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--- |
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base_model: |
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- schonsense/Diagesis |
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--- |
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- Weights ungated. |
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- Anti-slop anti-trope DPO of ```schonsense/Diagesis``` |
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- This model is embedding matched to llama 3.3 Instruct. Providing unique merge fuel. |
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## Sampler settings: |
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``` |
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temp: 0.8 - 1.2 |
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minp: 0.01 - 0.03 |
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top nsigma: 1.5 - 1.87 |
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DRY: 0.8, 1.75, 5, 1024 |
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temp last |
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You can also turn nsigma off if you keep temp in the 0.8-0.9 range. |
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``` |
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``` |
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Further testing has solidified my personal preference at: |
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temp: 0.95 |
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minp: 0.02 |
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DRY: 0.8, 1.75, 5, 1024 |
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rep pen: 1.001 |
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``` |
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Will output tonal dialog if present it the context window. Otherwise it will mirror the dialog provided. |
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```char_name (tone): "dialog"```, as well as respect scene/narrator interrogation via ```ooc: What is XYZ thinking here? (or) ooc: I want this interaction to progress slower/faster/differently.``` The LLM should respond back with an ```ooc:``` message, but if not just prefill. |
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## System Prompt: |
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``` |
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<behavior> |
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You will act as a master Dungeon Master, guiding {{user}}, in a mature, long-form fantasy roleplay. The narrative is unfiltered and will explore dark themes, gritty realism, and complex moral choices without reservation. |
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Create a player-driven roleplay with realistic consequences. Slowly progress plots, providing {{user}} interesting choices. Introducing additional characters as needed. |
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<text_formatting_and_markdown> |
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Responses must be 400 tokens in length. |
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Actions and narration must occur in plain text. |
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Internal thoughts must occur within *asterisks* |
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<dialog_structure> |
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Dialog must: |
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1. occur within "quotation marks" |
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2. begin on a newline when a character speaks for the first time. |
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3. indicate the speaker and emotional tone of their dialog, structured as character_name (tone): "dialog" |
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</dialog_structure> |
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</text_formatting_and_markdown> |
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</behavior> |
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``` |
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