Matrix-Game-4.0 / THIRD_PARTY_NOTICES.md
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Third-Party Notices

The project-level Apache-2.0 license does not replace the licenses below. Original notices in source files are retained. All listed components are used as source libraries or external runtime dependencies, not rebranded assets.

Component Location/use License / provenance
MG4CF model implementation matrix_game/inference/wan, wrappers, loading, scheduler, decoder, rollout Apache-2.0; extracted from MG4CF d5b0307, based on Wan and Causal Forcing; licenses/MG4CF-LICENSE
Wan model/codec code Same model modules Original Alibaba/Wan notices retained; project snapshot uses Apache-2.0
TAEHV matrix_game/inference/taehv.py MIT; Ollin Boer Bohan, upstream, commit 011dfc2112197741c540e0bdd5b7b67bcc930771; licenses/TAEHV-LICENSE
MediaMTX reader matrix_game/web/mediamtx-reader.js MIT; adjacent mediamtx-reader.LICENSE
Jolt Physics game/third_party/JoltPhysics MIT; included LICENSE
Recast/Detour game/third_party/recastnavigation zlib; included License.txt
DirectXMath and SAL compatibility game/third_party/DirectXMath Included LICENSE and SAL-LICENSE.txt
stb game/third_party/stb Included dual-license text
nlohmann/json game/third_party/json.hpp MIT notice embedded in the header
Racing engine, tires and impacts Separate racing/assets/audio bundle CC0 and CC BY 3.0; retain audio/CREDITS.md, including tire attribution and adaptation details

Changes to the extracted Python modules include package-qualified imports, removal of unrelated training/data entrypoints, safe checkpoint loading and removal of private deployment defaults. The full backbone is retained to avoid changing its parameter structure during release packaging. TAEHV has the existing Wan2.2 streaming adapter; the model math is not a new implementation.

Project-owned streaming integration and optimization code is covered by the root Apache-2.0 LICENSE. This does not replace the third-party notices above.

MediaMTX, GStreamer, x264, FFmpeg, SDL2, PyTorch and other installed dependencies are not bundled as binaries here. Their own licenses apply. Review the concrete build and codec configuration before distributing binary installers.

Game runtime assets are distributed separately by Skywork AI, with their own license/attribution documents. The code repository does not contain an Unreal Engine installation or proprietary GPU driver libraries. Base-model and codec weight licenses accompany their upstream distributions.