Roblox_Coder_gguf / README.md
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metadata
license: mit
language:
  - en
base_model:
  - unsloth/Qwen3.5-4B-GGUF
tags:
  - roblox
  - robloxstudio
  - luau
  - lua
  - robloxdevelopment

Roblox-Coder

/ Model Overview

Roblox_Coder is a fine-tuned version of Qwen 3.5 4B, trained specifically for Roblox Studio development and Luau programming.

It is designed to act as a Roblox backend + systems development assistant, capable of generating structured, server-authoritative, and production-style Luau code for real Roblox game development workflows.

Developed by: preferredev License: Apache 2.0 Language(s) (NLP): English (en), Luau (Roblox-specific fork of Lua)


/ Model Capabilities

This model is optimized for Roblox systems engineering, and performs best in backend-heavy development tasks.

The model was trained on a curated instruction dataset focused on high-quality Roblox systems design, covering backend architecture, secure scripting patterns, and scalable game development workflows.

  • Server-authoritative game architecture
  • DataStore systems and persistence
  • RemoteEvent / RemoteFunction networking
  • Secure combat and anti-exploit patterns
  • NPC AI and Pathfinding systems
  • Inventory, shop, and progression systems
  • UI frameworks and Roblox client systems
  • Performance-aware Luau scripting patterns

/ Core Strengths

  • Generates structured Luau systems (services, modules, frameworks)
  • Strong understanding of client-server separation
  • Produces secure server-authoritative gameplay logic
  • Implements DataStore-backed progression systems
  • Builds scalable inventory, shop, and economy systems
  • Designs NPC AI with PathfindingService
  • Handles RemoteEvent validation and anti-exploit logic
  • Creates modular Roblox architecture patterns (Service-based design)

/ Advanced Behavior

  • Enforces anti-exploit security by default in generated code
  • Prefers scalable architecture over quick scripts
  • Uses strict typing patterns where applicable (--!strict)
  • Encourages server-side validation for all critical logic
  • Produces production-style Luau structure rather than beginner scripts

/ Known Limitations

  • Not optimized for animation, VFX, or art-heavy systems
  • Limited knowledge of Studio UI/UX design workflows
  • May over-engineer simple tasks into full systems
  • Lower dataset size limits general Roblox coverage

/ System Requirements

This model can run locally in GGUF or quantized formats.

/ Model Sizes

Quantization Size Recommended Use
Q4_K_M ~2.78 GB Fast inference, low VRAM systems
Q5_K_M ~3.16 GB Balanced quality/performance
Q8_0 ~4.61 GB High quality inference

/ Hardware Requirements

Minimum:

  • 8 GB RAM (system memory)
  • CPU inference supported
  • GGUF runtime (llama.cpp / LM Studio / Ollama)

Recommended:

  • 12–16 GB RAM or VRAM
  • GPU acceleration (NVIDIA preferred)
  • Fast SSD for model loading

Optimal:

  • 8 GB+ VRAM GPU (for smooth Q8 inference)
  • CUDA-enabled inference backend

/ Model & Links


/ Intended Use

This model is intended for:

  • Roblox Studio developers
  • Luau backend system design
  • Learning secure Roblox architecture
  • Rapid prototyping of game systems

/ Notes

This is an early-stage v1 fine-tune created as a rapid experimental project. Future versions may expand dataset coverage to animation systems, tooling, UI frameworks, and full game development pipelines.