Image-to-Video
Cosmos
Diffusers
Safetensors
cosmos3_omni
nvidia
cosmos3
video-generation
fp8
quantized
modelopt
Instructions to use prometheusAIR/Cosmos3-Super-Image2Video-4Step-FP8 with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Cosmos
How to use prometheusAIR/Cosmos3-Super-Image2Video-4Step-FP8 with Cosmos:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
- Notebooks
- Google Colab
- Kaggle
Fix critical bug: SDE stochastic_sampling destroys the conditioning frame into colorful static
66412be verified | license: other | |
| license_name: openmdw1.1-license | |
| license_link: >- | |
| https://openmdw.ai/license/1-1/ | |
| library_name: cosmos | |
| tags: | |
| - nvidia | |
| - cosmos | |
| - cosmos3 | |
| - image-to-video | |
| - video-generation | |
| - fp8 | |
| - quantized | |
| - modelopt | |
| # Cosmos3-Super-Image2Video-4Step β FP8 (community quantization) | |
| This is a community **FP8 (E4M3), weight-only** quantization of NVIDIA's | |
| [`nvidia/Cosmos3-Super-Image2Video-4Step`](https://huggingface.co/nvidia/Cosmos3-Super-Image2Video-4Step) β | |
| a 64B-parameter image-to-video model, DMD2-distilled for 4-step, CFG-free | |
| generation β produced with [NVIDIA TensorRT Model Optimizer](https://github.com/NVIDIA/TensorRT-Model-Optimizer) | |
| (`nvidia-modelopt`). | |
| **Model Developer (original model): NVIDIA.** This is not an official NVIDIA | |
| release. Everything about the model itself β architecture, training data, | |
| benchmarks, full input/output specs, limitations, and ethical considerations β | |
| is unchanged from NVIDIA's original and is documented on | |
| [their model card](https://huggingface.co/nvidia/Cosmos3-Super-Image2Video-4Step); | |
| it isn't reproduced here. This card only covers what we changed (the | |
| quantization) and how to run *this* checkpoint. | |
| ## License | |
| Released under the [OpenMDW-1.1](https://openmdw.ai/license/1-1/) license, same | |
| as the original model β see [`LICENSE`](LICENSE) in this repo. | |
| ## Quantization Notes | |
| **Recipe:** per-tensor E4M3 weights on the 64 transformer blocks' attention/MLP | |
| linears. Activations, embeddings, norms, the bundled Qwen3 reasoner head, | |
| `time_embedder`, and `proj_in`/`proj_out` are left in BF16. Weight-only, so no | |
| calibration forward pass was needed. Per NVIDIA's own note, FP8 is not | |
| officially tested/supported for this model β treat this as best-effort. | |
| **Loading gotchas β read before using with `diffusers`:** as of | |
| `diffusers==0.39.0.dev0`, plain `Cosmos3OmniPipeline` usage has **two** bugs | |
| against this checkpoint. Both are fixed automatically by the serving script | |
| below (`serve_cosmos3_i2v4step_diffusers.py`); if you're writing your own | |
| loading code, patch the scheduler yourself as shown. | |
| 1. **Wrong step count / CFG on.** `Cosmos3OmniPipeline.__call__` does not read | |
| this checkpoint's `scheduler/scheduler_config.json` β | |
| `fixed_step_sampler_config.t_list` (the trained 4-step sde schedule). It | |
| silently falls back to the pipeline's generic defaults | |
| (`num_inference_steps=35`, `guidance_scale=6.0`), which is off-distribution | |
| for a DMD2-distilled 4-step checkpoint. (`vLLM-Omni` parses this file | |
| correctly; this gap is specific to the plain `diffusers` PyTorch path.) | |
| 2. **Image conditioning gets destroyed into colorful static (critical).** This | |
| checkpoint's scheduler ships `stochastic_sampling=True` (SDE sampling). | |
| Cosmos3 anchors the conditioning frame by zeroing the model's predicted | |
| velocity there β under a *deterministic* step that means "leave this frame | |
| unchanged," but `FlowMatchEulerDiscreteScheduler`'s SDE branch computes | |
| `x0 = sample - current_sigma * model_output` (= `sample`, since velocity is | |
| 0) then `prev_sample = (1 - next_sigma) * x0 + next_sigma * randn_tensor(...)` | |
| β it re-noises by `next_sigma` **regardless of velocity**. Across this | |
| checkpoint's 4 steps that compounds to ~99.6% fresh noise in the | |
| conditioned frame: your input image comes out as colorful static while the | |
| genuinely-denoised motion frames still look like plausible video (this | |
| combination β garbage first frame, coherent-but-drifted rest β is exactly | |
| how it presents). Disabling `stochastic_sampling` restores the correct | |
| zero-velocity-is-a-no-op behavior. Confirmed by direct A/B render, same | |
| seed/image/prompt, only this flag changed. | |
| ```python | |
| def force_fixed_step_schedule(scheduler): | |
| t_list = scheduler.config.fixed_step_sampler_config["t_list"] | |
| orig = scheduler.set_timesteps | |
| scheduler.set_timesteps = lambda num_inference_steps=None, device=None, **_: ( | |
| orig(sigmas=list(t_list), device=device) | |
| ) | |
| if scheduler.config.stochastic_sampling: | |
| scheduler.register_to_config(stochastic_sampling=False) | |
| pipe = ... # Cosmos3OmniPipeline.from_pretrained(...) | |
| force_fixed_step_schedule(pipe.scheduler) | |
| result = pipe(prompt=..., image=..., guidance_scale=1.0, num_inference_steps=4, ...) | |
| # guidance_scale=1.0 disables CFG; num_inference_steps is a no-op once patched | |
| ``` | |
| Verified against this exact repo: the patch produces a 4-iteration denoising | |
| loop (not 35) with CFG off and a correctly-preserved conditioning frame | |
| (not colorful static), matching the checkpoint's trained regime. The | |
| save/restore round trip (`transformer/modelopt_state.pth`) reloads correctly | |
| with 896 quantized weight wrappers active. | |
| ## Usage: Run Inference (single GPU, `diffusers`) | |
| This repo is a `diffusers`-loadable repackage (`transformer/modelopt_state.pth`), | |
| not NVIDIA's `vLLM-Omni` deployment export format. If you have a vLLM-Omni | |
| cluster, use NVIDIA's original BF16 checkpoint and card instead. For everyone | |
| else β anyone running this FP8 checkpoint on a single GPU β use the FastAPI | |
| server included in this repo, which loads the checkpoint, applies the 4-step | |
| scheduler fix above automatically, and exposes a plain HTTP endpoint. | |
| ### 1. Install | |
| Requires a `diffusers` build with Cosmos3 support β not yet in a PyPI release | |
| as of this writing, so install from the exact commit this checkpoint was | |
| produced and validated against: | |
| ```bash | |
| pip install "git+https://github.com/huggingface/diffusers.git@2c7efb95349296cf6bcce981ea036275a82a94df" | |
| pip install nvidia-modelopt accelerate torch fastapi uvicorn python-multipart | |
| ``` | |
| ### 2. Download this repo (weights + scripts together) | |
| ```bash | |
| hf download prometheusAIR/Cosmos3-Super-Image2Video-4Step-FP8 \ | |
| --local-dir Cosmos3-Super-Image2Video-4Step-FP8 | |
| cd Cosmos3-Super-Image2Video-4Step-FP8 | |
| ``` | |
| This pulls the whole ~66GB repo β FP8 weights, VAE, tokenizer, and the `.py` | |
| scripts side by side, the same download either way. | |
| ### 3. Serve it | |
| ```bash | |
| CUDA_VISIBLE_DEVICES=0 python serve_cosmos3_i2v4step_diffusers.py --repo . | |
| ``` | |
| One GPU with roughly 70GB+ free memory (RTX PRO 6000 96GB, H100/H200, | |
| A100-80GB, etc.) is enough β no multi-GPU sharding required for this FP8 | |
| checkpoint. The server listens on `http://localhost:8000` once it's done | |
| loading. | |
| ### 4. Use it | |
| ```bash | |
| curl -s -X POST http://localhost:8000/animate \ | |
| -F image=@your_first_frame.png \ | |
| -F 'prompt=The robotic arm slowly lowers its gripper toward the objects and holds. Static camera.' \ | |
| -F num_frames=49 -F fps=24 \ | |
| --output clip.mp4 | |
| ``` | |
| `num_frames` / `fps` / `height` / `width` are adjustable. `num_inference_steps` | |
| and `guidance_scale` are intentionally not exposed β this checkpoint's 4-step, | |
| CFG-free schedule is fixed and applied automatically by the server. | |
| ### Other scripts in this repo | |
| - `quantize_cosmos3_i2v4step_streaming.py` β reproduces this FP8 quantization | |
| from NVIDIA's BF16 source checkpoint. | |
| - `repackage_for_hf_i2v4step.py` β rebuilds this diffusers-loadable repo format | |
| from a quantized transformer. | |
| - `load_cosmos3_modelopt.py` β the underlying loader `serve_cosmos3_i2v4step_diffusers.py` | |
| uses; import `load_pipe(...)` directly if you want a `pipe` object instead of | |
| an HTTP server. | |
| - `validate_cosmos3_i2v4step_fp8.py` β a minimal standalone imageβvideo smoke | |
| test against this checkpoint. | |
| ## Responsible Use | |
| See NVIDIA's [Bias](BIAS.md), [Explainability](EXPLAINABILITY.md), | |
| [Safety & Security](SAFETY.md), and [Privacy](PRIVACY.md) subcards (included | |
| in this repo), and the Limitations / Ethical Considerations sections of | |
| [NVIDIA's original model card](https://huggingface.co/nvidia/Cosmos3-Super-Image2Video-4Step). | |
| Report security vulnerabilities [here](https://www.nvidia.com/en-us/support/submit-security-vulnerability/). | |