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Nov 3

REA: A Routed Embodied Agent Runtime for Asynchronous Brain-Cerebellum Control

Foundation models are becoming remarkably reliable at high-level reasoning, yet they remain too slow and costly to serve as fine-grained controllers. Conversely, fast policies like VLAs and whole-body controllers offer more efficient reflexes, but struggle to generalize. While pairing a deliberative brain (foundation models) with a reactive cerebellum (fast policies) seems natural for embodied systems, two obstacles remain: methods are built and scored on incompatible stacks, and their asynchronous coordination is difficult. For example, an agent that calls the VLA in the agentic loop can stall the fast execution, while a VLA that calls the agent on errors tends to re-trigger fallbacks repeatedly or completely miss silent failures. To address this, we propose REA (Routed Embodied Agent), a unified runtime where a deliberative System 2, an embodied router System 1 and reactive System 0 policies cooperate under a single golden rule - no running policy waits on the brain. Instead of querying the brain at each failure, REA employs a route memory that stores each policy's measured success ahead of time, a boundary-triggered judge gate that consults the brain on policy execution, and a shared-budget escalation ladder for bounded recovery. Evaluated on 3,000 test episodes across 60 LIBERO-Pro tasks, REA reaches 95.9% success and beats the best single-agent baseline in its own policy pool (94.7%) while reducing control steps by 25% and control time by 17%. In a separate 100-episode RoboTwin 2.0 study, REA achieves 84% success with VLA policies and 86% with VLA+code, compared with 80% for the strongest single VLA baseline MEDex. These results demonstrate learned and programmatic policies operating within the same runtime. REA also transfers to BEHAVIOR-1K and a real Unitree G1 humanoid, achieving the highest observed success among the compared methods.

  • 8 authors
·
Oct 30 4

Jev-as-a-Judge for RAG Claim Verification: Confidence-Gated Cascading Between a Non-Generative Verifier and a Frontier LLM

Retrieval-augmented generation asks one question at volume: does this evidence support this claim? The answer is one bit, yet most pipelines obtain it from a text generator and pay generation prices for the prose wrapped around it. We compare a non-generative decision model, which returns a typed value from a declared enumeration together with a native probability and no text, against a frontier LLM configured as an engineer would deploy it for binary classification. Both answer the same 495 human-labelled claims from LLM-AggreFact, so every comparison is within-item. We report three things. First, the two systems are statistically indistinguishable on the metric this task is conventionally scored by, a paired difference of -0.56 points, Jev minus Astra, at a 187-fold cost difference. Second, that tie carries almost no information about deployment: the systems disagree on 15.2% of claims, and the cheaper one admits 23.2% of the claims annotators marked unsupported against the frontier model's 14.1%. A component whose job is to catch unsupported claims should be judged on that rate, and the conventional headline hides it. Third, because the errors differ they compose: routing the claims the cheap model is confident about and escalating the rest reaches 74.10 at USD 2.92 per thousand claims against 73.83 at USD 8.93, with the threshold chosen out of fold. But a matched random-escalation control at in-sample thresholds, spending the same budget by coin flip, does as well, so what buys the saving is the escalation share and not the probability that picks what to escalate. Measured against the cheap model it is built from, the cascade costs 61-fold more for 0.83 points, 95% CI [-3.36, 4.86], and it is the more permissive guard of the two. Equal accuracy conceals unequal errors. All predictions, prompts, pricing and code are released.

  • 2 authors
·
Sep 29

VLM-as-a-Judge for Person Re-Identification

Cloth-changing person re-identification (CC-ReID) is still very challenging, and no method clearly dominates: methods that lead on one benchmark collapse on the others, because they rest on different identity cues. We show that a general-purpose vision-language model (VLM), used zero-shot as a judge for reranking a short candidate list, beats the expert retrieval models it reranks by a wide and consistent margin. On the four scenarios of CHIRLA, a long-term CC-ReID benchmark that no publicly released Re-ID model is trained on, reranking the candidates of two frozen experts raises rank-1 on every scenario, by 12.9 points on average over the best expert and 9.4 over the best naive ensemble of the two, with no component fine-tuned on the target data. Merging both experts' shortlists matches or beats reranking the stronger expert's shortlist alone, at lower cost. Introducing a VLM does, however, come at a cost: almost all of the pipeline's FLOPs are spent on it. We therefore borrow a criterion from ensembling and invoke the VLM judge only where the two experts disagree at rank 1. This threshold-free gate removes 40% of the calls, and a comparable share of total compute, with no significant drop in rank-1, trading 1.8 to 3.8 points of mAP. Judging remains the dominant cost, but on a benchmark where dedicated experts stall, we find a frozen general-purpose model to be the strongest judge of identity. The code is available at https://github.com/bdager/JudgeReID.

  • 3 authors
·
Nov 1

AGO AI Quality Gate: Evidence-First Release Decisions for Retrieval-Augmented Generation

Enterprises adopting retrieval-augmented generation (RAG) face a recurring operational decision: promote, revise, or block a system version. The evidence is incomplete and the metrics come from fallible LLM judges. We report on AGO AI Quality Gate (AGO), an evidence-first quality-gate framework deployed in industrial RAG assessment engagements. AGO integrates four key components: a four-state decision model that treats missing data and judge errors as explicit outcomes; layered scoring combining deterministic checks, local guardrails, and structured LLM evaluation; a stratified beta-binomial gate that quantifies regression risk probabilistically; and a mandatory meta-evaluation protocol to validate the LLM judge before it influences decisions. Since engagement data is proprietary, we evaluate the judge layer on RAGBench, a public benchmark of 100k annotated RAG traces across 12 datasets. On identical stratified test samples (N=1200 per judge), a low-cost judge (gpt-4.1-nano) detects non-adherent answers barely above chance (AUROC 0.603 [0.570, 0.634]), despite producing flawless protocol output, while gpt-4o reaches 0.783 [0.756, 0.807] -- yet its per-domain performance still ranges from 0.62 to 0.88. A fixed-seed gate study spanning regression, no change, and improvement quantifies unsafe promotion, false-alarm cost, and improvement throughput. Under regression, the decision-grade profile reduces unsafe promotion to 22.2%-35.1%, against 29.3%-41.8% for a naive gate. These results support the design choices that judge quality must be measured per engagement and that point estimates alone are not a release decision.

  • 6 authors
·
Sep 30 2

Necessary but Not Sufficient: Temperature Control and Reproducibility in LLM-as-Judge Safety Evaluations

LLM-as-judge ("grader") components are now standard in evaluation harnesses, including safety evaluations where a pass/fail verdict may gate downstream deployment decisions. A widespread assumption is that setting the grader's sampling temperature to 0 makes grading deterministic. We test this assumption against a real safety-evaluation codebase (Japan AISI's open-source aisev) and show it fails on two levels. First, the harness invokes its grader without setting temperature or seed; the underlying provider silently applies its default of 1.0, so items near the decision boundary flip pass/fail across identical runs (per-item disagreement up to ~50% over 20 runs). Second, pinning temperature=0 reduces but does not eliminate flips: across 690 API calls spanning two providers, three model tiers, and five sampling configurations, 1-2 of 7 borderline items remain non-reproducible even under forced greedy decoding (top_k=1). Claude Opus 4.7/4.8 has since deprecated temperature entirely, rendering the primary mitigation inapplicable to newer model generations. These findings expose a structural gap: evaluation harnesses that report single-run verdicts without variance or grader-disagreement metrics can present noise as a safety property. We release a reproduction harness (690 calls, 7 conditions) and recommend that harnesses treat grader disagreement as a first-class health metric alongside the scores themselves.

  • 1 authors
·
Jun 23

Beyond a Single Judge: The Evidence-Grounded, Social-Weighted Persona Panel for Generative UI Evaluation

Generative UI (GenUI) lets large language models synthesize a complete, renderable interface directly from a natural-language instruction, but evaluating the quality of what they generate remains an open problem. Human evaluation is costly and rater-variant, while LLM-as-a-judge is scalable but reflects only a single implicit viewpoint, unable to capture how different populations of real users actually perceive the same interface. We propose the Evidence-Grounded, Social-Weighted Persona Panel (ESPP), a three-stage GenUI evaluation method in which a panel of psychologically diverse, evidence-grounded personas independently rates a screenshot, exchanges opinions under a trait-derived, semantically-gated bounded-confidence mechanism, and is aggregated via Delphi-inspired social weighting into a single judgment. ESPP tracks human judgment substantially more closely than a naive single-pass judge, raising Pearson r from 0.716 to 0.922, and a prompt-ensemble control recovers only about a third of this gap, isolating genuine persona and evidence grounding as the dominant source of improvement. Beyond this fidelity gain, retaining each panelist's individual rating further reveals that user subgroups agree on overall model rankings yet diverge sharply on specific rating dimensions, a structural disagreement a single homogeneous judge would systematically erase. The codes are available at https://github.com/Wuzheng02/ESPP.

  • 5 authors
·
Jul 30

Agents Catching Agents: Shortcut Cascades and Benchmark Gaming in Clinical Multi-Agent Systems

Clinical decision support is moving toward committees of language-model agents deliberating on a shared workspace. We ask whether such committees can be gamed by shortcuts, cues a benchmark rewards but a clinician would ignore. Across seven cohorts on six public datasets spanning text (MedQA-USMLE, MedMCQA, MIMIC-CXR reports), imaging (NIH ChestX-ray14, MIMIC-CXR-JPG, CheXpert) and tabular ICU records (SUPPORT2), Gemini committees resist these cues in isolation (flip 5-16%), yet a socially plausible shortcut spreads: when two peers assert the same wrong answer, the holdout under test adopts it in 38% of cases, as does a false "pre-screen" system flag, on both capability tiers. Of three oversight agents, a gate cannot separate adoption from honest agreement (false-positive rate 100%); a same-lineage judge reading only the transcript flags adoption on text (precision 100%, recall 93%) but collapses onto the gate in imaging; a referee that privately re-queries the holdout transfers to imaging (77-88% precision, 13-21% false-positive rate). Tripling a cue's visual salience does not move contagion, whereas a second peer voice raises it by half again. Gaming a hidden rubric is near-silent: only 1/10 text and 1/134 imaging drifters name the rubric they moved toward. What games a committee is social plausibility, and only a referee independent of self-report catches it. Code: https://github.com/criticaldata/benchmaxxing

Evaluating Skills, Not Just Agents: Agentic Continuous Evaluation of Skills

Enterprise agent programs are moving from prototypes into production, where reusable skills, tools, and workflow packages must be reviewed with evidence rather than prose. Current gates often scan these artifacts for structure, style, and security, but they do not answer the deployment question: does the capability package help a live agent complete enterprise tasks under the same model, sandbox, and grading policy? We present ACES (Agentic Continuous Evaluation of Skills), a repository-native framework for evaluating skills and product capability packages as executable agent artifacts. ACES runs paired live trials with and without a target skill, normalizes trajectories into the Agent Trajectory Interchange Format (ATIF), grades six default runtime metrics, and reports Skill Lift: the target skill's added value for a fixed task, harness, workspace, and scorer. The same protocol supports product-owned task suites that compare baseline, skill, bundle, team-skill, and plugin targets. On 145 real skills from internal enterprise repositories and public catalogs, scan-only gates surface useful authoring issues but measure complementary facets (structural versus LLM-judge Spearman ρ= 0.14). Across 947 scored paired cases from 58 of 64 production skills and four primary harnesses, mean composite Skill Lift is 0.2134 (95\% paired-case CI [0.1967, 0.2301]); mean outcome-only lift, the average of accuracy and goal accuracy, is 0.1799. Composite lift is positive in 72.8\% of paired cases. The largest process-metric gains appear in skill execution, behavior check, and skill efficiency---signals about discovery, routing, workflow following, and tool use that document scans cannot observe. An open-source implementation of the methodology is available in NVIDIA SkillEvaluator.

  • 12 authors
·
Aug 19

Time Present and Time Past: Benchmarking Large Language Models on Temporally Evolving Document Understanding

Evolving documents, such as laws, tax codes, and software documentation, are amended, replaced, and sometimes reverted over time, so a question has different correct answers at different dates. In contrast to encyclopedic knowledge, where an old fact is simply overwritten, an amendment is itself an official text that states what it replaces and when it takes effect, and the earlier version stays correct for its validity period. The central challenge is therefore version resolution, that is, identifying the version in force on the queried date. Existing temporal QA datasets treat time only as an annotation, so version resolution stays untested. We present TIDE, an expert-verified benchmark of 3,050 QA pairs over 644 official customs instruments issued between 1969 and 2025 by the Government of Bangladesh, covering eight task types over deeply code-mixed documents that are heterogeneous in layout and dated in two calendars. In addition, we evaluate nine recent LLMs under a single protocol across parametric, gold-context, and retrieval access, scored by a three-judge LLM council with a hard date gate separating correct meaning from correct time. The best macro-averaged accuracy is only 68.5%. Resolving a version from an implicit date reaches 59.7%, and detecting that the supplied version does not govern the query reaches only 26.7%. Models are more likely to find correct versions than to reject incorrect ones, and they tend to follow a confident parametric answer over the supplied authoritative text. All code and data are available at https://github.com/icsetepa44/TIDE

  • 7 authors
·
Aug 8

CV-Arena: An Open Benchmark for Instructional Computer Vision Problem Solving with Human-AI Collaborative Preferences

Instruction-guided image editing is becoming a general interface for visual work, yet existing benchmarks still focus largely on narrow appearance edits and do not fully capture the diversity of real-image tasks in professional workflows. Here, we define instructional computer vision problem solving as a broader formulation of image editing: given a real input image and a natural-language instruction, a system must produce an edited output that realizes the requested transformation while satisfying explicit preservation, geometric, physical, and usability constraints. We introduce CV-Arena, an open benchmark designed to evaluate this capability at professional scales. CV-Arena contains 12K high-resolution real-image instruction pairs spanning 16 instruction-based visual task types, constructed using CogRetriever, a dual-track retrieval-and-curation pipeline that combines targeted web search, agentic query refinement, verification, and traceability. To evaluate models at scale while preserving human fidelity, we propose Active Elo, a human-AI collaborative preference protocol that leverages CV-Judge, a logic-gated, multi-dimensional VLM evaluator, to reject clear failures and resolve high-confidence comparisons; and to route close, high-quality comparisons to expert raters. Mixed human and AI supervision is then aggregated through reliability-weighted Elo updates. Our comprehensive evaluation of 21 systems, including proprietary, open-source, and agentic models, on CV-Arena reveals persistent gaps in instruction adherence, physical reasoning, structural control, and fine-grained detail preservation. We further develop CV-Agent, a lightweight agentic model that combines planning, editing, and verification, and demonstrate that closed-loop reasoning is a promising direction for professional-grade instruction-following visual editing.

  • 15 authors
·
May 29

LSTM-MAS: A Long Short-Term Memory Inspired Multi-Agent System for Long-Context Understanding

Effectively processing long contexts remains a fundamental yet unsolved challenge for large language models (LLMs). Existing single-LLM-based methods primarily reduce the context window or optimize the attention mechanism, but they often encounter additional computational costs or constrained expanded context length. While multi-agent-based frameworks can mitigate these limitations, they remain susceptible to the accumulation of errors and the propagation of hallucinations. In this work, we draw inspiration from the Long Short-Term Memory (LSTM) architecture to design a Multi-Agent System called LSTM-MAS, emulating LSTM's hierarchical information flow and gated memory mechanisms for long-context understanding. Specifically, LSTM-MAS organizes agents in a chained architecture, where each node comprises a worker agent for segment-level comprehension, a filter agent for redundancy reduction, a judge agent for continuous error detection, and a manager agent for globally regulates information propagation and retention, analogous to LSTM and its input gate, forget gate, constant error carousel unit, and output gate. These novel designs enable controlled information transfer and selective long-term dependency modeling across textual segments, which can effectively avoid error accumulation and hallucination propagation. We conducted an extensive evaluation of our method. Compared with the previous best multi-agent approach, CoA, our model achieves improvements of 40.93%, 43.70%,121.57% and 33.12%, on NarrativeQA, Qasper, HotpotQA, and MuSiQue, respectively.

  • 6 authors
·
Jan 16

Agent World Model in the Wild: Computer-Use Agent Environment Synthesis

Agent learning is shifting from learning from human data toward learning through interaction with the world. However, scaling such learning directly in real-world computer systems is challenging and can introduce substantial security risks. We therefore propose Agent World Model in the Wild (WildAWM), a scalable pipeline for synthesizing controllable environments and tasks for training general computer-use agents (CUAs). Whereas existing approaches typically specialize in a single agent interaction interface, we construct executable environments that jointly support graphical user interfaces, model context protocol services, and command-line interfaces, allowing agents to flexibly combine visual interaction, tool use, and code execution. WildAWM is entirely powered by open-source models, demonstrating that high-quality computer-use environments can be generated without proprietary frontier models. Beyond environments, we address three recurring challenges in task synthesis: ensuring solvability, maintaining sufficient difficulty, and producing reliable verifiers, by introducing execution-based quality gates that combine heterogeneous agent rollouts, cross-judge consistency checks, and counterfactual probes of judgment robustness. The resulting pipeline synthesizes 341 long-horizon environment-task pairs that can require over 100 agent steps to solve and remain challenging even for frontier models, with GPT-6-Astra solving only 60% of them. We train two Qwen models of different sizes exclusively in these synthetic worlds. Both models achieve substantial gains across 8 out-of-distribution benchmarks spanning web, claw, and computer-use agents, demonstrating that learning in WildAWM's synthesized worlds generalizes broadly to unseen computer-use tasks. The code is publicly available at https://github.com/MSR-Orchard/WildAWM.