 92.2% compared to the previously best-performing model. Additionally, by enabling backtracking on the action tree as needed, the correction process becomes more flexible, leading to a 40.5% decrease in error corrections. Project page: https://tree-planner.github.io/

  • 10 authors
·
Oct 12, 2023

Where Did This Sentence Come From? Tracing Provenance in LLM Reasoning Distillation

Reasoning distillation has attracted increasing attention. It typically leverages a large teacher model to generate reasoning paths, which are then used to fine-tune a student model so that it mimics the teacher's behavior in training contexts. However, previous approaches have lacked a detailed analysis of the origins of the distilled model's capabilities. It remains unclear whether the student can maintain consistent behaviors with the teacher in novel test-time contexts, or whether it regresses to its original output patterns, raising concerns about the generalization of distillation models. To analyse this question, we introduce a cross-model Reasoning Distillation Provenance Tracing framework. For each action (e.g., a sentence) produced by the distilled model, we obtain the predictive probabilities assigned by the teacher, the original student, and the distilled model under the same context. By comparing these probabilities, we classify each action into different categories. By systematically disentangling the provenance of each action, we experimentally demonstrate that, in test-time contexts, the distilled model can indeed generate teacher-originated actions, which correlate with and plausibly explain observed performance on distilled model. Building on this analysis, we further propose a teacher-guided data selection method. Unlike prior approach that rely on heuristics, our method directly compares teacher-student divergences on the training data, providing a principled selection criterion. We validate the effectiveness of our approach across multiple representative teacher models and diverse student models. The results highlight the utility of our provenance-tracing framework and underscore its promise for reasoning distillation. We hope to share Reasoning Distillation Provenance Tracing and our insights into reasoning distillation with the community.

  • 7 authors
·
Dec 23, 2025

VITA-VLA: Efficiently Teaching Vision-Language Models to Act via Action Expert Distillation

Vision-Language Action (VLA) models significantly advance robotic manipulation by leveraging the strong perception capabilities of pretrained vision-language models (VLMs). By integrating action modules into these pretrained models, VLA methods exhibit improved generalization. However, training them from scratch is costly. In this work, we propose a simple yet effective distillation-based framework that equips VLMs with action-execution capability by transferring knowledge from pretrained small action models. Our architecture retains the original VLM structure, adding only an action token and a state encoder to incorporate physical inputs. To distill action knowledge, we adopt a two-stage training strategy. First, we perform lightweight alignment by mapping VLM hidden states into the action space of the small action model, enabling effective reuse of its pretrained action decoder and avoiding expensive pretraining. Second, we selectively fine-tune the language model, state encoder, and action modules, enabling the system to integrate multimodal inputs with precise action generation. Specifically, the action token provides the VLM with a direct handle for predicting future actions, while the state encoder allows the model to incorporate robot dynamics not captured by vision alone. This design yields substantial efficiency gains over training large VLA models from scratch. Compared with previous state-of-the-art methods, our method achieves 97.3% average success rate on LIBERO (11.8% improvement) and 93.5% on LIBERO-LONG (24.5% improvement). In real-world experiments across five manipulation tasks, our method consistently outperforms the teacher model, achieving 82.0% success rate (17% improvement), which demonstrate that action distillation effectively enables VLMs to generate precise actions while substantially reducing training costs.

  • 15 authors
·
Oct 10, 2025

Latent Action as Intention Enables Efficient Future Imagination for World Action Models

World action models (WAMs) improve robot control by modeling how observations evolve, but generating future observations at test time incurs substantial latency. Fast-WAM removes this process for efficiency; however, our matched implementations show lower generalization for Fast-WAM than for future-aware alternatives, especially with scarce robot demonstrations and in out-of-distribution scenarios. To bridge this gap, we introduce **LAWA**, a WAM architecture that uses compact latent actions as an operational representation of future intentions, enabling efficient test-time future imagination without generating future observations. Specifically, a discrete tokenizer enhanced by action-free pre-training produces manipulation-centric codebook targets. LAWA jointly denoises a continuous latent state anchored to these targets with executable action chunks while omitting the future-video branch at inference. On RoboCasa, LAWA achieves state-of-the-art average success rates of 65.6% and 80.8% in the few-shot and full data settings, improving over the matched Fast-WAM baseline by 9.6 and 4.5 points, respectively. It also preserves the performance level of the matched Joint-WAM variant while requiring 42.9% lower inference latency. LAWA also demonstrates competitive zero-shot robustness on LIBERO-Plus and superior performance on real-world tasks. These results show that future imagination need not be discarded: retaining it with compact latent actions yields an effective trade-off among performance, generalization, and latency. Code and models will be released.

  • 13 authors
·
Aug 24 2

Network World Models as Environments for Algorithm Design on Complex Systems

World models, which simulate an environment and predict how it changes under actions, are increasingly used in real-world applications such as robotics. Complex systems call for the same tool because the effect of an action is not immediate. Seeding nodes for a campaign, or immunizing nodes against an epidemic, changes little on its own; what matters is the outcome that unfolds over the steps that follow. Designing an algorithm that selects such actions to maximize expected performance on a task is inherently iterative, and every candidate must be scored by the outcome it produces. Obtaining that outcome has relied on simulation, whose cost becomes a bottleneck when candidates are evaluated over many sampled trajectories. We propose an action-conditioned Network World Model that learns a network's diffusion dynamics under interventions over time, applies each action to the network, and predicts the outcome that follows. It serves as a fast evaluator inside an algorithm design loop in which a coding agent designs and refines executable algorithms using feedback from full rollouts, action-level credit, and counterfactual probes over alternative interventions. Across eight network tasks and five diffusion models, the designed algorithms match or exceed the strongest reported baseline in 138 of 141 settings while enabling up to 14.5 times faster rollouts than Monte Carlo simulation. Code will be released upon acceptance.

  • 6 authors
·
Sep 30

The Geometric Nature and a Free Proxy for Flow-Matching Uncertainty

Flow matching (FM) has become a popular action head paradigm for modern embodied models. However, as a conditional generative model, it does not explicitly expose its inherent uncertainty, producing faulty action chunks even when it misinterprets the scene or encounters out-of-distribution (OOD) inputs. Therefore, determining when an FM-generated action can be trusted is essential for safe deployment, yet existing uncertainty estimation methods on real-time control suffer from several issues: extra training budget, high computational overhead, and low generalization ability. In this work, we provide a geometric interpretation of FM uncertainty in the velocity field, showing that uncertainty manifests as deviation from an ideal affine-isotropic contraction field. Building on this observation, we introduce denoising acceleration (accel), a highly-generalizable and cost-free uncertainty proxy that measures the bending of the denoising trajectory from a single forward pass, without additional model evaluations, training, or resampling. We theoretically and empirically demonstrate that accel is a faithful proxy for FM uncertainty and further test its utility in online failure detection. Results show that accel identifies failing rollouts well before termination, matching or even outperforming costly resampling- and training-based baselines across settings under realistic deployment budget. Code and demos available at: https://github.com/rrrrrrzy/fm-geometry.

  • 6 authors
·
Jul 29

AgentLens: Revealing The Lucky Pass Problem in SWE-Agent Evaluation

Evaluation of software engineering (SWE) agents is dominated by a binary signal: whether the final patch passes the tests. This outcome-only view treats a principled solution and a chaotic trial-and-error process as equivalent. We show that this equivalence is empirically false. We evaluate 2,614 OpenHands trajectories from eight model backends on 60 SWE-bench Verified tasks. Of these, 47 have enough passing trajectories to construct task-level process references, yielding a 1,815-trajectory evaluation subset. Among passing trajectories in this subset, 10.7% exhibit behavior we call a Lucky Pass: regression cycles, blind retries, missing verification, or temporally disordered exploration, implementation, and verification. We introduce AgentLens, a framework for process-level assessment of SWE-agent trajectories, and release AgentLens-Bench, a dataset of 1,815 trajectories annotated with quality scores, waste signals, divergence points, and 47 task-level Prefix Tree Acceptor (PTA) references. AgentLens builds PTA references by merging multiple passing solutions for the same task, and uses a context-sensitive intent labeler to assign actions to Exploration, Implementation, Verification, or Orchestration based on trajectory history rather than tool identity alone. On AgentLens-Bench, the quality score separates passing trajectories into Lucky, Solid, and Ideal tiers and further decomposes Lucky Passes into five recurring mechanisms. Across the eight model backends, Lucky rates range from 0.5% to 23.2%, and some models move by as many as five rank positions when ranked by quality score instead of pass rate. We release the anonymized project repository, including the AgentLens-Bench dataset and AgentLens SDK, at https://github.com/microsoft/code-agent-state-trajectories/.

  • 7 authors
·
May 12 3

Context, Reasoning, and Hierarchy: A Cost-Performance Study of Compound LLM Agent Design in an Adversarial POMDP

Deploying compound LLM agents in adversarial, partially observable sequential environments requires navigating several design dimensions: (1) what the agent sees, (2) how it reasons, and (3) how tasks are decomposed across components. Yet practitioners lack guidance on which design choices improve performance versus merely increase inference costs. We present a controlled study of compound LLM agent design in CybORG CAGE-2, a cyber defense environment modeled as a Partially Observable Markov Decision Process (POMDP). Reward is non-positive, so all configurations operate in a failure-mitigation mode. Our evaluation spans five model families, six models, and twelve configurations (3,475 episodes) with token-level cost accounting. We vary context representation (raw observations vs. a deterministic state-tracking layer with compressed history), deliberation (self-questioning, self-critique, and self-improvement tools, with optional chain-of-thought prompting), and hierarchical decomposition (monolithic ReAct vs. delegation to specialized sub-agents). We find that: (1) Programmatic state abstraction delivers the largest returns per token spent (RPTS), improving mean return by up to 76% over raw observations. (2) Distributing deliberation tools across a hierarchy degrades performance relative to hierarchy alone for all five model families, reaching up to 3.4times worse mean return while using 1.8-2.7times more tokens. We call this destructive pattern a deliberation cascade. (3) Hierarchical decomposition without deliberation achieves the best absolute performance for most models, and context engineering is generally more cost-effective than deliberation. These findings suggest a design principle for structured adversarial POMDPs: invest in programmatic infrastructure and clean task decomposition rather than deeper per-agent reasoning, as these strategies can interfere when combined.

  • 6 authors
·
May 14

Reusing Rollouts under Policy Lag: Prefix-Normalized Policy Optimization for LLM Reinforcement Learning

Autoregressive rollout generation is a major computational cost in reinforcement learning for large language models. Reusing each rollout batch for additional learner updates amortizes this cost, but later updates become increasingly off-policy as the learner departs from the behavior policy. At a token position, exact off-policy correction must account for both the current action and the probability of reaching its prefix. The cumulative importance ratio provides this correction, but its product form can produce an unwieldy dynamic range. We study Prefix-Normalized Policy Optimization (PNPO), which replaces the cumulative ratio with the geometric mean of likelihood ratios along each causal prefix, preserving causal-prefix dependence at each position while compressing the log-weight scale. In controlled long-context mathematical reasoning experiments, we induce two off-policy regimes by using one or four policy-update epochs per rollout batch. PNPO does not consistently outperform GSPO with one epoch. With four epochs, it attains the highest observed Avg@32 on each benchmark; the unweighted mean of the three independently selected benchmark peaks is 50.24, 3.00 percentage points above GSPO. Under a matched 2,400-update budget, four-epoch PNPO reaches a final macro Avg@32 of 49.66 after 150 rollout batches, comparable to the 49.56 reached after 600 batches with one epoch. These results provide preliminary evidence that PNPO can be advantageous as training moves further off-policy.

  • 12 authors
·
Aug 1

ReAct Meets ActRe: When Language Agents Enjoy Training Data Autonomy

Language agents have demonstrated autonomous decision-making abilities by reasoning with foundation models. Recently, efforts have been made to train language agents for performance improvement, with multi-step reasoning and action trajectories as the training data. However, collecting such trajectories still requires considerable human effort, by either artificial annotation or implementations of diverse prompting frameworks. In this work, we propose A^3T, a framework that enables the Autonomous Annotation of Agent Trajectories in the style of ReAct. The central role is an ActRe prompting agent, which explains the reason for an arbitrary action. When randomly sampling an external action, the ReAct-style agent could query the ActRe agent with the action to obtain its textual rationales. Novel trajectories are then synthesized by prepending the posterior reasoning from ActRe to the sampled action. In this way, the ReAct-style agent executes multiple trajectories for the failed tasks, and selects the successful ones to supplement its failed trajectory for contrastive self-training. Realized by policy gradient methods with binarized rewards, the contrastive self-training with accumulated trajectories facilitates a closed loop for multiple rounds of language agent self-improvement. We conduct experiments using QLoRA fine-tuning with the open-sourced Mistral-7B-Instruct-v0.2. In AlfWorld, the agent trained with A^3T obtains a 1-shot success rate of 96%, and 100% success with 4 iterative rounds. In WebShop, the 1-shot performance of the A^3T agent matches human average, and 4 rounds of iterative refinement lead to the performance approaching human experts. A^3T agents significantly outperform existing techniques, including prompting with GPT-4, advanced agent frameworks, and fully fine-tuned LLMs.

  • 6 authors
·
Mar 21, 2024