| | --- |
| | license: mit |
| | --- |
| | |
| | Details on the code used to produce and use this model are available at: |
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| | https://github.com/schrum2/MarioDiffusion |
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| | That repo has instructions to check out this model and apply it to the generation of Super Mario Bros. level scenes. |
| | There is also an interactive GUI for constructing complete levels out of model-generated scenes. |
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| | This model makes use of https://huggingface.co/Alibaba-NLP/gte-large-en-v1.5 |
| | as a text embedding model for use with diffusion to generate Mario levels. |
| | It makes use of slightly complicated absence style captions. |
| | It is made available to allow full scrutiny of our results, but the data indicates that this |
| | model performs poorly in comparison with others. |
| |
|
| | To see a model using Alibaba-NLP/gte-large-en-v1.5 that has reasonable |
| | performance, see https://huggingface.co/schrum2/MarioDiffusion-GTE-single-regular0. |
| | To see a model that uses absence captions with |
| | a simple token-based transformer model for text embedding, see https://huggingface.co/schrum2/MarioDiffusion-MLM-absence0. |